The personal story quests are designed so that they will be completed. They aren’t necessarily easy for new players but they will get done. As soon as you put puzzles in they will either be an easy waste of time, walked through on the web, solved by trial and error, or difficult enough to totally block some players from making progress. None of those is great for the game. If you can design original puzzles that interest everyone but ultimately defeat nobody then you should sell them for a great deal of money.
Hmm. . .good point. It also addresses the last battle in the story being. . . well, yeah.
You accidentally posted this in dungeons. >_>
That said, I wouldn’t mind if they had included it, but I don’t really think it’s a priority to be changed.
Weird, my full zerker d/d thief doesn’t do 51k cnd+backstabs even with 25 stacks of might and 25 stacks of vuln.
tl:dr fake numbers are fake.
Lol not every thief can hit that hard, try using 30/30(+30%crt dmg)/ 0/ 0/ 10, Superior scholars rune(10%dmg^90%HP) with +10% more dmg when target has condition(trait under 25th Deadly arts) and +20%dmg (30th trait Critical Sctikes), +10% more dmg when initiative is over 6(25th trait in Critical strikes) plus 20%dmg from Superior sigil of Smothering/Night. On top of that all possible Ascended Accessory, Ring, Back, Amulet with the +4-5 mighty infusion for amulet,back, and rings.
…..but with right traits/sigil/runes buffs thats additional 50-60% dmg. See what u get.The conditions you are stacking to make this number is not “consistent” and therefore not applicable to describing as the “norm”. You will not be sitting on 90%+ hp all the time, your initiative is not always “higher than 6”. Do not take your “highest possible damage” and claim it as a standard. I can say a warrior HB + Whirlwind can hit over 70k (yes it can) in a short time frame, but to say that that number is what you should be hitting at all times is foolish and misleading.
In terms of only warrior vs thief in single target burst, a thief CAN outburst a warrior, but in a party scenario, thief not providing party utilities drop the overall DPS of the party for that minor burst difference between the two classes. I don’t mind taking good thieves for cof runs, but there’s less cushion on a thief than a warrior.
PS: Warriors can 1 shot eviscerate the acolytes so the difference is backstab speed vs eviscerate speed. The discrepancy moreso comes from if you are next to the acolyte when they spawn or not.
Lol where did I mention a party of theaves + mesmer. What am saying is a having 2-3 warriors with 3 FgJ + Battle standards and mesmer with mirror blade and Signet of inspiration would bring Vulnerability and Might stack to the max(25stack). 3-4th warrior is not needed. A thief or 2 with hounds/ambush would do more dmg. and with Critical Strike’s 15th trait grants more initiative(20% change on crit) and “VIII, Signet Use” gives more initiative…also 1rst tree under trikery grants 3 ini on steal..soo yes u can easily have 6+ initiative AT ALL TIMES…..and besides theaves can only use CAD 2x and boss would b dead. And staying at the maxed dagger range would make the warrior the punching bag for the boss and that would keep theave’s HP at 100% most of the runs. Been there Done all that
2 warrior with FgJ/Battle standard, 1 mes, mirror blade, 2 theaves with steal, grants initiate 13 might stack x2 using signet of inspiration…..
Vulnerability and Might will still be at maxed.PS: steal(instant) + CAD easily kills colyte, no (Backstab needed)
and while invis head to the second acolyte n backstab that instead(use HS to get close to them ASAP).We don’t really care about your blabbering or theory crafting.
His time beats you, that’s the fact.
If you wanna prove him wrong, show another video record in his way and then prove him wrong. End of story.And since you’re talking about PuGs, it’s much easier to find a decent warrior than a decent thief, since many of the thieves are so BS that ppl don’t wanna waste time trying on all the thieves out there.
Anyway, please guys, back to topic.
Where’s the 10g in an hr?Fact says, my time beat their even with FIVE sec delay spawn on ALL acolytes and with 5 sec quest(run to acolyte) delay after slave driver was killed due to the patch long ago on March. Btw thieves was nerfed with 4s reveal and Mesmer with 50% TimeWarp bahh blahhh blahhh
You cant compare a Thief/War/Mes with just War/Mes…We all know Thieves out DPS Warriors even with Reveal Nerf
Wait, hasn’t he been arguing this entire time that two Warriors and a Mesmer is all the group buffing you need, and that after that bringing in Thieves allows for more damage? Because, that’s what I remember him as saying, and that’s what his video purports to show, but for some reason you say that’s not allowed?
