|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I would definitely agree with Ballista piercing. But I think it should have a knockback shot as well.
I don’t know how feasible these are, but they sound reasonable. These does need to be more ways to benefit from WvW
With luck these are things we can craft
So your dislike for her is due to the fact she is smart enough to make money from playing the game whilst at the same time providing much appreciated and frequently used help to the community?
No please, for the love of god, learn to read.
Love the fact that you ignore the simple truth that people have to make a living. Dulfy happens to make hers by making game guides. There is absolutely nothing wrong with this, and it’s very pretentious of you to insinuate otherwise.
Ha ha ha!!! Ok, seriously, this is the funniest statement in this nonsensical argument about nothing important.
Dulfy isn’t making a “living” on ad revenue. Ad revenue is extremely small. At best she is paying for the site itself.
I just hope I can make a scythe
I have two thieves and two rangers. All of them play very differently, but no I would not say my thieves feel rangery. My Rangers feel like Rangers, I don’t know that my Thieves feel like Thieves, but they definitely don’t feel like Rangers.
Sorry, but that’s the nature of the beast. Either you have to fight with millions of other people to get the name you want, or there are no unique names. GW and GW2 go with unique names, therefore you have to fight. Deal with it.
5men instances are not even close to 25men raids by many features. It is known that, for example, WoW devs consider 25 raids as a core feature of their highly successful gameworld. There are solid reasons for that.
Could be, but WoW is an entirely different kind of game from GW2. Therefore the core feature of WoW has no relevance to GW2.
Yeah, I think they succeeded in this with Tequatl. You don’t wear Zerker for Tequatl, you wear Sentinel or Soldier, Cleric should be alright too. I haven’t done it with my Ranger yet.
You want Zerker to be the fail set you remove the value of Crit and throw in massive AoE damage that you can’t make not happen.
That aside, I do like the ideas here. Removing the value of crit would be bad because then you literally couldn’t do it with Zerker. By doing these thing it makes Zerker have to slow down in order to win.
The main problem, though, is that it wouldn’t change any of the current content to have new content that actually fulfills their design concept.
Zerkers are needed to defend the turrets from the Risen.
Yeah, they’re not doing Tequatl, they’re guarding turrets. They’re also good for killing fingers and for the battery defense phases. It doesn’t change what I said, it just allowed you to contribute nothing to the conversation.
Yeah, I think they succeeded in this with Tequatl. You don’t wear Zerker for Tequatl, you wear Sentinel or Soldier, Cleric should be alright too. I haven’t done it with my Ranger yet.
You want Zerker to be the fail set you remove the value of Crit and throw in massive AoE damage that you can’t make not happen.
That aside, I do like the ideas here. Removing the value of crit would be bad because then you literally couldn’t do it with Zerker. By doing these thing it makes Zerker have to slow down in order to win.
The main problem, though, is that it wouldn’t change any of the current content to have new content that actually fulfills their design concept.
Are we playing the same game? Lets see: Humans – Bandits and Centuars. Charr – Flame Legion and Ghosts of Ascalon. Norn – Svanir and Dredge. Asura – Inquest. Sylvar – Nightmare Court. Everyone in Shiverpeaks – Jormag. Everyone in Ascalon – Kralkatorrik. The Pact – Zaitan. Everyone everywhere – Scarlet. Are you seriously lacking for enemies?
Yeah I said I was being a bit harsh, and I apologise.
I would have liked to get dive master, but there’s jumping puzzles.
I have 3 area’s not completed, but there’s jumping puzzles.
I would have liked to complete these two thing’s.
I do have 100% map completion, but 3 areas are still only almost compete, and staring at me everytime I open the hero panel.
I know in don’t have to do them, but not doing them prevent me from completing other stuff.
I can definitely see jumping puzzles interfering with Dive Master since there are two or three dives at the end of the three separate jumping puzzles in the Mount Mealstrom jump. And those are not easy puzzles, especially the tree. You might want to see if you can get a friendly Mesmer to help with that. They could portal you past the hard parts.
I only know of one map completion point that requires you to actually participate in a jumping puzzle and that’s the wall puzzle in Diessa Plateau to get both a skill point and a vista. Other than that I know of no puzzles that actually need to be completed to clear the map, except maybe the spiral in Caledon, but it would also be possible to get someone else to complete the puzzle then open the door to the Nightmare Court area from the other side. Typically you just have to reach the beginning of the puzzle and that reveals the whole area of the puzzle itself.
I am constantly short on transmutation stones as I level up my remaining 8 characters. That said I will still eventually cap them out, and they are peaking on 38% map completion, so it isn’t like they don’t have a ton of stones coming their way. Once that happens I would definitely love a way, even a very farmy expensive way, to upgrade them. I definitely do not have enough crystals for all their gear.
