I think that if people started limiting the matches to 8v8 I might be more interested in the GvG scene. The 15v15 and 20v20 videos are hard to watch, I have very little idea of who’s doing what or why.
i’ve dueled against few mace/hammer warriors
this build is good against classes with low acces to stability /stunbreakers
Guardians with (SY / stand your ground /Ji) Sword /focus // greatsword , counter this build
Also blind spam is annoying to deal with.
I have run out of things to work towards. I feel like the achievements are paltry and require too much time investment for too small of a return. Ranking up takes forever and is a seriously exhausting grind. Collecting skins is fun but I’m kind of losing interest in that as well.
I think the thing I’m most looking forward to now is the revamped rewards. But I also know that if the new system isn’t fun that I will probably feel more negative about the game than I do currently. I was really looking forward to solo arena before it launched but now that I’ve had time to play it I have to say that I’m more turned off from tpvp than I was before solo arena was released. So if the devs say they need time then I say give them time because the last thing I want is another disappointment.
I don’t understand why hotjoins need to reflect tournaments and/or serious competition.
If I wanted to be doing tournaments/ trying to compete seriously I would be. I choose not to take that route for a reason. I don’t care as much about serious competition as I do about convenience and time spent vs reward gained. I believe hotjoins have tournaments beat in this regard. The only reason I’ve ever had an interest in tournaments at all was because of the skins but after I’m done collecting them (and I’m almost done) I plan to quit doing tournaments entirely.
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I guess there are people who feel that the 8v8 mode should be based in custom arenas and not public servers. For my part I really love 8v8 hotjoin it’s probably my favorite mode.
I love 8v8 hotjoin it’s probably the main reason I’m still playing this game. I would be very disappointed to see it removed.
I like your ideas, particularly the unrated solo arena (which would be awesome in and of itself imo), the win streak idea and the revamped glory system.
Fair enough. Then define the minimum effort a novice needs to put in to understand how to play a build. Where do we draw the line? (see the logical issue here?)
That would be an entirely arbitrary line. For some it could be a few hours for others it could be a few days. I would imagine that everyone who’s ever started a new class knows the feeling of being almost entirely ignorant of the class though.
I think people conceptualize the skill floor as being the performance a player can expect a class to generate when the player has a novice level of knowledge about the class and a small amount of experience playing the build.
People complain about the skill floor of terror necro and spirit ranger because they feel that just about anyone can pick up the class and perform decently well with it even when they have very little knowledge of the class or experience playing the popular builds.
Hotjoin is fun because there’s no queue, there’s no wait for matches to begin, I can switch teams when I want, leave the game when I want and I generally get a lot of rank points.
I think Anet should be adding more modes, more options, and more rewards not removing stuff.
Perhaps if tournament play (both solo and team) were as fun and easy as hotjoin more people would participate in those game modes.
I really like hotjoin. If anything I’d like to see solo arena become unrated with a randomized matchmaking system.
I think everyone likes rewards not just casuals. Xeph cited lack of incentives as one of the reasons he left and he was a hardcore top level player.
Pretty impressive stuff.
The reward is all of the fun he had playing PvP, and all of the time put into it, and all of the skills and knowledge gained from PvPing that much (though I’m guessing he did a lot of hot join, which is not conducive to good learning).
Yeah but hotjoin is much more conducive to grinding rank since the matches are nonstop and everyone else is just trying to grind rank too.
Can’t blame people for trying to be efficient.
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I think the way the system works is that it first forms teams based on elo and then looks for matches. I think it probably tries to look for teams that are similar in terms of average elo or something but if it can’t find anything in a given bracket it looks further down the line and eventually just matches whichever teams are available. This could explain why it’s possible to be matched up against these players after only a few wins.
My suggestion is to try and queue when there are more people playing so the pool of potential matchups is greater.
All they really need to do to make the matchmaking fair is remove the elo rating from solo queue and the leaderboards and just make matches truly random. That way anyone could get matched with anyone. Right now what we have is like a team arena lite version.
That would be great as an unrated queue – if only we had the population to support that many different queues.
Perhaps they should remove the leaderboard from solo arena entirely and make it unrated and leave team arena as the only mode with leaderboards.
ELO would make more sense if the playerbase were more robust and there were hundreds or thousands of people queueing at every level all the time but as it stands now the playerbase seems relatively slim with maybe…20-50 people (just guessing) queueing at any given time. It’s as you say: winning begets more winning and losing begets more losing.
