Adding this so part 1 is visible…
It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.
If that’s your motto why bother playing an Engineer?
Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?
Engineer without kits is just not Engineer anymore, since every kit is about 5 more skills. I’ll post something that I’ve already posted on Reddit:
“If you’ve ever played Engineer seriously (i.e. raiding or quick fractals) then you’d know that kits are what give Engineer most of their utility in the way of blinds, blasts, soft and hard crowd control, condition removal and most importantly, damage.
Engineers without kits can’t really do all that much since you’d basically be limited to Gadgets and Elixirs… which offer niche utility and don’t actually do that much (besides Elixir S toolbelt and Elixir U toolbelt, but you’re literally just using the toolbelt and probably not the skill itself).”It’s pretty much figuratively, to an extent, like playing GW2 with only an arm and 4 fingers. Sure you can get some stuff done, but you’ll never be able to do serious content unless your team carries you. The base equippable weapons are not supposed to be stronger or as strong as the kits (in my opinion), full stop. Might as well just move onto Elementalist or something.
And look, you are very right about the need for use kits in order to make serious content, m issue with them is, theres no balance with them, too much dependance, it’s kits or nothing, no room for see other utilities play, that’s why i support buffs like this one suggested of a aa buff, this will not makes us independnet from kits, but it should give a relief of bringing another utilities to play that it’s not a kit
Ok, those are cool!! I currently am levelling a Char so might look good with him. By the way, what armor is that you have on? I like the look!!
Np, heres the list :P
*Helm – Adventurer’s Mantle
*Shoulder – N/A (This coat deletes your shoulder visibility, except with aura shoulders)
*Coat – Flaame Legioon Coat
*Gloves – Flame Legion Gloves
*Pants – Duelist Pants
*Boots – Prototype Boots (T3 asura cultural armor, so you will need to swap this one for something else for your charr)
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About if making rifle engi… here, i wanna show you guys my Engi with The Predator, some posing picks and another picks using the AA, personally i love it, but, you are free to judge if it’s right or not how it looks ;P
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It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.
If that’s your motto why bother playing an Engineer?
Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?
Hey, currently I’m trying out the latest version of your build and find it fun and it sure does work. Just wanted to let you know and of course thank you for it.
cheers
Thank you!, i also went back t the diviner’s amulet version of the build, i can conclude that either playing the seeker’s version or the diviner’s verison will do the job, just play with the amulet that fits more with you (Rune of strenght for both builds tough) :P
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Hey, if Anet wanted bombs too be power based with that power buff, i think any type of buff it’s pssible at this point :P
For keeping it balanced, skill 1 can be more damage oriented since its not used in the condi rotation build, and skill 3 can be pushed to more damage oriented too, buffing poison for compensate that, pistol aa can be totally spammy in a build with a lot of quickness, and i have seen that already some touches to the pistol and it could tootally see power play i don’t see why not…. the thing is, whats a better offhand for a power setup, shield, or still pistol?
Build diversity is limited to 1 per class (this is low. In fact it doesn’t get lower than the number 1
This is false. Every class has multiple viable builds. Just because you have created some arbitrary reason to exclude other builds just to suit your opinion, doesn’t mean it’s as bad as you think.
So true, engi has his diveristy with the hammer gyro, or the hammer elixir, or the hammer kit or….. OR kittenING HAMMER
Another Update
After some exausting testing, i conclude that the most effecitve way to pla this build, is with the old classic build i did, but with the adrenal impact, after trying to make it workout, the lost of precision from the Diviner’s amulet was hurting a lot, so i’m back to the seekers amulet, apparentlly, a lot of concentration and perma quickness didn’t compensate the damage, better have that precision over the concentration, but still, not forgeting the concentration.
I gotta admit it, this build feels more cluncky comapred to the diviner’s version, but at least, it hurts more.
