Showing Posts For Ivantreil.3092:

Flamethrower == POWER and not condition!

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Posted by: Ivantreil.3092

Ivantreil.3092

You guys really are never happy about changes, now are you? Don’t be so demanding. It was a massive step into the right direction, even if it meant to make major changes. If you balance things you shouldn’t do everything alltogether or every Engi would have to relearn the profession anew. I’d like to see some changes to gadgets and turrets too, but I’m glad they had their priority on the thing that made Engi worth a pick in a team. The ppl at ANet are only humans too.

I agree with making condi engi worth pick now was a good step, just simply not the way i wanted to go, but im okay with this

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Dumb question >>>>

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Posted by: Ivantreil.3092

Ivantreil.3092

No its not possible.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

So you voted No for Profession Leaderboards?

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Posted by: Ivantreil.3092

Ivantreil.3092

well, you obviously vote no because you’d rather not play games with 3 thieves on your team if you don’t have to.
.

I bet you class stacking is the only argument have people to vote no, but i can’t believe people fail to see one thing.

Everyone is concerned about yes because the possibility of getting a sucky team comp.

BUT MAN, you fail to see your enemies will have to deal with this too, people say, kitten , too many support… wait, the enemy team comp sucks too! how this match would be!?

I voted yes for this fact, increasing the chances of non-perfect team comp for both sides could make the match more different.

Who will win with the worst team comp?, and assembling a perfect team comp its not possible due to solo-duo, gl with having your perfect team.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Let's talk about the Med Kit

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Posted by: Ivantreil.3092

Ivantreil.3092

I do agree in one thing, the suboptimal healing in order to be the other’s healers is something i can live with.

But these skills must be improved, it doesnt necessarily have to be 1 consume unit, my ideas is that they acted like wells.

AoE areas that heal periodically and grant periodically a Boon/condi removal.

Our AA could get more skill reward benefits, currently it only expands his healing if your ally has a bunch of boons, but theres must be something more than that.

Grant an extra percent healing to allies who are below the treshold is an example.

Or grant an special effect, like have 10% more boon duration if you ally health is in the treshold.

These are some of my ideas on how the AA could be signifcantly improved, along with, oviously, improve the Healing power scaling of the AA.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Engineer Condition Damage aura

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Posted by: Ivantreil.3092

Ivantreil.3092

I can see how this can help for condi team comps, but we are gonna need more than this, like the other auras, im sure it cant be stacked, so we will require something else than just an aura for bring stuff to the party

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Two Possible Next Weapons For Engineer

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Posted by: Ivantreil.3092

Ivantreil.3092

A focus as a remote control? LOL.

That actually sound interesting, but i think we agree we wanna go away from AI elements for our next spec.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Elixir B is a Utility that should be followed

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Posted by: Ivantreil.3092

Ivantreil.3092

Every time i visit this forum i see discussions of bad stuff we have or ideas about how we should be in the future, but i rarely see some praise.

And honestly, Elixir B is one of those utilities that i feel, man, what a great utility it is.

When i was new, this was one of the first utilities i toyed with, and i find it great his swiftness to travel before i knew of the Streamlined kits.

I can’t give enough praise to this skill as a great filler it is when i wanna try stuff out of the ordinary, the skill is alright when you play around it, like the grenade kits, but in a supportive way.

Its a utility that demands a trait in order to be used well, but it feels worth it if its traited when you go for it, unlike Elixir U, wich also needs boon duration for seeing yourself using it, and the poor turrets, too much trait cost for nothing.

And it totally sees play in Competitive pvp, so many times, this skill has guaranteed me the safe stomp i need it or the extra damage i was missing, specially with his sinergy with the Scrapper traits, and im sure that wasnt intended, and hey, that didnt made the utility broken at all!

Imo, one of the best and balanced skills we have when you wanna use it, it feels right to have, and its not a big “kitten you” utility to your opponents aswell.

