I’m just going to pop in and say that yes, level 48 Dredge is doable post-patch, it just takes so much time that my group and I can do CoF 1, 2, and 3 without skipping a single mob faster. It is a mind-numbing experience filled with a few hundred level 82 Dredge mobs immune to blind with permanent protection and regeneration and intense dps. This fractal is heavily overtuned without Spy Kits to help out.
Overtuned, most likely, but still possible. To make numerous posts about how spykits are the only way to do something is just outright silly. (not referring to you)
Maybe your group wasn’t skilled enough
I did it yesterday lvl 34 at first attempt .
He’s the epitome of skilled. If he has a hard time, god smite everyone that can do it easily. If you disagree with his opinions, you’re an elitist and therefore your opinion is invalid.
Was it really THAT hard to document every kitten dungeon change?
ROOOOB!
Also did they touch Lupus? Tell me they didn’t touch Lupus, I need a new world record tonight.
They did touch lupicus, they made him see through stealth. He’ll pretty much camp the person he has aggro on regardless if they stealth or not till they pop out of stealth. Lol….
Basically if you don’t agree with his views, your opinion is invalid. Whether you do it legitly or spykit, his idea of doing is the epitome of the only way of doing it. Ive done dredge past lvl 40 doing it legitly. I like to do things the right way time to time as to remind people to not get rusty with such content. Feel free to keep crying about an unbalanced item though. We all knew it was going to get nerfed. Robert even said he doesnt like it 2 patches ago.
Except you cant use the kit now while in channel due to bundle. Seriously…. just do the kitten event the right way and its easy. Too much of this chicken sh** to kill the dredge. It’s only the first spawn thats annoying. After that is w/e.
Excuse me what is the “right” way? Dont you mean your way? Its easy on lower level fracts I agree. I can imagine the super hard core agreeing with u on lvl 70-80.
The right way is killing the mobs as you enter as the first spawn is the only danger. The mobs spawning afterwards aren’t as annoying. This isn’t even about elitistm, this is about laziness getting babied.
Uhh the control panel takes more than 10 seconds….
Stealth stacks, so ostensibly you could use your stealth heal and smoke bomb 1st. And shadow refuge stealth should be 4 + 10s according to wiki.
+1 spy kit if u are desperate.
Actually come to think of it, my mesmer could probably stealth for the full duration if I used 1 spy kit + mass invis + veil.
Except you cant use the kit now while in channel due to bundle. Seriously…. just do the kitten event the right way and its easy. Too much of this chicken sh** to kill the dredge. It’s only the first spawn thats annoying. After that is w/e.
The days before people used spy kits at 30+ was you actually killed everything before proceeding to attempt the switch that way you werent being over run and only had to deal with non veteran mobs. Just sayin…
Because if they did, all the WvW kids would whine about having to do dungeons.
Except they dont have to, cause itd be in acquirable from two dif places.
Btw if you ever want to truly compare speed running and viable party comps like in GW1, I would suggest not using an edited run so people can compare the time it takes each group to complete the dungeon. If you want to edit it for a guide then whatever, but if you want to prove superior damage and speed then you should also upload an unedited version which should be very easy.
Maybe someday I’ll upload an unedited speed run video (I’m farming for my Dreamer so I’m spending a lot of time in pugs). The video I have posted is more to explain mechanics and to show people what they need to do, it is a beginners guide, and is not even close to a good representation of a Thief’s abilities.
The way we run with 2 Thieves is with an Ax/Mace/Longbow Warrior and pounding banners. Keeps all 5 party members up to 25 stacks most of the time. For vuln we use a variety of things including skale venom, Mace#4, Thief Traits, and 1 GS Warrior’s 100b.
From your video (and combat logs would be easier, dem bleeds are hard to count)
I clocked you in a total of 110654 damage in 7 seconds. That’s 15808 Burst-DPS.What were the 275s that kept popping up (counted them) but I don’t know much about warrior traits.
Prob the most accurate way to do anything would be to run side by side in a dungeon run and compare total damage for the first and final boss. The first boss dies so quickly that the extra Thief DPS is only really noticed on the final boss.
You can ignore the 275s if you want, that’s from procs on omnomberry pies.
Also is there a reason your warriors run longbow? That is a terrible option for CoF 1 where you don’t need to range. If they want to run Axe/Mace they should be using a 1-handed offhand on swap to not interrupt their auto attacks but still get the benefit of adrenaline and might on swap depending on their build. I use Axe/Mace + Axe/Axe but I admit that for CoF 1 GS + Axe/X is superior because of the short nature of 2 simple fights.