Considering that once the April 30 patch has run its course, they’ve said they’re removing all Flame and Frost content. . . yeah, I’m holding on to my extras.
No, It’s just RNG. Bad luck.
The more I think about it, the less certain I am that this is the case. When fotm first came out, I remember that the Underwater chest would give two rare tridents so often that I thought they were doing it on purpose. I can’t tell you the last time it actually did that. In fact, I can’t tell you the last time I saw a rare “weapon.” That is, the ones that just say their weapon type (Trident, Sword, etc.). . .
And it seems you are accusing us of having had a bunch of runs and only picking out the best segments we had (and I already explained why this is so: Because we have crap cpu specs and are trying to play with low FPS when recording). To be fair, couldn’t you apply the same argument to Strife’s video? For all I know, Strife could have recorded dozens and dozens of videos and just have chosen the best one.
Even so, that would be a best, actual, full run, not a mix match of the best segments being assembled into one fake video, the run did happen, it might not happen so smoothly all the time, but the run recorded happened as is. What you’re showing is not a real run but bits and pieces from multiple runs. This group of thieves could’ve died all the time during skips or wasted time switching utilities more than a group of warrior and we wouldn’t be able to see it because it’s not an actual run being recorded but your “best of slave driver”, “best of gate”, “best of end boss” rather than “my best run out of all the runs I did”.
And the argument that you can’t record a full run but can somehow during a whole night spend your time cherry picking your favorite parts (farming CoF from 2am to 10am!) is pretty poor defense.
I find both of these scenarios extremely unlikely. There’s ample down time in this dungeon where you’re waiting on NPCs for any utility switching you might need, and I don’t see how thieves would be any more prone to dying on the bridge than warriors are, and warriors aren’t prone to it to start with.
If you’re argument truly is, “I think you have a fail group that managed to get awesome boss times in,” then. . .I don’t see your logic, because that’s not a bad thing. >_>
Voice chat is indeed a wonderful thing, and it’s what I use to teach guildies about mechanics. That being said, I thought our conversation was mostly regarding pugs, and I have no intention of giving random pugs my guild’s chat info. . .which leaves us with text or video.
Geotherma, I have a question. The video guides were made to be exactly what they claim to be—guides. That is, they are the result of the GW2 community reaching out to help players who haven’t done or struggle with certain dungeons to complete them (or complete them more efficiently). With that in mind, I guess I have three questions:
- How is it detrimental to the community spirit of the game to ask players to reference guides established as part of a community effort?
- Is it selfish of me to tell a person asking for details about the effect of Precision to type “/wiki precision”?
- If the easiest and most efficient way to teach someone is to have them reference materials composed as a community effort, how is it against the spirit of the community to direct them to those materials?
1. Because they have to stop playing the game to do the research. When should a player ever be asked to STOP playing the game to learn how to enjoy it?
2. If you don’t know the answer then no, if you do then you can state a simple answer and do as I do and say “There is also probably more info than I can type in the /wiki about that”. Which is both respectful and has yet to get anyone upset.
3. If you have already done a run with the person at that point I believe it is ok as a friendly tip to link or suggest certain videos that could help them get a more in depth look at the dungeon.
All the things you listed can be done in a respectful and tactful manner, without ever harassing the player.
- Except that if I have to pause the run to explain a fight, we’ve already stopped playing the game. Yes, we’re still looking at the game screen, but all we’re paying attention to is the chat interface. Since I can’t do anything else other than auto-run or auto-attack while typing in the chat box, typing an explanation kills the game anyway.
- That still requires them to stop playing the game, does it not? Why is the wiki okay, but videos are not?
- What if we’re preparing for, say, a Giganticus Lupicus fight, and it’s their first time in Arah? Do I try to explain in chat and pray that my explanations are clear enough and that they’re getting the right image so they don’t die repeatedly? Or do I give them a better chance at a low repair bill and link them a video so they can see the attacks and the strategies for themselves?
