-Even WvW wasn’t safe from Scarlet
So we are stuck with small rectangular maps with low populations for the rest of GW2’s lifespan? In the year 2014 the best Anet could do was was this? DX9, terrible optimization, a map full of zones (WoW has an open world with tons of players in single areas, DX11, etc and is way older) and no hope for anything more?
This may sound like a troll post, but it isn’t. The future for GW2 is not very bright. The inherent limitations make this game a permanent last gen game forever. Guess I’ll be spending my 25-60 bucks a month on another game here soon. Don’t worry I won’t tell your investors though I doubt they would be happy to hear this.
Thanks for the ride Anet, but I’m not going to support such a narrow minded company. It is 2014, get it together please.
It is true. As long as there isn’t a concerted effort set in motion coming down from the very top of the company to address the core issues with the game’s engine and gameplay design, there is no future to the large scale PvP/RvR in this game.
But ANet has very clearly signalled where it sees the future of GW2.
And like yours this post might sound trollish too, but over the past two years I have spent so many, many hours writing long elaborate analyses and proposals to remedy WvW, all gone ignored and uncommented (not to mention unimplented). Which would be fine, if I at least saw some development effort put into WvW to begin with.
This isn’t continuity, this is more like a contrived fanfic. The ArenaNet from 2006 would have never ever even considered this real-money gambling bullkitten (delightfully unregulated by law due to dinosaurs in the legislation I might add). This was their archenemy, it would have been against everything they stood for.
But this isn’t 2006 ANet anymore and except for the two names Guild Wars and ArenaNet (ironically both obsolete, because this game and company has no PvP focus anymore) and some smiles for press photos they have no one left from that era. They have a very high intern/contractor turnover rate and it shows.
Chris Whiteside agreed that it should be a topic but unfortunately nothing has come of it.
Nothing is off the table.
When you see a zerg in Guild Wars, it truly is impressive to watch and experience. It’s like one second you’re fighting single monsters by yourself and suddenly this HUGE wave of people come (and I mean HUGE) and help you kill what you were trying to kill by yourself and basically destroy everything in their path. It’s like one huge giant ant army killing everything in its path.
I love it! It’s glorious! Unstoppable! I feel mighty!
It definitely makes me feel part of the group in accomplishing something.
Once you experience the feeling of being part of that and working together to bring down enemies, there’s no returning to solo play in an MMO open world Living Story event. It just doesn’t compare. It’s like me going back to play Skyrim…I keep asking myself where are all the other people like in Guild Wars?
I say keep the HUGE ant army rolling. I enjoy it a lot.
You’re cute, you probably still cast your skills in a meaningful manner instead of just auto-afking Wave of Wrath to collect loot while spamming shouts on recharge. Believe me, your contribution and that are the same.
Your “ant army” means the death of gameplay, simple as that.
I played on the map for two hours during best prime time. In that time our zerg encountered enemy groups for a grand total of 2 times, I kid you not. And those “fights” (which lasted 20 seconds) were won or lost by pure numbers.
The rest of the time was indistinguishable from the latest LS installations: mindless PvE damage sponge mob bashing.
Another time I roamed for an hour or so, but between people ignoring you while beelining to their blob, and the terrain not being conductive to roaming at all, I experienced zero real roaming action
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Servers don’t need to be mushed together into three colors but they need to be decoupled from PvE servers. They should be restructured (preferably while largely keeping the current existing communities and merging or splitting outliers at the bottoms/tops) and have different structures than PvE servers, particularly concerning population density/distribution/balance.
They could just jump from the end of the orders introduction storyline to the assault on Fort Trinity chapter and it wouldn’t make a functional difference plot-wise.
As for LA itself and the happenings that will rock the world to its core, it will probably become temporarily a warzone followed by the opening of the first gambling hall in Tyria, so a double disaster for the moral compasses of the world.
Yes, Scary (that is Scarlet for you fellow loremasters) will most likely die. That or she joins Destiny’s Child 2.0.
If you meant from the current cast, I find it plausible that Taimi’s polio progresses to a lethal stage and she will pass away shortly before the big encounter against Scary to make the heroes’ revenge that much sweeter.
The development of this games sPvP went downhill as soon as Jeff Strain jumped board.
You realize those fortune-telling things are explicitly worded as such that anyone can read about themselves (or in this case, those of a fictional character) between the nondescript lines, right?
I just randomly selected another name from that site:
Nadyenka
People with this name tend to be creative and excellent at expressing themselves. They are drawn to the arts, and often enjoy life immensely. They are often the center of attention, and enjoy careers that put them in the limelight. They tend to become involved in many different activities, and are sometimes reckless with both their energies and with money.
