JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
(edited by Kichwas.7152)
It would be good that the cities share the same discussion channel.
When they did this too WoW, it just added a whole new level of annoying spam…
So they splintered it off to a trade channel, and city chat got better, But then they merged it and made trade the default anytime in a city.
There’s really no need for it either.
If you want to make a given city more active, start regularly dropping your guild buff banners (the ones the public can use) in a central spot in that city. People will get the message and a social hub will form.
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This is why I “rolled” on the roleplay server. I’ve never seen a single zone in this game that wasn’t a hub of activity for somebody. Though it can be ‘weird’ running by an extremely remote spot somewhere and seeing two folks on a rock debating the finer points of Crystalline Metamplification Theory as applied to Norn ale next to a pack of wandering Risen…
That said, there is no reason to linger in Lion’s Arch other than gawking at other folk’s armor.
Its not like you need to be there to form a PUG. Use gw2lfg.com for that. Faster results.
Its not like you need to be there for crafting. It has one of the more annoying walking paths between crafting spots, bank, and trading post.
There’s not really much point to lingering there.
And if you’re on a server with a high population, its hard to go there anyway unless you turn your graphics way down or get lucky enough to be put into overflow… But if in overflow, you just missed all the map chat anyway…
Yeah I linger there a lot too. But I really can’t give a good reason why.
There are skills that go well and combo finishers, but who really uses these tatics? It’s more common to see in PuGs that there will be so much to combo off and no one uses it. I’ve been in a few PuGs where I see all these combo fields and I just switch to my Short Bow and blast finish them all for Might, Ret, Protection for the team, and then I do it to apply burning, chill, etc with my blast finishers damage to enemies. Often times I get questioned what I’m doing and once I got kicked for utilizing the combo fields.
That baffles me.
I always try to make use of combo fields when I see them, or when I can lay them out. But my first 80 was my Hammer Guardian – where to auto attack sets up a field for another core attack. So its instinctive for me to think in terms of boosting potential by using these.
I can’t imagine a group kicking someone for playing well.
Then again, back in WoW my warrior tank was once booted from an instance for taunting a mob off the priest healer because “its not fair that you get to kill everything, let him kill one too.” So internet odds being what they are – I guess its bond to happen to somebody that they’d be kicked for using one of the core features of how group combat is supposed to work in this game.
Guardian is my main.
Full Cleric armor + Ascended rings.Started a Warrior a week ago, because glass cannons is the way to go in this game.
Damage > Everything else.
My guardian uses a form of Altruistic healing on a hammer and scepter/focus build (might swap out focus for torch, but I like the Bell skin for focus…).
I try to put on a LOT of toughness, condition damage, and bonus healing, and my utilities are set up to have me spamming boons constantly.
The end result is that I do a -LOT- to keep my group up, to where all that background damage from AOE, minor adds, and so on gets pushed off the table and they can boss focus. But with my toughness, I get major boss aggro, and can do the above while seemingly tanking.
As for the condition damage, I spam out fire constantly (and thus why I think my ranged set should go torch), and this takes out most of that adds with again, background skill use, in addition to putting a big dent into a boss.
Sure I’m not likely to stack bonus healing on my mace/shield & longbow using warrior… (where I use the mace/shield to take down bosses by doing interrupts and blocks to them as much as I can).
- But on my Guardian its golden. I can’t save the zerkers who die in one-shot, but if they can survive 2-shots I’ve got them (and really, if you’re running balanced gear, you can survive quite a lot more than that).
If you survive easily you have too much defense and could have more offense and do things faster.
Anyways I’m bit curious, how do you people know everyone melting in seconds is running Berserkers or if pvt-gear would even make any difference? Do you ask them to link their gear? Play with them again when they use pvt-gear?
Standard veteran mob standing next to boss drops an AOE on half the group.
2 players who were at full health are suddenly in the downed state, and me standing right next to them – I’ve barely suffered 10%.
- That happens way to often.
Guess who’s group now has to 3-man the boss and adds? Or I can leave the other two still up to 2-man it while I rez the zerkers, only to see them faceplant on the very next AOE…
Oh and, if you survive – it means you had just the right amount of defensive stats.
Asssuming that the best players are a minority (which is a pretty good bet), that means that the best players would indeed be better off with beserker gear. But you can’t tell me all players are in the top 15-20 % in skill.
