Showing Posts For Kal Spiro.9745:

Don't waste your gems on the Salvage-o-Matic

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I spent 800 gems on the Salvage-o-Matic before Anet put in the tool tip. It has the same amount of chance to recover materials as a Basic Salvage Kit but you pay .52 copper less per salvage item. Anet should have told us this before they put it on the market.

I bought it for this exact reason. I only buy basic salvage kits. since I only salvaged salvage items. If I was going to salvage an item it would have to be rare or exotic level 70+ so I could get ectos, and I only use BL salvage kits for those, since I’m constantly getting them. I’ve never bought a BL kit and yet I’ve never been without one since the beginning of the game.

Now with blue and greens giving luck I use it even more so not having to constantly buy new salvage kits is great, plus the insignificant savings are still savings. What are coppers is not pennies to save and therefore earn.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Show both weapon sets on character model

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It should be a simple job to have set one a little forward on the hip and set two a little back so they don’t interfere with eachother. Bow and Greatsword, or Greatsword and Hammer rest at opposite angles. The problem is when you get something that rests at the same angle like Hammer and Staff for Guardian.

There might be a small few that present unpleasant clipping issues, like shields and the few two handers that “match” Moving one of them down a bit isn’t a great solution because of Asura. I think the problems, though, are minimal and I could definitely agree with this being an interesting addition to the game.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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OK when am I going to get out of overflow.

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Never

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Consider This

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

I still haven’t beaten him… nor actually managed to get on my home server. I keep coming back. Hell, in Overflows I’ve seen him pop twice in a single hour. They both failed, but so what.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Never enough of technology...

in Twilight Assault

Posted by: Kal Spiro.9745

Kal Spiro.9745

Fantasy != Medieval.

Steampunk is still considered fantasy, even if they use robots and other somewhat “modern” weapons.

There’s a level I say ‘ok’. But the balance between magic and technology is 20-80% at best.

These 2 things, in the context of GW2, are not mutually exclusive. 100% of asura stuff is magic technology.

Lets pretend that magic and technology are artificially separate concepts, for the sake of argument.

- Sylvari capital is 100% not tech
- Norn capital is 100% not tech
- Lions arch is 90% not tech (sometimes holograms?)
- Divinity’s reach had robots removed and it 100% not tech
- Maguuma is 90% not tech
- Shiverpeaks is 100% not tech
- Orr is 90% not tech (excepting a sparse invasion force)
- Kryta is 100% not tech
- 80% of dungeons are not tech
- most races aren’t tech
- 90% of ascalon is not tech
- 99% of armor is not tech
- 99% of weapons aren’t tech

You see a tiny amount of tech in the game and then claim 80%? Classic confirmation bias.

I’m not really clear how you can claim your percentages. 40% of the races are tech. Every Ascalon and Maguuma zone has some tech in it. The closer you get to a Charr or Asura facility the amount of tech increases. The fact that Asura tech is magic in nature doesn’t remove that fact that it is also highly scifi. Charr tech is industrial which is almost a greater leap from fantasy than scifi is.

These should, however, be known factors. The Charr invented the flintlock. They’re all about technology. Asura invented fricken computers, they’re all about technology. If that detracts from your enjoyment that’s too bad, but it’s your problem for thinking you would be in your version of a fantasy world, rather than the lore rich world that ANet created.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Will Mini Hylek & Tequatl keep dropping?

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

All rewards on Tequatl are unrelated to boss week. The only thing that should become inaccessible is the wings. Everything else is linked to the event itself which is in the boss tab, not the living story tab.

I’m not talking about achievements.

And I didn’t actually say anything about achievements. My point was that the event has nothing to do with the living story, as such. Therefore anything you can get from the event has nothing to do with the Living Story. Therefore when the Living Story goes away the event and everything associated with the event will remain.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Can't stand SAB - make it go away

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

I love SAB and got a Princess Miya. Now the drops are redundant and annoying, so I delete them. I got an ICC, so I don’t need continue coins, but those I keep because I have 100 slots for junk, so why not fill them with junk?

Pointless thread is pointless. You don’t like SAB. I don’t like PvP. Just because we don’t like something doesn’t mean it shouldn’t exist in the game.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Excited For World 3/4/5? Comments to World 2?

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

To be fair, the pain cliffs have traps that kill you instantly in any mode. Both spike traps and piranha tanks.

Those are not invisible though.

It took some people an inordinate amount of time, myself included, to realize that about the dart traps. Still, there shouldn’t be anything that instantly kills you, other than falling, in normal mode, invisible or otherwise.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Excited For World 3/4/5? Comments to World 2?

