Showing Posts For Hesacon.8735:

Add supercannons to north dbl tower

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Posted by: Hesacon.8735

Hesacon.8735

I’m saying waypoints in all 4 towers at T2. T3 still offers defensive advantages, but it’s straightforward to make a tower T2. The size of the map (a major complaint) becomes a lot smaller if you can bounce around it on waypoints. It also puts a lot of value into holding camps to make sure those towers hit T2 and a sense of urgency to flip them before they get that far.

Is T2 too soon? Do you remember how many supply deliveries that was? I see your point that it would create a serious threat to the back lands if an enemy was able to hold the north towers long enough.

T1 is 20, T2 is 40 (more), T3 is 80 (more). If it’s done at T2, that’s 60 total. The walls are barely not paper, so it’s not all that PvD-ish flipping them (another major complaint with DBL).

Add supercannons to north dbl tower

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Posted by: Hesacon.8735

Hesacon.8735

I’m saying waypoints in all 4 towers at T2. T3 still offers defensive advantages, but it’s straightforward to make a tower T2. The size of the map (a major complaint) becomes a lot smaller if you can bounce around it on waypoints. It also puts a lot of value into holding camps to make sure those towers hit T2 and a sense of urgency to flip them before they get that far.

Add supercannons to north dbl tower

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Posted by: Hesacon.8735

Hesacon.8735

Give the towers in DBL waypoints at T2 and people will fight tooth and nail over them.

WvW Roaming Power Necro

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Posted by: Hesacon.8735

Hesacon.8735

Dope dude, finally someone running reaper with GS/Staff. I’m stealing this so hard.

Enjoy! It was made for working with my team but it’s pretty serviceable solo as well.

His sarcasm was so thick you’d need a laser to cut it.


I had run traveler runes before switching to durability, both of which allow a 25-stack of might to be sustained pretty reasonably.

Whenever I do the math, I find that (typically) adding more power adds DPS faster than adding precision, which is faster than ferocity. As a result, the crit damage is pretty low, but the DPS would be lower if I traded any significant amount of power or precision for ferocity.

I could get more by reducing toughness/vitality. Lich form was a response to the lack of “finishing power” and stability, though none of the elites are really inspiring. For a while I was using Take Root (as a sylvari) for the 3 second invulnerability, but it loses its effectiveness in zergs and is really only suited for 1v1s.

Maybe I’ll try using a dagger main-hand. I don’t know how it will work without a leap finisher (the same issue I have with greatsword).

I do use spectral walk in sPvP, but it’s a lot faster to get to the fight there.

I think I’d sooner swap out trinkets than go pack runes. 20% boon duration to all boons is better than 30% to just swiftness. I think that might just be what I have to do.

Thanks all for the input!

[Suggestion] Improving Death Magic

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Posted by: Hesacon.8735

Hesacon.8735

I dunno, death magic as it is right now is pretty good. As much as I’d like them to buff it (since I use it), I’m afraid they’d nerf something else.

WvW Roaming Power Necro

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Posted by: Hesacon.8735

Hesacon.8735

I’ve had a lot of success with this build both roaming and in a zerg on mid-lines. In 1v1s against other legitimate roamers I win about half the time, but I’d like to increase that rate. I’ve played around with Reaper swapping out each of the trait lines I use, but it seems to add no utility advantage beyond what I can get from other trait lines.

Any thoughts?

http://en.gw2skills.net/editor/?vRUQNAW3djc0OaqsV22Sbsx3WaDHu/2RtQBTgAYGojxcUtyhYsDYA-TlDBQBB4IAwv9H0iSvaoBJLKDyjuBIcQBY3BQANKBvwBIQCXIAA8AA8nGCFq+zmhBgRQIAv7u7MiMuQGg1tA-w

Naw Night Capping Isnt a Thing

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Posted by: Hesacon.8735

Hesacon.8735

It’s far more than 1%, where are you getting your numbers?

Seeing as half of the current linked servers have almost no players during this time, bullkitten

So you’re saying that you’re not on at these hours so it’s unfair people playing during them get any sort of credit, but then claim to know how active it is during these hours?

I’ve woken up in the middle of the night and been unable to sleep, so I’ve gotten on wvw. There are active fights going on, and this was before the server linking! It’s not giant blob on giant blob, but it’s still often a 10 on 10 or 20 on 20 over control of a tower or keep.

Naw Night Capping Isnt a Thing

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Posted by: Hesacon.8735

Hesacon.8735

It’s far more than 1%, where are you getting your numbers? I’ve seen 10-25 person groups when I’ve played off-hours vs. 50-100 on-hours. That’s 10-50%. You’re off by an order of magnitude fella.

