Why couldn’t you tell us that earlier?
What I mean by that is why wait more than a week after the patch hit to tell us. I can understand not saying anything before the 18th now so you can avoid a influx of last minute pves
We had to wait for wardrobe to be announced so we didn’t spoil the surprise for the people that didn’t already figure it out. I meant to mention two days ago, but was so busy I forgot to necro the thread. Sorry.
So you sacrificed trust with PvPers for PR with PvEers.
Disgusting. Just shows where the heart of neo-Anet beats.
And don’t for a second think this was just a forums-thing. Every single PvPer in the actual game was disgruntled by the removal without replacement.
I have several Gemstore skins that I haven’t transferred on armor yet. How will that work out? The FAQ just talks about “new” purchases, but not “old” ones.
People threaten to quit all the time.
Move on if this game is not for you to a game that will please you?
I bought GW for what it was. I hope it improves, but I don’t put my enjoyment of the game on possible upcoming features and wishful thinking.
I might complain a lot for things to improve, but those improvements are just things that would make the game better, not things that I need to consider the game as worth playing…
If I found the game as lackluster as some forum users make it sound, I just wouldn’t torture myself by playing it…
Cool story bro.
Not only did I not say no, I said this “I’m not saying it’s a bad idea,”
If “That’s a great idea, I’ll forward this to the team” is effectively a “no”, not even saying that is certainly a “no”.
[…]
Spot on. Apologists often give ANet skeptics kitten for saying the game is dying, which they may or may not have done, but that cliché exists because it’s just true: MMOs die fast, and I see zero signs that GW2 isn’t in the dying stage right now (like practically 99% of all that get released after ~2 years are), in the territories it’s been released in yet.
GW2 is not a unique snowflake in the MMO market. It’s just a regular snowflake that will melt to a warm breeze like all the other snowflakes.
(edited by Jamais vu.5284)
As someone who has frequented this forum for the past few months, I Just wanted to that I have never seen more posts from the devs than there have been the last few weeks. They have answered questions in a respectable and personable manner since a rather explosive event three weeks ago.
Granted, this all comes in light of the coming patch. But we cannot deny that they have been more personal and less vague in their responses to our questions and concerns.
I, for one, am appreciative of the obvious turnaround in public relations—however slight. It shows a maturity in management, and in the community developers. This forum especially has received the most attention and warrants at least a modicum of appreciation from its members.
Thanks.
We WvWers said the same before the Bloodlust-Ruins saga. Look at the utter blackout on the WvW board now. What makes you think this is a permanent change?
We can’t even be sure the contract of the posting devs won’t soon end.
You guys are making some really good points, thanks.
Do you guys think this should be a higher priority than other changes? Why?
It would absolutely slaughter waiting boredom in all three gamemodes, (especially WvW and sPvP, where people go to kill other dudes anyway, but even most PvEers like casual dueling judging by it’s inclusion in every MMO of name).
It would also be a great recruitment tool for sPvP.
Also consider guild duels/skirmishes. Essentially casual, unrated GvG, playable anywhere. It would also provide a more robust framework for player organized GvG (because of griefers or other unwanted interference). That would be brilliant.
@ everyone saying it would be unbalanced.
Yes, which is why it’s just casual fun.
Completely agree with you. The “lack of developer transparency and communication” rings true as well. We want substantial features and bugs addressed in WvW, not new content.
Fix the meat and potatoes of WvW first. A functional and flexible C&S system, skill ability lag, bugs and exploits.
Your sentiment might be very true during the first half year of a game’s lifetime, but certainly not almost two years later. New actual content that isn’t an overflow map is long overdue.
You will not recruit new players or make old ones return with bug and lag fixes. They generate zero publicity. What WvW needs right now is a reason to log in.
Typin, thank-you. You get it.
Forums are a place to give constructive feedback. Positive discussion is constructive and interesting, actually. There will always be negatives to bring up, just like life, nothing is ever perfect, nor should it be.
IMHO, the constant complaining just reflects a wider issue of a focus on first world problems.
Yes, the game is beautiful, the design is amazing… and it’s also fun to play, despite the so called “game-wrecking” issues. They don’t wreck the game for me.
