Showing Posts For Ivantreil.3092:

The Engineer Injustice

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Posted by: Ivantreil.3092

Ivantreil.3092

Honestly the only way I see Engineer to get out of its position as bottom of the barrel is for Anet to give Engineer a very good Elite Specialization that can finally remove the demand to depend on kits for 90% of the Profession’s gameplay.

As nice as kits are majority of the builds and gameplay style of Engineer has been put too much focus on the Kits instead of Engineer’s main weapon.

Part of the reason kits are so necessary to engineer builds is because our default weapons are mostly underwhelming and kits have been the only part of the engineer class that hasn’t seen too much punishment from the devs.

While i do agree the kit use on engineer should be healthy at the creation of meta builds, it shouldn’t be dominant, making it unhealthy to even just depend on 1 or 2 kits.

It’s like water, totally needed, but bad at excess.

And that’s why, buffs to the rifle have been suggested as the way to find builds, that not depend on full kit bars, kits will still be a good option, but with a new good option, more doors to another playstyle besides full kit will be considerated.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

The Engineer Injustice

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

What about Taimi? In my opinion she definitely is an engineer.

She’s defined as an Engineer… yet, she has never made use of her engi powers at practice, as an Asura you don’t need to be an Engineer to be a genius, so, besides her current outfit, she has done little to nothing related to be an Engineer…

(I bet she doesnt know about Mecha Legs , that could help with her crippling problem…)

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Why do you play Engi?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Boom?

HERE COMES THE BOOM

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Is this class worth playing

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Was the engie ever considered great, lol?

Does it matter if it was considerated great? i remember engi was a kitten to deal back then, when stuff like turret engi and 100 nades used to exist, don’t remember getting mentioned as a disgusting class since then, yet, that doesnt mean engi is doing bad at all, in fact.

I think this is the most healthiest patch we have got so far since the scrapper decline.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Why do you play Engi?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

If honestly, 1 reason, Engineer has been kept me so entertained that i have not felt the need of make another class at all, the only feeling is the forced need of have multiple classes in raids, but that’s not even enough for keep me away from my engi.

I just simply find it so sastysfing how it is to kill bosses or other players with engineer, (except with hammer), melting mobs with condi engi, or destroying other players with rifle.

The engi gameplay has kept me so entertained that i will only create others for the sake of raids, thats it.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

S6: We have no Champions LOL.

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

Am I stupid? What does it mean that people aren’t champions?? What????

He means people who used to play in the esl tournaments, or pro tournaments, profesional pvp players.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Unknown Engineer Skill?

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Posted by: Ivantreil.3092

Ivantreil.3092

The electrified pink shield tells me that it could be a bugged shock shield, but if you never used hammer, it might, somehow, be a bugged Blunderbuss, but overall… it might be a warning that his graphics card is dying, theres no engi skill that shows way too much pinkness at all, the most nearest thing would be the projectiles of an engie coming from HOPE, but that’s it, and it’s not that much at all.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Turreting

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

And thats great! Ai should make your life easier if you newbie yet, but shouldn’t bring you to the experienced guys level. New engi can run turrets with almost no harm, while leveling, after that he replaces them with combos, kits and fun engi staff

No, is not great, is a waste of resources and opportunities. End game in this game is anything post 80, and its big. You spend less than the 2% of your character life leveling. Even worst: you dont do ANY leveling in sPvP… so.

Tools that play by themselves but don’t scalate with player skill (“Droneplay at first, garbage later”) are bad desing. Tools that are simple to understand but keep offering challenges (“Easy to learn, hard to master”), those are great design, and that’s the philosophy Anet should be using.

The Healing Turret is the living proof of it, easy if its used as a healing placement, but his true potential relies on combo fielding and knowledge of blasts skills.

If they where only for leveling, might as well sent our healing turret to the trash tier no? after all it’s a turret right?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Turreting

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

With all the ideas created, i think theres a way for not upset the community with any sort of turret buff.

As a start, we can bring all these types of buff, but for pve only, if we keep away turrets from pvp play (and if possible or necessary, away from wvw as well), that might be good enough for being an accepted option once again, and snowball the turret improvements.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Turreting

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

But, we don’t need them going back to how they were.

