JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
Find a different guild but also have a little patience.
The middle ground between the first two posters.
Sometimes people are busy and in the thick of it. Or AFK or in another conversation.
But also find a guild that does more together.
And I agree on no need for voice. We have it in my guild but I generally dn’t use it as it gets in the way of my music.
Because I’ve yet to find the empty spot.
And for every person that says this there is another who says those zones are empty or lightly populated. As mentioned in previous posts, not all servers are created equally or have the same pop.
Well I guess ya’ll can just follow me EVERYWHERE then since empty areas never happen to me.
Its a bit proof of point though that the game isn’t emptying out if my experience exists. If the game was emptying out it’d be low population for everyone.
You know there are less people claiming the world is empy now compare to a few month ago. Because of the few open world meta event giving chest now.
I almost never do those events. BUT I have been doing living story – in which I often get tossed to overflow. I see people in any zone.
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They seem to do the exact opposite of what the players want.
I’ve been reaching the opposite conclusion from you. IMO they are doing what players I know want.
I don’t know anything about Lineage I except it came out in the late 90s and no one really cares about it yet per quarter it somehow generates more money then GW2 did in it’s launch quarter.
Lineage is big in Korea.
The market in Asia and the market in the USA are VERY different in terms of what people go for and what kinds of demographics are gamers. US gamers are actually older. We’re mostly late 20s to early 40s. And in the US, women are now the primary purchasers of video games (overall), and not as gifts but for themselves.
In Asia its more youth culture still, but ALSO has a strong ‘professional E-sport angle’ (I’ve seen the national Star Craft team in a team photo on the side of a city bus in Seoul).
Games we have never heard of (unless you get super geeky following this stuff) are HUGE in Asia. And I suspect some of the games we love they have very low awareness of.
NCSoft and Perfect World are ‘unusual’ as companies that have managed to bridge the gap for online games, the same way that when I was a kid, Nintendo first managed to do for console games (the 1980s BTW, when I was in high school).
But not every game translates. You can go play the english version of Lineage (or could last time I checked a few years back). But one almost wonders why…
And I still have my doubts about WoW in Asia. When I’ve gone there nobody I’ve met plays it – though that’s anecdotal.
Oh and yeah, if you’re talking real-life baseball… that takes HUGE investments on all angles. If NCSoft owns a RL baseball team, that kind of concerns me. Baseball teams make money hand over fist, but they consume it just as fast half the time – and managing one takes a LOT of focus that can get in the way of other priorities.
In GW2 The endgame content begins in the level 1 tutorial mision.
That mission and your personal story are the only parts of “endgame” that are NOT repeatable.
Everything else is fully repeatable (ok you only get hearts credit once, but you can do them over anyway).
Nothing is missing in endgame. Some folks just need to realize this game is more like City Of Heroes and less like WoW.
Play the full game, leave wow to itself and stop trying to bring it here, and you will soon be just as baffled by these “where mah endgamez at” folks as those of us in the game having fun are.
I complain more about the general lack of activity in the middle, leveling zones.
Most people leveling just skip the mid level zone. Even if you try to play normally, you’ll out level the zone, and mid level zone is the one people usually skip.
Spent a crowded day in Lonar’s Pass recently.
Yep, level 35-45 zone. Find cave, hide, get people showing all up in my business.
I go to Harathi Highlands. Same thing. In fact there I get crowds of them like flash mobs running through and calling out events.
That zone just south of Lion’s Arch. There’s one event there with two drunk passed out norn, half the times I’ve been near it its been mobbed by players.
What level, specially, is ‘mid’ limited to?
Because I’ve yet to find the empty spot.
The problem is they delivered the game that some of us wanted, just not the game YOU wanted. There is a portion of the player base who feels just like you and a portion who feels just like me. So when you say stuff like they’ll be showing the game we all want but never see, maybe you should remove the word all…because you’re not talking for all of us.
It would seem that the people who got the game they wanted wouldn’t have got the game they wanted if not for those who got the game they didn’t want.
News flash:
In this world of imperfection, you can’t please all of the people all of the time.
My, Vayne, and I gather the bulk of both our guilds are quite happy. The people I PUG with seem happy – and when I do that they are different people every day. The people in map chat where I go when I game are mostly happy too.
I’m just glad some folks stick to the forums and don’t get their brand of peanut butter into the chocolate of my game.