GW1 evolved considerably over its time. I expect GW2 will continue to do so also. I’m really looking forward to the new feature pack. The runes and sigils changes look very promising, can’t wait to see the new trait set-ups and the possibilities in mixing the abilities.
As for my example complaint of “Rangers are OP”, that will be a future one…
Peace people, just enjoy the game despite what you perceive as flaws! It’s a game!!
You are funny, dude. What makes your view that the game is fine as is more valid than that of us great majority of forumgoers that WvW suffers from massive neglect?
You are just climbing on your little soap box and shouting at us with red cheeks “shut up, you have no reason to complain, because I am right and you are wrong!”
Get real.
If you don’t understand the negativity and complaints, maybe you should put some effort into attempting that instead of knee-jerk dismiss them as “QQ”.
Keep this post up so maybe we got some answer from the dev and they notice this problem!
Sometime between now and the heat death of the universe.
Who are we gonna make fun of now?
ANet reminds me of some troubled artist with a perfectionist vision of his unfinished magnum opus.
They don’t seem to want to change the commander system in any way until it’s literally perfect (assuming they are even working on it).
At least that’s what I gathered from the Commander CDI of what, 7 months ago? That they would rather do a grand overhaul than a simple small step. Why they can’t just introduce coloured tags in the meantime will forever be a mystery. I think a half year+ is reasonable for temporary measures.
-Custom arenas only
I am very confused.
If you want to turns this into a numbers game, please do keep in mind that the vast majority of PvP players play PvE and WvW as well. We definitely want to make the game fun and enjoyable for PvP-only players as well, but we need to keep a broader context when designing systems.
Fallacy. That is because GW2 frankly isn’t even close to being a (s)PvP centered game, there’s very little to do and it’s very barebones, and due to that there’s only a tiny hardcore PvP scene left that plays only or mostly PvP.
This is the exact demographic you’re scaring away with changes like this.
Ah but you see, if someone claims there’s a bias, they can determine it using basic data analysis. There’s an objetive method that lets you know when a distribution is biased, it is or it isnt, it’s not a matter of opinion.
What do studies using this analysis show us using a large sample? That there’s bias, in the opposite direction.
What else can we tell? That you cant determine if the gender distribution is biased with such a small sample (5 characters).They are entitled to their opinion, something like “I dont like braham” and we could all argue about why he’s good or bad.
But they’re not entitled to their own facts, stuff likeThere is a gender bias in the game.
But there is a gender bias in the game. It’s (presumably) not an ideological bias, it’s just a regular bias. A bias from ANet’s writers towards more female main characters than male ones (atleast currently).
Also, this system is designed for horizontal progression. Unlocking traits, or what have you, won’t (at least shouldn’t, barring any balance issues) make you more powerful, they simply give you a wider range of builds and allow you to better tune your character to your play style. Many, many successful games ease players into options, and, in my opinion, trait unlocking isn’t any different.
So why not make it account bound?
(at least shouldn’t, barring any balance issues)
You know perfectly well that this game’s balance is very bumpy to put it mildly, and at the current pace with a balance update every 4-5 months it will never approach a state where the scenario you just described wouldn’t go into effect.
(edited by Jamais vu.5284)
@Raziel.4216
@soaringleaper.7905
I don’t think your grand societal critique has any bearing on whether OP et al like the current female-dominated cast, just as it has no bearing on his taste for mustard or heavy metal music.
If he said he didn’t like that Scarlet was a Sylvari, you wouldn’t cite studies showing that plants are great benefactors to the oxygen content of the atmosphere and he’s wrong about not wanting her to be a Sylvari, right?
Because it’s just an opinion. Your notion that his criticism of this facet of a video game becomes invalid because there is some historical injustice that may or may not be relevant to the matter at hand is misguided to say the least. You could club any view point to the pseudo-moralistic ground with that rhetoric.
(edited by Jamais vu.5284)
You could play other games’ PvP while waiting for the queue to pop.
intredasting
12 char
(edited by Jamais vu.5284)
If anything, this will make it WORSE, as new players won’t have access to those traits, which further puts them into a position of lower standing/obvious “new player”-ness. You’d think ANet would want to DECREASE the hateorade around here, but nope, they go and make it even worse.
^
This. It will further the rift between new sPvPers and vets., especially as more skills and traits get added.