And, to be clear, in each of these situations I would make the suggestion with both tact and respect. At no point does my interaction with other players even remotely approach harassment.
Geotherma, I have a question. The video guides were made to be exactly what they claim to be—guides. That is, they are the result of the GW2 community reaching out to help players who haven’t done or struggle with certain dungeons to complete them (or complete them more efficiently). With that in mind, I guess I have three questions:
- How is it detrimental to the community spirit of the game to ask players to reference guides established as part of a community effort?
- Is it selfish of me to tell a person asking for details about the effect of Precision to type “/wiki precision”?
- If the easiest and most efficient way to teach someone is to have them reference materials composed as a community effort, how is it against the spirit of the community to direct them to those materials?
I ran Arah earlier with a pug formed on gw2lfg, and one mesmer had never ran Arah before. What this player did was watch the path we were running done on YouTube, so he or she had some idea of what to expect. If you do that and let people know you’ve done your homework, they’ll be more inclined to work with you.
It’s a good way to gain confidence and for the morale of the party to go up
I ran Arah P2 with 3 guildies and another player who knew the dungeon. Myself and 2 of the guildies had never done Arah Exp before, and the other had never done that path (last thing for DM title). Only three of us in the group were reasonably able to skip trash (and I admit I died because I didn’t know the routes), so we cleared a path, but we still got most of the bosses first try. GL took a few wipes, but even then there was a sense of progress. In fact, GL was the only part where we stopped and made the two other guildies watch a video to see his abilities. Everything else we explained as we went.
In the end, though, it’s all about finding people willing to help you if you haven’t been somewhere before. As long as you can prove basic competence and willingness to learn, there should be no shortage of people willing to help. So, I’m not sure what’s going on in the OP’s experience, but it’s pretty different from what I’ve seen. . .
Warriors are PvE kings because of how imba their dps is.
No. Just no.
The other guy got it right. Currently kings of PvE are guardians and mesmers. Just because so much of dungeon content designed around projectile reflection. Forget about cof snore-mode.
Warriors are just dps-class. You can easily replace warrior with any other profession. You will lose some speed, but will retain all the functionality.
Exactly. Depending on the encounter, projectile reflect >>>>>> 100B+WW. Negate incoming damage and deal damage at the same time? Yes, please!
You’re missing the point. Yes, reflection is the best utility that you can bring to a group. That’s why you want a guardian and maybe a mesmer too. That’s 1-2 party spots…but for the other 3-4 spots, no other class compares to warriors.
Just because a warrior doesn’t do everything better than every other class doesn’t negate that they are the best at performing the most important role by a huge margin.
I’d argue that if you’re bringing utility over straight DPS, you obviously consider utility to be the more important of the two roles. I’m not going to disagree that, once you have your utilities covered, you fill the rest of the spots with warriors. That’s pretty clearly the meta atm. No matter how easy a party of Mesmers and Guardians would make the harpy fractal, for example, that’s a war of attrition I’d rather avoid. That being said, the fact that warriors get bumped (or reduced slots, w/e) to bring in utility classes rather clearly demonstrates that they are not the most important pieces. Now, they are easily the most demanded class, simply because a given group will almost always need more DPS slots than utility slots, but I don’t believe that makes them the most important, as well.
Warriors are PvE kings because of how imba their dps is.
No. Just no.
The other guy got it right. Currently kings of PvE are guardians and mesmers. Just because so much of dungeon content designed around projectile reflection. Forget about cof snore-mode.
Warriors are just dps-class. You can easily replace warrior with any other profession. You will lose some speed, but will retain all the functionality.
Exactly. Depending on the encounter, projectile reflect >>>>>> 100B+WW. Negate incoming damage and deal damage at the same time? Yes, please!
The fractal ones behave the same way: they go through a little bit and then reflect. Tested ad nauseum with my Mesmer’s Temporal Curtain. . .
But, yeah, unreflectable projectiles are one of my major pet peeves about this game. . .