I dont say our utilities should be like Elixir B, but feel like Elixir B.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Warrior, resistance and boon removal

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Posted by: Ivantreil.3092

Ivantreil.3092

About the guy who mentioned engi having boon removal,

Here it is

A power based utility, wich your opponent has to step on it in order to remove 1 boon…

No condi engi in his senses would slot this utility at all, why would you do it?

Same thing goes for his toolbelt.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

[PVP] question

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Posted by: Ivantreil.3092

Ivantreil.3092

I did well with condi engi with wanderer in the season 4, playing condi engi is more of going with a thief playstile mindset, explode him in conditions, and go away/invis, if your enemy goes defensive, you got it and can keep bursting him in condies.

Necros are a russian roullete matchup as its all about who uses Elixir S / Transfer conditions first, its the guy who wins.

Oh, and you must be the one to take the first hit.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Profession Locking Poll - February 16th 2017

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Posted by: Ivantreil.3092

Ivantreil.3092

I did vote for yes, as i not only think it could encourage people to play another classes, and not be afraid to lose down your mmr just for that.

I voted yes because it could spice up the next season, people are only seeing the issue from your team’s perspective, BUT, you have to keep in mind your enemies will also have to deal with this, how would be a match with a lot of engies?, team of multiple mesmers?

Also, another point, and a positive one imo, the possibility of a non-DH team, as a lot of people has been using DH as the “kitten, time to use an alt class” escape choice, DH’s will be people who do like to be DH, not fillers jsut because its popular to play.

Or the same goes for the next class that dominates the meta in the next balance patch.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Let's talk about the Med Kit

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Posted by: Ivantreil.3092

Ivantreil.3092

I did once try to play healer engi with the med kit in pvp, magi amulet for ensure i had the max healing power possible, the build peformed meh at best, and the build couldnt do anything against burst skills, the healing offered is so slow for retake the lost health produced by constant burst.

My healing average was 225K of done healing, and, i had to use my own self-heal for help with the healing as well.

I used to be happy with the results, but once i tried healer ele, the build outpeformed healer engi so ez, i do hope, one day, do something serious with the med kit, that med kit has the key for take us to play something esle that its not pure dps only.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Two Possible Next Weapons For Engineer

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Posted by: Ivantreil.3092

Ivantreil.3092

Im betting for a MH Dagger or Sword, we have a shield that has zero sinergy with the mh pistol, because the main skill damage (Blowtorch) is locked in the oH pistol.

Giving us a weapon that encourages the use of our shiled is one of the priorities i see happening, as that weapon is a joke right now, Reflect, and block (Only 1 block btw) in 2 separate skills, when warrior can do it in1 skill.

My bet is also going in a support weapon, as i think its one of those things we are missing right now, so Staff is also a possibility right now.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Two Possible Next Weapons For Engineer

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Posted by: Ivantreil.3092

Ivantreil.3092

[…]
Axe would be a interesting Condition Melee Weapon for a Acid/Chemical theme Elite Spec but the Elite Spec itself may feel like it is just a upgraded version of the already existing Elixir trait tree we have instead of introducing something new.
[…]

Druid is an upgraded version of Nature Magic.
Daredevil is an upgraded version of Acrobatics.
Berserker is an upgraded version of Strength.
Reaper is an upgraded version of Soul Reaping.

Though the question of what mechanic does remain. Each Elite Spec added or changed the original mechanic of the Profession such as Druid given a Celestial form and Berserker’s Rage bar now added a new Fire theme abilities.

I can only think that a Chemist Elite Spec for Engineer may change the F1, F2, F3, anf F4 into potion mixing skills with F5 being the button to use the Mix potion created by F1 to F4 skills.

I was thinking that our toolbelt could be swapped to be based on extra skills from the weapons instead of the utilities (Kits wouldnt count tough, that would just make them no brain picks).