Sounds pretty much exactly like Scarlet to me. Or this one:
Ragnilde
People with this name are excellent at analyzing, understanding, and learning. They tend to be mystics, philosophers, scholars, and teachers. Because they live so much in the mind, they tend to be quiet and introspective, and are usually introverts. When presented with issues, they will see the larger picture. Their solitary thoughtfulness and analysis of people and world events may make them seem aloof, and sometimes even melancholy.
Again extremely Scarlet-esque.
So bittersquee, will she be visited by the Tyrian Make-A-Wish foundation?
There’s no real lore behind it. EotM is various unused map assets stitched together by bridges.
This might just be crazy enough to work
Hire this man ANet
As for the idea itself, Grenth would be either the player character because he has by far the highest murder count in the whole GW universe, or Scarlet once she joins Destiny’s Edge 2.0 as the brooding anti-hero cast.
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Anyway, I’ve already admitted that this would easily be clichéd middle school level writing. Dramatically it could work if the reveal was introduced with a flurry of some very complex social/familial politicking, but that’d take some Rushdie level writing skills to pull off, which probably wouldn’t fit into an MMO like this to begin with. Still, food for thought.
I dunno, you really were giving the ArenaNet writing team not enough credit (though by now you recanted your strange theory) Those are learned professionals, not some fanfic writers scratched together from the internets.
They got quietly and subtly retconned out like the Canthans.
Seems way too much like a cheap soap opera twist to me.
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Nope, I won’t “thank” them for the first real content bone WvWers got thrown their way in 1.5 years. It should have arrived long ago. This is a MMO. It lives off a constant stream of updates. Yet we WvWers have received almost nothing till EotM except tweaking and a minor map alteration in the form of ruins.
And the “real content” is highly subjective, as this is not even a map that benefits competitive WvWers. And even if it were, I am highly critical of the design of the map itself for a multitude of reasons.
This funnels a constant stream of victims to the griefers, and removes the option to wait for them to go away.
You are not a victim if you don’t want to be.
Again, I really hope that some thought has gone into anti-griefing mechanisms for this release
They already did. Since release actually. It’s called fighting.
Shows their utter disregard for WvW.
This developer is dead to me.
That was the goal. To the extent that some still feel excluded, we did not perfectly reach it. We will continue to learn and iterate.
[…]
You have my fullest support m8
Why don’t you hold your criticisms until you’ve played the content? At this point you’re all speculating on how it fits together and what you’ll be doing in the next release. We haven’t discussed the details, so most of the assumptions in this thread aren’t correct.
Bob, you don’t need to watch a movie or a TV series till the credits roll to find out that you don’t like the plot.
It’ll bite them in the rear in a few years time, when they have very little content to show off from the first couple years of the game’s existence to new or returning players.
One thing that continuously attracted new people to WoW or other succesful MMO even deep into their lifetimes is that after several years of development the game would feel even bigger and more packed.
Well, I guess that doesn’t apply with GW2.
I guess ANet is like a child with a burning hot plate. Has to learn on it’s own.
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In a system that does not punish balling up, with extremely small maps that can be traversed in 2 minutes by the zerg, and that does not reward splitting up, it is inevitable that this would happen, more for “strategical” (not really strategy involved) than tactical reasons (i.e. the lack of a trinity). There is just not one reason to run with more than one massive blob (excepting scouts) on a given map, save for separate guild/friend raids and that has nothing to do with game mechanics.
You’re mistaken when you say she was successful because the players deeply hate her. There’s “deeply hating” a fictional character because it’s well made (think Joffry from A Game of Thrones), and there’s “deeply hating” a character because it’s poorly made, shallow, cliched, unbelievable, and crammed down your throat at every turn (think Scarlet from Guild Wars 2)
Have you even read his entire post?
Likes
-The tactics that come with mid-sized (up to ~30 people) group combat. It is something unique in the action-RPG space and it it is by far the best representation the GW2 mechanics have in the game, far better than both in sPvP and PvE.
-The fact that it brings together people and requires community organization via voice-comm and map chat.
Dislikes
-The complete and utter disregard for a dedicated WvW class balance. Some classes (and weaponsets) rule absolutely supreme, others are completely redundant.
-Design that encourages zerging between (most of the time undefended) objectives. Way too little reward for dukeing it out in the field, there is no incentive to search out the enemy and kill them … which should be the center piece of PvP. The terrain is also very poorly designed and not conductive to that at all, with huge tracts of unused or minimally used real estate.
-The meta-game, i.e. server (and non-existent individual) ranking, is very weak. There, again, is no incentive to push for your server’s victory except for bragging rights, even within Seasons (unless you tell me APs and a chest full of greens is a rewarding prize). Also most matchups are decided by Saturday evening. The initial momentum is way too strong.
-No significant addition or change of the same 2 maps since almost 1.5 years and no update with competitive WvWers in mind in sight.