I do not hold the players responsible for the current state of solo arena, the responsibility lies entirely with Arenanet.
All they really need to do to make the matchmaking fair is remove the elo rating from solo queue and the leaderboards and just make matches truly random. That way anyone could get matched with anyone. Right now what we have is like a team arena lite version.
Well the playerbase is rather small and now premades can almost guarantee they get matched up against randoms through syncing in solo arena, what’s the point of doing team arena?
I’ve been having fun but the matchmaking can be a little frustrating.
Making wxp account bound is probably the most important WvW change to me right now. I love playing my alts but I hate how my progress is completely spread out over multiple characters. Please Anet make the change.
I would love to see more pve type rewards for pvp players. I think it would encourage more people to play pvp more regularly as well as rewarding players who like to do more than one thing such as myself.
They just need to make a 15v15 GvG type arena for the mists so that large guilds can do their thing all day and have an official leaderboard.
SOR’s Morale is still high, and always finding ways to have fun, no matter if we win or lose.
To thos who complains or come to the forums from any server, to cry about emote spamming . If you world gets SO rocked by someone in a game typing /laugh,
or w/e, i think u need a break from gaming.
I think people should be happy that all anyone can do in this game is emote. In Aion people could actually talk to one another and no one ever had anything nice to say.
I am not a computer programmer. I am not a game developer. I do not understand how these games function.
But anyone who’s played in t1 is very familiar with the technical limitations this game is facing.
Keep fights frequently slow to a crawl. Skills don’t work, heals don’t work. If Anet devs say that the aoe limit is in place to reduce the strain on the game’s servers then I believe them. If the game runs like this with an aoe limit I can only imagine what would happen if the aoe limit were removed.
I have said it before and I’ll say it again: if you want challenging small fights then go work your way up the leaderboards in tPvP.
This. You can only win for so many weeks before people start getting bored and leaving for a better challenge. Happened to HoD, SoS and JQ. Will happen to BG eventually.
The relationship between SoR and BG is special though. There is some serious hatred between the two servers and I think it motivates a lot of players on both sides to keep playing even when there’s nothing left to win.
Nvm Sykko told me what this is really about. I get it now.
Getting outclassed can be a good way to learn but I think the better way is to fight against people who are at a similar level.
TW is the top rated NA GvG team I don’t understand why they want to pick on people who aren’t even ranked.
Edited it for you. Btw, did WM lose again in another GvG? You guys must be getting used to losing.. WM should change their name to Weak Machine [WM] or Losing Machine [LM].
Oooo sick burn!!
I just wish they gave me more ways to spend badges. I don’t really think this game needs pvp bonuses, not even mild ones. Applied Fortitude is a huge pvp buff for those who have it anyways.
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lol this is the thing that’s annoying the heck out of me today … I was in a 4v1 fight at ruins and took out the two thieves, was working on third thief and guardian, then 25 man zerg rolled over me. Was a good fight, finally found it .. and meh.
Feels like NA gameplay is “throw more bodies at it” rather than improve skill. I don’t mean this as an insult, I’m just saying if it’s the 2 silver armour repair bill, I’ll email it to you. I just want to improve, I’m a mediocre player at best … and getting rolled over by 25 after having fun with four is not challenging.
t1 is a zergfest and has been for months. I personally never go into WvW unless I’m in the mood to zerg. SPvP is way better for small fights.
That was actually one of the things that annoyed me about IRON I could never find their commanders.
I’m not talking about what I think needs to happen. That’s not up to me. I’m talking about what I hope will happen. Although I’m actually having a lot of fun with cc warrior right now it does really well against all these glassy necros and engi and rangers.
Then roll a necro <3
I did weeks ago.
Israel, to me it is fun to play mesmer still, i don´t need to be op to have fun <3
Well I do.
Edit: @Israel If those three traits were allowed to be used in the same build this would destroy build diversity by becoming the only reasonable choice.
In such a build you would barely sacrifice damage compared to a standard shatter mesmer, while gaining the best cleanse in the game.
Yeah probably. But it would be fun to play mesmer again.
DE doesn’t need to be moved or changed in any way.
Yeah I wouldn’t say the changes “need” to be made but my wish list is deceptive evasion, shattered conditions and illusionary persona in the same build.
