Ayumu-lvl 80 Necromancer
Tsu-lvl 80 thief
There was a teleport bot months ago too that you could basically fly with. My brother used it and effectively got banned from the game. He was using for a good while before he got banned as well…
Nowadays ppl using zoom hack to find clear location and port in . No risk of flying and get caught on camera
I hereby standing in EB under outnumbered buff with FC having 350 ppt while HOD and Kain has 100++.
Number win, everyone know that., so what are you going to do about it?
Too bad, you are outnumbered when you are online, so? Don’t tell me you can’t get any objective.
FC seem to be able to take down tower within 3min(before HOD can react with enough number) at prime time.
While I personally hate JP, remove it don’t solve the problem.
Replace it with something else do helps.
Quit whining. I was excited about Perplex runes because they made confusion viable for mesmer. Now my traits are screwed up so I may as well go back to zerk shatter build.
Don’t complain when you get chain confusion by warrior/thief.
And I thought mesmer is bad enough .
Oh well that’s it, I’m buying a set.
Getting one for my warrior.
Guild players can play legally in group play but use hack when solo roaming.
He may be hacking for all we know .
For anyone who wonder, a small increase speed hack is almost undetectable but give huge advantages.
The problem is that this game has so many skill, lag , port, invisible bugs , anyone can appear to be hacking.
*Tone heavy armor classes down *
I see what you trying to do here
hehe
Seeing how a supply trap properly placed could delay a whole zerg from capping an objective, an Stealth trap could take away the veil. Albiet a bit harder to use tactically than a a supply trap that could be used strategically.
Invisible enemies cannot prevent cap.
To cover the whole capping circle , you will need like 10 trap.
…and that’s exactly the reason why I posted that
If a thief with stats like mine can’t crit for more than 600, how could a condition thief, namely one without such a high power/critdmg as me, crit for ~3k?
Go to temple, get buff with target debuff and see how much you can crt.
I did said it can crt up to 3k.
Also Dire build is full condition build with almost no pt in power and crt dmg.
The +30% Confusion Duration on these runes is not even working (at least for Mesmers) so think about how much more OP these runes would be if it did.
It did work, it just don’t stack.
Say if you have 30% condition duration trait, the buff will do nothing.
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1. As someone who mains a thief: there are no impressive thieves.
2. “The players killed themselves. That is not how this game is meant to be.”Why the FK not? If some facerolling spammer is willing to spam themselves to death why is that anyones concern…..People have been saying L2P all along and people like you sir just continue to make excuses and cry nerf…The runes werent OP, because they do nothing if you do nothing, if you faceroll your skills cause you wanna run zerker and pwn some nubs, then you will die….To me there is nothing more “meant to be” than that….
Interrupt by itself do dmg. Head Shot for example can crt up to 3k .
In a condi build? 200-300 dps.
200-300? You full Dire build? Stop joking please.
Did anyone spend Karma to buy it?
All the trap I use is from loot.
The only time it is successful is because a thief want to test it.
By the way, the trap is visible (based on what he told me).
If it is true, it will take a curious or stupid thief to jump into it.
1. As someone who mains a thief: there are no impressive thieves.
2. “The players killed themselves. That is not how this game is meant to be.”Why the FK not? If some facerolling spammer is willing to spam themselves to death why is that anyones concern…..People have been saying L2P all along and people like you sir just continue to make excuses and cry nerf…The runes werent OP, because they do nothing if you do nothing, if you faceroll your skills cause you wanna run zerker and pwn some nubs, then you will die….To me there is nothing more “meant to be” than that….
So you think the one hitting you with confusion are going to stand there spamming interrupt and nothing else?
Interrupt by itself do dmg. Head Shot for example can crt up to 3k .
The main problem with this rune is it forced people to do nothing.
Get attack to death while not able to do anything is NOT FUN AT ALL.
If it isn’t OP, why should you care if it nerf. Just get other rune and continue.
I been using it on my mesmer, it is OP as hell in 1 vs 1~3 combat.
Sure it is less useful in zerg fight (with clean flying around) , but that doesn’t mean it is OK.
yup, if your build can’t stand to soak a few confusion hits, you might want to not be made out of wet paper.