The reality is more like 1% can pull off a tissue-paper build, and 15% claim they can but end up doing more harm to their groups than good by facerolling on so many pulls.
Its a bit like well… supporting the rich on the believe that you too will one day be rich, when in reality only 1% ever get there.
All these people championing Berserker gear then come back and complain that damage in this game can one-shot you (nothing can if you gear more balanced. There are no one-shots in GW2. NONE. Period), and then complain when exploits that let them skip half a dungeon get patched, and so on…
- Because only 1% of them can actually handle what amounts to a bad gear choice while still running content properly.
The rest aspire, and so give that 1% props, and then rage and blame when they faceplant.
While on the other side of the fence, when I was playing with my Engineer, it was a whole different story. I could survive very well a lot of encounters, give a bit of support for my team and myself, but I also drew a lot more attention (wich is needed if I want my turrets to stay alive). During those fights a lot of my teammates surviability (playing glasscanon builds) was related to the fact I was kiting ennemies a lot, blinding them with smoke fields and stunning or immobilising them when needed. Able to soak up more damage also helped a lot when fighting veterants and champion NPCs and I see a very big difference whenever I go down and they need to stay alive on their own. It usualy don’t end well.
Yep.
My guardian and my warrior both end up in the front and attracting a lot of attention when I PUG. When I do guild runs its more balanced because we don’t have zerkers in our guild (that I’ve spotted). We also don’t use exploits though we -do- run through some non-boss hallways (with mixed results and a self reminder to look into my warrior on that).
In PUGs, if I do go down, the team is going to faceplant. The only doesn’t happen when there is another teammate also running a balanced build – and in those cases the pulls are largely us balanced folks trading the support around while the glass canons faceplant on some AOE hit.
But I’m also very often the last one up. Quite often not only the last one up, but also I will end up resetting the encounter and walking back in doing rezzes on some people.
That even happens on my light armor characters. I’ve taken a level 40 elementalist with a pack of 80s… and yep, I had most of the aggro, did most of the resets, and never died. Sometimes even finishing off a single mob from a pack before resetting (as in, doing my share of damage also).
Having a balanced build means I can adapt to the situation.
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NOOOOOOOO, MUST TO GETZ TO DEH MAX LEVEL AND GEAR FOR RAIDING!!!
Or wait… why?
What raid?
Might as well enjoy all the characters that are fun, and exploring the world, doing all sorts of varied content.
Because the point of this game is what happens from level 1-80, not what happens after.
well in all fairness if he’s got spare time then why not read the forums for suggestions he could potentially take to his team give us what we want.
I’d like to see your reaction when your boss at work calls you at 9pm at night and says that well, since you’re still awake, you might as well come back in and handle phone support.
Likely they had no plans for a quiver at launch. I’d be happy if they put one up on the gemstore as a skin with no back stats, like the quaggan backpack.
The again I didn’t even know fractals had a quiver… now I need to go get one for my warrior (who uses a longbow). Though it will be odd when she swaps to mace and shield.
And GL with high lvl Fractals or Arah EXP in beserker Gear lol.
When everything one shots you you’re best defense is playing smart, not toughness and vitality stats.
unless you’re a warrior dodge is not infinite and sometimes you can’t remove aggro, so vitality and toughness are good friends in a high level dungeon. Plus toughness actually enables you to hold aggro and make it easier on everyone else. Really I have seen very few very good berserker warriors in CoE or Arah. Most of them run in, smack things, go down.
Yep.
Over time I’ve learned that most explorable bosses can be ‘two-personed’. If I was a bit better, soloed.
I’ve learned this because those berserker types run in, do some massive damage, and then faceplant.
Then me and another player trade the boss and adds back and forth as we take it down, thanks to having toughness, vitality, and assorted other stats.
- Sadly these fights are often -not- that much longer than fights with a team of all five still up, leading me to think that really, in a lot of ways I spend a lot of time ‘carrying’ these folks.
Quite often as wel two-person such a fight, the faceplanted berserker types are in chat talking about how “this never happens, usually I pwn teh bozz 1337-stylz.”
- And then we get to the next boss, and it happens again.
