Showing Posts For Kanenas.4906:
Also if backstab had a 1200 range you could compare the 2 skills.
Steal + Long Reach Trait and you got a 1500 range.
Indeed you have. You have a good way to reveal your self before backstab since mug will proc first. There is no backstab build that could take long reach before mug, but this is an other story.
Also you compare a combo of skill plus a trait (a skill to stealth you + steal + backstab + long reach) with a single skill….How fair it is?
Carighan, I explain why at the OP, please read it, since it seems you did not.
(edited by Kanenas.4906)
So, I take it you have no more arguments then? OK
I agree. Make moa 1.5 second duration/breakable and make it to have not 36, 20 second CD. Deal?
So you consider what practically equals to a 10 second unbreakable daze a balanced skill?
And no you cannot run. A mesmer will immobilize or daze you after the polymorph.
Also if backstab had a 1200 range you could compare the 2 skills.
You started comparing those skills, not me. And yes, you can. The daze after the Morph isn’t instant, you know.
Yes, it is quite balanced. As I said above and Carighan below me, it’s a single target spell with 3 minuten cooldown.
I compared basilisk with moa saying that basilisk started as unbreakable and fixed nothing else nothing more. Of course you can have your opinion and I respect it whatever it is, but do not say things that are not true.
So you consider what practically equals to a 10 second unbreakable daze a balanced skill?
And no you cannot run. A mesmer will immobilize or daze you after the polymorph.
Also if backstab had a 1200 range you could compare the 2 skills.
(edited by Kanenas.4906)
lol, Deimos Tel Arin, man you should try harder next time!
Sarcasm and trolling is so obvious with this one !
I think that Polymorph Moa skill is unbalanced and needs to be fixed, and I explain why I do so.
1. In 99% of the times it is cast it is an instant “I win” skill, since it lasts for 10 seconds and is followed with dazes, immobilizes, etc. There should NOT be an “I win” skill. Never.
Make the duration shorter, give the moa stability and condition immunity, so at least it could run away and have some chance to fight back.
2. 1200 range: It should be a 200 range max. Someone can cast it to you from above a tower, when you fight his friend at ground, without even realizing he was there.
3. It can be casted while the mesmer is in stealth. You cannot dodge a skill that you do not have an indication that is going to be used.
4. It has no counter, since while in moa form you have no utility skills. It should be stun breakable.
The thief’s elite skill “Basilisk Venom” has a duration of1.5 second and was fixed to be stun breakable, why the moa skill which has a duration of 10 seconds cannot?
They are probably sleeping now…..
Try scavenging also. They give you more condition damage, 2k damage to your opponent unblockable, since it is a proc hit, and 2k healing to you every 15 seconds (1k + 1k from 2 and 4 bonuses).
Just not forget to remove and reuse the armor when a piece is broken, because it is bugged.
Just make the champions and other bosses spam confusion and retaliation, and see what happens at a 5 zerker warrior party
If you want the thief to stay out of stealth, you have to give him more base health, on demand condition remove skills and traits, protection, regeneration, blocks……..and you have an engineer
I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. ……..
You have a combat log no? Learn to use it and see when you hit the thief, learn to play, and kill the thief.
Every time the same thing. After Xmass, or when the game is on sale and a bulk of newbies start playing they come here and cry. They are coming from MMOs like WoW, they fight without moving, using only skill 1, they do not know how to play this game. They get killed by thieves. Thieves are the top noob killer in this game for sure.
Go find some threads and read some experienced players opinions about which profession is the best at each aspect in the game. You will probably find the thief at the bottom, just one position above the ranger. Who is right? you or them?
1. PvE: Thief is at the bottom
2.sPvP: At the bottom again, maybe at a better position than the elementalist
3.WvW in a zerg during a battle, trying to take a tower, or defending a tower: At bottom again, with max skill range at 900 on any weapon, they cannot aoe walls, cannot tank. The thieves are just res bots for the enemies.
4. WvW roaming: The only aspect where the thief is not bottom. Is not first ether. Mesmers, engineers, necros are arguably better even for roaming.
5. Dueling: PU mesmers are and going to be top here, especially since they are buffed at Dec 10 patch.
6.WvW trolling noobs: Yep here the thief is number one. The top profession to troll the noobs and have some fun.