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

That’s tribulation mode, not normal mode.

To be fair, the pain cliffs have traps that kill you instantly in any mode. Both spike traps and piranha tanks.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Keeping equipments entertaining.

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Why is this a Question?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Abyss Dye on Arah Cloth Set

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

There are quite a few pieces that work like that. Sections of armor don’t just have a texture but an alpha level as well. Those with a bright alpha come out looking light no matter what you try to do with them. My Beetletun Coat is the same way. I wasted gold on Black, before dye preview, only to find out that the coat was incapable of becoming black.

It especially aggravating when you use two different pieces with the same color only to have two different colors displayed. Then you have to try and find a lighter or darker color that appears to be the same shade on the other piece.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Will Mini Hylek & Tequatl keep dropping?

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

All rewards on Tequatl are unrelated to boss week. The only thing that should become inaccessible is the wings. Everything else is linked to the event itself which is in the boss tab, not the living story tab.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Any future plans for charisma...?

in Personal Story

Posted by: Kal Spiro.9745

Kal Spiro.9745

many race choices are limited and hardly noticable, but they all serve a (limited) function. Mostly in your home instance.

As for your personality. afaik there are no concrete plans to do more with this. I agree this mechanic is a failing one. I have suggested to make it decide your facial expression (currently sylvari only smile, and Norn always look angry. Make the personality change your facial expression.

I think facial expression changes would be quite fantastic.

I’d rather be able to choose the expression myself.

Yeah, it’s an interesting idea, but I don’t want to have to change my ranger from charisma to ferocity just so he’ll continue to look grumpy.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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I really don't know where to begin...

in Personal Story

Posted by: Kal Spiro.9745

Kal Spiro.9745

I have to assume that anyone who thought they would be the main characters didn’t play Guild Wars 1. The player has never been the main character, ever. You are just some guy who happens to also be there, even though you’re actually the one doing all the work.

Destiny’s Edge and Trahearn are the main characters. I will admit that everything about Trahearn is a little nonsensical, he’s a researcher, he has no place being the leader of the Pact, but it is what it is. Destiny’s Edge couldn’t do it cause they’re always busy getting lost in dungeons all over the place. That and they don’t actually make up with each other until you’re already well into Orr, so it’s too late to recruit them.

Also, every single person you connected with in any meaningful way, who survived, through your personal story returns just before the end. They all have something to say relevant to your experience together, and it’s just a good time as they all help you defeat the final obstacle between you and Zaitan.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Ftokchak the Vigil squatter

in Personal Story

Posted by: Kal Spiro.9745

Kal Spiro.9745

Alright, I have now gone through the Vigil twice. The first time I supported the Grawl. The second time I supported the Ogres. At no time while working with the Vigil did I do anything with the Skritt. I helped out the Skritt for the Whispers. So I can’t help but say it was a surprise to find Ftokchak hanging out in Vigil Headquarters, just squatting there as Skritt do, while I welcomed the Grawl and Ogres into the fold, each time.

I filled out a bug report both times, but since it is a personal story thing, I thought I’d bring it up here. Has anyone else found an unexpected lesser race leader just hanging out during the final interview with any of the orders?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Caladbolg

in Personal Story

Posted by: Kal Spiro.9745

Kal Spiro.9745

I for one really enjoyed Caladbolg and never had any trouble ripping up the place with it. But then my only Sylvari is a Guardian, so maybe that makes the difference.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Need bundles on top of/instead of turrets

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

…if you’ve been paying attention at all it has been repeatedly pointed out how badly a few people or even an individual can troll an entire event by either using a turret poorly or just not doing anything at all while in it; with the only real recourse being to either accept incipient event failure or to do something that violates the spirit of the game like pulling mobs to the trolled turret to kill them. Neither are good for the long term health of this game.

We need mobile bundle pickups that perform the same type of functions as the turrets; in the same manner that charrzookas are handled at Jormag’s lieutenant. This would side step the issue entirely of a few people being able to block event completion. They wouldn’t even have to be as good as the turrets as long as we could get enough people using them as a safety valve.

This really is the only solution to the turrets, but at the same time how do you balance it? The point of the turrets are to remove Tequatls armor and to remove the poison areas. If it’s a bundle that anyone can pick up both of those things become nothing. Even if they quadrupled the cooldown if you just got everyone who would be protecting the turrets to use that instead the armor would be cake and so would the poison.

