Every class can carry in a way, other classes can just carry HARDER… miles harder.
Joining the high level FOTMs without the basics down is pretty baffling to me.
I mean if you’re on fractal difficulty 5 and the closest you can find is some group LF1M for level 8, go ahead and jump right in. But joining FOTM 30 groups with no AR is just silly.
I do it, no one notices till jade maw.
I wish there was a way to determine how experienced someone is in fractals by some kind of title or point system to know that Agony Resist =/= Skilled.
I have yet to run into an issue with warbanner not being up in any speed run group: 4war/mes, 2war/2thief/mes, 3war/2mes. I’ve been in groups fast enough that the token reward was dropped to 2 for completion, and still cooldowns were up when needed.
Ive done it multiple times where we kill final boss in <25s with 2 timewarps. Neither of their timewarps are up for the first boss due to the fact that I skip the Ferrah run process up the gate. Ive had timewarp be on CD as long as 40s from using it on the final boss (I use it at 95-100% hp). War banner has a longer CD than TW so yeah, it will happen if your party gets to be THAT FAST.
I think Anet should give the boss more kind of anti projectile spell which is not whirling defense(it hurts) like CM centaur one to encourage player go to melee from time to time.
Since we can swap weapon,have to keep swapping between melee and range seems reasonable.Just so you know, Elementalists technically have no way to swap weapon nor do we have a “true” melee weapon. Even daggers suffer from projectile reflection.
You have 20 skills per weapon set, there are plenty of those skills that aren’t reflected. If you’re using dagger, go use your Air attunement. If you aren’t too stubborn to swap weapon, Scepter is friendlier.
Oh, I know, there are lots of ways to bypass reflection. Though things like swirling winds would completely kill all forms of damage… except maybe field spells I guess? Never tried actually. Regardless, losing half our spells are quite a bit more harmful than other classes having to swap weapons to ranged.
Half your skills is still equal to a weapon swap for every class except engineer. Field skills do work in reflection / projectile destruction areas. I hate it when mobs start reflecting my skills, but it is discipline to stop attacking.
Sidenote: I love killing my teammates on jade maw off the colossuses. Frenzy + Volley + Killshot while standing behind my teammate just to watch their hp blow up. Hilarity ensues.
Aside from specific incidents, this perception is due mostly to the increased strength of monsters in dungeons, and that people who melee are grabbing more aggro and holding it. People using ranged weapons have an easier time mitigating damage through movement and positioning, making them safer by default than the person who runs in to punch monsters in the face.
That being said, of the light/medium armor sets I play (I won’t even bring guardian or warrior into the fight since we all know they don’t have too much trouble in melee) I actually have an easier time on my mesmer in Melee than my ranger… due purely to how well a melee mesmer can mitigate damage and control. I don’t do as much damage, but I can survive with warriors and guardians for the most part.I wouldn’t call dungeons as favoring ranged combat, it just depends on how you play. Monsters are dangerous to anyone of any range. A good test is to have some friends clear out some mobs, and try to 1v1 with a particular creature with ranged and melee, and see how well you hold up and survive (hard to longbow DPS while managing a monster eating your face). I often find my melee mesmer (sword/torch) holds up better than my melee ranger (sword/dagger), but it’s certainly varying levels of utility play and mastery of personal technique.
Thanks for the post Robert, but I have to disagree with you.
As soon as you walk into your first dungeons as an inexperienced lowbie you come to the realization that the majority of encounters DO currently favor ranged combat because many bosses have melee-ranged AOE abilities that make it extremely hazardous and then there are fights where you HAVE to used ranged weapons regardless.
I’m just going to nit-pick some bosses from FOTM.
(Volcanic Fractals)
- Champion Grawl Shaman punts people in melee range constantly and has an AOE instant-gib ability. It’s not worth the hassle using melee weapons.
- Legendary Grawl Shaman has an instant gib melee AOE ability that he spams. You HAVE to use ranged weapons on this fight because you need to be near your party members.
