Showing Posts For IVeracityI.8936:
Who cares what evil lurks in the hearts of men?!
Unless evil’s carrying the martini tray, darling.
Clink!
… +1 for the models. I like, and would use them!
Custom chat coloring isn’t a bad idea, even though I’m already accustomed to the grey and can’t relate to that issue strictly speaking.
Earshot is definitely something I could side with getting bumped down. It’s currently obnoxious to RP in popular cities only because chat scroll gets absurd when you’re even -near- certain locations.
Sit-capable furniture is also a must some time soon, especially given some sit animations don’t fit chairs properly – and kneeling in those cases can get weird and feel unsuitable.
Looking… Eh. I wouldn’t say change it to always look at your target. Just make it so mouseturning will pivot your character no matter the circumstance. (For now, keyboard-turning works, but I can still understand the concern).
+1 overall, though. I’d certainly like this at least looked at and acknowledged.
They should still make an option to cancel the display of that popup – default to showing it, of course – so that those of us who don’t mind/care won’t have to deal with it, and can simply check the minimap to see if we’re in one or not when it becomes relevant to us.
The queue could also have its own option to always decline or something.
Agreed. I’m a bit baffled as to why Guardian Shouts can’t be heard like Warrior ones. While they’re at it, I recall hearing Hold The Line once or twice when casting it, but that was forever ago. Was that soundfile removed or is that just my client being derped?
Adding my two cents: As much as I agree that there needs to be a way to filter it out to avoid being griefed by it, I would also say an important change would be to lower the internal CD on each note. I said it before (somewhere), but the current delay between notes makes playing anything faster than a lullaby sound really bogged down. I’ve noticed that Quickness fixes this, but I don’t have 21-22 Mesmer friends to perma-TimeWarp me just to play songs properly.
(Edit to note: This doesn’t mean I’m against filtration – in fact, this change is all the more reason to make it capable of being muted – but I find this to be just as important)
I liked the actual Bell Choir event because you could play chords and the like, due to not having a delay at all, but I’d understand if that doesn’t happen for spam reasons. At least cut the delay down to its current equivalent while buffed by Quickness. 240 BPM is much better than 120 BPM.
This goes for any instrumental additions down the line, too! Please, ANet! Musically inclined individuals want their chance to shine a little brighter!
An interesting idea, but it couldn’t really be that simple, when you consider how this genre of game treats gear. None of that ‘levelling up’ for the weapons would even matter until you reach endgame.
Plus, that’s a lot of new models they’d have to add.
Credit where due, it sounds sorta nifty, but I can’t see it working.
I’m not sure I understand the lore complaint. Magi-matter-transportive devices are fully supported, and their purpose as a “Not as big Asura Gate for smaller traffic to varied areas” seems pretty sound to me. Just because we have airplanes IRL doesn’t make cars obsolete, speed notwithstanding.
As to mounts, no. They’ve done plenty well with the sense of scale by avoiding that, and waypoints don’t really break anything due to their standing as a cash sink – and narrowing it down only to Asura Gates would be… I don’t want to say unforgiving, but that’s the closest word that comes to mind. I personally only use WPs for respawns and trips that would otherwise take me through 2-3 regions or more to reach.
If you have a Magic Find set and you’re getting less than someone without it, that’s just bad luck or your MF set not having a whole lot to it yet. I can’t say for sure.
All I’d like to add is that the guards are there to fend off small attacks and prevent a single player or two from just whittling down an unwatched gate – or, in some cases, prevent hostile NPCs from just waltzing in, as some locations are attacked by them. It’s not a remarkable deterrent, but at least it’s there.
I like this. There’s potential in the idea, if refined. I wouldn’t say this exact method is flawless just yet, but it’s appealing, so with some subtle tweaks, it could be good. +1 for you.
It probably won’t be heard. ANet’s been pretty strict on their notion of keeping it entirely at their hand.
