Showing Posts For Iures.2894:

Feedback on new event scaling

in Dynamic Events

Posted by: Iures.2894

Iures.2894

In every wave there was a Vet when i did these events…In 2 of the waves, there was also one Champ. Neither of the champs were killed by the events end though due to scripting of some sort they still do die upon event completion by default granting you kill credit.
Of course people were being downed all over and the event reward is either the exact same with more effort…or even possibly reduced.
Will discourage people to be honest.

Just ran into the new scaling in the Krait event that spawns north of Sunless. Nothing but vets and champs after the first few waves. Needless to say, they wiped the floor with the players, meaning that after repair costs, most players probably made just a few silver.

Haven’t tried Orr yet, but I hear it’s less harsh than this event was. Don’t know if it’s the scaling on this one event, or if it’s a combination event-scaling and player-scaling, or what. . .

Please Open a Test Server

in Suggestions

Posted by: Iures.2894

Iures.2894

My daily never resets at that time of night I play at precisely the exact same time every night when I do login and I always do solely the daily. This had never happened before. What I experienced was they reset the daily suddenly just before i finished then there was two more resets after that that were planned. That’s not a normal time.

Was your play interrupted by the original patch? If so, I could see this being the case. Barring that, though, dailies always reset at 0000 GMT. I’m assuming if they never normally reset during your play, that the interrupt was caused by the patch itself.

Now, I do kinda agree that patches should not generate a “bonus” set of dailies. They didn’t do it for the monthlies, there’s no reason they should for dailies.

0 fractal love :(

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

This makes me seriously consider trashing gw2 and never look back. There is nothing more in it for me than fractals, and even that they ruined quite hard now.

They ruined fractals? Just by making you play certain parts of it?

Except that the gear required to progress in fractals is increasingly coming from non-fractal sources. As it stands, there’s only one piece of gear that must be gotten from fractals (backpiece). Fully half of the ascended items aren’t from fractals at all, but are just a daily grind. I like the concept of laurels, but fractal gear should be gotten through fractals. . .

Thats an entirely different point from the 1 he or I was making.

Hmm. . .well, it’s point #1 in the OP. Guess it depends what Sleeme meant by “ruined it,” but I assumed he was referring to the points in the OP. And since what I said is the same as what the OP said. . .>_>

0 fractal love :(

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

This makes me seriously consider trashing gw2 and never look back. There is nothing more in it for me than fractals, and even that they ruined quite hard now.

They ruined fractals? Just by making you play certain parts of it?

Except that the gear required to progress in fractals is increasingly coming from non-fractal sources. As it stands, there’s only one piece of gear that must be gotten from fractals (backpiece). Fully half of the ascended items aren’t from fractals at all, but are just a daily grind. I like the concept of laurels, but fractal gear should be gotten through fractals. . .

Only show items you can use?

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Am I missing something?

No, the search options in the TP are woefully inadequate.

Quit messing with the achievements mid-day?!?

in Suggestions

Posted by: Iures.2894

Iures.2894

You have twenty-four hours to complete your daily. Just don’t resort to the last minute to complete it.

In the interest of fairness, there was a “bonus” one after the patch went live. You practically had to do that one last-minute. Then again, it’s a bonus. . .

Please Open a Test Server

in Suggestions

Posted by: Iures.2894

Iures.2894

The daily reset at the daily reset time. Hardly surprising. The daily that you had almost finished was a bonus. Sorry that you didn’t get the bonus, but it’s not like you’re actually out a daily. Unless, of course, you were almost done with the daily from before the original 2/26 patch, then the patch hit, locking you out of it, then you barely missed the bonus one on 2/26’. That would be upsetting, I guess.

CoE Bjarl being tedious.

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

aha just smack him with prison bars and he never gets the scales and its hilarious

There are any number of other weapons you could use that have better range.

Dying Hair Accessories

in Suggestions

Posted by: Iures.2894

Iures.2894

So, my current main character is a Human Female with the ribbons in her hair. With the dyes I currently use on her, they blend in well. However, as I was previewing Celestial Dye, I realized that I would probably never use it. Why? Because white armor and yellow ribbons don’t mix, and I’m not going to use a hair kit or makeover kit just to make them match.

I realize that those are the only two methods currently set up to change accessory colors, but I was hoping that there would be some free option implemented later to allow us to change them. As much as I like my current armor color schemes, having the option to change them and still have everything match would be awesome.