Then I start hearing about how “man I’m lagging today” and other excuses, while I manage to stay alive and kill the boss even while getting some of those nasty ‘running man’ lag moments…
Lastly: I have yet to encounter anything in this game that can one-shot any of my 8 characters. Even the big dragon fights. I’ve seen a few things that can two shot me, but most can’t even do that.
I’d been thinking they must have nerfed damage in this game after launch – but then I just realized I wasn’t standing in the fire so often, and now knew the value of mixing my stats between offense and defense. Even at launch they couldn’t one-shot me, but I used to go down a lot after ‘shot 3’, whereas I’m now often the ‘last one standing’ while also the primary one holding aggro (and the primary one reviving others in mid fight, even while something is wacking on my back)…
This has nothing to do with me being ‘good’ or ‘epic’ or ‘1337’ or something. Far from it, I’m hardly that good at this game. Its just that I put more thought into my gear and build than [Achmed voice] “I pwnz U!”
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Races are statistically identical.
So it all comes down to their story / lore, and the looks of the models.
Go here to preview some armor and see which looks “best” to your tastes:
http://argos-soft.net/GW2ArmorGallery/index.php?sex=1&race=2&color=10&weight=1
- But that only shows sets, so the best way is the trading post on each race in turn.
(I find the best armors are usually a mix of assorted leveling sets. To my tastes.)
For story, this is hard to say without trying each.
Norn: Self centered and personal glory.
Charr: Duty and honor.
Human: Family history.
Asura: kitten over inventions and fighting against people who steal credit for your kitten.
Sylvarri: Lets all talk in British Accents and marvel at romance.
Professions… even harder to say. There is so much variety in the list, that you really need to try a few out and see what clicks. An ideal reason to have 8 character slots is the freedom to do this and then come back to one.
- By level 10 you can get a sort of feel for them, but each class seems to really ‘get its grove’ somewhere between 30 to 40… and that’s kind of a long path just to check. But by that point your choice of weapons, skills, and traits starts to matter enough that two people of the same class will have very different impressions of what they’re like…
So… really hard to give advice there.
Do you like melee? Well then your choices are ANYTHING but engineer.
Do you like ranged? Well then your choices are anything.
Do you like being able to totally change up your experience on the fly at any time, even in combat? Elementalist and Engineer.
Like Pets? Necromancer and Ranger?
Like ‘tanking’? Warrior Guardian Thief are 3 choices, but the other 5 might do as well.
Like ‘healing’? Thief, Guardian, Elementalist, Ranger, Engineer… and probably the others also…
- You can really change it up a lot by choice of weapon and skill…
At the end of the day it kinds of comes down to ‘which one “looks” funnest in terms of the animations you’re watching?’ Which one feels ‘epic’ as you define it while playing it?
I have access to about 3272 skills on my WoW toons, on average.
But I still find the skill system here better.
A tighter yet more functional list is much better than a list full of highly specific abilities that rarely come into play but must all be cross balanced.
The GW1 skill system has a LOT of balance issues, and these largely stem from ability bloat.
There are only so many ways to bash in skulls with a hammer… Better for the game to capture a small set of them, and then use ACTIVE GAMEPLAY like mobility, dodging, LoSing, and so on to breath life into it all.
Here, I feel what I do counts more than what button I have on my skillbar. And while the order I press them in counts, it is not the only thing that counts here, and its all much more integrated.
Keep it as it is.
65% magic find?
There’s a whole other topic here on basically wanting a reward when the rest of the group was forced to carry you.
Magic find should only work when solo, or should apply to everyone in a group and get averaged across them, or simply be removed as a stat.
A stat which is designed to boost rewards the less one contributes to success is counter to good game design.
I feel like a mercenary, after all I get paid to do those hearts right? :P
I think the poster meant Heroes like in Nightfall .
This was the worst thing that ever happened to GW1.
It was needed because not enough people would play monks, but it destroyed GW1 as a group game, making everything soloable.
The combo of having healers, and then being able to make a solo-group (such a contradiction), would kill GW2 as an MMO, much as it killed GW1 as a team-PvE game (what’s left over there is a fun solo fantasy RPG that might as well be offline, and a good online PvP game that might as well be split off).
If only this gear was labeled somehow.
Perhaps with words like “unique” to note that its… well… unique… as opposed to… not unique.
Seriously addicting game is seriously addicting.
