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What is the current cap for wvw queue?

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Posted by: Kasteros.9847

Kasteros.9847

After saturday’s reduction I see 2 guilds running at a single border, both 20-25 ppl, so it is about 60, maybe 70 max. atm.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Does OS kills farm affect you? Sollutions?

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Posted by: Kasteros.9847

Kasteros.9847

Soooo, Anet stuff said that it is allowed and that is fine. The problem is that at OS is arena for “large fights” or just GvGs – let’s be clear, now cos of those ppl who want to strip WvWers out of honor( getting UD in 1 week…) we can’t put guilds there due to queues. If not OS they go to borders and the whole thing is back to mill and rage from ppters who interfere with gvgs and send guilds to OS where they can’t fight and the rage is about less spots for maps for ppters-> smaller blob than enemy’s one -> lose a fight and map -> lose points -> lose matchup. And then again the whole thing about fights over ppt and ppt over fights start. And the ones that get called “kitteners, kittens, kittens” etc. aren’t those ppl farming OS, they are fighters( or just Guilds) who don’t have a place now. I’m not affected by that( cos I don’t give a kitten about flame – just rpeort, mute, let him be), but it is sad that cos of arenanet’s position we lost our only place for sparring where ppters didn’t complain and didn’t interfere.

Here is simple solution: Turn off kills counting at OS, not just loot. For us, legit WvWers it is shame that some PvE players who don’t have idea about WvW get most precious tittle.

ps. Ye QQ cos it is worse than lag atm. Also OS was the only map without lag spikes.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Has this ever happened to you too?

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Posted by: Kasteros.9847

Kasteros.9847

Just learn to play? U can kill every class with every other class. It isn’t a problem lol. That u run healing guard show that u don’t know a thing about solo roaming and duels, cos it is obvious that support class will lose agianst full power class unless u know how to maintain ur skills and avoid enemy’s skills.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW Lag March 2015

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Posted by: Kasteros.9847

Kasteros.9847

How long till cap will be released? Yesterday lot of guilds cancelled raids cos of ridiculous queues, also only 2 – 25 man guilds could get to 1 map.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Whiteside Ridge: state of decay

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Posted by: Kasteros.9847

Kasteros.9847

Well WvW ppl just left bronze servers and went up to silver / gold while rest don’t want to play WvW. So thsi might explain why those ppl were sitting there, they had enough of doing everything to reach nothing. Also bronze servers are no fun at all, only ppt and nothing more. So to fix it u need to move to silver / gold server

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW Lag March 2015

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Posted by: Kasteros.9847

Kasteros.9847

Just a random thought but have you ever considered the stability change as a part of the problem? Since stability never caused real big calculations in the past it is now working with stacks. So more calculations have to be made by the server.

Just would like to know you opinion about that because in large scale fights it can make a huge difference.

Yeap, before march 16. we had lag spikes but not such huge and only in 3 way sm fights. Now it is all over after stabil change. Thought about this being a cause too, wonder what devs want to say about it

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW Lag March 2015

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Posted by: Kasteros.9847

Kasteros.9847

This thread sounds like an alpha/beta stress test lol.
Almost 3 years into the game.

Na. Have any idea how many lines of code there are? Stuff happens, hardware goes belly up, rogue processes, list goes on. Then factor in the public internet

It is Easter yet here is a dev online taking a look.

Problem is that we report skill lags for over 2 years and they just now when it got over worse started to look into it. Before March we had promises promises and promises, nothing happened.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW Lag March 2015

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Posted by: Kasteros.9847

Kasteros.9847

I believe you have lag, Nieny, but it’s not from the problem I’m looking at. Right now (meaning as I post this and for the last 10 minutes), nobody has lag from server lag. I was just talking to some peeps and one person with a 100 mps fibre connection was getting a 900 ping, then 20, then 900. That’s not the game. The people standing nearby had consistent 40 ping. I had 90. That’s not map lag. I don’t know what it is. People get mad when I suggest it is there ISP or their WiFi or someone in the house streaming Netflix. So I won’t suggest that.

So i had 40 ping( according to setting’s numbers) and still had skill lags! Magic? I don’t think so and then we went into sm 3 way and bah everyone around 90 ping and all reporting skill lags for 1-2 mins at ts3. Stephen get to deso’s EB, join Deso ts and ask for going into sm 3 way. U will see what we mean by server’s lag and map’s lag.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW Lag March 2015

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Posted by: Kasteros.9847

Kasteros.9847

Well 1. dc in last 6 months. Before last patch it was only lagging / lagging hard mostly at EB, sometimes at borders. After March 16. It got to borders too and EB in unplayable. Today i got such huge lag at borders taht i got dced and landed in q25 – 1 person out in 2 mins – probably next dc( Stephen, is it Anet’s way to roatate ppl at borders? ). So basically I don’t insult u Stephen, u did great job by just answering here – this show that anet have some interest in WvW after all. Still it took over 3 years to make some progress and it isn’t such great – instead of less lag spike we got more and spikes to dc.

For sure not my connection 120 Mb/s and 100 is reserved for gw2 only.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)

WvW Lag March 2015

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Posted by: Kasteros.9847

Kasteros.9847

Now I’m observing t4 EU EB – I joined Piken Square.

GL, they are against 2 blob servers, but play there at 7 pm.(gmt) not 6. pm. (gmt), because it will be so called “prime time” or “lags time” – as we at deso call it now :P and a lot of ppl will be playing – many fights – huge lag spike. Also if u want to check out full scale lag join EB during WvW reset( Friday 7 pm. gmt – 7 if not delayed what happen many times during last months) and play for 30-40 mins

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Obsidian Sanctum Issues

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Posted by: Kasteros.9847

Kasteros.9847

GvG needs a real place, not a section of a jp

Give it to us then All we got is arena at OS so we have to use it. Also those JP’s are at WvW, not PvE so u should get killed there, this give u some risk

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

MIA Forum Specialist?

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Posted by: Kasteros.9847

Kasteros.9847

My investigation and research: Arena net staff:

:Josh Davis
https://forum-en.gw2archive.eu/forum/game/wuv/Ready-Up-next-Friday-Desert-Borderlands/first

: Mark Katzbach
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/first

: Gaile Gray
https://forum-en.gw2archive.eu/forum/game/wuv/Obsidian-Sanctum-Issues/first#post4925494

:Michael Henninger
https://forum-en.gw2archive.eu/forum/game/wuv/GM-Proheals-is-running-around-WvW/page/2

In result: Ultimaistanza: you see list? any Arena net staff can communicate with us player. So it is not only about forum specialist who communicate with us player: anyone from Arena net staff can.

That’s not my issue. Forum specialist do more than simply talk to people, they are a liaison between the players and ANet. To be more specific, they, “coalesce and transmit player feedback to the ArenaNet Forum Communications Team.”