Listing price --> projected profit.

in Suggestions

Posted by: Iures.2894

Iures.2894

Unfortunately, OP is entirely correct.

Remove Character's Glowing

in Suggestions

Posted by: Iures.2894

Iures.2894

that’s not glow that’s the light hitting your armor. that happens in real life too.

If I’m understanding his screenshot right, it’s always coming from/“reflecting off” his right side, regardless of where the light is coming from. The two Hoelbrak examples seem to have him standing in the same spot, facing two different directions, but the “reflection” is coming from his right side in both shots.

Make crafting profitable

in Crafting

Posted by: Iures.2894

Iures.2894

So… Godskull Weapons?

No. Again, limiting your thinking to only finished items will cut your number of viable markets severely. I’ve personally made profits with iron, darksteel, linen, silk, cotton, and other mats. In fact, return on investment is pretty high. You just have to know where to look.

Uncategorized Fractal harpy knockback

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

If you have a guard and he’s not running wall of reflection, shield of the avenger, and stand your ground, he’s doing something wrong. You can cycle those almost infinitely.

Don’t forget Binding Chains. Standing in melee makes them not even do their knockback. Though, Wall of Reflection and Shield of the Avenger at least reflect attacks, making the run faster.

Has something been changed?

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

There has been a change, damage to objects has been nerfed (at least when downscaled).

I’m not sure if this applies to all classes/summoned weapons, but every character i use melee with seems to be taking 2-3 times as long to destroy objects now.

For example, pre patch (21st feb) my mighty blow hammer skill on the guardian was doing 3/4 hp damage to the chaotic material in thaumanova reactor and about 1/5th of the bar to the ac burrows.
Post patch i barely tickle either, both of these happen in downscaled zones, i’m not sure about max level objects as i havn’t tested it in those areas.

I havn’t noticed any difference against mobs though.

Hmm. . .damage against the Subject Alpha crystals did seem really low today, but that could just as easily have been my party sucking. . .

Make crafting profitable

in Crafting

Posted by: Iures.2894

Iures.2894

There’s a good reason I don’t count the value of every piece of Mithril or Orichalcum Ore I dig up. Or try to weigh the value of one against a blue item I’m about to salvage. Well there are two good reasons, but you folk won’t like either of them.

1) I find it less fun to constantly and consistently crunch numbers looking for the way to eke out a few extra copper or maybe even a silver when I can pull in a couple gold. For reference, spending three hours running around Orr being active in killing things as I run through and taking part in events? I made roughly 1.5 gold and then stopped because I was satisfied.
If I were to sit down and figure out the value of every item salvaged against the value of the item, then figure out the value of the materials versus using them, I’d add an extra hour to my playtime which isn’t fun, is tedious work, and will reliably lead me to the conclusion I already am at: “it’s not profitable to sell this ore/wood/cloth at this time”.

2) I have a known . . . thing. And it’s kept with me since way back in the days I picked up my first RPG. See, if I think an item might possibly be of some use down the line I’ll keep it instead of getting rid of it or using it. It’s led to many a cramped inventory, and it makes me unhappy if I’m forced to throw out or use up items which I might still get use out of. To use a more common ground? This is why I have so many Elixirs at the end of a Final Fantasy game and never . . . use . . . any of them.
By extension, in an MMO I’ve found that in a shifting market I’m terrible about picking times to sell. I sell too early because the deal feels on the edge of “too good to be true” only to watch the item skyrocket in price. Or I decide to hold it for just a little more and watch the value plummet like a stone.
Because of the these two experiences I use materials rather than sell them, since their value to me is always a set amount. I don’t consider them valuable because I have no interest in selling them . . . if I don’t intend on selling them then what does it matter what the market would pay?

1) I understand the intent behind this. My compromise is to establish a few ground rules and not veer from them. In my case, those rules are “Salvage whites, sell everything else,” and “Don’t bother salvaging leather.” Implementing those two takes little time, in the grand scheme of things.

2) I can see that. It’s something I try not to do much in MMO’s, but I still pack-rat a bit.

For your conclusion, though—I do pretty much the same thing. I take the various ores I use and assign “average” values to them. Iron ore is usually ~10c, Mithril ~30-40c, and Orichalcum ~2s. Know how many ores it takes to make something, and multiply. I only sit down and figure out exact values when trying to enter a new market, or one I don’t usually play. Mostly, I do this so I can be sure I’m not losing money by crafting versus selling ore.

Make crafting profitable

in Crafting

Posted by: Iures.2894

Iures.2894

A small note: Crafting becomes more significantly profitable when you’re not buying your materials.

