Condi’s should be weaker than power builds in PVP because they require almost zero thought or brain power to deal damage with them.
While power builds have to time their damage between blocks, invuls, dodges, and what have you, condition builds can just press their buttons whenever they want and eventually randomly kill you.
Oh, also, the worst thing of all is that conditions burst almost as hard as power builds. That’s not ok.
Most teams I fight in ranked have 2-3 condi players on them, sometimes 4.
Please bring conditions back in line, anet.
While i agree some condi “Bursts” are not good, 2-3 condi classes would mean the game is balaced between condi/power. And in reality we see about 1/3 condi builds average. I know its a bad feeling that condis are out and can kill you but it dosen´t seem to be to much….
I know i die to most mesmers but this doesn´t mean i loose a match … I avoid dueling them and eiter win the teamfight or a duel against a class i can beat…
And the rising condi warriors. I had a hard time bating good power warriors. The new condi ones don´t kill me, the fight becomes a stalemate now. So not all is about meta builds and the picture is over a lot of classes …2-3 on the enemy TEAM, sometimes 4. Rarely 5.
6-8 per match, sometimes upwards of 9.The fact that condi warriors burst me harder than any power based class is completely absurd. Being bursted by CONDITIONS faster and harder than any POWER based build is not ok. Mesmers and necros can burst pretty hard too.
If I don’t have focus earth 4/5 up as ele and a warrior attacks me I’m going to do 9 times out of 10.
Why exactly?
I know games like WoW have conditions set up as slow long term damage. Is there some law that says it has to be like this? Is there any reason conditions shouldn’t be the main form of burst?
I also don’t understand why people keep saying that block/invuln/dodge doesn’t work on conditions… i’ve blocked, dodged and invulned many conditions. If you find conditions are somehow going through these effects please make sure to report them as exploiting or bugs because conditions are not applied through these effects (barring unblockable attacks and physical only invuln).
Then you should report bug, cos condis dmg you even when you dodge or block
You can block/dodge attack applying it, but not a condi that is already on you. I agree with invul, but not with dodges or blocks, let’s be realists. While all those effects work against power builds, the only thing against condis are resistsance and invul. The longest invul is like 3 secs, while the longest resistance for warrior is 9 sec, unless you pick everything that gives you resistance, then it is about 30 secs, but then… you are kitten and can’t do a thing cos you lack stabillity, survi and dmg and in result you die from direct damage
The idea is to dodge/block/invuln big condi application in the first place rather than mitigating it after being inflicted. Cleanse is a safety net.
I will only accept that yes skill animations should be moderated so that both big condi application and big direct damage skills have suitable animations, tells, or some way of anticipating an incoming burst so as being able to prevent the direct damage or conditions from being applied.
Tell me how to dodge every single scepter 1? CB? Every shroud skill? Every of em are big condi application skilsl and you can’t even dodge/block some od them! Not to mention that a lot of skills apply condis due to traits so you have to dodge a lot of em… And as you mentioned, a lot of animations look similar when we take reaper into account, expecially in shroud… Or invisible mesmer. Also when warrior stun you, you can’t dodge / block his big condi application skills… And as I wrote almost all skills apply a lot of condis with all this trait / runes nonsense… ><
And there I agree that some condi application skills should be looked at and made more accessible to counter.
Where condi mesmer is concerned, despite shatters being instant hit it requires multiple chain shatters to build significant burst (unlike power mesmer which requires a single shatter and/or combo to nuke a huge chunk of hp) – a significant amount of which can be evaded/blocked (or illusions killed). Any residual application from the odd lone shatter is usually a minor threat to hit points and can be allowed to tick.
However when players panic if say a less than 5 stacks of a damaging condition are on them, either popping cleanses thinking it will kill them otherwise then there is a problem.
That other suggestion frequently popping up in this forum of greying out HP bars to indicate max damage of currently incurred conditions would go a long way to make it clear for players when to worry and when not to worry.
The problem isn’t that ppl panic. Let’s take my example, I turn on cleanses when I get kittenton( like 10 condis) on me OR 10 stacks of burning, poison, 5 confusion and bleeding, cos it is like 5k dmg every sec. Yet instantly when I shake em off I get much more on me and then… I can’t cleanse it. Obviously I could run healing signet, zerker stance, signet of stamina and shake it off + soldier runes, but then I would be without stabillity and bonus crit… That is not the point, cos such build would be good against condi, but still there is direct damage and such skills would make lose to opponent anyway, cos utility skills are important part of the build.
The only good thing to do about condis is to limit their stacks( like it used to be before hot), limit number of condis on 1 player( like 5 diffrent condis is max) or make em hit every… 3 secs instead of 1. That would make ppl think what to throw, which condis to use and HOW to not make full condi burst builds, but also some survi to let condis do their job
also time condis and fake some skills, like power builds do ^^
You can block/dodge attack applying it, but not a condi that is already on you. I agree with invul, but not with dodges or blocks, let’s be realists. While all those effects work against power builds, the only thing against condis are resistsance and invul. The longest invul is like 3 secs, while the longest resistance for warrior is 9 sec, unless you pick everything that gives you resistance, then it is about 30 secs, but then… you are kitten and can’t do a thing cos you lack stabillity, survi and dmg and in result you die from direct damage