Only OP thief build, which is number one at every aspect is the “sanduskel build”. Having this build the thief can tank, can kill in 2 seconds, can AoE, can be good at dungeons, can permastealth, can 1vs10 using only one hand…….but this build is secret, and only one knows it
@Geiir.7603
Nah, English is not my native language. I mean backstab, hit after stealth. Not backstab after stealth..
I agree with all but 2.
We have not a passive heal like warriors, and recently mesmers, so why is it bad to stealth for a bit of healing?
Also how are you gonna remove that fire that just proced on you after the necro’s attacked ctit just when you left stealth? Will you have to wait and burn to death?
And since the biggest problem people have (even me as a condition thief) is backstab after stealth, I would add to your list:
5. Reduce the angle a hit form the side counts as a hit from the back.
Since the problem is the active effect I have to propose this change:
Buff the active heal (50% or something) and leave passive as it is.
Add this mechanism: While the passive heal is actively healing and the warrior is not above 80% health, make adrenaline regeneration zero (or -50%, or something).
This way if the warrior wants to heal passively, he will have to give up his adrenal skills.
He will HAVE TO activate the sigil, for a massive heal above the threshold, so the passive is not actively healing, to be able to regenerate adrenaline normally again.
(edited by Kanenas.4906)
Maybe they will change the “precision to critical chance” ratio, which now is 21 points to precision equal +1% critical chance. As it is now it is very easy to achieve a 100% which is not good imho.
No this guy does not get. The thief, no mater what he will sacrifice, cannot be bunker and cannot tank.
Warrior, as the heaviest profession and with the most health, should NOT HAVE the option to run.
I believe one of the two things must happen. Ether make a lot longer the time needed to resurrect a downed player, or make a lot shorter the time of stomping.
Just make a thread at balance forum for this, for developers who work at skills/balance to see. I did a thread like this some days ago
Just improve the stealth trap, to auto down thieves. Maybe bad players will feel the satisfaction of killing thieves then.
Also it will be the only thing in the world that could down the godly thief Sanduskel.
Weird stuff happening indeed. It is common to fight against down people permanently invulnerable for all the duration they are down and healing, against people always out of combat who move, heal downed players light speed fast, and teleport to way points when they feel like.
Lately also during one on one when I have downed a guardian they are somehow invulnerable to blind? As a thief I CnD and stealth to blind the player before I stomp. some guardians are invulnerable to this, no mater how many times I do it.
Downed state is the most unbalanced aspect of this game. There are now 3 professions who can deny the first stomp. Thief, mesmer and elementalist. Elementalists also can deny 100% the stomp when they fall out of a keep or a tower, since they can travel inside which is way OP in my opinion.
There are also some very good downed skills, like guardian’s and necro’s, who can even push their opponent off cliffs.
And then you have the garbage skills of engie, who when down will die easily.
Reducing the stomping time will help and bring a bit of balance.
1. keep it for now, until you have enough for a set from temples. (Go to wiki, there you will find how to get any stats you want)
2. you do not need ascended weapons and armor because they are not significantly stronger than exotics. You need ascended trinkets, because they make deference.
The amulet buy with laurels and badges, the rings buy with pristine fractal relics, craft the backpack,
and for accessories do guild missions and buy them with guild mission tokens.
3. you can use some to buy your amulet from WvW vendors, and save laurels.
4. use the tears to buy a set of weapons and armor, if you like the stats or the skin. You may also keep them for buying the gift of ascalon and use it at crafting.
I think it should be enough to add 2 small thinsg to steal:
1) Make it usable without a target (for mobility)
2) Buff the basic range to 1200.
I would even be happy if only 1 of the above become true.
I think the time that is needed for a stomping to finish is very long. It is very bad to fight 1vs2 or something like this, down one opponent, and see his mate res him faster than you finish the stomp.
Bug, hack, I do not know what, but this is happening very often lately…How can it be possible, when in combat, a thief to res a bunker warrior faster than you need to stomp him?
Please consider cutting the stomp animation’s duration in half, in WvW.
Just make it like the trait the engineer has “auto drink elixir S at 25 % HP”, plus the stealth, but only for the very first second. Rest duration should be normal stealth.
This way during the very first second the LS procs the thief will have all skills disabled, but will also get immunity. After 1 second it will be normal stealth.
