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I got an infinite coin, but SAB bores me and I want to buy the achievements in the gem shop, since its just convenience.
If you don’t like the game, why would you buy the coin. That makes no sense.
In any case you obviously don’t understand the meaning of convenience, nor achievement for that matter.
There is an extremely difficult to reach third shop in zone 2. Just before the final gate, such that you might want to access it from that gate, you need to get under the ground on the roots. It is part of a couple achievements, actually.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
Sorry, but if someone can’t spend even 15 minutes on the game any day of the week what do they expect exactly? For most things a Weekend player who can only muster up a handful of hours isn’t going to be able to fully experience the content. That is just a thing.
But if they have all that time, and it really matters then push through. Get as many baubles as you can manage to convert into bubbles. If you can do a run in 15, even without the bubbles you should have enough extra baubles to offset the difference and get at least one weapon.
Why anyone would even need every skin is beyond me. I’m going for two World 1 Tribulation pistols because they’re kind of neat for my thief and I can potentially get them in a day each, but of the rest I could care less. I do plan to buy a hammer for my guardian cause he’s Asura, but that’s it.
That sucks… I was a bit concerned that the timer on Zone 1 was the same for Tribulation mode, despite all the baubles around the chest you need to pick up too.
Why were you going into the box with a full inventory though?
In any case you should be able to do it again after the reset and get another. Once you know what you’re doing it’s significantly easier.
Ive checked dulfy, but most of the digging spots are nerfed and I dont have enough money for the bomb
It takes a couple complete runs to get enough to finish everything. That’s always been the case.
If you don’t want it, don’t get it. No one is making you. It is actually completely possible to do all of the content without it, and in a reasonable amount of time.
The ICC doesn’t allow you beat the game, it just allows you to play the game. If you’re not good enough the ICC won’t make you better. The ICC doesn’t give you achievement points, nor make them easier to achieve, it simply allows you to continue failing on your path toward them.
Honestly, was another thread about this topic really necessary?
Infinite coin is p2w,
p2w is bad.Agreed, as i said what next 1 silver per footstep taken?
What does that even mean? And in what way is it relevant to the ICC or anything about the ICC?
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
They nerfed it so you will buy the PTW coin…
First off the ICC doesn’t have any impact on what’s being said here.
If you collect all the items in world 1, specifically the shovel you should come out of a single run on world 1 with 7 bauble bubbles and over 250 baubles, meaning 8 bauble bubbles. It shouldn’t take you more than 15 minutes, and that’s being generous, to rush through world 1 to pick up all the baubles and bubbles each day. So if you can spare 15 minutes a day you’ll get the weapons you want in just under a week, since they’re 50 bubbles.
If you have already made a run, though, you’re looking at closer to 150 baubles and no bubbles. As such people with infinite time will get their 8 bubbles in 15 minutes and every bubble after that is going to be a big pain in the butt. So only the dedicated are really going to be doing it.
The reason so many people have a bunch of weapons right off the bat is because they’re like me and had stacks of bubbles hanging out in their bank from April.
With the right path, and secret stashes it was possible to get over 250 baubles every single time just doing zones 1 and 2 of world 1 in 5-10 minutes. That’s not really a thing anymore. You can only get the stashes once a day, and the rewards are reduced.
As for how to do it, I Dulfy may still have the guide up. It’s very comprehensive and simple to follow.
It’s coming back. SAB is a recurring event just like Halloween, Wintersday, Dragon Bash and the Queen’s Jubilee. Unlike the other four, though, it is a step away from everything. There is no greater story to it and it’s wholly enclosed in its own zone for those that want to do it.
I do kind of agree that they went a little bit over board on the achievements. I understand that if you can complete it that it is a big thing, but it should be a personal bragging rights thing. By adding the huge achievement point numbers they’re pushing people who would otherwise not have even considered it and who don’t even enjoy it to try and complete it.
It should have remained a simple thing for those that actually care. I know I would have made the attempts achievements or not.
I miss the GW2 part of GW2.
Why, it’s still there. If you want to do that, go play it. SAB hasn’t changed anything about the game.