Lol I never noticed that the pie proc actually showed up. Only 1 of the Warriors run longbow, and Axe/Mace is for the final boss. I’m not too concerned about finishing the first boss off in 10 seconds instead of 7, as much as I’m concerned about cutting time on the final encounter.
It’s not as detrimental as you might seem, 1 warriors 100b is worth having 2 thieves with 25 stacks.
Even for final boss, having a long bow out and lava fonts for might stacks is still inferior to the time it takes to cast 4 fgj + signet. The warriors all run on 25 stacks of might on both bosses. But yeah, just post a video of a full run under the same conditions. The dungeon clear times will speak for itself.
NO NO NO! We have to go to the armory. That’s where Zadorojny will be. NO NO NO—NO NO NO—NO NO NO—NO NO NO!
I love running back and forth just to keep triggering that to annoy my guildies.
If you were doing well and the team was still failing it stands to reason someone else was the weakest link, yet they specifically removed you “somehow”.
That’s exactly how it went. The team wasn’t doing well. They replaced me and still failed and they had to give up in the end. Which at least made me some justice. But hey, thanks for the trust.
How do you know they failed anyways? (Despite them taking a long time to get out of Fotm). You obviously didn’t get the point of my previous post.
Btw if you ever want to truly compare speed running and viable party comps like in GW1, I would suggest not using an edited run so people can compare the time it takes each group to complete the dungeon. If you want to edit it for a guide then whatever, but if you want to prove superior damage and speed then you should also upload an unedited version which should be very easy.
Maybe someday I’ll upload an unedited speed run video (I’m farming for my Dreamer so I’m spending a lot of time in pugs). The video I have posted is more to explain mechanics and to show people what they need to do, it is a beginners guide, and is not even close to a good representation of a Thief’s abilities.
The way we run with 2 Thieves is with an Ax/Mace/Longbow Warrior and pounding banners. Keeps all 5 party members up to 25 stacks most of the time. For vuln we use a variety of things including skale venom, Mace#4, Thief Traits, and 1 GS Warrior’s 100b.
From your video (and combat logs would be easier, dem bleeds are hard to count)
I clocked you in a total of 110654 damage in 7 seconds. That’s 15808 Burst-DPS.What were the 275s that kept popping up (counted them) but I don’t know much about warrior traits.
Prob the most accurate way to do anything would be to run side by side in a dungeon run and compare total damage for the first and final boss. The first boss dies so quickly that the extra Thief DPS is only really noticed on the final boss.
You can ignore the 275s if you want, that’s from procs on omnomberry pies.
Also is there a reason your warriors run longbow? That is a terrible option for CoF 1 where you don’t need to range. If they want to run Axe/Mace they should be using a 1-handed offhand on swap to not interrupt their auto attacks but still get the benefit of adrenaline and might on swap depending on their build. I use Axe/Mace + Axe/Axe but I admit that for CoF 1 GS + Axe/X is superior because of the short nature of 2 simple fights.
His idea of building might stacks is use Flame elementals lava fonts + blast finishers to spread to party when I asked how his “thieves hit 25 stacks of might” which is significantly slower than 4 FGJ + Signet of inspiration.
Btw if you ever want to truly compare speed running and viable party comps like in GW1, I would suggest not using an edited run so people can compare the time it takes each group to complete the dungeon. If you want to edit it for a guide then whatever, but if you want to prove superior damage and speed then you should also upload an unedited version which should be very easy.
Maybe someday I’ll upload an unedited speed run video (I’m farming for my Dreamer so I’m spending a lot of time in pugs). The video I have posted is more to explain mechanics and to show people what they need to do, it is a beginners guide, and is not even close to a good representation of a Thief’s abilities.
The way we run with 2 Thieves is with an Ax/Mace/Longbow Warrior and pounding banners. Keeps all 5 party members up to 25 stacks most of the time. For vuln we use a variety of things including skale venom, Mace#4, Thief Traits, and 1 GS Warrior’s 100b.
From your video (and combat logs would be easier, dem bleeds are hard to count)
I clocked you in a total of 110654 damage in 7 seconds. That’s 15808 Burst-DPS.What were the 275s that kept popping up (counted them) but I don’t know much about warrior traits.