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

New ES Idea: Golemancer

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Posted by: Ivantreil.3092

Ivantreil.3092

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

my idea for kits

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Posted by: Ivantreil.3092

Ivantreil.3092

I prefer something a bit different. Kits are so mandatory in pve due to each kit having some sort of high damage skill. For instance with the condi build, you have flamethrower for the napalm and incendiary ammo, bomb kit for fire bomb and concussion bomb, grenade kit for just about everything in it. For power build we have grenade kit again for just about everything in it, flamethrower for the #2, elixir gun for acid bomb.

Point is, each kit doe not have it’s own purpose really. We have to take multiple kits for a skill or 2 that each kit has. What I feel they should do is give each kit a more defined purpose. Elixir gun should be purely for buffing and removing conditions. Med kit should be for pure support, just better than it does it now. Flamethrower could remain a hybrid weapon. Either grenade or bomb kit should be changed to pure power damage, and the other should change to pure condi damage. Then mortar can take the role as our long range hybrid.

Maybe flamethrower and mortar shouldn’t be hybrid though, I dunno. Perhaps it should just be more set up to where we have one kite for ranged power, one for ranged condi, one for melee power, one for melee condi, one for buffs and condi removal, one for healing.

However they change it, I just feel kits need a more defined purpose rather than spreading out skills that fill the same role across multiple different kits. This way, we’d only need a kit or two, and could take other utilities without sacrificing so much damage.

Mortar would have his own identity if providing fields werent irrelevant these days, the only fields people matter right now are damaging fields, and not even for the combo, just for the mere AoE.

Lighting field is the only one who gets out of this rule just because that field actually provides a combo with an actual decent swiftness duration.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Scrapper needs a trait rework in PvE

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Posted by: Ivantreil.3092

Ivantreil.3092

Engineer is the only class that doesn’t use its elite spec in PvE metabuilds. Literally the only one. Saying “scrapper is good in 2/3 game modes so it’s fine” is kind of strange when every other elite spec is good in 3/3 game modes. Also, no, the function gyro isn’t “OP” in raids; sure, it’s probably nice to have if you’re playing with beginners, but that’s the thing: it’s only useful if you fail in the first place. It’s just not worth the DPS loss.

Ha, in that case the explosives trait should have more priority according to you, as fas as i know, that trait only sees play pve as a full offensive stuff or nothing, 1/3 game modes play this trait.

Not all the traits were meant to be used for everything, and if they where, 2 things, they have essential stuff that are fundamental in the class, or the power creep is high in that trait.

If anything i see the not full use of scrapper as a positive thing, we are the only class (that i know) that didn’t went full dependant in the specialization after the release, scrapper is truly a side option and not a upgrade option like what happened to the rest.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Two Possible Next Weapons For Engineer

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Posted by: Ivantreil.3092

Ivantreil.3092

torch in main hand be awesome!

Idk, we have already a lot of access to burns, and thats not practically what our flamethrower is?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

my idea for kits

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Posted by: Ivantreil.3092

Ivantreil.3092

I know that kits get used heavily in the meta builds, and I think that’s because we have a basically zero cooldown on switching between kits. If the kits had the cooldown of the attunements for ele, I think we would see more build diversity in engineer (and yes this would require a massive amount of rebalancing). I like the idea of kits, but it is an overwhelming skill, to the point that all other utility skills are only used for niche situations.

And thats my conflict here, ill grant kits are great and fun, but i dont like how it is praised and how we have to live around it, 1 or 2 kits present in your builds sounds good, filling all your utilities bar in pure kits regardless of the build, its something to be concerned, at least in pve, in pvp theres some relief to that.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

my idea for kits

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Posted by: Ivantreil.3092

Ivantreil.3092

To be honest, it sounds like a great idea, im conflicted with the kits, i love the mechanic, but at the same time, i hate how these utilities slots are used for weapons, this would really solve the problem.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

For fun [PVP]

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Posted by: Ivantreil.3092

Ivantreil.3092

Hey Piero, try to publish the build again, those links are corrupted, error 404

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Khylo Changes

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Posted by: Ivantreil.3092

Ivantreil.3092

Another thing to add, is, idk about you guys, but i miss that middle tunnel a lot, i used to use that tunnel a lot for protect or escape from middle and then comeback to the battle prepared, i dont feel i have an easy retreat route anymore.