Naw Night Capping Isnt a Thing

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Posted by: Hesacon.8735

Hesacon.8735

Exactly. WvW is a team sport, and seeking out teammates who can play while you cannot makes it fun. What about normal people who have other commitments during the non-peak hours? What about normal people who work late shift? Do they not matter?

This might sound weird, but not everyone lives the same lifestyle where being on immediately after reset works.

I’ve also yet to see a prize from the matches where my server “wins.”

Naw Night Capping Isnt a Thing

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Posted by: Hesacon.8735

Hesacon.8735

Because we all know Navy Seals only conduct raids between 8pm and midnight EDT. They’d never conduct a raid at 4am or noon.

Help with build for roaming

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Posted by: Hesacon.8735

Hesacon.8735

I don’t love melee weapons in wvw like dagger/greatsword because necro lacks any leaps.

If you’re going to run so much toughness and rise, you might consider death magic for toughness-to-power and minion support.

Naw Night Capping Isnt a Thing

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Posted by: Hesacon.8735

Hesacon.8735

Any time Maguuma is losing I’m happy.

WvW is supposed to be a 24/7 war. If servers can recruit players from around the world for better coverage, great for them. That’s how it should be.

WvW Power Druid

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Posted by: Hesacon.8735

Hesacon.8735

You might be able to get away with this in the middle of a zerg but you will get shredded trying to roam.
No stun breaks, all the projectile hate pretty much shuts down your damage, and negligible condi removal. Bare minimum you should swap cultivated synergy to druidic clarity for a burst cleanse and stun break. You might also want to seriously consider swapping one of those weapons to staff so you can maintain some pressure on the target. And in my personal opinion, if you are going to stick with those trait lines and utilities, you should swap wilderness knowledge to empathic bond and lingering light to ancient seeds.

I’ve tried out staff and haven’t really liked it. The greatsword was my answer to projectile hate, and it’s also handy for movement. Going with Wilderness Survival was an attempt to gain some condi clear, but it was kind of shoehorned in.

I am by no means locked into anything except the gear, especially the utilities where I was going for cc, stability (to avoid the need for stun break… in theory), and damage immunity.

At the very least you should either run Druidic Clarity or swap Glyph of Tides for Glyph of Equality so you have at least one stun break.

This is what I’m running for roaming and zerging and having good results in both.

http://gw2skills.net/editor/?vNAQJATWnUqA1Ci9CCWsCctgl9A7JOUueawv166fd52FAOblMtzA-TlTBQBCSTwDeAAW4IAcFlKhRJBe0BAgLAQCVPALKhoy+DnRJ4zOEAZUZACVxJAACwN3Z6cnBO6RP6QH6Q7o38n38m3sUAfN1C-w

I guess I didn’t realize equality was a stun break. I like the shout swiftness generation, it would certainly remove my need to have Natural Stride. It’s certainly something I should try out.

Thanks for the help, all!

(edited by Hesacon.8735)

Don't understand the fuss about alpine

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Posted by: Hesacon.8735

Hesacon.8735

Smaller, flatter. Easier to find fights, less BS mechanics.

Sure desert is different, but different doesn’t mean better.

Edit: And I am amazed that you think there is more “crap in the way” in Alpines than in desert. Yeah this is a l2NavigateTheMap issue.

It isn’t. I figured it out pretty quickly. The problem is you have to take falling damage to get anywhere and those paths are one-way. To get back up them you have to circle around.

That is your complaint?? Did we play the same two borderlands??

That it takes way longer to get anywhere, especially out of the citadel? Pretty sure I said that in the OP. Pretty sure it was one of the reasons why I didn’t understand why people thought these maps were so amazing. I’m not saying these maps are bad, but they’re certainly not as good as I was led to believe and they’re about on the same level as DBL. Not better, not worse, but different with their own sets of issues.

Are you guys for real? Alpine is much easier to navigate and much faster to find fights. The borderlands are now always online for roamers and it is super fun. I’ve seen those 30 men groups get killed by a couple of roamers picking on the tail and finally finishing off the commander and his acolytes.

This map is what WvW should be. No more walk in the park with a commander who only knows how to K-train when there is no opposition and simply wins by numbers. Now roamers got terrain to navigate around instead of giving up the chase every godkitten choke point there was in Deserted borderland.

Talking about the zerg fights in general, there is much more action all around (even if orange swords are not working) than on Deserted borderland when orange swords were working! THAT! speaks louder than thunder to me.