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If Anet ever decides to move deceptive evasion into inspiration tree then all sorts of new build possibilities will open up. Right now mesmers need 0/20/0/30/30 to run the build I’m sure we’ve all wanted to run but obviously it’s not possible right now.
Also I think that the warrior has a really solid counter build for the fotm condi necro and engi builds so in a way the mesmer is in an even worse spot.
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I’ve been playing a version of this build for the last couple of weeks and while I wouldn’t say that the build itself is necessarily overpowered (lacking an effective counter) it does a fantastic job of countering the meta builds.
From the point of view of a necro or engi or ranger running no stunbreaks this build is very difficult to deal with.
It may be extreme but what other alternatives are there? Is there any MMORPG out there with good overall balance at every level of play? I honestly don’t know of one, but if you do, I’d be more than happy to be proven wrong.
I honestly don’t know. All the MMOs I’ve played were very gear based. GW2 is the first game I’ve played where class balance matters more than gear. Aion, Rift and SWTOR all had flavor of the month builds when I was playing them but the gear disparity among players tended to exacerbate the problem and make balancing even more difficult. Just because I’m not personally aware of an alternative doesn’t mean there might not be one. I definitely don’t know everything.
As to the developer’s intentions for the game I can only speculate. They have at times stated that they’d like to see GW2 become an e-sport but then they have multiple game modes that they also have to service to maintain their playerbase. I think they should probably give up on the whole e-sport thing and just try to make the middle to lower levels happy but that’s just my opinion.
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Consider the following two theoretical situations, and decide which would be better:
Your hypothetical is a textbook example of the logical fallacy known as the false dilemma or the excluded middle. It assumes that only two eventualities are possible when in fact there could be other alternatives.
However if I personally had to choose I would choose thereotical situation 1. I would rather see every single top level player quit if it meant that there would be a thriving middle and lower level. I believe it’s far more important to cater to the casual, semi-serious crowd than the hardcore crowd because they by definition must outnumber the top level/hardcore crowd.
I believe that the absence of a broad playerbase is the ultimate evil for a game. It means that the middle and lower tiers disappear and no one has anyone play against except maybe at the higher level tiers. I believe that the absence of a broad playerbase combined with the absence of key features like solo queue and an extremely protective matchmaking system are far more likely be to driving away more players than the absence of balance at the highest levels of play because by definition only a small number of people are even capable of playing at the highest levels of play.
If I were a developer my main concern would be broad market appeal, not niche market appeal.
EDIT: To put it another way, if we imagine a scenario where every top level player quits we’re only talking about losing a few hundred people at most. If we talk about the middle and lower level shrinking we’re probably talking in the thousands. If you were a developer which scenario would you fear more? I know that as a player I see the second scenario as the least desirable outcome.
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I like that I can play any profession and any build or spec whenever I feel like it.
This is mostly incorrect, fact is people who want to play this game competitively need this game to succeed in order for them to succeed, so they are more likely to throw bias aside in order for this game to become better; what we have here is not a flourishing game, but rather a game that is struggling, so there is no real reason for players that are taking this game seriously to try and derail balance.
As for the casual player, he will always have opinions on what little experience he has, plus the fact that his skill level might not allow him to judge situations correctly, meaning that most of the time they don’t see the bigger picture.
I am in no way saying that their opinion isn’t valuable, but I think that the casual ’s opinion is a lot more subjective to bias, because of their limited understanding / knowledge of the class match ups and overall balance that is required to remedy the problems.
I reject the premise that the desire to play competitively somehow shields one from bias.
I reject the premise that bias must be the result of intent. Bias is often simply the result of an imperfect (incomplete) perspective.
I reject the premise that greater experience necessarily makes any opinion more valid.
I think you reveal your own personal bias towards yourself and people like you when you use phrases like “judge situations correctly” and " seeing the bigger picture."
I understand that you are a “top player” and so you personally stand to gain from being given greater influence over the development of the game. You obviously care deeply about the game and I know you want to see it succeed. You are free to express your opinions and anyone is free to take you seriously or disregard your advice. This is how it should be imo.
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I think I prefer this build to your last build. I like ether renewal and signet of air.
I say forget about being “truly superior.” Winning should be enough.
Honestly I’m far more interested in learning the top player’s methods than I am their opinions and values. Teach me how to be better at this game through comprehensive in-depth instruction and leave it at that. The top players already have stickied links to their streams I think that’s enough special treatment.