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That would make ele and druids mandatory picks, teams without eles or druids would insta lose, sorry, but what you can ask is push further the healing poqer of other classes, not cut it off
Update
For those who are still trying this build, heres a little modification.
Swapped kinetic battery for Adrenal Impact
Swapped Rune of the pack for Rune of Strength
Kinetic Battery was wasted most of the time, so i swapped for the survival trait value, also, i did notice that those precision points spended, were pretty much wasted, the change wasnt so impactful, so i swapped back to the offensive rune of my first build.
Everything else is still the same.
Anything for seeing med engi at some future, +1
Core engi doesn’t need a redesign. Other classes just need to be brought down.
That the only thing keeping engineer viable in PvP and WvW is having to take all three defensive trees shows how weak the other trees are. In PvE condi ranger even outdamages us despite a simpler rotation and having far superior survivability.
We don’t need even more power creep. We just need elite specs further scaled back.
Or maybe it does, bieng so dpendant to kits seems quite unhealthy for the class, name me a build that has been in the meta with 0 use of kits.
Name me a build that has been in meta of other class with 0 use of weapon swap.
0, and surely it’s intended, as it is with us with kits… heres the thing, they don’t have to slot their weapons in their skill slots in order to be efficient.
Core engi doesn’t need a redesign. Other classes just need to be brought down.
That the only thing keeping engineer viable in PvP and WvW is having to take all three defensive trees shows how weak the other trees are. In PvE condi ranger even outdamages us despite a simpler rotation and having far superior survivability.
We don’t need even more power creep. We just need elite specs further scaled back.
Or maybe it does, bieng so dpendant to kits seems quite unhealthy for the class, name me a build that has been in the meta with 0 use of kits.
TBH, we don’t even have that much access to Superspeed, just 2 skills and a passive for having access to superspeed? that’s very lacking, but i totally agree, if stacking swiftness is totally ook, why suprespeed isn’t?
Condi engi its an option too, i rolled that last season, with the non-scrapper version, and it went very well in last season
Ok, so, i’m gonna go and give my contribution and opinion of the current Season.
I’m a rifle Engineer, and i have been only playing Rifle Engi the whole week, not touched scrapper at all (even tought there was some moments were rolling scrapper was so tempting to do).
These Winrates have been sooo balanced, im really sitting in 50/50 results and, neither doing duo or solo has changed that, the winratio was quite crazy when doing duo, but at the end, it was pretty much the same story, today i had a little win push of 3 wins, and that’s it, i’m pretty much stuck in gold 3, and i was 1 match away from platinum…. unfortunately platinum got away from my hands :/, maybe another day.
I’m not gonna go deep about how my matchups have been against specific classes but,
Guardians are defenitely great this season, it’s undeniable, it’s pretty much like Pirate Warrior (Hearthstone stuff), it’s not the most strongest build, but holy kitten it’s eveywhere because of the efficiency the build has if it’s weakness it’s not broken at the right moment.
I think it would require a miracle to have a match with 0 guardian presence, with that being said, i’ll agree with OP, the system is way more better than the last season, no comparison here, i totally feel my current mmr it’s reflected right with these results.
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First, I would like to see how your healing would look like if you played your ele first, then your engie. You might have done so well on the ele because you warmed up with your engie, thus allowing your ele rotations to perform better. Just a thought.
When I was bored this summer, I made a set of minstrel gear. Yeah. That was fun :/
The healing on the engie would have looked just as bad.
There absolutely no comparison in healing potential. An ele is crushingly superior. Ha, I bet an ele just standing in waterform doing nothing heals better than an engie going through all rotations.
In fact, you are right, that’s what i did, i just sit in water staff all the time in that match, and just changing to Earth if i needed to survive
It’s not about me wanting or not wanting to use hammer. I want rifle to be viable. It just occured to me when I saw that you use scrapper traitline and I thought that there is some reason I don’t see.
Well, experimenting story and, surpsrise, surprise, scrapper trait is more useful for the rifle than firearms!