Just my 2 cent as a roamer who finally got his friend list online again since all my friends are coming back and we roam and kill people every day. Thanks Anet <3

So they’re easy to navigate but they have all this terrain to navigate around? That was my gripe. It takes forever to get anywhere on these maps. Despite being “smaller,” you don’t save any time getting to any of the objectives.

Don't understand the fuss about alpine

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Posted by: Hesacon.8735

Hesacon.8735

Hesacon, no offense but the map is way smaller and it takes a much shorter timt to get to objectives. This is the main reason that people like it so much. You can actually defend things because you don’t have to spend 3 years running towards it. The frustration you feel is because you do not know how to naviage it yet.

There is more open space which makes it easier to do great zerg battles. And the keeps are not Blown out of proportion. And While this can be seen differently i greatly appreciate that there is less random annoyingness with auto turrets and stealth fog and rock walls and all that random jazz.

It takes way longer to get the kitten out of the citadel. There were shortcuts from the DBL citadel to rampart. You have to go way out of your way to get to the garri, down 9000 cliffs. It’s like the red EBG keep on steroids.

I think the main problem is the change to having the waypoint be a T3 upgrade reward doesn’t work with alpine just because the citadel is such a disaster.

Smaller, flatter. Easier to find fights, less BS mechanics.

Sure desert is different, but different doesn’t mean better.

Edit: And I am amazed that you think there is more “crap in the way” in Alpines than in desert. Yeah this is a l2NavigateTheMap issue.

It isn’t. I figured it out pretty quickly. The problem is you have to take falling damage to get anywhere and those paths are one-way. To get back up them you have to circle around.

Alpine is comfortable.
Desert is annoying.

git gud pve scrub

I roamed the borderlands for 3 years. Gave desert BL roaming a fair chance multiple times over the past 6 months. Its garbage to roam, not for me, but for the defenders that I kill that won’t bother running the distance to reclaim the southern camps.

And so it’s extremely boring. Alpine could get dead some nights. Talking all 6 camps and all sentries before a defender showed up. Desert BL I could probably take all camps/sentries and halt the towers and probably chase that 1 random away.

In DBL you had to contend with sentries. They’re totally ignorable in alpine. In DBL you had to be careful about where you went while roaming. In alpine it’s one big solo karma train.

WvW Power Druid

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Posted by: Hesacon.8735

Hesacon.8735

http://gw2skills.net/editor/?vNMQJATRnEqAlsiVsAOsActgl9ADOumX7rNFsewQYpJEAObl48KA-TlCBQBA4BAIQ1fQjSwYs/QAuAAX4IAwuDBQe0BoFlfpQTTAAEgbezAACBEbLA-w

So the idea here is to seamlessly transition from roaming to defense to zerg support. The idea would be to act as a detachment from the zerg to capture soft targets that aren’t worth the effort for the entire zerg. With alpine in the mix instead of desert now, maybe that’s not as critical, but I digress…

I looked at runes of the pack and durability, but I don’t need swiftness and don’t have boons, so both of them are kind of a waste. Divinity gives me a higher stack of all stats.

There are a lot of AoE cc’s that would work both supporting the zerg and taking on an enemy roamer. No intention of healing, but celestial avatar has a lot of solid AoE cc’s with Lingering Light adding one more.

Get rid of objective capture messages!

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Posted by: Hesacon.8735

Hesacon.8735

1440×900 resolution and not once did it get in the way. An option to turn it off would great if it were just that: an option. I like to know if a camp or tower gets flipped so I know where the action is happening.

Don't understand the fuss about alpine

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Posted by: Hesacon.8735

Hesacon.8735

I didn’t start playing until after the switch over to desert borderlands happened. After two nights of alpine, I don’t see what the fuss was all about.

Getting out of the citadel takes way longer and I have to take falling damage like six times before I can go anywhere. The objectives have less convenient entry than desert. I keep hearing about how alpine is smaller than desert, but it seems like it takes longer to get anywhere because of all the crap in the way.

Desert’s streamlined changes with the spring update made it very navigable. And they were just as populated as alpine was, the zerg-on-zerg fights were way better than on EBG because they didn’t amount to holding a choke point. You could move around and use the terrain to your advantage while choosing where to fight. Commanders actually had to think about what they were doing.

The only thing I really see as being “better” is the keep with the moat around it might lead to some interesting water fights. In the past two nights I’ve had a couple fights there had the zergs rushing in straight lines to the shore rather than fight in the water, though. Either way, that’s an opportunity that doesn’t really exist elsewhere.

It’s a decent map, but it feels like a dumbed down EBG to me. Desert feels different, alpine is more of the same.

