I know warriors and rangers both have blocking options, but I don’t know if that works on the traps or not. It would certainly work on the mobs at the end, meaning at most you have to traverse the spikes without dying.
- We need less content which values projectile reflection. . .
Even as a reflect-centric build, I kinda have to agree that reflect is out of line with other utility in this game. That being said, before Anet takes this and runs with it, I want to make it clear that the fix to this is not unreflectable projectiles, but rather melee or non-projectile AoE.
- We need more mobs that have very high toughness but lower vitality. . .noticeably reward parties for bringing a heavy condition damage character or two.
Until they fix con damage stacks, I don’t see this happening. A 4 Warrior/1 Mesmer group can nearly hit bleed cap on dry land, and that’s with all of them being zerker. I was talking to another Mesmer in my guild last time we did underwater fractal. They’re condi spec, and I’m zerker. I was stealing a lot of their dps on jellyfish because I was relegated to using trident, which is going to steal bleed stacks. And since each of my bleeds was ticking for about 2/3 of theirs. . .yeah. . .
- Give mobs more boons which will be helpful to be stripped. . .
Like I said to the other poster, a single sword mesmer can already keep up with the CoE golem turrets. The sheer speed you’d have to refresh the boons would also remove the draw in stripping them.
- Reduce the value of crit damage. Maybe change a boon to make a mob resistant (or immune) to crit damage or give all bosses a buff which makes all bosses resistant to it. . .
Even against enemies where you can’t crit, power builds are usually preferred over condition builds. Conditions are just that weak, and I’d rather see conditions brought up than see zerker brought down.
- Add more mechanics like the Molten Protector’s Flame Shield. Give lesser valued mechanics (like interrupts, knockbacks and boon stripping) the ability to counter these kinds of skills. . .
My mesmer can already launch, knockback, and stun, and that’s not counting the four to five additional stuns I could get from utility skills if I felt like it. I get that you’re trying to encourage focusing on non-direct damage abilities, but I’m not sure how effective this one would be at all.
- Rework defiant. . . Maybe make all CC act as interrupts to prevent boss ping pong but still allow strategic interruption. More visual cues on defiant type mechanics would also be important (instead of having us all watch the defiant number on the UI – play the game not the UI).
Hmm. . bosses are already easy enough without our being able to easily interrupt them. Easy interrupts would actually exacerbate the issue of zerker groups, because then there’s even less incoming damage.
- Stop making DPS race/check events. Things which reward you for doing as much damage in a short window (like the Ghost Eater when it hits a trap). Make them vulnerable until a certain % of their health is gone then make them invulnerable again. . .
I’m not against this at all, on the condition that the mechanic be one where familiarity and communication can actually make you speed it up. As I commented on in one of the MWF threads, the “25%” mechanic isn’t bad when it’s something like grawl shaman where co-ordination helps you, but gating damage every 25% like they did in the weapon test encounter is just annoying, because there’s no way to meaningfully speed up the encounter.
Sorry for the heavy editing, apparently there’s a 5000 character upper limit. >_<
I think they just need to discourage glass cannons. Give every mob some kind of aura of pain, or retaliation or something that just forces people to use more defensive builds.
That doesn’t actually encourage anything. Can’t remember the last time the group I was in killed the squire instead of kiting him in Ascalonian fractal, or focused the retaliation totem in HotW. Heck, one sword Mesmer can instantly neutralize the golem turrets in CoE better than actually killing them, so we don’t bother doing that, either. All retaliation means is that I actually need to pause and heal on occasion, and maybe eat life leech food.
Goodness. You don’t have to dodge across the room, You can evade into the wall that you have him pushed against. And Warriors don’t have infinite dodges… Every class has enough dodges to avoid getting hit by his AoE in every single encounter with him. If you run out of dodges, you are doing something wrong. And having one person run around and range while 4 people melee is (surprise!) slower than 5 people meleeing and dodging into the wall.
full endurance recover = 15 seconds, aoe goes off every 5 seconds, after the first 3 dodges you can end up out of dodge unless you have a high endurance regen.
If your character is specked to be ranged you’ll not be any faster if you go melee. Good ranged classes: p/p thieves, necros, eles (unless using lightning hammer), scepter guardians, rangers.
Surprise surprise most parties do feature them.
While dodging you’re also not doing DPS that you could have been using by just standing there. Especially if you have a ranged class in your party.Warrior damages on dodge and has Whirlwind (against a wall is super cool damage), Mesmer has Blurred Frenzy / Distortion from shattering, Guardian has all sorts of super cool party-wide blocks. Not to mention if you kill him fast enough, you barely see his AoE (which usually happens if you melee him).
and like I said, if at least one person in the party is not built for melee, he will put out less damage in melee and will force the party to lose damage while dodging as well. It’s very kitten simple to position one ranged away and have nobody dodging.
