But for general: Lets pretend I have no idea how to play an Berserker Ele, which build with which playstyle would you recommend? Also what would be a good “training” in your opinion to get more comfortable with this class? Thanks again for your replies
There are two parts of your question: the ‘play style’ and the ‘training wheel’.
1. The Play Style
- Melee DPS is always stronger than Range DPS, which comes at a huge risk of getting downed in one or two shots. The maximum range of each weapons when DPS is relevant:
Lightning Hammer auto-attack (AA) chain: 150
Lightning Whip (Dagger MH AA): 300
Staff AA/ Lava Font: 600
However, remember that no matter where you are, zerker ele is always high in the aggro list. So positioning yourself in the back doesn’t mean that the boss will not suddenly turn back to attack you. There is no safe spot.
- Cleave is the next big thing to consider when stacking against a blob of mobs is required. Most of the time, failure to cleave trash mobs fast will result in a spike damage fatal to a zerk ele. Of all the weapons, scepter has no cleave and relies solely on conjure weapons such as LH and Ice bow. In this category, LH and dagger MH are inarguably the best.
- Crowd Control is not limited to just knock down and knock back to remove stacks of Defiance. An active use of CC also includes applying chill, blindness, cripple and immobilization. Focus, LH and dagger MH offers more crowd control than the other counterparts. Scepter has two blinds, but they are single target and useless against boss. Staff CC is more effective against large mobs like in Ascalon Fractal, and need Ice bow as a complement DPS when swapping out of fire attunement.
- Support exists with a zerker ele. We support by providing the best DPS boost via conjured weapons, the best ‘tank’ as in Earth Elemental, projectile destroying Swirling Wind and occasionally water field instead of fire field for healing and group wise condition removal.
Sadly, we cannot have all of these qualities in one single build. We have to sacrifice some to gain access to the others. Now, question yourself:
- Can you rely on your group mates’ reflection and aegis when stacking? If yes, go for maximum damage and number of conjure weapons. If no, take in the focus off hand, Arcane Shield and one more active damage mitigation skills such as Glyph of Power or Glyph of Storm.
- Can you rely on your group mates’ condi cleanse when reflection is not necessary? If no, take Dagger OH for cleansing and a mobility burst.
- Can you rely on your group mates’ CC? If yes, take a staff. If no, use dagger/focus or, in some situations, LH.
- Does your group fail at meleeing boss? If yes, don’t use LH.
- Does your group DPS is so high that everything dies fast yet you are still having troubles? Look at the combat log to see what attack kills you and stop using every long casting skills at your disposal or trying to stick in a set rotation. Use both Ice bow and LH, plus Arcane shield.
2. The Training Wheel:
- Build: 0/30/10/20/10 (Dagger/Focus/Fresh Air variation). Use water X for your master trait. Damage will be average, but you have a nice boost of vitality and condi cleanse at your convenience as well as Vigor on Crit (Arcana II). A fair warning, this one might not be accepted in a meta speedrun.
- You can still use LH, just dont expect to camp with LH for damage. LH works better as an AOE blind + cleave.
- Healing skills: Arcane Brilliane when stackings against a lot of mob and Signet of restoration/Glyph against boss
- Utility skills:
Signet of Fire at all time, swapped out when attacking structures.
Arcane shields to protect yourself during FGS rush or block against massive pressure. I save it for break stun mostly.
Mist form for skipping trash and to avoid fatal attack.
Armor of Earth for short duration stability and protection.
Glyph of Powers applies condition based on attunement. Best used in Fractals.
Glyph of Storms: Sandstorm: 10 sec of applying aoe blinds. Lightning storms: massive aoe burst, best used in Fractals
Signet of Earth: extra immobilization. Spam it on mobile bosses. Best used against Tar (arah p1) and fractal bosses.
Earth Elemental: the manliest tank ever. - Sigil of Energy: It’s expensive, but well worth it.
- Position: Always move through your enemy bosses to stay at their back. Keep doing so even when they try to face you. Some bosses have a huge cleave range and angle (like 270 degree or so) like Arch Diviner and Abom. You can also predict Lupi’s kick that way.
- Last note: Never ever chicken out and range a boss at 1200 range while your whole group is meleeing.
(edited by IrisTheCasual.3742)