Are you using the same character? Everything is character bound. In the original incarnation of SAB each individual character could claim all the rewards. So each character could collect each chest once a day, and all the secret stashed worked every time.
They have since changed it so all rewards are account bound, but have maintained the separation of progress between each character. So unless you’re playing on a character that beat world 1 and got all the items you won’t be able to enter world 2 and won’t have any gear.
Hopefully they will either return the game to the way it was, allowing each character to be rewarded by it, or else make all aspects of the game account bound.
So there will be purple? XD
Dear kitten in the pound!!!
Just lost what little interest I may have had in trying to get a legendary now….
Yep, definitely not getting a legendary now.
You realize it will probably be at least a year before World 4 is even released, right? Two if they’ve set it to back to school and are leaving out April fools. Since there is nothing about the SAB that connects to a legendary, why not continue for that anyway.
I have a Razer Naga mouse with the 12 thumb buttons. I have jump and dodge bound right next to each other such that I just roll my thumb from one to the next for consistent and reliable jump dodging.
If you can afford it, and are willing I highly recommend it. It also just makes gaming in general easier.
As for the question. I don’t know how you got to world 2 in the first place if you can’t jump dodge.
When I beat the ice king… er Storm Wizard, I’ll be at 31 also.
Hand pointers have nothing to do with the tracker, as I recall from April it’s the clouds. I believe there was a path in Zone 2 and Zone 3 that went two ways, one was good, one could get you killed, but they let you follow both. It’s possible you need to follow both to complete the achievement.
Having just completed Tribulation Mode on World 1 Zone 1 last night I can lay to rest that this item is pay to win. It took me roughly 100 lives, I really wasn’t counting the number of time I ended up in Moto Hell, but that seems reasonable. It got better once I realized I could angle my camera into the pits to determine where they were.
Anyway, the reason this item isn’t pay to win is because even with this item giving them infinite retries there are plenty of people who will never be able to complete this because the ability is simply beyond them. This item makes it easier to continue playing and nothing more. If you can’t make a jump, you will keep dying, over and over. If you don’t have the coordination no number of lives will allow you to pass an area.
This should not be a possibility if it were actually pay to win. Obviously if you are paying to win you should be guaranteed a chance at winning. Since there is absolutely no guarantee of anything resembling success just because you have more lives, it legitimately can’t be pay to win.
(edited by Kal Spiro.9745)
Yeah, you need to clear the zone to save the zone.
Beat W2 normal, and W1 z1&2 trib without an infinite coin. Took 78 lives, which required only a small amount of bauble farming in combination with the free coins handed out. Most of those deaths were trib mode.
Infinite coin is a crutch for bad players, and nothing more. Looking forward to more SAB. Does it even need to be mentioned that the coin can be bought without spending a dime? Hard to be pay to win when you can get it through normal game play just as easily. Roughly 3 total hours of champ farming.
Sounds like nothing more than a convenience item to me. We can talk again when they introduce a SAB item in the gem shop that 1 hit K.O.s all of the assassins, or makes you invulnerable/float.
I think it cost about 36 gold. And it isn’t for bad players, it’s for average or worse players, also lazy players. You sir are clearly not a representative of that set of people.
Press 4…
That only works when they’re not attacking, otherwise they evade it.
A recipe is a recipe, so this will always work.
Oh and hobo tron will save the princess.
In all seriousness – enjoy SAB if that’s your thing. I just feel disillusioned to the idea of “living story” and the word “living” or “story” and the direction for GW2. Had this been ab side project …wow that would be cool. Instead it’s “living story.”
Excited to see the life in this narrative.
Sorry, but sparkles came to my eyes at the idea of Hob-O-Tron breaking into SAB at the end of World 4 and saving the princess before you have a chance to.
Anyway, if it makes you feel better SAB is a side project. There are the living world teams and there is the SAB team. The Living Story teams don’t work on SAB and the SAB team doesn’t do Living Story stuff. It is just being presented in the Living Story tab because that’s what they called that tab. SAB isn’t part of the ongoing story, it’s just a thing that is happening right now.