If you don’t have a ranged on your team the NPC will be the first one to get the ice, meaning that dodging until she is dead is just a waste of DPS.
He’ll lose even more damage when he dies half-way across the room and can’t be rez’d.
In most games the trash is less an ordeal, not everyone has to be a speed runner regardless of preference. So if the current design was intentional, wouldn’t it actually be better just to give access to the boss WPs by default? Because as a speed runner, I don’t think anyone actually enjoys running past mobs they’ll never fight.
Hmm. . .Yes and no. I wouldn’t be opposed to a dungeon with extremely few mobs between you and the boss being unskippable. That’s pretty much what we have with the beginning of CoF P1, and I don’t think I’ve heard anyone complain about the first encounter, it’s just a thing that’s there that you have to kill. Very little reward, but it’s easy and over fast (barring those freak runs where 2+ people decide to get downed for no reason).
Compare that to, say, Arah P3’s beginning. I get downed more often against the Risen Mages in the first pull (stupid AoE spam) than I do to the boss Crusher (strafe2win /yawn). But, then, right after that boring boss encounter comes a skip sequence. It’s getting to the point where I’m less likely to die to the run, but it requires paying more attention than the boss does, because I actually have to dodge in order to survive. So, I’d say that in some places, the skip sequences are actually more challenging than the bosses on either end (and this is ignoring that the second boss in P3 can be afk-fought).
There is also the matter of where you draw the line in an MMO, like the CM mountain climbing skip. I’d say that goes a little too far beyond speed running into a loot bandwagon.
That I’ll agree is purely an exploit, and is a better example (to me, anyway) of your earlier point about real world tactics not always being valid/“right” for a video game.
I don’t see this thread is any useful because it’s all based on the “official” updates. Anyone can read those official update and will figure out it one way or another, because they are aware of the change. What’s about those “unofficial” updates that surprised us and no one is expecting that?
For examples, I’ve played the dredge fractal level 38 yesterday and the dredges now chase players all the way to the spawn areas. And sometimes, all the way to the gate controller door.And there are dredges spawned & happily running past us at the platform after the spawning gate, paying no attention while we’re standing there regrouped.
These thing didn’t happen to me before and probably more things like this in every updates. To say that the fixes are trivial and not needed to announce is a cope out. To leave it for players to find them is an indication of horrible QA and documenting changes.I suggest Anet to use this format in their official release like this:
….
Arah p3:
1) Fix the crusher exploit.
2) Fix something else & don’t remember. We are also understaffed. Tell us what you find out. Thank you.
…That should fix all the raging problems that player base throwing at you when they find out changes that caused unexpected dead or wipe out. At least we have a good laugh. And we love you because you are honest, not a bunch of incompetent employees.
Actually, only the underlined entries in the OP are from the official patchnotes. The entire point of this thread is to collect the stealth changes because the devs can’t be kitten to actually tell us what they’re changing. . .
So guys, is it worth it if i were to transmute my legendary now? to an exotic stats. or should i wait?
As someone said in another thread:
Regarding Ascended upgrading, if you want to transmute stats from PVT now, it should mean you are should still wish to have Exotic-whatever over Ascended PVT. And rightfully so, Soldiers is horribad.
I like how you try to claim that LOSing isn’t a valid tactic when, in fact, it’s probably one of the most fundamental tactics of war. . .
It’s just. . . I have to wonder what you were thinking when you typed that.
And I qoute:
“Consider that we’re talking about a game here, not an IRL war. As anyone can see there are many realistic things that don’t translate well to gameplay.”If you’re going to argue that LoSing doesn’t break/trivialize many pulls, then I’m not going to feel compelled to correct you.
I’m not arguing that it doesn’t turn potentially difficult encounters into easy encounters. That’s practically the definition of an effective strategy, though.
I like how you try to claim that LOSing isn’t a valid tactic when, in fact, it’s probably one of the most fundamental tactics of war. . .
It’s just. . . I have to wonder what you were thinking when you typed that.
Path 2 and 3: Stand there in melee beating the crap out of him, when circles form, count to ~2 and dodge. Resume beating the crap out of him. . .
And if you’re a warrior you can even continue to dps him during aoe, using #3 on GS.
Or Mesmer Blurred Frenzy, yeah.