Does that take into account the money you could have gotten if you just sold the raw materials?

Why should it? I don’t take into account the value of armor/weapons I wind up using when I calculate how much loot I earned in a day.

Really? I do. Of course, I treat it as a one-time cost, so it’s not like I count it against myself every single day. On the other hand, if I’m trying to find a profitable craft, I need to know what I could get for the mats, or it isn’t worth it. If the crafted item is selling at the cost of mats, I’m not gonna consider it a profit.

Bought the plush backpack but can t use it

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

It actually gives you a low-level white item to go with it that you transmute it on to.

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

So, wait, they tried and somehow failed to buy it off of the TP?

Depends on what you mean by “tried”. If you mean saving money in an effort to buy it on the TP, then YES, they failed. If they’re anything like ME, anyway (and most are). Every ounce of my time was put into acquiring the mats need for my “gifts”. Doing it the legit way, it took quite a while, and it required everything of value to be saved for use in those “gifts”. By the time I was finished with them, people had already raised the prices to the INSANE point, we see right now.

I’m curious what your definition of “the legit way” is. If you mean grinding out the mats and never buying them off of the TP, I’d argue that you’re using an unnecessarily strict definition of “legit.”

But regardless of that, they somehow collected a series of mats totaling more than the precursor’s value, yet they can’t scrounge up the precursor’s value in gold. Odd. . .

Precursors and Patches and Market Changes

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

All legendaries are equally valuable to people looking to fill the seal on the log in page.

Except Sunrise and Twilight which are currently featured not to do that. Ironically enough, they’re the most desired legendaries along with Bifrost.

Which is funny, because you just presented a nice counter-argument against those who claim that Anet is “pushing” legendaries on to everyone because of the seal, and that this is affecting prices.

Market control on Precursors

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Sharing accounts, I’m pretty sure is a violation of the eula and thus banable.

Why can you mail items then?Plus someone can do it through guild banks-easymode.

I may have misunderstood you. I thought you were talking about playing on a friends, no longer played (by him), account and sending your account things.

If not my apologies. If so anet has made it clear that sharing is not allowed under “terms of service”, hence the bannable bit. (guess the spell check doesn’t recognize bannable)

Nah, he definitely seems to be admitting to a bannable offense on the official forums. Rather an odd strategy, but, hey, it’s his account on the line. . .

Market control on Precursors

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

If you bought a Dusk back then through a buy order for 600G, you need to sell it at 700G to BREAK EVEN. You can’t even break even, even after 2/3rds of a month gone by. It isn’t profitable at all. So I highly doubt people flip precursors. And I highly doubt there’s monopolies that exist on precursors.

Minor correction: selling at 700g would actually cause you to lose 5g, as the 15% tax on a 700g sale is 105g. Point still stands, though.

Mystic Forge Precursor: Rares vs Exotics

in Crafting

Posted by: Iures.2894

Iures.2894

Guess i am one of those mathematical anomalies. I am at 334 rares and 948 exotics thrown into the MF, so far no precursor…

Sorry you have to be the outlier in the unlucky direction.

Also, your count for rares is off by 2. >_>

Are mystic clovers profitable?

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

lures makes good points. His post is essentially the profitability of the clover recipe. That said, there isn’t an equal chance for all of those things to happen… Lodestones have a very low ~5% chance of popping out of the recipe, while each T6 fine material seems to have around a 2/30 chance of appearing. I still think it requires some good luck to actually profit from this, but if we’re assuming you need the clovers anyway, then it’s actually a pretty fair recipe, even if RNG for clovers sucks.

Yeah, I didn’t want to touch on the odds simply because I have nowhere near the data for that, short of the consensus on clovers themselves being a 33% chance. As such, I basically tried to give the odds of any given item result making a profit if you know which item it is, under the assumption that it’s a “two-roll” system; e.g., one roll to determine that it’s Orichalcum Ingots, a second roll to determine how many.

Though, again, that’s just an assumption I had to make, and I have no idea how accurate it is.

Everyone - precursors

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

There are currently 3 ways to get a precursor (random world drop, Mystic Forge and Trading Post) with another one slated later (scavenger hunt). If you don’t currently like one of the ways to get a precursor that’s in the game now, then you should wait until the scavenger hunt is released and determine if THAT way suits you better. Who knows how long that will be though.

Yes, so I should sit on everything I have to make 2 legendaries because I’m not lucky. That makes a boatload of sense. The only people that defend this current system already have them via luck or exploits. End of story.