I wish for just one day all up in this place without somebody asking for this game to made into a copy of WoW…
They drop very often. They are full of things normally bought as cheap on the gem store.
- Karma boots
- Makeover kits
- Assorted temp bonuses
- temp trading post and bank access
And sometimes gold.
I’ve gotten over 1g from a single one of them. Once.
Justice and Honor – Tarnished Coast.
Most active time: 7pm PST.
Focus: PvE Explorable Dungeons
Also do: Fractals, alts, chatting, general PvE
We’ve been around since 1-2 minutes into headstart, and we’re looking to expand the ranks a bit.
We’re smallish, about 55 last time I look. The original guild consists of a set of people who are related or know each other in real life, and has grown into the folks we’ve brought along from other MMOs or met here in GW2.
We’ve got enough people logging in nightly to give us 1 to 2 concurrent dungeon groups -most- weeknights, around 7pm PST.
Weekends are more unpredictable, but we aim to do guild hunts Saturdays 1pm and 7pm (PST).
Looking for folks who enjoy PvE, teamwork, and are open to a ‘mildly chatty’ but mostly polite atmosphere.
I would love to see more people who like Fractals, but the guild mostly stays with explorables.
Rules, I’m sure we have some unstated ones. It seems to boil down to being nice, keeping guild chat clean, and staying active. Discussing politics / religion is likely also not-advised as we’re ethnically and geographically diverse (all North-America, but all over the continent).
We have a guildlaunch site and vent – both of which are underused. We have a Google+ page, which is new so getting some use but not much. Mostly, we gather in game.
We do not mind people who are in multiple guilds, and some of our PvPers represent other guilds when in WvW. But we will notice if someone is never around (and why join a guild if you never ‘join’ with it).
Points of contact:
Kirigaya Kazuto
Kichwas
Hlindegar
Raising the level cap would be an amazingly good way to destroy any potential of having any customer loyalty ever again.
It’d be an ‘offense’ against the core fanbase equivalent to adding elves, tanks, and healers.
Pretty much a direct shot across the bow against everything this game is supposed to stand for.
Mike O’Brien Quote:
“In GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.”
I’m surprised no one has brought this up yet. It is the intentions of the last founder of ANet still working for the company to raise the level cap at some point during GW2’s life.
Well if so, he’s foolishly gambling his fanbase on the hopes of stealing WoW’s… and that’s a poor bet to make judging by the experience of every MMO that has tried.
So I guess I can stop power cycling my router…
Yeah, down here as well.
Raising the level cap would be an amazingly good way to destroy any potential of having any customer loyalty ever again.
It’d be an ‘offense’ against the core fanbase equivalent to adding elves, tanks, and healers.
Pretty much a direct shot across the bow against everything this game is supposed to stand for.
Warriors are not tanky, reroll to a Guardian. We have support.
That’s foolish.
That is far from foolish; in fact, it is the truth. If you want to tank Guardians can tank several times over the amount a Warrior could dream of tanking. Warriors have almost zero ways to sustain themselves once in combat and must retreat to the back for cool downs/healing.
I guess my Warrior is really my second guardian then and I had no clue I was leveling a guardian. I must have some special elite skill that lets her use rifle, or a rifle skin applied to my scepter.
Wow, the things I can learn on forums.
Never knew my character wasn’t actually a warrior. TY for school’n me on what class I’ve been playing for my Charr since launch.
Please nerf one hundred blades and add more boons like protection to the class so we can survive a fight. Also make us more mobile.
Funny, I go into dungeons all the time with toughness stacking, a hammer, and some shouts and banners – and I can frontline and hold aggro better than most.
If you want to be more “survivable” – make a survivor build.
Don’t go in with a ‘DPS glass canon’ and then get made when you faceplant.
What’s lacking is the ability to deal with movement impairing conditions like cripple and chill, especially with how spammable those tend to be.
Mending, Shake it Off, Balanced Stance, Dolyak Signet, Battle Standard.
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For leveling I used a toughness build with the hammer. Running in and smacking as many things at once as possible. Not the super fast killer of some other options, but it works very well and is great in events or on veterans and champions.
- A LOT of mobility and knowing how to kite and circle strafe works wonders, especially in a large event when half the mobs coming to get the 10 people there are on you…
Since that’s pretty much the opposite advice of a poster above me… the conclusion here is that… go with the build you find fun and can play well.
