Cause staff dun care bout no stinking physical walls.
Why would you need to hit anything behind a wall when you can walk in, drop an anti-projectile and destroy?
That exploit still works?
Only cause Anet keeps bandage fixing things. It was the same for arah, it took them well over 2-3 months to realize that putting invisible walls isnt going to fix anything.
I would/could never feel that way towards anyone who has a bunch of fake money. Come on man…all I said was it should pay as much playing the TP or PVE’ing. Simple…no need to go on attack mode.
No, it shouldn’t. Maybe in your world it should, but not in any realistic, or gw2 world.
People who make alot of money off the trading post do their homework, research trends, and apply their knowledge to how the buying and selling of goods can be profitable. If you want to play the game the way you want to, you’re free to do so, but dont expect your method of playing should equal the income of other methods. (yes the burger flipping and PhD example was an exaggeration, but it certainly applies the same logic Amun Ra is trying to portrait, hence why it’s silly)
Price keeps Legendary…. Legendary. Skill at TP is just as valid as skill at adventuring.
Very true…but both should be equal in the amount of gold you can get for the time put in.
The guy flipping burgers for 12hrs a day 6days a week should not make as much as a surgeon who saves people’s lives working 8hrs a day 5 times a week or a stock broker who’s mastered the art of buy/selling shares.
I’m torn…
On one side, I know that there will always be content that will be farmed for gold and I am really happy that one of the best ways to do this right now is through a dungeon instead of mindlessly killing mobs over and over in open world.
However, it is disappointing that this heavily favors people that have a mesmer or warrior at level 80. If this was something that was viable with other classes as well, it really wouldn’t be an issue to me, but right now there are two main problems that prevent that from happening:
1) Warrior dps is so far beyond what any other class can do, it’s no wonder that many people won’t join a group for something like CoF unless it’s a 4 warrior 1 mesmer group. I’ve heard the argument of melee getting higher dps since it’s riskier to be in melee than in ranged, but melee for many other classes still isn’t close to warriors (rangers may be one of the best examples of this issue).
2) Dungeons right now, as a whole, generally encourage glass cannon builds since damage is often avoidable through dodges and unavoidable damage is so low that there’s not much reason to ever bring a person running a full support build.
1) Warrior DPS is AoE. Thief DPS is higher, but only on single targets as their AoE stuff isn’t as strong. In CoF where you have several key fights with pile o’ trash, AoE is more important that raw DPS.
That said, my ranger has better AoE DPS than greatsword warriors which is why I speed run CoF using a sword/axe shout warrior who has enough boon duration bonuses that she can be standing around and still maintain 11-14 stacks of might, permafury, and permaswiftness. She also sticks 6 stacks of might on everyone around her. When she starts fighting, 20+ stacks of might aren’t out of the question, and since might buffs both direct and condition damage, and condition damage ignores armor, and sword autoattack stacks bleed…
Ya. No rangers get to the kind of AoE DPS she has once she gets going.
I’m also thinking of using her rune setup on my guardian to see what kind of ubertank it turns her into
Your ranger has better AoE dps then a GS warrior? What world are you living on..
And a sword/axe shout warrior in CoF… really… gotta be trolling.
You lack creativity. Tell me how a 20+ stacks of might on a warrior that can whirl in a dungeon where mobs come from all over isn’t better than a cone attack? Plus, when the mezzie drops time warp and you send out 15 chaos bolts on top of your melee attacks, way better than greatsword.
And ranger…just go all in DPS on longbow since you don’t even have to think about taking hits. Pretty sure there are no greatsword warriors that can drop an area attack and while that attack is still proc’ing turn around and machine gun everything in a line. So ya, better AoE DPS.
Greatsword warrior is not the best. It’s the easiest. That’s what makes it popular. You have an attack to get into melee range and an attack that does all your damage, and that’s really all you have to do. No worrying about combo fields or keeping buffs up or anything. Just get in, hundred blades, get out, rinse, and repeat. Easy peasy.
lol, this post makes me laugh so much. He doesnt need to tell you, you can see it in most of his videos.
More hits =/= more dps. You might want to get your eyes checked on how much those hits actually hit for, time it, then compare it to what a full dps warrior would hit for.
