I would take it in a raid build like this:
http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror
I wouldn’t run exactly that build, but it works for demonstration.
I would also use it on condi team in TT and certain fractals.
Unfortunately due to boon thieves you can’t use a guardian (unless you play very very carefully) in the highest fractal tiers (81+). The enemies will steal retaliation and cause your group to wipe a lot. So you might want to start transitioning to a different class.
What do you recommend for T4 fractals?
That might also help the TT population).
Hardly. The only way to fix that is to have the event start giving out loot commensurate to what effort is required to actually complete the event. I mean, look how easy teq is, and the gobs of loot you get out of that.
The effort to complete it is very low. The problem is the setup time is too obnoxious for most people to bother. Most maps I’ve seen take an hour to set up for a 20 minute meta. There’s only so much wood you can farm while waiting for the meta to actually start.
It’s hardly low effort. If you think it’s really low effort, go lead a full map on a successful kill without explaining much.
The mechanic is almost the same as AB and people have little trouble completing that. It’s not that it’s hard, it’s that not everyone knows how it works so they avoid it. The hour setup is a big reason for it, it’s a vicious cycle.
People don’t do it because it takes so long
It takes so long because people don’t know how to do it
People don’t know how to do it because people don’t do it
If people knew how to do it, organization would take 5-10 minutes like in AB and it would be completed most of the time.
Necro utilities are generally not great at applying conditions. For long-life enemies (raids, teq, SMC lord in wvw) it’s useful. 8 stacks of might is nothing to sneeze at either.
Just because you wouldn’t keep it on your utility bar 24/7 doesn’t make it useless. It’s just one more tool in the kitten nal to be taken out as-needed.
If u take it for the might let me tell u that u can keep 25 stacks easy and i mean perma 25 staks, so u take it for the 2 stacks of bleed? With almost 1 sec activation?
Yes its useless in pvp cause no 1 is going to be bleeding fot 30+ seconds , there is much much better options to take insted of this .
There’s more than one way to build a necro and you’re not always going to take the Spite trait line, especially on a condi build.
There are several wvw vendors. They were easiest to find on Desert Borderland, but it’s currently rotated out. I think they’re south of the waypoint in the citadel in your home Alpine borderlands in that pillar area.
I have gotten to a point where I can solo flip a camp just as the swords on the camp pop. That is FAR too late unless someone is basically already very near the camp.
Swords on camps should pop the instant a player (and not a PvE creature) hits or is noticed by a guard. Even better in my opinion is if camps worked like flag scouts where players were instantly marked.
+1 for the swords popping sooner, but I think the marking/flag scouts should be an upgrade.
A watchtower for camps would be interesting. Or an upgrade that buys more guards to dissuade soloers. T2/T3 camps take far longer to solo than T0/T1.
If you pick certain rewards tracks in wvw, you can have level 80 exotic gear waiting for you when you hit 80. The dungeon rewards tracks all give 3 exotic weapons and 1 exotic armor piece, so it’s worth doing at least once depending on what class/build you want to play. Berserkers/Soldiers gear for power, carrion/rabid/dire/rampagers for condition.
https://wiki.guildwars2.com/wiki/WvW_Reward_Track#Dungeon_tracks
https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats#Dungeons
Mordemoth comes back and burns Divinity’s Reach to the ground. The centaurs take over Kryta.
That might also help the TT population).
Hardly. The only way to fix that is to have the event start giving out loot commensurate to what effort is required to actually complete the event. I mean, look how easy teq is, and the gobs of loot you get out of that.
The effort to complete it is very low. The problem is the setup time is too obnoxious for most people to bother. Most maps I’ve seen take an hour to set up for a 20 minute meta. There’s only so much wood you can farm while waiting for the meta to actually start.
Necro utilities are generally not great at applying conditions. For long-life enemies (raids, teq, SMC lord in wvw) it’s useful. 8 stacks of might is nothing to sneeze at either.
Just because you wouldn’t keep it on your utility bar 24/7 doesn’t make it useless. It’s just one more tool in the kitten nal to be taken out as-needed.
I’ve gotten power to work quite well in wvw, but I don’t see a real path forward in spvp. Power necro/reaper is fairly reliant on shroud for damage, and building and maintaining life force in spvp is a very big challenge.