Something i will give props is the third exit they added for go directly to the trebuchet, it totally looks viable as a normal exit as well, great addition imo.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Khylo Changes

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Posted by: Ivantreil.3092

Ivantreil.3092

They didn’t even make mid clock tower look like it was burnt to the ground, or any effects that would resemble the reason it looks the way it does. It looks like an unfinished map, all because of cam issues in mid. Feels naked.

Agreed, Khylo is a map themed as a town in the middle of a battlefield, why the hell this clocktower looks so clean ,and undestroyed? its fine to make it look like a build under construction, but with all those trebuchets, that kitten build should look messy and kinda destroyed, not intact

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

[Suggestion] Turret Improvements

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Posted by: Ivantreil.3092

Ivantreil.3092

Another suggestion to add, remember how our tool kit aa is also meant to heal turrets? it should remove conditions too, 1 per hit, at least traited, or maybe give alacrity/quickness to our turrets by hitting them

The condi remove on toolkit aa is something they should have implemented the moment they removed the condi immunity of turrets.

And turrets should be able to receive boons, too. Turrets are the only pet class which you can’t buff with boons. I don’t see why turrets are not allowed to have the benefits, if they added all downsides pets are able to receive (not able to crit unlike mesmer clones, not able to get boons like every other pet, got ability to receive condis back then, inability to move so they get instantly blown up by aoe, not able to get healed from other sources outside of our toolkit like every other pet).

Seems Anet really wanted to remove turrets from the game completely…

Well, after the trauma and outrage unleashed against the unfairness and skilless that turret engi was, Anet did nothing but ensure Turrets never saw the light again (one managed to escape tough, just because the other healing options are cluncky to use), wich also lead to a more bigger dependence to kits.

Turrets needed the nerfs, but these nerfs where Racial skill nerf quality.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

[Suggestion] Turret Improvements

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Posted by: Ivantreil.3092

Ivantreil.3092

Another suggestion to add, remember how our tool kit aa is also meant to heal turrets? it should remove conditions too, 1 per hit, at least traited, or maybe give alacrity/quickness to our turrets by hitting them

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Two Possible Next Weapons For Engineer

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Posted by: Ivantreil.3092

Ivantreil.3092

2-handed great-axe. it’ll be a new weapon. i also proposed this in ranger forum, to be shared with warrior and necro.

for some reason, i can see engineer transform into a firefighter, which would use the 2-hand great-axe.

If something engineer is lacking, is a new main-hand weapon, primarily for give shield a reason to exist, and with hammer, a 2 hand weapon being our last addition to our kitten nal, its very unlikely that we will recieve another 2 handed weapon for the next expansion.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Scrapper needs a trait rework in PvE

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Posted by: Ivantreil.3092

Ivantreil.3092

Another big issue, and prob what makes the scrapper trait not a good choice in pve, its how centered is in the hammer and the gyros, take for example ‘the Thief’s specialization, the trait obviously helps staff, however, its still a great trait overall thanks to his triple evade, and the variety of other options if you arent interested in Daredevil stuff, an evade that helps staff, but also an evade that its good no matter what you are going for, and another evade related to condi builds, wich uses weapons and utilities zero related to Daredevil.

And thats the issue with this one, The only value i have seen with the scrapper trait outside of hammer and gyros is the big value that gives to Elixir’s B Toolbelt skill (3 stacks of Stability, plus mass momentum, can easily generate you 7 stacks of might and more if it’s traited with alchemy.) and the sinergy that Applied Force has in Builds that mass a bunch of Boon Duration, otherwise… meh, better spend it in Dps or In Survivability traits, whatever you are missing.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Two Possible Next Weapons For Engineer

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Posted by: Ivantreil.3092

Ivantreil.3092

Engineer has so much ability and potential to go against the grain… I want to see mainhand shield.