20-1 might be a bit much, but it’s also probably cost effective, so I wouldn’t argue it.
While I see the appeal, since it is an instrument, I feel that if those get to be instruments then every horn should also be playable because they are also instruments.
Where should the reticle sit? Especially when you’re talking about a bow that doesn’t shoot straight.
-10
-15/chars
Seriously? What possible reason could there be to negative ten something like this? There should be only two sides: Yes I want more jumping puzzles and putting them in the cities is fun. I don’t enjoy jumping puzzles and so I wouldn’t gain anything by this, but it doesn’t effect me either way and there are people who do enjoy it so whatever.
Where does, I don’t like it so you shouldn’t have it fit into that?
+1
Instead they appear to be changing how duration stacking works to screw with everyone’s condition and boon stacking builds.
I haven’t participated in this new feature. I’m only even aware of it because I happened to be in a boarderland looking at armor and also happened to look at the map. Also cause of the daily.
In any event I was expecting this to be some kind of lame, “You changed a thing and I arbitrarily don’t want it changed so change it back,” post. This was not that. This seems like a legitimate issue. I can’t say that I support replacing events and interesting interaction with sPvP node capping. That’s basically what it shoulds like, and sort of looks like for that matter.
Enter the Mists. Go to PvP Locker. Sift through the sets. There are a LOT of sets. Many of them are skimpy. Despite that, most of my female characters are modestly dressed. I will admit that one is Charr and one is Asura, but the are still entirely covered where it matters.
+1
The “purpose” is build diversity. to have the ability to use a build to its full potential. So what if a full tank build isnt “viable” shouldnt I be able to play it as effectively as posdible if I so choose? Well if yes then I feel these stats are most effective for such a build. If I cant directly kill other players with it, well then good thing thats not my goal in using such a build. The whole point is to promote build diversity which I though gw2 was all about tha. Maybe not lol
No, actually. If a build is legitimately nonviable (and I’m not talking optimal, I mean it just doesn’t work cause you can’t actually hurt anything,) then no. You can’t use it to its “full potential” because it doesn’t have any potential, it’s nonviable. Sacrificing all aspects of damage (Power, Precision and Condition Damage) in favor of Vitality, Toughness and Healing Power produces a fully useless character. It is a survivor, but what is it going to do with its survival other than survive?
The only problem I have with Scarlet is her motive. She’s been behind so many things, and the only motive we have is “she’s crazy”. That just doesn’t cut it.
We haven’t revealed her motive yet. I can understand the confusion and/or frustration surrounding that so we’re looking at ways to accelerate the plot and implement some features that will make it easier to track Living World content. The first phase of that system will be implemented before the end of the year.
Please let that system be an addition to the personal story tracker that tracks what we’ve done in the Living Story.
I love my pets. But the comprehensive list of everything that will follow this is:
They have no ability to block, evade or soak any kind of damage.
They don’t get out of the fire.
They can’t be replenished, unlike every other kind of “pet.”
When they both die, and they will, they take 40%, or there about, of our damage with them.
Most of them can’t hit running targets.
They can’t jump, like all NPCs, making them unable to effectively follow us through certain rough terrains.
The skills of theirs we control are not necessarily the skills we want to control.
The skill we control doesn’t always activate when we want it to.
(edited by Kal Spiro.9745)
If you’re good enough you might make it. That’s why. But if you’re really swarmed with foes and won’t make it you won’t be waiting very long anyway.
You’re absolutely right in noticing the disconnect between Guild Wars and Guild Wars 2… but you obviously haven’t actually played Guild Wars 2 or World of Warcraft if you are able to put any legitimate similarities between the two.
Also, did you really need to make a separate thread for each complaint? You could have easily put them all into the same thread, one post at a time. Then all your L2P nonsense would have been in the same place, instead of spread out so far.
I have no idea what you’re talking about. The only things I know of that can do this are World Bosses and Dungeon Bosses, neither of which should you be in a position to just get laid out by.
Based on all of your “complaints” it really seems like you don’t know a lot about the game, but also don’t seem terribly inclined to learn. You need to try a different class, work on your armor and traits, something cause you’re definitely doing something wrong.
I’ve been involved in the zerg since the original Karka events and I can say I’ve never had a problem figuring out what was going on, nor what I was attacking. That event was also the first and last time I experienced such lag that I couldn’t move, could barely attack and sometimes couldn’t even see the mobs attacking me.
They have improved server stability and lag immensely, if you’re still having trouble that’s probably on you. Either your ISP or your system. With culling a thing of the past there shouldn’t be any question what is hitting you. It isn’t necessarily interesting being one of the faceless masses, but Guild Wars has never been about the story of you.