Gift of Mastery requires both Gift of Battle and Gift of Exploration. Add other Gifts that could be used instead of Gift of Battle or Gift of Exploration.
An sPvP Gift comes to mind, but others may be possible (buy an item, kill every world boss 5-10 times, or something. That might also help the TT population).
I have to believe that removing crafting stations from home borderlands had nothing to do with queue and everything to do with how their server population algorithm assesses population. While everything may have looked “even” to their calculations, if some servers used the crafting more than another, the numbers would have been wrong.
It has been several weeks since they removed them, so anet must be reconsidering how the servers are divided up.
It’s interesting YB was T1 with no partner server and without one it has slid to T3. At the rate they’re shedding Glicko points they are likely to stay in T3 and lock Maguuma in T2.
Which of course does nothing to help resolve the stale matchup in T4.
What’s interesting is that this meta has slowly chewed into the prices for materials. Ectos are down 30% from the peak, Elder Wood Planks are down 13%, Mithril Ignots are down 50% as examples.
It’s hard to say if demand has waned or not, but if it hasn’t then prices are likely to shoot above their old peaks if something like the AB multi-map isn’t added, or other sources of materials are added.
I’ve noticed more and more recently, particularly with the TD meta, that people will leave squads with full maps in the LFG tool throughout the entire meta. The logic behind this is it makes it easier to join the squad for whatever lane (as if /squadjoin or right click + join squad were difficult).
The problem is that time slots that might have 2-3 maps all completing are only doing one, as people won’t commit to a different map and it has become very difficult to organize. People seem more inclined to spam map join on a full map because they think it will be successful rather than try to organize a different map, even if there are 15 minutes left to do so.
When I tag, I am able to convince people to organize roughly 50% of the time. But until 2-3 other people are also willing to tag, filling a map becomes impossible.
I defend camps all the time. When roaming people come to defend camps I’m attacking all the time. I don’t fault them for it, it’s part of the game. It also keeps things interesting because there’s always a risk I’m getting in way over my head.
Attacking people and watching them bleed out and die? That sounds like the behavior of a serial killer. Perhaps this issue is bigger than GW2.
Ascended are 5% higher in stats than exotic. The question is how much that’s worth it to you.
Bad idea. Some races have decent skills, others are pointless. There’s no balance to them. The other thing is you can’t change your race, so you can’t change those skills.
Think of how many more character slots anet could sell. 5 races and 9 classes, the math does itself!
I’d want a buff to axe, but I’m not optimistic.
I’d take plague sending over chilling darkness. You only have one hard blind and no way to blast dark fields. You also make heavy use of corruption skills, so all the more reason to send those conditions to your enemy.
Once a camp hits T2, it becomes really tedious to clear. In EBG a T2 camp with mercenaries will probably be ignored as too tedious.
At least solo.
The good news is it only takes a fraction of the time to do the reward track vs. map competition.
If you enjoy pvp or wvw, several of the rewards tracks award 7 clovers each. Unfortunately these are not repeatable, so once you have completed them the rest of them only award 2 clovers each and progress slows down.
I believe 4 tracks are 7 each, 3 HoT and silverwastes. Doing them all is 56 total, but if you don’t enjoy pvp or wvw it will be a miserable process.
Siege disablers have:
- a supply cost
- a radius, so space the siege apart and they won’t all be hit
- a proximity requirement, so the person using them is likely to be murdered
I don’t know how many times I’ve cleaned up after a 50-man mag zerg attacked something to see 10-12 rams all on top of each other. Building that close together should have risks.
So you want everyone to use what is mathematically the same build?
Getting to level 400 in crafting for exotics takes 15 minutes with a guide.
http://en.gw2skills.net/editor/ Use this to describe your build.
Honestly I think rampager’s is a better and cheaper solution, especially if you’re not running soul reaping to boost your crit rate. Sigil of Earth, barbed precision, and target the week all benefit from the higher precision.
Mordemoth is going to take revenge and burn Divinity’s Reach to the ground, as I have said all along. The sylvari will be free!
I will only do most of these maps on a single character for the reasons listed. It also happens to be the only character I can afford the extra bag slots on.
In wvw, standing on a wall is very dangerous because of mass AoE hate. It’s much safer to stand on the bottom of the wall rather than on top.
