JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
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I prefer to mix and match my gear. Going to be experimenting with 4 settler pieces and the weapons / trinkets all pure damage. That leaves two armor pieces I am still pondering – which I’ll pick after I see how well I can tweak the numbers.
- A PvE / Dungeon build, aiming to do a lot of condition damage and have good survivability.
Transmog stone means I don’t care what armor looks like as long as a set I do like the look of exists in the game.
- I would like more nice looking armor skins, but could care less what level they come in at. Ideally I’d even like them to be like ‘heritage armor’ – double click it to apply the skin to something else.
Medium armor skins need a LOT of improvement… something without a buttflap for the male toons, and somebuttflap-free shirts for the females that are not halter tops (we have one, the Krytan gemstore set. If you’re not into bones and goth, it doesn’t work for you – so my thief, ranger, and engineer all use the same top: Duelist).
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The secret is: Devourers are good in almost anything. Because they don’t try to tank, they tend to stay alive longer. Each of them compliments well – so you can put in any two of the three and swap on every swapping cooldown.
They do insanely good condition damage DPS. You won’t see shiny burst damage numbers, but stuff will die really fast. They aren’t as pretty in screenshots of you and the pet by the fireside – but they handle very nicely.
I have -all- of the pets because well… pokemon instinct… but I think I haven’t actually used anything but the devourers since headstart, save for short tries with the others to realize that “oh yeah, not what I was looking for”.
In GW1, I used a much wider variety of pets, finding more of them useful. Here, it seems that if the pet isn’t a ranged pet, you’re going to be hearing that ‘Not my Pet!’ voiceover on constant echo… And the burst damage pets don’t seem to do enough, whereas the condition ones just compliment assorted other conditions / boons a group might have going.
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You can play it. You can also run around in your underwear and a pink quaggan backpack in Orr shouting “WE ARE THE CHAMPIONS” while hitting mobs with a level 1 stick.
But you aren’t promised to be effective when you opt for foolish. :P
If you think that’s ArenaNet being two-faced, you’re in need a serious reality check on how the world works.
Some play choices will work, and some won’t – but you can still do them. Each class has optimal ways it will function, and ways at which it is less than ideal.
Ranger is an amazingly powerful class.
But hunter sucks.
Problem is too many people are playing hunters in this game. A class that doesn’t even exist in this MMO… but they’re playing it anyway.
If people would play rangers, they’d see the class is amazing.
One reason I don’t even carry a bow on my ranger. Don’t need no fool thinking I’m playing a hunter. :P
And pets… pets are insane and tough as nails. But hunter pets die super fast. Stop playing a hunter pet, play a ranger pet – and it’s an insane boost to DPS and utility: but it is NOT a tank. Hint: works better when you tank for your pet. You’ve got a dodge key, and maybe some toughness. Your pet probably has neither in much quantity.
Second hint: If you picked your pet based which one looked cool, you’re probably playing a hunter. If you picked a bear; you’re probably playing a hunter. Stop it; play a ranger: look at your build, and pick a pet to compliment that is NOT there to try and tank for you. There might be a use for a bear – but its probably not in a dungeon and certainly not for holding aggro.
Because this isn’t a hunter. Its a ranger.
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AGAIN with this?
Some people just need to leave and go play WoW if they want it so bad…
Personally I think the more they nerf farming, the better for the rest of the game. On the forums I seem to be a minority in this, but in game among those I encounter at least, my stance is not unusual.
Farming / botting / hacking / glitching – all just various degrees of the same thing.
- Its people who attempt to avoid or bypass the intrinsic aspects of the game to focus on extrinsic, external rewards – often to the selfish detriment of the larger community.
Axe is a ranged weapon for rangers. In fact for my ranger – that is her ranged option.
I use axe/axe for range, and sword/torch for melee.
My axe has the same range as my warrior’s longbow… So if anyone’s calling 900 a melee option, I have an eyebrow to raise in their general direction.
Unless your Axe-hero is just spamming 5 as their auto-attack and refusing to ever hit 1 through 4 – that’s a ranged weapon. Though if this is the case, maybe that explains why some people think rangers have such poor DPS. =^O.o^=
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There are multiple living world teams, each with assets from all departments. The initial scope for Canach’s instance was as it is now – we had a shorter time table to build things,
I can’t give estimates on how long our team was developing this content, but it was an accelerated dev cycle for our team.