(Cliffside)
- 1st hammer dude has a Ring of Warding attack that if you don’t dodge in melee range it will one shot you.
- Final hammer dude punts people in melee range and applies Agony when he hits you. You HAVE to use a ranged weapon on this.
(Swamp)
- Bloomhunger will murder you in melee range. You HAVE to use a ranged weapon here.
- Mossman has an instant-gib AOE cleave, but it’s avoidable.
(Snowblind)
- Frost thing forces you to use ranged weapons. #1. You will aggro extra adds at close range and #2. you will get too many stacks of frostbite. It’s just not efficient to use ranged weapons.
- Shaman boss is melee friendly.
(Ascalon event)
- Final boss has an AOE agony ability that will kill you if you’re close. You have to use ranged weapons.
(Dredge )
- Champ Dredge guy is melee friendly.
- Last part (Ice or Dredge) you HAVE to use ranged weapons. No questions asked.
(Jade Maw)
- Ranged weapons unless you want to be thrown around constantly by tentacles.
A good amount of those encounters you just listed can be melee’d once you get the hang of dodging the proper attacks.
Jade maw – I shred through tentacles in melee since their attacks are so obvious to dodge.
Bloomhunger – can be melee’d once you learn the trick to. Stand under him until he shakes, when he shakes → stand behind him and dodge red circles.
Ascalon boss – agony doesnt cast constantly, they have roughly 12-18s intervals, make use of weapon swapping and weave.
Volcanic – Melee baits the dive and kb so that your range get an extra 4-6s of dps’ing without worrying of a fire arrow. As for champion mid level boss, try using max auto attack range for whole party, he’ll never punt you once.
You warbanner the first and final boss. The benefits of signet of rage are too selfish in a group like this, and aren’t necessary out of those 2 encounters.
You then have an issue every other run. First boss, war banner wont be up after you finish last boss unless you’re slow. Hell a really good party, time-warp wont even be up for first boss if you’re on point.
I’m a glass cannon, and I never have any problems with this boss, or the dredge boss for that matter. You don’t need specific skills, you can use the dodge button.
I don’t have a problem with this encounter in full glass cannon on my warrior, but I will have a problem if my party fails to dodge. What I can do is bring my guardian, cushion the countless mistakes my teammates make, finish the encounter, and swap back to my warrior for jade maw.
I think Anet should give the boss more kind of anti projectile spell which is not whirling defense(it hurts) like CM centaur one to encourage player go to melee from time to time.
Since we can swap weapon,have to keep swapping between melee and range seems reasonable.Just so you know, Elementalists technically have no way to swap weapon nor do we have a “true” melee weapon. Even daggers suffer from projectile reflection.
You have 20 skills per weapon set, there are plenty of those skills that aren’t reflected. If you’re using dagger, go use your Air attunement. If you aren’t too stubborn to swap weapon, Scepter is friendlier.
Please teach me how 2 warriors + 1 mesmer can spread 25 stacks of might to a party. Cause the max itll give your thieves is 12 stacks. They’ll have to build up their own 13 stacks from either sigils/traits/skills. I don’t doubt thieves can reach high DPS comparable or higher than warriors, but your facts are overly exaggerated. Im not saying ~10g/hr is impossible, I’m saying making it the average is exaggerated.
Edit: I just realized you linked to one of gw2 guru’s biggest jokers…
http://wiki.guildwars2.com/wiki/Signet_of_Inspiration
You clearly didn’t read my original post so this is the last time I will humor your trolling <3
For great justice = 3 stacks of might
2 warriors = 6 stacks of might
Signet of inspiration (doubles stacks) = 12 stacks of might
Again, maybe you might want to read MY post, on how 2 warriors + 1 mesmer gives the party 25 stacks. Thieves arent going to hit 25 stacks unless they are using might stacking sigils or using signets/traits.
I was expecting to come on and just see one line that said “Be in a party of 4 warriors and a mesmer”
Can you explain how to skip the whole walking crap at the beginning with mag? I saw what you said about leaving one person in the video, but I’m still a tad bit confused. thanks.