What about people like me that bought one recently by saving up money?

You think money is my issue? I could go buy one right now if I wanted. I refuse to buy one from the TP knowing full well how many exploited to get them. If I had a friend who got one, I’d gladly pay them.

The problem I have with the system is luck, plain and simple. Limiting this item to luck with how terrible and patterned the RNG in this game is pathetic and shows the complete lack of imagination and vision that Anet has.

I like how you assume that every precursor on the TP must be the result of exploits. You’re denying someone your business because you falsely associate them with exploiters.

Good on you!

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Why, you ask?..because, it shouldn’t take any longer to get, than the “gifts” that go with it. I can name MANY people, that have been playing since LAUNCH, and crafted ALL THREE “gifts”, that have NOT received their precursor. No matter WHAT they do. Having precursors on an RNG system was a TERRIBLE idea, and NEEDS TO CHANGE…period.

Have these people tried saving up money and buying it off the TP?

The non-precursor portion of the Legendary can be anything from 800-1000G. So I just kinda find it hard to believe that, if you were able to farm so much gold (or mats) to get everything else, you can’t muster the gold for the precursor?

“No matter WHAT they do”

You missed the part where I said that, it seems. As for farming that much, since launch, it’s not hard to believe. I’ve done it. All i need are the shards for “Gift of Mastery” to be finished.

So, wait, they tried and somehow failed to buy it off of the TP?

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

@Rouven

Anet’s general intention is pretty clear when they made Legendaries that hard to get. Putting it together with Mike O’Brien’s “thousand hour grind” quote, it’s pretty safe to assume that their intention was to make this item very hard to get.

Whether its perfectly tuned or not? I don’t dare claim to know what Anet’s intentions are. But regardless, the general intention remains the same. Of course everyone can achieve it. It just takes people an asslong time to get it. And that is by design.

Anet may want 1% of population to have it, instead of 0.5%. Which is okay, but it doesn’t change the fact that it’s still pretty kitten hard to get.

When prices of precursors go up faster then what the average player can make, that really isnt true..

Lures actually has a very good point. Precursor prices (the most desired ones obviously, because that’s what everyone talks about.) are going up at around 100G/month. Look at the threads in this forum detailing how you can get 3G/hour. that’s just one hour of play in a day, 30 hours in a month. So if you play any more than that, you’ll easily outpace the rate at which precursor prices are increasing.

This is also working under the assumption that precursor prices will increase forever, which is a HUGE assumption.

BTW, just because because a casual player doesn’t play enough to get it, doesn’t mean he CANNOT get it. He can, but he just chooses not to play this game much due to various reasons (life, work can be anything).

1: precursors as is now, will indeed increase for ever, as gold will never stop dropping in value.

2: It is not unusual for casuals to play as little as 5-6 hours a week.

3: thats 30 hours a month just to keep up with the price increase, this dosnt sound strange/unreasonable to anyone?

4: Yes it actually mean casuals cannot get it, without sacreficing real life time, which again means they are no longer casuals.

WheezerX, its a game, everything is cosmetics and numbers

1. Already been covered, gold can’t really devalue without limit just due to percent-based gold sinks versus fixed incomes.

2. Okay, that’s about 22-27 hours a month. . .

3. Versus the 30 hours a month you’re quoting to keep up. Mind you, it’s about 33 hours a month if your average stays at 3g/hour. Of course, I don’t know about you, but if I only needed one item to finish my goal, I’d probably step up a bit to finish it. Note that 33 hours a month works out to just over 1 hour a day. For a long term goal, no, that’s not unreasonable at all. Especially since making more than 3g/hour is easily doable, even with those time constraints.

4. If sacrificing real life time to play makes you not a casual, then there are no casuals. They don’t exist, and you’re silly for arguing on the behalf of mythical creatures. >_>

Previewing

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Hi Anet, any news about this problem?

Any fix release date?

thx

After 10 seconds of clicking, I bring you this:

https://www.guildwars2.com/en/the-game/releases/february-2013/

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

It just irritates me that people keep on complaining over and over again. Perhaps a way to end the complaints would be for Anet to stealth nerf all Precursors, and make them Account Bound? But only after they implement the “scavenger hunt” idea.

Players are still going to complain about precursors. No matter what ArenaNet does, it will irritate players and they will complain.

If they made precursors Account Bound after / at the same time as the scavenger hunt, people will complain that Anet took away one of the ways to get a precursor….even though they didn’t like the price of it on the Trading Post anyway.