Warriors are not tanky, reroll to a Guardian. We have support.
That’s foolish.
I do well being frontline control, first in last out, in both classes.
For both I am using 20/0/30/20/0, Hammer on both.
My Warrior uses a rifle as off weapon (considering longbow, need to test this).
My Guardian uses a sceptor/focus as off weapon.
For the last day I’ve been playing around with various other warrior weapons, and enjoying mac/shield as well – mostly because its so different from my usual comfort zone of Hammer and building the mace and shield made it easy for me to get my weaponsmithing from 375 to 400 with only one insignia (knights).
Both of these classes can do ‘tanky’ very well. Both can also do a lot of heavy damage output. I like them both, and the subtle differences in how they play. If a person wants to do either one – they can.
I recommend making sure all your gear has toughness. The other stats can vary depending on your build, but at least some toughness. Make your chest Knights, for the 105 toughness from having it the primary on the item with the biggest bonus.
My Guardian is all about condition damage (fire), my warrior is all about heavy direct hitting – and the gear of each varies accordingly.
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I was in a dungeon PUG yesterday, and there was a bit of talking going on. Then one of the players said it comes over as arrogant, to use periods at the end of a sentence.
So, I’m just wondering. What do people think when they see someone use periods at the end of their sentences. Do they come over as arrogant to you? Do you not care? Do you use periods yourself? Something else?
I look down on the people who -don’t- make some attempt at decent grammar, spelling, and punctuation. Not perfect, but decently readable.
These things are about making a message clearer; they’re about communicating.
If you can’t communicate, you shouldn’t wonder when you’re not understood.
Why is this not in game? I know GW2’s signature is breaking the trinity, but why?
90% of MMO players like to DPS, 6% like to heal and 4% like to tank, in my expeirence.
They didn’t want a game where 96% of the players had to wait for 4% to both log in and be willing to group with them.
Just because one other big MMO does this, does not mean it has to be universal. Especially when you consider how much energy and manpower that one MMO has had to put into ‘fixing the social problem’ that has occurred because of 4% being able to hold the 96% hostage.
A 1%er monopoly on everything doesn’t work in RL, its why so much of the world is broken, and so if you don’t need it in a game, don’t put it in there.
For those unfamiliar, Paragon was a GW1 heavy armor spear throwing class.
The Guardian is basically the Monk/Paragon wrapped together.
The Engineer is the Ritualist with new skins on the spirits.
The Thief is the Assassin.
The Ranger when using a sword plays a lot like a dervish.
So I’m not sure where they could go with all of those that they aren’t already going to.
My experience was Paragon was never popular, much as I liked the concept it was rare to see one. I think people had trouble figuring out what to do with them ‘role wise’ in a group. GW2 suffers from this problem a lot less with every class balanced for playing almost any role – but in GW1 you had to think about that when putting a group together. Even if just yourself on your paragon and 7 NPCs, you’d feel like you were the extra wheel in your own group.
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50/50 gwamm here, never finished DOA. Never even got in a group.
Isn’t that something! Good for you.
@Nick
No use trying to argue. Anet made it perfectly clear this game is not for ex-GW1 players.Ingame I see more GWAMM, travelers, guild warriors and chosen than any other. Apparently a lot of dedicated GW1 players really like GW2.
Maybe measuring success and opinions should be done with the actual playerbase and not on forums
Maybe, or maybe most just got GW1 for the HoM skins. See, thats how speculation works.
I’d wager you’re as guilty of the speculation as those you’re charging. Maybe moreso – the amount of hours it takes to get those HOA benefits from GW1. Reasonable to calculate that at a few hundred to max out. And the rewards are cosmetic only, or fall off after level 10. It is reasonable to conclude that a person who was not a fan of both games would not rationally devote a few hundred hours to GW1 just for those benefits.
When I was young, I used to play pen and paper RPGS, including D&D and a bunch of others. We played those games with no end game, because just playing was awesome. When RPGs came out, they were an attempt to put those pen and paper games in a computerized format. For a long time, there were games that kept the spirit of the original pen and paper games. Then WoW happened.
OMG, No endgame in D&D.
That SUCKS!!!