(edited by Kal Spiro.9745)
I’ll just say this:
If you don’t like it, then don’t play it. Ignore it ever existed, and avoid Rata Sum.You people can be so idiotic sometimes.
We all paid money for this game. That entitles us to complain about anything we don’t like that is developed. If this game cost absolutely no money to play, then we would have no right to complain.
Your statement is invalid.
No, you spent money for everything up until the first live update, which I believe was Halloween. Everything since then, up to and including SAB is something they gave you for nothing. If you like it or not you aren’t entitled to anything.
You can complain all you want, but it doesn’t make anything you have to say worthwhile, nor valid.
You also have absolutely zero place deciding nor professing what does or does not belong in Guild Wars or the Guild Wars universe. It is not your universe. It is ArenaNet’s universe and as such they can do whatever they want with it and it is automatically completely valid, regardless of your opinion on the subject.
Its unfortunate that OP came across as very self centered. I do find myself scratching my head at SAB and its role in GW2, however, let alone released within the worlds only story driven mechanics under a “living story” update.
Obviously in two weeks Aetherblades will invade SAB. It’s only logical.
Yes, most special achievements can’t be attained in infant mode because there are some situations where you are able to by pass the hillbillies with the rainbow.
@danielrjones my point was the achievement points ate tied up withing this super adventure box and if you don’t enjoy you gotta pay to people run it I assume or just mss out to other players by nearly half a k of aps.
So, by that logic, I would think that WvW has to go too? Do you know how many achievement points are tied to that? And I have to “pay” so people can play that? (if I understand your message correctly).
If you don’t like something, don’t play it.
sPvP too. That one has it’s own daily and monthly. I don’t like playing it so it shouldn’t be in the game because it’s interfering with my ability to have more achievement points than someone.
I dont like the attitude of OP but IMO he has some point. Please correct me if I am wrong, but since when pay-to-win is defined as only valid for PvP scenarios? I think P2W can also apply to PvE and the only question is how deep will it go. If you take two players with same skill and one of them will buy gems and buy infinite coin, he will be more successful in completing SAB in tribulation mode.
This is only true if you define success as the speed with which they complete tribulation mode.
With the same skill they should both be equally successful at completing tribulation mode, the one with the infinite coin will simply do it faster because he doesn’t have to keep stopping to farm more lives.
Depending from the skill involved, the guy without the coin might not even finish it in time while the guy with coin will. The definition of “win” is broad. It does not have to apply only to PvP stomping. You may “win” by doing PvE content someone else cant complete. You may “win” by getting more gold, more items, more achievements, more legendaries… whatever floats your boat. SAB coin is not an extreme example (like for example would be an item which would allow you to fly) but it certainly has traits of P2W.
The only legitimate definition of winning is success. You can attribute artificial conditions on it, like winning the fastest, with the most points and the most baubles, but ultimately winning is winning regardless of how long it took. If there was some tracker that marked the fastest completion time, somehow, then the coin would be pay to win because now there is a time limit being imposed as a condition of success. Since this isn’t the case the coin isn’t making nor allowing you to win better. It is simply facilitating your ability to continue playing, whether you are even able to win or not.
No, skill and memorization allows you to win. The cash only allows you to keep playing without having to go back and farm more lives. The cash didn’t allow you to win at all.
You work with a definition of P2W that is completely opposite to what I (and most people that talk about that use)
P2W is a shortcut to wining, it’s not the only path. This coin is INCREDIBLY convenient. We do not even begin to touch how convenient it is here. Remember that when you respawn, you only get one life. That when you go out to farm lifes/coins/baubles, you need to restart a zone from the first checkpoint. Hey, you didn’t farm enough lives and you were at the last checkpoint already? Too bad, go back to farm and start again from the zone entrance.
The difference in effort to win between the Payers and the NotPayers is huge, so it is P2W plain and simple.
Raid gear is a necessity to winning a raid. It is generally not possible to get raid gear on your own. If it is possible to circumvent the necessity of finding a group to complete the content necessary to get the gear needed to raid by simply buying it you are paying to win.