Where is your evidence that they do not transmit player feedback to the Arena Net Forum Communication Team?

Evidence? Look around this subforum and then check out what is in game Nothing, just nothing what players wrote here was put into game. They don’t even care about lag that all experience for last 2 weeks and some experience for last 2 years. So evidence is everywhere

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Tier 1 WvW has a HoT problem

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Posted by: Kasteros.9847

Kasteros.9847

And everyone in the lower tiers proceeds to laugh their kitten off at this complaint.

You put yourself into this situation. You get to deal with it.

What if he played at this server since start and didn’t want to bring players there? He didn’t put himself to it, players did that.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

MIA Forum Specialist?

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Posted by: Kasteros.9847

Kasteros.9847

My investigation and research: Arena net staff:

:Josh Davis
https://forum-en.gw2archive.eu/forum/game/wuv/Ready-Up-next-Friday-Desert-Borderlands/first

: Mark Katzbach
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/first

: Gaile Gray
https://forum-en.gw2archive.eu/forum/game/wuv/Obsidian-Sanctum-Issues/first#post4925494

:Michael Henninger
https://forum-en.gw2archive.eu/forum/game/wuv/GM-Proheals-is-running-around-WvW/page/2

In result: Ultimaistanza: you see list? any Arena net staff can communicate with us player. So it is not only about forum specialist who communicate with us player: anyone from Arena net staff can.

And no1 of them do huehuehue

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW is so lagy.

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Posted by: Kasteros.9847

Kasteros.9847

So it is 1.1.1.1.1. heaven now That is the only 1 working skill and borderlands are now full of zone blobs cos it is the only way to play with this lag and then lag is even higher! But still can spam 1. skill so ppl keep blobing and that again and again.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

I want to bring up an ideal of immunity to a type of condition any type would do how dose that play out for the class that has this immunity and how dose it play out for the class that is build on using the condition that has no effect on a class. Its a balancing issue the old paper rock scissors but in a game where you cant swap between these 3 types you need some type of “yes you can destroy this class but it can still out play you and win.” What dose having this immunity mean?

I feel that pure hard counters to any type of cc contention dmg type etc.. comply rolls over the ideal of any type of real balances in a complex game where a player is locked into a “class job etc..” and not able to chose a rock or paper as needed. Stab was that type of hard counter and was made worst due to number of classes that gave stab to other players.

IF stab was a pure self only having a set cd and duration that could only be changed by what you and you alone have set up for on the lines of build in game play that lets all heroes stab for x sec on a cd of x the same for every class etc.. (some games use burn a restores to do so) then it would be ok to keep stab passive effect as it was. But once you add in the ability for other players to push out a boon that stop many skills and effects from doing any thing then the effect becomes broken and less of “use as needed” but more of “must have up all the time because you can.”

It was a needed changes because it crated a “must have on all the time with out any real cost” effect making a class a pure immunity to an effect that hard counter many classes effects and ability to the point of restriction to builds etc.. Its like making rock able to give paper stand making paper into stand paper making scissors into a non viable chose.

Yeap, now many classes counter meele Also stab wasn’t “must have”, u had to time it and pray to not get boon reap, now u put up stabil and lose it in 0,001 sec during blob fights so in result no1 go melee and warirors are out of question now( guardian can bomb from range with staffs), they can either solo bomb with rifle, hunt down papers – which isn’t good too since u have too slow burst in compare to ccs up on u when u do so or take LB – probably worst wepaon skilsl in the game – 3. is goign over slow, 1. no dmg at all, enemy get out of f1 before u even cast it. So yes, the change was needed to bring here all those range players form otehr games cos gw2 is supporting rnage only now

Emmm long time? 5 secs is long time? Also u could easly take it off with wells / cb etc. Yeah they are meel and they can’t do anything now. This shouldn’t be like that. Why they can’t do anything? Cos of AOE CC SPAM. Agian Short cd? – if 50 cd skill that give u 5 sec boon is long duration skill then what is short duration? 1 sec? Again u don’t play warrior u don’t understand a thing, simple as that. 3/4 of ppl qqing here about new stabs are MEELE, since they can’t play meele at all now. So tell me if range is disadvantage for meele then stabil changes are ven greater since they can’t meele now cos of lack of it – they lose ALL stacks in less than 1 sec when going in. Yesterday our comm stopped going melee totally cos of too many ccs on his way – he wasn’t brainlessly rushing in though all ccs, he w8ed till they throwed it then rushed by other side and…they had even more ccs to put…THAT is the point. But again if u don’t play meele wariror now afetr changes u don’t understand a thing.

How do you know he doesn’t play a warrior? why do you fling accusations at anyone who doesn’t have a problem with a change to stability?

I would like to know exactly what skill is kitten stability on a 50s cool down on the warrior?

Also, please understand, that simply because YOU cannot do something, does not mean no one else can. You have repeatedly, in this thread, dishonestly claimed “nobody” can do this, or "nobody’ can do that. I seem to be capable of it just fine. my guild, and my friends, all appear to do precisely what you claim “nobody” can do.

Oke so…looks like u really didn’t play warrior and ‘m comming with that from simple thinga, u don’t know his skills – and taht is might be why u can’t feel the pain of new stabillity. So skills, skills taht give u stabill and have 50 sec cd: Signet of dolyak – even 60 cd, and balance stance – 40 cd, which give u around 50 sec cd Also i claimed based on my server as i wrote eralier, but u probably ignored this part. And for him, i guessed that he don’t play warrior. He can say for himself tho

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

whole team beat by single thief

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Posted by: Kasteros.9847

Kasteros.9847

wow I just saw an amazing thief. this thief just kept stealthing and shadow stepping with major burst damage and condition damage was major. I was using Endure Pain, but this Thief still hit me hard through that with conditions. Was hard to CC the thief because some how he could get out my immobilize every time. And had constant weakness/glance blows.

Whats the best way to counter this in WvW?

Best way to counter it is skill If u run ep( pointless at wvw unless u are roaming) then just time it. Don’t burn out ur skilles, keep em and when thief get out of stealth aoe hammer stun + autoattack, then 5. skill and autoattack, addctionaly 4 to knock him down and autoattack, then he will have max. 5k hp and u will be able to kill him easly with rest of skills.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Fights>PPT

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Posted by: Kasteros.9847

Kasteros.9847

If your server does not PPT, there is no opportunity to play for the fights. People will transfer up to a server that has people to fight.

I have also found that guilds that claim to only be about the fights run a lot and complain when facing uneven odds, they want easy bags mostly. If they really wanted fights they would run smaller groups or go to PvP.