Cause one one attacking you only do only confusion dmg plus he will sit and wave at you watching you killing yourself?
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I think you missed the point where you use blinding powder to stealth and also that sneak attack will always procc it if you crit.
You should survive 2 (two) ticks of confusion if you did not run around like a headless chicken before.No theorycrafting at all, but empirical evidence.
Blinding powder will proc confusion. After that , you think he is going to stand there ?
Also the chance is 60% , not “always” So what happen if your crt fail to transfer condition?
By the way, you have taken 2 confusion dmg.
Hit again and hopping for a successful crt and transfer , and eat confusion in the mean time?
Superior Sigil of Generosity fixed perplexity issues for me. In fact now I love facing thieves 1v1 that use them.
Such easy kills. Wait for them so stack 3 different condis along with some confusion and then blindingpowder for uninterruptable stealth -> Sneak attack -> watch them melt as they keep spamming 4.
Theorycrafting is nice but I think you didn’t try out your theory.
To proc Superior Sigil of Generosity , you need to land a crt .
To land a crt you need to attack
To attack , you will be procing confusion
Before you transfer the confusion, you are already dead.
The rune is only broken if you can spam interrupts.
If a P/d thief uses it, its legit 8-13 stacks every 15-20 seconds.
A D/P thief can apply 15 stack within 2sec.24 stack is possible
JUST BY SPAMMING HEAD SHOT
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Just Guest around and look at the rank.
Most of the time, total population match WvW population and their WvW rank.
(1)
Defend a tower, hold out against 20x the number who spend their time dps the gate with auto-attack.
Reward: 100 WXP in 2.5 min (spending resource ) , high risk of dying if you dps from wall.
(2)
Join the WXP train on the other side taking stuff
Reward :
Taking Tower
100 WXP from guard, Another 100~200 WXP from guard inside tower
300 WXP from taking tower in 2.5 min (Total 500WXP, more bags, more karma,less risk of dying)
Your choice
The only time defend happen is when train is reforming and need a place to gather. Since no one like to stand around doing nothing, a place to fight is ideal.
For the record I have to stand with those that say it is a L2P issue. Allow me to explain. I run perplexity runes on my engineer and when he first started using those runes he dominated. However I am finding out that as time goes by I am losing more fights. Why? Because people are learning how to counter. I could easily list the counters that will destroy my perplex engie but that would be counterproductive for me would it not?
You losing fight because you try to solo a group of 5-6 ppl .
For your info, condition remove skill proc confusion dmg if confusion is not removed.
Most skill don’t remove all condition at the same time.
If it is useless as you said, why you try to defend it?
Hard counter to perplexity runes
Run a perplexity runes and run with friends
Most ppl who run perplexity rune think they can 1 vs many .
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Need 9 to build 3 ram
Take 9 ppl without running to build 3 ram
3 ram hit 3x harder as one ram and get door down 3x faster
Zerg will be still be there.
With Zerg you take objective faster and easier than a small group and get the same reward.
That why people zerg. Your idea won’t stop that.
Working as intended.
^
To OP, didn’t you know that you are not supposed to defend. So please join the karma train.
If you can’t kill an ele as bad as the class is right now, just quit the game. You must be a really horrible player. Any other class could kill them in a couple hits. Stand in the meteors that hit for a pathetic 2k damage and shoot down at them and kill them in a couple hits, problem solved. Hell, I can literally 1 shot them with my warrior regardless of how tanky they THINK they are, and I am not the least bit glassy (have over 3k armor). The class is a joke and a free lootbag in wvw. I LOVE when they come too close to a tower and try to drop meteors on me. They’re assuring their own death.
Any staff ele AOEing the wall will be defended by his friends. Ele is not easily killed by the way.
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Are the servers with only 15-20 people in WvW also pretty empty in PvE? Maybe its time for Anet to merge some of the lower tier servers if that’s the case. It’s absurd.
Doing temple with 3~5 people is relatively common in HOD.
Lower event may have more people, but non-prime time number is less than 15.
WvW has less then 20 people all the time.
I have guest in some of the lower tier server, same thing there.
If you don’t believe me, you can guest in the lower tier server.
I It would take something big, like 100 votes or 150 votes over the course of a 24 hour period and at least 5 commander votes to trigger the ambassador.