Prob the most accurate way to do anything would be to run side by side in a dungeon run and compare total damage for the first and final boss. The first boss dies so quickly that the extra Thief DPS is only really noticed on the final boss.
You wouldnt need to do it side by side if you started the timer and stopped it at the same places.
I’ve been playing the game mostly solo and doing dungeons with a group of 3 other friends. Today I needed to get my last dungeon run done for monthly so I decided to try to PUG it.
We did really well, learned some new tricks like speed running, no wipes. We got to the last boss and when he was down to about 10% hp the party was kicked back to the entrance all of a sudden and the leader invited his friends.I don’t understand how this is allowed to function this way. Kills grouping outside of friends/guild (has for me).
After talking to one of the other guys, he said this is common and only thing you can do is add the player to your blocked list.
That story is fishy.
It seems to me either the party leader rage quit for some reason you aren’t telling us or you are not being honest about what really did happen.
Good chance he’s jumping conclusions w/o assessing other possibilities. The most likely scenario is that the host tried to switch toons and kicked everyone w/o realizing it would kick everyone or he did and forgot.
There’s nothing wrong with my max range shortbow/longbow ranger dps. I’m the last one alive everytime because I have low toughness and never grab aggro. That means I’m better than the rest of the party cause they die before I do. I never got shot with the arrow till rest of my party died. It’s perfectly fine I provide hardly any utility for my party as long as we can clear it. I shouldn’t of gotten kicked even though I contribute less than 20% of my party slot value. Shame on them for not carrying me.
To me, AC is easier than CoF p1. Ive had countless bad teams wipe on Slave Driver, or unable to kill effigy. Very very few fail AC path1. If they do, they get a ele.
Oh please. The Burrows part in AC1 and AC3 are harder and requires more team effort than the whole of CoF1.
What team effort? Those events can be solo’d.
1. 1 Player cannot kick 4 players
2. How do you know he invited friends?
Also, today we killed the first pull so fast that the boss bugged out and never went red……
Or someone decided to walk down before mob died. It’s not from killing fast, its from bypassing npc events.
I personally prefer people spreading out, then I don’t need to dodge at all when he drops AoE’s (unless I get the “misty” one, which is rare.)
Takes longer to kill if everyone is ranged.
Sadly the biggest deciding factor to the few seconds difference on record time comes down to RNG. How lucky you are of skills he chooses to pick in phase 3. If you’re lucky, he wont cast the large siphon attack as well as having his barrage reflected back at him
They already said they were going to release new ascended stats.
Theres a few kills on strife’s videos of a full melee party doin something like ~2min to kill.
Alpha doesnt require toughness. Fastest groups are zerker, if your stacked, even if one gets downed from Alpha’s melee, you have 4 people ressing instantly as your on top of them. Also, I have tried to fight him in path1 on a guardian with over 2,310+ toughness and Alpha can still do enough melee damage to me to kill me if he focus’es solely on me. So your gonna die if he wants you too, its just how fast can you burst him down before he can do this enough to where it overcomes the team.
Uhh no offense but 2310 toughness isnt much.
2310 toughness is ALOT. 2310 armor is not. with 2310 toughness, you easily have 3200 armor.
Why is this thread still alive… Robert Hrouda already said he was going to gut this path like he did with CoF1.
sub 80s being kicked from the earlier dungeons (AC, CM and TA) is why theres so many level 80s who dont know how to play their class, skip or dodge.
People do skip doing dungeons until their 80 for other reasons. The reason for “bads” is not everyone is inherently “good/great” and take longer to learn. Some takes months to master, others days or a week. Everyone starts off noob/bad. Some people just grow faster. Some people have more time to practice getting better, others do not. Casuals tend to have less free time to learn to master things than someone who is a bum and plays 10+hrs a day.
The impatient mentality of not wanting to wait for not so good players to learn is what causes the disparity between the min-maxer’s and the casuals. I personally don’t have time to teach or wait till pugs that havent mastered content yet to get better. Some days I do, but most often I do not. I like to squeeze as much activities I can that I want to do in the given time I have. Running with sub 80’s that have low achievement points w/o a primary 80 is usually not on my priority list of things to do in that time frame.
Really wished people timed their dungeons properly from the moment the popup to enter the dungeon occurs until the reward popup arrives. Way too many times do I see people claiming <7min runs and then realize that they decide its convenient to time it from path vote or when magg blows up the door as if time has stopped from the end of the run until that event occurs again. There’s a good 1.5-2min that gets overlooked. Otherwise, I’d really love to see these <7min runs that doesnt neglect those factors.
