Showing Posts For Issues.5789:

Crit Damage on Thieves or in General

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Posted by: Issues.5789

Issues.5789

So I read a post or two on youtube about someone saying that crit damage caps at 80%-100%, and that anything above 100% is pointless.. I’m curious to know if anyone knows if crit damage has any sort of cap on it. Thanks!

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

Edit: I personally like the 4 second stealth change, as 3 second was very very OP imo; thieves just don’t want to admit it because they liked perma stealth and backstabs lol.

Wait. How in hell do people get the idea a 4s revealed will stop thieves from perma-stealthing? It NEVER stopped perma-stealthing because you can still perfectly time CnD to restealth and you can still chain smokescreen/shadow refuge/ smokescreen! What makes you think a 4s revealed is preventing thieves from doing that?

All this nasty 4s revealed does is nerfing the damage output of players who play their thief like it is meant to be played. Quickly entering and leaving stealth. This nerf hit the wrong side of the coin, so to speak.

It should be reverted in EVERY gamemode and instead it should be applied whenever the stealth “boon” (that nice little symbol you have when you are stealthed) disappears, no matter how, be it because it ran out or because the user broke it with an attack.

And while i am at it… i seriously ope this patch will finally align thieves with other classes in PvE, mainly the currently existing trinity of guardians, mesmers and warriors. Nothing a thief does is what a thief excels at, thats why almost no group asks for thieves – or any other class besides the trinity. I dont want to be a rezzing bot or the stealthing kitten to bypass trash groups, i want to bring something to the table. And currently its neither superior damage, support or control. ArenaNet, please make us thieves and the other missfits worthwhile to be taken in a dungeon group!

My bad, not perma stealth, but those 10/30/30 D/D backstab builds were overpowered. People had like 18k hp, did c+d and would backstab for 7-8k+ and then spam 1 for 3 times, very short, then c+d again, now you have to stay out in stealth for quite some time so the opponent knows where you are instead of almost going back in and bursting for a lot of damage.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I do a lots of duels as a shatter burst mesmer, and have only lost once or twice to a guard. And no, it wasn’t a tank guard – it was some guard that jumped right on me and I lost because I underestimated him. If my shatter mes ever gets owned by a guard in 1v1, it’s not because his class is op, but because he is a better player.
So the answer to your question is Glass Shatter Mesmer.
Duels are all about rock paper scissors:
d/d thief > gc mesmer
guard > gc mesmer
gc mesmer > guard

EDIT: do note that I talk from WvW perspective. The in WvW damage is generally greater than in spvp. In spvp tanks might very well be overpowered, I don’t know because I don’t play it.

guard > gc meser but gc mesmer > guard?

Either you made a typo or are completely contradicting yourself.

I’m talking about spvp because that is what really matters. WvW balance is completely different and there are lot of other factors. Defenses and offense are much greater and certain skills are un-nerfed in wvw but nerfed in spvp.

In WvW I can hit for 22k on just backstab alone as full burst against under leveled players with 25 stacks of bloodlust. Are thieves OP because of that? Nope.

The problem is that bunkers can sit on a point in spvp and just run around in circles dodging burst but holding the node while dishing out mediocre damage. Thieves stealth does not compare to this because while in stealth you cannot hold a point. Thieves either need to drop the bunker quickly or be forced off the point and losing points in the match.

Currently there is no real counter to bunkers. Especially really well played ones. Thief burst is the closest counter and it’s not even 50% you will down the bunker. I’d say I am able to down a well played guardian 1 out of 3 burst attempts, if i am able to stay alive that long against him. That’s usually only because by the 2nd or 3rd burst attempt his invulns are on CD and he’s already somewhat hurt.

Remind you, this is assuming he is fighting someone else and not paying attention to me. 1v1, I can’t beat bunker guardians.

You should try spvp, you will notice that your burst does not hit as hard as it does in wvw. GC mesmer is actually really easy to kill in spvp and most don’t go that route because they will die to burst thieves before they even hit you with back stab. You need enough HP to survive steal+cnd and then cast blink after.

My point is that if you say “duels” are about rock paper scissors, then what class counters the bunker guardian? Currently, there isn’t one in spvp.

I bet I could burst a guardian down in wvw with my full burst thief, but I can’t realisticly play a full burst thief in wvw because I need mobility and utility to avoid zergs and large groups. Your scenario only works if you are having a duel, which is not how wvw was meant to be played.

I bet you can’t burst down a good guardian who knows what hes doing..

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

Im pretty much expecting blanket nerfs, we will get 3s revealed back in PvE and PVP but then at the last minute they’ll reduce all stealth durations by 1s, mug will be removed and/or steal will have double cooldown time… yeah.

I have zero faith that we won’t get some form of ridiculous unwarranted nerf and no glimpse of any sort of buff or actual “mobility” or boon hate introductions (ever)

They have PvE to work on! How dare you?! Didn’t you see the amazing changes they made last balance patch; they changed Baby Quaggan voices to suit their voices as before it was Adult voices.. I mean what would we do without such a ground breaking change?!

My solution to downed in WvW

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Posted by: Issues.5789

Issues.5789

I like that you can revive defeated players. It means you can’t just systematically remove enemies one by one during large battles. If they are a force of 30 and you are a force of 10, you need to either rally more troops or find some other way to overcome the larger enemy force. You have to tackle groups of enemies as a whole instead of just bursting down each person in sequence.