Tell more!! I am keen……….
Okay, so, during off-season, i gave it a try, to play tools/alchemy/firearms, traiting for that cd reduction for the rifle and the cricital vulnreability, but after many tries, it wasnt working, the build pferomed even better when i gave a try to scrapper, and thats when i realize that buffing elixir x and elixir b toolbelt with the scrapper trait (+ that gyro that helps with the revives/stomps) was more worth it than the cd reduction in the rifle, and the thing is, theres nothing that directly helps the rifle in the grandmaster traits of firearms, getting juggernaut would lose the purpose of this build, since it’s a more ft oriented build, the mid gm was inconcistent and the last trait, welp, thats a pistol trait, even when i was using scrapper for non-scrappy stuff, it helped a lot with the elixirs, belive me, that stability/might buff that youg et when you enter elixir x is very helpful, not to mention, elixir b can give you in the best of the cases 9 stacks of might just using it thanks to that stability trait again.
Interesing. What do you think about using this build in small scale WvW, with Durability runes and commander gear?
As long as you can provide a decent ammount of concentration, yes, i think you can give it a try in wvw with more tanky runes, go ahead and tell me what happened if you can :P, just keep in mind, you need that concentration, otherwise boons like quickness don’t last enough to be worthy.
It’s not about me wanting or not wanting to use hammer. I want rifle to be viable. It just occured to me when I saw that you use scrapper traitline and I thought that there is some reason I don’t see.
Well, experimenting story and, surpsrise, surprise, scrapper trait is more useful for the rifle than firearms!
Interesting build. May I ask why rifle and not a hammer? I’m just curious what’s the advantage.
If i wanted hammer, i would have gone meta scrapper and not bothered on the making of this build on the first place, sure, you can make some changes and go hammer if you want, but the point of this build is giving rifle some love :P
Another pic proof.
Just a pic proof.
So, some weeks ago i did publish a rifle elixir build wich burned HGH at his max potential…
Or that’s what i tought.
I updated the build, and imo it’s more better than my first publish build, definitely less durable against heavy condi matchhups (still fine against 1 or 2 condis) compared to my first version, but it comes up with an insane boon duration value now!
The build comes up with a less offensive rune compared to the first version for compensate the lack of precision on this amulet, but it doesnt hurt a lot considering the rifle AA power scaling isnt great, and the 10% buff to Blunderbuss should compensate it.
Now, with this build, it feels even more sastisifyng to use the AA because you are having an almost 6 sec quickness each 10 seconds PERMANENTLY, (and if you arent managing that, you are playing wrong the build ), add, elixir u, and you got 17 secs of quickness from time to time.
Also, you should be able to trigger 25 stacks when going elixir x (the idea is burn everything except elixir s, elixir s toolbelt, and elixir u toolbelt stuff before triggering elixir x).
Did my promo, some were duo, some solo, got a 7-3 result, only with this build, and currently sitting on gold rank right now.
Give it a try if you want, share the love of playing rifle!
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So rifle Blunderbuss but in a kit (and more better if its a kit)
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Is this the full list of balance changes coming with the patch or is there more waiting for us?
Piercing Light: This trait no longer causes traps to daze enemies and will instead inflict the Slow condition on enemies for 1.5 seconds on the initial ‘trigger’ of a trap.
Also, since it doesn’t mention PvP only, is it safe to assume this change will hit PvE too?
I assume theres more, because the post mentioned changes to pistol engie, but theres nothing written about it in the balance changes
Any dev here? as an engi, there will be any buffs that could encourage the use of gadgets? its one of those things that we would love to see.
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As a rifle engi.
The rifle change looks to be taking rifle to the right direction, and honestly i think it would be fair to apply these changes to pve too, a more risky weapon for more damage value is an appreciated change.
Let’s see if the damage it’s now at pair with hammer.