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—> Error Logs <—
Y_ALLOC failure on arena(Default) category(Character Packfile) size(312328) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(274480) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(278236) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(823216) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(261396) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(330556) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(420252) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(190984) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(209764) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(270476) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(434364) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(231716) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(631316) whiteBox(false). Evicting unused model files and attempting again
Couldn’t find missile launch point for gadget ‘’.
Couldn’t find missile launch point for gadget ’’.
m_dims.x:256 m_dims.y:256 highResDims.x:256 highResDims.y256
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×11e0
Version = 9.18.0013.3182
Description = NVIDIA GeForce GTX 770M
Compat = 0×00100000
VidMem = 4095 MB
—> Thread registers <—
eax=3c79f8a0 ebx=00000000 ecx=00000000 edx=00000040 esi=00000000 edi=00000000
eip=007a2978 esp=3c79fcc0 ebp=3c79fcfc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
eax-32 3C79F880 04b419e8 006f3c45 00000000 3c79f8fc
eax-16 3C79F890 77042f18 3c79f8fc 77042eec 3c79f8a0
eax 0 3C79F8A0 80000003 00000000 00000000 77042eec
eax16 3C79F8B0 00000002 00000002 1188c580 3c79f8dc
eax+32 3C79F8C0 00965093 3c79f9b0 00000280 006e5d00
eax+48 3C79F8D0 00000040 3c79fc30 3c79f9b0 3c79f900
—> Code <—
007A2958 51506870 4440016a 02e89a50 f4ff83c4 QPhpD@.j…P….
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Hello, I bought a new laptop some days ago, (Asus G750JX), and when I try to play the game it crashes. OS is windows 8.1, NVIDIA GeForce GTX 770M graphics card.
At windows events log I see the message:
“Application Gw2.exe has been blocked from accessing Graphics hardware”.
I have try some other games, including Skyrim in ultra settings, and they all play fine. Did anyone have this problem and maybe can help?
Here is the log I get:
—> Crash <—
Assertion: error in CDxTexture::Upres bad dimensions
File: ..\..\..\Engine\Gr\Dx9\Dx9Tex.cpp(1164)
App: Gw2.exe
Pid: 5112
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 27836
When: 2013-12-23T18:42:25Z 2013-12-23T20:42:25+02:00
Uptime: 0 days 0:29:02
Flags: 0
—> System <—
Name: DIMITRISPC
IpAddr: 192.168.1.4
Processors: 8 [GenuineIntel:6:12:3]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 11825MB/16301MB 72%
Paged: 14511MB/19245MB 75%
Virtual: 1840MB/ 4095MB 44%
Load: 27%
CommitTotal: 4734MB
CommitLimit: 19245MB
CommitPeak: 5453MB
SystemCache: 5613MB
HandleCount: 31709
ProcessCount: 80
ThreadCount: 1001
—> Process Memory <—
Private: 1591MB
WorkingSet: 1497MB
PeakWorkingSet: 1989MB
PageFaults: 6853708
—> Game Context <—
MapId: 880
Flags: 0×241
ElapsedTime: 00:05:42
—> World State <—
<WorldState BufferCapacity=“0” BufferUsed=“0” DrawCalls=“1306” Fps=“5” EffectLights=“0” Lights=“36” Materials=“440” Particles=“5554” Submodels=“1306” TextureLoadsPending=“1” TextureMemory=“1721368264” Triangles=“875359” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“8294400” CameraPos=“-1215.26, 93.8715, -1945.25” CameraFwd=“0.841273, 0.187466, 0.507066” MapName=“RWuow.NRGeK” MapNamespace=“qsCZA” MapSector=“LuB7Z.GFvYR” MapType=“Instance” MapFloor=“14” MapId=“880” MapTimeOfDay=“1.000000” PlayerFacing=“0.991835, 0.0106513, 0.12708” PlayerPos=“-709.964, 205.714, -1605.27” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.3.9600.16384 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0xe34 <—
—> Trace <—
Pc:007a2978 Fr:3c79fcfc Rt:007a2e7e Arg:00000019 17171dd0 00000100 00000100
Pc:007a2e7e Fr:3c79fd18 Rt:0077d99d Arg:17171dd0 00000100 00000100 00000001
Pc:0077d99d Fr:3c79fd34 Rt:0073464a Arg:17171dd0 00000100 00000100 00000001