The only problem with downed state is how an elementalist can put pressure on people; even kill people in the process and mist form back into their tower; heal up, and rinse and repeat.

This 100%.

Apparently you can immobilise Eles when they use Vapour Form, but I’ve never been able to successfully do it myself. It’s the only part of the downed system that I find questionable as it undermines the risk factor attached to running out of a tower or keep when it is under siege.

Ya I’ve done it before but it’s very hard.. You have to do it while they’re in downed form. And once they mist; it sticks to them, but some people instantly press 2 and mist form away giving you 0 chance to immobilize. The other thing that works is the guardian Line of Warding, but then again the chances of having a guardian with that skill and having it up is just not equal to the amount of Ele’s abusing Mist form.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

That isn’t verified at all.. Wait until April 30th to see.
Edit: I personally like the 4 second stealth change, as 3 second was very very OP imo; thieves just don’t want to admit it because they liked perma stealth and backstabs lol.

(edited by Issues.5789)

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Cheesy, super-nooby spike combo isn’t intended to work against everything. Deal with it.

ps. The guard can also do nothing if you just keep perma stealthing with d/p, running around with sword #2, or just spamming c&d on the nearest mob, wall, gate, siege, pet, upscale or whatever.

ur right its not supposed to work against everything. apparently its supposed to work against nothing :P a guardian can kill you by doing nothing. u know that right? just stand still with heals and dodges using retal/burns. he wont even attack and will kill 99.9% of all thievs if he is a good guard. thief cant deal with necros….if a necro uses swarm elite for like what double the hp then the 2ndary HP bar from F skills. yeah a thief has no chance. no elongated dmg to last beyond the first 5-8 seconds. poof no chance. i can go on about every class

The balance in this game is asymmetric. A good sword thief wins my glass shatter with ease, yet almost all bunkers have really hard time against me. No build should work against everything.

What you’re not understanding is that NO, NONE, ZERO, NADA thief build works against a guardian lol. I don’t have troubles with any other classes, except those really really tanky eles and guardians that you can’t do anything no matter what.

Yes, you are right, no class can win against a well enough played spammer master, aka d/d ele. The problem here is that the ele can also deal decent damage and move around fast as the wind.

The tank guard isn’t as big of a problem as they are fairly slow, are easy to kite and deal only a little damage. They are fairly easy to hit hard with shatter mesmer: their blocks and blinds negate only 1 attack, but the shatter burst comes in many small packets. Soo, at best the guard can tank you, but so what? How is it worse than being able to perma stealth?

Agree. Elementalist needs to be nerfed, or lose its mobility or something. They are as fast if not faster than thieves and can survive for days lol. The guy I played was a hybrid so he actually did damage. I’m talking about a 1v1 fight; a guardian won’t lose and can’t die. If I don’t perma stealth I die.. With his build he cannot lose a 1v1 to ANY class because of his kitten hp regen and retail and just tankyness of the build and can output damage to kill the opponent. Doesn’t seem fair. Only class that he can’t kill is those tanky eles.. I’m sure we’re on the same page when I say that Ele’s/Guard’s are overpowered and that thief is slowly suffering.

Offtopic: This patch just like the rest won’t help thieves at all.

No class needs nerfed. Other classes just need to be up-to-par.

I agree to an extent with this; I still think the mobility, heals, and amount of boons that Ele has, and by switching a few attunements they are across the map with full h kitten lightly very over powered. The reason I say to nerf is that they won’t bring the other classes up to par.

4/19 TC/FA/Kain - Week 7

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Posted by: Issues.5789

Issues.5789

Playing on DB I do know we had very weak Prime time numbers. But with the addition of people I don’t know how it is as of now.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Cheesy, super-nooby spike combo isn’t intended to work against everything. Deal with it.

ps. The guard can also do nothing if you just keep perma stealthing with d/p, running around with sword #2, or just spamming c&d on the nearest mob, wall, gate, siege, pet, upscale or whatever.

ur right its not supposed to work against everything. apparently its supposed to work against nothing :P a guardian can kill you by doing nothing. u know that right? just stand still with heals and dodges using retal/burns. he wont even attack and will kill 99.9% of all thievs if he is a good guard. thief cant deal with necros….if a necro uses swarm elite for like what double the hp then the 2ndary HP bar from F skills. yeah a thief has no chance. no elongated dmg to last beyond the first 5-8 seconds. poof no chance. i can go on about every class

The balance in this game is asymmetric. A good sword thief wins my glass shatter with ease, yet almost all bunkers have really hard time against me. No build should work against everything.

What you’re not understanding is that NO, NONE, ZERO, NADA thief build works against a guardian lol. I don’t have troubles with any other classes, except those really really tanky eles and guardians that you can’t do anything no matter what.

Yes, you are right, no class can win against a well enough played spammer master, aka d/d ele. The problem here is that the ele can also deal decent damage and move around fast as the wind.

The tank guard isn’t as big of a problem as they are fairly slow, are easy to kite and deal only a little damage. They are fairly easy to hit hard with shatter mesmer: their blocks and blinds negate only 1 attack, but the shatter burst comes in many small packets. Soo, at best the guard can tank you, but so what? How is it worse than being able to perma stealth?