Watch Strife’s 6:41min video of Cof on his youtube channel.
High Troll, that actually sounds quite nice.
Now we only need the feature to move forum titles in game. Finally a title to be proud of.
a troll that can be recognized by far… everyone can distinguish the troll from the distance even in the crowd. It stands up among other trolls.
Back to topic, has it been clarified whether its legal or not to sell dungeon runs?
Its legal, and do it at your own risk. Confirmed by a dev.
This is so full of elitism it’s ridiculous.
If my PUG is doing poorly, I try to explain what’s going on and what they should be doing. It doesn’t matter what profession I am. That’s how I ‘carry’ my group… by making them better.
That’s not carrying, thats called “leading”. Carrying refers to deadweight teammates. Leading ofc is better than carrying, but you can’t lead a group of people that just doesn’t want to learn or get better, hence resorting to carrying / adjusting to make it through encounters.
He’s made claims saying 3 guardians 1 warrior 1 mesmer pulls out more dps than 1 guardian 3 warriors 1 mesmer setups. More utility? Yes. More survivability? Yes. More blocks? Yes. More dps? Not seeing it…
Depends where because reflects do a lot of damage, same as Guardian loaded with boons.
His basis was cof 1 lol.
The joke isnt so much the build (some parts are definitely viable), but the attitude and tone of the guy making the post and previous guides he’s posted. I’ve played around with DPS guardian builds and theres certainly some fun / viable / optimal builds, but to go as far as say that guardian’s can outdps a warrior in a group buffing environment is just silly.
I don’t follow his posts but from what I see, he’s claiming that guardian has more room for growth in the party because warrior by himself alone can get 10-15, even 25 stacks of might with 10 stacks of vulnerability and almost perma fury. Since those things have limits, it’s pretty good observation from his side. I don’t know how true it is though.
He’s made claims saying 3 guardians 1 warrior 1 mesmer pulls out more dps than 1 guardian 3 warriors 1 mesmer setups. More utility? Yes. More survivability? Yes. More blocks? Yes. More dps? Not seeing it…
VIGOR
This buff is king against Subject Alpha due to the constant dodging required. When I play my Warrior I use Signet of Stamina+Warhorn (which do stack!).
Greatsword Whirlwind is an extra dodge that comes with a 7-20k damage with it.
What’s so hard with that path that you demand whopping paycheck?
There is one Boss most people seem to have trouble with: Simin the High Priestess of Dwayna and since i met people willing to pay that much money I thought it to be a nice price.
Nice, btw have I got a spot reserved? My post was 3rd.
Lucker, I missed my chances.
Feel free to have my spot, only for you.
Sarcasm is hard to convey in text. I linked it as a joke lol
This might be a joke for you but I consider this build as a decent, better than standard cookie cutter 0/15/30/20/5 or any of its variation.
The joke isnt so much the build (some parts are definitely viable), but the attitude and tone of the guy making the post and previous guides he’s posted. I’ve played around with DPS guardian builds and theres certainly some fun / viable / optimal builds, but to go as far as say that guardian’s can outdps a warrior in a group buffing environment is just silly.
Full zerker best dps guardian build ever.
http://www.guildwars2guru.com/topic/79899-the-ultimate-guardian-build/In one thread you said he’s the biggest joker on gw2guru so troll unsuccessful ;p
Anyway, I actually share some of his views, I’m not running cookie cutter 30 in valor and 20 in honor (or something similiar).
Sarcasm is hard to convey in text. I linked it as a joke lol
Tying in to this, Spire from CoE. The champ wolf is skipped>>res spire and she runs into the room. Just make it so we can skip the wolf without having to res her please cuz sometimes she fights and gets stuck.
Only happens if you run past the champ too early. Wait for Spire to enter the square area where the champ is before you run past that room and you’ll find that she’ll die in a convenient spot or wont die at all. Ever since I figured this trick out, she has yet to kitten in any of my groups.