Somehow the turrets still need to be in effect, but if they’re automated they could only be automated to drop armor, really, which still leaves buffing and poison removal in the hands of any number of people. Making both of the major problem mechanics, armor and poison, nonissues.

It just doesn’t seem like a balanced solution to the problem.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Divided playerbase? Let's have an election!

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

I really don’t understand any of this. Why can’t it be both? Why can’t the majority of everything available to play be easy for casuals, while simultaneously having hardcore content for people that want that? No one is making anyone do the new Tequatl, and anyone who doesn’t care about the content or the rewards of it shouldn’t be having a problem with it in the first place.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Community Damaging Content

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Summary:
-There is no reason to go to the Tequatl fight because it is no different than throwing rares into the mystic forge.
- Your chance of success is very truly entirely based upon chance.
- Players are no longer important in the fight or to the fight except those 6 on the cannon.
- The six players on the cannons are responsible for the success or failure of an entire server.
- There is no reward for participating in the event. Tequatl is a fight based around chance. Therefore, to show up to the fight is to show up with a very low rational hope of success.
- People have better things to do with their time.
- This kind of content will generate irrationality, bickering, and a generally negative social climate in your game.
- You did not understand this.

Making incorrect negative assumptions is more damaging. Let me break it down for you.

1) Tequatl fight isn’t RNG, so you can’t compare it to Mystic Forging
2) Chance of success is based on organization and teamwork, not chance.
3) All players are important in this fight. People attacking Teq, people defending the Turrets, people ON the Turrets (who also must know what to do with Turret skills)
4) There are rewards for participating, albeit minor. Why do you want big rewards for failing?
5) People who want/like the challenge are enjoying their time in this fight.
6) This kind of content isn’t for everyone.
7) I hope you understand this list.

Well, if a world boss event isn’t for everyone, if ascended weapons isn’t for casuals, if tribulation mode was just for Pro…and LGF (lol) was for a selected minority of beta testers…WHERE is my living story?

Go talk to Rox. Actually fighting and killing Tequatl has nothing to do with the “story.” Also finish World 2 and go to World 3. That’s some story too.

The Story is separate from the hard stuff for the people who want it. Just like Queens Jubilee was a story, but had nothing to do with the gauntlet. Hard content for people who want hard content, story for people who want story, and never the twain may meet.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Would you prefer no SAB?

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

They have three or four separate teams working on different Living World content. They don’t need Josh’s team doing it too. Let him work on SAB and leave him alone.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Stealth "nerf" or an artifact?

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

Yeah, I’m not a fan of making them obvious like that. It defeats the purpose. It would have been far better to make them take one heart and knock you back as opposed to killing you. You still couldn’t get past them because they knock you back, but it would be easier to deal with them without just knowing exactly where they are instantly.

A developer in another thread confirmed that this was not possible within the engine currently, so they opted for an auto-kill. I personally think having them glow is a great idea.

But… Isn’t that what the steam vent wall in the Flame & Frost Molten Facility Dungeon did? Knockback, impeded progression via that path and did damage to anyone interacting with it?

It’s also what the barrier during Queen’s Jubilee did. All they would have to do is use that mechanic and add damage to it worth of a heart. They have the ability, I mean they implemented the lightning jump from the Winds with the cannon, which has also since been implemented into Tequatl. So this should be possible, they just need to implement it. I don’t expect them to do it this time out, but for the future it would be a better compromise than marking the traps.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Overflow

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s only 15 minutes, and it’s generally pretty clear how well they’re doing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tequatl the Funless

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Its not that he isn’t fun, he just relies on 6 players way way way too much. I love the fight and the mechanics but those turrets really need to be automated to make this event what it really should be. Automate them and just add another 2 enemies spawn with the mobs, make us fight to keep them up. Sure it means changing some mechanics ( how many turrets need to be up to keep his scales off etc, turrets target CO’s or something along them lines )

I like the idea of this, but the turrets are also for clearing poison and buffing. So obviously there would need to be a different way to do those things if the only things the turrets did was clear Tequatl armor.

Another problem is if I tag up and fail I get a incoming of hate from left right and center, even if its the turrets fault. I have been there to beat him, and many times knocked him down to 50% but in the end lots of off peak time zones are missing out, what are they supposed to do? stay up till 5am ( If they are lucky enough to be in main server ).

I guess I don’t understand this because I don’t follow Commanders for any reason. I know how the event works and I know what I’m doing at any point I choose to participate. The failure isn’t any one person’s fault, unless he’s putting up bone walls all the time. It belongs to the entire event.