Agree. Elementalist needs to be nerfed, or lose its mobility or something. They are as fast if not faster than thieves and can survive for days lol. The guy I played was a hybrid so he actually did damage. I’m talking about a 1v1 fight; a guardian won’t lose and can’t die. If I don’t perma stealth I die.. With his build he cannot lose a 1v1 to ANY class because of his kitten hp regen and retail and just tankyness of the build and can output damage to kill the opponent. Doesn’t seem fair. Only class that he can’t kill is those tanky eles.. I’m sure we’re on the same page when I say that Ele’s/Guard’s are overpowered and that thief is slowly suffering.

Offtopic: This patch just like the rest won’t help thieves at all.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Cheesy, super-nooby spike combo isn’t intended to work against everything. Deal with it.

ps. The guard can also do nothing if you just keep perma stealthing with d/p, running around with sword #2, or just spamming c&d on the nearest mob, wall, gate, siege, pet, upscale or whatever.

ur right its not supposed to work against everything. apparently its supposed to work against nothing :P a guardian can kill you by doing nothing. u know that right? just stand still with heals and dodges using retal/burns. he wont even attack and will kill 99.9% of all thievs if he is a good guard. thief cant deal with necros….if a necro uses swarm elite for like what double the hp then the 2ndary HP bar from F skills. yeah a thief has no chance. no elongated dmg to last beyond the first 5-8 seconds. poof no chance. i can go on about every class

The balance in this game is asymmetric. A good sword thief wins my glass shatter with ease, yet almost all bunkers have really hard time against me. No build should work against everything.

What you’re not understanding is that NO, NONE, ZERO, NADA thief build works against a guardian lol. I don’t have troubles with any other classes, except those really really tanky eles and guardians that you can’t do anything no matter what.

4/19 TC/FA/Kain - Week 7

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Issues.5789

TC seems angry today.

More like bored. Any chance FA will show up next week now that DB is in the mix?

Oh we’ve been showing up. Just look at the video Loken posted on the page before.

The problem is you guys dramatically imbalanced this tier with your import of CD so it’s probably skewing your perspective on population. You should have thought of that first if you’re going to complain about it now, but whatever, what’s done is done. More bodies -> more loot bags for us and you guys can sit in every tower for as long as you want

Gameface.jpeg.

4/19 TC/FA/Kain - Week 7

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Issues.5789

Why GVG when they can just randomly find you on the map and then wipe you.

Because its a good way to get the forum warriors to dissapear once they realize they might actually have to back their trash talk up. I would think TC would embrace this idea since they are don’t want any trolling in their match up threads. Or maybe that only applies to other servers and not their own……?

Im from TC. I don’t really have any interest in GVG. That seems more like a spvp deal not a wvw deal.

Thanks for sharing. Some people though; have interest in being a good zerg and not a 1 button smashing zerg.

Okay. I didn’t say anything about good zergs and bad zergs and 1 button mashing. I did say that I don’t really have any interest in GVG.

You said it seems more of a Spvp deal. I’d say the contrary, GvG shows how guild you are as a guild, and that your guild makes a difference in WvW.

Balance patch incoming.

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Posted by: Issues.5789

Issues.5789

They can put damage in other places and benefit more builds… rather than mug/cnd/backstab being the only burst combo for thieves.

If you take out mug you remove one of the balancing issues thieves have because buffs to other places would make us OP because Mug is there. Remove it and you open up options for possible buffs in the future.

Where else is ANet going to be able to boost thief burst to make up for a nerf to mug damage that would improve the class?

Mug is meant for burst builds. You are essentially nerfing all burst builds by nerfing this ability. It’s not even an OP ability. It only helps every 45s, which is about when a thief can burst every 45s…

So how does nerfing mug help the class as a whole? It doesn’t, it just kills the burst builds and forces more thieves to not build around burst. Maybe there are some people who like playing burst and killing something every 45s and playing defensively with shortbow the rest of the time? Maybe not all thieves want to be forced to build around acro/trick or sa/cs.

In my opinion burst itself needs a boost. Almost every class has some have multiple anti-burst abilities and some even have passive anti-burst abilities…

Thieves already can’t kill guardians as burst build unless you hit them while they are below 60%, even then, if they have a quick reaction, you won’t kill them.

If you compared a bunker guardian (best bunker in game) to a burst thief (best burst in game), the guardian would come out on top every time. It needs to be a 50/50.

There needs to be a class that can punish bunkers and burst thieves in my opinion should be that class. Nerfing mug would only empower other bunker classes.

Bunkers are getting out of hand in this game. I fought against a premade with all bunker classes. Ranger, Ele, 2 Guards, Mesmer. The only class I could kill in a 1v1 was the mesmer and that was only if he didn’t blink away from my burst.

The other classes would just hit whatever ability they had to negate all my burst damage (after the steal/cnd hit) and completely avoid the back stab which counts for over 50% of thief burst. So if you nerfed mug or removed it, then burst would simply be the dumbest option for a thief because the whole point of it is to down the enemy quickly. Mug allows you to do that.

So please tell me, how would you nerf mug but improve thief burst at the same time? I can’t think of one good idea…

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Well that is what happens when you constantly nerf a classes damage.