I agree that double shield would be a fun thing to see, might sound silly but with the right release, it could push engi to anew type of play than just dps.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Buff the under-used

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Posted by: Ivantreil.3092

Ivantreil.3092

So, we got an answer and probably will recieve a buff regarding our position in pve, if anything, i hope they buff us in stuff we dont do like bringing buffs, protection, etc, or make our fields access relevant? because we have damage already.

But in reality i think what will happen is that our dps will be made easier by buffing some gadget damage to the sky.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Khylo Changes

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Posted by: Ivantreil.3092

Ivantreil.3092

Havent had time to enter to pvp yet, but how is the treb situation now? did the repair kit change gave more incentive to play trebuchet more often?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

condi engi accessories\back\trinket

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Posted by: Ivantreil.3092

Ivantreil.3092

the easiest combo will be:

blood ruby amulet (125 ruby)
blood ruby ring (100 ruby)
petrified wood earring (150 wood)
winterberry ring (200 berry)
winterberry earring (300 berry)
any of the 3 backpieces (200 ruby / 200 wood / 400 berry)

along with 20k unbound magic

it may be tempting to get 2 of the same rings, but they are unique and you will eventually want to have all 6 infusion slots available, so get different ones. the same applies to earrings, except you cant even upgrade them so just get different ones as you cant even equip 2 sparking woods or 2 black ice earrings.

perfect answer, thank you.

I don’t know what all of those things are yet (i’m only up to the story so far) but I can look them up and unless anyone significantly disagrees, i will be following your advice.

thanks again.

I would totally follow his advice, getting the trinkets by doing pve content in the new maps is the most cheapest way and accesible way to get it, as long as you dont care the time consumption it takes

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Feb 8 balance changes discussion

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Posted by: Ivantreil.3092

Ivantreil.3092

So….. now we can camp trebuchets….

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Buff the under-used

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Posted by: Ivantreil.3092

Ivantreil.3092

Same story here, I basically just look if there is any information about the next expansion and elite spec. That is the only way I can imagine how this game can be interesting for me again.

But if engineer gets the same “love” like the first round of elite specs….
We got no real class mechanic.
People said the minor traits were lack luster because engineer doesn’t really have many stuns and dazes outside of scrapper to benefit from them and somehow Anet interpreted that as “let’s just remove 6 dazes from scrapper, purity of purpose!”

I mean we have a trait giving weakness and vulnerability if we stun or daze an enemy and it had synergy with gyros because their explosion had a daze. Now there is no synergy left….

Anet really disappointed me with the elite spec and if the next one is not providing something meaningful and fun, I will totally give up this game. Engineer was the only class I really enjoyed thematically and it is just sad seeing that there is no love for this class at all.

Oh we do have a class mechanic, kits are our class mechanic, insta swap to a new set of skills is something no other class can do, the toolbelt extra skill depending of what you have in your build its just an extra, and sometimes a questionable extra when the toolbelt is more powerful than the main utility. (EG: Elixir R, trash utility, but if its taken it surely is because that engi wants his revive toolbelt, not the gimmicky refresh dodge.)

Someone sugested to scrap our toolbelt and make kits our new class mechanic, wich at this point, kits are a big signature of us and i would totally would be ok with such change imo, if anything, i think this change would rise our complexity and our meta position for good, and a lot.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

How would you redesign the engineer?

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Posted by: Ivantreil.3092

Ivantreil.3092

You know, i would be ok with kits if each kit where meant to do only an specific job and not an all-around job, like make them for specific stuff, if the where very specific other utilities would see play because X kit woulndt be able to do that job, or could do, but nothing compared to that gadget/turret/elixir, if we wanna build around certain kit, take that kit, but other kits shouldnt look completely right to take them without losing some value on them.