Just lol. Character-bound skills/traits is strictly an anti-PvP decision. I vividly remember when the PvP scene from GW1 was looking ahead for GW2 to do away with any silly PvP (accbound) unlocks, which was so often held up by the devs as one of the brilliant improvements — just to see it a year in return in an even more ridiculous fashion.
Protip: If we want to experience such power-progression, we play PvE.
I don’t know who’s in charge of directing the PvP parts of this game nowadays but it sure isn’t a PvPer.
(edited by Jamais vu.5284)
They still have a month left. They could do it.
So we won’t geting because 8% of mac and linux users cant get it? Great…..
It’s people like you that make the forums such a hostile, unwelcome place for our community. Why can’t you be supportive of us? It’s bad enough that ANet barely supports our client and restricts all of our posts to the Mac beta “support” thread. We don’t need any more added negativity. It’s frustrating to me that comments such as these are allowed by the forum moderators.
Evan, hopefully you get to see this, but thank you for your support. It means a lot to have someone at ANet say something in support of our client. I sincerely appreciate it. If only there were more people like you at ANet, we may not have been doomed to this endless “beta” we are in.
Be rational. There was no negativity or hostility in his post.
All current traits will be usable on a new character in PvP. New traits that are added to the game will need to be unlocked though, similar to how new skills work.
Which goes against anything sPvP was supposed to stand for. Even as recently as your second Looking Ahead for 2013:
The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.
What happened? Another mass-layoff of the old PvP dev order?
GW1 was set up in a similar way and it worked out really well. Personally, I’m glad to see them picking up aspects of GW1 that worked and implementing them in GW2.
It’s nothing like GW1. In GW1, your other characters and new alts come with all the skills or equipment unlocked after you did that once on your account.
(edited by Jamais vu.5284)
Any other dev would have cleared up the confusion by now. If it’s already set in stone whether it is or isn’t WXP, there shouldn’t be any holding back.
’course that would require the dev actually cares about this part of their community.
While the traits look like a warm welcome, I see down the list A Colorful Outlook (assuming Commander Tag) and Account Bound (assuming Wxp)
HAHAHAHA
You are optimistic to use the most inoffensive term if you think they would ever dedicate a whole 2 bulletpoints/blogposts to WvW solely.
I don’t think they would have reset WxP levels if they planned on dropping this change before or during season 2. Hopefully forum rage will shift that thinking but I am guessing we are stuck for a long while without any significant WvW changes.
No, it looks like it’ll be included in the feature patch but they didn’t want players locked in their current distribution for the first three weeks.
It’s moronic though that they didn’t drop the WXP update as soon as they could, just so they can get another bulletpoint for their “grand” feature update. ANet did more harm than hype with that.
Ah, yes, the usual conspiracy nut standby – the “fanboy” scapegoat. If my answer is not to your liking, or vaguely appears to support the game wholeheartedly, then I must be a fanboy.
It looks like you are just coming here to troll. Have fun baiting someone else.
What it actually sounds like you are trying to say. Is that “hard-core” players are leaving. […]
I don’t know your definition of “hardcore”, but it definitely does not match mine. For PvE I imagine WoW-like endgame/raids (minus the gear grind), or generally what you see in most high-profile MMOs. For PvP I imagine something akin to LoL, DOTA or Battlefield.
Those examples are not exactly the definitions of niche. They are wildly more successful than GW2.
1) You’d have no way of proving ANY of that, other than your own confirmation bias, which fortunately doesn’t pass any objective test.
That does not make it any less true. Tell me, how could one “prove” how many potential players of said game elements there are, versus how many actually play them? It’s impossible. You can just gauge the general sentiment. And that is clearly pessimistic.
2) The few numbers that ARE provided (via revenues) suggest you could not be more wrong. The game is doing just fine, and in fact has exceeded Arena.net’s expectations.
The game’s NOT dying, no matter how much you wish it would. I guess you’re just gonna have to keep on being disappointed you didn’t get exactly what you wanted out of GW2 while it moves on without you.
I don’t know what exactly you’re replying too because it’s definitely not my post. My whole point that only a (important) part of the game is dying or dead
and that it remains a fine LS cash cow apparently flew over your head hook line and sinker.
Ingame polls would have a rather significant sampling bias too: namely, still active players that haven’t quit (the game, or only sPvP) due to issues like e.g. Skyhammer in SoloQ.