That’s not actually correctly timing it either, you have to do a full circle, we usually start from when Magg opens the door and end when Magg opens the door on the next run.
Gate to gate (full trip even through dialogue) 1 GS-S/Focus mesmer 2 GS warriors 1 D/D thief 1 beastmaster SB (crit) hunter
6 minutes 59 seconds was our fastest
This was of course a magically perfect run where everyone managed to dodge and the Mesmer got the perfect feedback off on the final boss.
That is the most accurate form of timing when you’re trying to calculate Gold/hour. Time didnt magically stop because you weren’t inside the dungeon. Clock still ticks outside of vote to dungeon complete reward. I guarantee you alot of <7min runs are not as many as they claim if timed under these conditions. The fastest I’ve been able to manage to squeeze everything down to is 6:25 – 6:35. I reckon I could squeeze another 15s out of the run from the entrance given enough drill practice on a different method.
One of the biggest reason its not account bound is due to the fact of how Fractals was implemented into the game. The original framework of Fractals was that it was designed along the same model as your “personal story” that was tied to your characters. As your characters did the quests, the level of your story increased (the recommended level). This design was also the main reason why nobody was able to rejoin fractals after they crashed/dc’d. The process of having to redesign the framework of fractals and implement it to an explorer type dungeon has taken them 2 months. I presume the reasoning behind making it like the personal story has more to do with the “multiple checkpoint reviving upon wipe” concept as there is no waypoints in fractals nor personal story instances.
No, but the icebrood elementals do.
It is possible to do it in 7 minutes from when the gate opens.
I know its possible, I didn’t say it wasnt, it’s just not as common as everyone claims it to be especially when you got a party of warrior, 2 ele, mesmer.
My point was moreso the fact that ALOT of claims are debunked if you put them under that basis. It’s not impossible, just the statistics are more accurate.
Really wished people timed their dungeons properly from the moment the popup to enter the dungeon occurs until the reward popup arrives. Way too many times do I see people claiming <7min runs and then realize that they decide its convenient to time it from path vote or when magg blows up the door as if time has stopped from the end of the run until that event occurs again. There’s a good 1.5-2min that gets overlooked. Otherwise, I’d really love to see these <7min runs that doesnt neglect those factors.
There was also a frustrating bug with the mesmer clones being summoned on the final rock encounter. Everytime I would cast phantasms/clones on that rock, I would permanently be burning until I shattered them. This didn’t come in during the last patch, as it has been happening since I’ve had a mesmer way back since november.
And no, nobody is saying a lvl 80 is a bad player just for the level, we are saying THOSE who ask for a group of only 80s for low level dungeons are unskilled and bad players.
Well what you are saying is wrong.
Those that ask for a group of only 80s want to get through the dungeon quickly with the least amount of problems.
If somebody thinks the low level dungeons are too much trouble to get them done, well, then they need to be carry, again my stament is true: “only 80s groups” are made by those who think make things on level is too hard.
They want lvl 80 not cause its to hard. But cause this dungeon would be to slow with lowbies. U rly have troubles with understanding this?
You are the one having trouble understanding than we can do low level dungeons at the min req lvl at the same speed at any level. You are the one having a hard time undertanding the mechanics of the game.
Same skilled player: lvl 80 > lvl 35.
You forget that a person’s skill can compensate for the difference giving you the false conception that you are running same speed with lower levels. You put the best 80’s in a dungeon, you’ll get a record time. You put the same 80’s on a lower lvl character do the dungeon, I guarantee you, they will not beat their record.
Your thread is a complaint on the fact that a “new build” or maintenance or whatever you want to call it has screwed over your swapping to an alt. There is a huge yellow text that goes across the center of your screen whenever these things occur. Whether you are blind or ignorant to notice it is beyond help. If you really wanted to make a suggestion about having account wide progression / rewards, don’t use the premise that you got booted off for swapping alts due to a server maintenance. The suggestion isnt stupid, the reason for making the suggestion is.
You can also make the argument that they don’t owe you anything — no finished personal story, no character customization, no levels beyond 20. It would all be true — they don’t owe you anything. Doesn’t mean it’s good policy, just like restricting fractal progress to characters or not letting you join fractals after a new build is bad policy in my opinion, and last I checked I have the freedom to discuss bad policy that lessens my enjoyment of dungeons.