Hint: Warrior’s attacks are aoe.
all I can say is WOW you guys run a harsh group.
lets see….
magic find gear… do you ask for all gear ping before a dungeon? I mean… that’s elitest right there, can’t deny it. I’m not going to say I wouldn’t rather nobody ran it, and that it’s not selfish, but hey if we can clear the content than fine.
.
Unfortunately after many many many many hours of my time wasted by magic finders I am forced to gear check to avoid incident. This is not something I wish to do, but history has not been kind to my parties.
Stats =/= skill
MF = person performing less than what they could be regardless of their skill being higher than the rest of the party.
Not impossible if you mess up.
Protip: Use line of sighting.
asura warrior’s must be close range but not melee by some people’s definition here. My asuran warrior can auto attack things that the sword doesnt even hit. Personally, I base it on the regular attack range of the mob, if the mob can hit you with a melee attack, its melee, if it can’t its close range→long range.
Im one of the many screaming for a nerf on Cof path 1 AND the chests of the dragon events, people is abusing of both.
Signed.
Yes nerf CoF 1 again after it’s already been nerfed so people can farm it faster. Someone turned a dungeon into money making, god forbid them for being efficient. /sarcasm
I’d hardly call farming a dungeon “abuse”. The dragon event is a whole different story which I’m sure Anet will say that guesting for guaranteed rares was not intended. As far as CoF path 1, people are merely doing the dungeon as intended. They just do it efficiently and would prefer to run with people with the same mindset.
PS: I could care less if CoF gets buffed so that it doesnt get farmed, theres other methods of fast money. I just think it’s funny that people try to dictate other people’s playstyle even tho it’s not vice versa.
It’s not a speedrun thing, its a pug thing trying to do fast things and failing at it.
I’m torn…
On one side, I know that there will always be content that will be farmed for gold and I am really happy that one of the best ways to do this right now is through a dungeon instead of mindlessly killing mobs over and over in open world.
However, it is disappointing that this heavily favors people that have a mesmer or warrior at level 80. If this was something that was viable with other classes as well, it really wouldn’t be an issue to me, but right now there are two main problems that prevent that from happening:
1) Warrior dps is so far beyond what any other class can do, it’s no wonder that many people won’t join a group for something like CoF unless it’s a 4 warrior 1 mesmer group. I’ve heard the argument of melee getting higher dps since it’s riskier to be in melee than in ranged, but melee for many other classes still isn’t close to warriors (rangers may be one of the best examples of this issue).
2) Dungeons right now, as a whole, generally encourage glass cannon builds since damage is often avoidable through dodges and unavoidable damage is so low that there’s not much reason to ever bring a person running a full support build.
1) Warrior DPS is AoE. Thief DPS is higher, but only on single targets as their AoE stuff isn’t as strong. In CoF where you have several key fights with pile o’ trash, AoE is more important that raw DPS.
That said, my ranger has better AoE DPS than greatsword warriors which is why I speed run CoF using a sword/axe shout warrior who has enough boon duration bonuses that she can be standing around and still maintain 11-14 stacks of might, permafury, and permaswiftness. She also sticks 6 stacks of might on everyone around her. When she starts fighting, 20+ stacks of might aren’t out of the question, and since might buffs both direct and condition damage, and condition damage ignores armor, and sword autoattack stacks bleed…
Ya. No rangers get to the kind of AoE DPS she has once she gets going.
I’m also thinking of using her rune setup on my guardian to see what kind of ubertank it turns her into
This post would fit under my category of “delusional rangers”. Melee ranger’s will not hit anywhere near how hard a melee warrior can. If they are, they are doing it wrong. Thieves do burst dps, but their sustained dps suffers after initiative burn. Certain conditions have to be met for a thief to outdps a warrior, and thats only on a single target.
There is a very good reason for that, might be because this is a dungeon subforum.
Or that Rangers are even worse in PvP if that was possible.
But I digress – just take a look at the ranger elite skills. Spirit of Nature may be useful if it is traited to move around and doesnt get killed by an AoE or a mob which would be quite often. Rampage 20s of fury, stability and swiftness + a few might stacks of 8s duration with 120s CD (traits cannot lower this CD). And Entangle a 150s cd (can be 20% lower if u are traited into Wilderness
) for 20s AOE immobilze/damage/bleed – I would much rather use Avatar of Melandru instead.