They are also used to make omni infusions.
http://wiki.guildwars2.com/wiki/Mystic_Forge/Other_Items#Fine_Infusion_recipesPassiflora jewellery uses passion flowers not passion fruit. The latter is remarkably rare and you need a large volume to make them, hence the obscene pricing of it’s jewellery.
Personally I have no ascended gear as I spent a long period away from the game after laurels were introduced (So I have yet to obtain a full months worth of them to buy any), and I didn’t do much fractals in the early days so I got left behind on the fractal curve.
Now when I approach fractal groups they’re like “Ew, fractal rank 3, newbie… no offence but there’s this OTHER mesmer we could take instead, he’s rank 27 and can rub his face on a keyboard”, even though I’ve played the class since BWE3 – I’m not even a part of a guild right now after our guild leader flipped out and booted me for disagreeing with him while he was stoned (No gear that way) – so I have been pondering obtaining some passiflora jewellery for my ranger
You mean to say that the flowers are rare, correct? Because each omni infusion requires more flowers than each piece of jewelry does. Granted, you should only need 2 omni infusions (200 flowers) versus 5 pieces of exotic jewelry (375 flowers), but it’s still absurd that each omni infusion costs over 50 gold at current prices.
Subject alpha is stupid also. After you get the hang of dodging rhythm it’s just mindless bashing. Please less twitchy dodging and more actual mechanics.
you’re not supposed to dodge on alpha. When you fully learn his mechanics it’s even easier than that.
Standing there and beating the crap out of him in melee seems to do the trick nicely.
depends on the path.
Path 1 – all melee, beat the crap out of him
Path 2 and 3:
Two strategies that I know of:
a) (the one I like) team sees what aoe’s they got, ice spike stays away and ranges, 4 others melee
b) mesmer has a portal down, all melee, when aoes come all teleport trough the portal and then teleport back.
What?
Path 2 and 3: Stand there in melee beating the crap out of him, when circles form, count to ~2 and dodge. Resume beating the crap out of him. . .
Arranging the words I quoted into better English, it would be “People like me like to help others when they’re smart enough to learn and ask about something. Nobody was born knowing.”
Aside from the “smart enough” phrase, I’m not seeing that as condescending in the least. . .
Aside from the “smart enough” phrase it isn’t. So we’re in agreement, yes? It’s condescending.
Oh, well in that case, I see where you’re coming from. :p
Arranging the words I quoted into better English, it would be “People like me like to help others when they’re smart enough to learn and ask about something. Nobody was born knowing.”
Aside from the “smart enough” phrase, I’m not seeing that as condescending in the least. . .
It’s condescending now to say “I’ll help you if you admit you need help”? >_>
I think you need to re-read the OP. At no point does he say it should be a prerequisite; rather, he’s actually begging people new to dungeons to do it. He also says he’s more than willing to explain encounters to those willing to listen, but they have to speak up and give fair warning, not just run in guns blazin’.
For the record, that’s pretty much my stance, too. Granted, nothing can replace actually running an encounter for getting experience; but video guides are a great boon to the community. That being said, I have no qualms helping out first-timers in a dungeon or sharing strategies I know with people new to a given path. Barring weird situations where I don’t think I can properly convey a message with words, that help doesn’t amount to “go watch this video.” At the same time, before I stepped into Arah, I took it upon myself to watch the videos for the paths, because trying to jump head-first into the most difficult dungeon blindly seems rather fool-hardy.
Actually, I think it’s you who might need to re-read the OP. The English, by his own admission isn’t brilliant but the message is quite clear. If you’re new to a dungeon and you’re too lazy to watch a guide then don’t waste his time, because if it all starts to fall apart during a run he’ll quit… he says it right here “… and its sux when you have to quit and waste you time because others are too lazy to read a guide or watch a guide …”
That, to me, is making it a prerequisite. A lot of people obviously do watch videos before entering a dungeon, but just as many don’t and they shouldn’t have to. It’s easy enough to ask before entering if everyone in the group has experience.
I like how you skipped entirely over this part of the OP:
people like me like to explain and help other when they are the enough smart to learn and ask about something. nobody born knowing.
The part you quoted, on the other hand, comes right after he mentions Arah and FotM. I could easily see either of those instances breaking after several frustrating hours if people don’t know the fights.
To me, the plain English of his message is “Please watch the videos. They were made for a reason. If you won’t do that, at least be honest and admit you don’t know the fights so I can help you instead of wasting my time.”
Actually I figured you would know this, but it’s the jade maw that is the issue. You cannot go past 50 because res orbs no longer work, 99% doesn’t work etc etc. I never said I don’t believe you have 80. I have friends who got it before patch.