Our next schedule is much more relaxed than this one is though, so I’m very eager to see what we can do with it.
Ok, so what this shows is that the two-week pace you are shooting for…
That’s too fast.
You can code this stuff out at that pace – but these things need more time to develop logical plotlines that get proofread, and have boss fights that have dynamic mechanics AND context to a story.
I’m with those who would prefer less but more developed content.
Quality over quantity.
New stuff every week or two weeks; yet poorly storycrafted and full of recycled mechanics (Karka Queen) – that’s not ideal.
Canach was new mechanics – but just “sitting there” with no story, no depth, no context. Asian plant guy in cave, film at 11, next.
We now know ArenaNet can code at a pace to give us lots of new content every two weeks. But they can’t write and proofread good stories at that pace (No in game idea who Canach was, why we fought him, or how we found him, and until last night it looked like we were in a pro-slavery plotline… I’ve said elsewhere how similar Canach seems to John Brown / Harper’s Ferry – except Canach is less violent than our actual historical hero he seems [accidentally?] modeled on), and they’re not able to create new dynamic fight mechanics at this pace.
- That is not to ArenaNet’s discredit. There is a -REASON- the industry is mostly slower in releases than this. Quality matters.
Again, give us quality over quantity.
I’m with those who would prefer less but more developed content.
New stuff every week or two weeks; yet poorly storycrafted and full of recycled mechanics – that’s not ideal.
We now know ArenaNet can code at a pace to give us lots of new content every two weeks. But they can’t write and proofread good stories at that pace (No in game idea who Canach was, why we fought him, or how we found him, and until last night it looked like we were in a pro-slavery plotline…), and they’re not able to create new dynamic fight mechanics at this pace.
- That is not to their discredit. There is a -REASON- the industry is mostly slower in releases than this. Quality matters.
Give us quality over quantity.
Once you manage to reach her, she’s a pure ‘spank’ fight. Not even tank/spank – just spank.
Stand at range and let auto-attack take her out. Now and then pools form and you can disable run so you’re only in walk mode – because you have that much time to avoid them…
Oh and like any major karka, you have to take her out twice.
Otherwise… just a pure health sink boss.
Lots of adds spawn, but the auto-attack filler AoE spill off of many people is enough to take them out – they feel more like pollen allergy in a summer day: you sneeze at them while focusing on the baseball game. I didn’t even know they were there the first time, and on the second only saw them because I had to approach from the west and saw them moving around the edges before culling kicked in when I got too close: after that I noticed the ones right on me, but also that I seemed near immune to them.
Oh and yes – throw eggs. I did this twice on the second time I went. Not sure why, or if it had any effect. They spawned near me, so I grabbed them and hit the 1-key.
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In the town is one spot where you can pick a passiflora. There are some trees there along the wall. Between the trees and wall – can pass through there.
If worse comes to worse… you can take that WP to the north one would use to go to Null, or even the starting WP with the gate to LA, and then run on the ground all the way to the western side where you can walk up some boats at the omelet area, and then run to the queen. Probably a 4 minute walk, but the queen lasts 8.
I agree the town should not be designed to fill up like that… It really screws up anyone who stayed over on the east side to make sure those settlements stayed clear so the queen could be spawned.
I would NOT stay over there now, unless I was on a character with a perma-speed buff like a ranger or necromancer, just in case I had to do that ridiculous walk I describe above…
Come at it from the other side. The western waypoint where you do the collect eggs and buy omellete event. That waypoint is usually not contested – and all you have to do is run through the open field from there to the queen with enough time to get credit before she’s downed or despawns.
The field fills with some patting Karka, but its not as bad as the town where hundreds will spawn to the point of them being culled from view while still able to kill you…
As long as you don’t have zerker gear, the field is easy to survive. If you have decent armor the town can also be survived if you don’t happen to be in it when it spawns, and come with at least 3 people, then skirt the edge. You’ll only take a half dozen hits and can then dodge through the final door out to the field with the queen. But the western approach is easier.
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Got 4 pieces for my ranger (she’s level 72 so this is pre-emptive).
I’m not a CoF farmer so I use balanced builds and it looks like a tweak to the bunker concept might be good for normal PvE and dungeon running.