Thieves actually have less DPS then guardians and elementalists do. /Damage per second, not burst. We have higher burst./

I’d disagree with that.. It’s all situational.. when I play my shortbow build, I output a lot of damage (20k+ every 2 seconds). But they need to address all the boons from elementalists and guardians and do something about it. They even spoke about it in the state of the game and have done nothing.. I was in mumble with the guardian and he was laughing saying how kitten OP guardians are.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Cheesy, super-nooby spike combo isn’t intended to work against everything. Deal with it.

ps. The guard can also do nothing if you just keep perma stealthing with d/p, running around with sword #2, or just spamming c&d on the nearest mob, wall, gate, siege, pet, upscale or whatever.

That wasn’t the point.. the point was that with the burstiest build, I could not kill him.. If I wanted to survive, no class can kill me.. but that’d mean I’d just be running away. The whole point was to see if I could burst him with him just standing in front of me and tanking all my damage. My main build isn’t a burst build anways; calm down a bit.

4/19 TC/FA/Kain - Week 7

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Issues.5789

Why GVG when they can just randomly find you on the map and then wipe you.

Because its a good way to get the forum warriors to dissapear once they realize they might actually have to back their trash talk up. I would think TC would embrace this idea since they are don’t want any trolling in their match up threads. Or maybe that only applies to other servers and not their own……?

Im from TC. I don’t really have any interest in GVG. That seems more like a spvp deal not a wvw deal.

Thanks for sharing. Some people though; have interest in being a good zerg and not a 1 button smashing zerg.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

They can put damage in other places and benefit more builds… rather than mug/cnd/backstab being the only burst combo for thieves.

If you take out mug you remove one of the balancing issues thieves have because buffs to other places would make us OP because Mug is there. Remove it and you open up options for possible buffs in the future.

Where else is ANet going to be able to boost thief burst to make up for a nerf to mug damage that would improve the class?

Mug is meant for burst builds. You are essentially nerfing all burst builds by nerfing this ability. It’s not even an OP ability. It only helps every 45s, which is about when a thief can burst every 45s…

So how does nerfing mug help the class as a whole? It doesn’t, it just kills the burst builds and forces more thieves to not build around burst. Maybe there are some people who like playing burst and killing something every 45s and playing defensively with shortbow the rest of the time? Maybe not all thieves want to be forced to build around acro/trick or sa/cs.

In my opinion burst itself needs a boost. Almost every class has some have multiple anti-burst abilities and some even have passive anti-burst abilities…

Thieves already can’t kill guardians as burst build unless you hit them while they are below 60%, even then, if they have a quick reaction, you won’t kill them.

If you compared a bunker guardian (best bunker in game) to a burst thief (best burst in game), the guardian would come out on top every time. It needs to be a 50/50.

There needs to be a class that can punish bunkers and burst thieves in my opinion should be that class. Nerfing mug would only empower other bunker classes.

Bunkers are getting out of hand in this game. I fought against a premade with all bunker classes. Ranger, Ele, 2 Guards, Mesmer. The only class I could kill in a 1v1 was the mesmer and that was only if he didn’t blink away from my burst.

The other classes would just hit whatever ability they had to negate all my burst damage (after the steal/cnd hit) and completely avoid the back stab which counts for over 50% of thief burst. So if you nerfed mug or removed it, then burst would simply be the dumbest option for a thief because the whole point of it is to down the enemy quickly. Mug allows you to do that.

So please tell me, how would you nerf mug but improve thief burst at the same time? I can’t think of one good idea…

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Best Guild Name?

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Issues.5789

Always Die [ND]

Lol this, and there’s a guild called [RUN], I’m sure you can guess what they do.

Bloodbath and beyond was a guild that I loved the most

My guilds are: B E E P B E E P I M A J E E P [LOL] and J F K Was A F K [LMAO]

A way to destroy THE BLOB

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Issues.5789

Sometimes I wonder what the people who sit on SM cannons 24 hours a day think. I wonder what they think they’re doing with their lives all day.

I messaged one asking him what he did all day and his response was “Bleh, Humans” I LOL"D so hard lol

Is this acceptable? I don't think so....

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Issues.5789

Goodjob Gaile, you provide hope in Arena net for me..

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I’m sure they’ll remove the damage of mug by 50%, add our stealth to 6 seconds, remove 2 initiative from our standard 12, increase all skills use of initiative by 3 and decrease our heals. But I’m sure we’ll get a skill that moves a bit further.

A way to destroy THE BLOB

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Issues.5789

Scale siege power with power on gear.

OOOOOO. I’m quoting this as it’s a great idea. It’ll make those level 3 lowbies who camp ballista all day hit for 3 damage and not 10k.

My solution to downed in WvW

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Issues.5789

The only problem with downed state is how an elementalist can put pressure on people; even kill people in the process and mist form back into their tower; heal up, and rinse and repeat.

4/19 TC/FA/Kain - Week 7

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Issues.5789

Lol its funny how there is always a “Benedict Yarnold” at spawn when BT is on the map GG guys.

Defenitly the only way u can win fights lolo.

You guys should try to learn to win without cheating.

I don’t understand this message. How’s a player at your spawn making you lose fights…?

You know exactly where we are going and are ther ready before we get there. You know you can’t win even when we have half your numbers so you have to know where we are going to be ready.

Always an excuse…

Not trying to be mean here, but there’s always a new reason you don’t win the fights – ‘You outnumber us’, ’You’re spying on us’, etc. etc. etc. – I’m sorry that you’re losing the fights, but there is no need for you to accuse us of cheating when you don’t win.