Of course you can get in a group with someone who’s gotten to 80 before the patch, open it up and do it, that’s simple. But anyone claiming to physically get past 50 after the patch is full of kitten. it’s a matter of pics or it didnt happen. Show me a video of you beating maw at fotm 50 post-patch.
We all know the dungeon is faceroll easy, but nice to see you got all that nonsense off your chest.
And I would think that you would know that you can advance just fine in levels (faster, even) by only ever doing odd levels. You don’t get the daily Maw rewards, but your reward level increases nonetheless. As such, yes, you can proceed past level 50 personal reward even after the patch. No, you can’t complete an even number past 48, but I haven’t seen anyone claiming to do so outside of your misunderstanding. >_>
cool pictures but i dont think jormag looks like some snake lol, having a fang as big as the one in hoelbrak would look rediculous on that snake thing and the norn intro shows a monster claimed to be jormag and he looks more like a standard dragon then that
Hmm. . .In the Destiny’s Edge book Jormag’s tooth is described as being much more normal-sized. Why the game chose to make it gigantic, I don’t know.
Nothing wrong with using youtube, but the OP seems to want it to be a prerequisite for dungeon participation. For some people, discovery is the fun part. Making the mistakes and then figuring out how not to, is the fun part. A bit more fun than copying the moves and the builds from someone else on youtube surely?
I think you need to re-read the OP. At no point does he say it should be a prerequisite; rather, he’s actually begging people new to dungeons to do it. He also says he’s more than willing to explain encounters to those willing to listen, but they have to speak up and give fair warning, not just run in guns blazin’.
For the record, that’s pretty much my stance, too. Granted, nothing can replace actually running an encounter for getting experience; but video guides are a great boon to the community. That being said, I have no qualms helping out first-timers in a dungeon or sharing strategies I know with people new to a given path. Barring weird situations where I don’t think I can properly convey a message with words, that help doesn’t amount to “go watch this video.” At the same time, before I stepped into Arah, I took it upon myself to watch the videos for the paths, because trying to jump head-first into the most difficult dungeon blindly seems rather fool-hardy.
That’s the very definition of tactics. . .Should bosses be improved? Yes. Does that mean that reflecting projectiles isn’t a valid tactic? No
Using community resources is a bad thing now?
But Lupicus’s projectiles bounce, which is why they hit outside of circle. The circles of AoE are consistent throughout the game in that they show the landing point of the first projectile.
“Promotes profession skill abuse”
Surely you’re not saying that using weapon or slot skills with reflects, blocks, or invulnerability is exploiting?
i’m sure that devs intended players to ignore boss mechanics COMPLETELY by combining skills…
Also are you trying to pretend a mismatch between what you see on screen and what happens is intended?
Its a collision issue like it is cliffside first boss eoncouter.
Sometimes it hits you from 1200 range when you are not even in agony shots trajectory….
People don t complain because you can be ressed from downed easily…but sometimes you just have to completely ignore what you see on screen and roll ANY ranged attack he uses.And the fun things is people accepting that are the same talking about L2P ._.?
P.S. TO ANET:
Thank you again for your WWW nerf impacting PvE i mean champion dredge is obviously a trebouchet and as such swirling wind should not absorb his shots -.-
I think you and I have different definitions of “ignore”. If I’m specifically countering something, that’s not ignoring it, that’s neutralizing it.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
there are so many trash mobs in higher level fractals that the dodge and reflect stacking of two guards cannot contain them.
The boss raviosch or something does Aoe damages which is not reflectable
Of course, I can absorb and tank the aoe damage with my signet mesmer but i dont think people will have the same build as me
The point of going to the back of the room is so you don’t have to deal with the trash until the champ dies. Then you go reflect everything the trash throws at you back into their faces until they die. As to your other comment, you should never have to tank his attack—he telegraphs that thing at least a second in advance, just move out of the way. . .
the problem is that there is so much trash mob in the room that rolling out of way will roll into another mob attack.
I try to tank that ravoish attack because its consider aoe. Absorbing an aoe attack will save alot of frustration nice that attack is both huge and deadly
Correct me if I’m wrong, but if you pull him to the back, to the far door, you shouldn’t get more than the first wave of mobs spawning on you. From what I remember of the old pipe exploit, that only ever killed him, not his waves. So, you AoE down the first wave of adds in the back of the room, then kill the boss, then finish the other waves. . .
Why in the name of pumpkin god can’t you guys just do it like it was meant to? If you can’t dodge the boss aoe then there’s something wrong with your keyboard or mouse, it’s one of the easiest attacks in the entire game to dodge. River drake fire breath is a good competitor, dunno which one is actually easier to dodge.