Small problem:
I don’t think our server has 100 people nor 5 commander in WvW over a 24 hour period
The stigma against double teaming is counter productive and a lot of matches would be a lot more interesting if folks accepted this. No extra infrastructure needed, just need players to grow a clue.
It is always more rewarding(loot wise) and easier for the 2nd server to hit the 3rd server. The weaker server have the weakest defend, paper keep and tower.
And most of the time, the number in the 1st server is so huge that it outnumber 2nd and 3rd server added together. The only way to win is to hit top server TOGETHER.
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What does Outmanned buff really mean in this game
1)You can’t win
2)Please don’t stay or stay in spawn until the enemies zerg is bored and leave.
3)Avoid yellow cross at all cost.
Perma stealth thieves are far from GC and put out much less dps than other classes.
You can do your magnet pull and the rest of your combo even if thief is hidden.
If you go out glasscannon you have to accept to die.
Thieves don’t have the best mobility. Warriors do.
You can magnet pull someone you can’t click?
Oh wait, you can’t
The only pull that is useful is binding blade . But it can be dodge, have short range, and have a nice icon.
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Open world
Ranger> > > > thief
Champ fight , major event fight
Ranger > > > > > > > > >(not even funny) Thief
Dungeon
thief > Ranger
If you are lazy like me, you chose ranger over thief.
Just let the pet tank the mob/champ while you shoot from shortbow.
Dmg may not be higher than thief but you can drink a cup of coffee and play.
I got into borderland. It showed my side is outnumbered and they have 3 buff . Everything is taken. Move out from the side gate, 2 thieves attack me, able to get back and notice the enemies zerg have built 3 siege at our door step and yet we can’t build any at spawn to hit back.
Ask a thief for help, group with 5 and try to take a camp at the far side. Seem and run around the place , avoiding them for 10min
Cap the camp when 15 enemies with +150 stats appear and killed us (the thief got away) with the stupid npc hitting air. They took the camp after 5min.
Give up and wait in spawn until they left. Took everything back . They came back, we log out to PvE. Wait for them to take everything at 3x our speed.
Came back . Take everything back
Repeat, Oh hail the karma train.
From HOD.
It is not impossible to win every meta. With your side outnumbered, it is impossible to win at all. We are able to waste 10 min to take a camp. For?
400WXP,some stone and loot. Not worth the time.
PS: We get way more when PxD if they left
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Would be nice to see some calculations on berserker’s vs. valkyrie gear and which deliver more spike. Goalpost seem to move accordingly what suits arguments – sometimes it is single hit and sometimes it is spiking (which does mean using single hit, rather fast execution with combination of skills).
P.S. Why do you classify people as thieves? Many people play bunch of professions in WvW. Only one that I do not play is ranger, but working on it – level 53 at the moment. I guess it is convenience thing. Label people as some profession and then you can disregard anything they say about that profession, just because they play that profession they are just defending irrationally their profession.
I have 8 char , All in Exotic and lvl 80.(can show u SS if you don’t believe me)
You think you are the only one who played more than 1 toon?
Lvl 53 ranger is nothing to boost about actually.
By the way, more power and crt dmg give more dmg to a skill that always crt than crt chances. You don’t need formulate to show it.
In thief BS combo, only C&D is affected by crt chances. Steal don’t crt and BS will always crt with hidden killer.
Note that this ranger don’t hit more than 14k against lvl 80 toon which a thief can do more (not much more).
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100% critical chance from stealth require Hidden Killer (Grandmaster trait, 30 points). If you want to spike with multiple skills, not just alone backstab, then critical chance (i.e. precision) is required for other skills to do critical. Thief does not have trait that would convert vitality into power, so vitality does not alter power/attack. Hence if only damage is desired, berserker’s gear is still the best one for thief.
http://www.gw2db.com/recipes/705-superior-sharpening-stone-s
That why I said if you as a thief QQ that you don’t hit that much, you build wrongly.