Sounds a lot like my 8 yr old when my 7 year old beats her at Yahtzee.

Yeah, we’re not really losing fights though.

You’re not? Okay. =)

Ya not so much, even with a spy we were farming you at tower lol

O.o You wiped us one time =P

Our objective was to take the tower. We have the tower. Winning.

So you get to decide the objective for a whole guild. Makes sense. For me; if I get wiped by a guild, the last thing I’d consider it is as is “Winning”.

A way to destroy THE BLOB

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Issues.5789

It’d be awesome if they increased the AoE limit to like 7-10. That’d make me SOOOOOOOOOOO happy. It’d allow small man groups to engage blobs more.

wvw is failing

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Issues.5789

All the gear is given in Spvp.. I’m talking about WvW.. not Spvp.

Seeing as how the statement was never said for WvW… then I have no idea what you’re even thinking. Not having to PvE to PvP has almost certainly never been said about WvW especially since at launch it was advertised (and treated) as an extension of PvE.

Lol not everyone uses siege weapons and camps on them all day. Ooo 5 supply. I actually do know quite a lot about small group play; It’s just my guild doesn’t carry supply and take keeps as it’s not our goal. I also like how you address me talking about the reward system, but I’m guessing you play PvE so you’re content with it

Then you’re playing the wrong format? I’m not sure what to tell you or what you expect the buffs to do from ranks. They are designed around the mechanics of the format which is: supply and siege.

Talking about the rewards? I didn’t talk about them at all because I don’t care about it.

I’d like proof on your statement about PvE and WvW.. Also; the whole point of rewards system is so that people who only do PvP should be able to not be forced to do PvE to be “endgame” as the rest of the PvE fractal and dungeon runners. I’m aware what the ranks do.. I’m just saying not everyone sits on siege all day and waits to use it. When I run with my guild we go looking for battles and fights as that’s what we enjoy.

wvw is failing

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Issues.5789

Vena:
First off, you’re quoting something that was stated for sPvP… and where said statement continues to ring true. Second, to say that the ranks are useless/contribute nothing (which provide you several incredibly powerful siege upgrades as well as allowing smaller groups to carry more supply (which is the heart of this game)) shows that you likely have no understanding of how the format actually works. Some of the ranks are useless but most certainly not all of them: Cannon Mastery Lv1, Balista Mastery, Supply, and soon to be the Arrow Cart Mastery are anything but useless.

Strong reading comprehension.. All the gear is given in Spvp.. I’m talking about WvW.. not Spvp.. Lol not everyone uses siege weapons and camps on them all day. Ooo 5 supply. I actually do know quite a lot about small group play; It’s just my guild doesn’t carry supply and take keeps as it’s not our goal. I also like how you address me talking about the reward system, but I’m guessing you play PvE so you’re content with it

(edited by Issues.5789)

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

With the incredibly slow approach the devs have with this sort of stuff, we will see some hardcore damage nerfs (since they want to reduce damage but enhance mobility and utility), and we’ll be in worse shape for at least a few months from then on. When the buffs arrive, they will most likely be mediocre and not solve the inherent problems they were put in to fix. Such is the life of the MMO rogue archetype.

Yay!

I’m going to support you on this. I’ll reply after April 30th and prove you’re right.

Balance patch incoming.

in Thief

Posted by: Issues.5789

Issues.5789

I’m willing to bet, half of the bugs addressed won’t even be fixed and we’ll get a nerf to a few skills/traits. If theres one thing I hope they change it’s the activation time on trick shot. It says 0.25 when it’s in fact 0.95..

wvw is failing

in WvW

Posted by: Issues.5789

Issues.5789

Completely agree. They said that you can do PvP and be up to par with PvE players. Now that’s complete not true. Ascended items lol? The amount of gold PvE players have vs WvW only players. You cannot even begin to compare with them. I wish that they give us WvW players only better drops for us (remove some of the already garbage drops we have) and increase the drop chance, and do something with ascended items so we can have access to them through WvW. This would fix the reward system for WvW. The ranks in my opinion are completely lulz worthy. They contribute to nothing.. I hope they do something to encourage smaller group play and possible remove all this balling up zerging 50+ man..

Muted from chat VS temporarily banned

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

It shouldn’t be necessary for people to report others for offenses. Players should use common sense and be respectful of others in the first place and not do things that are offensive. Then there’d be no suspensions and therefore no complaints from people saying they were “unjustly” suspended or removed, and threads like this one wouldn’t exist.

I am thinking this 3-day suspension you earned isn’t having the effect ArenaNet intended it to have.

What a perfect world you’re imagining, too bad it doesn’t exist and never will.

I don’t think you have read any of my posts, or you’re not quite all there. I have stated multiple times that I’m aware I messed up, and I do deserve a punishment. That means that I understand what I did wrong, and I understand what not to do in the future.
Common sense dictates that yes, the ban has indeed had the desired effect on me.

I’ll repeat the point of this thread for you one more time: I’m simply an alternative for first time foul language offenders(this is the lowest possible reason for getting action taken on your account). All it does is remove their ability to use the ingame chat, effectively cutting off the problem at its source. I don’t think that is even slightly too much to ask of an MMO this big.

