Showing Posts For Kharr.5746:

Is there anyone still playing warrior?

in PvP

Posted by: Kharr.5746

Kharr.5746

I still see some R40-50 warriors around. Can’t remember their names. I once joked that we were getting an easy win vs a group that had two warriors.. we lost, it was sad.

Matchmaking is Awesome

in PvP

Posted by: Kharr.5746

Kharr.5746

This seems like a good thread to share this: I normally solo queue (hover around 80-85% percentile) and when I do, the games are very evenly matched in terms of player skill and I win about 50% of the time (meaning my solo queuing skill stays steady at that level). This made me think the MMR system was working great.

Last night, I decided to try out group queuing with some random people from my guild (no voice chat, literally a random guild pug). As a group, we were put up against people that were terrible. We went on an 8 win streak before we called it a night, after 3-capping every single group. Somehow the system thought we were on the same level as new players for 8 games in a row.

It really seems like there’s something weird with premade group matchmaking. After experiencing this great difference, I can see why so many solo pvpers get steamrolled by premades. The system doesn’t appear to have an accurate way of determining group skill. It’s almost as if a premade group (even if it’s a PUG) gets put up against brand new players.

Maybe each newly formed group has its own MMR? If so, does that mean that groups who swap out a member start at a low MMR and can go on 10+ win winning streaks against lowly ranked players despite individual members having high MMR?

the HGH Engi stacking teams...

in PvP

Posted by: Kharr.5746

Kharr.5746

False. Engineers can add more boons than can be removed/converted. The fact that you posted that discredits you.

Remove a stack of might from a HGH Engineer midfight and then it’ll either fight you without might or take a lot of time out of attacking you in order to regain 9x~ might. Either way it’s a fight changing move and a weakness of the HGH Engineer.

Because you get to pick which boon gets removed, right? Oh wait…

Hammer PvP? Really???

in Warrior

Posted by: Kharr.5746

Kharr.5746

I used to run a hammer build in tPVP (still do for kicks here and there). Stability makes the entire stun build useless, and most folks in mid-to-high tPVP have at least 1 stability skill on their bar for stomping. You can bet that they’ll use it against you instead of saving it for a stomp.

Warrior dmg nerf in spvp ?

in Warrior

Posted by: Kharr.5746

Kharr.5746

You are right, warrior sustained damage in sPVP is quite low as you go into higher ranked ladder matches. Once players learn to kite, dodge, and use mobility skills to escape, it’s nearly impossible to get a hit on them in melee.

However, warriors are one of the highest damage classes when it comes to stationary or immobile targets (i.e., PVE enemies/bosses and most of the up-leveled new/PVE players running around WvW). There’s an unfortunate compromise between damage and mobility that Anet has enforced on warriors.

Suggestion on how Adrenaline work.

in Warrior

Posted by: Kharr.5746

Kharr.5746

If so, as someone else mentioned in other thread, how about cleansing condition as you use the burst skill? With this, you will need to use your adrenaline more often than keeping it up at all time.

This is what we need! In fact, this is perfect for balancing offense and defense:

Currently we can increase crit by 9% and damage by 12% with a full adrenaline bar from traits. If using adrenaline cleansed conditions, we would have to be conscious about using it to avoid dropping our DPS. It would make the adrenaline mechanic much more interesting while still remaining balanced (It couldn’t be spammed due to cooldowns on burst skills/build up time of adrenaline).

I hope someone at Anet reads this.

I've just been in FOUR 5v4s in a row

in PvP

Posted by: Kharr.5746

Kharr.5746

The tournament match should not start unless every player voluntarily enters the round: Currently, if you’re AFK you get forced into the tournament round when the timer runs out. This is the #1 reason why we get so many 4v5s. If a player on a randomly grouped team doesn’t click the join button, the team should be re-entered into queue without them rather than starting the round. Easy fix! Just do it Anet.

"ur bad" "n0ob" "l2p" "uninstall"

in PvP

Posted by: Kharr.5746

Kharr.5746

Your options are:
1) Report for verbal abuse (right click on them, it’s an option).
2) Turn off /say chat in hotjoins (click on the little drop-down arrow beside “Main” chat)
3) Add them to ignore list. There’s only a small number of sPVP trolls, but they have big mouths. After a few rounds and a few names on your ignore list you’ll notice that sPVP is very fun.

Anet really needs to disable /say chat from opposing teams in PVP.

The Reason minions have no health regen

in Necromancer

Posted by: Kharr.5746

Kharr.5746

At least they don’t despawn the moment you get your toes wet like old fleshy. Count your blessings, eh?