That sentence alone summarizes why turrets have been ignored all this time, Anet doesn’t wanna buff the turrets because they were controversial back then for being unfairly easy to play, compared to what the rest had to do for stay in line.

I agree there’s many stuff that they could do for buff them, but the community will whine about it if turrets get buffs? that’s the issue.

Right now they have the free card of buff gadgets as they need fixes too, prob turrets will be ignored until they are the only thing that sucks from us.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Making hammer Engineer work

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Posted by: Ivantreil.3092

Ivantreil.3092

This is the build you should be running for what you want: Boon-Hammer. A week late, but oh well. Permanent swiftness, might, quickness, fury, vigor, and high regeneration, protection, retaliation, and stability uptime while drunk on Elixirs.

Start out on G-kit to stack conditions for Modified Ammo and then Hammer stuff out. Mortar & Grenade kits also serve when you need to range, proc Agility sigil, and extra (group) condition conversion.

I use this build myself and it’s pretty fun alternative to power Engineer. Can also sub in Chocolate Omnomberry Cream instead of Golden Fried Dumplings to save some coin and barely lose out on 25 might.

Well now you have me wishing I had used the Zojja’s Weapon box I found today on a hammer rather than a sword. Thanks though. I’ll give this a shot

Just a warning, those runes are a pain in the ass to get if you are not an active Dragon’s stand player, but if you really wanna try it, gl.

Source: I made a similar build to that one, and i needed those runes too.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

any tought on buffing engi turret again?

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Posted by: Ivantreil.3092

Ivantreil.3092

You need to make turret weak in some aspect, or they will NEVER change them. IMO weakening the range in behalf of buffing everything else is the best deal we could reasonably get.

Isn’t the aspect of not being able to crit and that its vulnerable to condi damage already a weakness?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

I would swap the accuracy sigil for something like blood. You have good access to fury, so the 7% won’t make that much difference I suspect. If you take blood you’ll get an extra damage proc and some healing.

How do you make use of the quickness? IN general I’ve found it doesn’t seem to provide me with much advantage. Is it more useful because you utilize the Rifle auto attack?

My current build is also exlixr based. But to avoid using S which I dislike, I use hammer.

http://gw2skills.net/editor/?vdAQFASlcThatY1VwdLQ7FLTGF9fn37dY/0dhl4zcABAA-TJBFAB/XGggLAAAPAgg3fAA

And you survive that well without Elixir S?, personally i love the stealth factor that i can’t bring engi builds without him.

And yes, this build relies A LOT in your aa (It’s a kitless build after all), so 60% of your time you will be using your aa for deal damage, that’s why i try to bring as much crit chance as i can.

With this boon duration, you have almost-perma quickness (just for 1 second gap that its unoticed most of the time) thanks to Elixir U + Aplplied force , so the quickness plays a big paper on improving your rifle aa, along with might, and fury.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

any tought on buffing engi turret again?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

A different Idea to fix turrets:

1- Give all turrets a big buff, including player stats for them, better damage, more frequent attacks, etc. Buff their lifebar too.
2- Make them all ground positioned, except HT. (Maybe they are like this already, I haven’t check)
3- Reduce their attack range to a 500 radius max.
4- Make impossible to put 2 turrets closer than 400 units.

Basically, the idea is to make area defense possible, but not cheaply easy or passive. By forcing a wide gap between turrets, this makes possible to buff individual turrets without making them op when side by side: it will require careful positioning and much more activity from the engie to keep the turrets up and defending if you want to use them together.

Off course it will require a major intervention on Supply Crate and turret related traits, but IMO this could return turrets to a viable AND FUN state.

An addition to your idea (and an idea i always say when people talk of turrets) for make sure it holds something in pvp…

Add a condition cleansing for the turrets with your toolkit aa, 1 per hit, 2 for the last hit.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

any tought on buffing engi turret again?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

So 3 turrets sux, all gadgets sux, elixir u sux, 2 gyros sux

So why do you want a dumb ai things to be buffed? Gadgets are in much worse place and they are not about “ai to carry bad players”.