So er L2P? lol
Shenanigans! Black powder hitting for 1.5k?!? math:
- (84 * .25 * Power) * modifiers / Toughness
lets go crazy here:
- (84 * .25 * 4000) * 4 / 2000 = 168
As for 20k BS… again the math proves it is virtually impossible (a thief with 4k power and 4 on the modifier is buffed to the gods with a perfect strike):
- ((806 * 2.4 * 4000) * 4.00) / 2000 = 15.5k
against 3k toughness
- ((806 * 2.4 * 4000) * 4.00) / 3000 = 10.3k
In these cases, IMO the combat log is flat out lying and likely clumping several hits from multiple sources into one, some chopping has been done or a bug/cheat is in effect. It is also somewhat curious that a medium health pooled player soaked up 36k damage in about 2 seconds and didn’t die.
Added:
DAMAGE DONE = 1030(Ascended/lengardary weapon dmaage) * 4300 (power ) * 2.4 (backstab skill coeficent) * 200% (traits ) * 2.7 (Critical ) /3000 armor = result an 19133.25 backstab. Pretty near to 20k if you ask me.
Source:https://forum-en.gw2archive.eu/forum/professions/thief/Toughness-not-mitigate-backstab-damage/first#post1692134
So don’t ask me how I get my data. But then I have no idea if it correct or not.
Add in some oddball vulnerability and you got over 20k. Of course this is extreme .
PS:combat log show dmg in one timestamp. It can show many times higher dmg than your health. If you don’t believe me, you can find a zerg , jump into the middle of it, die and check your combat log.
Also you forgot to add food buff so I think the 400% modifier and 3.8k power is possible
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This seem like YB/HOD/SF map. Are you sure you take the right SS?
/sarcasm off
70 plyers = +150 all stats
80 players = +100 all stats
90 players = +50 all stats
100 players = 0 stats
110 players = -50 all stats
120 players = – 100 all stats
130 players = -150 all statsWut u think guys?
After they fixed the massive lag when buff changes. this seem like a good idea
Every wvw zone should have a hard cap based upon what the servers can handle. If the servers can only handle 240 simultaneous players then the hard cap should be 80 per world. I suspect the servers ability is much lower. It feels like they can only handle 120 players on the world before players start experiencing skill lag.
There is a hard cap in the game already. It called queue. From lower tier server, queue don’t exist. So how is it going to help low tier server?
WvW queuing should be based upon the total number of players in a borderland relative to the world with the lowest number of players currently in that wvw zone. Example: If world 1 has 19 people in green borderland and world 2 and world 3 have 20 then players form world 2 and 3 will start entering que. Once world 1 has 20 people in the borderland and 1 more player wishing to enter the que it will allow the first player in que from each world into the borderland. This will continue till either the hardcap is reached or there is no longer any players in que for one of the worlds.
There will be crying everywhere. The number different between lower tier is actually quite big. And ppl can leave to “defend” their land.
To combat inactivity or players taking up spots in a borderland the afk timer should start after 3 minutes. If a player has not moved a relative amount of distance, within that period of time, then they are considered afk. The crafting stations should be removed, to stop crafters from taking wvw slots. You may ask what about sentries. With a lower amount of players your sentry should be moving from point to point within a keep or tower and therefore they will not be considered afk.
Macro allow player to have "fake "activity
If this was implemented every server would be on even ground in terms of coverage. There would be no time slot that any server did not have at least 20 players wishing to wvw in each borderland. Guilds would transfer to those servers that have lower ques freeing up the ques on stacked servers and then even themselves out, over that month period of free transfers.
What makes you think guild will transfer down? From what I know, they are transferring up
My solution is actually quite simple:
1)You can’t que for your server, only WvW, meaning you will join red,green or blue team.
2)After joining, everyone is relocated so that the team number is equal
3)To be fair,everyone in the same group can be together
Let be honest, ppl join WvW to have fun and reward. Server pride is dead.
First off the thief does not come from nowhere. Most stealth skills have a tell. You see shadow refuge, black power, or a frickin glowing guy and you’ll know. The average BS for a glass cannon thief w/100% crit traited is around 8.3k. This combined with basilisk venom will kill very glassy players. On the other hand, a thief that uses all of the above can be one hit as well, not to mention any turret eng. will destroy him.
Thief can hit the combo from 2000 feet away. So you expect us to spam screen and look all over the place when we walked from one place to another in WvW?
And your claim of one hit death from engineer? Any Screenshot or any skill that the OP engineer use?