Lives are necessary to winning SAB in any mode. It’s incredibly easy, with only a small amount of effort to get a substantial amount of lives without any assistance or anything, just playing the game. Being able to buy a way to get lives easier isn’t paying to win.
I’ll assume you don’t see the difference, but there is a very significant one.
Well, there SAB you know. It as a start and an end, when you reach the end, you win.
You pay cash and it allows you to win. Pay 2 Win. Sure, as in all P2W games, Paying isn’t the only way to win, but for sure it helps a LOT.
In this case, paying helps a lot. So it is P2W.
No, skill and memorization allows you to win. The cash only allows you to keep playing without having to go back and farm more lives. The cash didn’t allow you to win at all.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
I have now documented the plethora of random and unjustified deaths.
Watch me die to literally nothing multiple times. I’m not sure if its lag or something else, but this is just ridiculous.
http://www.youtube.com/watch?v=J9-aUFHIt7c
I really hope that’s some sort of lag effect, cause I didn’t experience anything like that when I ran it.
This goes beyond “convenience item”. This is pure P2W.
Please explain how this item allows you to win, where just playing and earning infinite lives doesn’t serve the same purpose. Pay to Win should indicate that the item gives you an innate advantage. That it gives you better armor than you should be able to acquire at your level. That it allows you to hit harder. That is makes you faster or stronger to better in any way.
The only thing this item is doing is reducing down time. It isn’t giving you an advantage, it is reducing the time you have to spend IF you happen to be so inclined as to proceed. Time is not an advantage, it’s just time.
The only way this item could possibly allow anyone to win is a race with someone else who didn’t have it. That is not winning.
I’m starting to think people should be legally required to play a game like Perfect World and try to do serious PVP with spending anything on the cash shop before they call something P2W
APB is a good one too. But then only half of the one shot kills are from people who bought ridiculously powerful weapons in the shop, the other half are hackers.
I think it’s funny people debate this because the Infinite Coin is paying to win at the most basic level. You are paying to not have to worry about losing lives/progress so that you can win (by death running if necessary).
As far as the other definition of P2W, near as I can tell the only advantage it gives you over other players are achievement points. (Whether or not you care about those, I don’t care, I’m just saying.)
I will say that this is the first item I have felt was practically a mandatory purchase to enjoy content. A necessity, a requirement, whatever.
The infinite tools are a bad example. Regular tools are extremely cheap, you do not have to farm gold to buy them, and even if you did you’re not capped out at how much gold you can farm per day per account. Everything about this newest installment of SAB is designed to very strongly push you toward purchasing the Infinite Continue Coin: lives reduced from 5 to 1, dig spots removed from infantile mode, dig spots yielding roughly half the baubles they used to, only being able to farm dig spots once a day per account, etc.
But it isn’t actually paying to win. It is only a time and “money” reducer. No different than the infinite pick, axe, sickle and salvage-o-tron. You can buy lives for 20 baubles, or you can buy five lives for 50 baubles. You can do this whenever you want. All the infinite coin is doing is reducing how often you have to stop doing the activity you want in order to buy more uses of the game. It isn’t going to stop you from getting murdered at every turn by sadistic devs. It isn’t going to allow you to make the jump you keep missing, nor make you able to jump dodge. It’s just reducing your down time between runs. That isn’t winning.
(edited by Kal Spiro.9745)
Wow people will really just bend over and take anything these days. It’s a sad world we live in.
This is just like the people over at SWTOR who claim their game isn’t P2W either even though you need to pay to access raid gear and you can buy gear better than you an get while leveling in the store as well as being able to buy raid gear in the store…
The fact is in order to win part of this game within reason, you now need to pay for it.
therefore you need to Pay 2 Win.
Or you could grind baubles and just buy lives like crazy. Go into Tribulation mode with 99 lives at a time and work your way through them. Eventually even tribulation mode is cake, it just requires memorizing where all the things that kill you are. After you get to that point the infinite lives aren’t nearly so important.