Btw supply crait is also a turret

I would say Elixir R sucks way more than U.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

The test woke my interest will try it out later. But I don“t get why you take rifle. Hammer provides more defensive and offensive properties.

This amulet is nothing different to the zerker amulet, just that it provides boon duration.

Feel free to test it with hammer if you want, never done the tests, i was not interested since if i wanted hammer i would just roll the meta build.

When i did this build, i did it with the idea and sake of find something that gave the rifle a meaning to use, was sick of seeing everyone with hammer and really wanted to use the rifle, i tried to find something that didn’t slaughtered you against the current meta builds, and that wasn’t the old marauder rifle build, this is the build that gave me the results i wanted.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Flamethrower still not burn enough

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Posted by: Ivantreil.3092

Ivantreil.3092

Idk, i have to kinda agree with op, besides the condi engi meta build…

It feels so weird ft doesn’t exceel in more stuff.

Why the aa it’s not so impressive as the numbers apparent to be?

Why the Juggernaut trait doesn’t make ft an even bigger harm and viable build as how it sounds on paper?

Why the blind skill its not that so well recognized despite of being an insta-blind to your enemies?.

Theres many aspects that the ft have, yet, it just scratches the bottom of the potential that ft has..

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

Opened to rate, feel free everyone to rate it.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

.

Attachments:

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

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Attachments:

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

YES

I DID IT.

FINALLY REACHED PLATINUM PLAYING ONLY THIS BUILD.

I’m so happy ^-^

Attachments:

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

any tought on buffing engi turret again?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Small nerv to some kits. small buffs to weapons and gadgets. Thats what i’m hoping for.
I dont care to much about turrents. They are just no fun for me.. even if they would do any dmg.

Well you should care about, even when they arent of your taste in the first place, they exist, and they are taking space on our utilities slots, if they are worthless right now, better discuss a replacement or a rework at least.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

any tought on buffing engi turret again?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Back then, Anet ignored the split balance concept, and they wanted to balance around all the gamemodes with the same balance patch, if the split-skill concept was embraced back then, we would probably not see Turrets in a concerning state in all game modes.

That said, I agree with that anet has to break the fear of not balancing turrets and make a start.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Checking the tools before I head out?

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Sup.

If you are wondering for pve, you might have seen outdated posts, since the recent buffs have guaranteed a decent spot for the engineers as a dps role, either Condition or Power build, the Power build is a friendly newbie build since you only use you AA and a few skills for get the Job done.

The condition build is the one that resembles what an engi is capable to do when used as his max potential, if you learn the hard and bitter rotation that condi engi is, you will get a very sastisfyng dps.

You shouldn’t have problems finding a group that accepts you, since the recent buffs have made Engies a more trusting source of dps than before, with the addition of an aura that buffs parties with a condi composition.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Vanilla class help

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Posted by: Ivantreil.3092

Ivantreil.3092

Thank you all for the suggestions!

So for the flamethrower engineer build…is the basic idea stack burning as much as possible, use the tool kit for interrupting/defense, and slicer for defense/stomps?

Its pretty much Kill your opponent before it kills you, your best defense is the offensive, the ft aa keeps dps pressure while your damaging skills are in cd, if you keep your oponent in defensive mode, you will win eventually, if its not, tool kit and elixir s have your back so you can escape safely

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Vanilla class help

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

Ill give more options, Vanilla Condi Engineer is also an option you can play too, it doesnt survive like the meta scrapper, but the big damage is guaranteed in that build.

https://metabattle.com/wiki/Build:Engineer_-_Flamethrower_Condi

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Quick thought about the kit "situation"

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Posted by: Ivantreil.3092

Ivantreil.3092

For example, the general opinion that all engies share that Gadgets needs some love, is starting to get reflected, as the devs said they are looking to improve the gadgets for the next balance patch.

Did I miss that? It would be awesome.
But I think you might be confusing it with the dev taht said that they didnt had time to review unused skills on the last balance patch and its something they would like to do sometime in the future, her/him particular gadgets, mantras and something else.