*Grenades: Only power damage.
*Bombs: Only condi damage.
*Elixir gun: Only Supp in boons/conditions
*Tool kit: Only Buffs to Turrets/gadgets/Toolbelts or Only Defensive skills.
*Flamethrower: Mix of power/condi damage (Wich already does, and i cant complain to this kit, what other theme could have this kit after all)
*Med: Only heals (Wich already does, it only needs love.)
*Mortar kit: Only fields


Another type of balance i would love to see is the buff of fields, we practically have access to almost every field (being the dark field the exception).

If fields mattered again, with relevant buffs, or with being able to pull out self combos withoout the interruption of other teammate’s field, we could prob build and pla something around fields, healer engi with water fields for example.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Shower thought: Chainsaw Kit

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Posted by: Ivantreil.3092

Ivantreil.3092

Change the reflect projectile by destroy projectile and this is golden, theres already enough projectile hate going around, and i find the destroy effect more fair than the reflect effect

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Define: Purity of Purpose

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Posted by: Ivantreil.3092

Ivantreil.3092

…no

Solid definition.

Solid thread.

/thread

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Changing Rifle Skills for PvP

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Posted by: Ivantreil.3092

Ivantreil.3092

Jump Shot

  • Instant Cast time. 1s…really?

You are asking to make a teleport shot, not a jump shot…. no, the cast time can stay, i’ve been always fine with that, the pupular buff suggestion of adding an evade is more better imo.

  • You are blasting the ground. Probably really hot or leaves some smoke. Add some burning when leaping and some blind when landing. You’re either coming in hot or trying to leave a trail.

I agree with a condition, burn seems like a fitting one, add burn in the beginning of the jump.

  • Landing should knockdown. Unblockable. I’m coming in from outerspace and you aren’t even phased by my superhero landing?

The idea is combo your opponent with Overcharged shot, Jump shot, and Blunderbuss, im not sure if it would be necessary, (becuase you suggested an unblockable overcharged shot :P) still totally apreciated in pve and wvw tough.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Changing Elixir X a bit for PvP

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Posted by: Ivantreil.3092

Ivantreil.3092

I always thought Elixir X could be something like cleanse all condis currently on you and gain all boons, fits more into the theme.

So…. elixir c with only a better boon output?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Looking for a new class; is Engie worth it?

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Posted by: Ivantreil.3092

Ivantreil.3092

3. Do you want a class that’s more than just purity of purpose?

The flashback T.T

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Will Engineer survive 2017 if unchanged?

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Posted by: Ivantreil.3092

Ivantreil.3092

At least we can agree engie will require some attention next patch, Anet hasn’t achieved the changes they want for engie for sure, last patch didn’t move our situation or our builds, and that goes for every game mode, True, it was a small patch, but it did not achieve anything, i can expect some severe changes for engie next patch, either good or bad, let’s just hope they have put some attention to what is used and what is not at least.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Looking for a new class; is Engie worth it?

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Posted by: Ivantreil.3092

Ivantreil.3092

Sup, first off, welcome back :P

Its totally worth it to pick engi and go scrapper if you want, completing the masteries for scrapper isn’t that hard if you dont have too much time for play the game, scrapper offers a big surrvivability to engi wich is appreciated in open world content and in pvp, the kit gameplay it’s also very entertaining and one of our signatures.

You will always have a chance to answer with any damage as long as you select the right kit, and even more if you have learnt yourself a rotation, but most of the time, its just game sense to swap to the right kit, memorizing what kit you havent used in a while, and so on, no need to play with a strict rotation if you are wondering.

Engi is a uniue class, that’s for sure, you can roll with it for a long time if it results to be for you.

The bad part is, if you plan to be an engi don’t expect to shine in any meta at all, never down of the meta but never god either…. not for a long time at least.