I’m looking forward to a scavenger hunt for precursors and I hope it’s really time consuming. I hope it spans multiple areas in the game, covering tons of Dynamic Events, dungeons, Champions, etc. I hope that we have to go to far reaches of the world to find hidden passages, underwater relics and/or to the tops of mountains.

I LOVED the Black Moa Chic scavenger hunt in GW1 and think something along those lines, but about 10 times longer, would be amazing.

I hope it’s essentially another piece instanced content, just difficult enough to keep most players from completing it, but where you can have friends help you. That way, people can still sell precursors to hopeless people for ridiculous sums of gold. >_>

Okay, I don’t actually hope that, but it would make me laugh my kitten off. . .

Are mystic clovers profitable?

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Posted by: Iures.2894

Iures.2894

What about charged lodestones? They must be a profit to sell?

Editing my post for clarity, but yes. Any lodestone I didn’t originally mention by name was a large profit.

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

The reason why (imo) is because it is one of them that inflates by more than most that are grinding/playing game content can make in an equivalent amount of time. Ergo working towards it via those means seems like it’ll never reach an end.

Ofc that’s just my opinion.

In terms of manipulating…..I wouldn’t underestimate the nature of people. I’m sure there are some out there who’s just reward is watching ppl squirm on here ranting about the prices.

Looking at the charts for Dusk in spidy, it looks like it averages about 100g increase per month. That is, if you ignore the spikes up and down, the average price range seems to increase about 100g. Are you really arguing that most players can’t average 3g a day?

A few questions about CoE...

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

I found the best way to handle this pattern is to find who got the first AoE aggro when the the battle starts , the one who got the aggro then need to use ranged and try to not die ( this is very important , because if this person die the first AoE aggro will change to other person ) and the other 4 stack to melee alpha

Sometime for reason that baffles me the first AoE aggro changes for no reason , in which case ur team need to make adjustment quickly but the concept is still the same ( 1 kite 4 melee )

The hard part comes when the one who got the aggro trapped by purple crystal , there 2 way i know , 1. he/she need to free him/herself using teleportation skill like : shadowstep . 2. if he/she cannot then the other party need to break the purple crystal .

The reason that most groups just stack melee and all dodge is because it fixes both of your issues. It doesn’t matter if the aggro changes, because everyone’s dodging anyway; and it doesn’t matter if someone gets stuck in the crystal, because you’re breaking it with cleaves.

Attention to the price of Dusk

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Posted by: Iures.2894

Iures.2894

I’m curious which precursors you think are getting flipped. Certainly not Dusk, since the current market isn’t a very good one to try to flip in. . .

Are mystic clovers profitable?

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Posted by: Iures.2894

Iures.2894

Assuming the wiki is right, about 1/3 of the non-clover results will be a loss in money. Those are Cured Hardened Leather Squares, Ancient Bones, Powerful Venom Sacs, Crystals (I value these at ~10s), Obsidian Shards, Piles of Putrid Essence, Mystic Coins, and Hidden Treasures.

Of the lodestones, Glacial and Crystal Lodestones are just above the break-even point, so unless you need them, you’d lose money selling them on the TP. Molten Lodestones are also close to the cut-off, but should be on the safe side. Onyx, Corrupted, and Charged are all good profits.

The only T6 Fine Material guarranteed to be a profit is the Vial of Powerful Blood; Vicious Claw requires a maximum roll; Ancient Scales, Elaborate Totems, Piles of Dust, and Vicious Fangs only require that you not roll minimum.

For the T6 Basic Materials, whose returns range from 1-21, only Orichalcum Ingots have a better than 50% chance of positive return, requiring 8 or higher. Bolt of Gossamer is near the 50% mark, requiring 12 or higher, and Ancient Wood Planks require a minimum roll of 16 to be profitable (which is being generous both in sale price and in ignoring taxes).

And lastly, you can get back 2 Globs of Ectoplasm, which would be a modest profit.

(edited by Iures.2894)

Attention to the price of Dusk

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Posted by: Iures.2894

Iures.2894

Remember guys, if people want to sell it simply for money, they have to overcome that 15% tax. Right now the highest buy order is at 620G, while the lowest sell order is at 700G. If you’re to buy it for 620G, you’ll have to sell it at a minimum of 713G just to break even.

People talk like it’s easy making money buying/selling precursors. It’s not. It has horrible profit margins, if at all. There’s looooots of other, more lucrative markets out there.