PvP give u max 10 v 10 – it isn’t even gvg lol. Smaller groups? Agian GvG means 20 v 20 or at last 15 v 15 not less. At last my guild never complained and fought even best EU guild when we meet them, cos of fights – they are fun , not loot cos we knew we would lose. But still we went in to fight them cos of simple matter – that is what we play at WvW FIGHTS. Also for loot…Why to loot at WvW and hard try to get it when u can go fotm or some other pve crap and farm it easier without any problems

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

I want to bring up an ideal of immunity to a type of condition any type would do how dose that play out for the class that has this immunity and how dose it play out for the class that is build on using the condition that has no effect on a class. Its a balancing issue the old paper rock scissors but in a game where you cant swap between these 3 types you need some type of “yes you can destroy this class but it can still out play you and win.” What dose having this immunity mean?

I feel that pure hard counters to any type of cc contention dmg type etc.. comply rolls over the ideal of any type of real balances in a complex game where a player is locked into a “class job etc..” and not able to chose a rock or paper as needed. Stab was that type of hard counter and was made worst due to number of classes that gave stab to other players.

IF stab was a pure self only having a set cd and duration that could only be changed by what you and you alone have set up for on the lines of build in game play that lets all heroes stab for x sec on a cd of x the same for every class etc.. (some games use burn a restores to do so) then it would be ok to keep stab passive effect as it was. But once you add in the ability for other players to push out a boon that stop many skills and effects from doing any thing then the effect becomes broken and less of “use as needed” but more of “must have up all the time because you can.”

It was a needed changes because it crated a “must have on all the time with out any real cost” effect making a class a pure immunity to an effect that hard counter many classes effects and ability to the point of restriction to builds etc.. Its like making rock able to give paper stand making paper into stand paper making scissors into a non viable chose.

Yeap, now many classes counter meele Also stab wasn’t “must have”, u had to time it and pray to not get boon reap, now u put up stabil and lose it in 0,001 sec during blob fights so in result no1 go melee and warirors are out of question now( guardian can bomb from range with staffs), they can either solo bomb with rifle, hunt down papers – which isn’t good too since u have too slow burst in compare to ccs up on u when u do so or take LB – probably worst wepaon skilsl in the game – 3. is goign over slow, 1. no dmg at all, enemy get out of f1 before u even cast it. So yes, the change was needed to bring here all those range players form otehr games cos gw2 is supporting rnage only now

Even melee counter melee you do not seem to get it when you have boons that simply stop every thing for a long time your wasting lot of tools for all classes. No one melee bombs at the start of the fight unless they have the drop on some one becuse coming in from a ranges melee are at a disadvantage as they should be because they are MELEE. No short cd and long duration ability should just let you walk though countless ability that ppl put down it was and op thing and to say it was needed is to ask for some classes to simply be better then others.

Emmm long time? 5 secs is long time? Also u could easly take it off with wells / cb etc. Yeah they are meel and they can’t do anything now. This shouldn’t be like that. Why they can’t do anything? Cos of AOE CC SPAM. Agian Short cd? – if 50 cd skill that give u 5 sec boon is long duration skill then what is short duration? 1 sec? Again u don’t play warrior u don’t understand a thing, simple as that. 3/4 of ppl qqing here about new stabs are MEELE, since they can’t play meele at all now. So tell me if range is disadvantage for meele then stabil changes are ven greater since they can’t meele now cos of lack of it – they lose ALL stacks in less than 1 sec when going in. Yesterday our comm stopped going melee totally cos of too many ccs on his way – he wasn’t brainlessly rushing in though all ccs, he w8ed till they throwed it then rushed by other side and…they had even more ccs to put…THAT is the point. But again if u don’t play meele wariror now afetr changes u don’t understand a thing.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Thoughts on the Recent Stability Changes

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Posted by: Kasteros.9847

Kasteros.9847

The recent stability changes to the game have really made wvw open field fights not fun. I’m not saying that the way it was before was right, or that the new design is bad or wrong, but what I am saying is its not fun.

The provlem here is two fold in my opinion. First is that you are confusing subjective opinion with objective fact. Secondly is you state your opinion as if it were fact. I, personally, find the changes, to have greatly expanded my fun when it comes to fights, open field or otherwise. By the way, why did you make an entirely new thread simply for your opinon, instead of posting in one of the ongoing threads that already exist?

What class u play? Meele? I bet u don’t The point is that meele don’t have fun at all and fights are over over long….

I play melee. I have fun. I still kill people.

Guardian or Warrior? Cos i meant mostly Warrior there, since they can’t range bomb and it is boring to w8 and w8 for comm’s engage.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Ready Up next Friday: Desert Borderlands

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Posted by: Kasteros.9847

Kasteros.9847

Also, will there be any changes to EotM or Obsidian Sanctum?

What do u want to change about Eotm? It is farm for pvers and it keeps arrows + all thos pvers away from EB so EB is now more players friendly. What about OS? It is gvg arena and idk what should be changed there. People ganking other while they do jps? If u don’t want that go pve jps.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Fights>PPT

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Posted by: Kasteros.9847

Kasteros.9847

Well but that was about PvP GAMEMODE while WvW is pvp yes, cos how to call player against player? LoL? So WvW is also pve, cos u fight against mobs too. Then this rule don’t apply cos WvW is PvE not PvP, simple conclusion

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Thoughts on the Recent Stability Changes

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Posted by: Kasteros.9847

Kasteros.9847

The recent stability changes to the game have really made wvw open field fights not fun. I’m not saying that the way it was before was right, or that the new design is bad or wrong, but what I am saying is its not fun.

The provlem here is two fold in my opinion. First is that you are confusing subjective opinion with objective fact. Secondly is you state your opinion as if it were fact. I, personally, find the changes, to have greatly expanded my fun when it comes to fights, open field or otherwise. By the way, why did you make an entirely new thread simply for your opinon, instead of posting in one of the ongoing threads that already exist?

What class u play? Meele? I bet u don’t The point is that meele don’t have fun at all and fights are over over long….

You appear to confuse subjective opinion with objective fact. You also appear to be a poor judge for making wagers. I both play melee, and have a great deal of fun.

You really take away from your own argument when you post in such a declarative manner, and force your opinion on other in such a disingenuous manner. It is probably not very wise for you to declare what is or is not fun for others, and stick to speaking for yourself.