I’m going to go ahead and point out that your Naxxramas reference actually works against you, because that -is- a fight mechanic in one of the Fractals – specifically the Uncategorized Fractal, as one of the last boss mechanics.
Bringing this one up rather than making my own post about it. Mirroring the actual Bell Choir event would be really nice. I did enjoy the ability to play chords, at any BPM of my choosing. It just seems fair to have the consumable do the same – especially the Unbreakable since it was hard-ish to obtain.
If not remove the delay, then at least dramatically lessen it so that we’re not restricted to playing lullaby songs the entire time. Not all of us have 21 Mesmer friends of at least level 30 to harmoniously throw down Time Warps just for the sake of being able to play our music correctly.
It does feel slow with it how it is, but I don’t think removing it would really fix it so much as throw it to the other extremity.
Merchant thing… Not sure I fully understand the application of it outside of the collective book thing – which I like! I wouldn’t have it merchant-bound though. Maybe scatter them tastefully throughout the world – some locations being merchants, but not strictly – with various tales to go by. Maybe even make them visible, equippable items! Statless perhaps, but a bragging right no less for its time dedication? Could be cool!
Undersea Resources… This is already somewhat true later down the line – coral does exist as a material. But expanding upon it could be nifty, if there’s an explanation for it.
Dungeons… They were designed to be difficult. I don’t want to point a finger and say it’s your fault, though; In truth, it’s not. Not all groups make the cut, and sometimes that’s all there is to it. But this acts as a sort of training. It actually has a bar set for what you need to be capable of to get the good rewards. It gives you a sense of accomplishment when you get through it (for a little while, anyway; once you get the dance steps down, it’s still fun, but not so much a feat).
Fishing could be cool! There’s potential with that. Just… not a whole lot of it. Could be nice as a sort of fourth gathering source, but otherwise I can’t see a whole lot of application for it. That’s just me.
Follow, I can agree to. And maybe lowering the priority of Esc cancelling autorun. I’m so used to breaking target with it as is that I keep randomly stopping myself mid-run.
Dueling is already coming. If they did introduce it open-world, I’d enjoy – like I stated in another thread – a system that could allow party members to take part in it, which allows a 5v5 (or less, obv) PvP scenario pretty much wherever. But I won’t complain if it’s the rent-out instance thing, because that’s pretty much close enough.
Trading… Eh. Add a CoD function to the mail system and you pretty much have it. An actual trade would just be a duplicate of mail.
Mounts. No. No. Nonono. No. Hell no. No. … No.
… Okay, in seriousness, I wouldn’t mind them cosmetically, but little more. The most I would be okay with in movement bonus is a Swiftness mirror that doesn’t fade until dismounting. I’m a firm believer in how well they’ve made Tyria feel large, and hastening that with mounts would tarnish that. (Waypoints are discouraged by their cost, and aren’t particularly reliable in late-game anyway, so that’s fine; Equate those to flight points)
And hey, for extra credit, make mounts vehicular in mechanic – treat them like Bundles. That already opens the gates for potential mounted combat. (Come to think of it, having special weapon skills or even weapon types while mounted could be kinda cool. But that has nothing to do with their mobility.)
I personally like that all PvP is sanctioned off to its own separate maps. It gives a sense of unity – of which the story actively promotes – without actually barring off the ability to engage in PvP. While I agree that certain areas of Tyria would be absolutely astounding to PvP in, I can’t use that to justify spoiling what ANet’s already set in place, because as it is, it’s quite nice.
I’d prefer duels, if anything. An option to auto-reject them with it, but still having them exist. That would sate the itch of same-realm PvP. At very most, I’d say make it so duels can be up-to-5v5 by giving party members the option to take part.
So, overall, I disagree with the proposal of open-world PvP (quite strongly, but that’s just me), but would love alternatives as mentioned.
My only gesture is that stealth tends to be a fairly brief mechanic, so the intervals for the pings would have to be pretty short. It’s not a terrible idea, but it’d be pure luck if the ping succeeded, and it’d have to be a quick reaction to utilize it. Really all this would counter is retreating folks.