/swipes your d12s
Yeah… you only need an ‘endgame’ if there’s no ‘game’…
Here, we gotz game.
PS: GW1 player here, and WoW player. With both of those in mind, I prefer GW2.
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Guardian 20/0/30/20/0
Actual armor:
Heavy Mortal Helm of the Undead – Con dmg + prec,tough
Heavy Arcon Pauldrons of the Undead – pow + tough,vital
Knight’s Barbaric Coat of the Undead – tough + pow,prec
Commander’s Gauntlets of the Undead – Condition dmg + prec,tough
Knight’s Barbaric Legplates of Vampirism – Heal + pow,tough
Commander’s Footgear of Vampirism – Heal + pow,tough
Hammer:
Carrion Flame Crusher of Water – heal + pow,tough
Some classes seem to be almost a “must have” (Warrior, Mesmer), while others seem to be considered useless (Ranger, Necro). Has ANet even considered buffs to the “lesser” classes?
I think you’re premise is incorrect. People might think this is the case, but it doesn’t seem to play out.
In PvE, they really do balance well.
It’s worth coming back to try Fractals if you haven’t already.
Are you trolling?
Some of us, self included, actually find Fractals the funnest content in the game.
Short, dynamic, scaling, high reward, unpredictable.
- Makes for great ‘quicky’ fixes of GW2.
Firstly, let’s be honest here; Guild Wars 2 didn’t have kitten for the end-game upon release and for the first 1 to maybe 2 months or so. Seeing as I didn’t want to level in a game to where it’s all for nothing in the end, I decided to just go back to WoW.
I think you missed the concept on what GW2 is all about and who it is for.
Its always had a game. It still has a game. That’s the beginning and end of the topic.
This word, ‘endgame’, doesn’t apply to the ‘paradigm’ of this MMO.
People need to want to need things…
Human nature, can’t solve it.
Applying a huge stack of conditions onto the enemy, and getting a huge stack of boons onto your side is the way this works here.
Combat here is more like City Of Heroes, less like WoW. You don’t turn the mobs off and on, you debuff them.
Effective management of boons and conditions makes a world of difference here.
I don’t like this whole list, I feel its kind of ‘drama lama’ – but I also feel that thanks to multi-guilding, its needed…
Last logged in.
Influence contributed (but in relation to level if 80s contribute more than level 1s: I don’t want the total, I want to see that a person is actively representing).
% of time representing vs. representing another guild. Who are the moochers and who just has friends elsewhere they hang with now and then? – This would be more useful if it showed it only as a ratio of in relation to how much the person has gained from guild perks. Ie: a moocher might only represent when they see you’ve activated benefits. A person with a lot of friends would just represent when they wanted to be with you. I mind moochers, but I -like- people who are friendly.
Guild Bank logs. Who has added what and who has taken what.
Perk and upgrade queueing logs – if I have permissions that let multiple people activate, I want to know who has, and when. This actually helps me decide things like “which officer was good to have promoted?”
Join date. Last promotion date. If I’ve got people at the bottom rank I don’t want them feeling neglected if they’ve been active and I just missed it…
yeah man if I don’t do my dailies I’m never going to get enough points to buy the next tier up of raiding gear and…
Oh wait…
I can just buy exotic gear at 80, and be done… and then everything else I do after that is just random fun…
I would put in the ticket to be safe. The last thing you want is for them to decide you’ve exploited something and ban you. Get their approval to keep the new stuff, or be reverted back.
But get them to say something to you either way.
Some human in a Sailor Moon outfit keeps following me around…
You are making sweeping statements here, but I think you are making them from a position of ignorance. Gendarran is a huge zone — just try “swarming” it with 8 people; the same with Sparkfly Swamp and the suspicious trees. Tricksie generally takes more than 15 minutes to find, even with 6 or 7 people in that one, single area.
This appears to be the biggest issues with bounties.
Not the fight, but finding the mob before it fails.