Except they’re not, sPVP has greater class balance than PvE.
The flaw here is that either the group didn’t know what to skip, failed at skipping, or aren’t on the same page with the same plan. It sucks being in pugs that assume everyone is on the same page and run off on their own. Despite all this though, if you manage to fix those flaws, then speed running is faster, but good luck doing that consistently with pugs.
Inferior =/= non-viable/bad.
The sooner people understands this, the easier it is to compare other classes properly. Rangers ARE inferior, but that does not make them non-viable for dungeons. You can clear most dungeons if not all with whatever wacky setup you want, but some compositions will do it faster/safer/more consistently. If you take each party member’s individual skill out of the equation of whether you’ll succeed in a dungeon or not, you’re left with the breakdown of what each class can do. (Skill makes up for a larger factor whether you succeed or not than class composition). Some classes are riskier to bring due to the fact they offer less utility / dps / support than other classes. Why should the average joe subject themself to more risk? Most won’t, the ones that do are more patient or delusional. The ones that post how amazing their ranger is in this thread are the delusional ones. The ones that post about how ranger’s can do it too but understand that it’s not the fastest/easiest way but still decide to party with them are the more patient ones.
Sadly most people wont care about this (mainly the people who cbf’d to get on the forums) because its the “internet”. “I can be as rude, disrespectful, disgustingly vicious towards someone else and walk away because I don’t care about them” mentality.
Which is also why it’s totally not worth buying. Any guild that makes the 11 dungeons a day won’t need it, and any guild that needs it probably won’t make the 11 dungeons a day.
My group of 2-3 guildies can singlehandedly make this guild buff very worthwhile (not even including the other 3-4 groups doing other dungeons). 8 CoF p1 runs in 1hr easily yields 960 influence. Easily do several hours of that just with 1 group. Imagine having so many more groups doing other dungeons on top of that.
I farm cof for influence! I’ve probably farmed the guild some near 10k+ influence in the past 4-5 days.
This thread is so full of lulz. Rangers are inferior. Period. Try to think in “opportunity costs” of what a ranger could bring, and what other classes would bring instead.
This is the best thread ever.
I’ve never tried teamkilling in GW but do it all the time in fps games now I gotta try it XD.
Something I’ve done unitentionally is at jade maw pick up a crystal when someone with the scull is trying to.
Better way is to grab a crystal, watch as your teammate get targetted, watch them run towards a crystal, pick up the crystal they’re about to (which will drop the one you’re holding) and theyll try to pick up the new one, but you’re going to pick it up again (dropping the one you picked up) over and over till they get hit.
Sadly I’ve been given the title by my guild, the Griefing Master lol.
Uncategorized Fractal: Put a Wall of Reflection on the bottom of the stairs where you have to evade the lasers rolling down. You will reflect them back up. While the reflected projectiles won’t harm your teammates, chances are they don’t know that and it will certainly be confusing.
I used to do that, till i found a better way that actually hits them.
Bring warrior and use your shield, run alongside someone and block the hit, watch as it explodes and sends your nearby teammates down to the bottom while you run up unscathed. (works with guardian focus block, aegis, arcane shield, engineer block, etc. etc.)
I just want to point out to people that seem to have a slight misunderstanding on how the combo field stacking works is that the first (lowest level) field that gets dropped will be the one that get’s paired up with a finisher and not the ones on top of it. That being said, theres alot of encounters where combo fields get neglected and taken for granted. Thieves can give parties up to 20+ seconds of stealth. Light field + whirl finisher (gs warriors should be using ww) removes conditions very effectively (Subject alpha). Eles can give 15 stacks of might easily to a party singlehandedly.
guys im gona stop you all if u go frakttals lvl 40+ whit no guaridan u are kittened to the bone its not about dmg its about stability reflect aeiges healing and auras war cant help not EVEN close like guardian can
There is a threshold of too much support. 5 Guardians can easily beat any content, if you want to take twice as long as 1-2 guardians and several warriors.
Guardians only LOOK like they do as much dps as warriors on paper, take into practice and you will notice a significant difference in kill times with 4 Zerker Guardians 1 Warrior vs 4 Zerker Warriors and 1 Guardian.