On another note, you haven’t added a single insightful post in this thread, if you continue to post nonsense I’m going to ignore you completely.

Well said, I remember in another MMO I played that they just banned you from typing for 1 day as a primary warning, then it went to 3 days, and then it was a 24 hour ban from the game. I totally agree with the concept that they should apply different bans/restrictions before banning you for 3 days.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

Kasama.8941: Did a dev come out and say this, or are you just guessing?

I’m not gonna go looking for it; but I’m sure at a state of a game talk I remember seeing it was brought up. When quickness and pistolwhip were combined; it almost made it impossible to stunbreak because it was so fast; and since Anet didn’t nerf quickness at the time, they decided to mitigate the damage. Now they reverted quickness back to 50%, so it just seems logical to.

Well if they came out and said, that quickness was the sole reason for the nerf, then I agree that the previous damage output should be retested in game.

As I said, I’m sure it was mentioned somewhere or the combination of the two were considered overpowered. I’m not gonna go looking for it as I couldn’t be bothered. This thread has had 50+ responses and no reply from Arena net. There is practically 20+ things wrong with thief and still nothing is being fixed; except last patch they worried about fixing the voices of the baby quaggans so they could sound proper and not like the adult quaggans. I’m so glad they implemented such a ground breaking change, and took time out of their busy days to help those in worry of baby quaggan voice boxes.

Banned for inappropriate language

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

Don’t see where it says that a filter is a safeguard lol. So still awating that proof. And the moderator said:
“As stated, the fact that there is a filter does not mean you can go all out and say what you wish. A modicum of behaviour and good manners is expected from players, filter or not. In the future, please mind your words, as people can be offended.”
Which I agree with. If I was saying the f word 100x then yes I agree my ban is deserved.
The word modicum is used, and a definition for those that don’t know is small. Definition: A small quantity of a particular thing, esp. something considered desirable or valuable. So… still waiting.

Proof what for??
https://www.guildwars2.com/en/legal/
Never here is stated that I should play with the filter on

There is however this: ‘While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated.’

This however is only there to tell you what you specially shouldn’t be doing. They don’t need to provide you anything for that they have another rule:

‘Account Suspension and/or Termination for Cause — NCSOFT may suspend and/or delete Your Account for cause (e.g., You breach, violate, or otherwise fail to comply with each and every provision of, this agreement) as well as any other Account ID, Account Display Name, NCSOFT Message Board ID, Character ID, Team, and/or characteristics related to an Account ID. Any suspension and/or termination under this Section 3©, as well as the timing thereof, shall be conclusively determined in the sole and absolute discretion of NCSOFT. Suspension and/or termination of an Account under this provision also suspends and/or terminates (as applicable) any license granted by NCSOFT under this agreement but does not affect any other provisions of this agreement.’

This last bit is part of the user agreement. You clicked I agree and therefor you agreed to it. To explain in more normal language. Arenanet has the right to suspend you anytime they want. They dont have to give you any reason and they don’t have to tell you what you did.

If you don’
t like it that way go to that other game you like so much.

I know I sound harsh, but I always laugh when people are demanding proof or demanding to have a Arenanet official have a look at things. We all have no rights at all. The fact that you can ask support why you have suspended, that support might tell you, and that anet might listen and react to an appeal is all goodwill from the side of Arenanet. There is no legal ground for demands. You agreed that they can terminate or suspend your account anytime they feel like it. If don’t like it you shouldn’t have agreed. In that case you would have had a refund of your purchase.

I don’t take things personally; so don’t worry. Harsh or not; you stated facts and I completely agree with you. I’m all against hate speech and actually physically or verbally trying to assault someone which Is why I wanted proper proof of what I said because I don’t think what I said was actually anything to “Hate Speech” as they called it. I think it was mistaken out of context on what I said and that the person if I did say it to them, I knew them and someone misinterpreted what I said.. But then again, I don’t know what I was banned for; I just want to find out for what.

Thoughts on Thief Balance

in Thief

Posted by: Issues.5789

Issues.5789

The thief shortbow Trickshot (default 1) , says 0.25 activation time, when it’s actually 0.95 (its the only viable ranged weapon). That’s messed. Flanking strike (Skill 3 on Sword) is very gimmicky. P/P is just a garbage set, 0 mobility and the 2 skill is terrible/useless. Pistol whip deserves its -15% damage loss back, hopefully they add a bit more mobility as I don’t think its fair an elementalist has as much/more mobility than a thief and can self heal and apply 100 boons within changing a few attunements..
underwater elite is garbage as it’s only balisk venom. But my worst thing that negs me to no end, is how channeled skills continue.. even when you stealth. What is the logic behind this?! When you go stealth, you go INVISIBLE, how on earth does someone who cast a Volley (Warrior Rifle 3) hit you once, I go stealth and the next 4 hits magically hit me while I’m invisible. Not only that but it trails me in stealth giving my location.. I find that completely borken to no extent. oh and daggerstorm at times doesn’t even hit anyone until it renders people and by then 1/2 of my casting is already used up lol. /rant.