Debating if i should just quit running arah. There are only 2 actual runnable paths. Part 1 is hard as hell and then part 4 is for straight up gods. Part 2 is easy enough with normal people, and part 3 is just easy. Thieves are impossible to take into arah since they die almost immediately. Why is arah so freaking annoying? The armor looks infinitely superior to the CoF crap, but i did a cof run just for the heck of it and we were able to run part 1 in about 10-20 minutes compared to the standard 1 to FOUR freaking hours of arah. Screw arah’s armor.
Odd, the second time I went to Arah, we had a thief who probably died least out of all of us because stealth is crazy useful for trash running. . .
Looks like it was some sort of instantaneous lag problem or a legitimate bug somewhere, because that shouldn’t happen. That particular attack was going to be damaging the inner ring, so you should have been perfectly fine, dodging or not. That said, I’ve done the exact same thing as this and have had no problem. Don’t know what’s going wrong :/
I was about to say you were misreading the attack—that it was an outer circle attack, but then I rewatched the video and saw you were right. It just shows with different graphics in the video than I’m used to. . .
That being said, perhaps the game is tracking you as still being at the starting point until the WW ends? I’ve noticed on GL the last few days that my attacks go to his starting point in his tunnel move until he surfaces, and I’m pretty sure I’m doing damage to him the whole time. Could be related? If it still thinks you’re in the inner circle because WW hasn’t finished yet. . .
On the other hand, my CoE group seems to keep running into issues with being hit mid-dodge (or mid-distortion, in my case), so who knows?
So, if I’m reading that right, your getting hit during WW’s invulnerable frames is the issue? I realize your character is showing as being outside the circles, but I’m willing to attribute that to either lag or the circles themselves not being the right size. If I’m responding to the right issue, I’ve heard some warriors complaining about WW being buggy lately. I know I’ve seen warbanner acting up, and I don’t even play warrior. . .
Only the Jade Maw fight gives them, and Maw only happens on even numbers. For progression, just do the next even numbered FotM at or above your personal level.
I’ve had issues over the last month or so (don’t remember when it started) where, when switching utility skills with one on cooldown, the skill I’m switching would itself wind up on that same cooldown. This isn’t a case of transitioning between water and ground combat, as I’ve had it happen within Crucible of Eternity, where there is no water.
As an example, I’ve used Portal on my Mesmer as utility #2, then switched my unused utility #3 to Signet of Inspiration. At this point, Signet of Inspiration (45 sec cd) went on a 70-second cooldown, which was what was left on Portal’s cooldown.
Unfortunately, I haven’t been able to determine the cause for this to help with your bug fixing.
Yesterday I was doing fractals with a 4 guildie group. Of course I make a screenshot on entering, because you know … 4 guildies is a risk factor. That risk is usually offset with good teamwork. Boy was I wrong.
We did fotm12, which by all standards is not difficult. I’m not the best gamer in the world, and not the best GW2 player either, but fotm12 should be pretty easy by now for everyone with a bit of experience.
Fractal 1: Urban. We wiped 2 times on the final boss. Should have been a warning
Fractal 2: Uncategorized. Wipe on all three bosses including the holding penn. Should have left
Fractal 3: Underground. First starts good, but after killing the dredge, they don’t realize the boss is next on the list. They just keep farming … Another 2 wipes on the Dredge Powersuit. These guys are n—bs, they just kept dying like flies.
I finally ask:- does any of you know how to do this?
one of the guildies, a warrior, doesn’t simply say yes but posts his gear:
- RROD (infused), crystalline (infused), beta capacitor (infused).For those who don’t know, all that is zerker gear. This guy didn’t have a single point of toughness or vitality which explains his dying. Not only that, but they had no clue about tactics, bosses.
So this guy was carried at least 20 times for his backpiece, including at least 2 runs on 20+ for his infused rings. In all those runs, he just played like he was in COF1.
I left the dungeon, not worth it anymore. I already wasted over 2 hours.
A better explanation for his dying is failing to dodge. If I can run full zerker gear on my mesmer and survive in level 28, there’s no reason a warrior shouldn’t be able to survive level 12. Being at a lower level is no reason to not dodge, since dodging is what the entire combat system is built around. His gear has very little to do with it. All that Vitality or Toughness would have done is cover for his crappy game play.