You’re going to want to be more flexible with your “build / gear” if you want to succeed doing dungeons. If not, dungeons are not for you.
This is totally false.
You will find a lot of kittens on Gw2LFG asking for zerker warriors and a mesmer. I have a zerker warrior and a mesmer, but I won’t run with those people. They are FAR too critical. Basically if it takes more than 5 minutes to run COF path 1 they are kitten off.
You don’t want to run with them either.
It takes a little longer but you can find posts from people who are reasonable. Just avoid anyone advertising speed runs, gold farming, or experience.
Alternatively, watch a video on YouTube and join anyway. Avoid the groups that demand gear pinging (yes, they actually do, it’s sad.)
Cof Path 1 isnt the only dungeon…
But yes, feel free to bring in whatever build/weapons/skills you want to a dungeon and hope that your 4 other teammates are more flexible, more experienced, skilled dungeon runners to carry you since coming in unprepared will definitely get you through.
True, but he asked how to get into dungeons. I assumed (probably incorrectly) he wanted to know how to get started. COF path 1 is by far the easiest and most accessible, at least in part because it is so often farmed.
Also, when someone is new they are going to be carried, at least a little bit.
Also, fair point that not every build is viable in a dungeon. But I don’t think you have to run full Zerker either.
Yeah i don’t recommend him running “full zerker, go mad dps” or whatever to learn. Im merely suggesting that he be open to making several adjustments to learn encounters better since experience and skill are the biggest deciding factor to doing dungeon. Gear/traits/utilities are cushions to dampen the mistakes from learning, Hence why I recommended being a little more open about having to make adjustments to his builds.
You’re going to want to be more flexible with your “build / gear” if you want to succeed doing dungeons. If not, dungeons are not for you.
This is totally false.
You will find a lot of kittens on Gw2LFG asking for zerker warriors and a mesmer. I have a zerker warrior and a mesmer, but I won’t run with those people. They are FAR too critical. Basically if it takes more than 5 minutes to run COF path 1 they are kitten off.
You don’t want to run with them either.
It takes a little longer but you can find posts from people who are reasonable. Just avoid anyone advertising speed runs, gold farming, or experience.
Alternatively, watch a video on YouTube and join anyway. Avoid the groups that demand gear pinging (yes, they actually do, it’s sad.)
Cof Path 1 isnt the only dungeon…
But yes, feel free to bring in whatever build/weapons/skills you want to a dungeon and hope that your 4 other teammates are more flexible, more experienced, skilled dungeon runners to carry you since coming in unprepared will definitely get you through.
So should the devs take a look at lupi and see what makes him fun and try to apply that in a unique way to the other dungeons?
Yes, but then you’d have an outcry of how dungeons will take way too long and are way too hard now that you can no longer mash your face on your keyboard for tokens.
Giganticus Lupicus – Multi Phase Boss
Dredge Mining Suit – Control Boss Mechanic while managing endurance for dodges (try it in melee instead of saying its easy cause you range it)
Legendary Flaming Effigy (pre-nerfed version) – Even to this day, I still see majority of pugs fail to dodge his attacks. They’ll even stand in front of his Flame breath coming out of his hand and wonder why they down. Not to mention they don’t dodge the burn inflicting attack while eating the breath. What’s even better are the ones that don’t know they can rally off crystals.
If you’ve got good timing, it’s dodgeable. You can also use stability before he casts it and walk right out. If you cast stability afterwards, it will not work. It’s got roughly a 15~20s CD so if you get the hang of the timing, you know when to expect another crystal.
You’re going to want to be more flexible with your “build / gear” if you want to succeed doing dungeons. If not, dungeons are not for you.
Sounds like the best answer. I was just looking for a way to make some gold, but it looks like id have to spend all mine to get invited.
If it is your first time entering, its definitely going to be daunting and possibly frustrating depending on who you enter with, especially if its a pug group of all first timers/inexperienced dungeon runners. You aren’t necessarily required to change gear/builds to make it through, but you are going to want to have the mindset that you just might have to switch a few traits and possibly get survivable gear to do the dungeon. Once you’ve gotten enough experience learning the dungeon, Gear / traits wont even matter. You’ve got to give yourself as much of an edge as you can since skill/experience is the most deciding factor of a successful dungeon run.