Banned for inappropriate language

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

Don’t see where it says that a filter is a safeguard lol. So still awating that proof. And the moderator said:
“As stated, the fact that there is a filter does not mean you can go all out and say what you wish. A modicum of behaviour and good manners is expected from players, filter or not. In the future, please mind your words, as people can be offended.”
Which I agree with. If I was saying the f word 100x then yes I agree my ban is deserved.
The word modicum is used, and a definition for those that don’t know is small. Definition: A small quantity of a particular thing, esp. something considered desirable or valuable. So… still waiting.

(edited by Issues.5789)

Need a WvWvW Solo Roamer Build

in Thief

Posted by: Issues.5789

Issues.5789

In my opinion, D/P is the superior WvW solo roam build right now. Virtually unlimited stealth is just about the most powerful ability a solo roamer can have.

That said, D/D, S/D and P/D are all solid for solo roaming, although I find S/D to be the least effective of all of these (but the best for 3-5 man roaming; again, just my personal experience and opinion).

TLDR; you’d probably be best served by sticking with your current setup and tweaking the build/gear toward your personal playstyle.

You’re saying D/D is stronger than S/D… Just lol. Try the combination of D/P and S/D, they compliment each other so much. I think you’re just not experienced with S/D

Banned for inappropriate language

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

No the filter is just a safeguard to prevent people from seeing it when someone breaks the rules.

It doesnt exist so you can swear.

This is in your TOS.

Proof please.

Banned for inappropriate language

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

EDIT: Isn’t there a swearing filter ingame? I mean if people don’t want swearing; they can just turn the filter on and stop reporting and wasting the time of Anet so they can actually fix the broken game?

It’s been said many many many many many times that the chat filter doesn’t give people a right to swear.

Someone made a post (apologies for forgetting who it was) with this paraphrased analogy: a person is undressing in his/her room. The window blinds (essentially a filter for the window) are not closed all the way. Does this mean a neighbor can go up to the window and peek in? No, that’s still a crime regardless of whether the blinds are closed all the way or are wide open.

I have the chat filter turned off because sometimes it filters out legitimate, non-offensive words. Does that mean, because I have the filter turned off, that I want to hear cursing and offensive comments/jokes? No, of course it doesn’t.

You can use these 3 days to think of things you can say that won’t get you a second suspension. I believe the second is 7 days long. If 3 days isn’t enough time to come up with acceptable words to say, maybe 7 would be.

How rustled are your jimmies? The whole point of a filter is so that it filters out bad language; and if people don’t want that sort of language they should use it. I apologize if logic is on my side.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

Kasama.8941: Did a dev come out and say this, or are you just guessing?

I’m not gonna go looking for it; but I’m sure at a state of a game talk I remember seeing it was brought up. When quickness and pistolwhip were combined; it almost made it impossible to stunbreak because it was so fast; and since Anet didn’t nerf quickness at the time, they decided to mitigate the damage. Now they reverted quickness back to 50%, so it just seems logical to.

For this patch... eliminate last refuge...

in Thief

Posted by: Issues.5789

Issues.5789

With this thread you’re implying arena net will fix the thieves lol.. Look at the bug compilation thread, there’s at least 20+ bugs and issues lacking about the thief that still nothing’s been done. These threads are just here for us to vent; I’m beginning to think

Muted from chat VS temporarily banned

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

I totally agree. I was banned and got no evidence of it (makes 0 sense to me that you give someone a 3 day ban and don’t provide the evidence), I think they should spend less time worrying about a few little swear words and try to fix the broken state of the game.

Banned for inappropriate language

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

You know, these post come up so often I reckon ms gray should make a formal sticky post about how language filters are not a license to swear. This will reduce her workload and allow her to address ppl with “real” issues.

Real issues? It is a real issue for me. I get a 3 day ban for something I don’t know what is being said. I remember playing another MMO and they’d actually send you a mail with a screenshot of what you said as proof. That’s all I wanted so I could you know say, “Oh I did say that I could also apologize to the person”. I just feel I received a 3 day ban for something I can’t recall being said etc. And yes I’m aware that they don’t listen to mumble/party and guild because I tend to swear there for comedic purposes and most people enjoy it/ don’t care. I guess don’t swear in map chat it is then. :S I just can’t recall me swearing is the issue.
EDIT: Isn’t there a swearing filter ingame? I mean if people don’t want swearing; they can just turn the filter on and stop reporting and wasting the time of Anet so they can actually fix the broken game?

Banned for inappropriate language

in Account & Technical Support

Posted by: Issues.5789

Issues.5789

So I received a 3 day ban for inappropriate language and I’ve tried looking through my emails or trying to remember what it is that I could’ve said that was offensive.. I do remember joking around with some people that I personally know and was talking in mumble with but I don’t know what I said that could be deemed as a 3-day ban. :S

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

stun breakers…

But hey if you want to go own noobs in hot joins be my guest, in competitive pvp a S/P thief is a free kill.

Specially if you use all those utility skills leaving you without a stun breaker or a defensive utility of any kind.

and btw take a chill pill i’m being polite with you, there’s no need for aggressiveness.
Opinions are different you got your’s i got mine, i respect yours pls respect mine.

I only play WvW, I don’t use all those, I’m just simply stating that there are ways to restrict people. I’m not upset; you simply said it has no use in PvP; where I disagree and say it can be utilized by punishing people who res and making more people follow you and taking aggro off your party.

you only play wvwvw so

Please stop posting about the Thief class..

if u think pw is useful in pvp environment.
thx

Actually, it is useful, so stop being such an arrogant kitten and get off your pedestal.