Any place that is occurring you can guarantee that’s the point. You shouldn’t be expecting to just go there alone, it’s intended to be harder. You either need to come at it from a different angle, or get help.
I have never been “swarmed by low level characters and then died” in a low level zone I’ve ben level downed to. If that’s happening to you, that is a L2P situation, not an actual problem with the system.
No
That’s what a Dev tracker is for. So you don’t even have to read the thread at all, you just read what the dev wrote, then you can see if you care about the rest.
I don’t notice it at all. I’m a little shocked that a handful of pixels around the edge of your vision is actually that distracting. I don’t see any reason why it shouldn’t be an option to remove it, though. I will say, though, that it should not be an option before the ability to customize the UI in general. If it were simply part of that customization, all the better.
is that what that is? i thought my monitor was broken around the edges all this time. i spent 700$ testing monitors
This right here is the funniest thing I have ever read on these forums, even more so if it’s true.
(edited by Kal Spiro.9745)
Part of the purpose of dailies is to encourage you to move around, rather than stay in one place. Having the dailies change based on where you are defeats this purpose.
Also this doesn’t make sense. If I do three dailies in Kessex then move to Timberline Falls what happens with the three I already completed? Can I just keep doing the same daily over and over by moving to a different zone that has it all over again?
IT’s called a Charrzooka for a reason. Charr get it, it’s for them.
Sorry but I don’t see the value of this? I don’t think there is really any way to gauge it, but while it would make a tanky character potentially unkillable it would also be neutering them. What situations would having someone who doesn’t go down but can’t actually hurt anyone be useful for?
facts of GW2:
tanks = FAIL
dps = WIN.That’s just the way it is.
Dungeons and PvE aren’t the only thing in the game.
Wasn’t sure whether to put this in General or here…
It’s been my experience so far that the LFG tool is deeply flawed. Players repeatedly join groups without reading the description as to what the group’s looking for and wait until entering an instance before asking basic questions like which path we’re doing and so on.
Let me get this straight… you’re prompting a suggestion for the LFG tool because people are stupid and not using the tool the way any intelligent person would expect them to? Is it ANet’s fault people are unwilling to read? Are you expecting ANet to somehow force people to read the description, acknowledge what it says and then abide by it? Maybe there should be an option to set up a little quiz about the comment text to make sure they understood what was there before being able to join the group? Of course they could still be failing to adhere to your expectations.
To compound on matters, the description script (which we’ve already established no one really bothers to read anyway) appears to be tied into the chat system and you can easily end up being suppressed just for trying to update it.
This is an actual problem and should be worked on. Work on, in this case, meaning to separate the descriptor from the chat system, and nothing else.
This kind of thing is endemic and it’d be painful enough without the abysmal “group merge” feature. I am curious as to what the thought was behind introducing this function? I would trust ArenaNet would appreciate my intelligence enough so that if I wanted to bring another group into my own PUG, I could just send them a /tell and ask. I really cannot see any purpose behind the group merge feature and I feel it is contributing in a major way to the drastic drop in group quality.
What exactly does your intelligence have to do with anything, and why should ANet appreciate it? They are allowing groups to skip a step. Rather than having to break up one group in order to get everyone into another group and, worse, possibly have someone sneak in and steal a spot from one of those that were merging, the groups can simply combine. I would like to assume that the joining group still has to be accepted by the joined group, so they should be able to decline. If they can’t then that’s a feature that should be fixed.
The tool feels very rushed and poorly thought out to say the least. If the group merge functionality could be turned off for now it’d raise the quality-of-life in-game at the moment by a factor of around nine billion.
Nine billion? Really? Not allowing someone to bring himself and his friend into a group without breaking their group first would improve everyone’s life nine times ten to the ninth? Wow…
(edited by Kal Spiro.9745)
It’s hidden, it’s a fun thing to discover. It doesn’t reward bad gameplay, it rewards surviving despite failure. That’s a good thing. The question I have is, does it count toward the meta? If not, then it in no way encourages anyone to sabotage anything. It’s just a cool thing to get if you manage to pull it off. If it does count toward the meta then that’s kind of a problem.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
Tribulation is supposed to be tedious.
Well, don’t know about that. Challenging, yes. Tedious, hrm. Don’t get me wrong, W2 tribulation had some very clever spike and tribulation/no cloud placement, but the length of it is discouraging. It is especially discouraging when you consider that things like lag and disconnects can ruin the experience for so many players.
Either make W3 shorter, or have save points in case of disconnects.
It was specifically stated by the dev that it was supposed to be. He also expected a very small percentage of the population to actually be able to finish it.