Nah i write what i see at map / say chat, ts3 and borderlands so it isn’t only my opinion and almost whole meele declare now that it is no fun anymore to play warrior and lot of ppl swap to guardians. Idk how u, but I’m very active wvw and community player that know lot of ppl. U declared that u play meele? Guardian? Or Warrior? Cos the point is that Warriors are useless now in compare to Guardians, but try to imagine fights without warirors no fury, no blasts, no banners for downed, pretty funny So they should either buff stabil to more stacks( what? Ppl will still be able to get rid of it and no1 will complain abotu not a chnace to stop warrior) and give meele a chance to fight in meele range. Yesterday we had very long fight – over 40 mins, and u know how many times we pushed into meele? Once, after comm go bomb he stayed away with his staff and never agian rushed in. After that i swapped to guardian and probably quit playing warrior, since he can’t do anything in blobs now

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Stab issue really a L2P issue

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Posted by: Kasteros.9847

Kasteros.9847

Skilled? Blobs of 60 skilled? Man they can just spam 1 and put up 60k dmg on 1 target, spam ccs and spam aoe. It isn’t about skill, it is about numbers Also since when blobs are skilled? Always same bunch of 1. skill and aoe spammers but now they spam ccs too

Dunno how at ur server but at my(deso) randoms join ts very often( last time we had 109 at 1 channel with 100 ppl map cap) and it is not hard to watch tag and follow it. Really, if u knwo the way to outplay blob with current meta please share it with me cos looks like I’m not enough skilled to do so.

Blob now run players that know a bit how to play( at last they can land aoes and put ccs) and typical blbo run around 30 papers( eles and necros) so it isn’t about our papers to leran how to play cos they do their job as we saw at povs, but enemy have too much stabil in compare to our stacks of it and our number of ccs – it isn’t like 2 years ago when blobs were 90% arrows without ts etc.

We had 3 warriors since they are useless with new meta and used for banner only – they go in meele they insta die. So it isn;t baout set-up, and here u went 12 papers against 30 who win by simple outnumbering enemy with ccs?

If you do not know how it is on other servers, then why are you telling everyone what large forced do on other servers?

Dunno how at ur server” cos i don’t know what is his current server? And i know how blobs move at other servers – I’ve spend some time at 1/2 of server in this game and know a lot of ppl that give me info. I also see with my own eyes how lbobs move, what numbers run etc., u know, after almost 3 years of wvw fighting i know a bit and can say things like this.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

Hahaha i find it funny how guilds, publicly considered “top guilds” now get steamrolled because mellee thinks they can get carried by stability while still jumping in all the kitten on the ground. The fact that 75%+ of a “pro guild group” was always a mellee ball that was able to get carried by spamming shouts/cleanses/stab randomly was ridiculous.
I think now the risk of plainly “jumping in” is much more balanced than before.

The blobbing incentive is higher now I aggree but that has always been because of an AOE cap. Now it has just become more apparent.

Hahahaha u really don’t know a thing. Before the patch u had to co-op stabil etc. now too, but now u get it out of u in less than 1 sec so blobs just eat u. Zerg vs Zerg is still possible, no1 said no, but it is much more boring now since when u put up stab u lose it before reaching enemy jumping in is now less balanced since u can’t do it at all, or just jump and get out instantly cos of cc spam and dead. Also this nerfed meele and now all i see at borders are guardian / eles / necros. Warriors are out of question cos going meele with wariors is instant dead.

ps. looks like I can’t call someone pver or blober anymore cos then my post is getting reported lol…

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Fights>PPT

in WvW

Posted by: Kasteros.9847

Kasteros.9847

Phantom earlier was specific to point out that they do not:

Defending and destroying supply caravans
Capturing enemy camps
Tagging (or tapping) – Attacking an enemy keep sufficiently that it (and its waypoint, if any) becomes contested
Providing intel about enemy zerg size and position
Creating diversion for enemy zerg

you were very specific about dueling style fights only.

If you are doing those other aspects that aid your server, then I am all for it. That is not the impression you gave as your position earlier in this thread.

Based on Anets definition here:

“World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists.”

That rule would apply, as they defin it as PvP and do not separate it from sPvP.

I am not saying I am against fighting and enjoying it. I was simply pointing out that I saw where another poster was coming from. As Anet specifically defined WvW as PvP themselves, I do not understand why you are so dismissing of it.

No no no, that rule was about sPvP They can call it PvP but this doesn’t change the fact this rule apply to it

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)

A message to ArenaNet.

in WvW

Posted by: Kasteros.9847

Kasteros.9847

The population issue has more than one cause, but one of the main ones is poor rewards and totally stale gameplay, playing the same maps for three years.

Many wvw players have left the game after waiting and waiting and waiting for any movement from Anet- whether they come back with the new borderland map is debatable, I’m sure we’ll see a rush of pve’rs taking a look for a few months but after that…

It will be like with eotm, pve masses will rush for around the month and decent wvw players will farm them. And after that no1 will care about pve at new map cos pvers will rage quit due to too many wipes. While guilds and zergs will fight each other instead of doing dull pve events…

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

A message to ArenaNet.

in WvW

Posted by: Kasteros.9847

Kasteros.9847

Less arguing and more debating people!

Thank you DarkSyze.8627, a lot of people have mentioned the cap. Don’t get me wrong I would love to see 100+ vs 100+ vs 100+ but lets get back to reality here. 1. Do you think the game has enough players at this moment in time that are interested in WvW to have all 3 maps filled around the clock? Multiplied by 20+ servers? I don’t personally from my experience in this game. 2. Can the current hardware support this without overloading in which it appears to be doing at the moment? Again I don’t think so.

As for closing down 3 servers for the sake of moving them players into other tiers, is that fair? Would it not save a lot of commotion if the players decided to move at their own will (for free for the first 1 month/30 days I may add) because they would rather play the game more often than que to enter a map?

As for the PPK debate it is important that we don’t stray away from the objective base we currently have because this is the foundations I believe to WvW. All them 3 way fights for the enemy keep etc etc. That sense of togetherness and achievement when you do finally take the enemy keep.
And I don’t know how we all feel about the +1 point per kill? Seeing as it contributed around 15-20% to the total score I believe. Maybe every xx amount kills your server achieved you gained an additional xx towards your total score? Just thought I’d throw that one out there.

Well yeah, but does any1 want to stay in queue at 50 man cap? I don’t think so. Also as I wrote before, u know here is fighter X ppt war right? Try to imagine what happen with 50 ppl cap. I can tell u what, guild will get in before prime time and ppters won’t or they will not get enough ppl to cap anything without wasting 1 hour to cap keep. And yes, game have enough players to fill it, but they just don’t want to play For example BT, very high server with tons of ppl at pve and only few at wvw

Next thing is that u wrote hardware won’t hold, it is anet’s fault for low servers not players so why players have to suffer? Just let them buy better servers and everything will be ok. Seriously, u can find lot of better servers than those dat anet bought – just look into wtfast’s servers…

Well… u miss something, in t1-3 u have lot of fights, in silver league u have nothing, and what happen when some players move there to meet…nothing? I would rather stay in queue than run ppt and farm towers…And the most important issue about FREE TRANSFER, what about players not moving from t1-3 but instead much more masses moving from t4 and less? Cos if anet give free transwer to gold players then silver and bronze should get them too. Atm. lot of players( i know it from recruitment for guild, where ppl ask for gold to transfer…) from lower servers want to move up but they don’t want to pay 300g for it.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)

A message to ArenaNet.

in WvW

Posted by: Kasteros.9847

Kasteros.9847

Delete T8 and T9, merge with T6 and T5.