With those 4, might have the remaining gear go all carrion, rampage, and berserk. She’s sitting on 180k karma atm, and an army of unused karma jugs, so the remaining armor might not cost me any gold (the weapons though… sword/torch axe/axe – gonna cost me).
Bunker builds are good outside of sPvP?
It does look like pretty tanky gear – but wondering if without power or precision there’d be value in a PvE environment. I tend to like knights, soldiers, and rabid when I go in for toughness.
What classes / builds would gain the most benefit out of the new Settler exotic stats:
Toughness > healing + condition.
Sigh – mods merged me in after Dulfy even though I posted first. :p
Plenty of curved blades in the game already.
I’m sure when we get Cantha, we’ll see even more. I like the Chinese wider ones personally, though the 12-foot long one in the Korean National War museum -which was an actual weapon used by infantry in conflict with Japanese pirates – that’d be neat to see. Though I don’t think anyone knows how it was used other than a single tapestry of it: How someone on foot holds a 12-foot long blade is a bit of a modern mystery (anime just have them act like it a normal sword) – so the animation team might not be able to make it convincing.
What a shame. I only hope the Queen Karka event chain makes up for it.
It’s as if you lump in farmers with the gaming ‘scum’ of hackers, botters and exploiters
There’s a difference?
Yes. Farming is a legitimate way to the game in new ways, while farming gold.
The only difference between a farmer and a botter is the number of accounts one has been caught using.
The only difference between a CoF dungeon farmer and a banned exploiter is which one has been caught.
I’m sure an account hacker / gold seller would also describe it as a legitimate way to play the game – in fact there was even one months back on reddit saying just that when his friends got banned for hacking / exploiting, with a long “its their job” rant.
You all cause the same problems for the viability of the game. Just a difference of scale.
Be glad you mostly have Vayne to argue up in here. He at least concedes a space for your kind. Some of us who are just in game and not posting are a lot less accepting of the farmers and botters.
It’s as if you lump in farmers with the gaming ‘scum’ of hackers, botters and exploiters
There’s a difference?
Its just the same mentality on different scales or level of technical savvy.
But I’m sure they’re also glad what with Southsun that they have a place where regular folks are not all ‘up in their business’.
Vayne just stop. Stop please. I’m begging you.
Just because he posts the most does not mean he is even close to alone in his opinion. His stance on many of these issues is what I find most of the time in world.
But I suspect myself, he, and then some of you on the other side of this travel in very different circles.
It would be bad for everyone if, for example, a group of players learned how to speed-clear a dungeon in 5 minutes, with full rewards each time, and then repeated that continuously. When one activity emerges that’s order of magnitudes more profitable than anything else in the game, it forces everyone to either engage in that activity or get priced out of the economy
How long is a CoF p1 with 4 W 1 M ? 4 minutes ? oh well…
Yep, it’s long overdue for a nerf. The odds are they’re working on redoing it completely. It’s not quite as easy to change a dungeon as to stop an open world mob from scaling, I think.
Southsun has me on the fence on this.
On the one hand having gone with one of those ‘speed clear groups’ to do CoF p2, I noticed they do it by glitching, jumping over walls, and so on.
- I’m of a mind that anyone that has run this place like that more than twice deserves a ban, and for that I’d love to see my credit for having gone there stripped from my account. Actually waiting to go proper with a guild group -before- I finish Arah so I can feel I earned Dungeon Master when it pops.
On the other hand…
Southsun has become a farm between two enraged settler events. The farmers do NOTHING 24/7 but pat back and forth between those two mobs (*), and queue for CoF p1/2.
This is a blessing for the rest of us. We can now avoid these fools with ease. Other than an occasional bad attitude person, the rest of the game has improved dramatically now that the farmers have been herded out of the way.
I’m enjoying dungeons and Orr and even the lowbie Kryta zones now that the farmers are gone.
So if Anet isn’t going to just flat out ban any farmer / bot. I’m glad they’ve at least sectioned them off with an effective lure – and while these places should not exist and I feel should be patched out, I also dread having to deal with farmers messing up the game environment again.
That said, I notice the PvE zergs tend to go anywhere there’s a commander icon. So simply disabling commander icons outside of WvW might keep mega-zergs from forming and messing up events in PvE areas. Small sets of farmers could do their thing, without becoming a nuisance to others.