The numbers are further kitten when you consider that to get a modest 10% return on your investment, your 620g purchase needs to sell for just over 800g. That is, it needs to actually sell at that price, which I’m not convinced happens often or quick enough to be worth the effort.

Is Arah SM still bugged?

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

Closest thing I can recall to a bug with Arah was the old bugs that would keep the DE’s from happening that used to open the gates. Those events were all decoupled from the dungeon itself (that is, as long as the event is not in progress, the dungeon is open) a few months back. I don’t recall any bugs with the dungeon itself.

Bad Economy

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Posted by: Iures.2894

Iures.2894

^Of course I don’t content that people will find ways to work around it. But I think just the fact that it encourages people to get out there and do those things is important, even though if people end up circumventing it.

Oh, for sure, it’d encourage most of the people who want legendaries to actually complete content they wouldn’t otherwise. I only meant to show that, even though those might look like good metrics, there are workarounds to most of them. Essentially, the last sentence in my post: skill-based content would be great, but extremely difficult to design.

Bad Economy

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Iures.2894

Rarity isn’t my point.

Well, then this discussion is moot.

All your ideas are great and wonderful, and something I’d love to see in the game though.

EDIT: I’m not being sarcastic at all, I really do love your ideas. But we’re at a fundamental disagreement on the “proper” level of rarity of Legendaries, so we’ll have to agree to disagree.

That’s what I was starting to realize. We were talking about two different things, which was why we didn’t quite see eye to eye, I’m thinking.
But I agree. Let’s agree to disagree.

P.S. Maybe they can keep the current legendaries as they are, but in the future implemented more varried ways to acquire the new legendaries (which could be clasified as legendary ‘light’) they add to the game. Maybe.

Personally, I think they should leverage what they have already, in addition to what they have.

1. Legendaries should be account-bound.
2. Require Dungeon Master
3. Require completion of all jumping puzzles.
4. Require completion of personal storyline.
5. Require a small amount of Glory

Gold is still required to purchase the copious amount of ectos/t6 mats/lodestones. But at least with requirement #1, you’re required to participate in ALL aspect of the game.

Of course, this is a lot harder than the current system. But I much prefer this method, because if you see a Legendary, you’ve tried to do everything there is to do in the game.

1: Preferably account bound—don’t want issues with people accidentally making it on the wrong character.
2: People already sell completion of, say, Arah P4 just for the title. Make it a requirement for legendaries, and this will be more rampant.
3: Same issue, only now it’s mesmers selling portals.
4: Not remotely challenging, just time consuming.
5: I actually prefer that they continue keeping PvP its own little world.

Overall, I wouldn’t mind seeing it more skill-based, and I actually have completed a legendary. That said, though, making it both skill-based would be extremely, extremely difficult to do right. . .

Precursors and Patches and Market Changes

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

well according to the mount of posts in this forum just about precursors, I assume, that most of the normal people out there who hadn’t luck to get a precursor can’t afford it.
Next time you will get a definition of we, if you want.
Maybe you should also try to recognize a hyperbola.

Now, now. . .no need to bring conic sections into this.

The Mossman gimmick

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

His behavior after the tree climbing glitch was fixed has become very odd. He no longer coordinates his attacks correctly much of the time (I’ve seen him moving one way but hitting people he’s running away from with his normal attack), does very odd things while in stealth (such as teleporting), and what was once a fair opportunity to dodge his big agony hit has become very frustrating as he now seems to charge the attack while in stealth instead of immediately after breaking it (culling issue?).

He can be rough when he has his sights on you during regular fighting and if he decides to pop on you during stealth it’s very likely you’ll be ooe. One little thing that can help though is to have your team not completely kill the adds as you can quickly dispose of them for insta rallies. gl.

Both of these. Died to him on my mesmer yesterday. Part of it was needless dodging, I’ll freely admit. But the needless dodging was a direct response to seeing him pop out of stealth and instantly drop me to 10%, with no charge or anything. Then, for good measure, he was chasing me around and throwing daggers at me. Even with the party being good about keeping me from dying and with rallying off wolves, I wound up getting downed too much and insta-dying.

For comparison, I don’t recall ever having that much issue with him while I was still doing fractals on my Thief. How much of that is my memory tricking me and how much of that is luck/truth, I can’t say. . .

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

I doubt anyone is expecting people to people to sell them at a lower value then what they are worth.

However when the average price if manipulated up by a group of people it becomes a problem, especially considering the general rarity of the item in question.