I did Re-read the dev comment you said, yeah, i was wrong, is likely, and wasn’t confirmed for the next balance patch, yet, i think thats still a good sign about devs knowing what its not working with us.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

Throw elixir X is one of the most fun utilities in the game.
It interrupts ress and stomps, and its AoE, so its great to completely turn the tides.

And there are very few things in pvp more satisfying than turning a reaper into a pink moa.

Agreed, nothing more sastisfying than screwing a reaper shroud with Throw Elixir S, insta death most of the time, or Screw an Engi Elixir S aswell, big Elite loss if it eats the Elixir.

Oh, Btw, Getting moa’d doesn’t interrupt the stomps, if you get moa’d, the stomp will continue as long as you do nothing and you don’t move, it has happened me, and i did found this discovery hilarious.

If it interrupts thats because people panic in moa mode and insta-runs with skill 5.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

I just came here to say i love this build XD such a powerhouse. I spam all the elixirs and throw elixirs all at once then my last elixir is the elite. If I go rampage then the damage is insanely OP, feels like you’re in some sort of minigame

Thanks, and, yeah, its fun when you get rampage with full elixir use, its a fun win condition against duels, you can pretty much eat anything your opponents throws you and you will still take him down, it eats Necros so fast, and sometimes, the only option to take down Eles when they know how to bunk.

So annoying when it only triggers Tornado, i gotta say, its infuriating when you have only been getting Tornado the whole match.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Quick thought about the kit "situation"

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Posted by: Ivantreil.3092

Ivantreil.3092

Is it worth to discuss kit changes or other utility buffs if people are happy with the way they are?

If so, i don’t see the point on discussing buffs or nerfs at all.

If you are here discussing things to get changes, then its not worth it. There are hardly any response to what is said here. And any suggestion seems to be completely ignored if ever is read at all.

Post here just for the sake of argumentation and further developing the understanding of the profession and its mechanics, possibilities and limitations. Dev attention seems to be non-existent.

True, asking for changes are never gonna get accomplished if you simply ask it here or whatever place, but if anything, having a general concession of what we consider right or wrong it totally helps to the devs to know where to go, no matter if your opinion its in game, in the forums, or in reddit.

For example, the general opinion that all engies share that Gadgets needs some love, is starting to get reflected, as the devs said they are looking to improve the gadgets for the next balance patch.

As for what you said in my second quote, i guess you are right, maybe i haven’t seen our position in the right perspective.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Kits - Should New (Engi) ESpecs get them?

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Posted by: Ivantreil.3092

Ivantreil.3092

After reading all the opinions and data, I only can agree with you, ILobo. Kits aren’t just a very relevant part of the gameplay of our profession. They are also an amazing part of our lore, fluff and fun. Anet can’t just leave them aside because they are complex to balance.

IMO they should add a new kit with every new elite spec. Ideally along a new weapon, but if not possible, I truly prefer a new kit than a new weapon.

The best way I see right now to balance the kits and allow this growth without overwhelming every other skill is to simply take the kits out of the skill bar, and alocate them on the toolbelt. Sure, we would lose the toolbelt skills from kits, but IMO that is a reasonable price to pay for variety and a better balance. In exchange, we will win free spaces in the utility bar for gadgets, elixirs, etc.

Prob The best way imo, i dont think nobody would miss grenade barrage or incendiary ammo at exchange of more utility variety, along with keeping our kits in game all the time.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Quick thought about the kit "situation"

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Posted by: Ivantreil.3092

Ivantreil.3092

Since the moment Ilobo gave me an answer to my opinion fo the kits,and seeing all the kits arguments, ive been thinking if debating the kits situation its ok in general.

Let out the types of changes the community can suggest, just the kits by itself.

Is it worth to discuss kit changes or other utility buffs if people are happy with the way they are?

If so, i don’t see the point on discussing buffs or nerfs at all.

Actually, i love what each kit does, what it had me concerned all this time its the full kit use and lack of variety builds in pve.