-Even though I have to run on low graphics I still like the artwork very much. I’ll be upgrading soon so I bet I will like it even more then.
You can turn up your graphics right before taking a screenshot, take the shot, and then turn them down.
- Handy when you want to get a pic of your character or some amazing location.
On dailies: I keep them interesting by having them just set some but not all of what I’m up to.
- My daily is usually for my lowest level alt to get an XP boost at its end, so I look through them and make sure at least the last one I do is done on that character.
If they’re something like “events in Ascalaon” then my lowbie hits the zone in Ascalon of her level and starts doing all sorts of things there, rushing through the daily part midway in my play time so I can be sure to have it done well before I plan to log out, in case I have to log out early.
- But I mostly then focus on doing normal play in that area.
Because my guild is doing dungeons so often, the daily often gets interrupted for me for a bit, so it kind of also gives me a ‘what next’ right after leaving the dungeon(s) of the night.
The key tip to making sure you are able to enjoy the game LONG after you have multiple 80s is to play slowly, stopping to “smell the roses” and reading random text on everything, or even standing there listening to NPCs. That will fill you with the lore, and enable a lot of things that happen to start making sense. Once that happens you’ll start to “fall in love” with the setting, and that will enable you to get a lot more long term enjoyment out of the game.
I for example, often just stop to look around in spots – in part because they remind me things from GW1, or they evoke some bit of lore I’d heard NPCs bantering about earlier.
(Like this morning, I was in Lornar’s pass noting what looked like telephone poles along various mountains, until I remembered what was going on around this part of the Shiverpeaks in GW1: The dwarven civil war, and the camps where the dredge were enslaved – and similar poles were being used to hold up ‘mining rails’.)
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If you go to the vendor in the LA trading post that takes the tickets and have no ticket, he has no idea why you’re talking to him and has a completely different piece of chat.
So I think the answer to your question is: the vendor will stop selling the items the day the last ticket in anyone’s bags in the game gets turned in.
I’m not sure why people are so anxious to prove a game is dying with no evidence to back it up.
If it wasn’t made by Blizzard and it doesn’t have elves, orcs, raids, and two factions – it must suck and be a dying game. :P
I’m thinking that there are two things going on here. First is that the zones are huge. Do you know how many times I’m in a zone and I see no one, and then I post on map chat with a waypoint about an event and half a dozen people show up? I’ve lost count of how many times that happens.
Where are you going that you see no one? I’ve tried hiding in caves in remote spots away from any map icon and people still show up.
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What am I doing?
Dungeons, personal story, dailies, and leveling up the remainder of 8 characters.
My guild runs nightly dungeons at 7pm PST (we’re always looking for more people). We try to avoid skipping or glitching anything – and we do NOT run the zerker speed farming. Rather we’re putting together balanced groups striving for things like the dungeon master title.
We’re always looking for more, and have 75 members at the moment, give or take a few. Maybe 20 or so are highly active, and another 20 are semi active.
Our server is so populated it is usually rated as full, and we’ve actually “hit a wall” recruiting in that we can’t get people onto the server who want to add into the guild.
I rarely go anywhere in this game, no matter how remote, without seeing somebody out there, hit overflows often, and get crowd lag in a number of places.
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people who say that transmutation crystal can be aquired through normal gameplay are wrong, it was once possible to have those stones from dailies, map completion, black lion’s chest and gems, now they can be purchased only with gold to gems, real money to gems or black lion’s chest.
Got about 20 of them just this month through black lion chests. Got all my keys for the chests from ‘regular play’.
But I see absolutely NOTHING WRONG with making some things, which are purely cosmetic, like transmute stones, gemstore only.
Its good for the health of the game to drive some sales there, and its good for the integrity of the game that the items so sold are cosmetic in nature.
The set of them that I bought with gems? Did that with real life $. It looks like I must have bought 5 or 10.
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Since launch I’ve bought level 80 transmute stones from the gemstore just once. I think it gave me 9 of them. I have now transmuted armor on 2 level 80s. And I “somehow” have 17 of my 9 level 80 stones left.
The excess? That is from in game sources such as black lion keys.
But buying them on the gem store? Pretty cheap. You don’t need this kind of content – its purely cosmetic. But if you want it you might as well help keep the game in business and buy a few.