Well I see it as pay to win and so does majority of my guild. You few forum lifers dont think so then so be it but im getting off the forums to go play some more gw2. argue amongst yourselves until you turn blue. Its my 2 cents and im not paying it to arena net to win.
So you came here to complain about nonsense because a handful of people from your guild bought into it at the time. Then when absolutely no one agreed with you because the idea is absurd you decided it was time to take your ball and go home.
I least you didn’t put anyone down for not agreeing with you or seeing your point of view, as do the norm in this situation.
Pay to win what? A temporary mini game? Oh noes! The world is over! I will assume you weren’t here in April when you started with 5 lives and it was absurdly easy to get lives and coins. It’s still pretty easy.
As for tribulation mode, it’s intended to be difficult. It’s intended to be mind numbingly difficult. That was always intended to be the point. I’m just glad they are offering a way to get around it with the infinite coin. I may pick one up eventually.
As for world 2. Yeah, it’s rough. It’s always been rough. The start is actually easier now than it used to be. So the fact that it continues to be a tough deal is no surprise.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
Wow… that was a lot of text and random maths in order to say, I don’t agree with people who are arguing in other threads because I made a thread of my own.
I got a blue backpack in April. The moment I logged in yesterday I replaced it with the green backpack I retroactively earned from completing everything in April. Green goes better with that character’s outfit. I never really liked the blue backpack because it was blue and clashed. But it was too cool to give up. Now I adore my green and have no interest in replacing it.
I completely disagree with you. I think the blue backpack should come back in the future. If not for the release of World 3 then for World 4 and any releases afterward. I actually think all the weapons that were available for World 1 and now for World 2 should be released together for World 3, and then for World 4 it should be the weapons and the backpack, but instead of being half price it should be twice the price.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
I haven’t experienced this. You don’t “change the difficulty.” You approach the clouds just like you approach the villager and they give you access to that version of the game.
Think you havent done W1 on iether difficulty than normal.
You have to do w1 on Infant mode and TM to unlock them for w2 I think.
Also this.
I’m spending time farming world 1 for coins before I even attempt Tribulation mode again. I get the feeling it really isn’t even worth attempting without an infinite coin.
Another poor decision on their part. There’s no good reason to not have the previous skins and the backpack return with the new skins. None whatsoever.
The Blue Super Backpack was for the original release only. You can still get a Green/Yellow backpack by completing the World 1 and World 2 meta achievements.
That pretty much requires you to look up a guide to figure out how to get them all. And it may be just me, but green and yellow simply don’t work well on these skins at all compared to the normal blue.
Green works perfectly for the only character I have that wears it. I had actually wished the original one was in green because the blue clashed. So I’m quite happy that the first thing I got when logging in yesterday was a replacement.
My suggestions is that you return the first release skins but have them tied to world 1. Each releases skins should be tied to the world that they go with.
They said it wouldn’t come back for this release. They did not say it wouldn’t come back for the next release. Or ever again.
The backpack may not come back, though I hope it does at a significantly higher price, just cause. Maybe with World 3 or World 4 release.
The problem is World 1’s color is green for the five bauble bauble. World 2 is yellow for the ten. World 3 is red for the twenty. And World 4 is purple for the fifty. Blue is base value.
(edited by Kal Spiro.9745)
Ugh, no. I would rather my salvage slot machine made annoying casino sounds than have any other items talk to me.
Wow… That hurt
Because this:
https://forum-en.gw2archive.eu/forum/livingworld/sab-bts/Tribulation-Mode-I-am-ready/page/4#post2752171
/thread
Ok, I have never had so much fun playing the intro to a game.
For those of you who have not had the opportunity to play SAB yet there are some changes. The most notable one is that the intro area has expanded and is an actual zone now, with other people. As someone said in Map Chat, it’s MMOception, and MMO inside an MMO. There is also a significant amount of area to explore beyond the obvious. If you look around enough you will find people in the clouds.