All in all I love the event, I love the difficulty, but I hate them kitten turrets with a passion. The event also starts the wrong way around, IMO it should start with the laser ( even if this mean dropping the timer to 12 mins or so ) charge, much more fun and less ‘zerg group, press a few skills and jump on occasion’. It would eliminate the need for voice comms and give smaller less organized servers/timezones a fighting chance for loot.

While I can sort of see the reasoning here the current set up is for lore. Tequatl comes out of the water and they need to charge up the laser. They don’t have it charged up all the time because that would be a waste of power and resources. So you have to hold back Tequatl and minions while they get it ready. Once it’s ready they blast him.

And thankfully he’s really stupid or he’d come around behind it and wreck up the place since it apparently can’t turn around.

We shouldn’t need to use a 3rd party program ( Voice comms ) to complete a IG boss. Its just ridiculous. EDIT, Remember its also in a level 65 zone, so lets all get a level 65 character and see how we fair against a level 65 boss?…. Yeah that’ll end well.

I agree.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tequatl the Funless

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

[quote=2881195;Tadz.2870:]

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Taking damage in stealth drops stealth

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

All stealth is designed to last a short time, only seconds. There is no default permastealth. You have to be speced very specifically to pull it off, and even then it is a constant process. As such having the ability to tear a thief out of stealth with any of the million AoE abilities in the game would be completely game breaking to a thief.

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Abandon Living World, it is utter trash.

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Aww, I was going to make a flippant remark about removing the things I don’t like from the game, but you went in a completely different direction of just not understanding anything about the Living World design. Go read some Dev diary stuff and actually become aware of how things should be progressing this year. Nothing that happened this last year matters. This was their beta test for how the Living World CAN operate. From here there should be more growth in the world and actual permanent content. They’re not doing expansions because they can provide more content faster through this method than they can do with Expansions. City of Heroes employed a similar method on a multi month schedule and it worked extremely well. GW2 will be doing it every two weeks to a month.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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More Boss & Event Failure Mechanics

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s not just about Taco, but all bosses and even all events. It adds more flavor and makes staying a live and attempting to revive downed players more than just keeping DPS up.

It would encourage support and survival builds more than it does now, instead of focusing to nuke something down as fast as possible with plenty of deaths.

Are any of the other events not still trivial, despite the timer. They have the same duration as Tequatl but less the actual mechanics that make it hard. It any account a death counter for the zone is a terrible idea. I don’t want to be beholden to people who aren’t even doing the event because they happened to fall off a cliff. Making the timer longer is pointless because the events are doable in the time available.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Commander: Taking over WvW/PvE siege/turrets

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I do like this idea, but until the criteria for commander is more comprehensive than, “I feel like blowing 100G for no reason,” it’s not a good change to make.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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More Boss & Event Failure Mechanics

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Servers are beating him in ten minutes. I’m missing the flaw.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Disconnection grace period

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

It took them years to add this feature to GW1. It always takes them years to add things that should have been in the inital release, and I’m getting tired of it.

It took them years to add the feature to THEIR GAME. Why would they not make it a base part of the very next game they make? If it were a feature of a game produced by a different company that would be one thing, but it’s their own game. It shouldn’t take them years to implement again, it should already be in.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Incoming New Races.

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

You got it right in the bottom half of your post, the top is just dead wrong. New playable races are a almost a sure thing at this point, they are deciding which one to add first.

Unlikely from a PR point of view. If they would have something in the works they would have shot the hype rockets up already.

I’m pretty sure when a Dev specifically says, this is a thing we’re doing and we’re just deciding which ones and when, you can take that as a pretty solid statement.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Why don't achievement rewards get unlocked?

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

This has nothing to do with Tequila Sunrise, if you want this, like many of us do, it should be in suggestions. It has been brought up many times before and will get many +1s because it really is a thing they need to make happen.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tequatl the Funless

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Simply put, maybe this content is not for you. This is hard content and people have been asking for stuff like this for a while.

A world boss, in a level 60 zone is not for me? If that isn’t for everyone, then what is the point of playing GW2? Should I just stick to level 15 Skritt where I belong, and not get in the way of the big shots?

You mock, but that doesn’t make it unreasonable. Level 60 zone doesn’t mean anything when it’s handing out level 80 potential top end gear. The fact that it’s a world boss should have taken it out of the “it’s for everybody” target from the beginning. It’s only just now that world boss is starting to mean something.

So yeah, maybe level 15 skritt is your cup. If it is you shouldn’t be trying to mess with something in other peoples cups.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Dear Arena Net

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Or maybe, wait, this is permanent content, it’s not going anywhere. So you have all the time in the world.