God forbid people submit feedback on features they don’t like.
I made no such argument. That’s a ridiculous strawman.
All I said was they aren’t going to schedule their maintenance around your preferences. The world doesn’t revolve around you.
Don’t be coy. Your suggestion with the “they aren’t going to schedule their maintainance around you” is that accommodating me as a player with features that make builds not screw me over is silly is as good retort.
I would love if you did a DE, got a precursor drop and a build did a rollback, that suddenly you would be fine and dandy with being denied your reward because they don’t schedule their maintainance around your convenience. Maintainance should not have as a feature screweing over people of their rewards, especially when they don’t make the effort to announce the set time for maintainance so people know in advance at what times not to run a fractal.
No. You the PLAYER played on a specific CHARACTER. (see how annoying that is). No other game anywhere lets you loot after killing with a different character. You want the loot with one character, run the instance with him.
This is idiotic. The Jade Maw wasn’t killed. I switched before the Jade Maw. If I switch on a explorable before the last boss is killed, I CAN loot him. If I play WoW, I CAN loot a boss if I switch to an alt. I have done this already in fractals, repeatedly.
Try to be better informed as to the actual mechanics in games before you go white knighting.
You can switch, just not when there’s a patch. There’s a f’n warning telling you that there is a new build. If you haven’t learned your lesson in explorer dungeons, then you just sound like the kid that wants to yell at everyone who doesnt agree with your demands.
Inside dungeon : New build is ready in 3 hours.
Outside dungeon: New build is ready in 3 minutes.
If you choose to log out your character after getting those announcements, you do so at your own risk. Quit kittenin about your own mistake instead of asking to get catered.
I dont bring non 80’s into my dungeons unless:
1. They are guildie/friend
2. Im feelin a charitable mood
Every person in a dungeon party has a value. Their value is dependant on several factors. Their individual skill player, their gear, their trait setup. By limiting the level to 80, you lower the risk of a “bad” gear or lack of trait points. Keep in mind, it only LOWERS the risk, it doesn’t get rid of it. People in general want as low risk as possible since they can’t possibly know how skilled the player is until they’re inside already.
Since apparently discussing the irritating occasion of not being let into a fractal after you switch due to a new build merits infraction for “complaining”, I’ll reframe the discussion:
Make fractal progress account wide so people don’t spend an hour and a half doing a lv38 fractal, of which you find few groups during the day, only to not receive the end rewards because new builds are pushed in by the time you need to switch your main in for the personal reward (the “alt” in question has 30 AR due to ascended pendant vs main’s 25 AR, but is lv21).
It’s not good when people get their rewards denied to them because the game is having “log in server error” due to new build instancing.
That type of things happens. You should’ve seen the new build warning and not tried to switch and just simply accepted the reward on your current character.
They are not going to reschedule their whole maintenance/build schedule around your preferences. And you should probably stop before you get infracted again or banned if your post was infracted before.
Which is why this post is discussing the possibility of making account wide character progress.
You can also make the argument that they don’t owe you anything — no finished personal story, no character customization, no levels beyond 20. It would all be true — they don’t owe you anything. Doesn’t mean it’s good policy, just like restricting fractal progress to characters or not letting you join fractals after a new build is bad policy in my opinion, and last I checked I have the freedom to discuss bad policy that lessens my enjoyment of dungeons.
God forbid people submit feedback on features they don’t like.
Tell me a massive mmo game that has less maintenance / downtime patches than gw2.
Tell me a massive mmo game that doesn’t kick you out of dungeon during maintenance patch time w/ a 3 hour warning.
The game’s “downtime / patch” system is leaps beyond what most mmo’s have right now and yet you still want to complain about a “3hr warning” you get inside a dungeon.
God forbid people use that thing between their ears before they speak.
Sure, sometimes you get people who deserve a kick, no one is disputing that. The point of this thread is that the way the system is setup now it’s very easy for 2 people in a party to grief another via the kick system with a very small chance of repercussions. This is a video game and there are plenty of immature people who enjoy doing things like kicking to get their friend an easy dungeon completion.
Simply changing the kick requirement to 4 votes would reduce griefing substantially and still give parties the ability to remove problem players.
4 is overdoing it. What if one guy is a total moron and he brought along a friend? I think 3 is the perfect spot.
I disagree, if a single person is truly impeding a groups dungeon progress you will have no issues getting 4 votes.