You talk as if the turret/engineer can do 16k dmg in one hit. Please list the skill or SS so that we can tell all the engineer how awesome they are .
PS:If you are doing 8.3k with a glass build against a "normal " target (2.5k armor), you either spec wrongly, don’t have the gear for it, did not setup properly or all the above
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Yes and 20k backstab can’t be done period.
Btw, if you have 1k ping and no stun break you’ll take 20k from a zerker mes and alot more than 20k from a zerker war.
You are comparing a 3/4sec BS combo that comes from nowhere with something that hit in your face for like 5-6sec and called it balance? Seriously
Blue armor or naked is invalid. And your screen is pre-nerf I bet. Because roll a thief, and try to it 20k. You’ll do maybe 5k. And 9 for a crit. Bit more maybe if you can find pure glass light armor in sPvP.
And then you’ll take a 9k hit and instantly die…
You do know that sPvP and WvW is a totally different thing. right?
11k and above is totally possible.
Just because you can’t do it doesn’t mean it can’t be done
By the way 20k is dmg in one timestamp, meaning steal, c&D and BS+ lightning.
Due to WvW lag, most of the time it is unavoidable.
Most of the people who claim to play bababa class (other than thief ) and said they killed thief all the time has never been on the receiving end of this combo. And they always claim that people they hit are in blue gear (ROFL)
I know i am not the best, but when the fight is won thanks to the first attack doing 16,000 damage then it doesnt really take much. I can hold my own against all other classes but no counter when you are seen first to a thief.
I have killed plenty of them – its the ones that spam the same attack over and over, jump into stealth gaining all them benefits and then them either running away or just repeating the same thing over after they have reset the fight and you are left with loads of cool downs while they have none (on weapons)
All these “expert” and those shown in video has one things in common that you don’t have.
1)They see the thief and strike before the thief can react
Most of the thief when moving around do not have the skill as those who attack.
One of them in video above use a shortbow.
2)the thief stay and fight to the death. Some thieves prefer to fight and die rather than running away. Not saying good or bad,it just a choice
3)Thieves are impatient and jump into a trap.
Due to server lag, in WvW you can’t avoid the steal, C&D, BS attack. (due to less lag/smaller map in spvp , it is possible to avoid that )
Arrow Carts are the only tool in the shed capable of countering that massive blob of players knocking at your door. And even with ACs you need to reach a critical mass before they become really lethal. Until then people will continue to resurrect and revive their dead while under fire.
Can’t res when getting hit by AC?
Easiest solution: Get a zerg to stand under it.
For some reason, 2 AC don’t hit the same target when there is more than 10 ppl in the circle
Doesn’t matter what the benefits are if they keep putting in more and more siege mastery lines. You’re always one queue zerg away from having hours of boring work going down the drain. It really wasn’t always like this. Makes me sad.
Not if you are the winning zerg and upgrading your home BL
But then, you can keep it at T0 and no one will notice the differences
An now with 3 buffs and 3-4 stomps you get the same amount of points as a tower you hold for 15 min. Good luck arguing with that!
Nobody(except those in T1) care about PPT since they are outrank by 100k~200k point
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Wait you mean that the massive zerg need to wait for their siege to take out enemies siege before charging in?
That terrible. Nerf them all.
1)For a start , defender can’t build siege inside the tower or keep just like what the dev did to spawn area to encourage spawn camping.
2)Let also add a cap to number of defender allowed inside the tower and keep.
3)Allow attack siege to hit any place inside the tower while the defender siege can’t hit back (DONE)
4)Anyone on the wall cannot hit anyone below while those below can hit them back(DONE)
Come on dev . Do your job. Objective shouldn’t be able to be defended
Guardian – use any of your million blocks when you see a thief drop into stealth, or drop wards and run in and out of them.
Mesmer – blink around randomly, drop into stealth yourself, or time your invuln shatters and #2 sword evade.
Engineer – drop a supply crate on them and stay inside, and just spam nades on top of yourself, the conditions absolutely melts thieves. There are also a number of block abilities, not to mention many other kit utilities which I’ve never explored.
Warrior – regen beasts anyway, you can eat the damage when you’re not busy running away with GS mobility.