I keep wondering the same thing. I know I occasionally get distracted and eat a ground-laser to the face, but we’re talking maybe once a run. The idea that an entire party can fail to dodge this attack so reliably is shocking.
Is the amulet you’re trying to infuse one that has a utility infusion slot? If not, the infusion won’t work.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
there are so many trash mobs in higher level fractals that the dodge and reflect stacking of two guards cannot contain them.
The boss raviosch or something does Aoe damages which is not reflectable
Of course, I can absorb and tank the aoe damage with my signet mesmer but i dont think people will have the same build as me
The point of going to the back of the room is so you don’t have to deal with the trash until the champ dies. Then you go reflect everything the trash throws at you back into their faces until they die. As to your other comment, you should never have to tank his attack—he telegraphs that thing at least a second in advance, just move out of the way. . .
The solution is actually to significantly reduce the vendor payoff.
Make the item reliant on market forces and the price will drop to a point where someone can make proper use of it.
If silk was selling at 2c I’m sure someone would be able to make a profit on it. Vendor certainly aren’t using it for anything in such abundance.
Do it for all materials, reduce the vendor payoff to 1c and you’ll have a functioning economy again.
If you dropped the vendor price of silk scraps to 1c, I seriously doubt it would take long for TP price to hit 2c, and silk bolt TP prices to hit 3c. There’s simply that much unwanted stock sitting around. I can’t tell you how many stacks of silk scraps I’ve vendored because no one wants them. . .
If silk is indeed worth 1c, then ANet shouldn’t be bailing people out with illogical vendor prices. Vendors shouldn’t be a magical adjunct of limitless wealth, they should be an alternative to salvaging.
If an item is worth 0c then it’s worth 0c and should be thrown away. Sure, add uses for items worth 0c, but don’t act like vendors are a useful economic tool.
Or they could actually make the item worth something. . .
Retal. Then again, my mesmer GS auto currently hits all 3.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
My friend got an exotic insignia on his first run ever last night and he runs no MF gear.
My third run with MF gear and 2 insigs already. what has your friend gotten since then…believe what you want.
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. – Arthur Schopenhauer -
only way to find the answer test it out…
Sword cuts both ways; you’re ridiculing us for saying it doesn’t affect chests.
Good job, though.
The things I find wrong:
-Slowly reaching the point where new things are only in the gem store
-Gold/gem exchange will rise up to the skyI agree with this. It’s starting to cost a fortune in gold to get anything from the gem store. I’ve been no-lifing this game for the past month, and was barely able to afford the molten mining pick. Now I’m probably going to have to start selling off my assets to afford the other unlimited tools. I’m not one for cosmetic items, however these unlimited tools I see as more of “max gear” and my character wouldn’t be complete without them.
Gem store items are awesome…I just don’t think I’m willing to put more real world money into the game. Non-paying players like myself are starting to get excluded from a lot of real content, and that to me seems against the Guild Wars mission.
Yes, because $10,- for a molten mining pick is going to make you have to sell off all your assets.
Just don’t be a cheapskate if you don’t like to farm and use real money. You can either farm 5 hours in-game to buy it, or work 1 hour, buy it from the gemstore and do something you actually enjoy the remaining 4 hours. I mean seriously, what the hell is $10,- anyway?
btw, doesn’t anyone else feel that it’s wrong to decrypt data in the gw2 files in order to reveal spoilers for upcoming updates?
wow u can make 5g per hr in game ?
As long as you’re not for some reason morally repulsed by the idea of farming the most efficient area in the game, you can make more than 5g per hour.
heck if u could farm for hrs like in gw1 it wouldn’t be an issue, how do u farm for a long time with DR in effect ? by just farming 1 spot for 5hrs you saying DR wont kick in and you will always make 5g per hr ? id like your version of GW2 please
CoF Path 1 isn’t affected by DR. Well, it is, but the bulk of the money comes from things that are not affected by DR at all. Events are one Champion (10s drop), acolyte room (10s chest), and final boss (15s drop, distinct from the token and money reward).
That makes 10+10+15=35s in drops , not counting any items, tokens, etc. that drop along the way; and that’s only the baseline with no +gold find buffs. You can get 40% gold from monsters with food, and another 20% from an infused amulet. You could also get another 15% from guild buffs, but I don’t think that’s overly common (even if it’s probably worth it).
10+1.2x(10+15)=40s if you only have the amulet.
10+1.4x(10+15)=45s if you only have the food.
10+1.6x(10+15)=50s if you have both.