I’m not willing to give anything away short of saying you can’t get up there from any visible route. There is a whole jumping puzzle just in the intro with no reward but to complete it. When you reach one of the flags your “tangible” reward is fireworks shooting out of the flag and induced dancing, as from the dance party item in the Gen Store. I have not even entered the actual SAB game yet, I’m having to much fun here.
Typically they send these things in waves so as not to hurt the system.
Lol, are you really suggesting that it’s my own fault for failing to predict that exotic recipes would get removed? I don’t think it’s at all unreasonable for anyone to have failed to see that coming. I expected new recipes, not the resetting of existing ones!
Obviously not, I didn’t expect that either. It was your fault for not expecting them to raise the max crafting level, and what the consequences of that would be. Removing the discovered exotics is a gift, not a punishment, and it’s not their fault that some people see it differently, nor what those people did or went through to fill their lists.
Finally, this sentence: “People who complain to others about the actions they took, despite knowing the alternatives could be considered whiny” is irrelevant, since nobody knew until a few days ago that exotic recipes would be removed. The entire reason completionists are annoyed right now is because we weren’t fully informed!
Well actually, the whining I’m reading is about the people complaining that they spent so much gold on mats and then didn’t make that money back. That’s what I was talking about. But alright. When would you like to have been informed? It has been at least 8 months since Ascended gear became a thing. In that time they stated quite clearly that Ascended items would continue.
Since this game is heavily gear dependent AND crafting is built right alongside gear drops it should have seemed at least plausible that they could add Ascended gear to the crafting system. It should also, at that time seemed likely that if they did that it would need to be a new tier. If you’re a crafter then you would know how that’s done.
Besides not having the compulsion you do to fill out an arbitrary list, the main reason I only made the gear I specifically wanted/needed was because you gained no benefit from discovering 400 level gear. I didn’t want to waste those discoveries incase they raised the level and I now needed the xp. As it turns out my worries were unfounded because they’re taking them back anyway.
It’s not ANet’s fault you didn’t think along similar lines.
Clearly they do NOT like to do it. If they liked to do it they wouldn’t be so mad about this because it would be a chance to do it all over again. I can’t say how much I wish some achievements, actual achievements, were character bound so I could have the satisfaction of completing them all over again.
This is not people doing what they like. This is people being compelled to do something they don’t like in order to get an arbitrary sense of accomplishment, and satisfaction at having filled a list.
And now you prove you have no idea what you are even talking about. You don’t understand anything that is going on and you have no idea what it is like to be in our shoes.
We DO like this. That is why we do it. If we didn’t like it, we wouldn’t do it. We do it for our own personal accomplishments. From your posts, I’m assuming you have never done anything for your own personal enjoyment, and instead, only do things if you are getting rewarded for it. So you obviously have no idea what it is like to lose all your hard work that you did and have to do it all over again.
The fact that we like to do it, doesn’t mean that we don’t care if we lose all our hard work, money, materials, and time spent doing it. I don’t know where you got that idea from, but it is completely wrong.
If you came out of this “endeavor” at a lose, that was your fault and no one else’s. At the very least you should have made back the gold necessary to remake them. If you didn’t, too bad. It’s your problem. What I do for my own personal enjoyment is not fill lists, I do things that are fun because they are fun. Getting to do them over and over is the indication that they ARE fun, because I do them over and over.
I am a crafter in so far as I make what I need and little else. I’m more of a horder, so I don’t need to buy mats, ever. I don’t enjoy filling lists because, especially in this game, it’s something you can only do once. Once your list is full it’s full forever, and that’s no fun.
If crafting was something you enjoyed, that would be one thing, but then you would continue to make those things even after your list was filled, such that getting to fill the list all over again would be a thing to bring you joy. Since you obvious loth the necessity of having to refill this list it is obviously not something that brings you joy. It is NOT something you like to do. It is something you are compelled to do and until it is done you are discontent. Being appeased is not the same thing as feeling joy. Sorry.
@Sykper.6583
I sold a few exotics on the trading post, for a substantial loss, but I salvaged most of the exotics for the materials to make new discoveries. I lost well over 200g for those discoveries. In this game, that is no small sum.