(*) Yes I have gone to that event to/fro – doing each of those events once a day. It frustrates me that no other group event in Southsun is viable because of the lure of the zerg. But at least group events in Orr now -are- viable because there’s no farm zerg sucking up all the attention, so when people say "need help with X’ others actually go and do it.
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Being from California I didn’t even think about the hat and a beach. Its always cold and foggy here. :p
If they where a specific profession? Just for anything?
(Looking to see if the CoF1 mentality is present everywhere or not.)
No I would not.
And actually find the opposite mentality in PUGs outside of CoF – if anything goes wrong anywhere people start -accusing- others of running zerker and thereby causing a wipe.
- Which it will do, but the accusing gets annoying.
We take anyone of any class, as long as they leave the attitude behind. Though we did run with one attitude person today and it was… painful…
We bring the player, not the class or character. And as most of us have many characters, what shows up class wise can vary radically run from run even when its the same people behind the keyboards.
All of this is exotic gear in the Carrion or Rabid sets.
But the skins are another matter.
The level 1 acolyte skirt.
A level 50 crafting blouse
Cabalist boots – random drop across leveling.
Traveler’s Ceremonial weapons for 1h sword, scepter, and torch (the actual weapons are carrion stats.
Dinged 80 Sunday night – the gear was through karma, dungeon tokens, and the trading post. Thankfully had a bunch of level 80 transmog stones from opening BL chests.
0/20/0/30/20 build, runes of the mesmer, sigils of rage and water.
Looks like we got Quaggan hats. :P
Wish I could get this outfit as an armor set too.
.
‘you don’t fool me’ anet, you don’t want me to ‘play the game’
Or… maybe they want you to play the GAME, the full MMO, and not farm it.
The one good thing about Southsun and the zerg that farms there is that they’ve pretty much left the rest of the game to us real players.
No more farming zergs getting in the way of enjoying content in places like Orr.
The burden is not on me to cover my eyes and ears in public, but on people to learn some manner in public.
And for some things – like hate speech – the burden is on such people to clean up their act or simply leave my planet.
Human guardian 80
Charr warrior 80
Norn mesmer 80 (as of last night)
- all balanced builds, no zerker/farmer builds
Human Elementalist 65
Human ranger 66
Norn thief 45
Sylvarri engineer 45
Asura necromancer 42
- again all balanced builds, no zerker junk.
Guradian and warrior were first for me because I tend to play control / tanking in MMOs and they were close. Mesmer as its similar to one of my old city of heroes mains – an illusionist. Despite these being popular with farmers I avoid that crowd. Next will be my ranger.
I would bring Elona and Cantha.
/nuffsaid.
There is a world of difference between the reality that most cultures in the world are rooted in racism against their minority-empowered (disempowered) populations, and the actual expression of this racism by an empowered privileged person against a minority / unempowered person.
There is a further world of difference between ackowledging these things in fiction by making fictional races that have bias against each other – and putting real world racist norms into a game.
If for example… this game were to make people who chose avatars of certain skin shades have a max level lower than others, or weaker stats, or not allowed to join guilds… that would be real world racism. But if you made a game set in say… the 1800s, and it showed the genocide against First Nation Native Americans – that would not be racist, but historical. ON THE OTHER HAND, if it had you committing those atrocities; it would be racist. OR, if it presented some reality that ignored those atrocities, that would be racist (holocaust denial).
Having an Asura be biased against a human is not an expression of racism. Making humans have say… a lower ‘Intelligence Score’ would be ‘racialism’ (upholding the false idea that racism is based on factual differences, by promoting it in fiction).
Far be it from racist, the game often shows that it is the biases that the different races have had against each other that have let the dragons and other forces wreck such havoc in the world. It is the biases the races have against each other that have kept them all down – humans and charr for example, have both been lessoned by fighting each other for so long.
This is expressing how racist norms weaken us. And overcoming them, moving into unity, makes us stronger.
Anyway, the bar at the top of LA is called the Cloud Skimmer. It gets used daily. I can’t speak as much to how much use Charr or Asura areas get because my RP characters have no reason to ever go there.
This one:
Doesn’t seem to have a name in-game. I never see anyone up there. Just coming at the wrong times?
While there is a cancel button according to the above poster – my suggestion on something like this would be to always use a ‘new alt’ to first check for the name you want, going down your list until one that isn’t taken works.