It’s always been the other way around. While MMOs are selling, they generally don’t launch expansions. Expansions are what you launch when you need the influx of money.
Many of them seem to put expansions onto a regular release cycle.
WoW even starts making X-Pac 2 now about 6 months before X-Pac 1 goes live. EQII has them like clockwork, but I don’t follow it well enough to know details. Guild Wars 1 had them about once every 6 to 9 months for the first 3, then had the fourth some time after and called it quits.
City of Heroes had two, period. City of Villains shortly after launch, and then Paragon years later.
There doesn’t seem to be a predictable pattern.
For GW2 it will be a bit of a balancing act.
We know there are 2 other confirmed continents. There is a fourth continent that never hit anything live anywhere and has never been mentioned in in-game lore so it could be scrapped or anythinged.
But for the other 2, they HAVE to come out or some point or their lack will hurt the game. But coming out too fast could also hurt the game.
They have to find that perfect point where the fans have nothing left but to demand it, but haven’t started quitting over it yet.
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They should remove it but they won’t.
But they need to make it not a choice between useless stat people think improves lottery odds and effective stats.
You should not ‘improve your loot odds’ by playing worse.
- That aspect they admit needs fixing, and I could be at peace with.
So the lack of fishing, farming, and player housing makes GW2 a hardcore mmo? This forum…
/shakes head
When I was first thinking of getting not MMOs I asked a friend who played one about them.
He said he was in a guild that allowed him 3 characters max, and required installing xFire so they could see if he was in another MMO or even that one (but on an unapproved character) anytime his computer was on (and I think he had a requirement to leave it on – but this detail was not mentioned). When he wanted to try City of Heroes, he had to buy his guild GM a copy so that person could go into it and register the guild.
He thought he was casual though, because the girl he always chatted up in game had to keep a timesheet of hours played and items crafted / farmed for her guild, and was only allowed to have one character.
Lines, they move.
But that story is also why I first bought Guild Wars 1, and didn’t get “real” MMO for another year.
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What do you do when
. . .
you have no need for dungeon running because everyone’s geared, and there just isn’t anything you really want to do but you still want to play.?
The point of dungeons is not for gearing.
The point is to play them to enjoy them. If you don’t enjoy them, might not be the MMO for you.
For the people complaining magic find doesn’t work often enough:
Magic find of 100% takes a 0.1% chance and ups it to 0.2%.
2 out of a thousand is still pretty low odds.
This isn’t what this thread is about I’ll thank you for not derailing it.
No the thread is about a random list of meaningless things you personally like which have nothing to do with anything being used to claim that somehow their not being around or not in the form you personally prefer in your own little universe makes the game not ‘casual.’
Warped logic is warped.
As I said yesterday:
Some people will not be happy until the game has elves, orcs, two factions, raids, and is made by blizzard. Plus I guess now, fishing and mini-pet battles.
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Oh and dungeons are -NOT- designed to kill you over and over again until you learn the ropes, for the most part.
People who think the lack of a trinity is why it is hard clearly did not play MMOs before 2008 or so. Back in 2007 – WoW was not yet in EZ-Mode. It was still like the other ‘trinity games’ and the non-trinity MMOs.
Actually, the only ‘EZ Mode’ MMO back then had no trinity: City of Heroes.
The Trinity is a crutch of the modern MMO player, but its the wrong target.
Back in and before 2007, the way you did any MMO dungeon (other than City of Heroes), including in WoW – WAS to wipe over and over again, sometimes for weeks per boss, until you learned it.
That was under a trinity system.
You people simply lack any sense of history.
GW2 dungeons harken back to 2007 and before ‘in part’. But only in that they cannot be AFK facerolled or coached through with an in-play-paint-by-numbers-guide (Deadly Boss Mods).
You don’t need to wipe over and over in them, if you bring good play.
Good play is a balanced build across the whole team, all the players pulling their weight, being mobile, dodging, kiting, using boons and conditions, adding and removing, team healing, and sharing aggro.
- It is not all that hard to come upon an encounter you have never seen before and beat it. You just need active engaged good play.
Not zerker builds and glitching guides – these work where they work because they have been prepped per encounter in advance, and one misstep fouls them up for a whole group. They also only work in limited places: where people boringly farm for gold to prepare for that raid that doesn’t exist…
Balance is key, balance in your playskill to learn how to adapt on the fly, and balance in your build to be able to withstand changing situations in mid-pull.