The words from the release page were “ridiculously challenging”, which is not the same thing as tedious. “Tedious” means “too long, slow, or dull”. Feel free to look it up.
“Challenging” allows room for enjoyment. Once someone describes content as “tedious”, it means they’re not having fun.
No part of any game is ever intentionally tedious, and if it is, the devs don’t know what they’re doing.
And where did I say I was referencing release page? The release page is not the end-all-be-all for information.
I’ll also add that going through the process of discovering the traps and dying over and over trying to find a way past them is tedious. Some of us didn’t rely on a video to show us the way through.
I did each zone on my own before I watched any videos. I died over and over, sometimes to the same trap. The only point in all that which I found to be tedious was W2Z2 after the teleport maze when you have to run the bottomless pillars. The first jump to the trampoline then the longshot jump to the far pillar cause every closer pillar has spikes was infuriating.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
Actually whip attacks don’t do any damage, so it shouldn’t be possible to “kill” it with that.
in Super Adventure Box: Back to School
Posted by: Kal Spiro.9745
In April when World One and SAB in general was introduced we got to have a LOT of discussion with Josh. One of the discussions was about how people farmed the kitten out of the game. World One is so much easier than World 2 it’s a little crazy. It was possible to fly through the whole thing in ten minutes with 500 baubles, as long as you had the shovel and bomb, and knew where the secrets where.
As such, people had stacks of bauble bubbles by the end of the month. The consideration from Josh was that the price of weapons would be adjusted to account for how rapidly people were able to acquire bubbles. Apparently, though, rather than doing that they opted to go in a different direction to limit the skins. It makes sense, if you consider how much content has been relying on time gating recently.
Personally I agree, it’s stupid. They could have make the weapons cost five times as much, but left dig spots as a per run situation, and left chests per character instead of per account, and it would have evened out. It would mean in order to get two skins you would still have to use a different character and start from the beginning, but it’s better than not even having that option at all.
No skins, but I’ve been running it pretty infrequently and I’ve never been well loved by the RNG gods.
I get Tiara’s all the time at the end of the Ulgoth chain. I only got one or two dresses, but since you only need one, good enough.
Ascended weapons should accept sigils in general
No way! I love the spikey shield appearance.
I don’t understand. Why should this dungeon be any different than all the others?
That’s pretty funny. Actually that’s how I stay away from Hillbillies in SAB. I run at them when they’re running at me. They get confused and keep chasing me as I keep running past them.
Why are people going on about this now? It’s still september…
Have you not been to the malls? You’re supposed to start thinking about Halloween in June. Really we should be concerned with Wintersday this late in the year.
As for content, the LS team doesn’t have to do anything for Halloween, they just need to release the content from last year.
The problem with GW2’s world, in my opinion, is the lack of consistency. DR is presented as a LoTR-style of fantasy, and then we have charr’s steampunk, and then we have asura’s cyberbunk(?), etc. But what makes it truly unbelievable, is the sharp contrast between those zones. It’s hard to believe that they are all from the same game, in the same world.
If we want to look at a “more consistent version of Tyria”, we can look at Final fantasy XII’s Ivalice. It has its own asuras (moogles), it has its own mix of cyberpunk and steampunk with medieval fantasy, but everything feels well integrated. You see the “outdated” technology in abandoned placed and prisons while the “updated” technology is taking over. You see moogle’s tech all over the world, but the technology for architecture is also mostly consistent, with very few exceptions.
When you teleport from Rabanastre to Archades, you can tell that Archades is more advanced, but they still feel like they’re from the same world. When you leave any of them and visit abandoned steampunk ruins, it still feels within the same world.
But when you teleport from Divinity’s Reach to the asura’s town, and then to charr’s deathstar, it feels like you’re going to a completely new game, with a new world.
That just goes to show that GW2 is doing it right. Charr, Asura and Human culture, physiology and mindsets are entirely different and alien to eachother. Everything about how they do things is different. As such if there were any similarities in their civilizations that would be the thing that didn’t make sense.
When you go from the human castle city to the Aura cube it should be a culture shock. It should be highly disjointed because they are two entirely separate races with no commonality. The same with the Charr.
That every city looks like it came from the same basic origin in FF XII just means that their cultures don’t have a separation point. They don’t have a Moogletown where the race can actually represent itself outside of the melting pot it is subjected to.
The point of Hearts is to draw people to areas where events are occurring. Almost all hearts can be completed quickly and easily by doing nothing but the events that occur around them. Level appropriate hearts provide the single largest XP gain of all explorable/map completion content.
There is no reason to remove them. Also to say they’re static is silly. If an area has to change for the Living Story there is no reason why they can’t effect hearts and change what is needed to complete them.
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