This isn’t a play your way it’s a play whatever the meta is for that season type of game.
Honestly I really don’t like DS the way it is now. It isn’t good for 1v1 or group. Condi amulets now have power and the on hit just doesn’t allow DS to be much help at all
I don’t like how DS ended up but I wouldn’t call Tempest a handicap. Though I will say you can’t change build and weapons to compliment your team if you have to go random as you never know what team you’ll get
I didn’t say there was something wrong with it. I simply said if it keeps happening consistently then it should be looked into as it is a sign of a problem
If there is a consistent high difference then it is a sign there is a problem. One or twice sure but if it keeps happening then it should be looked into
Hope a few things get tweeted yes.
Shouldn’t chill damage be part of an ele skill set? Being all element themed? By this I mean chill doing actual damage like the reaper has now
(edited by Keadron.9570)
Def amulets removed damage added so…. yeah more bursty
Actually thief did very well in pro…. well from the little I watched
Reaper, scrapper, druid, herald, thief
I vote for Largos …. though skritt would be fun too
I would have to go with thief… evades and escape yes but heal is low
Dunno how people is dumb enough to contradict the fact that this patch, even if not perfect, has severely improved the state of the game
If you think this patch is better that is your opinion. While you are entitled to yours so is everyone else so don’t spout things about their intelligence as it backfires. You seem to like high damage short fights while others like to go high Def and use attrition. That’s is a preference by the player. And I “think” this patch could have done things differently than what was done
I am surprised to see a Necro consider the patch a success.
Really.
See me lifting my eyebrows in surprise? You have to look very closely.
+1 lol
4) ele is THE jack of all trades… they heal… damage… tank… move… everything…
engineer is the correct answer to jack of all trades. That class really CAN do some of everything. For starters, ele is very bad at pulling off interrupts. and can’t stealth.
This is very true and do it better in some cases.
(edited by Keadron.9570)
Come to the condi side…. we have cookies!
If there is only 4 viable classes how would that be considered a good thing? Personally I consider that BAD
And in trying to correct last meta they may have gone a little too far. But there are people who like to play differently maybe the high damage burst meta isn’t their style. That doesn’t mean they can’t do it only that they don’t like being forced to play that way. Everyone has a play style they like yours may be high damage while theirs is defense.
Actually that is your opinion and you’re entitled to it but any opinion that differs from yours is not a learn to play issue. And yes I’ve seen you post l2p on many people when they expressed an opinion different than yours
Whether someone likes this meta or not has no bearing on how well they play. Just saying everyone is entitled to their opinion.
I like warhorn in pve but for pvp it’s just too slow and the fire 5 and earth 5 take to long to spread
Use a gaming mouse
all of my skills are bound to the extra keys on the side. No need to ever remove your hand
Ah good to know thanks
I don’t have experience with raids so I have to ask why it would be bad there. It was good for ele in pvp
I also think we need to stop thinking as supports, we are too squishy to cover anyone. When i’m trying some new builds I focus on my own survivability and on damage.
I think this a flawed line of reasoning, as the justification of eles being so weak and ineffective on their owns is that they have such powerful capabilities to support. Let’s be honest, any selfish ele build is inherently worse than another class unless it focuses primarily on being a heal/cleanse/boon bot.
Roaming dps – even with dagger, you lack map mobility compared to thief/rev/mesmer. Your burst is a much longer CD, your defenses are far inferior, and you are hardcountered by other roaming dps (esp. thief/rev) to a pathetic degree. This is honestly not a viable role for ele.
Bunker – You have no true hard mitigation, and poor access to stab for stomps/resses. Also, no effective res utilities to make up for that.
Bruiser – if you try to build as a bruiser, you become a really bad version of scrapper/druid. You have less mobility, way less damage, you take way more damage, and you should lose the 1v1 matchup with both due to their superior damage/survival balance. While the game doesn’t revolve around 1v1’s, being a bruiser DOES, as being able to 1v1 effectively is one of the primary roles of a bruiser.
Support – Ele can probably cleanse the most conditions per 10s of any class. With healing auras, ele can provide lots of team heals to keep a team-mate healthy, while having a couple good CC skills to help a dps player lock someone down. Also, all of the self-survival traits ele takes are naturally AoE mostly, allowing you to share those powerful survival tools with team-mates. It is debatable if this is even a worth-while role or if other classes like guard or druid won’t just end up usurping eles here too, but at least you can be effective.
You’re right, and that’s why this is pathetic. Back to the class that can’t do jack **** on their own. As if we didn’t have enough time as the support already, now we even get nerfed to the point where it’s the only thing we can do, and at less efficiency than before.
In the previous season it was already clear that tempests fall easily to coordinated teams, now that our survivalbility took a hit, I doubt people would want a support that can barely stay alive.
+1
So it’s better to force people to play classes they don’t want than to actually fix a balance problem? Though I’m not sure what a l2p argument has to do with this thread
Versatility. Like being able to change builds for a char to fulfill different roles
That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker
That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker
Not that anything even comes close to comparing to Ele Staff anyway.