Necro – chill fields/fear marks/death shroud.
Ranger – don’t play this class, but I’m sure you can do something with traps, stealth and GS evades.
Ele – don’t play this class either but any decent ele will be able to give you a huge list of survivability moves.
Thief – out stealth them or drop blind fields.
Guardian-block is useless against backstab, the thief can spam it until all your block is gone (Max kitten I think) from stealth, then crt you for 15k dmg
Mesmer- While Mesmer has their method, yours is wrong. Most drop staff AOE and wait. However, the thief can wait for his AOE aka CD to disappear as well. Shatter is rubbish as a thief can avoid them easily. Mesmer can’t blink all the time., it has longer CD with its blink. The only useful attack is a successful Moar.
Engineer-in WvW, if you see a thief, normally you can avoid him . However a thief who really want to kill u will wait for all your buff to disappear or you walk out of it.
Warrior-Totally rubbish, I play a warrior and get hit like 10k BS,5k CnD and 3k lottus strike from a armor of 2.9k while I hit him like 300~400 per hit. The funny part is I hit him way more time than he do and yet I still loses. While it is possible for warrior to ‘win’ a thief(meaning he run off), regen is NOT THE KEY since that thief will hit harder than the regen.
Necro-Necro will win if he see him coming and the thief is stupid enough to jump into the well and marks. Funny thing is I see a lot of these .
Ranger-same as Necro
Ele-if ele get hit by BS, he dies, if thief miss that, that a different story entirely
thief- same as ele
Funny thing is that all these “counters” need you to see the thief ,setup a visible trap and need the thief to be stupid enough to jump inside.
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We’re the minority though…. The majority of people in WvW, the major numbers are…
Using it to go back to Lion’s Arch
and a fast way to crafting table without leaving their PvE map
Come on : let me honest :P
What really happen.
People from my guild log in.
See enemies has 3 buff and owned everything
Do daily and log out.
Next patch apparently ranger pets will detect/remove(?) stealth.
“Sic em” will let your pet catch enemy’s scent and hit them through stealth, yes.
Maybe “AFTER” they fixed Sic em so that it actually works.
Most of the times, it is a command to tell pet to pick flowers.
Stealth traps are hilarious. Just wait until they use basilisk venom, use a stun break then a damage mitigation utility while placing it. They go down fast.
You try it before? I doubt it. Theory crafting is nice. basilisk venom isn’t the only stun/interrupt thief has
You lose the trap once you are stun(interrupted) when placing the trap.
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You have to remember that sometimes when you are outmanned, the enemy has 1 more player than you. Does it make sense to apply those same buffs in that condition?
Outmanned = 3 times or more the number
In open field,yes it is possible that the other side has maybe one or 2 more player.
In Tower or keep, I have yet to see it happen.
Yeah, its always been strange that its easier for the attackers on the ground to attack UP at the defenders on the wall than it is for the defenders to attack DOWN.
And I’ve never understood why that 2 inch lip around the wall blocks you. I mean you have to jump up on the little tiny ledge to be able to aim over it.
The keep are built to be taken down so that switching keep aka maximum loot bags for everyone .
that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.
Mesmer pull and still pull you down. I think Necro/thief pull can do that as well from certain angle.
Lip don’t stop pull at all. In fact I have no idea what it do beside making shooting from high ground ineffective
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uld clear that up. So yes, seriously. Hey it’s early, I could be wrong. Please correct me.
You forgot to add changing weapon, located and identify weapon. Ppl can changed their weapon in WvW zone and also outside. Change when respec.
I remember a bug in DAOC that allow multiper of stats to sky high by changing weapon.
That also happen in Warhammer and neverwinter.
Programming isn’t as easy as you think.
Downscaling ascended to exotic is a bad idea.
Making ascended weapons and back pieces available from WvW is a good idea.
Agreed, 10 Ore from SM (You need to hit the lord and not dying) is a bloody joke
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Those are more for protecting a stairwell from a veil rush than for protecting against thieves. Although they’re a nice investment if you have a perma-stealth thief running around in a keep with a dead mesmer.
IMO i don’t know why the supply disruptor trap isn’t used more. That one is a game changer when used correctly.
Let me guess you never used it before. Theory crafting is nice.