My argument was going with the mindset of: yes, its a skillfull playstyle, but if its the only playstyle available soon or later you will feel worn out of seeing it all the time, despite of how skillfull is.

And my second concern is, due to the skillfull playstyle they promote, Anet might threat kits as godlike utilities and never suffer severe nerfs at all..

(Thing that turrets have been living, but the other way, nefrd to hell and ignored due to the skilless playstyle they promote.)

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Kits - Should New (Engi) ESpecs get them?

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Posted by: Ivantreil.3092

Ivantreil.3092

Regardless of what we get or ask, and talking for pve, full kits will never drop meta as long as they have a single valuable dps skill to play, i mean, flamethrower was valuable back then only for napalm and the toolbelt, now we have 2 other dps skills that can be used (if needed).

And pre-hot, Elixir gun was in the meta build, guess for what, only for the acid bomb w/ canceled leap, only for that, not the utility, not the cleanse, not the heal, the dps of acid bomb, the rest off the kit skills only gave arguments for keep it over any other utility…

Same could say pre-hot ft, use Flame blast and swap.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Tips Needed in PvP

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Posted by: Ivantreil.3092

Ivantreil.3092

Ill give you a tip:

If surviving has been a big issue in general, i would recommend you to take Elixir S over Purge Gyro (assuming you are running the meta scrapper build), Elixir S will grant you an immunity activable at any moment, and a Stealth that its very useful for escape or disengage.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

F5 for Elite Racial Skills

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

give me my snow leopard egg!

That…….that doesn’t even make sense. Lol

Trust him, hes an engineer.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Health Kit

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Posted by: Ivantreil.3092

Ivantreil.3092

Tried using the AED once. Was interesting, however hard to time when to use it effectively (especially in WvW/PvP)

If AED had a lower CD and removed condis even without the death triggered, it would be quite useful with inventions… Maybe to a point where we could have builds (PvP) without alchemy…

My real and only issue with AED is the terrible sinergy that has with Self-Regulating Defenses , if you use AED, but then you trigger your passive Elixir s, you’re kittened since you wasted the healing potential of you AED and youre going to get out of elixir s ready for getting hunted down.

And doing builds with no alchemy are pretty much nonexistent nowadays in pvp/wvw, AED cant carry the safety of the Engineer without alchemy, and alchemy pretty much kittens AED at the same time.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Kits - Should New (Engi) ESpecs get them?

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Posted by: Ivantreil.3092

Ivantreil.3092

Ok, sure, we have kits, but guys, kits could be more unique than what they are, they are just weapons with skills that dont fit or make sense in a weapon, so they made kits, taking utilities slots.

I’m ok they have the weapon feeling, but why they have to act 100% as one? think it about it, why not delete the aa in kits and make them a full set of skills, now thats a kit.

Why not add a passive mechanic when having kits, for example, kits upgrade our toolbelts, modyfing all the toolbelts with an extra effect thematically modified depending of what kit you have, if you use that effect, you lose access to a kit skill until the toolbelt is recharged (Example, you use toolbelt 4, so your skill 4 in that weapon is disabled until the toolbelt is off cooldown).

Or, we could just punish kits for being so good and delete their toolbelt access, sounds so wrong, but thematically, we have access to 5 skills, why have an extra skill, for beat the dead horses that our other skills are?.

Anyway, in summary, kits should have a specific thematic when using them, not just a weapon identity and thats it, they should do something more special than just acting as a weapon, they are taking spaces in our utilities after all.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

PvP: A World of "Of"s ?????

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Posted by: Ivantreil.3092

Ivantreil.3092

Battle of Champions Dusk its not an esport map btw, no one takes seriously that map.

I can see Eternal Coliseum joining the ranked maps soon or later.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Sigil Update

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Posted by: Ivantreil.3092

Ivantreil.3092

Evan said that reworking sigils are another thing they are looking, so i propose a nwe type of sigil mechanic:

Survivor sigils

If you have been in combat mode over (x) seconds: win (y) effect

I can see interesting stuff could be done with having long-term fights that arent endless aswell.