Also, nothing says he had to go to 20+ at any point to get infused rings. You can get those just fine running 10 repeatedly.
Don’t change the mesmer boulder part. Profession uniqueness is one of the things that makes this game fun. World of Warcraft dropped the ball hard on that one after a few expansions and in my eyes suffered a lot because of it.
And when a lot of content becomes trivial due to specific mechanics a handfull of classes possess and the other classes don’t have an equivalent way to add value to a party, how fun does that become for professions that have no unique way to contribute to the party that is favoured by dungeon mechanics?
Currently there are mechanics that three classes possess that in some cases completely break content. One of them is Portal which basically removals all challenge in places like the boulders in CoF p1, the wisp event of the swamp fractal, the stairs in the uncategorised fractal etc. Stealth is incredibly powerful during the dredge fractal for the ability to make yourself invisible while cranking the lever. Blocks and reflects are increasingly becoming more and more powerful when they can be used to completely negate boss attacks, ones which would have otherwise wiped a party.
At a certain point professions have to be balanced. The contributions of each professions can’t have dramatic differences in their dungeon efficiency because it kills off the playability of less powerful professions.
As a mesmer you might love portal, the engineer or ranger that got kicked from the party (or was never invited in the first place) because they didn’t have a portal mesmer yet, those players probably feel differently. Too much of the current dungeon content favours certain professions, either the professions need to change (alter the way portal works or give access to portal mechanics to all professions), the dungeon design needs to change (stop designing encounters in dungeons which favour these class specific mechanics) or the mechanics need to change (make it so you can’t carry objects through portals etc). The current design isn’t balanced.
Speaking strictly to the stairs event, the following classes can all completely solo that event from bottom all the way to top, and flip all three switches:
Mesmer
Thief
Guardian
Warrior
Elementalist
Ranger
So, yeah, the only classes I see having issues are Necromancer and Engineer, and it’s possible that someone with more knowledge of those classes can show me wrong. To be clear, I’m only talking about 100% un-failable ways to get to the top and hit all 3 switches solo.
Rather than removing the boulder trap, make it so that players cannot teleport past it, so that people actually have to learn how to do it, rather than relying on portal.
Really like this idea. Leave it in the game. Or make the boulders start rolling earlier before the Mesmer has a chance to get across far enough for a Blink. (I’m not hating on Mesmers, I have one myself)
It’s not hard to do at all. Practice and patience. Taught 3 CoF newbies to do it last night. Took a few minutes for them to understand everything and help pass it.
You’d actually have to change it, anyway. I can Blink across the entire thing, even if boulders are rolling.
only 4%, yes, but it’s a high turnover as it’s a popular item, and it compounds.
4% profit every 5 minutes for an hour = 60% profit.
it won’t compound forever, but for the short period it’s not bad.
I do prefer larger spreads, but the larger the spread, the less likely it is to both buy cheap and sell expensive.
But you can’t immediately re-invest that 4%. Unless you’re investing about 8g, the return from your initial investment isn’t even enough to buy a single extra blood. And even then, you’ll only be increasing your buys by single bloods until 15.5g.
2 things are wrong with EffPower
1. It doesn’t take into account attack/ability speed or weapon damage, so comparing EffPower between different classes will lose it’s usefulness or something.
2. The website only takes into account SOME of the damage modifiers, there are a few traits like the 20% damage under 50% that the website doesn’t pick up on.And those points are relevant to this topic because…?
Power × [1 + Critical Chance × (Critical Multiplier – 1)] × Damage Multiplier.
With 5 Mesmer + Ruby I get: 2870 Power (with 15 Might), 89% CritChance (2088 Precision + 13 CritChance + Fury), 2.39 CritMultiplier, 1.56 DamageMultiplier
That’s: 10016.With 6 Orbs: 2805 Power (with 15 Might), 90% CritChance, 2.49 Crit, 1.56 Damage
That’s: 10243.Unless buildcraft gives me completely off numbers I simply fail to see this Mesmer Rune thing.