Ele staff only does high damage if the target is standing there eating it, in which case they deserve it. Damage goes down a lot vs a moving target
Oh I forgot about that. If you hit anyone with shatterstone they instantly go down cause it so great now!
On Launch ele was about huge damage while being squishy but mobile. It was so much fun to play and nobody were complaining about the class being OP, cause thieves could just 1-shot us and it was part of the deal. You could even play zerk d/d ele in the middle of a blob fight back then and zoom across the map with RTL on a low cooldown.
What they’ve done with the class since then is a train wreck. They nerfed ele damage and buffed everyone else to a point where there is no advantage to playing a class with no armor/hp and longer cooldown/cast time.
Tempest was rushed out anyway and just not fun to play. Compared to how the game was before it’s just not fun anymore to play elementalist.
I think they had an amazing team making an amazing game, and then a team of less competent people coming in and ruining it.
At launch ele was the tankiest class with the highest dps. It could 5v1 easily and if you lost to any class besides ele you were awful. YouTube daphoenix and you’ll remember launch ele
And now ele isn’t tank or high damage it’s just eh with no real role to fill
How exactly does ele need nerfed? They already got nerfed in the ground. I’d also just like to say in my opinion there is quite a bit wrong with this balance as in it isn’t balanced…
So, first the nerfs were needed. The whole concept of an ele standing on point all day and living just didn’t make sense.
The problem is that ANET didn’t give ele another viable spec as part of the nerf.
Part of the nerf were needed yes. Though I don’t like how DS is now. They tried to give damage with fresh air it just didn’t quite cut it
I would rather find a decent build for ele. If I can’t then I’ll work on things I’ve neglected in pve this season. If I can’t be decent with my fav char I’d rather not do pvp on a diff char. Either way just have to see
Actually some people just like to run really defensive builds and has nothing to do with skill level. I prefer a middle ground but that’s my preference.
Think they were referring to pvp not wvw
I never understood why as having lowest hp/toughness, eles also have the weakest aas/dmg skills/elites. There is no compensation for that innate handicap. Sure we theoryticaly have the most dps potential, but that requires all stars to be aligned during a solar eclipse. You HAVE to spec survivability to be somewhat useful to your team, or if you go full damage, you are much less efficient than any other class. This class has been designed to be a swiss knife, so everything feels kitten.
The removal of celestial is a good thing, but there needs to be tools to be efficient in any specialization you chose. That is why our gm traits were originally designed to be strong, that was role defining, they were an issue with some amulets because of the design of the class. But once those said amulets are removed, if you don’t have any gm trait worth taking anymore, and you directly/indirectly nerf/fix their source of dmg mitigation, you leave a class without any decent role in a team since others can do better with less investment.
I’m not complaining though, I can still manage to have my share of fun. But it always leaves a bitter aftertaste.
I don’t understand the reasoning behind the Jack of All Trade nowadays. Seems to be that Scrappers are way more All Trade than Elementlists now, along with Revenant having an impressive number of cooldowns to use.
Ele USE to be jack of all trades now it’s a struggle just to find a build much less diversity
I am just gonna call them by their class name.
I think roughly it will be:
Top.
Necro.
Thief.
Ranger.
Engi.Medium.
Guardian.
Revenant.
Warrior.
Mesmer.Bad.
Ele .
I have one too
miss the old original ele. High damage but squishy…. now it’s just eh
Does anyone really enjoy playing with monk runes and water/earth/tempest or whatever? lol
no
soldier runes are where it’s at
Don’t know how ya would make it without the condi clear from soldiers
If you think ele is op then you haven’t played one since it got gutted
I thought you could have 2 of the same but that was it. Not sure
Ele relies on boons to survive. boon strip/conversion is a pretty good counter to ele
Agree to disagree
Yeah, that’s what happens when you build a class around the traditional “wizard” archetype of a low health, low armor magic user, but then give them a weapon set with melee range, give them no effective way to maintain distance due to the large number of gap closers available to everyone, build the PvP game around holding and fighting on very small points, give them no exceptional burst and no additional survivability in terms of skill utility in comparison to what the classes with high hp and armor have.
Typically, games that attempt create a magic user around this type of archetype give them superior damage or superior, but short lived forms of mitigation. It creates a risk vs reward scenario.
But the low hp and toughness of the elementalist really kitten all when it comes to balance as none of the changes to how elementalist work or how other classes work take this into account.
It’s just an arbitrary, unfair penalty against the class for no real compensating value and just something we have to deal with.
If there was any kind of compensation for that low hp and armor ever, it was the celestial amulet, since the jack of all trades skill style of the elementalist meant we could effectively use every stat and get value from it.
Well said
Honestly I HATE the new diamond skin. I agree it could be toned down but not like it is now. It wasn’t game breaking before as it was easy to break and now it’s just pathetic
Ele too strong? Are you serious?
Countering another class… nope