80’s will always have an advantage over 35’s however minor anyone may think it is. The difference varies on a class by class basis. Some classes traits synergize better than others and require the proper trait setup to utilize better builds. 35’s dont get that same opportunity like 80’s do. Yes every dungeon is doable at their recommended level, but again, most people want less risk. The way GW2 is setup is:
Player Skill/experience > team comp > gear/traits.
The gap between Skill/experience and team composition is so drastic that every content can be cleared with any wack party setup as long as the players are skilled enough.
Other MMO’s follow a different trend of:
Team comp > Gear/traits > Skill/experience.
There are alot of content in those games that regardless of how good you are, you wont be able to do the content if you dont have the proper comp (tank+healer) or the gear to survive/dps encounters.
I definitely commend your intentions of the purpose of this video but if you take what I’ve said in this post into account, the video basically just tells the community that skilled/experienced players can do the content at recommended level. Pug’s dont know if the people they are partying with are “experienced/skilled players”. In an attempt to minimize that risk, they look for signs of an experienced/skilled players. This includes lvl 80, high achievement points, being in a prestiged guild, etc. etc.
The process of minimizing risk isnt necessarily “elitism”.
You’re going to want to be more flexible with your “build / gear” if you want to succeed doing dungeons. If not, dungeons are not for you.
Man, all these threads about people being too lazy to get better. The people who post these kind of threads need to stop thinking “we’re good players, we should be able to beat everything” and start thinking “if we can’t do this, we need to re-work our strategy, practice, and play better”. Yes, not everyone has the time to learn or learns at a much slower rate, but I guarantee in a few months time, most of these threads about AC being too hard will be a thing of the past once pugs learn how to do them with blindfolds on.
Can I come on mah necro? I wan be on tv!
Once everyone has learned “how to dodge” everything and every strategy, all thats left is to squeeze out dps on the boss. What better class to do this than the king of dps, Warriors. Guardians support the party so the warrior doesnt have to dodge as much nor run around like a little girl.
Yes, every class can do high lvl fractal, every dungeon, blah blah blah, other classes just do it better. Most people want better, not settle for “more risk”.
How many lvl 35’s actually had Lvl 35 Rares when they ran AC explorer? It pretty much is a standard to be undergeared because thats what low levels do.
Where is your proof of this? And before you collect your data, define what a low level is and what constitutes as being ‘undergeared’.
I consider undergeared as wearing gear thats more than 5 levels lower than the monsters you are killing. This includes accessories/armor/weapons.
I dare you to survey every level 80 you find and ask them the questions:
1. Did you do AC exp at lvl 35? If yes go to Q2.
2. Were you wearing level 30-35 gear?That is, if you care so much about proof.
I certainly said yes to 1 and 2. Then again, I was in the Beta and I knew that Exp mode Dungeons weren’t cakewalks for lower levels.
I fit in the yes to both 1 and 2 as well, but the kind of players that post on the forums are not the majority. The ones that need to be surveyed are the most common type of population from in game.
How many lvl 35’s actually had Lvl 35 Rares when they ran AC explorer? It pretty much is a standard to be undergeared because thats what low levels do.
Where is your proof of this? And before you collect your data, define what a low level is and what constitutes as being ‘undergeared’.
I consider undergeared as wearing gear thats more than 5 levels lower than the monsters you are killing. This includes accessories/armor/weapons.
I dare you to survey every level 80 you find and ask them the questions:
1. Did you do AC exp at lvl 35? If yes go to Q2.
2. Were you wearing level 30-35 gear?
That is, if you care so much about proof.
Defaming players / guilds is grounds for thread lock / post deletion / forum suspension. Just saying.
How many lvl 35’s actually had Lvl 35 Rares when they ran AC explorer? It pretty much is a standard to be undergeared because thats what low levels do.
I love my thief for 2 things mainly.
1. Unrivaled Stealth
2. That sexy T3 Human cultural outfit….
If someone can figure out what triggers it, that would be nice until the problem is fixed. I noticed he was always stuck in the wall when it happens but I don’t know why or how he goes there.
Slow loaders falling behind and a person far ahead activating cinematics causes him to end up in wack places. Best bet is to move together as a whole. Also, the bug where he doesnt accept bombs only occurs when you fail to turn them in.
This is the current speed run time we have btw.