Hope this info was useful for you.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Will Engineer survive 2017 if unchanged?

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Posted by: Ivantreil.3092

Ivantreil.3092

Sorry, but engi is fine in pvp, defenitely with no flexible builds but it is, whats our concern here? stay in the meta (in a meh level, but in), or shine at least in 1 patch even if it means getting hardly nerfed in the next one

You realize engi can be “fine” in PvP without being a meta profession? Nothing you said here really overturns my belief in that existence.

Engineers prior to the Celestial amulet being added brought raw damage with GK/TK condi, Static Discharge, and 100nade. After the Celestial amulet was added we transitioned into a more decap/bunker role with the rifle and with FT/TK, one that we held pretty firmly for two plus years. ArenaNet buffed and nerfed engi survivability for years based on the existence of the Celestial amulet, and when they finally removed it and put out the pre-HoT trait overhaul in 2015, they did little to address the big gaping hole that needed to be filled.

Over the years we lost Speedy Kits, we lost perma vigor, we lost pairing Backpack Regenerator with Self-Regulating Defenses, and Automated Medical Response had its cooldown lengthened; since the introduction of Heart of Thorns Slick Shoes was annihilated, Rocket Charge lost a leap finisher, Rapid Regeneration lost over 100 HPS, and our utility gyros no longer daze.

Engineer has always been a pretty mediocre profession outside of high level fractals in PvE and I kinda resigned us to that fate after making suggestion after suggestion and even having a number of conversations with developers in-game at multiple points citing my problems with the profession and their shared grievances. We never have been particularly great in WvW either, but with warrior being pretty mediocre now we finally bring more to a zerg than a Magnet pull. We’re still not meta, but I have to admit I think we’re performing “fine” in WvW, which is better than how things used to be.

The one area of the game I’ve always relied on ANet making engineer valuable, however, is in PvP. But the engineer has never been more frustrating to play than it is today, and the only thing keeping scrapper viable is having to take all three of our defensive trees and praying for Rampage; meanwhile I can run a Berserker amulet on my warrior with more blocks, invulns, evades, and condi cleanses that I have on my engineer while Arc Dividing people for 6-8K on repeat.

We’ve just simply been left behind, and it’s hilarious how easy it is to tie up a 1v2 at home/far while running DPS sigils and baseline toughness on my druid compared to how things go on my scrapper in Paladin/Melandru with Inventions/Alchemy/Scrapper together.

We counter nobody anymore, and that’s why we’re no longer a part of the meta. The number of pro league players still maining engi can be counted on one hand, and many of the better engineers this game like Teldo, Chaith, and Koroshi are long gone for much of the above reasons.

I have heard rumblings that a big balance change is incoming for us in the near future, but I have little faith that ArenaNet still really knows themselves what they want us to be.

We’re nothing but a walking ambulance this season, and if that’s your definition of “fine” or even “meta” performance, I have to ask how long you’ve been playing this game and how well you know how much more this profession is capable of when properly designed.

Yes, ill be honest, i didnt entered the pvp scene until season 2, did play scrapper that season and season 3 with scrapper too, then i got tired of scrapper and started to play stuff that wasnt scrapper, played condi engi the whole 4th season, and now, only rifle engi this season, currently stuck at gold.

I’ll give you the props that i didn’t had the chance to experrience the old engi (did manage to experience marauder rifle) and that you have more experience…

Clap, have nothing else to say, you have a great statement to be mad of our current situation….. we willl still be engies no matter what happen us tough.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Will Engineer survive 2017 if unchanged?

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Posted by: Ivantreil.3092

Ivantreil.3092

In general PvE, WvW and sPvP your example is irrelevant.

Engineer isn’t a meta profession in WvW or PvP, either. The concern is absolutely warranted.