But yeah, it’s just dumb and tedious. Would be much better if minions simply went into an inactive mode of sorts upon defeat which would hinder them from participating in combat while their health slowly regenerates back to full. Would fit splendidly with the whole necromancer motif too. Constantly having to resummon your pets really doesn’t add much to the experience.

Necro minions are not the same as ranger pets and should never be treated as such. For those that want a pet class, try a ranger. GW1 minions had constant degen, could not be controlled in any way, and had to be constantly summoned from fleshy corpses. They could not be summoned from things that did not leave a corpse (e.g. elementals).

The experience was also way more interactive because of this – you had to constantly monitor minion count and keep an eye out for corpses in the middle of combat. Minions in GW2 are already too much like ranger pets — you summon them and they stay around for a long, long time with little interaction, making minion builds pretty boring to play. We don’t need them to dumb down the skills even more with regen and auto-revive of minons. That would effectively make them a “summon and forget” utility skill… horrible idea.

Edit: What would be nice are more interesting secondary abilities on minions. Maybe give flesh wurm a targeted AOE and lower the CD on other minion secondary skills (while balancing condition durations/power and such). Minion builds need to be more interactive.

(edited by Kharr.5746)

Exploit or good use of mechanics

in Super Adventure Box

Posted by: Kharr.5746

Kharr.5746

I doubt it will get closed as an exploit unless Anet wants people to stop playing SAB. All the skins are account bound, except for the really rare drops from the chest.

It takes some time to make a character, go through intro, get to the box and do a zone.

Doing it on existing alts (a lot of us have 8 characters) is much faster since you don’t have to do the intro/character creation stuff. Honestly, I don’t understand why the account-bound skins are so tedious to get. It should be about fun, not grinding the same zones over and over.

Laurels

in PvP

Posted by: Kharr.5746

Kharr.5746

Once those R1s play a few rounds in tPVP and lose, you won’t see them again since the system will start matching them with players of equal skill. Before it can figure out their skill it needs to match them with both high and low skill players to determine where they fit in. It will work itself out in about a week.

Condition damage has gotten out of control

in PvP

Posted by: Kharr.5746

Kharr.5746

First stop, the official wiki: http://wiki.guildwars2.com/wiki/Condition_Damage

Next time you see condition damage at the top of your death recap, take a look at how many hits it did to you. Calculate the # of ticks that went by to do that damage based on the wiki numbers.

Odds are, anyone seeing really high condition damage in their death breakdown took it from multiple sources over the entire time they were alive. If you take bleeding damage from 5 different players over 10 minutes of being alive, you may see numbers as high as 20k-30k when it all gets added up together… that’s way different than seeing a 10k backstab from a single player in a second!

Edit: You could also examine the death breakdown per player by using the drop-down menu.

(edited by Kharr.5746)

What happend?

in PvP

Posted by: Kharr.5746

Kharr.5746

Did you get a look at their rank post match? There’s a lot of PVE people doing sPVP for laurels right now. Many of them have never set foot in sPVP before.

Im cheating, im sorry!

in Engineer

Posted by: Kharr.5746

Kharr.5746

Rifle warrior in spvp, my sides…

It’s a good thing you’re having some fun playing against clueless players though.

Don’t knock it ’till you try it. Axe/shield + Rifle offers more options than traditional 100b builds.

If you want the “lol-big-crits” you can drop the defense of shield and go axe/mace: #2 + #4 skills to stack vuln on target (can use “on my mark!” too), #5 for knockdown, swap to Rifle for kill shot. Sigil of intelligence on rifle guarantees crit on kill shot when you swap.

Why are you saying Necromancers are bad?

in Necromancer

Posted by: Kharr.5746

Kharr.5746

Necros are not bad, they’re just different. Too many players roll a necro expecting to be able to do big burst damage as a glass cannon and then come whine on the forums that their necro hits like a wet noodle compared to their warrior/thief/mesmer/ranger.

Some classes have quickness (now nerfed) and some don’t. Some classes do big damage while others have more utility/group support. Necros can solo-stack 25 vulnerability on targets using axe + focus, while our personal damage is lower, we increase the group damage by 25% to make up for it.

How do you defeat minion Necromancers?

in PvP

Posted by: Kharr.5746

Kharr.5746

First: Kill the blood fiend (if he’s using one), then drop the necro. The reason you couldn’t kill him is likely because his blood fiend (that floating tentacle monster) was healing him.

Second: Use mouse targeting. If you think targeting a necro with distinct-looking minions is hard, I’d be curious to know how you deal with clone spam mesmers.

Third: Most of the time minion AI is broken, if you don’t hit them, they won’t hit you, so you can ignore everything except the blood fiend. In sPVP they also tend to run after random players since they can’t be controlled like ranger pets.