10+1.75x(10+15)=53s75c if you also have the guild buffs.
And that’s doable with an experienced group every 7 minutes or so. And it doesn’t include the ~6s on average you’ll be getting from wondrous bags. And it doesn’t count the money for dungeon completion. And it doesn’t count drops from the two chests per run. And. . .yeah, you should get the idea by now. . .
I think Strife’s old dredge video with the bomb doors showed how his group cleared it by fighting the back group, but I can’t remember what level fractal it was recorded at. Even then, that’s the only place I’ve ever seen that strategy, ever. . .
matbe because mesmer is the most overrated PvE professions?
Also PvE is not THAT deep as some players claim it to be…
Its really the opposite…
The game difficulty is based around increasing damage and stats…..
Arriving to a point that makes damage so high that it ignore all defense….Then its all about DPS
I would actually argue that Warrior is the most overrated class, simply because it has so few detractors. Guardian and Mesmer would be running neck and neck for a close second, though. As you say, the game is based around dealing and mitigating damage. We all know that, barring reflect skills, Warrior is the preferred class, but that doesn’t mean it’s actually the best class. And we all know that for reflect skills and mitigation, it’s Guardian followed by Mesmer, but even they aren’t the be-all, end-all of support classes.
Basically, the “top three” are only the top three because it’s so easy to throw them together to great effect. You can get comparable results using a number of other professions, though. . .
I was actually referring to the part where the path branches into either drilling the door down or bombing it. It’s pretty much impossible to do without resetting or wiping.
Well I’m going to disagree with you on that. We run both of those obstacles all the time, and hardly ever wipe (though some players tend to die, but not the whole team).
I think the part with the buttons and the door is much worse.
Believe Rika means actually fighting your way to the door without ever running away and leaving combat, whereas I’m assuming your team runs in and out of combat to avoid wiping, because, let’s face it, the sheer amount of mobs there makes fighting a nightmare. Unless you have 100% reflect uptime, it’s probably nigh impossible, and even then I wouldn’t expect it to be easy. . .
Weird how this thread completely avoided mentioning Mesmer as one of the top three, aside from one person saying it was a toss-up between Mesmer and Elementalist.
Anyway, current “meta” says 1 Mes/1 Guard/3 War for the general case, with slight changes (usually to the number of Guardians) depending on specific instances. Mind you, that should really be seen as a very rough guideline, because most of the game really comes down to knowing the mechanics of your class and of the encounters. Or at least, that’s all it takes to win a fight. If you’re trying to speedrun, yeah, the meta and its variants come into play. . .
The solution is actually to significantly reduce the vendor payoff.
Make the item reliant on market forces and the price will drop to a point where someone can make proper use of it.
If silk was selling at 2c I’m sure someone would be able to make a profit on it. Vendor certainly aren’t using it for anything in such abundance.
Do it for all materials, reduce the vendor payoff to 1c and you’ll have a functioning economy again.
If you dropped the vendor price of silk scraps to 1c, I seriously doubt it would take long for TP price to hit 2c, and silk bolt TP prices to hit 3c. There’s simply that much unwanted stock sitting around. I can’t tell you how many stacks of silk scraps I’ve vendored because no one wants them. . .
The things I find wrong:
-Slowly reaching the point where new things are only in the gem store
-Gold/gem exchange will rise up to the skyI agree with this. It’s starting to cost a fortune in gold to get anything from the gem store. I’ve been no-lifing this game for the past month, and was barely able to afford the molten mining pick. Now I’m probably going to have to start selling off my assets to afford the other unlimited tools. I’m not one for cosmetic items, however these unlimited tools I see as more of “max gear” and my character wouldn’t be complete without them.
Gem store items are awesome…I just don’t think I’m willing to put more real world money into the game. Non-paying players like myself are starting to get excluded from a lot of real content, and that to me seems against the Guild Wars mission.
Yes, because $10,- for a molten mining pick is going to make you have to sell off all your assets.
Just don’t be a cheapskate if you don’t like to farm and use real money. You can either farm 5 hours in-game to buy it, or work 1 hour, buy it from the gemstore and do something you actually enjoy the remaining 4 hours. I mean seriously, what the hell is $10,- anyway?
btw, doesn’t anyone else feel that it’s wrong to decrypt data in the gw2 files in order to reveal spoilers for upcoming updates?
wow u can make 5g per hr in game ?
As long as you’re not for some reason morally repulsed by the idea of farming the most efficient area in the game, you can make more than 5g per hour.
So what’s the reasoning behind “the great dump”? Is it just a bunch of casual players who don’t watch the market, and assume price will be highest at the end of the month…for whatever reason?