Pc:0073464a Fr:3c79fd5c Rt:0073a749 Arg:17171da0 00000001 00000001 00000001
Pc:0073a749 Fr:3c79fd84 Rt:00736053 Arg:17171da0 00000019 00000100 00000100
Pc:00736053 Fr:3c79fdc0 Rt:007371b6 Arg:00000019 00000100 00000100 00000001
Pc:007371b6 Fr:3c79fdf8 Rt:00739bf9 Arg:00000000 0523d030 0000001e 0523d040
Pc:00739bf9 Fr:3c79fe18 Rt:0074d795 Arg:00413a08 0737bfcc 3c79fe78 0000000c
Pc:0074d795 Fr:3c79fe3c Rt:004171ff Arg:3ce9e60a 00b6605f 0523de38 0523da10
Pc:004171ff Fr:3c79fe84 Rt:00b6245f Arg:0523da10 0523da64 0737bfc0 00000008
Pc:00b6245f Fr:3c79fef0 Rt:00b627b9 Arg:8ff1df9e 00000001 00394da0 04a05f98
Pc:00b627b9 Fr:3c79ff28 Rt:00b6288f Arg:00000000 05441bf0 006edfbf 00000000
Pc:00b6288f Fr:3c79ff48 Rt:0096132d Arg:05441bf0 8ff1df36 00000000 04a05f98
Pc:0096132d Fr:3c79ff80 Rt:009613d5 Arg:00000000 3c79ff98 755a495d 04a05f98
Pc:009613d5 Fr:3c79ff8c Rt:755a495d Arg:04a05f98 3c79ffdc 772298ee 04a05f98
Pc:755a495d Fr:3c79ff98 Rt:772298ee Arg:04a05f98 660884fe 00000000 00000000
Pc:772298ee Fr:3c79ffdc Rt:772298c4 Arg:ffffffff 7721e0ef 00000000 00000000
Pc:772298c4 Fr:3c79ffec Rt:00000000 Arg:00961353 04a05f98 00000000 12562d8f
After having played a thief for 1000s of hours, I’d like to propose some changes to PP thief, and make the set viable both for power and condition builds.
Please keep in mind that almost all of my playing time was spent at PvE and WvW, so if something is unbalanced for sPvP do not flame me.
1. Critical Strikes V, Pistol Mastery trait : Add “Using Unload will return 1 initiative for every 4 bullets hit”. This way it can return up to 2 initiative, and solve somehow the main problem the power PP builds have. It will also work good with the new Body Shot immobilize.
2. Unload skill: Add 1 stack of bleeding 4 sec for every 2 bullets hit. This one I think will make a condition PP build working, since it will add up to 4 stacks of bleeding.
Also both 1. and 2. will promote the use of the Trickery X trait, Ricochet, which imho is rarely chosen since Bountiful Theft is a lot better now.
I would also like to propose a rework for the Last Refuge trait, which I think now is more annoying than saving:
When it procs, for the first and only first second of stealth, also add immunity and make thief unable to use any skill. Something like the auto drink Elixir S at 25% HP engineer trait, but only for one second. The rest duration it should be stealth only, and thief able to use skills, like it is now.
This way will prevent the thief from accidentally use any skill that will reveal him when it procs, and it will save him, not kill him like it does now.
ty for reading, and I would like to hear what you think about the above
Today I did the scarlet invasion event at Dredgehaunt Cliffs (I went there for the event). After the invasion was over, I stayed at the area and did on more normal event, not related to scarlet. I noticed at the “event complete” message that the karma and the coin reward was way less than expected.
I did not pay any attention to the messages during scarlet, so I can not say when it started, but it was all OK at the start of the invasion. Here is a screenshot of this. Am I now bugged? Do I have to do something to reset my luck, loot and rewards?
I have seen many posts lately about class balance, about warriors being OP, about zerker builds being much better than condition and support build, and about that all PvE battle is skill 1 spam and dodge.
I think that the game’s battle system has grate potential, but in PvE you do not really need to do something difficult to succeed, and the above paragraph is not far from true.
So, how can this problem be fixed without altering the sensitive PvP balance and without nerfing any class? Well, I say change the bosses and mobs mechanics.
Change the mobs and especially the bosses so they use a)retaliation, b)confusion, c)strong damaging conditions, d)blinds, and steal boon mechanics.
This way all classes and all roles would be useful in dungeons, and the battle would not be just 100blade spam and win.