Better. Force half of T1 and T2 into the lower tiers.

OK, but who is gonna give me gold to do so?

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Stab issue really a L2P issue

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Posted by: Kasteros.9847

Kasteros.9847

You have enough stability to go all the way in still, but you won’t have stab to go all the way out. So when you commit, you commit.

You don’t, try to play meele in blob and go into enemy with 5 stacks of stabil, u will lose them after less than 1 sec in static / lines spam.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Stab issue really a L2P issue

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Posted by: Kasteros.9847

Kasteros.9847

3. This need skill – some players are too dull to play him

There you go. That could also explain why these same dull players can’t find a way to play around a needed change in balance instead of crying on the forums.

Yep, that’s what I was driving at.

There are solutions, they don’t involve charging headfirst into the zerg.

To be fair though, this meta will be short lived regardless given HoT is going to change a whole lot.

Man but the point is that player know how to play and they don’t rush headfirst but when u kite u die against blob cos of range cc spam form guardian, eles. Everyone know how to play new meta with this new stabil, but this don’t work against blob, actually nothing work against blobs – only other lbob can do something

So you are facing large blobs that know how to play.

Well, to be fair if you are 20v60 and they are as good as you are, you are going to lose in any game. If you want to win while outnumbered, you have to play better. If you can’t, that leaves two options:
1 – You can adapt and outplay them if the game allows for it.
2 – There is no way to outplay them because of a low skill cap, in which case you need to play a game with a higher skill cap and outplay the randoms there.

Seeing as this is a game with a somewhat competitive pvp scene, I have trouble believing there is no room to outplay 60 man blobs. There is no way the randoms following a leader in chat, with maybe half of them on TS, are anywhere near as coordinated as a respectable guild.

To be honest if the 3-5 decent guards/elementalists in that blob are out-ccing you at max range, your own long ranged players need to L2P, as per the title of this thread. Blobs are not 100% guards and elementalists, most of the characters in them are fluffy kittens (note, I mean real kittens, nothing censored) following a leader because it seems heroic and they can’t land a darn thing.

Not only that, but if you are going to play at long range, as indicated in previous posts by myself and others, you do need to rethink comps and setups a little, if your 20 man squad has 8 wars, then it’s a 12 man squad for kiting. If some guilds can do it and you haven’t figured it out yet, ask them, maybe they’ll be nice and teach you.

Skilled? Blobs of 60 skilled? Man they can just spam 1 and put up 60k dmg on 1 target, spam ccs and spam aoe. It isn’t about skill, it is about numbers Also since when blobs are skilled? Always same bunch of 1. skill and aoe spammers but now they spam ccs too

Dunno how at ur server but at my(deso) randoms join ts very often( last time we had 109 at 1 channel with 100 ppl map cap) and it is not hard to watch tag and follow it. Really, if u knwo the way to outplay blob with current meta please share it with me cos looks like I’m not enough skilled to do so.

Blob now run players that know a bit how to play( at last they can land aoes and put ccs) and typical blbo run around 30 papers( eles and necros) so it isn’t about our papers to leran how to play cos they do their job as we saw at povs, but enemy have too much stabil in compare to our stacks of it and our number of ccs – it isn’t like 2 years ago when blobs were 90% arrows without ts etc.

We had 3 warriors since they are useless with new meta and used for banner only – they go in meele they insta die. So it isn;t baout set-up, and here u went 12 papers against 30 who win by simple outnumbering enemy with ccs?

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Thoughts on the Recent Stability Changes

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Posted by: Kasteros.9847

Kasteros.9847

The recent stability changes to the game have really made wvw open field fights not fun. I’m not saying that the way it was before was right, or that the new design is bad or wrong, but what I am saying is its not fun.

The provlem here is two fold in my opinion. First is that you are confusing subjective opinion with objective fact. Secondly is you state your opinion as if it were fact. I, personally, find the changes, to have greatly expanded my fun when it comes to fights, open field or otherwise. By the way, why did you make an entirely new thread simply for your opinon, instead of posting in one of the ongoing threads that already exist?

What class u play? Meele? I bet u don’t The point is that meele don’t have fun at all and fights are over over long….

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Thoughts on the Recent Stability Changes

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Posted by: Kasteros.9847

Kasteros.9847

Well look at it from the other side its no fun to have most of your ability do nothing to stop a melee from getting to you. Its not fun to have melee able to run away from you becuse they are immune to every thing in the game.

When a war (the only classes that got hit hard and the only all in melee class) gets on a caster the caster should play for it but a war should not get a free pass when getting on that caster nor should the war get a free pass to get away. And that the way of things the War class has needed a nerf for some time it was out right silly for a class to of been so unstoppable as the war class and most ppl saw and asked for something to hit them. Stab update makes you able to some what counter a war.

What ppl do not seem to get is that stab is made to be apart of stun brakes BUT stab was mostly used as an passive invaluably to hard cc not as a stun brake. So there had to be a hit to its after effect. Now there is a good reason to use stab ability as stun brakes and not just spam your stab ability before you get hit with a hard cc. Also Hard cc is doing something even if its just setting up another hard cc. There should NEVER be a time that its ok to walk though 10+ ground skills unless your using an invaluably that is on a long cd and only last for a very short time.

LOL that was easy to stop him, u just had to w8 for specific moment to put cc, or just boon reap his stabil. Atm u can’t play meele at all so that wasn;t just some nerf, it totally destryed meele in this game and it is now like all otehr mmos where u just range bomb and send meele to play pve. Actully u probably don’t even play meele in blbo fights. U can’t use stab as break stun – u shoudl use shout instead. Why? Cos then u lose stab and die instatnly at any range cc – stabil have 40 sec cd for warrior. Also 5 stacks is not even close to enough. U lose them in no time against blobs – just imagine, 5 eles with statics and whole group is stopped, or 5 guardians with 5. skill at staff. The problem isn’t that u can’t spam stabil anymore( before pathc u couldn;t do that too) the problem is that stabil don’t do a kitten now. Nothing, just nothing, u could also run without stab cos why to put it on u for 0,00001 sec?

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)

Ready Up next Friday: Desert Borderlands

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Posted by: Kasteros.9847

Kasteros.9847

I think Arena net believe that to add Pve content in wvw will make it challenge and fun: No! Pve is Pve, Not Wvw or PVp. I spend more time in Pve because it is challenge and Fun. I spend less time with Pvp and Wvw because it is not challenge and fun: so why would i play Wvw for pve content? do not make sense at all.

Again and again: the reason why wvw is not challenge and not fun is because there is 4 class that require less-no skill to do very high damage with almost no risk + low-zero cooldown.