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For leveling, flamethrower does a great job in open world stuff
What you did describe is build variety of 1 base build, not build diversity, build diversity would be a completely different path of what the other build uses, and still be viable, see condi engi for example, quite viable, and no need of use scrapper traits.
utility googles = 10s blind imunity+fury and toolbelt = thief no stealth for 6s
I find the trait version of the toolbelt be more useful for this tough, i only use the toolbelt for spread the condis with thoose 10 stacks of vulnearbility
And you know, i actually did had fun with this build at a beginning, the first few matches i felt it was working somehow and i was having fun!, too bad that playing many matches showed me some bad results later :/
Sup.
This entire week ive been playing nothing but healer engineer.
For a moment i tought it could be possible, at least, helping 1 person to stay alive.
I did try many variants:
Variant 1: The standard build
Variant 2: The pure med kit build
Variant 3: The blast heal build
These were one of the most freaking hardest matches i eve had, winning a teamfight seemed impossible vs aoe spam budilds.
Another thing i did notice is that winning a 2v1 wasnt so ez with healer support, they were jsut more longer.
The heals that i did done in the match were always ending in a total of 110,000 – 350,000 healing done.
At best, i did 385,000 as my max healing done in 1 match, i felt i was sastisfied with these results….
Then i decided to see how healer ele was, going with magi amulet, and i took staff since it looked like the best healing option….
BULLkitten, i haven’t played ele in months, 1 match, 1 MATCH, just in 1 match i did more heal than what i was doing with engi, 550,000! healing done in just my first match!….
The most saddest part is that i did actually felt my teammates were staying alive with these than what i was doing with my engi…
Engi healer could had the potential, i saw potential, i could stay alive as long as i played smart! but alll the effort in making thoose heal bllast work, swapping trough kit trough kit, and all for just heal, what 2000k at best?, an amount that ele could have healed in jsut 1 skill?
The issue here i saw is, those medical packs werent healing enough, for the tiny they are, and the unload time you ahve to drop them… all that effort is also wasted if your ally ignore your med kits…
Same goes for the blast, i could blast a lot, but, those blast could gone wasted if my ally wasnt simply on range, thing that healer ele, all their skills are in range, and if not, you just have to tag with them without need of a gimmicky water field…
BS
Posdata: Heres the healer ele build i did try
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As someone who managed legendary with p/p engi, its doable to play without the tool kit, it requires getting a lot of climatation with the new options tough, the other utilities that i finded ok as an alternative to tool kit are Elixir B, R, Utility googles and Rocket Boots.
But one thing for sure is that you need that cd reduction for the toolbelts that the tools trait line offers, it really helps a lot with toss elixir s and any toolbelt that its worth his constant use.
Personally i find more fun in the core p/p version than in the scrapper version, i did manage to reach legendary with that build, about your build Piero, i did try this one before, i didnt manage to make the elixir gun workout for me, but maybe you can do it, gl with your test :P
Question, why not take the passive elixir s? double elixir s is always decent
This has never happened to my asura engi at all, its possible that is a charr only related bug, have you tried engi in another races?
Curious, first time i heard about this bug, can you provide pics of this bug?
Why not full viper’s? I have not done the math myself but I will eventually is it because you overstack the condition duration?
Exactly, going full viper will overstack the condi duration, and that missed condi duration is better spended in pushing more your condi damage, hence, the sinister stats in the shoulder and in one ring.
What about sigil of earth that triggers on hit and causes bleed?
Sigil of Earth is a must, what you swap is Bursting or Geomancy depending of the situation, but you will always want Earth in 1 of your pistols.
I love Asura despite of how tiny we are, but if you don’t like that, that’s okay, i would say Sylvari are your best shot, Charr might be more culturaly related to Engineers, but i find Sylvari animations more better imo.
that looks really nice, although all those particles and auras are not to my taste. Also, shooting the ultimate sniper rifle of doom from the hip does indeed tip me off. Still, grats to you for having this masterpiece of destruction