How about, I don’t know, a dragon or one of their lieutenants invades the Mists? How about that?
I’d just ignore lordkrall. He sees never wrong in ANet’s approaches, just check out his posting history. If I didn’t know it better I’d think he’s paid.
Having said all that, if after a week the Marionette is still only being beaten 1 out of 10 times, then I would say we may have tuned it a bit too difficult.
Don’t think that, it just means it has long-term appeal and won’t get boring too soon. Oh wait, it’s a temporary throwaway LS so scratch that. I’m not being cynical, I legitimately just realized that while trying to make the first (very positive) statement.
Still it applies to the permanent content you put out.
Better that the content not exist than exist in the way it currently does and just exclude and frustrate players.
I don’t find hard content “excluding” and “frustrating” at all. In fact, I enjoy it much more than I would have if you can accomplish it braindead on the very first try, thus instantly becoming boring. I enjoy the content for it’s gameplay, not for some abstract shinies.
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The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.
As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.
As we keep saying, zerker and the other +CD combinations are in WvW perfectly fine if not underused. Why is WvW of no balance concern to you?
If you really want to help the WvW community, just use the sPvP version of the new Ferocity stat, which as I understood it retains the same damage.
Kingdom come Kingdom come
Please, I’d love to hear your solution to overflows.
How about being able to pick an overflow? Or being able to move groups simultaneously (and being able to form larger ones than in fives to begin with)?
Or if not districts like in GW1, at least an actually functional queue and multiple servers-specific districts?
Thirty minute cycles? What a horrible idea, especially at this “still learning” stage. It takes longer than that to get people into TS, get them split up into five (or three, depending) groups, make sure they know what to do, etc. All you’d have is thirty minute cycles of chaotic fail and rage. With the hour it is now (if you hop between bosses) it’s working out rather well.
… why would the players who use TS somehow be forced to organize themselves within a 30 minute window?
It’s crazy and insulting that they make this BIG change solely due to PvE concerns.
This is a first one, and a dangerous precedence.
Zerker in PvP (meaning sPvP and WvW) was mostly perfectly fine. As OP observed, this not only invalidates zerker but also the entire Power stat/gameplay.
It’s time for a separation between PvP and PvE. They could fix so much with that.
Since the utterly disappointing Season 1 reward/conclusion and the ever-same maps, gameplay/meta and most importantly the glaring issues, I have been utterly burned out by WvW and consequently GW2.
I can only imagine many are feeling the same. My server actually has right now less people online than before we got stacked up during seasons.
EotN won’t fix that as it does nothing to improve upon competitive, dedicated WvW play and it is still months away to begin with.
“We are getting biweekly updates”
“The old matchup forums hurt my feelings”
Worst question you could possibly ask . Since you asked however I still play One Must Fall 2097 ,Buldars Gate , Europa Univereralis (the first one ) Colonization ( the original ) and Pax Imperium Eminent Domain to name a few
And you presume we don’t likewise “go back” to GW1 every once in a while to play it? My question was whether you still play your singular favourite video game on a daily/weekly basis, like you normally do with MMOs. A MMO (or “CORPG” if you have stick shoved up) that hasn’t received updates for years is like an old single-player game.
That this very obvious point went over your and the other guy’s head isn’t my problem.
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The second type, of which there are quite a few, remember GW1 as the Holy Grail of MMOs, even though it was not a true MMO. GW1 was actually instanced throughout except for the hubs.
No one cares about the open world in themepark MMOs anymore after the novelty has worn off though. Just look at how utterly dead this game’s world is right now.
The endgame (PvE) part, the thing that actually matters long-term for player retention, was some of the best designed in the MMO space.
I don’t want to play GW1 in a shiny new box. I want to play GW2.
GW2 has literally nothing in common anymore with GW1, except for terminology. Yes, that even includes the lore for the most part, especially if we start counting EotN onwards, which was deliberately set up as GW2 bridge.
This is still completely off topic and I really don’t understand why you are attacking me about it, but yes I have 3 accounts and no I’m not rich. I currently have about 60 gold. I have had all crafts at level 400 for over a year, when they bumped the cap to 500 it was an easy and cheap jump to go to 500 because I barely had to buy anything. Armorsmith cost around 5 gold and some karma and 20 minutes of my afternoon. The other two accounts are of no consequence to this discussion because you are trying to make it about the speed at which I acquired the components, whereas this thread is about the availability of the materials required to craft the ascended components. And on that subject I stand by my claim that you get everything you need by salvaging your loot. No one is forced to spend hundreds of gold buying anything. They CAN do that to fast track the process if they didn’t plan ahead and are desperate to have ascended armor for whatever reason… But in no way are they being forced into it by the lack of access to what is needed in WvW.
