I love engi nonstop play, the gameplay of keeping using skill, skill, skill, to the next skill, dont mess your rotation!, i really like it, its sastysfing to use many skills and deal tons of damage at the same time
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From all the mechanic i saw in this season, boonstripping saw little to no play from what i saw, but what if anet buffed skills/utilities that has boonstrip, would you like to see more play of this mechanic?
Yes, no, why?
Currently our best pve build is concist of full kits, and in pvp a mix of gyros and elixir gun, but would you like to see gadgets get a buff, see play in serious content for the next balance patch?
What do you guys think about it?
Meanwhile thiefs….
This is a build ive been trying in open world, and i’ve been finding a good time playing it, perhaps you find it interesting, a 3 kit rifle build, very classic, hope it can help you inspire what you are looking for :P
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I agree with the part of scrappers having high sustain, but having dps too?, scrappers take a while to make damage, you want to know wich is engi dps spec? condi engi, and warriors rekt that build so easily with their amount of resistance.
Problem of core engi is the fact that they moved away Incendiary Powder from explosive. Now bombs and nades are not that great with explosive alone …
Ehm, the discussion here is about our rifle specificly, thats off topic.
Exactly my point! I would really love to get a better condition availability while wielding rifle. AA giving more bleeds, Blunderbuss adding some burning, Net Shot could cripple, maybe even a few confusion stacks for Jump Shot…
That sounds exactly to what we have with pistol aa, and it would get rid of p/p main purporse, i would suggest making rifle get weakening conditions instead of damaging conditions (inflict weakness, criple, chill, etc.) and make rifle aa get his damage buffed to a 15% if the enemy has vulnerability.
Eles are a good alternative for keep that engi feeling :P
Eh, not really. It’s difficult to gear for hybrid builds, and they tend to not have a place in PvE, PvP, etc. Rifle has only ever had 1 damaging condition on it. If anything, I’d rather that be removed and replaced with more damage.
Regardless of the type of damage though, I think Rifle’s current flaws are that its skills are outdated. HoT skills just do more things at once and counter its strengths. It was a good weapon, though one that required risk. After HoT power creep, you just can’t afford that risk any more and it pays off much less than it used to. (see: Overcharged Shot, Jump Shot)
Viper stats aren’t technically hybrid gear?, they offer power stats,Big ol bomb and nades (which makes them an hybrid kit imo), offer power damage wich are part of the dps rotation in our current condi build, so, i don’t see why rifle couldnt fit as hybrid too.
Idk about you guys, but with the disagrements about if guardian is balanced or not, i think what it actually needs its a gameplay balance, get rid of the dh gameplay and give guardians another type of role, because overall everyone seems unhappy with just seeing a guardian in the match.
If i could rework/redesign the rifle this is what i would do :
1.Seeking shot :1200 range,pierce, damage targets ,apply one stack of vulnerability to impaired targets.
2.Powder blast:1200 range, aoe ,300 radius, damage and snare(5sec) targets .3.Jump shot: same functionality ,less damage 15 sec cooldown,slightly fast animation.
4.Overcharged shot: same,change the self knock back for a dash back with no evade frame.
5.Barbed wire:pbaoe ,600 radius ,damge and roots targets ,if root is broken or removed target is snared.
It sounds good!, altought, i don’t see why move jump shot from 5 to 3 :P
Please make thief press more buttons than just auto attacking for max dps/. ele need to press 1 million buttons no lag just to match theif dps who is only press 1 button.. no fair.
if thief not checked . making and abusing this easy mode class to press only 1 button for most dps int he entire game.
You try playing thief in PvP and see how easy-mode it is. You can’t ask for this change simply based on raid DPS. Besides, I think the highest thief DPS comes from keeping up Lead Attacks, which requires you to spend Initiative. That means they need to use more than AA’s.
Edit: I made an assumption and not sure if it’s correct but calling thief easy-mode is in any case wrong.
Adding more to what you said, a thief in pvp can’t just stay there AAing, it would be suicide once they are aware of you.