Why would you want more Hundred Blades or Mug+Backstab type effects? I don’t get this obsession with being able to down your opponent in 2 seconds. It’s makes for really boring fights. I would rather have they increased the stun duration to 1 second, or added a ½ second immobilize on top of the stun.

Why on earth would they add an immobilise to it? A stun is a daze combined with an immobilise so adding the immobilise condition would be absolutely pointless.

sorry but i need a video of some pro thief who carry his team with pw. in Tpvp. and im not on a pedestal. i only state what the game offer to thief right now. and pw is not in the list if u want to win.

but from your signature i can’t expect more than an advocate of lost causes.
gg no re

“gg no re”

You most certainly are on a pedestal, my friend, and it’s quite easy for anyone to see that.

I don’t have a video on hand of a S/P Thief in tPvP but, as I said earlier in the thread, I run PW as a roamer when my team needs the extra control over frontloaded burst and I do perfectly fine, so I’m arguing from experience here.

Your experience clearly says otherwise, but try not to make such ridiculous blanket statemenets about a set or skill, especially when acting like you know more than anyone else.

As for my signature, it doesn’t mean jack kitten, it could say anything and my argument would remain as valid.

Don’t bother wasting your time with him he’s just a troll. He can’t even read properly. He’s talking about carrying a team in Tpvp when I say I only use PW in WvW. His doctor clearly had some slippery hands during his birth.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

Why would you want more Hundred Blades or Mug+Backstab type effects? I don’t get this obsession with being able to down your opponent in 2 seconds. It’s makes for really boring fights. I would rather have they increased the stun duration to 1 second, or added a ½ second immobilize on top of the stun.

Did you even read the thread at all? It was nerfed because quickness was alongside PW made it OP, now that quickness is only 50%, we should get our initial damage back from PW.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

Imo it is a PvE ability, has no place in PvP atm.

Care to back up your nonsense?

NPC’s dont dodge/stun break / teleport out of it.
Players with a couple of functional brain cells will avoid the dmg easily.

Really? How about using utilities/elites/your steal to pistol whip? If you proc it with: Infiltrator’s Signet, Balisk Venom, Infiltrators strike, Devour Venom, Steal, you can still get some damage.

And then you get hit for 3k by retal.

Even the more reason to buff it. Just let me die faster I don’t care lol. Guardians are so stronkg

Shadow Escape Stopping Stomps

in Thief

Posted by: Issues.5789

Issues.5789

Each classes downed state has at least one skill that interrupts an enemies stomp (WvW/PvP)

Really? Guardians, Necros, Warriors, Rangers, Engineer can all be countered with blind/stability. Thief, Ele and Mesmser are the only ones that have mobility while downed, granted the mesmer can’t control where it goes; but thieves have a great downed state.

And as stated above, the Ele downed state to go back into a tower after their downed is beyond broken.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

stun breakers…

But hey if you want to go own noobs in hot joins be my guest, in competitive pvp a S/P thief is a free kill.

Specially if you use all those utility skills leaving you without a stun breaker or a defensive utility of any kind.

and btw take a chill pill i’m being polite with you, there’s no need for aggressiveness.
Opinions are different you got your’s i got mine, i respect yours pls respect mine.

I only play WvW, I don’t use all those, I’m just simply stating that there are ways to restrict people. I’m not upset; you simply said it has no use in PvP; where I disagree and say it can be utilized by punishing people who res and making more people follow you and taking aggro off your party.

Ah, see, we actually agree, thing is I was talking about competitive pvp and you about wvwvw and there I agree it has viability since it hits multiple targets.

Also if you are speced for init regen for short bow blasting in organized wvwvw raids, then S/P will work even better, it is not my main choice of weapon set but I do use it sometimes in wvwvw.

Tpvp and Spvp have gotten so kitten boring for me. I just feel slowed down lol. I enjoy WvW 100x more. Yup when I run with my group I run Shortbow for fields and I only switch to S/P for when I see people starting to res someone downed, use 2+3 and I put some pretty good numbers and make the people wanting to res back off with low hp. It’s very good; thats why I really want them to revert the changes back.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

stun breakers…

But hey if you want to go own noobs in hot joins be my guest, in competitive pvp a S/P thief is a free kill.

Specially if you use all those utility skills leaving you without a stun breaker or a defensive utility of any kind.

and btw take a chill pill i’m being polite with you, there’s no need for aggressiveness.
Opinions are different you got your’s i got mine, i respect yours pls respect mine.

I only play WvW, I don’t use all those, I’m just simply stating that there are ways to restrict people. I’m not upset; you simply said it has no use in PvP; where I disagree and say it can be utilized by punishing people who res and making more people follow you and taking aggro off your party.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

Imo it is a PvE ability, has no place in PvP atm.

Care to back up your nonsense?

NPC’s dont dodge/stun break / teleport out of it.
Players with a couple of functional brain cells will avoid the dmg easily.

Really? How about using utilities/elites/your steal to pistol whip? If you proc it with: Infiltrator’s Signet, Balisk Venom, Infiltrators strike, Devour Venom, Steal, you can still get some damage.

Pistol Whip should get buffed again.

in Thief

Posted by: Issues.5789

Issues.5789

Imo it is a PvE ability, has no place in PvP atm.

Care to back up your nonsense?