Objective Claiming - Combatting Troll Claims

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Posted by: Hesacon.8735

Hesacon.8735

My guild only has up to toughness on the aura, and I make it a point to only claim towers or a BL keep if there is a fight imminent and no other auras are available.

At capture, 3 guilds are offered the opportunity to claim it. Perhaps if it is dropped, the dialogue could reopen to offer the other guilds involved in the capture the opportunity to claim.

Troll claims are usually small guilds who aren’t in the top 3 of a capture event.

Official Feedback Thread: WvW Reward Tracks

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Posted by: Hesacon.8735

Hesacon.8735

So I love the rewards tracks and have already competed 3 of them. I love having them. There are a couple issues with them that are bothering me that I don’t pretend to have all the answers to.

One thing that bothers me is it basically encourages binge playing. If I only have 15 minutes I might be better served doing something else for loot. It takes me about 45 minutes roaming to build up the full +550 points (less in zergs). Then it goes away before I can make full use of it if I can’t dedicate more than an hour or two to wvw.

Another issue is I have to be in wvw at the PPT to get the reward bonus. If I disconnect or want to do something else in GW2, I lose out on the bonus. My GW2 life then becomes about 15-minute chunks.

The last real gripe I have is the rewinding of participation. I understand being idle in wvw for 10 minutes starts to remove it is a great way to prevent people from gaming the system and going afk while collecting rewards. But do the same rules need to apply if I’m offline or on a non-wvw map? I don’t have a solution, there’s a lot of possibility for abuse. But maybe making the last PPT session I contribute to would be when I stop getting rewards would work. If I get a reward and go do fractals for an hour, a HoT meta, or teq; I have to start from scratch in wvw.

As much as I enjoy wvw, a change of pace playing the other content anet spent so much time and effort constructing is nice too.

Reward Tracks irritants

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Posted by: Hesacon.8735

Hesacon.8735

So I love the rewards tracks and have already competed 3 of them. I love having them. There are a couple issues with them that are bothering me that I don’t pretend to have all the answers to.

One thing that bothers me is it basically encourages binge playing. If I only have 15 minutes I might be better served doing something else for loot. It takes me about 45 minutes roaming to build up the full +550 points (less in zergs). Then it goes away before I can make full use of it if I can’t dedicate more than an hour or two to wvw.

Another issue is I have to be in wvw at the PPT to get the reward bonus. If I disconnect or want to do something else in GW2, I lose out on the bonus. My GW2 life then becomes about 15-minute chunks.

The last real gripe I have is the rewinding of participation. I understand being idle in wvw for 10 minutes starts to remove it is a great way to prevent people from gaming the system and going afk while collecting rewards. But do the same rules need to apply if I’m offline or on a non-wvw map? I don’t have a solution, there’s a lot of possibility for abuse. But maybe making the last PPT session I contribute to would be when I stop getting rewards would work. If I get a reward and go do fractals for an hour, a HoT meta, or teq; I have to start from scratch in wvw.

As much as I enjoy wvw, a change of pace playing the other content anet spent so much time and effort constructing is nice too.

Autoloot= finally positive cash flow!

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Posted by: Hesacon.8735

Hesacon.8735

If it were based on the Central Tyria mastery, it would be a greater hassle for WvW players who do not want to grind out the xp for it.

It is much easier to farm 20 wvw ranks doing actual WvW, then to find those awful, awful CT mastery points AND grind xp. The later is absolutely not fun at all. I pretty much left those masteries for dead once I got autoloot

Plus there’s quite a few wvw’ers that could get it instantly as well.

Wvw reward chest gives +50% exp. 12 defense events and Teq with the exp boost maxes all masteries in a few days.

The bigger issue is getting the mastery points unless you could get some from wvw.

Unique Borderlands

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Posted by: Hesacon.8735

Hesacon.8735

We’re never going to have balance. No matter what is done people will complain.

Green is supposed to be the highest rated server in a match and Red the lowest. Have the hierarchy of who gets what borderland map follow suit.

Desert is easier to defend? Give Red the chance to be a legitimate part of the fight. Alpine easy to flip? Make Green actually defend their turf. Add a new map for Blue, or for the short term give them one or the other.

Remaining Critique for Desert Borderland

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Posted by: Hesacon.8735

Hesacon.8735

Adding waypoints to the towers in the DBLs would make them a prize worthy of defending or denying an enemy.

Figure there are only four towers in the DBL as opposed to 12 in EBG. In EBG they can be used to defend a keep, but allowing maneuverability in DBL could make them less useless.