There is more reason why wvw is not fun but with my experience: that is why i am spend less of my time there. I do not want to waste a lot of my time in a game mode to die every second and to not have fun.

In Pve: it is not even like that at all: except for some very high mobs+boss compare to wvw where these 4 class are there all the time.

Who don’t risk anything? LOL necros and elese get insta haunted by enemy fp, meele need to avoid aoe and ccs…accordign to that where is such risk at PvE? NOWHERE, I didn’t die a single time during TT or Teq, cos it was too easy to roll away form aoe, put healing, brainless dps etc etc. So i don’t really get what hard is for u, casual gaming or hc at wvw when u are in zerg against blob Also which 4 classes? U can play all 8 classes at WvW, but the point is taht no1 want to play engi cos it is too hard at WvW and rangers are useless in compare to other classes and usually brainless ppl who spam 1.1.1. with rangers and get killed by retal or wor.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Fights>PPT

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Posted by: Kasteros.9847

Kasteros.9847

Thread is about player v player fights and PPT. Not jumping puzzle v anything.

LOL? I see WvW subforum r am i wrong? xD Also the rule is about PvP stated by ANET and this is HOTM not WvW borderlands Show me rule where is wrote " this apply to WvW"

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

I want to bring up an ideal of immunity to a type of condition any type would do how dose that play out for the class that has this immunity and how dose it play out for the class that is build on using the condition that has no effect on a class. Its a balancing issue the old paper rock scissors but in a game where you cant swap between these 3 types you need some type of “yes you can destroy this class but it can still out play you and win.” What dose having this immunity mean?

I feel that pure hard counters to any type of cc contention dmg type etc.. comply rolls over the ideal of any type of real balances in a complex game where a player is locked into a “class job etc..” and not able to chose a rock or paper as needed. Stab was that type of hard counter and was made worst due to number of classes that gave stab to other players.

IF stab was a pure self only having a set cd and duration that could only be changed by what you and you alone have set up for on the lines of build in game play that lets all heroes stab for x sec on a cd of x the same for every class etc.. (some games use burn a restores to do so) then it would be ok to keep stab passive effect as it was. But once you add in the ability for other players to push out a boon that stop many skills and effects from doing any thing then the effect becomes broken and less of “use as needed” but more of “must have up all the time because you can.”

It was a needed changes because it crated a “must have on all the time with out any real cost” effect making a class a pure immunity to an effect that hard counter many classes effects and ability to the point of restriction to builds etc.. Its like making rock able to give paper stand making paper into stand paper making scissors into a non viable chose.

Yeap, now many classes counter meele Also stab wasn’t “must have”, u had to time it and pray to not get boon reap, now u put up stabil and lose it in 0,001 sec during blob fights so in result no1 go melee and warirors are out of question now( guardian can bomb from range with staffs), they can either solo bomb with rifle, hunt down papers – which isn’t good too since u have too slow burst in compare to ccs up on u when u do so or take LB – probably worst wepaon skilsl in the game – 3. is goign over slow, 1. no dmg at all, enemy get out of f1 before u even cast it. So yes, the change was needed to bring here all those range players form otehr games cos gw2 is supporting rnage only now

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

Last week I saw about 25 NightShift [NS] (who are top 3 gvg/fight guilds on NA) get completely demolished by about 50-60 HG. What would happen before the stab changes was that NS would completely steamroll HG due to their superior skill based play, players, builds, commanding, etc. I saw them get one pushed and demolished by HG due to the blow up of CC which is impossible to counter in smaller numbers. What Anet has done is encouraged mindless blob play instead of coordinated strategy amongst players. I found this to be extremely sad and a killer to the game in itself. The GvG scene is all but dead, since now the meta seems to be extreme CC with no frontline, making half the classes NOT EVEN WORTH PLAYING IN THIS GAME ANYMORE. As a result Ns, Syn and i believe Agg have quit the guild wars 2, making this a sad example of what happens when you mess with an already stable system. Losing these experienced guilds and players is a hardstrike on the WvW community. Anet please find it in your hearts to put the game back on track and set the stab changes to the way it was, encourage small man play to actually have a chance to beat superior numbers. Sincerely, all WvW players.

Wait… It took “skill” for a dozen guardians and warriors to blob up and hammer on two buttons to ignore all other profession CC abilities?!?! The nerve of ANet!!!

You ignorant…he wrote that meele can’t stand against hundreds of ccs…Also hammer on 2 buttons? First of all u have wrokers, dps warriors, hammer guardian and gs guardian so…Second, u have to co-op with all 5 skills, not just 1. and 2. – it is “skill” for blobs Third, it didn’t take a skill of players, it took their chances of wiping blob, cos before ptahc u had to time us stabil, same goes now, but with simple minus, now u get stabil out of you in a moment u put it up At last against blobs that spam ccs all over area – usually lines form guardians and statics from eles which don’t have aoe cap

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

there is no GvG in this game so stop smashing your face into an imaginary wall and blaming A-net

I’m writing about GUILD VS BLOB and i believe everyone too, cos this new stabillity changed those fights, not zerg vs zerg…and yes here is GvG same as pve champ / event train etc. those are players made gamemodes.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

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Posted by: Kasteros.9847

Kasteros.9847

…Actual GvG fights aren’t affected, they were taking place in OS officially.

Unofficial fights and zerg-busting are affected to a degree, but I am going to go on a limb here and say said guilds leaving the game are probably going to come back with HoT. There is just so much going on it would be wrong not to.

What I actually think the stability change is for, aside from putting a pretty big dent in the train-meta, is to help balance what HoT will throw at us. Pretty sure it has been talked about just how blob-unfriendly the new Borderlands (at least Desert) will be between all the chokes and vertical movement.

It will be too tough to call, calm down for now. Also really, really wish I can get into the next wave of HoT testing.

Do u really think ppl wouldn’t blob? xD With actuall stabil u blob u win simple. Also yes, the change is to balance game for HoT – tbh it is to make revenant more op for first days to make ppl buy expansion. It is also made to nerf guild znd zergs fights against blobs. It is all that is behinde this change – it is also the most logical way to think about it. Or maybe someone else know other reason to change something that worked and wasn’t changed( after huge QQ from blobers at forums) for last 3 years( including beta)?

Oh of course people will blob, I probably should have rephrased. I never meant to say that the new BL would utterly remove blobs, superior numbers is and will always be an advantage in WvW.

What I hope for is that the borderlands map will deter blobbing as between the verticality and chokes we will start seeing blobs being punished harder for well, blobbing.

The revenant did not need to have stability changed for people to play it, it is an entirely new profession, people will still cry nerf about every little unknown thing about the profession without putting too much thought into why it was made that way. And it is super likely that at least some of those points they make are valid as no MMO has ever released a new class without some balancing issues.