Edit: Wtf… “ kitten ” is censored…
Edit2: Deeeeerrrrrrp (that smart filter i tell you)
How many PUG groups do you guys know that
A. Recognize Combo Fields and use appropriate finishers
B. Have the correct weapons equipped to sync fields/finishers properly, in essence, knowing what the other classes are running
C. Sync the finisher at the right time, not using that skill before handEtc…
Problem is PUGS just dont use field/finishers correctly to make them to the maximum potential
Example: My warrior GS only has 2 combo finishers. One is Whirl wind attack which I dont use because it makes me fly away from the enemy. Im left with one combo finisher which is also a cripple skill, which is also a regular attack. I dont use it because it does crap damage. So as a GS Warrior(Common) I actually pretty much never finish a combo.
Guardian light field (symbols) + whirling = whirling bolts = cleansing bolts. Happens more often than you may notice.
It should imo….
You’d think swinging your blade 100 times could block/reflect projectiles.
Wtb > 100b animation re-work to actually 100 swings or 100 swords.
Its like saying, get a warrior.
15-20k+ 100b. Permanently. Your fractal life will be easier.
Only if that 100b reflected projectiles and granted stability, then yes.
I will run a full berserker war mes or guardian and have no problems.
Sorry for offtopic, but I’m curious about that guardian of yours? Care to explain how full zerker guardian works?
Full zerker best dps guardian build ever.
http://www.guildwars2guru.com/topic/79899-the-ultimate-guardian-build/
My Thief feels like a babysitter.
You must be playing it in a very wierd mannuer
Offtopic: how does one press the u button when neither “N” nor “E” is close to the letter “U”, unless you just wanted to say manure or something.
I know people who pay for it so don’t bother posting in here
If you know people willing to pay for it, why dont you ask them again.
I know people who do it for free, don’t bother with this.
yesterday i got kicked out at the dredge fractal (lvl 20 daily) right before last boss only due to the fact the group wanted to “bug” the boss basically hiding under the ramp up to the bucket and attack from there. obviously it was a guild (guild mV from SoR server) they wanted to cheat there way through the entire dungeon, i had to constantly say "wtf are you guys serious? i never knew people actually do this- so after of what seemed forever with this unskilled group we finally get to dredge – i choose not to help them bug the boss, they call me a “kitten” and all sorts of stuff and i’m kicked to lions arch. i have screenshots and everything of all the cheats/name calling etc. still debating if i should send them in to anet.
Even though what they were doing was stupid and exploiting, you were kicked on the basis of being rude and not following what the party wanted to do. Being kicked from a party isnt about being morally right or not, its about your attitude / performance and whether you’re willing to work with them. Obviously you weren’t because they were idiots, but nonetheless the kick was most likely not because to screw you over.
Higher damage = higher risk. Of course if you want to minimize risk, you do less damage, hence going range. That’s not a matter of favoring or not, it’s a matter of whether the player is willing to exercise that concept.
Guardian/Mesmer (reflects) > Harpy Fractal
Guardian/Mesmer (reflects) > Volcanic Fractal
Guardian/Thief (reflect/stability/stealth) > Dredge Fractal
Warrior (battle standard)> Ascalonian Fractal
Durable Keyboard (facesmashing) > Swamp Fractal
Guardian (stability)> Snow/Svanir Fractal
Guardian/Mesmer (stability/portal) > Cliffside fractal
Guardian/Mesmer/Ele (sinks) > Underwater Fractal
You get the pattern. Make a guardian or find a good guardian friend, I guarantee you, your fractal life is that much easier.
Please teach me how 2 warriors + 1 mesmer can spread 25 stacks of might to a party. Cause the max itll give your thieves is 12 stacks. They’ll have to build up their own 13 stacks from either sigils/traits/skills. I don’t doubt thieves can reach high DPS comparable or higher than warriors, but your facts are overly exaggerated. Im not saying ~10g/hr is impossible, I’m saying making it the average is exaggerated.