That’s how MMO gaming was before WoW became the Walmart of the video game world with 10+ million players and had to prep everything for the coupon folks in aisle 5…
- Most games never copied the WoW EZ-mode format, and I don’t see why GW2 should either.
It has nothing to do with trinitys…
There needs to be some content in any game that requires actual skill of learning.
Right now that is about 3/4ths of the dungeons (the paths the zerker speed farmers avoid), and molten furnace (which has ended up farming by ‘force of will’ only because its going away today and had a few unique farm items).
I see no problem with this.
In fact without it the game would die as people, once they learn everything, would get bored if it was too repeatable. This is why 90% of the “burned out on this game” threads are by farmer types. They stick to the farmable content, then complain about ArenaNet instead of their own stupidity when that burns them out.
I would say, the other 1/4ths of the dungeons need to be patched to be more like this.
Which Profession that doesn’t require you “having skills” to Master"?
Forum Poster. You can level into the thousands on it and still have absolutely nothing useful ever said or done. :P
All of the in game ones though, take some skill.
Maybe a setting to change the darkness of night – for making screenshots and machinema. But if you just made it too dark playability would suffer.
I don’t care about difficulty, but do give us dungeons that scale from 1 to 12 people, please.
I personally prefer 5-person, but do think it would be nice to have them scaleable from 5 to 10.
Never below 5, or the group content starts to get too soloable (and they need to patch the current content that some have figured out how to solo).
I get dubious above 10 because the amount of coordination gets too unwieldy for forming groups and I do -not- think they should ever have a tool that auto forms PUGs (that kind of tool is a major part of what destroyed WoW’s community).
Its far more likely that its casuals who chuck money at the gem store really…because they have no time to grind gold 4-8 hrs aday…
I’d rather fork out my credit card to buy a set of dances and town clothes than spend time farming the same content over and over again to get the gold. When I’m in the game, I vary up what I do constantly playing through this or that content. Never farm it, but explore and enjoy it.
I don’t think that makes me more ‘casual’. I don’t consider the farmers hardcore players, but deluded players. Why do the same repetitive task over and over again to get gold for… what exactly?
I bought this game, and want to enjoy all of the purchase, all of the content.
There’s no raid to gear up for, so why would I ever need to grind for gold?
But at the moment I’m probably clocking 6 to 10 hours a day on the days I’m in game… pretty insane, but right now I have the time after work to do that.
Oh and for the farmers over there who ran MF like no tomorrow and probably were sick of it. I went there 4 times in its lifespan. The dungeon stayed exciting for me the whole time, because I spent most of the time doing other things and avoiding burnout from repetition.
My runs were:
1. guild on patch night, using lowbies and no guides just to explore.
2. PUG next day because I had not realized I needed to finish living story first to get achievement.
3. Guild group to help some people who wanted to go.
4. Guild group to help some people who had taken a bit long to finish living story.
See screenshot below for what I got on my 4th run. Farming… gets you nowhere.
- To beat the random chance on this one would take months of farming it. For what? A single skin?
I will likely sit on this for a year or so, account binding to remove temptation to sell it. Because that gold is meaningless.
“Hard” PvE is playing Dark Age of Camelot in 2005 doing a Masterl level 10 Raid with 100 people and you have the Boss at 10% HP and then BAM, 200+ Mids or Hibs(Enemy PLAYERS) port in and wipe your entire 100 person raid and kill the boss and get the loot. THAT is about as “hard” as “pve” will ever get in an MMORPG.
That’s not hard, that’s using a griefing exploit to make a raid super easy by piggybacking on someone else.
For those people that ported in, that was super easy. They just griefed somebody else and rolled /win.
I guess it’s because the lack of a real trinity in this game limits the possibilities of interesting fights.
/facepalm.
Go to one of those trinity games and people are still sticking to the easy stuff and getting banned when they figure out how to exploit the hard stuff.
Nothing different here. There is always a segment that seeks the easy way.
The only game that ever lacked the problem was, for the first half of its lifecycle, City of Heroes. For half that game’s lifespan there was no such thing as loot. Period. No reward for doing content, AT ALL, other than the pure fun of doing it.
We’re playing this game to play it after all.