Sorry, but that was your choice, and a poor choice at that. It isn’t ANet’s fault that you decided to play that way, and it isn’t ANets responsibility to appease, nor compensate you for having played that way.
No, people are losing intangible recipes out of their precious list of intangible recipes. Recipes they HAVE to make again anyway. This is the point. In order to get to 500, which they have to because they’re crazy and obsessive, they have to make exotics. So better to get there through discovery anyway.
People have to make them again because Anet reset the crafting of exotics in the first place, for “sweet XP”. Horse apples.
No no no. Exotics they would have had to make anyway, reset or not, in order to level up to 500 to make the Ascended that are now missing from their list which they have to refill.
Don’t try to misrepresent the situation. They upped the crafting level. That means things need to be crafted to reach the new level. Whether they make them from the list they have, or they relearn them and refill the list, they still need to make them to reach the new level.
No No No, don’t you misrepresent the situation. Circular reasoning is not reasoning.
Exotics would not have had to be re-made if it were not for Anet making it so.
They could have left crafting exactly like it was and people could have leveled it exactly like they always did.THE problem is the amount of gold it will cost just to make something we already have made and wouldn’t make again unless we decided one of our toons needed the weapon, our choice, our decision, our gold, speaking of which, I wonder how many hundreds of it it will cost to make one new weapon.
I’m sorry, perhaps we’re not all on the same page as to how crafting works. At level 400, and ONLY level 400, you gain the ability to make exotics. That is also the only thing you CAN make at 400.
Therefore, in order to level from 400 to 500 you HAVE to make exotics. There is no choice in the matter, what so ever. But wait, there’s more. As anyone who regularly crafts knows, the best way to level the craft is through discoveries. You level significantly more by discovering a recipe than you do by making one you already know.
So because the cap was raised, they are doing crafters, real crafters not those who are only in it to fill out a list, a favor by allowing them to rediscover recipes that originally gave them nothing. Now, since they would have to make them anyway, would HAVE to in order to level because that’s how crafting works, they can rediscover them gaining much more crafting xp then they would have just making them out of their list.
This is only hurting an insignificant subset of people who are only being hurt for individually imposed nonsense.
Crafting to me is as a means to be able to create an item. Maximising the level 400 of progression means further ‘discoveries’ does not benefit my craftsmanship other than producing an item of optimal quality. The reward is in the item produced. GW2 does not reward me for having complete a craft list.
Unfortunately, some do not accept this reality. They spend, fill their list, and glorifying it as though it must be filled for some imaginery sense of achievement (since GW2 won’t do it for them). Now with the new crafting cap, exotic discovery is actually meaningful progressively. In an alternate universe, Anet lets completionist keep their list. Now the completionists complain that they are owed crafting progression for their discoveries where as Anet replies:
“Bugger off. You are not entitled to additional rewards to an updated system having being fully aware of the end results of the old system and completed that task at your own discretion. Nor does the trading post owe you 8s for the ecto you sold 6months ago just because it now worth more.”Well, this reality doesn’t sound so bad I guess.
What devs are stating is that their effort is worthless probably because it is not linked to any achievement. The crafting completionists did it because they like to do it, and as most of the things you do for your own fun, not only is not awarded but be penalized with the loss of time and money…does it sound good or not so bad?
Clearly they do NOT like to do it. If they liked to do it they wouldn’t be so mad about this because it would be a chance to do it all over again. I can’t say how much I wish some achievements, actual achievements, were character bound so I could have the satisfaction of completing them all over again.
This is not people doing what they like. This is people being compelled to do something they don’t like in order to get an arbitrary sense of accomplishment, and satisfaction at having filled a list.
just looking at the crap they are taking from us with out a retroactive is a kitten move, its already gated they shouldn’t be greedy like that. I think the devs really need to think about what they do and not just be kittens. in saying that…calling them kittens is the nicest I can be right now.
What are they taking from you? If you discovered the recipe already, then you still have the ability to discover it again, immediately. This time, however, you will actually get a return on your investment beyond just an item to sell or use.
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