Or a contradictory to this one:

After leaving of combat: Win/get (x) effect
or
During out of combat: Win/get (x) effect

For example:

Sigil of the scout: After leaving of combat: The swiftness boons you activate have a 20% more boon duration for 7 seconds.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Sigil Update

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Posted by: Ivantreil.3092

Ivantreil.3092

Adding sigils that reward ferocity is one of the thing i could see being nice.

The access to ferocity is so little, vary few runes focus on ferocity, not to mention these runes have gimmicky effects or are trapped inside class especific effects.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

How do you feel about rifle builds?

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

@Ivantreil

Your build is amazing!!!

I wasn’t quite aware of scrapper’s actual access to a function gyro which allows stomping from a range. This is something a rifle engi can actually capitalize on more than a hammer engi does.

Not to mention the elixir spamming’s might stacking and the subsequent quickness. People could get sniped all of the sudden if they don’t pay attention.
The total lack of any kit makes this build oddly straight-forward yet somehow complex enough to be enjoyable.

Not sure if it can be competitive enough, but it is something really fun. You should try posting your stuff on MetaBattle, too! Thanks again

Oh, actually, i published it in metabattle:

http://metabattle.com/wiki/Build:Scrapper_-_Drunk_Engineer

I did put in draft mode so if people can give suggestions to improve it, they are welcome to do it.

The build took me to gold 3, so you can have an idea how its peforming.

(Last season i was using diviner amulet and eagle runes, so i still have yet to see how it peforms with these new runes/amulet)

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Amulet, Rune, and Sigil Requests

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Posted by: Ivantreil.3092

Ivantreil.3092

Why no sigil suggestions

What about bringing the stack ferocity on kill sigil to pvp?
or Concentration sigil?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

What the kitten

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Posted by: Ivantreil.3092

Ivantreil.3092

Do they have rifle?
It could be the perma-quickness boom duration build.

They usually have Rifle yea

They might be running something like this:
http://gw2skills.net/editor/?vdAQFAUlcThqrY5Vw+KQ+FLTG1461eRA9cn3Bu4zUABAA-TJBBQBV4BAUxyAA4CA0v9HAA

It aims to keep perma-quickness and a ton of boons while keeping pressure with rifle auto. It does not deal well with pressure, so it usually needs to stealth and run away. Not great on 1v1, but has a burst that hits like a truck and some decent CC to land it.

Interesting, i did not expect to heard about my build outside of my build posts.

I published in the metabattle now, there is detailed how the build works and what you can do with it.

http://metabattle.com/wiki/Build:Scrapper_-_Drunk_Engineer

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

What the kitten

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Really? thats weird, the Meta Builds of Engi has not changed at all, and there wasnt a direct buff to boon duration, unless you are going against engineers who use full elixirs and no gyros, that doesnt make sense.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

why not take kinetic battery ? it is much better becouse you have double stealth if well used …

Kinetic Battery is useful too, actually, when i theorycrafted this build at the beginning i did select Kinetic Battery.

But a bunch of times i felt the Kinetic Battery ended wasted as i had plenty of times where every toolbelt was in cooldown (with the exception of toss elixir u wich i not needed sometimes).

And i did find value With Adrenal Impact since you can acumulate plenty of Vigor + Adrenal impact = Significant survivability value.

Kinetic Battery is still a nice option, i just personally feel Adrenal impact has more value, thats all

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

How do you feel about rifle builds?

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

Been playing with a cheesy engi rifle build, and, tbh, its doable against some classes, i have great time against necros, thiefs or druids, however, its horrible when people start to focus you, if you cant keep yourself in the background getting ignored, you are gonna have a hard time with those matches.

And this goes specially for classes with a lot of access to projectile hate (Eles/Warriors/Engi Hammers), your only chance against these 3 mentioned before, is attacking them when they are distracted or when you entered in rampage mode.

With that being said, i still manage to get a decent win/loss ratio, not so horrible as some expect, and i keep playing the build, never felt like the build its not working or that this is impossible.