And so for the first half of the game’s lifespan, people would gladly group up to do anything they could.
Then they added in a loot system, and the ‘EZ Mode farmers’ invaded…
The ‘trinity’ of MMOs is new to the genre of gaming, and a highly artificial hack.
What is so interesting about having one kid yell out “Yo Momma So Big She Got Her Own Zip Code!!!” while another runs around putting neosporin on the cuts as fast as possible, and the enemy ignores all the others shooting at it with glocks…
- Makes no sense at all… That kind of fighting only works when you’re about 5 or 6 years old…
It is hardly interesting or dynamic, its dull and boring as heck. Unless you’ve not yet outgrown “Yo Momma” jokes…
What we have is a lot better. Enemy mobs respond to what’s going on, try to take out unpredictable targets, and the whole team has to work together to take them out and not go down first. No timer, no bossmods callout, no meter to watch, no rotation.
- Instead you have to be mobile in both position and tactics.
The combat here is on the fly in your face think up a new plan as you go responsive teamwork. A lot more like an actual fight.
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The world of Guild Wars is just missing something without an explorable Cantha AND Elona.
They don’t need to be here tomorrow, but we do need to know they are coming.
They’re in the lore, they’re loved by fans, they make the game world more of a diverse world. Without them, its like the game world has two giant holes in it.
Why U no sell tickets to movie? Want to see Charrballs V.
Binghi: Necromancer in Heritage armor, with Charr backpack. In the low 30s at the moment.
(I had another Binghi around launch, a guardian. Changed that character for this one not too long back.)
Some people won’t be happy until this game has elves, orcs, raids, and two factions…
And is made by Blizzard.
I rarely ever see a mace/shield Warrior.
I play a mace / shield warrior. Swap weapon is longbow.
Not using the skins the OP asked for though so I didn’t originally respond to the thread.
Mace and Shield is very effective on the warrior.
My Guardian is Hammer.
Gw2 is meant to be a next gen MMO not an old way of doing things
And yet you want to ruin it with a “farming for gear” / gear grind mindset.
I always wondered why characters in GW1 dressed like super heroes.
Now they don’t.
But we’ve still got way too much buttflappery all up in this place… WTB some pants, and some shirts.
So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
Just because something is allowed in WoW does not mean it is allowed in every MMO out there except GW2…
As for why… GW2 wants people playing this game, and they want it to be a community and social. That means killing off farming hacks and exploits, such as botting multiple accounts…
Couldn’t agree more. Sometimes, especially after a long day, I just want to farm because it’s not in the least bit stressful, and actually kind of relaxing since I don’t have to pay all that much attention to what I am doing.
So why should a player who just mindlessly lols about wacking the same spiders in the head for months without “paying much attention” get rewarded as well as people who put in focus to engage the content more fully?
DR, like so many other things Anet has done, is focused on funneling players to buy gems with real cash so they can buy gold.
Ok fine. Now finish that logic.
So a player goes and buys that gold…
What then? Why did you buy it? What is it going to get you?
Yeah… nothing…
And that’s where your logic fails. There’s no need for that gold.
I posted a picture of my binds on a third party forum back during beta. If I remeber to tonight I will find that image and post it here.
From memory I thin I have this:
The little button above the joystick to f.
The large buttom under the joystick to tab.
The joystick unmodded so I can move all dirs.
The keypad:
T456’
?123D
S789?
All my control 1-4 skills are also bound to shift 1-4.
Calling targets also bound to shift-t
S up there is shift. D is dodge. T is target called target.
’ is weapon swap. Shift-’ is weapon sheath/unsheath.
The ? Is something I forget.
My mouse is the steelseries special gw2 mouse.
My keyboard sits idle but for chat and searching the trading post.
My guild is also on Tarnished Coast: Justice and Honor.
We’re a bit smaller than Vayne’s about 75 members.
Our actives is about 15 or so – but which 15 varies as lot so its probably higher.
We do nightly dungeons 7pm PST, and have been working to getting as many people the ‘Dungeon Master’ title as we can.
We do all the dungeons, when we can get to them, and prefer balanced builds and casual minded players. We do not do glitches, and have been pushing to not skip / run past anything: We do the dungeons to do the dungeon as something to enjoy and experience.