Your math is wrong
You can’t really just say “Your math is wrong” without bothering to explain it. I mean, you can, and you clearly did, but it’s a pretty poor way of arguing your point. If the math is wrong, show where.
1. the market would be in chaos. I would rather have a market that was chaotic for a few days a month then a market that is Broken seeing that most items I buy on a daily basis cost 1 copper more than vendor price so even though the player thinks they are making money after the 15% tax they are actually selling at a loss. and this is near 50% of the market you would have to sell items at at least 16% above cost to make 1% profit. so items need to be selling for + 20-30% vendor value that would net you a 5-10 % gain
Just to point out in case you didn’t realize: posting an item at 116% of the vendor price is still taking a loss. It’s not until about 118% that you break even, and 120% is small profits. . .
It seems like after a certain level of DR while running CoF, SE would become the more profitable dungeon. Once your CoF runs are generating less than ten tokens as the final reward, it seems like the higher price of Destroyer cores/lodestones should outweigh the tokens. . .
But, yeah, I actually hadn’t realized until reading this that 2 of the paths don’t even really have dredge in them. Screw dredge. >_>
This run is now easier than it was before.
I completed it with people from gw2lfg.com – our comp was
2x Thief
Elementalist
Mesmer
GuardianWe ran sparks in 6 rounds before she went down.
I keep reposting the same crap response to these stupid threads, because let’s face it – my group had ZERO warriors, and completed it with a Guardian in 1400 healing power who never attacked the boss, just worked tears (making sure no one was petrified more than 1second).
L
2
P(not all content was designed to be accessed by all players)
Of course, your post has no bearing whatsoever if there truly is a bug involved. No amount of learning to play will fix an unbeatable bug.
I honestly didn’t read the conversation, i just simply answered a question.
It’s cool. I’m mostly waiting for Saulius to respond, because I want to see his logic. >_>
“on my mark” x2
Pretty sure ranger has a trait that adds 5/10 stacks on first hit
Theres 3 skills
That would be really impressive if the OP managed to do “On My Mark” twice despite having 0 Warriors in their party. >_>
Now, after I posted, I did research abilities, and rangers do have a fair amount of vulnerability they can stack. . .
. . .too bad Simin vanishes after three attacks, and some of those attacks are setup. >_>
Edit: Also—Opening Strike is the attack you’re talking about, I believe. As you say, it affects their first hit. Unless they drop combat or kill an enemy during her stealth, they aren’t getting that back before she unstealths.
(edited by Iures.2894)
I’m curious how might stacks and blast finishers are supposed to help if they’re literally getting 3 attacks in.
I mean—combo field, blast, blast, she’s invisible again. That’s the way I’m reading it, anyway. That would be her going invisible before it’s even possible to build might stacks with combo finishers, much less simultaneously getting 25 stacks of vulnerability.
preparing might in advance obviously. if you think its impossible then you are not ready.
Okay!
I’ve prepared my 25 stacks of might to hit right before she unstealths. Now, how do I stack and exploit 25 stacks of vulnerability within 3 hits?
Regarding the Zerker War /Mesmer stuff on GW2LFG
My group often needs 1 or 2 more for a CoF p1 run; we post on GW2lfg: “lf2m Cof P1”
I kid you not, in 10 seconds or less we have a full group.
I honestly am putting my phone down after posting it using the phone-app, and as its hitting the table we have 1 of the 2 joins; by which time I am scrambling to pick my phone up again to hit the “remove ad” button so I don’t get 50 tells saying: “invite pls!!”
As it is; removing the ad after being up for less than 20 seconds I regularly do 2 or 3 “Sorry we just got full”.
Everyone that joins the group is like: “All the posts are for zerker mesmer!” – thats just because they take so long to fill up! unlike the instant full groups that I experience.
Even then, I had the same thing happen last night. Posted saying LF3M P1 Farm; tabbed back to game; group filled in 10 sec (all with warriors, oddly); tabbed back to close the LFG.
Its more than a fps hit on the events, as I was still getting my typical 14fps for the event.