How to turn off titles?

in Guild Wars 2 Discussion

Posted by: Kharr.5746

Kharr.5746

Turn off player names, press down ALT key to display them on command when you want to see them. I’ve been doing this since the game released.

Titles might as well not be in the game if there was an option to turn them off without turning names off. I’m glad I get to see people’s achievements when I want to (by pressing ALT).

Engineers comes from the juggernaut class

in Engineer

Posted by: Kharr.5746

Kharr.5746

The difference between medium armor and heavy armor is 147 toughness total at exotic quality @ level 80. From a balance perspective, I doubt that had any effect on class design.

Is it just me

in PvP

Posted by: Kharr.5746

Kharr.5746

Maybe it changes in high tier tpvp, but I see a good mix of every class when I queue up.

Give us a weapon with cleave!

in Necromancer

Posted by: Kharr.5746

Kharr.5746

Let’s count our AOEs that do damage untraited:

Weapon skills:
Staff skills 1-5 (#1 pierces and does amazing aoe when paired with sigil of fire)
Axe #3
Focus #4
Warhorn #5 (great synergy with life stealing traits)
Dagger #4,5

Utility skills:
Well of Suffering, direct damage
Well of Corruption, direct damage
Bone Minion (can be detonated twice, direct damage)
Flesh Wurm (can be detonated for poison damage)
Signet of Locust, direct damage, heals
Corrosive Poison Cloud

Death Shroud:
4 is one of our best aoes that scales with power.

For d/d power necros, the easy options are well of suffering, well of corruption, dagger 4, 5, and staff (#4 scales very well with power), and #4 death shroud which also scales super well with power. Exploding bone minions is a decent aoe too.

Note that exploding bone minions twice = 2 blast finishers. Staff #4 is also a blast finisher.

Given how much aoe we already have, if Anet were to give us anymore, most of these skills would need to be nerfed hard.

Any necros tried the new AC yet?

in Necromancer

Posted by: Kharr.5746

Kharr.5746

AC is a lot more fun now, haven’t had any problems here even though I run in full berserker armor. You can deal with KD deaths by going into DS if you get knocked down. It will eat up your entire DS but you won’t take any hp damage.

threats and intimidation in PVP arenas

in PvP

Posted by: Kharr.5746

Kharr.5746

If you are playing the game as Anet intended, you have nothing to worry or think about in this case. If they are doing something against the terms of use (e.g., verbal abuse, exploiting public arenas), report them.

necromancer burst..

in PvP

Posted by: Kharr.5746

Kharr.5746

I bet he got burst down by warrior with killshot or something like that from a distance and didn’t notice while he was engaging the necro. Combat logs are important!

Wouldn't solo queue ruin my MMR?

in PvP

Posted by: Kharr.5746

Kharr.5746

Your MMR is account wide so you’re right, learning a new profession will destroy your MMR. Also, yes playing with a good team regularly, if you go solo you’ll most likely get matched up with a good team while you play with pugs. The whole system is silly.

This is the entire point of MMR. If you have high rating, yes you will get matched up against premades when you go solo, but your random teammates will ALSO have a high MMR and know how to PVP very well. It is not unreasonable to expect a pug full of people with high MMR to be able to play well against a premade since they should all know the map, tactics, and counters without someone telling them what to do over voip.

Furthermore, if you decide to play another class, and you are terrible at playing it, your MMR should reflect that. So yes, it should drop very rapidly until you start meeting opponents closer to your skill level. Again, this is the entire point of the system: Providing a fair match. In a fair match of skill, you should only be winning 50% of the time.

My Flamethrower

in Engineer

Posted by: Kharr.5746

Kharr.5746

Changing FT to do more burning than direct damage would destroy our dps in groups, events and pvp where other players are constantly applying burning to the enemies.

Really Enjoying "Join Solo"

in PvP

Posted by: Kharr.5746

Kharr.5746

Matchmaking takes a while to get a good measure of your personal skill. You can’t expect it to match you properly after 1-2 matches. The more you play the better it will get at matching you against opponents of equal skill.

pls nerf flesh golem

in PvP

Posted by: Kharr.5746

Kharr.5746

Necro pet can trigger Ranger traps, Ranger pets can trigger Necro marks. Hmm, it’s almost like this makes perfect sense.

How to play on the keyboard?

in PvP

Posted by: Kharr.5746

Kharr.5746

As others have said, you can just use alt/shift modifiers and triple your hotkeys within reach so you never have to move your hand. The one thing some people use “gaming mice” for is macros which do give an edge in some cases.