Did you not just read what he wrote? Bring a friend, proceed to harass party since you’ll never get 4 votes.
I don’t want to learn how to beat the encounter. I want to bang my head repeatedly till the boss dies so I can has my shinies. Anet, how dare you take away my ability to bang my head till bosses die.
IMO ban kicking unless somebody has been disconnected or AFK for more than 5min (or maybe shorter) . Kicking can be abused too easily if you just let players freely do it. If you have a bad player in your group you should rather communicate and try to fix problems that you have.
If you can’t kick in dungeons, you’ll have trolls thatll harass your party and wipe you repeatedly and you cant do anything about it.
This is quite funny in a way because I remember originally nobody wanted mesmers in their group. Now its all mesmers/warriors.
I hated mesmer’s when I was lvling up, they were the biggest drag tryin to lvl up when game first came out. I loved them in dungeons for timewarps even if thats the only thing they did.
Lol? Please quote me where I’ve called you any names. Also, this isn’t kindergarten where you resort to “oh he did it first”, but I guess that’s the mindset that you have. All I’ve said is post legit proof of this blasphemy you speak of, and all is done, but you can’t seem to do that so here you are arguing with anyone who doesnt believe you.
If you think a necro does ungodly damage at any range I question your experience, and as a result I cast aspersion upon any opinion you have to offer on this topic.
I play a character of each class, three of them to 80 so far, the rest somewhere between 20 and 60, of them the Necro does the most damage. at least against large packs. No big numbers, all little numbers, but a LOT of little numbers, very fast.
1 Auto attack from a warrior is equivalent to 36 stacks of bleeding with 1000 condition damage.
1. Its not possible to hit 36 stacks of bleeding.
2. The time it’d take to even build 25 stacks of bleeding, your warrior would of hit the target with 3+ auto attacks.
3. If the warrior even decides to add 100b or WW into the attack, your necro’s damage is blown off the planet.
More little numbers =/= more damage.
Guardians outside of CoF.
CoF = Warriors/mesmers only sadly.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.
happen to READ the part where i said im not gonna waste my time after that idiotic comment shortly after i said i was going to get kitten the 2nd time (as in first was day before andi had this thing called work to go to…you know …in the real world?) , and after the 2nd one where i was seeing who i could grab for the group i see that PIC OR IT DIDNT HAPPEN BS , shows it would be a waste either way , so go cram it up where the sun dont shine , cause even with kitten you still would say some random thing like photoshopped or some other BS. maybe take time to actually READ all the posts , reading has a tendancy to be good for you….for most people anyway =P
Lol you sound so mad over “pics or it didn’t happen”. It certainly helps pass time at work. Maybe if you weren’t so caught up screamin BS, pointing fingers, name calling, and did a simple task, it wouldnt make you look so bad. When you start making assumptions off of no fact and start resorting to attacking people’s personalities and name calling, then at that point your argument loses alot of validity. The content is fine, I approve of the waypoint res rushing removal. Learn the fights so that everyone won’t have to res rush.
The best thing you can do right now is to learn the encounters from the dungeons regardless of what armor/trait setup you have. You will realize that your dodge button is your best friend and your most important tool in a dungeon. Once you get the hang of those encounters, you’ll slowly realize that all the survivability and tankiness youve setup for yourself starts to become useless since you can negate most of the damage from smart play + good timing on dodges.
PS: that warrior you’re with was not very good if he was dying repeatedly in AC. Full lvl 80 in exotics does not mean experienced. You’ll know experienced when you see a player dodge very important 1shot attacks from bosses.
Finally had a group that beat him with no trouble.
It had 3 guardians. Is that what it takes? What happened to playing how you want?
You can play how you want, dont expect to clear all content however you want. Else I wish I could do all dungeons solo w/o wearing exotics cause its how I want.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.
This post is 100% accurate. The point isn’t L2Dodge issue… It’s that ranged doesn’t need to dodge. They can just stand there and auto attack the boss to death.
I do a lot more damage with axe as mainhand but I find myself going rifle for most bosses now on my warrior. Not that it’s better. It’s just so much easier just standing there without a care in the world practically AFKing most fights.
I would never want you in my party if you are a warrior “afking” with a rifle so you wouldnt have to think about playing.
Personal pet peeve of mine is when a person I know performs at 40-50% of what their capable of just cause they’re lazy or its easier for them to let the party carry them. I’m not asking for 110%, but holy ****, afking at range with a rifle on a warrior…