Thief in raids concist of using Bounding Dodger + Fist Flurry or Weakening Charge in order to achieve max dps, it’s not only aa, there are many other classes with more worse dps situations than ele, be glad your class is accepted around all the wings at least, *cough*Engies*cough*.
Easy in pve, but hard and unrewarding in pvp.
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Where are the balance patch rumors posted, btw?
No rumors, just confirmed balance patch for the next week or 2 weeks
MH sword or riot!
Mmm, enlighten me how mh sword would fit engineers thematic and not make us look as “another warrior”, i can see us using mh mace or mh dagger, but not sword :/
I think it’s clear at this point that we need a dedicated team to work solely only in pvp balance, and therefore, more constant balance patches
Yes release a balance patch immediately so that we can immediately complain about how terrible it is and demand another balance patch immediately
Honestly this is what the game needs though. It needs several quick iteration balance patches back to back to get the classes more balanced with each other.
Exactly!, why Anet it’s not getting that constant balance patches is one of the keys for have a succesful pvp, nobody wants to play a stale meta (specially if your fav class got kittened with the last balance patch), if they did AT LEAST, a mid season balance, along with the off season balance, i’m 100% people would be not so angry with the balances patches because hey “maybe my class can take a comeback in mid season with the next balance patch”.
Well, who said rifle had to be stealth and positioning only, it could have a hit & vault skill which would fit very well with thiefs theme, or a death mark skill where it leaves an enemy target vulneraqble for your allies to attack.
As a main engi, they can nerf scrapper to oblivion all what they want, i will still have condi engi for play with
Theres something you guys aren’t getting, thief doesn’t need rifle, but is the rifle who needs some love, engi hammer kicked rifle engi from his beloved daddy, and warrior rifle its not so popular to play at all, rangers could give love to rifle, but rangers don’t have plans in getting another ranged weapon at all, thiefs are the most logical class to get rifle.
With only 2 classes having access to rifle, definitely someone will have to recieve rifle in the next specialization lineup, and all the eyes are on thief.
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This, for example, thiefs are out of touch, having a hard time if they forgot what to do for just a sec, they need a buff…. but i wonder if they will sky rocket them
Yeah, the swap to p4/p3 and a cd reduction would make shield viable again, for pvp it would obviously see play as a high survivability build thanks to shield + tool kit 4 + elexir s + elexir s trait.
In pve it would see play as a variant build of our current condi engi build in case of more cc needs and viability to dps sacrifice (of course, if the p3/p4 swap happens, otherwise, it would still be bad in pve dps wise.)
Not sure how it would react in wvw, but im pretty sure it would be a good thing too
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Perhaps an instnat cast with rifle 3 is what it needs, and as some people siad, rifle 2 unblockable
Engi weapons are not meant to do damage like other other classes weapons, engi’s are meant to use their kits as well, which leads to different skills that boost your dps.
As someone said before, pistol buffs throw that idea out of the window becoming essential of the condi engi dps, its clear that we need damage to be relevant at least (because our utilities are a joke, slick shoes nerf was the nail in the coffin)
I don’t mind engi’s situation in spvp because i know condi engi will have our back if scrapper gets heavily nerfed, but yes, im concerned how we are going in pve and wvw (and i don’t even play wvw)
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Engineer’s Rifle needs more than a buff to net shot speed to bring it back into play. Traits need to change and skills need to be improved to bring it up to speed. Yes you can kill people with it in a group of players (you are probably being ignored for the most part). Irregardless of all the CC builds that you will see popping up here in the forums the weapon+build is sub-par, easy to understand, some classes profit from your CC attempts more than this weapon harms them (and associated CC skills that make up those Engineer CC builds) and this weapon provides no mobility or defensive advantages. CC builds may work the first time on an unprepared or inexperienced player however does not perform against moderately competent players unless in a group setting where they may lose track in the visual fx spam (because these builds lack a similar or comparable burst capability as the Berserker). The Firearms Traits does not add meaningful value to Engineer’s Rifle for PvP/WvW.
In PvE these issues are less of a problem than every-where else, since nothing intelligent is trying to kill you.