Its a server lag where people stop moving around. In fact the Tequatl dragon I just fought now pretty much stood in one spot the entire fight. Even casting skills was almost impossible.
That is not fun. Unless they change it back, I doubt I will play this game much.
It seems to be how Arenanet does things when they make changes, its to the extreme. Like when they nerf things, its to the extreme.
Yeah, it seems like I’m still getting normal fps. That is, the attacks people are using that are going off are showing up on screen as fluid as ever, and my movement (unless feared) is unhindered. But attacking is like pulling teeth.
how many might stacks you had on average? your group composition got plenty fire field/blast finishers. would be sad if it weren’t around 20 all the time.
was tear thrower part time attacking?
from your description, seems like spark running was terribad. why were pets in the way? rangers should have stayed somewhere out of sight.
short version:
its not 50% “bug”. its called “group too slow to enter phase 2”.areas to improve:
spark kiting – runners with at least swiftnesstear throwing – you didn’t mention anything, so maybe it was ok, if noone ended up petrified.
damage checklist:
25 might stacks, yes/close/no?
permanent fury, yes/close/no?
25 vulnerability, yes/close/no?offensive weapons, yes/no?
weapon/kit/attunement skill swapping yes/no?
P.S. boons are better then conditions in dungeons
I’m curious how might stacks and blast finishers are supposed to help if they’re literally getting 3 attacks in. >_>
I mean—combo field, blast, blast, she’s invisible again. That’s the way I’m reading it, anyway. That would be her going invisible before it’s even possible to build might stacks with combo finishers, much less simultaneously getting 25 stacks of vulnerability.
I strongly believe their damage is unintended and it was most likely an oversight, like the insane grenth damage after the January patch.
Or like the insane damage the krait behind Sunless do. . .
How about you start by killing everything in the path as it was intended, instead of just running past it? I know right? crazy idea but it might just make it more difficult to do in 10-15min…
Its so ironic that you complain that its so easy and the examples you make make use of unintended game play mechanics.
Go be a running hero in some harder dungeon if this is not your cup of tea please.
Not. . .really. I mean, yeah, you won’t get 10 minute runs anymore, but there’s only one remotely difficult fight that gets skipped, and that’s the bridge champion. Even that is just kill the archer, kill the other archer, avoid the fire, kill the champ.
Agreed. I cant’ count how many times I’ve accidentally dodge-arrow’d on my Thief because I thought I had pistols out and went for an Unload. . .
No step of your strategy should be “die.” Don’t know why people keep advocating that. Is it viable? Sure. Is it kitten backwards and counter-intuitive? Very much so.
The flamelord in cof with the flamethrower and your recently buffed spiders in AC need to be relooked at and if this has already been brought up then good. Here it is again! Have a mob pretty much stick to you and do damage that almost kill you or better yet does kill you and theirs really nothing you can do is not a mechanic Anet. Period. Im down for things being hard or being buffed or whatever it is that you do but theirs just some things you don’t put out there that are down right unnecessary and call it a “mechanic” of the fight.
Make things harder with smarter mechanics, not down right unnecessary actions.
Unless you’re talking about the one on the bridge in CoF, all the flamethrower attacks are interruptable. Really, that’s even true for the champion on the bridge, you just have to wear through his defiance stacks. And since as far as I know, every class has stuns, knockdowns, knockbacks, or blinds. . .
Unfortunately, OP is entirely correct.
Feel free to enlighten us?
What’s there to enlighten about? >_>
The projected profit you see isn’t the actual projected profit, because Anet and the program know that it doesn’t include the listing fee. A true projected profit would be sale price minus tax, minus the listing fee. That way people who don’t know about this issue (and it’s counter-intuitive, so that’s probably a lot of people) can actually make informed decisions about their sales.
As it stands, there are two major issues related to the projected profit:
- It needs to reflect the combined listing fee and tax, and
- The minimum buy/sell order needs to be increased such that projected profit equals vendor sale price.
I have a feeling you were kicked for that attitude. Could be wrong, won’t know the other half of the story.
The proper response to “raging kitten” is not “screw him out of his work.” Granted, you aren’t saying it is, but the system is currently set up with no defense against this. . .