- This is one reason why for 8 characters, I have 9 character slots. I keep one extra around ‘just in case’ or for when I want to experiment with ideas.
(and in fact right now my extra is holding a name I want to give to a real character soonish).
Maybe you can’t afford 9 character slots. I was a bit excessive there… but one more than you need is a good thing to save up gems for for this and other uses.
WoW probably started off a lot like GW because these tools like recount and gear score were set up as mods and were not part of the game at all. I haven’t played WoW in a very long time but I would take a guess and say it’s exactly the same if not worse.
Yep. I was there back when the heated argument in the WoW community was whether or not it was rude to -NOT- buff random people when you passed them by. The common expectation was everybody helps everyone with everything.
Then the addons started tracking meters, then LFG, GearScore, and other tools – and the MMO grew from 4 million to 8, then 10+, and it all just went sour.
But the biggest changes happened with two things: GearScore and LFG. Those two each brought in whole new levels of toxic attitude.
Every game I have heard of that has introduced a gear inspect system and a DPS measuring system has succumb to extreme elitism by a handful of players, which ultimately ruins any kind of casual gameplay in the majority of dungeon runs etc. This is why I feel, even if it might not lead to this, the risk is too big for a game a lot of people enjoy for it’s laid back nature. I don’t think GW2 would benefit at all from this only to satisfy the minority of players and make it convenient for them to judge others.
My concern right there. And I was in GW1 before you could ping builds, and saw the community there change almost overnight when that was added…
Like specifically asking for someone with good damage and then getting shout-heal Hammer Warrior with Vit/Prec/Heal gear?
If you are fine with “elitist” parties then what’s the issue with providing necessary tools?3) An inspect tool discourages build diversity. Everyone will gravitate toward a couple of builds that the elitist consider acceptable. (See 1)
And why do you care? It’s their group.
Why must every group be exactly like you want?Don’t turn this around. You are the ones saying that every group has to be they way you want it. And you want to impose an inspect function so that you can ensure that there is no variation from the “ideal.”
Umm, no. We only care about our own group.
No you don’t, not if you’re calling for shoving an inspect tool up us all…
They will get used to it, just like they got used to gear treadmill, guild missions for big guilds and so.
What gear teadmill? And what do guild missions have to do with this – those are more varied content and thus a good change.
What gear treadmill? Do this EVERY day to get laurels for ONE piece of new gear, ever 2-3 months new piece. I’m talking about small guilds not getting to play some guild missions or it takes them to much time to unlock, trust me a lot small guilds left cause of this, it’s a fact not assumption.
I am GM of a small guild. We’re still here. We do dungeons all the time. And when we want to, we do a guild bounty as well.
And nobody needs laurels or ascended gear – but laurels just drop anyway if you simply log in for a day…
I’ve played WoW since 2006, you sound really silly trying to claim we have a gear treadmill here compared to what I’ve seen in a game that actually has one.
Don’t believe everything you heard. I played WoW and even run my own WoW server,
As you say don’t believe everything you read…
But it is still unwise to claim you are breaking IP law on a game’s forum – even a competitor’s.
Isn’t it funny? Those againt /inspect are so offensive in their posts.
Well, to a great many the suggestion – adding a non-consensual inspect to the game, is an offensive change at the heart of reasons why they left other MMOs. So you should not be surprised to face such strongly voiced opposition.
They will get used to it, just like they got used to gear treadmill, guild missions for big guilds and so.
What gear teadmill? And what do guild missions have to do with this – those are more varied content and thus a good change.
But this is not something to get used to. It, like a dungeon group auto-assembly tool, or an actual gear grind… those are things to object to vehemently and which many would leave over.
Once you start adding those, just rename the game WoW 2.0 …
GW2 succeeded where other new MMOs failed because it did NOT copy WoW on this stuff.
WoW already does it, if you want it, go there. This MO is for the rest of us.
I’m a rebellious kitten and will not be dictated, I will wear what I want.. Enough said.. Have a good day.
Good luck finding groups, good sir. I know for sure you will not be welcome in mine.
Fine. He/she will be in my group
Mine as well. I seek people looking to tread off the path and be original. This is a game that excells in letting folks find their best path.
Isn’t it funny? Those againt /inspect are so offensive in their posts.