Hmm. Would you mind showing us how it’s done?

http://gw2skills.net/editor/?vdAQFAUlcThqrYtWw+KQ+FLsFFYIuBBg4GNFPxYcMGfBA-TJhAwAAeAAkLDcb/hQXAAA

I have made a sloppy draft build over here. At the moment, I am taking rifle engineer as a pure condition build and have put in some toughness for survival. I feel that the part of “keeping oneself in the background” is hard to achieve as rifle 5 outright pits the engineer into the center of attention. Rifle 3 also needs to be in close-to-mid range to be effective.

Sure, heres my build:

http://en.gw2skills.net/editor/?vdAQFAUlcTh6rY1Vw8KQ+FLTGF9cn3B+461eRg4zUABAA-TJBBQBN4CA0v9HqYZAA8AAAA

The Drunk Engi build (Thats how i call it :P)

The build concist on empower your aa as most as you can with a high amount of critical chance and insane amount of boon duration.

The idea of this build is stacking 25 stacks of might by abusing HGH as his max potential, and winning almost permanent quickness with Elixir U + Applied Force, You Keep spamming Elixir B, Toss Elixir B, Elixir H, Toss Elixir H and Elixir U for winning might.

The rest of the utilities are for be used when they are needed.

I still use the Skill 3, 4 and 5 too, i just simply i dont enter to use these skills unless is a duel or i can see a window where i can go and engage.

Kiting is the key of this build, getting away doing aa’s, and going Rampage when you can, specially for dueling.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

How do you feel about rifle builds?

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

Been playing with a cheesy engi rifle build, and, tbh, its doable against some classes, i have great time against necros, thiefs or druids, however, its horrible when people start to focus you, if you cant keep yourself in the background getting ignored, you are gonna have a hard time with those matches.

And this goes specially for classes with a lot of access to projectile hate (Eles/Warriors/Engi Hammers), your only chance against these 3 mentioned before, is attacking them when they are distracted or when you entered in rampage mode.

With that being said, i still manage to get a decent win/loss ratio, not so horrible as some expect, and i keep playing the build, never felt like the build its not working or that this is impossible.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Drunk Engi Build: Update. [PvP]

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Posted by: Ivantreil.3092

Ivantreil.3092

Sup.

As some know for the ones who wander to these forums, a few months ago i did a build wich abused of the elixirs and the boon duration that engies can achieve.

Im still playing it, and im here to come with an update after this patch:

Any changes to the build

Yes!, in fact a great one, i finally figured out the best rune/amulet comp for this build, and thats the combination of Seekers amulet and Rune of the Leadership, it gives me the precision and the boon duration i want!, just perfect!

The build: Click Here

Buffs/Nerfs?

The Only positive change the build got is that now you can spam Elixir U aswell, before the patch, you had to save Elixir U for when you entered the match, but now, with the buff cd reduction Elixir U got, you can have a complete cycle of Quickness without having to save it for those matches.

However, thats not game changing or a dramatic buff at all, the gamestyle of this build still remains the same, i had to mention it tough.

Meta position

The Meta didnt change at all so the build still remains in a bronze tier build, still fun tough, and yes viable at someway aswell for those who know how to use the rifle.

Got Platinum 1 with this build last season so you can have an idea of his peformance.

Anything else?

Yes, heres the PvE version of the build if you are interested in using it for Open World stuff, expensive tough, so i defenitely not recommend it, unless you wanna really do it, you can also modify it for use it with hammer aswell if you want.

PvE Build Version

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Engineer gripes about the balance patch

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Posted by: Ivantreil.3092

Ivantreil.3092

just give rifle more damage than hammer. currently even rifles autos do less damage, so we have hammer with better utility & damage. rifle would need a complete skill rework to compete with hammer for utility, so buffing damage is the way to go. just straight up buffing rifles damage is easy, & it would make it a compelling weapon choice again.

so easy.

won’t happen tho

Buffing more the damage wont solve the rifle state in pvp, theres still many projectile hate going around an that his main threat over there, adding an evade to jump shot like everyone has been saying would be a big buff in pvp.

It prob would help in pve, ill grant you that.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Feels So Good

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

I do agree, its time to celebrate

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build