It’s not the same at all as just polling strangers from the street.
In fact, in light of this, forum opinion might have much higher relevance than ANet gives it credit, since it also includes a sample of players who have quit/are very infrequent players but are still dedicated (in some way) to the game.
Anets’ biggest mistake it seems was creating these forums in the first place. Those people enjoying the game will probably never bother posting here, so all that’s left is a lot of noise from people who think the devs should cater solely to the conspiracy nuts, gankheads and the so-called “hardcore”.
That would fix the actual problems the game has how? Or was your post just some fanboy venting?
Prioritize
-New sPvP game modes
-New WvW content/mechanics
-Permanent, non-zerg, group-based endgame PvE content
Spend less time on:
-Living Story
Ya know, it’d be easier to believe Chicken Little if he hadn’t been screaming that the sky has been falling for the last year and a half. No matter how many times you repeat it, it’s not going to make it any more true.
The game’s not dying, no matter how much you wish it would. Arena.net isn’t going to come crawling back to you with the GW1 with updated graphics you want, even if GW2 were to die. I’m sorry.
Let me rephrase his point:
The hardcore PvE community interested in raids and other endgame content.
The sPvP community.
The hardcore WvW community.
Even the roleplayers.
They are all dying. People are leaving by the day without replacement. You’d easily see this if you talked to people that fit those needs. The only thing left by ANet’s own admission is the Living Story.
7) Players vs Devs gameplay is genuinely more entertaining than anything this game has to offer. This is why I still hang around here even though my GW2.exe shortcut is collecting dust.
+
5) Bought a PS3 a week ago, enjoying the hell out of it.
Jamais vu seems to believe that as you go up in tiers the number of skilled players/groups increases, but the number of unskilled players/groups remains constant. This is based on anecdotal evidence from a year ago that he believes is relevant. Apparently unskilled players never bandwagon on to high tier servers. Perfectly logical.
I like how you sarcastically postface your warped description of what I said, as if you subconsciously realized how “perfectly logical” your preceding analysis was.
I agree. “Perfectly logical” what you wrote there.
If you think I even remotely implied the upper tiers aren’t stacked to hell or that pop isn’t the most important factor you are insane. That’s a false dilemma.
I do not see how anyone can not rely exclusively on anecdotal evidence in this matter.
It should be a priority for the simple sake of restoring trust at this point. (Or as a small step towards it.)
You will find organized hardcore guilds of equal capability on both ends of the ladder and all in between, but the upper servers simply got more of them, which leads to a raised overall player/zerg skill.
So, more people means higher tier. Got it.
This isn’t what I said or what entailed my post tho.
I’ve heard rumors that they have been contending with a rewarding issue which i’ll try to explain with some context:
Say you log onto your main character, and you find TADA! you now have account bound WXP and you’ve jumped from rank 200 to 450. You just got a bunch of Rank up chests! Yay loot! You assign your now reset wvw traits, and go on your merry way.
Now, you log onto your other character, again we have the TADA! moment and you have a bunch of Rank Up chests! Yay Loot! but you already got rewards for these levels.
Rinse and repeat for other toons. much loot. such rank chests. wow. such doge.
now, granted I heard this in my server teamspeak. No way to verify the truth of my description above.
This doesn’t seem like a development issue a 350-people company should struggle half a year with.
There is not a single good thing about the applied fortitude change. It makes blobs even more powerful, since now even downing players (before they get inevitably turborezzed) is useless.
Low Tier =/= Bad tactics, coordination, or player skill
Yeah no, get some experience on both kinds of servers some time. The level of server-wide organisation dramatically drops as you descend the ladder. Also upscaled players and/or those without exotics/ascended gear are much more common the lower you go.
You will find organized hardcore guilds of equal capability on both ends of the ladder and all in between, but the upper servers simply got more of them, which leads to a raised overall player/zerg skill.
Atleast that was the case when I was still active last year.
(edited by Jamais vu.5284)
Accbound WXP seems to be a huge undertaking. Have you considered starting a Kickstarter for it, ANet?
+1
WvW is already by far the slowest form of levelling in the game, unless you enjoy PvDtrain gameplay.
your delusional. all mmo’s have buggy patches. I remember WOW and SWTOR both being down over 24 hours after major patches when they had a sub.