Yep, totally true, ive been trying to do a powr rifle build in unranked, and from my expereince, using the explosives trait for grenades its way more useful than traiting rifle :/
It was a great weapon, but its now outdated, it havent got any significant changes since HoT release, the simple idea it was just use the burst skills that rifle offered, and just move around your kits for dps and aa, 2 and 1 would rarely (never!) see play, but that was ok back then, rifle didnt had problems with projectile hate like it has now, their cc is great, but again, projectile hate! :/
It really needs, the most popular buff for this shield would be an indirect change, swapping pistol 4 and pistol 3 places, so the most important skill from our pistols doesnt get lost by using shield, it could see play as an alternative when cc is more needed and it can be sacrified some dps, otherwise, the shield itself will need some big dam buffs :P
The current amount of CC might be ok if builds actually had to sacrifice something to get it. If it was a matter of CC vs damage vs suvivability trade-offs then things might get interesting. But instead right now it feels like many classes easily bring a lot of CC, good suvivability, and decent damage all at the same time.
This. There is not too much CC, but there is too much CC that doesn’t cost anything (damage, sustain, mobility, etc).
Very true, a good example of what cc’s should be is the PBR , it offers a good knockback with an ok cooldown, but it offers little damage value and it requires to be melee in order to achieve it, his toolbelt offers a solution to the melee and damage issue, while not feeling so broken at all
Mainhand Shield.
I WANT TO DUAL WIELD THEM.
Actually that sound interesting!… but how shield would be put when they aren’t drawed?, 2 shields stacking each other? (add that that they would probably clip freaking a lot if they arent the same skin)
With that being said, i can see dual shields as a cool supportive/cc build!, leavinmmg damage as a secondary aspect
Idk about you guys, but i would consider get a main hand weapon, anything, but a weapon that can help to synergize with our current useless shield (and a shield buff too btw!)
Oh, btw, people and developers are more active with this stuff in the Guild wars 2 subreddit :P
Engis were the masters of vuln stacking before HoT, I’d like a way to push that concept further in raids.
Just like there’s a trait in Scrapper that gives quickness when you stack too much might, there should be a trait that adds another layer of vuln-like debuff when the vuln stack is past a certain threshold.I like this idea. What if expert examination was changed to “interrupting a foe applies vulnerability and weakness to them. You can apply up to 30 stacks of vulnerability”. That makes it more useful to core engi and gives us a unique damage boost in groups.
Another cool alternative idea adding to what you said coudl be:
If the enemy reaches full stack in vulnerability, the foe will be vulnerable to be hitted by Gunk from any critical hit for 7 secs, gets resetted each 30 secs.
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Never heard about that, however, Engi has plenty of references to the Engineer from tf2, for example, Engies will say sometimes “Dispeneser activated”, refering to Engi tf2 Dispenser, despite we have a turret, not a dispenser :P
Weak? no, the current issue with engi is that it’s stuck in a high effort low reward gameplay, so getting pugs where they accept your engi are more harder than other classes.
1. Very low mobility. I have to use one build to get swiftnes and manage to folow another in WvW and word events, fractals ect.
We have the mobility, the problem is, if you spend your build in mobility, you will be compromising your damage, because our current mobility sources are lock in unwanted and non-optimal utilities (Net turret (when traited), rocket boots, med kit, etc.)
With that being said, don’t you use our leaps?
- Rifle 5
- Elixir gun 4, and
- Hammer 3 (when cancelling the last hit with kit swapping)
Are great sources for mobility, also,you can stack swiftness with hammer 5 and use blasts such as:
- Flamethrower 2
- Elixir gun 4
- Mortar kit tool belt (Double blast if traited)
- Bomb kit tool belt
- Thumper turret tool belt
- All turrets detonation skills
and - Shield 4
And for end, Streamlined kits! , wihch gives you perma swiftness! are you sure we are too slow?
2. Huge amount of skill, but only one meta. That weard. That kill fun. I want to use granades, tourest, not hammer.
Perhaps true in WvW…. but you are ignoring all the other gamemode builds!