And your evidence that the changing prices are a result of market manipulation is ???

I never claimed it was a fact that manipulation was going on, It is however my belief based on what I’ve seen time after time.

last time It got upped there were a few dusks on the ah, with somewhat steady sales, then bam the rest of them goes in a single day, only to see several more listed a few hours later at considerably higher price.

The exact same thing happened yesterday to dusk, bam went to 0, then a few hours later 5+ went up at a 70g higher price.

Like I said, I can’t prove there is manipulation going on, as such I am not claiming it is a fact, I am just saying that based on what Ive seen it surely looks like it, so my opinion is that precursors are being manipulated.

There’s a problem with that, though. Even at an under-bidding price of 600g, you’d need to increase the price by more than 90g just to break even. Specifically, you’d have to list at 706g—an increase of 106g—just to break even. At anything over about 400g, a 70g increase just isn’t worth it. So, your opinion can be whatever you want, but based on your own evidence, your opinion is wrong.

What to use laurels for??

in Guild Wars 2 Discussion

Posted by: Iures.2894

Iures.2894

I would recommend gilded infusion. Long term gold increase > short term gold gain.

After that, it depends on your wish to gamble.
- lodestone promotion is the sure way to create 27s
- heavy crafting bags are also a good way to create gold
- equipment boxes are a gamble
- green crafting tools are free compared to orichalcum picks.

Hmm. . .three gilded infusions and an omnomberry bar should equal +100% gold from monsters, right? Granted, that’s 90 laurels, 120 if you’re using a second amulet. Still, that’s 50 silver per CoF P1, not counting item drops or the final reward. . .

So, that should do interesting things to prices.

Rings do not have the option of utility slots.

Ah, darn. . .well, that still leaves you at, what, 40 silver a run?

farming cursed shore pen/shelter 6g p/h

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

You should stop assuming that everybody gets the same drop, specially since we now have to confirmation from Colin that the loot tables where not working as intended. If everybody could make 6g/h farming Orr, my server would be full of people with legendaries…

Umm. . .you sure about that? About 13 hours before your post, ColinJohanson (I assume this is who you mean) posted the following:

After reading reports in this thread, we spent more time investigating our rewards system. As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game. Since then, we continued receiving reports that there seemed to be an issue, so we extended our search to all systems that created opportunities for you to get items from loot tables. Here we found an issue that we were able to verify was consistent across everyone who reported problems:

The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.

For the February Flame & Frost: The Gathering Storm release we will be repairing this issue to ensure more players are capable of earning loot credit for kills. This should fix the issue such that you got credit for killing a champion, but received no loot from it. Once fixed, all champion mobs will correctly always drop 1 blue or better loot item, and all veterans will have a chance of dropping loot better than regular mobs as outlined in the November release. Please note, it is still possible to kill a creature and not do enough damage to qualify for loot (which is the only way you won’t get loot for a champion), it is also still possible for veterans to not drop loot at all, since they simply have better odds of dropping loot than normal creatures but no guaranteed drops.

On top of this, we’re also updating some of the loot in various areas of the game for the February release that should make specific areas more rewarding. We’ll cover this is in detail with the February release notes.

Thanks very much for all your feedback and reports, that information has proved incredibly useful!

[Emphasis added]

Now, before you respond, yes, the next section after the part I bolded does say that there were problems reported, and that Anet was able to track down an issue. That issue, though, is that event completion is different from qualifying for loot; which is separate from the loot tables working properly. Based on his post, I would say that about 6g an hour is entirely reasonable, given certain population sizes/practices.

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

I doubt anyone is expecting people to people to sell them at a lower value then what they are worth.

However when the average price if manipulated up by a group of people it becomes a problem, especially considering the general rarity of the item in question.

And your evidence that the changing prices are a result of market manipulation is ???

Cost of each Legendary part

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Except you’re forgetting about the part where I bought all gifts when they were 1/10th of that price. And probably most people did.

So, I decided to do the actual math on this. If we ignore that Icy Runestones have been fixed in price the entire time and make up between 25% and 33% of the price of the gifts, then the price of all other mats need to experience about a ten-fold decrease in cost for the gifts to be 1/10 of the price they are now. If we don’t ignore the runestones, well, then your statement is just impossible. >_>

Anyway, assuming you bought all of your T6 mats at their absolute cheapest they ever were, the price for all the T6 mats comes out to 23.4g. Congrats, that’s actually about 1/10 the cost. Enjoy it, because it’s the outlier here (in that it actually supports your "bought at 1/10 the cost claim).