Edit: I just realized you linked to one of gw2 guru’s biggest jokers…
(edited by Ioflux.4369)
as a ranger, i’d love to use more team utilities….. if i had them
Rangers have two great ones. Healing Spring is heal, regen, condition heal, and combo field. They also have Signet of Renewal, which can pull all conditions from all allies to your pet. I always run these in dungeons.
Healing spring is bad because it requires people to sit in a field that heals for barley any HP. If your fighting
A. Dungeon Trash
B. Dungeon BossesYOU WILL NEED TO KITE OR DIE. Its like telling a Water Ele to heal you through Kholer Spin attack, or heal through a graveling scavanger Aoe Knockdown. Just wont happen. So you sit in a field, take massive dps and die, or walk through the field for 1 second, getting like 300hp, and walk out to avoid dying. On paper it sounds great, in reality, its not great.
It can happen, done it plenty of times. Full cleric water auto attack afk heal mode. At lvl 80, the auto attack heals for ~500 hp per attack + regenerating mist (~150/s). If it’s not enough, drop geyser / healing rain + blast finishers.
Healing spring is more useful for the combo field than the actual heal it provides. A 15s water field for lots of Area healing and regeneration projectiles makes for some really good amount of accumulated heals. Despite all this however, healing in GW2 is still underpowered and not necessary once everyone gets well acquainted with their dodge button.
I’ve carried on my guardian/warrior/mesmer/ele plenty of times but nowhere near how hard I’ve carried with guardian. Guardian just has so much control in a fight while being very bruiser-like. Every class can carry, other classes just carry harder. All depends on the player.
You don’t get shorter runs than 7min unless you are “skipping” by using a certain bug. People need to stop timing their speed runs “where they find it convenient” and need to start timing it from opening of dungeon till you open it again.
Yup, we’re idiots for learning the fights properly thus not needing waypoint ressing during combat. The only compromise I’d give it is if you are dead, you have a time limit before you can res which at that point, the person/people keeping fight alive are skilled enough to keep it going till that (arbritrary) duration is lifted to res again. You seem incredibly bothered by the fact I dont believe you. I could care less what happens, I can do the content just fine as well as the people I do it with. But it’s k, cause I’m pretty confident that under the conditions I asked of you, you will not be able to reproduce a 30k 1shot from lupicus.
Its a average, dosnt mather if you dont get them everytime, some runs you get non, some runs you get 5g worth of items etc.
Average = Total Amount / # of trials. He would have to have instances where he gets >10g to make an average of 10g. Merely stating how is that possible (without being super lucky) if reaching 10g alone is being incredibly lucky.
They died, their fault. I died ressing them, my fault for ressing that person. If person didn’t die, I wouldnt have to res. Could I have helped him from dying, depends on circumstances. Everyone’s lives on gw2 is their own responsibility, its why we all have our own heal skills.
I don’t believe that is true. Yes, if they died it is their fault. But if you get focused hard enough you can run out of endurance and OS (Oh kitten) buttons to allow you to survive. Sometimes you can get downed no matter how good you are. It happens. But saying that everyone’s lives are entirely their own responsibility is false.
Dungeons are designed for teams. If you want your team to survive and do well, _*everyone_* should care about how everyone is doing. Anything less, especially against GL, and you will have much more trouble.
As I said, “could I have helped keep them alive, depends on circumstances.” It leaves it open for utility skills that couldve been lifesavers. There’s also instances where I drop Guardian Wall of reflect just to see people walk away from it and proceed to get hit by bolts. That’s beyond my control of saving them, as at that point they died of their own volition. Yes I down, and I even die, but it’s not my teammates fault for it. Could they have prevented it, maybe, but it is my own lack of skill or unpreparedness that it boils down to. We can all help each other in a group, but what we shouldnt do is blame each other for our own deaths.
My opinion neither way works. But you can make it work if you slightly alter it.
My thoughts way point resurrections should be on a individual timer.
1st time you die you can get a instant res. each additional time it would be increased by one minute.
Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.