PvP:
- Scrapper build (It has variants)
- Condi engi (More fun, but more harder than scrapper, it has variants too)
Fractals & Raids
- Full dps condi engi (Arguably our best full dps build right now)
- Power bomb engi (Quite below from condi engi dps, but a way more easier build to play with)
Dungeons
The same builds from above, and the
- Classic power rifle build (Our first meta build after the big trait rework, and the build that defined our love and signature to kits
)
As you can see, we arent so so empty of builds, perhaps the next patch might help to solve thw wvw issue, but for now, we have this :P
The solution for solve it? I would say a buff to any support mechanic/utility that we have, it would make us more valuable at parties for sure.
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My idea for skills would be to leave the current skills you have, BUT, they would recieve an upgrade while in the battle suit! (kits would benefit a lot from this a lot!), so, for a temporal time, you have a more larger blowtorch, a more larger bomb area, or grenade would throw the double from what you do with your own hands, for giving just some examples.
Instead of expiring by via time or by depleting the bar, they would expire via overheat (Like how the scrapper rifle works, each time you use a skill it would win some heat points, some more than other skills, if the heat reaches 100, you will get out of the battle suit).
The downgrade? you cant use your tool belt while you are in the battle suit.
And you are slow too.
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Main hand dagger is another option i would love to see too, but yeah, i think a lot of us we agree that shield, and our med kit, need a serious work, i mean, i would love to be 100% healer with med kit as long as our heals make the no-dps worth it, transform the boons that med kit offers into elixirs boons, it would had a better synergy with our alchemy trait!
Mmm, i should have mentioned it was focused in serious pve content what i have said (raids, fractals, etc.), but in general, everything its right as long as you know how to play it :P
The only way to trigger it in the right way is using it at melee range, if it wasnt by this minor detail, i bet mortar 1 would be amazing!, it would be a big buff if they do something about it.
Yep, if you still plan to play engi, that’s how it its, i really like pistols, they are fun to play, but im still waiting to rifle to comeback and make power builds nice again as they used to be.
Anet doesnt seem to have plans for turret any time soon, they will defenitely will require a rework, no way anet will buff them in their current state.
Idk a lot of other classes since i pretty much only play engi 24/7 :P, but, ranger is another good long range option too!… if you like staffs of course, rangers are the healers of this game now with their new staff :P
I was thinking in dagger main hand as our new meele weapon, d/s, but with a shield that its actually decent to use would be amazing imo.
Also, i was thinking that our specialization could do a big flip with our belt, our belt gets reconstructed, and it no longer grants extra abilities, not its a magic charge belt, (quite similar to warrior’s adrenaline), once its fulled charged, we can overwhelm with the magic accumulated to one of our utilities and transform it temporarily into an upgraded, better utility! (yes, this would affect the inside skills of kits and turrets too).
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Sup!, well, you are not so off about feeling the power damage to cut off, the latest patches has forced engi to play condi (not becuase power nerfs, but because condi buffs), vanilla power engi doesnt make up for the current dps standards (even with the Hot especialization!), so yeah, Rifle is in the bench (i miss my rifle
), and hammer is trying to be the power dps way, but its getting constantly nerfed due that its soo dam good at PvP!
Pistol/Pistol condi engi with full kits (Grenade, bomb, flamethrower, and mortar kit specificly), it’s the way to go, and yeah, unfortunately, all other engi utilities arent currently good enough in terms of dps for like taking them over a kit, it’s Kits or nothing.
In PvP its another story tough, Gyros and Elixirs are at least viable, adding some more flavor from all the full kit builds (but you still depend from taking at least 1 kit, you are going to have a lot of trouble if you have 0 kits in your utilities).
Pve: In serious content condi engi is the only acceptable way, people havee been testing power alternatives but they havent been acceptable enough yet.
PvP: In a good position, and it has 2 viable builds (Scrapper and condi engi), scrapper is way more easier to play tough.
Make it a charger instead, charge the damage you are taking instead of waiting to take a critical one, and once is fulled, make his job, overheal you
I found this bug a while ago, did reported, but nothing has done yet, what happens is that the Electrified net ability doesn’t trigger Expert examination despite the ability has a stun.
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Stuck in Forest of nifhel, and didnt got the double pips from the win
Ivantreil.3092
I will take the 84