You certainly realize that your play time and the fact that you have 3 accounts is anything but commonplace. Hoping for drops of several materials needed, like Dragonite or Ectos, purely by WvW is also entirely unrealistic on any humane timescale.
The stat differences are negligible, and having it isn’t making anyone a better player. If anyone wants ascended armor, salvage, save your mats and get it when you get it.
5% better offensive stats versus a target with 5% worse defensive stats isn’t exactly “negligible” to me.
This will be a complete fiasco. It will be as deserted as Southsun Cove after 2 months except during 2 hours of weekly reset.
Believe it or not, ANet, but core WvWers, be they roamers or zergers, DO care about points and defending/upgrading/holding keeps, something that gets utterly lost on EotM.
It’s completely unusable for roaming as well because player density will likely be even worse than on a random borderland, since you can never sure whether you’ll land on some barely-filled overflow, or even one that was only created because your and your server only got enough players to create one. Do they honestly think people would then gladly kill mindless PvE mobs that litter the map?
Chess, checkers, poker, retro gaming… I can name a lot of “old” games that haven’t been “updated”, yet which are quite popular and still played.
Will you compare yearbooks to Facebook next?
GW2 is an improved GW1.
Your definition of “improved” is rather dubious.
GW1 wouldn’t be dead if all the complainers went back to play it. If there are so many GW2 complainers, couldn’t they prove GW1 is a better by massively playing the original game?
How often still do you play your favourite video games that haven’t been updated in years?
In fact, doesn’t the emptiness of the old game prove that GW2 is better for the vast majority of players?
Let’s see again when GW2 has almost reached the 9-year mark like GW1, shall we?
So it seems we have to decide whether it’s worth the extra XP and risk. :\
Every single consumable grants +10% XP from kills.
ANet disconnectedness from their player base has officially reached BioWare levels with that decision, only BioWare atleast delivers decent video game content half the time.
Not saying I am surprised at this point, but it makes it so much easier to stop caring about the game and, unfortunately, also my only passion left till the end, WvW.
And before you ask, yes, I visit these forums only for drama anymore.
Not being able to collect surrounding loot when you’re dead. For the love of squirrels, PLEASE fix it. It’s driving me nuts. The countless loot I’ve missed because of this… I can’t even… I know this thread will probably never even be looked at by a dev, so I guess I’m just venting my frustrations of what WvW needs fixing.
What are you guys’ turn offs in WvW?
It’s motivation to suck less as both an individual player and as a team, but especially the latter. This is the punishment that your side didn’t win the battle and had to abandon the bodies. It’s there to impregnate a sense of loss over a lost fight and on the flipside a sense of victory over a victorious one, you having the privilege to collect your loot.
And it works.
You can play what you want in GW2 too, you just can’t do 200 different things with it. Fine by me, what matters is how good you can play (especially in PvP/WvW) not how much time you’ve invested NOT playing. The game should be Guild Wars 2, not Build Wars 2.
^ average dudebro CoDlo player.
EotM is not designed with hardcore WvWers in mind. It’s a strategy-less overflow map for random zergs. It will solve nothing for the people who attend these forums and are reading this post.
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I still enjoy the game allot. That said my guild has about 400 members of witch at least 370 never logged in for over 8 months now and the remaining 30 are only one a few hours a week.
The high pop servers are still going strong but how many of them are new players and how many are old players ?
At this stage though its still hard to see Guild wars 2’s future i for one wont stop playing it.
I recently levelled a character for about 10 levels. I played during multiple evenings in the Sylvari starter zone – not even some remote area like Iron Marches. Without hyperbole, on my High server I can count the encounters with other human players during those entire time on one hand.
But I guess the solution to that is staging another Living Story event for two weeks there. /s
Thanks for the summaries from the US league.
It’s sad there were so few changes from the start of the season. Can see why Anet aren’t shouting about the results of the league (at least the achievements encouraged more people to try WvW).
Congrats to BG, FA and HD for their wins, to TC and YB for improving a place, and to AR for its climb up the ranks.What happened in the EU league?
When it comes to enthusiasm for their PvP you’re dealing with the wrong company.
Season 1 was just a temporary achievement tracker (PvE) and a greens-containing “big reward chest”.
Yeah. No.
15 characters.
Wow such argument.
Unfortunately the second part of your idea would create even more problems, because random noobs would que upgrades that we don’t need at really bad times. It already happens a lot as is. But now you’d have people RACING to upgrade something.
Valid.
If you took away the rewards how would those of us who only wvw ever get ascended gear? There are enough problems getting dragonite ore as it is.
Either mats are included in the PPT reward, badge conversion, or just plain purchasable with badges.
That would put an end to mindless karmatraining.
This obviously includes champion loot bags.
To make it still profitable, maybe have everyone who participated in capturing and who helped upgrade it get some “collected tax” reward for each successful PPT up to a couple hours.