Well, to a great many the suggestion – adding a non-consensual inspect to the game, is an offensive change at the heart of reasons why they left other MMOs. So you should not be surprised to face such strongly voiced opposition.
To the people who are against inspect : you are already getting kicked from my runs, why are you so vehement against a feature that would let me state it clearly before we enter the instance, rather than kick you mid run ? It’s not that difficult to spot terribad players during runs.
Pretty much anyone who uses the word “terribad” ends up on my ignore list. So thanks for letting me know of someone I need to add to that when I get online tonight.
Your attitude about the whole issue is pretty much why such a tool would be a bad idea.
There really is no such thing as a vastly superior build in GW2 – but people think there is.
Prove it.
Countless posts by idiots that think Orr was made harder recently.
A thread recently where the OP noted a faceplanted thief commenting that the still alive player who finished the fight had too much toughness…
- these are the trends we see from zerker idiots.
They think they have the one true build to rule them all, but end up dead and unable to solo normal content – so blame Anet and others for the failure of their foolishness.
There’s a rage timer on Null?
If so – that’s VERY BAD design.
A rage timer is basically a cop-out by the game designer. A “we ran out of ideas to make this engaging so we’ll just put in a timer.”
And this encounter hardly needs it. Its a rare case in GW2 of an encounter where you have to mix doing the gimmick (greening traps) and attacking the enemy.
- for gw2 players that’s a level of tactical mixup many are not used to, so it already has enough challenge built in for half or more of the playerbase.
And a raid-timer isn’t a challenge. Its just a cop-out… no mechanic to it… nothing to master other than “play faster”…
While none of thehome districts for any race should have been closed off to begin with – glitching through them when they were meant to be closed is basically exploiting the game.
If one exploit is bannable, why is another good?
I would be for all of them being opened, or none of them being opened. But against some. And now thakittens closed maybe rper will start using some of the many spots in dr and other cities that are there for them – like the refugee district in bc above rin, or the inn in a boat way up in the air above la, or various lab spots in rata sum… and others.
The consortium are evil.
And we’re working to prop them up.
Canach is a hero. A John Brown figure ( http://en.wikipedia.org/wiki/John_Brown_%28abolitionist%29 ). And we take him out…
Not liking that either.
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1 per day per account. Just like world event bosses
More things should be like this.
I think my pet is the one who killed Canach. I had no idea what to do on the fight. I kept trying to trigger the traps and wondering why he took no damage from them.
It said he was immune to damage so after the first bit I stopped trying to attack him.
So I spent 40 minutes running around and it seems my pet’s condition attacks slowly took him out…
Ah no wonder this took me almost 40 minutes…
I was trying to trigger the mines as he walked over them…
Had no idea I needed to disarm them. O.o
Here we go, my screencap from last night:
Though ya’ll ought to also join us over on the Guild Wars2 google+ site.
PvE thief:
2-2-2-dodge-2-2-2-dodge…
Heartstrike spam may be fail in PvP, but in PvE none of the mobs care..
Worst Thief ever.
Ok… to avoid boredom I sometimekitten the other buttons too.
But the post was in specific response to the idea that thief is hard in PVE.
In PvE… a thief can basically just go between autoattack 1 and 2 and win… the class is so easy in PvE little else is ever required.
I do use more than just the above, but I have no need to. Rather I hit things just to see what will happen and to avoid falling asleep when PvEing on my thief.
Recently switched from d/p to d/d just so I could look for some variety… before i’d hit 3 or 5 for a blind now and then, now I can’t. But I still barely need to even be awake to win on the class.
If my mouse worked underwater i’d put it in my fishtank and watch my fish win in pve on the thief.
Pvp, I dunno… maybe it gets interesting there.
Course I imagine someone’s going to take me serious here… and get all mad about my thief skills again.
But the class, is easy…
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If there were dead servers they might do something, however if you look on the realm status for choosing a server, they are all at heavily impacted. We don’t even have medium servers, let alone light or dead ones.
Perhaps OP is playing out of sync with their server’s peak time, or simply lacks good social connections.
For 100000000000000 time, servers show amount of accounts not people playing, if they showed people playing it wouldn’t be more then maybe 2-3 Very High servers, and that for 6-7 days after patch.
And yet somehow despite being full most hours of the day people still manage to transfer onto tarnished coast by timing it to the right hour…
Those ratings mean pretty much the opposite of what you think they do.
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