You guys must REEEEEEEEAALLY not want to take 20-30sec of your time to rez a dead ally, huh?
They died, their fault. I died ressing them, my fault for ressing that person. If person didn’t die, I wouldnt have to res. Could I have helped him from dying, depends on circumstances. Everyone’s lives on gw2 is their own responsibility, its why we all have our own heal skills.
Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.
you dont seem to read all the posts do you? i said id be trying again tonight , but i guess you cant can you? you only seem to come here to defend a way that can drive players away. why do i feel even if i did id get a moronic response of photoshopped?
Because I don’t believe your exaggeration and am asking for it to be proven. Im not saying DO IT NOW! I’m saying I don’t believe it till I see it. I’m sure many can agree with the fact that lupicus does not hit anyone for 30k even those in full berserker unless they met the conditions I stated above.
Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.
again , ranger in knights armor , lupis bolt (ive never even NOTICED this prior to the no rez rush patch) just hit me for 30k , working on that screenshot tonight so well see how this goes , and how much fo a repair bill i feel like wasting =P
Only way that’ll hit you for 30k is if he has grubs or you’re not wearing lvl 80 gear or aren’t lvl 80.
200% magic find of .1% is .3%.
Working as intended.
If all 5 players are at melee, then when 1 goes down, there are 4 others immediately close to revive. This advantage applies to AoE boons and other similar tactics.
then they all get hit with double agony and die..
anyone? no?
No, stand inside and melee. When he shakes, stand behind + dodge red circles. Practice it, and watch how easy he is once youve got it down.
All I can say is, when you get better, and play with better people, you’ll realize how silly this post is.
When i get better? Why do you assume that i’m a bad player?
This post is revolving an issue that is known with PUGs.
Without substance your argument is pretty invalid. Sry.If you only run pugs then you’re right, it’s hard to stay in melee when everyone else is ranged and not tossing around much support. Life gets better when you run with a good group though. Try to find a guild rather than pugging all the time.
Ofc it is easier to go melee if you have the proper support, that however is never the case with pugs. And even if you can manage a dungeon with 5 melee players, it still does not change the fact that being ranged would’ve been easier (safer).
Someone doesn’t have to be “bad” to get better. A rating of 9.1 is “better” than 9.0 (out of 10. You will realize a good amount of those examples you listed are actually easier in melee once you get into a good habit of how to melee them. I used to feel the same way you did 1month after the game came out. Now I feel that given enough practice / time and synergy, everything melee’able is easier to melee.
I dont think I’d ever ask a thief to pull out their venoms or their traps even if they had it.
He has no melee attacks. He only has Aoe Fire Blast (adds burning), Rock spike (linear), Rock spike (aoe), Dragon Tooth, Shatterstone (ice skill), and the ever annoying purple crystal. He’ll also summon tendrils but none o those are “melee” attacks.
I have 2 gold infusions in my RINGS.
As for “end game content.”
That would be level 40 fractals, not exp dungeons…
Please enlighten us how you’ve managed to obtain 40 laurels as well as obtain rings with utility infusions in them.
All I can say is, when you get better, and play with better people, you’ll realize how silly this post is.
Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s
A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.
60min / 7min = 8.57 runs an hour.
1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5sTotal = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)
Include your tokens for ectos, you get
1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokensTotal = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48gSo in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.
7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.
tl;dr: nothing else better to do at work.
You forgot omnomnomberrybars, adding in loadstones, yellows, and cores, runs that take less then 7 minutes…
You do hit 10g/hr
Also, 100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from.
Please show me a video of <7min run where you zone from fireheart rise till you zone again. Unless you are using a “certain bug”, I don’t see it happening. You waste 15-20secs minimum alone from zoning out and rezoning everyone in. 2 Timewarps on final boss is faster than having 1 mesmer with 4 dps. Final boss can be dropped in 23-27secs from start of full dps.
My numbers are quite generous, but to say ~10g is a little exaggerated. Most groups wont even meet the 8runs/hour mark. Most will average out 6 or 7.