Actually that’s a great response. I would do that too if someone was being abusive to other teammates the whole run.
Bottom line is if your teammates are kitten then either leave or find a way to kick them to find someone better. Abusive language is not going to help you.
No, if someone’s being an kitten you kick them early or leave the group early. You don’t let them do all the work and get no reward. That’s just being a hypocrite.
Yes, if they start acting up at the very end, that’s one thing. If you’re running into issues from the first pull, you resolve them by the first boss—not at the final boss, and kitten sure not when the final boss is half-dead.
Signing this as well. For that matter, why did the monthly reset in the middle of the last day of the month? I was one dungeon away from completion of the monthly, and now it has reset. This is really frustrating.
I’m assuming it reset about an hour and a half before your post. That would be 0000 GMT, 1 March. Assuming that’s right, that’s the time it should have reset.
Great you have assumed the obvious. The issue is that there is nothing in the the game to let you track GMT time. The only options are local and server time, and for me both of those time zones are the same thing. My monthly got reset at 4 PM.
I already agreed with your earlier post that there should be an option to display GMT in-game, and that it should probably be made more clear that GMT is the time zone that resets are based off of. >_>
Signing this as well. For that matter, why did the monthly reset in the middle of the last day of the month? I was one dungeon away from completion of the monthly, and now it has reset. This is really frustrating.
I’m assuming it reset about an hour and a half before your post. That would be 0000 GMT, 1 March. Assuming that’s right, that’s the time it should have reset.
I have a feeling you were kicked for that attitude. Could be wrong, won’t know the other half of the story.
The proper response to “raging kitten” is not “screw him out of his work.” Granted, you aren’t saying it is, but the system is currently set up with no defense against this. . .
It is such a simple feature in the guild panel for Leaders and Officers, and so necessary in managing a Guild. Come on ANet, seriously, implement it already.
They should have it available for everyone, in my opinion, preferably as just another column in the roster.
Yes, I just made a post that at the very least we should have the option to have the GMT time displayed instead of local or server time.
If actual server time means nothing then screw that! We don’t need to see it.
We need the time frame displayed that the resets are tied to as a reference while in-game.
I don’t give a flying-fig what time frame ANet wants to use, but at least make it so your players can be track it at a glance. It’s common customer oriented thinking.
This is the post I most agree with. I do like that they base resets on GMT, but if I weren’t already used to using GMT as a reference (and knowing where I am in relation to it), the reset times would seem completely arbitrary and annoying.
I’ve been told that you can use Exotic weapons from Dungeon Tokens to drop into the Forge. That might be the cheaper way if you do speed clears daily.
On the other hand, the token greatswords take 390 tokens, if I recall correctly. For the same number of tokens, you could get 13 pieces of rare armor. Assuming .8 ecto/rare and normal luck (and if you’re unlucky, you should avoid the forge anyway), that’s about 10 ectoplasms. That’s 3g in ectos, ore 2.5g after selling, and I’m certain you can get an exotic for cheaper than that. . .
So, I suppose it depends on how far ectoplasms fall in price, but since buy orders currently start around 1.5g, that would take a bit of a drop. . .
Completely disappointed with the colours, who picked these?? Not an artist, obviously.
Someone who realized that you gotta have blue hair, obviously.
I would suggest the exact opposite solution: Stop kicking players out of a dungeon just because the guy who started it left.
could swear it resets when the dailies reset.
This. I did Sunless twice last night: once before daily reset, and once after.
Even the dragons are lagging lol. Yesterday I did kitten and he didn’t do anything the entire fight except the breath attack and flying up once. I found it hilarious. Also SB only screamed and made portals only once, and didn’t even go untargettable after.
Yeah, Jormag went to phase 2 after dropping shields once, then he landed, insta-stunned himself (probably a bug itself, but it’s been there for months), and died before ever doing anything last night.
Sunless at least was trying to attack us, I think. I remember he feared twice (both times the fear struck 10 seconds or so after the animation). Then he was dead. Then I looted the chest. And then 30 seconds later the game teleported me into the water to the south, where a shark attacked me.
So, yeah, fix the lag, and fix the guesting workaround. . .