I doubt it was to nerf guild v zerg, however I do have my own theories on that issue that are probably well-beyond this thread.

I didn’t wrote that it was to blob guilds vs zergs, i wrote thta it was to nef guilds vs blobs which is actuall case.

Yesterday I went with my worker warrior( hammer / wh+sword) to Eb, after 30 min of not getting a chance for hit – when u went meele u got insta killed i swapped to guardian and run staff only, cos even commander didn’t engage in meele So what this patch made was totally prevent players form playing meele and ruined the only good thing in gw2 that wasn’t same as for other games – every mmo atm focus on range classes.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Ready Up next Friday: Desert Borderlands

in WvW

Posted by: Kasteros.9847

Kasteros.9847

What are u planning to do to prevent players from turning this new map into new eotm karma and exo champ lootbags farm?

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

A message to ArenaNet.

in WvW

Posted by: Kasteros.9847

Kasteros.9847

It would be nice, but ESO work totally diffrent than GW2 – at last for points. Also Making something like less players kill more points wouldn’t change anything about zerging, cos atm fighters don’t give a kitten about ppting so adding PPK would just take those all ppters away form zergs

I acknowledged that I was glossing over important differences, but I see no reason to think a PPK system couldn’t be adapted to GW2. That fights-oriented players don’t care about PPT does nothing to diminish my claim that PPK may help diffuse zergs, though. Although fights-oriented players don’t care about PPT, a significant number of players, at least in NA t1, do. If more points were awarded for smaller groups I think a significant number of players would feel less inclined to zerg.

I said they can add it! Just like they did during xmas. I wrote that heye couldn’t give us same system like in ESO…In EU lot of players think about fight only, not cos of loot etc. they just like fights. Also much more blob to not let enemy wipe u which is logical with new stabil meta – why to get wiped by blob when u can make a blob yourself :P

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

A message to ArenaNet.

in WvW

Posted by: Kasteros.9847

Kasteros.9847

PPK will just have people ignoring the objectives and allow some people to believe WvW was meant to just be open-field zergfests. I politely disagree with this point.

This doesn’t follow at all. ESO has a PPK system in place and objectives are still a primary focus. If you peruse their forums you’ll see that they tend to complain about a lack of incentive for zerging. I’m obviously flattening out all kinds of important differences here, but the lesson is that a PPK system doesn’t necessarily lead to “open field zergfests”. For starters, you could implement diminishing returns (any given player X can only award Y points every so often), and of course points per kill would have to be significantly less than points per objective.

I’ve never been a PPT player myself, but I’d argue that implementing a PPK system similar to ESOs (more PPK the smaller the group that tagged the dead player) would help diffuse zergs.

It would be nice, but ESO work totally diffrent than GW2 – at last for points. Also Making something like less players kill more points wouldn’t change anything about zerging, cos atm fighters don’t give a kitten about ppting so adding PPK would just take those all ppters away form zergs

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

WvW is so lagy.

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Posted by: Kasteros.9847

Kasteros.9847

Since the new patch the lag in WvW has gotten ridiculous. It’s as if anet bought new servers put HoT on the old WvW servers and put WvW on the new worse servers.

Honestly it has become unplayable for most people and a lot of people aren’t even bothering to log in because they know they can’t play properly. When a whole guild starts lagging out with no control over their character when just entering a supply camp for 5 seconds.. there’s a problem.

I know it will always be laggy, I’m not expecting the servers to be able to handle 3 way fights in garrison (although they used to). Just a regular fight though with maybe 100 people maximum? The servers should be able to handle that.

I really hope anet fixes this problem because the way I hear it if it doesn’t get solved a lot of players will not be purchasing the Heart of Thorns.

Man, we fight for a fix of lag for over 2 years and…nothing, just nothing. They said 3 months ago that they will investigate issue cos this seems like problem with german’s server room, but nothing after that. Can’t they just buy better servers? They can, but cos it affect WvW only they are not gonna care – at last till it happen to pve and ppl wouldn’t be able to kill dragon ><

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

For HoT can we get rid of Food and such

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Posted by: Kasteros.9847

Kasteros.9847

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Contrary to popular belief, WvW isn’t all about zerging though. There’s just as many people who only run with smaller groups or solo roam as there are people who only play WvW on raid night with their guilds. With the new borderlands in HoT, they are actively trying to incentivize people to not go around in a blob everywhere, and maintain smaller groups to handle secondary objectives. So while the profound effects of some of the food buffs may be minimized in very large scale combat, that’s not at all the case when you’re dealing with smaller groups or roamers.

Other than that, there’s just nonsensical stat choices among the foods. Again, compare fancy truffle burger to rare veggie pizza. If anything, the condition duration magnitudes should be exchanged. That would make much more logical sense. I’m not sure it’s even possible to construct an valid argument as to why fancy truffle burger and rare veggie pizza are currently balanced.

I’m not advocating food be removed, but they all the food items need a balance pass, particularly the outliers like the +/-% condition duration stuff.

Probably depends on what tier you’re in as far as the zerging. T1 = zergerrific.

If you want to balance WvW more, the first place you should start is with the numbers. Who even cares about food when numbers and coverage rules WvW regardless?

Roaming still occurs all over the place even in T1. If the new borderlands work the way they’re designed, blobs won’t be as prevalent either. As such, food can become a much more influential factor on routine combat, although we won’t really know for sure how the new BLs will play out yet.

As far as numbers and coverage goes, there’s only so much that can be done about that. If there’s simply more people that want to play WvW on one server than on another, there’s simply going to be more people around on that server’s side. It doesn’t mean that food is a completely irrelevant factor in WvW though.

Roaming in T1 does happen but it’s nearly pointless. Whatever a small group does is undone extremely quickly with “coverage”

I’ll believe that HoT is less zergish when I see it.

Yes there are many things anet could do to stop the zerging, but they choose not to. Why bother with something so minor as food before numbers/coverage when numbers/coverage are by far the biggest imbalances? It’s like ignoring a fatal disease that’s running rampant because some one caught the sniffles.

WTF? Zergs are what run WvW now…only 5% of wvw players or even less want to roam. Without zergs there will be blobs. U wnana fight with smaller group? Go pvp or OS

I agree, but that’s neither here or there. I was only pointing out that the number imbalance is a far greater imbalance than the difference in food options. If you’re going to complain about WvW balance food shouldn’t be the first place you go…

If I want to play something balanced I’ll go play PvP. Don’t feel like dealing with food? You have the option to do the same.

Yeah i agree here, but u should give example of zergs fighting blob with this new stabil, it is much bigger issue since blob is too op now and almost not any 20 man guild can wipe em – last time i saw it 4 days ago when a group of 20 wiped 60 during 40 mins battle and had waypoint to res ppl killed by blob.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

A message to ArenaNet.

in WvW

Posted by: Kasteros.9847

Kasteros.9847

PPK will just have people ignoring the objectives and allow some people to believe WvW was meant to just be open-field zergfests. I politely disagree with this point.