Sorry, but engi is fine in pvp, defenitely with no flexible builds but it is, whats our concern here? stay in the meta (in a meh level, but in), or shine at least in 1 patch even if it means getting hardly nerfed in the next one

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Glob Shot Buff? (Elixir Gun #2 Skill)

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Posted by: Ivantreil.3092

Ivantreil.3092

Rework it ground targeted, unblockable poison field that pulses 3 stacks of poison per second + high initial damage.

Engi already has two poison fields, Poison Dart Volley, and Fumigate. I hardly see any much more need than that.

And mortar poison field, don’t forget that one, these 3 make a decent damage for a poison condition, we dont need more poison, what about adding torment instead?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Will Engineer survive 2017 if unchanged?

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Posted by: Ivantreil.3092

Ivantreil.3092

I think, what we need, is a serious nerf, it’s that, or the community would not roll their eyes in engi, we arre defenitely one of the least popular classes, with almost the same pupulation as evenants, and revenants only have 1 year of being here, a patch that would outrage people of why leaving engi trash tier after not being a menace for so long.

That or see if the next expansion changes us in a significant way.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Glob Shot Buff? (Elixir Gun #2 Skill)

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Posted by: Ivantreil.3092

Ivantreil.3092

Nah. It’s actually quite a strong skill when you consider it bounces between targets. It does pretty decent damage and the cripple/swiftness combo is particularly good when the other team is zerging your necro.

They just need to change how the projectile actually works so that it more effectively hits all 3 potential targets.

The damage is the same as the rifle aa, same cast time, but with less range, and with a unhitable trajectory if shoted at his max rrange, it must be used in a short range, and in tf for make his damage worth it.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Glob Shot Buff? (Elixir Gun #2 Skill)

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Posted by: Ivantreil.3092

Ivantreil.3092

While i totally agree that glob shot could use a buff, i have mixed feelings on wether to do it or not, elixir gun is a weapon that i feel it could pass unnoticed and it would still be healthy to take it and be viable as well, i agree with a buff, but not on this current meta, if elixir gun went behind in the power creep, hell yeah, lets buff it.

But for now on, theres another skills/utilities that need more urgent help.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Fresh level 80 open world build advice

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Posted by: Ivantreil.3092

Ivantreil.3092

Despite of what build you are running, you should slot the grenade kit if damage is a concern, it’s an all-around kit, that has flexibility in many pve builds, consider having that if you haven’t already, and if you do, consider use it more often

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Bigger "Toss Elixir radius"

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Posted by: Ivantreil.3092

Ivantreil.3092

I honestly don’t think we need such change, as most of the time, it will be used in a short range, and mostly, for yourself.

However, a thing that could be added is an indicator “Hey, a teammate buff will land here!”, just for give an example of what i’m saying.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Engineer race choice...

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Posted by: Ivantreil.3092

Ivantreil.3092

I see, and you know, before i had my legendary, i used to have the Super rifle, a rifle that reflects more how the weapon is (because it’s a rifle skined in a double barrel shotgun)

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Engineer race choice...

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Posted by: Ivantreil.3092

Ivantreil.3092

I imagine you do have a lot of time

Lol, yea, I’m retired so playing GW2 takes up a whole heap of my day!!!

kitten (edit: even dam_n gets kitten’d? WTH?) , how I envy you. You are in fact the first retired person I hear of playing video games. Or aren’t you that old and retired early? Anyway, I do envy you. For me, it’s still 37 years before I can play GW2 all day long… if the servers are run that long, that is. sigh

@Ivantreil: To me, this only proves one thing: We need more professions using the rifle. Why design a sniper legy and then have it used by hipshooters and warriors going all close and personal for rifle #5? Imagine thieves stealthing and dealing crippling or hellish damaging shots from afar or rangers (with their 1500 range) destroying everything before it even reaches them.

I understand what do you say, anet wanted to do a shotgun, but for some reason, making a shotgun wasnt on the list… so they gave shotgun skills to the rifle, genius!, i believe some class will get the rifle in the next expansion, yes or yes.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build