To kill a boss which uses the above skills, a team would need a player to support with heals and condition removal, someone to keep damaging the boss with conditions, since direct damage build cannot hit the boss all the time due to retaliation-confusion, some one to reapply the boons the boss could have stolen, etc etc.
The aetherblade mobs are using some of this mechanics, and are much more interesting to fight, as was the aetherblade dungeon. But, I remember people whining about how difficult the dungeon was, because they could not just DPS the bosses.
So, what do you think? Would people really like more challenging battles? Or would they cry and whine for nerfs?
I wanted to buy a nice armor skin for my charr engineer, but the two skins that are
currently available at the TP (aetherblade and the new one) are both buggy.
Have a look at the following pictures and see how the tail gets out of the armor skin
Please fix these skins, and the next time you will make a new skin give more attention at charr’s tale animation, and asura toes (which come out of the shoes).
An armor which is not buggy (medium armor, I do not know for the other types) is the Vatlaaw’s armor. Vatlaaw’s armor has a proper animation for the tale and probably you can use it for new skins.
P.S. I bought the skin for my asura thief and I really love it
Can someone please tell me what killed me, hitting me twice, as sown at the following picture? I was fighting some undead, when out of nowhere I got 2 big hits and went down.
Is this a bug?
I would like to suggest some changes to the game mechanics, for improving the loot system and making the influence system better for small guilds. The numbers I thought and suggest may not be the optimal, but they serve as an example for what I want to say.
1. Influence . Now the game, regarding dynamic events and dungeon completion, provides influence this way -you can find this info in wiki- :
• Events
a) 2 / person for solo.
b) 20 for a group of 2+ guild members. Multiple groups of 2 doing the same event does not cause more than 20 influence to be gained, so there is a maximum of 20 per event.
• Dungeon completion
a) 10 / person for individuals
b) 100 for completion by three or more guild members in the party.
Change number 1, for events: The “20 for a group of 2+ guild members” rule to be something like 1000 / (max number of active players during the last 24 hours)
This way for example, a guild that had 10 members simultaneously online one day, and these players did 25 events together (2+ guild members attending an event) will get 2500 influence for their guild.
A guild with 100 members will need 250 events for the same influence BUT will still benefit from the 2/person solo rule more than the small guild.
Change number 2, for dungeons: The “100 for completion by three or more guild members in the party” rule to be something like 4000 / (max number of active players during the last 24 hours).
This way, a guild that had 10 members simultaneously online one day and these players completed 10 dungeons together (three or more guild members in the party) will get 4000 influence. The 100 members guild will need 100 dungeons for this influence, but will benefit much more from the rule “10 / person for individuals”.
This way the small guild can get 65000 influence in 10 days, so they can unlock Art of War up to level 5 plus the Bounty Missions. They can then work their way for the other missions.
2. Loot system. I think these changes would eliminate the dragon hunting mania:
o 75% chance for a rare item (or better) / 1st dragon box / dragon / account / day. All other possible box loots from dragons have the old loot table we all loved
o 1 rare item (or better) 100% at final box / dungeon path / account / day. Maybe exclude the farming paths like CoF 1, until they fixed.
o 1 rare item (or better) 100% at daily box per fractal for difficulty level 2-8, 2 items for difficulty level 10-18, 3 items for difficulty level 20-28. etc
I would like to say again that the above numbers is what I thought it could work, and probably are not the optimal, butI believe you get my idea.
What do you think? As you understand I am a PvE player, feel free to add suggestions for PvP and WvW influence system, so the small guild could take more.
Thanks for reading and sorry for my bad English.
I think the solution would be to give back stab an 0.5 or 1 second casting time. If someone stays immobile, not using his stun br. or does not do something (blind, dodge etc..) for 1 second after have seen that the thief goes to stealth and hits him with CnD or steal, then he deserves to go down.
Nerfing anything that is hard to counter, making anything to easy….
Rly? -15% to pistol whip? OK then let thiefs do damage by looking only… And leaving warrior as is? Sure kids play warriors, let’s make kids happy.
I see Guild wars 2 becoming Kids Wars 2 really fast. WoW became this after giving up to kids demands…
I like this game, please do not let the kid’s demands ruin it..I try to bring my friends in to play with me…..Please do not make me tell them “a warrior is the only choice” when they will ask me which profession to play…
From a real fun, someone who loves to play the game…