I think it’s more of a “should I hold this for a few months and hope the price gets outrageous, or sell it now for a decent profit?” For example, I bought the GS skin at 33g, and could sell it to a buyer right now for probably 50g, making a decent profit. Or, I can hold onto it for a few months under the assumption that the price will climb, but assumptions are finicky things. Basically, enough people are opting to do the quick flip that the price is dipping at the moment, but I expect the price to go back up before too long.
I’m just lost as to how you spent longer in AC than it takes to clear most of an Arah path. . .
You can only forge Sunrise with Dawn.
Mists Essence will probably be a replacement for Ectos for crafting ascended gear.
No objections to that, but I hope in that event that Mist Essence becomes available through other parts of the game (e.g. Laurels, rare drops from World Boss chests) so people aren’t forced to farm Fractals for it. WvW players should also be able to obtain Ascended gear via Badges of Honor. Guild Commendations should also eventually offer Ascended guild armor and weapons.
Considering that the original purpose of Ascended gear was to progress through FotM, I’d rather they do the exact opposite. . .
They also stealth fixed the safe spot in svarnir shaman when all the circles appear, had a few guys die trying to stand there yesterday. Didn’t notice there was another way around the new block in maw, guess they didn’t pay a lot of attention to their fix.
They also stealth fixed the place you could stand to light the fire at the beginning without dealing with the waves of Svanir.
I run all three paths after patch and the only difference I noticed is on path 1.
Bjarl’s animations have been fixed… now he does not become anymore “bipolar” after crushing into pillars (previously there was a second Bjarl standing on the top of the downed one)
Beside this all paths work as intended.
Oh thank god. . .
Love how people are quick to keep people grounded “its good but not that good” What people are trying to do here is help the devs with future choices they are going to make. There are aspects of the new dungeon that are better than most we have now. Some new things added that would be nice to see again. Don’t just say its not as great as what people make it out to be give the devs something to go off of and give a few examples of what would have made it better.
I thought I did give examples (or at least if you combine my post with the one I’m quoting), but, if you really want to see them all written out, here you go, in sequential order:
- Random entrance—fun for a limited-time event, but definitely not something I’d want to see in a permanent dungeon
- Opening sequence—lengthy and un-skippable; should either be skippable or shorter for any permanent dungeons
- Drill sequence—not bad; having enemies and ore off to the side is the saving grace, though. Without them, this would be lengthy and boring.
- Champion encounter—fun, kinda enjoyed that it’s not the same enemy every time
- Weapons test—scary at first, until you realize that it’s not all that painful. Think I just stood in the fire at one point. Other than that, I’m not fond of timed events like that. The “every 25% health” thing is okay, but I prefer mechanics like grawl or ice fractals where you can speed it up by killing things quickly after the phase change.
- Trash fights—a few interesting mechanics, but they’re easy to counter and only really require one person in the party to do something. Overall not bad, but this is the bulk of the time in the dungeon, and it feels underwhelming/tedious. Thank you for only adding one flamethrower Charr, though.
- Final boss, pt1—seemed well balanced, with enough going on to keep you on your toes but not so much that it feels hectic. Bosses that hurt without nearly one-shotting are a welcome change, too. The mid-fight transition is cool in that it’s unusual and in that it strongly encourages focusing fire, but I’m not sure I’d recommend making it a staple of future dungeons.
- Final boss, pt2—I’ve only seen what happens if you kill the fire-thrower first, not sure if that changes anything in the second part. The merged boss has some interesting mechanics that make you actually conserve your energy if you’re not going to just run out of the AoE radius. That said, his mid-air invulnerability is annoying, as it means a loss in dps time similar to CoF p3. Nowhere near as bad, obviously, but invulnerability just for the sake of invulnerability is boring and somewhat annoying. The fire ring giving him immunity is fine, as that’s an actual mechanic that can be worked with, though.
- Escape sequence—not too much to say here, as it’s essentially just a running sequence with a timer. . .
Oh, thank god they fixed that
I agree, having a halfway decent alternative to CoF was terrible.
Tough times when you can’t exploit eh?
Nevermind that doing the event through the window is actually more challenging than doing it legit, and that it really doesn’t cut that much time out of redoing the dungeon up to that point? The only thing the change does is make running multiple paths take maybe 10 minutes more.
The end bosses and the thermal core section were fantastic. The rest didn’t feel engaging, as almost all of it was just trash mob after trash mob.