You don’t need people with DungeonMaster for these things, you need people who find Easter Eggs well…
p2:
5. GW had a pretty long test cycle during development. Sorry you missed it. But it was there. Now, because the changes are more minor tweaks – testing might be more inhouse. I don’t see a lack of testing here, I see a lack of open knowledge about closed betas. But both games have had testing. One benefit of less transparency in coming patches here is that I haven’t seen it all before it “comes out”. Most WoW players today had completed Mist of Pandaria -BEFORE- that expac ever even hit the shelves… that’s just sad… They had to put into an open beta just to keep subs from dying out, because they were that behind in development…
6. This is again an opinion thing. Both are repetitive forms of content. At least here the bosses are not as predictable. Over there an addon like Deadly Boss Mods works because the bosses are all on timers, and you cna be certain that either 30 seconds in or at X% health, the bosses will -ALWAYS- do XYZ… Here, never any such certainty… The most predictable thing I have found is moments like “Faolain will rez any downed allies when she comes out if you don’t stop her.” And that’s still not a certainty in how it will play out. But for people that want a predictable form of content WoW might be better.
As for loot – again its a style-of-shinies thing. I get quite good loot here compared to what my toon needs to progress in crafting and leveling and getting the right cosmetic look. I get pretty good loot in WoW compared to what I need to gear up – but usually not enough to keep pace with my gold needs (but other players do).
7. “The way you want to” makes this comment all about preference and opinion. If the way you want to play is more like GW2 you will see this one favoring GW2, if its more like WoW you will see it favoring WoW. This is like arguing whether tea is more soothing than coffee…
8. Guild Levels have destroyed small guilds in WoW. Its absolutely pointless to join anything but a giant zerg guild now. The penalties for being in a small guild hit across the board at all stages of gameplay. Influence in GW2 can do the same thing to you. But on the other hand my small 50-member guild was one of the first to unlock all of the newer guild challenges because we’d been slowly leveling up every single category of guild improvement on the theory that “these ones we don’t care for now might get a useful patch later.” So while other guilds had and have more banked influence, we didn’t have to wait a week or two to progress “surprise upgrades”. And we still pull in about maybe 10-30k influence a week (I was going to write 10k here, but I just noticed there’s 5k more influence in there than I saw last night). But in WoW my guild was killed when Guild Levels came out. The leveling in insanely slow if you don’t zerg it with massive numbers, and even a year into Cata we had barely broken level 10 while the 500+ member guilds that by then were all that was out there other than us had hit level 20 by end of first month…
- I had the oldest guild on my WoW server, once known by everyone because we had ‘history’ on server before all the cross-realm stuff, and I shut the doors on it last year after 2 years of less than 10 members left.
(I “might” have the oldest guild in GW2 too. By 2-3 minutes into head start, I had us formed. But this is harder to be sure of as I suspect a few hundred guild leaders were all trying to get formed ASAP as well to get their names.)
9. Mounts… Mounts have killed the world of world of warcraft. Empty zones, and rich content people fly over and past on their way to the next loot pinata. Some call this preference, but I say the day they add mounts to GW2 will be the day the game starts to die… Thank goodness we lack them. In-zone portals is bad enough.
10. I can flip that in the other direction. I’m the only person I personally know who still has a WoW account… 4 people in my extended family play in my GW2 guild… Its great as my brother who just likes to log into an MMO once a month and look at the beautiful graphics can enjoy this game, and my other brother that likes to organize nightly dungeons can enjoy this game. Side by side… In WoW these two had no ability to be at all in the same content or guilds, and my first brother always felt like he was wasting his money (and spent about 7 years trying to get us all to go back to GW1
).
Guild Wars 2 has a better and nicer community and is like a living painting.
Wow has:
1-10 snipped as my post is too long…
1. Wow Combat system involves no ability to have movement affect anything. I’ve run through an entire zone before with an arrow following behind me as I went in different directions watching it turn to follow until my movement buffs finally wore out and it caught up and hit me. I’ve ducked around corners only to still be hit by a fireball. I’ve swung my sword in a wide arc only to hit the one guy I had clicked on. In GW… none of that. Outrun it and it misses you, go behind cover and it misses you. All getting cover is good for in WoW is to kite mobs as an LOS gimmick. In GW, if you stand in the path of my sword, it slices you.
In WoW, I’m a 6-year old on the play ground and I walk up to the Sha of Hate and yell “Yo momma so big, she got her own zip code!” and so he ignores the 39 people stabbing him with sharp sticks and tries to punk me, who is armed with only a letter opener. In GW, I yell that, and King Adelburn could care less, its on, and his buddies there are going to kitten us all. Like a real fight.