Lower level bosses are intended to not be impenetrably difficult, but still require a group. I’m not disagreeing outright, but I will say that I would rather group events just have a slightly higher curve of difficulty when it comes to fighting in a group. IE have bosses get legitimately harder when more players are present. And I mean actual technics, not just increased health pool. Maybe give them a pocket ability or two that only show up when there’s X amount of players or more. Or increase the frequency of use of their current ones. Or both?
It’s to discourage sharing armor sets between characters. IE using the same armor set on a Thief and Ranger by just switching it to the one you intend to use and leaving the other temporarily nude. At least this way, you can farm the set for any character you want, but not for EVERY character of that armor tier.
… Tokens are account-bound. Just send the tokens to the character in question. Problem solved.
I believe they mean adding it to the list menu when you rightclick an item.
As in to wiki a clickable item, I assume! Not a bad idea. You have my support.
Simple suggestion. Other armor types as town clothes! I would say only those below what you currently wear (IE Heavy can wear Med/Light, but Med can only wear Light, for town clothing), but I don’t really think that kind of restriction is fully necessary. Just have it so that the model can be used for town clothing if your profession can’t wear it – and that it obviously provides no bonuses while there.
Even from a non-RP perspective, it’d just be nifty. It’s not pulling anything from group playability since loot is independent, and the player has to choose to not vendor – or go out of their way to buy, as the case may be – the gear that isn’t strictly for them. And given town clothes remain strictly out-of-combat, there’s no visual confusion.
Plus, in doing so, this immediately solves a LOT of the demand for more town clothes options, just by giving us the existing models! Thieves in fancy dresses! Warriors in leather coats! The possibilities from that alone are plentiful, and there’s not really much drawback. It’s removing a somewhat senseless restriction (cosmetically) and appealing to a common wish in a pretty simple fashion, I think.
(edit: trying not to be redundant)
I think listing fee should be a comparison between the posting price and the vendor value, not just static like this suggestion implies. But the idea is there, so it’d be nifty.
A manual no-damage-reduction roll on impact would be cool! The gameplay benefit could be that you ‘evade’ the stun from higher falls, but are perhaps briefly crippled instead? Depending on the height, of course. There’s already traits to reduce fall damage, so that should be plenty. (Or if there is a damage reduction for it, make it nonstacking and perhaps only 25%-40% or something. Nothing to outmatch the trait or make it overpowered.)
Automatic would just be silly, though.
I think a DPS meter would be fun competition, even if it’s just in a minimal fashion. Plus it’ll help refine output builds. Not saying they’re necessary, but I’d certainly like and take advantage of it.
sPvP has instant respawn button, and outside of there, it’s not fully needed. And the only death camera I want removed is the automatic orbit once actually dead rather than Downed. It makes looking in certain directions for extended periods a pain.
I do agree overall, though.
I would much prefer that, if mounts are added, they remain purely cosmetic and maybe go no faster than Swiftness gives, albeit passively. Because while I relate to them looking cool, one of the largest draws I had to this game was the sense of scale. Where fast-travelling is available, but is discouraged slightly due to its cost, and your only ability to move quicker is your own utility.
I like that a lot, and if that means having no mounts, I’ll deal with it – but the best compromise would be as I said: Cosmetic mounts. Maybe vehicular style, acting like a Bundle. That’s really all I could justify, though. Anything more impacting than that would spoil it.
Experiencing this myself, as the GM of a smaller guild. I’m unable to see my guild or use any of the guild features – as if I’m not in one at all – but to other members, they still see me in the roster. It says I’m not Representing on their end, but I’ve had no way to change that for obvious reasons; I have nothing on my guild list whatsoever.
It did sorta worry me, but I’m not outright complaining. Hiccups happen, and I figured I’d just pitch in my experience for support reasons.