This. Though, really even the thermal core part is buggy and kinda meh. Final boss is definitely fun, though. But one fun encounter out of a fair-length dungeon like that isn’t the pinnacle of dungeon design everyone’s making it out to be.
(edited by Iures.2894)
I left mine running for four hours, nothing. . .
Finally succeeded after doing the MSConfig trick and leaving the launcher open for ~5 minutes. . .
I left mine running for four hours, nothing. . .
Weird, my full zerker d/d thief doesn’t do 51k cnd+backstabs even with 25 stacks of might and 25 stacks of vuln.
tl:dr fake numbers are fake.
Lol not every thief can hit that hard, try using 30/30(+30%crt dmg)/ 0/ 0/ 10, Superior scholars rune(10%dmg^90%HP) with +10% more dmg when target has condition(trait under 25th Deadly arts) and +20%dmg (30th trait Critical Sctikes), +10% more dmg when initiative is over 6(25th trait in Critical strikes) plus 20%dmg from Superior sigil of Smothering/Night. On top of that all possible Ascended Accessory, Ring, Back, Amulet with the +4-5 mighty infusion for amulet,back, and rings.
…..but with right traits/sigil/runes buffs thats additional 50-60% dmg. See what u get.The conditions you are stacking to make this number is not “consistent” and therefore not applicable to describing as the “norm”. You will not be sitting on 90%+ hp all the time, your initiative is not always “higher than 6”. Do not take your “highest possible damage” and claim it as a standard. I can say a warrior HB + Whirlwind can hit over 70k (yes it can) in a short time frame, but to say that that number is what you should be hitting at all times is foolish and misleading.
In terms of only warrior vs thief in single target burst, a thief CAN outburst a warrior, but in a party scenario, thief not providing party utilities drop the overall DPS of the party for that minor burst difference between the two classes. I don’t mind taking good thieves for cof runs, but there’s less cushion on a thief than a warrior.
PS: Warriors can 1 shot eviscerate the acolytes so the difference is backstab speed vs eviscerate speed. The discrepancy moreso comes from if you are next to the acolyte when they spawn or not.
Lol where did I mention a party of theaves + mesmer. What am saying is a having 2-3 warriors with 3 FgJ + Battle standards and mesmer with mirror blade and Signet of inspiration would bring Vulnerability and Might stack to the max(25stack). 3-4th warrior is not needed. A thief or 2 with hounds/ambush would do more dmg. and with Critical Strike’s 15th trait grants more initiative(20% change on crit) and “VIII, Signet Use” gives more initiative…also 1rst tree under trikery grants 3 ini on steal..soo yes u can easily have 6+ initiative AT ALL TIMES…..and besides theaves can only use CAD 2x and boss would b dead. And staying at the maxed dagger range would make the warrior the punching bag for the boss and that would keep theave’s HP at 100% most of the runs. Been there Done all that
2 warrior with FgJ/Battle standard, 1 mes, mirror blade, 2 theaves with steal, grants initiate 13 might stack x2 using signet of inspiration…..
Vulnerability and Might will still be at maxed.PS: steal(instant) + CAD easily kills colyte, no (Backstab needed)
and while invis head to the second acolyte n backstab that instead(use HS to get close to them ASAP).We don’t really care about your blabbering or theory crafting.
His time beats you, that’s the fact.
If you wanna prove him wrong, show another video record in his way and then prove him wrong. End of story.And since you’re talking about PuGs, it’s much easier to find a decent warrior than a decent thief, since many of the thieves are so BS that ppl don’t wanna waste time trying on all the thieves out there.
Anyway, please guys, back to topic.
Where’s the 10g in an hr?Fact says, my time beat their even with FIVE sec delay spawn on ALL acolytes and with 5 sec quest(run to acolyte) delay after slave driver was killed due to the patch long ago on March. Btw thieves was nerfed with 4s reveal and Mesmer with 50% TimeWarp bahh blahhh blahhh
You cant compare a Thief/War/Mes with just War/Mes…We all know Thieves out DPS Warriors even with Reveal Nerf
Wait, hasn’t he been arguing this entire time that two Warriors and a Mesmer is all the group buffing you need, and that after that bringing in Thieves allows for more damage? Because, that’s what I remember him as saying, and that’s what his video purports to show, but for some reason you say that’s not allowed?
Nah, I mean a mixed group of warriors/mes/thieves does the run faster. But most to all warriors here bubt that. AND UNLIKE them, I dont need a video to believes that 2thieves/2warrior/1mesmer is faster than 1mes/4warriors…Its just common sense.
Espada’s Video sure is way faster(with mixed group).
I think I may’ve just misinterpreted your last post, then, sorry. :p