For you info:
1)It is expensive
2)It has a cast time(2sec)
3)You lost the trap if interrupt
4)Anyone include enemies pet can activate the trap
5)It only apply debuff to “stealth” target within the trap range. Any unstealth who step it can stealth. ANYONE
6)Trap dont last forever, It last less than a minutes.
7)The only people who used it has it from reward/loot
1) Downscaling is already in the game, it would require no programmer time
2)They’ve already said they aren’t going to do that
3)People don’t WvW for rewards, they do it for the fun of the match setup. Playing WvW is a quick way to going broke. You pay to upgrade just to lose all of that money when your side doesn’t have adequate coverage. In the same hour you spend in WvW you could have made 10+g pressing 1 repeatedly in PvE.Aside from that you say the stats aren’t that much difference. It’s a 5% increase to both damage, and stats over exotic. That’s pretty big.
1)care to point out? Level downscale is different from gear downscale.
3)Look at the forum(WvW) .Half of it is about loot and reward.
PS:when your side get rolled often and lose every keep, tower in the map, nobody pay for upgrade. Sad fact but true.
5 pt more is equal to 5% increase? Seriously.
(edited by KOK.2650)
I tend to go out the other 2 entrances when getting spawn camped, maybe you should see how fast that zerg leaves the entrance and there siege when you cap the side camps and move on from there they only want them kills stop entertaining them, it’s like you think there’s only one option, you ever thought how small groups beat zergs? It’s called player skill and tactics, try learning some and lets not also forget the option of tactical retreat, obviously that zerg camping your spawn doesn’t want you taking there border lands so go somewhere else if you are unable to do anything on that particular
In case you wonder, the only way you can run back (if you are discovered) is from the main spawn entrance(where the enemies zerg are) or you can port back and try again(ROFL). Side camp is often guarded, the only camp that is not guarded is half way across the map and you do it for what? Slighty more wxp and loot ?
Sorry friend, most people don’t like to run 4-5min with risk from being discovered just for some laughable reward.
All in all small group never beat zerg that is more than twice their number. They can only hold them off for a while because zerg don’t charge in at the same time. I have never seem any of these great small group and that is from someone who has a lvl 98 ranger and lvl 63 necro (WvW rank).
Borderline Outnumbered- as it is now
Lightly Outnumbered – Previous, cost to upgrade – 20%, + 5 supplies carried;
Outnumbered – Previous , wall /gate received damage -20%;
Heavily Outnumbered – Previous, Dolyaks damage received -10%, Able to pick supplies @ Border’s/Eternal spawn zone.
Insanely Outunumbered – Previous, Guards/Lords damage received – 10% and damage dealt +10%.This way it will not provide players for an unwealthy advantages (roamers and zergs), and it will boos the defensive capabilities of the zone until more players arrive. Less players can defend for more time (more supplies, harder doors and wall, tougher guards and dolyaks).
What do you think? Would this be bad for the purpose of harassment?
Main Problem : When you are getting blown-out, you will have
NO keep
NO tower
NO camp
NO Dolyaks to defend
All your buff is useless .
(edited by KOK.2650)
In the spring I’ll get ESO, and I’ll play it as long as it doesn’t feel like a job, but I won’t be bitterly angry at Zenimax.
If you think ESO has no farming, you are in for a big surprise." Almost everything there involved farming" (from closed beta friends)
Outmanned does already have a tactical buff to it, you know your out numbered now so why are you going to run full charge into a tower/keep knowing your outnumbered, so instead why not use this to your advantage and use small numbers of people to distract aLlarger force ( that you know about thanks to out numbered)
Distract may seem nice on paper but how do you distract? Have you been spawn camp before? The spawn camper build siege to hold people in . Therefore OUTNUMBERED side need MORE people than the campers to have a successful breakout.
Also using the PvE breakout may seem good for low-pop server, for high pop server, the siege champ will get taken out within 1-2min after leaving spawn along with whoever is with him. Bad idea is bad.
This will get worst when the new system comes in as the greater number will want the losing side to stay in spawn .
And Distract don’t win battle. You can’t pull everyone from the spawn-camping and trust me, you will still die with zero reward.
In WvW,reward do play a part.
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