2. The entire history of WoW is nothing but patches that kitten PvP for PvE and kitten PvE for PvP, class depending. Read their forums sometime. It is full of people complaining about this issue and has been since I started playing it in 2006… Its never changed. This is the curse of -any- game with the same mechanics for PvE and PvP. As long as you can level in WvW and use regular gear and not PvP only gear, GW2 will have this problem as well. But its nowhere near as bad here as it is there – over there with gear scaling, class balance between PvP and PvE gets insanely complex and they will never perfect it.
3. Meh. Both games have shines. This one is pure opinion, just a preference of which kind of shinies system you prefer.
4. WoW’s auction house begs to differ. WoW has suffered from a constant gold inflation problem for years. When I started, getting 100g was a months-long process. Now its an hour. Prices on regular vendor goods have no adjusted – and the difference in amount of funds available for a lowbie versus regular player versus AH-gamer is astounding. In my WoW guild I usually have under 7000g account wide, another member of the guild gold caps 1-million almost monthly, then blows most of it, and starts over… If I could figure out his system I’d be set there, but the advice bounces off my teflon ears… nonetheless players like him can wreck havoc on players like me in terms of availability of good if they simply choose to do so… what with single server Auction Houses. But he just throws the gold off as fun, or buying up junk for the next round.
You can be flat out locked out of some things if like me, you have not mastered the WoW economy. Getting the gear to progress means I have to run a lot more content, and have to struggle behind the curve. Even normal players who are not so bad at WoW-economics as me can feel the pinch. But at the same time, I can flip around and gear up a lowbie new toon to such absurdity that she can ignore the universe as she levels up to about level 80… because the inflation is so out of wack…
and the trading house… to buy and sell things earned in game, but on a scale where only a few items are out of reasonable range, and no content has been ‘broken’ by things becomming out of reach for people at that level of content or too easy to get…
Next time you complain about the gemstore, go look at the blizzard store. There’s a plushy Wyvern sitting on my desk right now, and I have one in-game as a minipet. In GW, I use the gemstore to buy a blue qauggan backpack… or a set of mini-pets? What’s the difference?
Don’t give me the BS complaint about the gemstore… At least here I don’t have to -ALSO- pay a monthly fee.
I’ve yet to see a boss that will one shot you without warning, but plenty that will two shot you -with- warning.
The key is learning not to take the second shot.
There is a definite set of tactics to this game, but they don’t involve any “timers” for something like deadly boss mods to call out to you on a predictable basis.
Bosses will adjust and change up what they do on the fly based on what is going on. Its a lot more like a gang fight around here, and a lot less like a 1-grade “your momma wears combat boots” yelling match.
Asante:
Currently level 38. Got a ways to go.
Now up to 62. Changed my transmog.
I’ve been farming the fractals as I level my Guardian.
You get a lot of fools claiming “Fractals are for 80s”.
I get booted out of half the groups before we even zone in.
If -anything- goes wrong in a group, the lowbie will always get blame. Even if you’re the only one there doing the mechanic (hello torches in the ice fractal, you know, the one’s the lowbie is running around with lighting the fires while the rest of you keep getting downed and failing to help each other).
But it is perfectly doable. Just bring a super-thick skin, or run with guildies that know better.
They’re actually -easier- to run with a mixed level group than story mode dungeons are.
Just give us more medium armor without buttflaps… That’d be enough to do it for me.
C’mon now, I’m not making this stuff up. There are LOTS of people that play this game just for the rewards. Those people are going to realize that one day, the game they are playing isn’t fun for them. Not because the game isn’t fun, but because they are too tied up in the rewards to appreciate the game. Some will realize this and stay. Many more will leave. As newer titles are published, I would be willing to bet more leave than stay.
Pretty straight-forward logic.
So you deny that people only log on to get their dailies and log off? Or that people only logged on to farm boss chests and log off? Or that some people only play the game for the rewards and then those run out…. what?
How long can that last? Probably until the next MMO comes out…
I could probably claim that “most people” only log in to do their dailies and ‘valor cap’ in WoW and then log off. I might be right for a very massive segment of the population there. And this fact still has yet to seriously hurt that game. IN fact its possibly all that keeps it alive for the others who are more involved.
Some folks actually like that playstyle. I’m not one of them, but I’ve talked to quite a few.
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