Add a couple elite guards/scouts to the counter-attack fella that spawns after you’ve failed to recapture your keep in EBG and add the same feature to borderlands. Just having the one champion and the yak are easily defeatable by blobs. Give us perpetually outnumbered servers a chance to regain a foothold.
Along the same vein, if your keep/garri is out of your control for that long, add a supply source to the spawn location that follows the same mechanic of a T0 camp.
Also don’t make me discover the waypoints on the borderlands each time I roll a new toon.
Pierce would go a long way.
There’s no technical reason you can’t. First you have to capture a guild hall, restore the tavern, then restore the war room. Once the war room is restored, you can make guild auras and scribing supplies like guild catapults.
https://wiki.guildwars2.com/wiki/Guild_upgrade#Initial_steps
The unlocking the guild hall part is the only tricky part, as you need ~5 people to do so. Many guilds find people to help on the LFG tool.
Doing the math a different way people won’t care about, I’ve found for power builds that barring some traits (like toughness to power, etc), marauder’s armor with soldier’s trinkets is about the optimal position to be if you want to increase the damage you can take faster than giving up damage you produce. Adding any more tankiness (either as vitality or toughness) reduces damage faster than the advantage of having those stats.
Which is to say nothing about high dodge/vigor, cloaking, or blocking classes.
T3 had the same issue this week, for the same reason. It’s the same 3 servers again, and this SoS vs. maguuma vs. SBI matchup has been 75% of the matches in the past three months, except for one week where JQ fell and 2-3 weeks where FA fell.
It does make for a really epic fight. I point newbies to it as a way to level by doing events.
Which formula is correct?
T3 is really stale, it’s hard to get motivated to run ops against the same people for 3 months.
I wish they’d change it so the top ranked server in a tier moved up a tier and lowest moved down at reset. It would still work with the glicko, but provide at least a 2 week rotating matchup.
After reset there is usually 2-3 maps that complete it. The challenge is getting 3 other people to tag up and command. Filling a map is easy, so the demand is there, it’s just organization.
I’m on the fence, but I don’t see the harm since most siege that gets hit is not going to survive very long. AoEs knock out arrow carts and balistas in seconds.
One compromise that could be made is like reviving a dead teammate, repair hammers couldn’t be used while in combat.
It also gives you incentive to not leave a guild since the boost will eventually go away. This would’ve been far more effective early in HoT before many guilds got all the boosts, but I imagine a fair number of guilds still lack the resources to fully upgrade.
It also assumes Lord Mordemoth is dead, which is silly since you can’t kill a god. He will return and lead the Sylvari to glorious victory over the tyranny of the pact.
Lord Mordemoth? You mean Elder Dragon mordremoth? Elder Dragons / Dragons are not Gods, they are deities creatures. And we did kill him just as we did Zhaitan, just as we will at least attempt for the remaining 4. That weed has been pulled
You lie, Lord Mordemoth will have his revenge.
Show up to a map ~10-15 minutes before the meta.
From now until the release of the first episode, you can pick up Living World Season 2 as a bundle for 40% off through the gem store!
200*8*(1-0.4) = 960 gems?
It also assumes Lord Mordemoth is dead, which is silly since you can’t kill a god. He will return and lead the Sylvari to glorious victory over the tyranny of the pact.
It could also be personal taste and a dagger or warhorn suit playstyles differently.
Sometimes Anet manipulates prices on their own intending to make something cheaper or more expensive. Leather prices are through the roof, while items like Resonating Silvers went from 30 silver to under 1 silver in a couple days.
http://www.gw2shinies.com/item/71428
Zoom to all.
Ectos are just one more thing they can play around with the supply and demand for.
I’m fairly certain they didn’t intend AB to be done in this way, but they could have crippled it using one of many methods if they had an issue with it, for example removing the guaranteed rare from grand chests, removing grand chests, or reducing key drops and raising prices of keys at the vendor. These changes would have taken the developers on the order of minutes to do if they were upset about it.
That doesn’t mean they won’t make changes to it, but they seem to at least be tolerating it.
I also think someone at anet is pursing a PhD in economics and seeing what happens by adjusting the rarity of certain items allows this employee to generate data for a thesis.