Er, no. By my logic everyone defending FT should stop so anet doesn’t get the justification to leave the crappy stuff at their crappy levels.
This is the entire sentiment of this thread, but there will be people who react aggressively towards this because they feel that we are attacking their preferred weapon.
Because a lot of it does have to do with “feel.”
[…]
I don’t get that with the Grenade Kit. I don’t like having to constantly aim. I don’t like having to deal with the air time. I don’t like having to deal with having no auto attack.I just don’t like the Grenade Kit. I never did. I never will. I don’t know if not liking a kit is a perfectly legitimate reason not to use it, but it’s how I decide how I play the game.
[…]
And I have fun with the Flamethrower despite the slight DPS loss. I think the biggest tragedy in this thread is the perpetuation that there is some massive difference in damage between the Flamethrower and the Grenade Kit when there really isn’t—and has already been illustrated in this thread.
Feel is everything to a play-style, but we aren’t critiquing your play-style we are just objectively looking at a weapon kit that is deficient to the others and needs improvement.
The sheer numbers have been crunched, the mechanics have been analyzed, the play-styles discussed. What it comes down to simply, is that the flamethrower is a weapon that needs a redesign or some serious buffs (not more of this might stacking nonsense that just serves like a bandaid to a bruise).
What we’ve had so far is arguments from people who go to great lengths to improve a weapon that they enjoy, which is a good thing but isn’t very helpful. We want to improve this weapon so that people who didn’t think “wow I love using a flamethrower” will have a reason to use it. We wan’t this deficient weapon shine at it’s niche in the engineer arsenal and not be outclassed by bombs and grenades.
The DPS loss is not slight, the loss in utility is not slight, the loss in mobility is not slight. Flamethrower engineers make it seem slight through runes/sigils/practice. Anyone can stack 10+ stacks of might through rune/sigil/traits and boost any weapon, it’s just that most weapons don’t need to be boosted and allow players to utilize those runes/sigils/traits on other things like survival. When grenadiers put that much effort into boosting their grenades you get devastating (and broken) builds like 100nades. When flametroopers do it you get acceptable (and broken) flamethrower builds.
Same thing can be said of HGH pistol builds. In a game that’s all about one character being able to do a little of everything, if you have to dedicate everything about your character into boosting one weapon set then you have a broken build. Regardless of it being effective in WvW, it’s still broken and the devs will try to “balance” it (just look at the kit refinement nerf brought on by 100nades).
Skilled players will always make something look good, even if it’s a weapon or build that’s terrible for the character and the class.