Time for what? Since it doesn’t scale, it’ll be a ghost town in 2 weeks, like everything else.

If that’s the case then it doesn’t matter what you do now and you might as well not even bother. But I don’t think that’s going to be the case unless your server is just terribad.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Isle Of Janthir Tequatl Tidal Wave Fail

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Definitely hasn’t seemed like good idea to me to abandon the points entirely before the end. Especially since the mobs haven’t given up yet.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Dear Arena Net

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Or maybe, wait, this is permanent content, it’s not going anywhere. So you have all the time in the world.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Why we fail on many servers

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

I keep forgetting I have an insta res slotted on my Necro.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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"Tarnished Coast vs. Tequatl" - The movie.

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Well, now that we’ve apparently got it down, I just need to actually get in when it’s happening and be a part of it. I really want that title for my guardian.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

The more servers that get the hang of the event the more likely it will be for overflows to be able to handle it. Currently an overflow that was primarily comprised of servers that have finished the event has succeeded, so this seems sound.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Stealth "nerf" or an artifact?

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

Yeah, I’m not a fan of making them obvious like that. It defeats the purpose. It would have been far better to make them take one heart and knock you back as opposed to killing you. You still couldn’t get past them because they knock you back, but it would be easier to deal with them without just knowing exactly where they are instantly.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

Haven’t finished Tribulation Mode
Won’t stop until done

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Yavvi, Ketto, Wortt, Nimb

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

Considering Wortt is a Mario villain, I just assumed the big thing with these guys was that they all represent villains from different games. And that is the connection to their context within the story.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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character models in SAB graphical style

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

Think of SAB as a holodeck. You go as you are into the game and everything occurs around you in whatever style it was designed in.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Make Fight Timer 20mins There Tequatl Fixed

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

This is how it is supposed to work. The better your server gets at it the more consistent the kills. If it can be done in 15 minutes, which it obviously can, then 20 minutes is a waste cause you’ll be finishing it with more than five minutes to spare. Just get able to do it in the 15 minutes.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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A bunch of RPers just beat Taco

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

It was obvious Contrast that made it all possible. We have so many Devs playing on TC it’s crazy.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Who said Open World must be easy? Who said All Open World Must be farmable?

Remember, in GW2 the Bosses raid Us.

No one said it had to be easy and farmable but thats how Anet made it since launch and have been reinforcing with many updates.

I have no problem with them keeping it this way for people who like this/cant do anything else.

And do you know what people have been doing since launch? Whining and complaining that everything is too easy. Demanding that open world content be harder, that the dragons be non-trivial.

So what is the first thing that happens when ANet fixes that? Everyone complains more. Stop complaining and learn how to do the content. Two servers have already gotten over themselves and are beating it. It’s not impossible. It doesn’t require an instance. It doesn’t require control. It just requires people to pay attention and stop crying about everything.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Weapon drop should be 100%

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

In a month people will have this on farm status…. its like no one pays attention to the pattern that happens with every update.

Pattern? Has there ever been an open world boss update, or any open world mob adjustment where a creature went from easy to kill to, most groups hardly get him below 90%?

I can only think of them making bosses easier to date… not harder… and certainly not SIGNIFICANTLY harder.

I believe he is speaking of the pattern where content comes out, people complain about it and week later everyone and his grandmother has destroyed it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

http://www.twitch.tv/guildwars2/b/454437568

52:05 – Stacks cause invulnerable and summon the bone wall. The dev does not say anything about it reducing damage.

Um, it’s armor… what did you think it did? It just has the added effect of making him invulnerable if you leave it unchecked.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Give these people a manual for the fight

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

Anyone who doesn’t already know the basics of this fight isn’t going to take the effort to look them up.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

You need multiple teams using, you guessed it, teamwork. Each turret should be it’s own team. One guy on the turret and the other four killing the mobs trying to take out the turret. There should then be two or three, maybe four or five teams who spend there time taking out fingers and any extra mobs. That leaves everyone else to actually kill Tequila Sunrise. The problem is coordination and actually communicating, something that has pretty much never happened before in a PvE event.

We beat him, it takes coordination and good commanders. How we did it was, we broke up into 5 man organized teams for each turret and the rest follow 2 commanders on 2 different pathways, one left, one right and split the turrets to defend either left or right zerg. This is very doable and I’m hearing the whiners already. They clearly need to learn strategy, which is fantastic. Love this new revamp!!!!

And that would be the clarification that the obvious tactics I came up with just from watching the live stream video are the right ones.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)