Pretty good but you totes could do it faster with 2 thieves :X
Id like to see it be done faster with 2 thieves. Believe it when I see it.
PS: It can be done faster if we decided to use flame elementals / skale venom as well.
HOW FAR WILL YOU GO O.O
The day you prove your statement. Work time goes by slowly on some days.
I already accomplished my goal of having thieves universally accepted in groups, I never get kicked anymore
Not what we were discussing but ok.
“NO NO NO. We should go to the armory. That’s where Zadorojny is likely to be.”
This is the current speed run time we have btw.
Pretty good but you totes could do it faster with 2 thieves :X
Id like to see it be done faster with 2 thieves. Believe it when I see it.
PS: It can be done faster if we decided to use flame elementals / skale venom as well.
HOW FAR WILL YOU GO O.O
The day you prove your statement. Work time goes by slowly on some days.
Of course there is a wrong group when doing speed runs or PuG’ing. You may be fine and having fun with inefficient setups, but the run isn’t solely about you.
It’s good that you have teammates willing to accommodate the additional clear time you are putting on them by bringing your ranger, but for other groups, their time is precious. They’d play the game for about 3 hours a session, and they’d like to make the most of it before they log off.
Time may not be precious to you, but it is valuable to other people. Dismiss it all you want, but some people would rather obtain their stuff sooner than later.
I hope you’re not serious. There is a “wrong” group in a speed run, sure, but not a PUG or a guild/friend group where everyone has no concern for speed. Anything goes in a PUG. If it were your way, everyone in the entire game would be a Warrior or a Mesmer. Do you see nothing wrong with that?!
On top of that, your ridiculously condescending tone as if anything other than a LOLDEEPS ZERK WAR is not worthy to exist is hilarious. “Willing to accommodate”…give me a kittening break. At what point did I say it was about me? Every guildie brings every character they have for the tokens. Please explain how I’m somehow selfish or think the world revolves around me. I’d love to know how you reached that conclusion.
Everyone is certainly free to play whatever class they would like. If it was about the tokens, personally my groups just run coe all 3 paths in <40min and we swap to our other toons right before the reward as to get the tokens. I like getting my rewards quicker but its certainly not for everyone. I just dont like the idea of holding my teammates up with “subpar” when I know I can bring my best and do it faster, (not saying that you are).
The way I see dungeons is, is everyone in there worth their 20% of the party? Of course that number will fluctuate but things start to get slightly annoying when you clearly can see 1 person sittin on ~10% of their party slot making everyone else perform at 22.5% averagely.
https://www.guildwars2.com/en/the-game/dungeons/
The first paragraph…
“Dungeons are huge, private adventure areas that only teams of high-level players dare explore. The risks are immense but the rewards are great for those who brave the hazards of the dungeons of Tyria.”
If it’s for teams of high-level then why start a dungeon at level 30/35 requirement?
“only teams of high-level players dare explore” False. Low-levels ‘dare’ explore it.
“and explorable mode, where players can access even more challenging content with new goals and obstacles.”
Also false, CoF p1 is arguably easier than CoF story.
“Your party chooses which of three approaches you’ll use to tackle the dungeon”
Another false statement. Multiple dungeons have more than 3 paths.
When you quote an article to prove your point, make sure there aren’t a lot of hyprotical or false statements in it. Not to mention the subjectivity of what “high-level is” as lvl 30 is high to a level 1, and level 80 is high to a level 30.
Im not arguing that the dungeon follows their description of a dungeon to the dot. Take it up with Anet if they don’t like to follow their own words presented on their on website word for word. I merely presented what Anet claims dungeons should be, not what it actually is.
Warrior Ranger Mesmer is the other
(edited by Ioflux.4369)
Warrior , Thief, Mesmer
Warrior (Hammer, GS, Sword, Mace, Axe, Shield, Spear, Warhorn, Longbow, Harpoon Gun), Necromancer (Staff, Scepter, Dagger, Focus, Trident), Ranger (Shortbow, Torch)
My answer.
You’re missing pistol.
Swap out Necro for Guardian and Ranger for Thief.
That won’t help him because you need one of each armor type.
Ah I missed armor type
.

) for 20s AOE immobilze/damage/bleed – I would much rather use Avatar of Melandru instead.