Moving on. . .

250 Ectos: 30G
250 Ectos and Coins (Clovers): 31.25g

Total for the Gift of Fortune: 84.65g, compared to at current costs 457g. So, about 1/5. .

Gift of Bolt: 182g
Icy Runestone: 100g
Gift of Lightning: 70g
-100 Charged Lodestone- 50g
-250 Orichalcum Ingot- 10g
-250 Bolt of Gossamer- 10g
Gift of Metal- 12.6g

Gift of Twilight: 198.6g
Icy Runestone: 100g
Gift of Darkness: 86g
-100 Onyx Lodestone: 75g
-250 Orichalcum Ingot: 10g
-250 Cured Hardened Leather Square: 1g
Gift of Metal- 12.6g

Gift of Incinerator: 158.8g
Icy Runestone: 100g
Vial of Liquid Flame: 46.225g
-100 Molten Lodestone: 10g
-100 Destroyer Lodestone: 36g
-250 Ghost Pepper: .225g
Gift of Metal: 12.6g

Again, this is if you bought everything at the cheapest it’s ever been according to gw2spidy’s histories. And literally nothing, barring the combined cost of Might and Magic, has ever been 1/10 of its current cost. For the Gift of Metal, I don’t even think it’s possible to get to 1/10 of the current cost, because you spend over 1g just in primordium from the vendor, and you can’t buy the ores and ingots for less than vendor cost. And suffice to say that I don’t see Charged Lodestones ever going for 33 silver a piece. . .

So, yeah, I’d be interested to learn how you bought all the mats for your gifts when they were 1/10 of the current cost. . .

What to use laurels for??

in Guild Wars 2 Discussion

Posted by: Iures.2894

Iures.2894

I would recommend gilded infusion. Long term gold increase > short term gold gain.

After that, it depends on your wish to gamble.
- lodestone promotion is the sure way to create 27s
- heavy crafting bags are also a good way to create gold
- equipment boxes are a gamble
- green crafting tools are free compared to orichalcum picks.

Hmm. . .three gilded infusions and an omnomberry bar should equal +100% gold from monsters, right? Granted, that’s 90 laurels, 120 if you’re using a second amulet. Still, that’s 50 silver per CoF P1, not counting item drops or the final reward. . .

So, that should do interesting things to prices.

A few questions about CoE...

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

The ground covered in AoE doesn’t actually hurt though, you can just stand still and the ring will miss, everytime. Only the person getting targeted experiences a damaging attack, would it not be better for that one person to stand at range so the rest don’t need to dodge?

Does that path 3 strategy work all the time? Cause I PUG a lot and I think it’s kinda risky that all 3 make that journey everytime, especially cause of no more WP ressing, and the shield staying up for too long can destroy the people on the ledge :/

Yes, only the ice spike hurts, but it’s easier to just stack. Why? A few reasons. One, the target of the one spike will change ever so often; two, people will inevitably stand too close together at some point and make both of them dodge; among other things.

And the path 3 thing is, I’m pretty sure, how it’s designed to be done. All 5 people make the full round trip each time the lasers are fired, and it shouldn’t take more than maybe 5 iterations. If someone dies, you can hug the outside wall to get out of combat—the destroyers HP won’t reset.

Cost of each Legendary part

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Except you’re forgetting about the part where I bought all gifts when they were 1/10th of that price. And probably most people did.

Most, maybe. I actually did clovers → mastery → precursor → finish gift of incinerator→ fortune.

So, those prices for T6 mats were relevant to me, because I finished fortune the other day, and I did the moltens when they were slightly more expensive.

Kicked out of Fractals by a rage quitter

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

It is actually also an issue with normal dungeons. And yes, it should git fixed. . .

Error when attempting to sell

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

Note:

I’ve run into this a few times and believe it has to do with connection limits on the database at the heart of the TP.

you can get rid of the error by clicking any other item in your inventory, then clicking on the stack that you want to sell and trying again.

I seriously doubt it’s an “anti-bot” feature.

Works sometimes, but I’ve also had it not work. Only thing that seems to be 100% is to wait a few. . .

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Iures.2894

Iures.2894

It’s not “injust” at all. It is a long-term goal but a lot of people think that a long-term goal means 1-4 weeks.

You just invented that time frame as a way to straw man this in a different direction.

I would believe that if I hadn’t seen people actually say “I was hoping to get it within a month.”