Sooooo some ppters bullkitten fighters for not helping their servers win and when posibillity is appearing u don’t want it? O_o WvW is about objectives yes, but on the other hand it is about fights too

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Ready Up next Friday: Desert Borderlands

in WvW

Posted by: Kasteros.9847

Kasteros.9847

Will there finally be less siege in WVW so we can enjoy the fights?
Will there finally be less PVE in WVW so we can enjoy the fights?

/All GvG/Scrim/Fight-guilds

shhhh delete point about gvg and guilds Cos anet won’t even read it, since they don’t care about gvg etc. and support blobs and ppt as much as possible

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Ready Up next Friday: Desert Borderlands

in WvW

Posted by: Kasteros.9847

Kasteros.9847

1. Is there going to be any changes towards the scoring? Like giving better incentives to attack the winning server (now usually #1 and #3 both focus more on the 2nd server, guaranteeing that most match ups are decided well before Friday reset)

2. Will the events scale with the number of the players? Making them harder for larger zerg to face roll anything quickly

3. Will I still be able to play on the old borderland maps when the new maps are taken into public use?

4. Is the borderland bloodlust back? (I hope not!) And if not, do we get points from stomps?

5. Are there any locations with underwater combat (like current Bay) ?

6. Any plans to balance the skills, traits and consumables? Now certain professions are highly prevalent in WvWvW and almost everybody uses the same foods (+/- 40% condition duration, which is stronger than trait lines and considered by many balance breaking)

7. Will the fire shrine 3rd power really grant immunity towards the burning condition? (this could be a balance breaking)

8. Any plans to balance the transfer costs? (now with megaservers the server population should not determine anything, but server’s current rank should determine the transfer price, the higher the rank, the higher the price)

9. Any plans to give better use for the badges of honor? e.g. ability to obtain ascended back piece for 30 g + 50 laurels + 5000 badges and make WvWvW gear salvageable.

10. Any plans to give better rewards for defending, upgrading and sieging? Now some players spend lots of gold and objectives like camps can be flipped very quickly, thus losing everything. Currently very few players like to scout and sit on towers and keeps and get much smaller rewards than the rest.

For 3. they already told that NEW map swap with alpine borderland so no, u won’t be able to play at old maps when HoT get out. For 6. just use condi + when someone use condi – and everything with condis will be balanced lol, it is ur problem that u don’t want to care about winning and just think u can do stuff like in pvp.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

What Stab has done to GvG/fight guilds

in WvW

Posted by: Kasteros.9847

Kasteros.9847

This. It’s significantly easier for a blob to stunlock smaller guild groups now. Losing blobs vs guild groups play will be a loss of a big part of WvW and will lead to lots of skilled groups quitting.

Whose to say that the blob players aren’t as “skilled” as your “skilled guilds?” People automatically assume that guild groups are supposed to be able to beat larger numbers of unguilded/ungrouped players. Not if many of those ungrouped players are just as good players, but apparently people are blind to that possibility…

Yeah! expecially those all arrows, ppl who spam 1. skill or rangers attacking my wall of reflection when I blbo with comm at EB also as I saw many “skilled” blob ppl is running full ptv or nomad to just spam 1. skill and win by numbers while not dying. Man actually skileld blobs are running during restes since guilds don’t have raids then and when there is “fighting” commander instead of ppt guy…

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

For HoT can we get rid of Food and such

in WvW

Posted by: Kasteros.9847

Kasteros.9847

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Contrary to popular belief, WvW isn’t all about zerging though. There’s just as many people who only run with smaller groups or solo roam as there are people who only play WvW on raid night with their guilds. With the new borderlands in HoT, they are actively trying to incentivize people to not go around in a blob everywhere, and maintain smaller groups to handle secondary objectives. So while the profound effects of some of the food buffs may be minimized in very large scale combat, that’s not at all the case when you’re dealing with smaller groups or roamers.

Other than that, there’s just nonsensical stat choices among the foods. Again, compare fancy truffle burger to rare veggie pizza. If anything, the condition duration magnitudes should be exchanged. That would make much more logical sense. I’m not sure it’s even possible to construct an valid argument as to why fancy truffle burger and rare veggie pizza are currently balanced.

I’m not advocating food be removed, but they all the food items need a balance pass, particularly the outliers like the +/-% condition duration stuff.

Probably depends on what tier you’re in as far as the zerging. T1 = zergerrific.

If you want to balance WvW more, the first place you should start is with the numbers. Who even cares about food when numbers and coverage rules WvW regardless?

Roaming still occurs all over the place even in T1. If the new borderlands work the way they’re designed, blobs won’t be as prevalent either. As such, food can become a much more influential factor on routine combat, although we won’t really know for sure how the new BLs will play out yet.

As far as numbers and coverage goes, there’s only so much that can be done about that. If there’s simply more people that want to play WvW on one server than on another, there’s simply going to be more people around on that server’s side. It doesn’t mean that food is a completely irrelevant factor in WvW though.

Roaming in T1 does happen but it’s nearly pointless. Whatever a small group does is undone extremely quickly with “coverage”

I’ll believe that HoT is less zergish when I see it.

Yes there are many things anet could do to stop the zerging, but they choose not to. Why bother with something so minor as food before numbers/coverage when numbers/coverage are by far the biggest imbalances? It’s like ignoring a fatal disease that’s running rampant because some one caught the sniffles.

WTF? Zergs are what run WvW now…only 5% of wvw players or even less want to roam. Without zergs there will be blobs. U wnana fight with smaller group? Go pvp or OS

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

Ready Up next Friday: Desert Borderlands

in WvW

Posted by: Kasteros.9847

Kasteros.9847

Is there going to be PvE mobs that are capable of rallying enemies in this map?

Is there anything new that’s going to be done in preparation of potential WvW lag issues caused by all the new graphical effects in the map?

Emmm the lag isn’t cos of graphic effect – it is fps drop so just lower ur graphic settings or buy better pc components, u can;t really help it unless u remove whole water, sky and grass. The real lag is caused by LOOOOOOW servers perfromance and cheap servers that anet bought from german serverroom – they wrote that it is german’s server room issue and they “investigate” it for 3 montsh after 2 years of lags ;D So u have to buy WTFast for 10$ / month – but ofcourse gw2 is free of subscription and u don’t need to pay anything to play unless u want to get rid of lag. Unfortunatly this don’t help with current lag caused by last patch – probably servers can’t handle stabillity and cc calculations. And no, lag isn’t caused by large groups – this too but a bit. The real problem are blob vs blob fights that stress servers tooooo much but anet make patches – like last one, to favor blobs so ppl blob and then bah u have tons of lags

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)