Wtf are you going on about? Buggy patches =! no patches at all.
If this had a sub, do you doubt most “hardcore” WvWers would have long ago unsubbed due a utter lack of updates?
EOTM has an amazing map design, most people complaining about the map don’t know it well enough. It gives multiple options to go to different locations and travel times really aren’t that long.
People dying because they get knocked off is just you losing a fight. And yes it is only you and you and you. Nothing to do with the map design. Most pushbacks/pulls can be dodged. So it is your own fault if you fall off.
But why not, let’s make this game easier. Let us make it so easy you don’t need skill at all. Give perma stability because using that dodge key is so dam hard.
Yes because playing Super Smash Brothers in GW2 = skill.
I knew Hammer was broken way before the Hammer-Train meta even started. Being able to chain 3-4 consecutive stuns into a target was never going to be fair or balanced in a game with so few abilities.
You mean in a game with zero actual teamplay.
In GW1 you had 7 less abilities on your bar than in GW2 and chain stunning hammer warriors weren’t OP to skillful teams.
A promise it’s a promise.
https://www.guildwars2.com/en/news/world-xp-and-you/
by Devon Carver on November 27, 2013
“We want to get this change out to everyone in a timely manner, but it’s a complicated change that we want to test thoroughly before releasing.”OK, test it thoroughly. Very, very thoroughly.
Just… you know, it’s 15th March 2014 — more than 3 months passed…
This is the reason sub fees in MMOs exist. kitten like this just doesn’t fly with subscribers.
Zero accountability.
GW2 likely set the B2P model back several years.
(edited by Jamais vu.5284)
I’ll be an old man by then
Handsomely compared to WvWers.
Badum-tish.
While I appreciate the discussion around the dolyak issue, it wasn’t my intention to refocus the discussion there so much as provide an example of a point.
To pivot from that discussion, however, would WvW be better or worse off if we removed dolyaks entirely and went with the setup we use in EotM or something similar?
What about a lattice system, similar to that used in Planetside??
Combine the Sentry Points and the Ruins mechanic into a series of small zones of control that dot the entire map. When someone captures a Supply Camp, it will automatically provide supplies to nearby structures if they are connected by a series of small zones of control, which use the current Ruins mechanic. In order to cut off a Keep and lay siege, an attacker must literally sever its supply chains by surrounding the keep and blockading its territory.
This opens up a lot more room for small scale skirmishes around a major objective and for defenders to help in small ways by breaking the siege and establishing a supply chain. Likewise, a zerg attacking a heavily defended area will actually need to establish a major foothold rather than relying on a single havoc squad performing the current supply chain dance. This change would mix very well with more Zones of Control (such as towers with additional gates blocking access to valleys, etc), and more elaborate keep mechanics.
I’ve included a crude example of a lattice below, though it uses an outdated map.
That’s a really interesting idea. I like the change it makes from the dolyaks to control of an area while still maintaining the feel of supply lines.
One solution for the lattice would be to make those areas (about 1 or 2 between the camps and towers, preferably more but there’s not enough space with your maps) like ruins, with capping/holding them, no NPCs, and a few neutral areas that always count as link.
Combed with that you should move/place some camps to more off-road locations. Especially utilize the huge tracts of land currently dedicated to PvE-exclusive tomfoolery.
Well considering that the WVW season 2 is starting March 28, and ending May 30 AND that they have previously said that they did not want to do any balance changes during a WvW season (as that would be too traumatizing for us, or too overwhelming for our tiny brains), this would lead one to conclude:
First Balance Patch = earliest June 6!!!! So soon! (If its ready by then, do not keep your fingers crossed).
Which leads me to wonder… they claim they want a “shaving” approach to balance. Shaving to me leads me to think of many small changes occurring rather frequently. Kind of like… shaving every morning. So to extend that analogy… instead of shaving every morning, this is closer to shaving once a quarter. Granted, I am not a hairy dude, but if I were to try and use my small daily maintenance razor on a monthly basis – I would have one fugly mess of facial hair. So.. why continue the shaving approach when we have only 1 – 2 balance patches a year?
I’m pretty sure they just misspelled ‘shearing’.
WikipediaTypically each adult sheep is shorn once each year