We -DO- have a rule about people being ‘nicer’ by which we don’t condone things like swearing or insulting people in guild chat, and you gotta keep it clean on vent as there are a number of parents in the guild and some youths as well. We’re ethnically diverse, and likely politically diverse as well; so we’re not the place to open up your own talk-radio rage show. We’ve also always had a rule about respecting the RPers on the server, Tarnished Coast being the roleplay server for the Americas.
We have almost no presence in PvP or WvW though. Our members who do these things tend to run solo or with other guilds.
We have vent. Sometimes some of us even log into it. (ok, when there’s a dungeon group going I’d wager about half of the time they use it). But its not required. I myself often don’t talk in vent because I like to listen to music when gaming.
Meh… this isn’t so bad.
The stat difference is not huge.
One doesn’t need anything above green gear in this game. Everything else is just nice to have.
And if you did get it all right away, what would you do then?
This one bugged me for a bit, but then I got over it.
I’m a lot more annoyed at the gem-store mining pick being souldbound. That actually matters.
This game was designed to be played by people who enjoy playing it.
WORD.
Nuffa these farmers. You want to farm, go buy some seeds from Monsanto and get a plot of land in Idaho… then get the heck out of my game.
Some of the recent threads are making me thing their OPs need to stop taking meds you buy on dark street corners from guys with guns…
Why is Anet nerfing every single farming location that players find?
Because this game never intended to allow you to farm in the first place. Hence in launched with diminishing returns in exp, money and loot.
Why keep nerfing things you ask? Because people like you still didn’t get the point that you are not supposed to farm in this game.You obviously didn’t get the point that MANY people farm for a legendary.
But they are not supposed to.
Supposed to play the game – for the game. Full content experience. The game is meant to be played through exploring, finding hidden lore, and developing story.
Oh and we know why DR is in place – if you read their posts you’d know to. Its in place to stop farming.
So this update is a total of a small PvE questline that will likely take 30 mins like Flame and Frost and EB JP being an instance. Thats it?
Sad…
So if you take F&F and add in this one, and the one they’ve said is coming in June – those three together is about half the content size of a WoW expansion. But in a 6 month period. Whereas the ‘competition’ has often made us pay for it, and given just that for a period of 2-3 years per stretch, plus 1 new dungeon per year…
Its coming in smaller doses so it seems small, but its coming fast, and in total it is a LOT.
Event spawning is almost solely controlled by player interraction with local npcs, but a lot of players do not realize this let alone what kinds of actions will spawn events.
So you get these folks who think there are too many or too few. It is like seeing people on a freeway who do not know why the car they are driving is going too slow or too fast.
Im still holding out with the rumor that Monk will make a reappearance as a martial arts class though…
Kungkittenpolar bears?
Death knights?
Am I on the right forums?
GW 1 monks were NOT martial artists. Think more like catholic monk, not Shaolin movie monk.
I find myself agreeing with Vayne far more than disagreeing, for whatever that’s worth.
I’d like more emotes, but I’m not going to lose any sleep over it. I doubt I’ll buy any dances, either. Especially if they take up inventory slots. That and miniatures. If they had an interface like Blizzard’s, I would collect them. I did in WoW. It was fun. Taking up bag space with items like that is dumb.
Keep up the good work, Vayne.
WoW was 5 years old before they changed it and moved pets out of the bags. I remember the horrors of collecting them before that change…
Here you can at least collectable store them, but I do hope they move out of the inventory API completely at some point…
I don’t mind the dances being sold, but for a game they want to be social, the number of emotes is absolutely laughable. I thought GW1 had too few, but they managed to ratchet it down even more.
I’m pretty sure that the bulk of the community cares a whole lot less about emotes than you do.
Enough people care that last night in divinity’s reach I was getting horrid lag around the bank from too many people line dancing to the new dances…
They care, but they care in terms of being happy about it.
The OP made a post about Anet being greedy because they were selling emotes, like the ones he had in Guild Wars 1, apparently.
In fact, what is being sold is a three pack of dances, which the OP now claims he wasn’t talking about at all.
Vayne, I think the issue is, why do you feel so compelled to give “the other side of the story” so often? I’ve gotten where I can look at the title of a thread and know whether or not your going to post within.
Because 99 times out of 100 Vayne is spot on. I don’t post here as much as he does but while you cart out a guild of people who shake their heads at someone who likes much of this game I could cart out my very active guild that tends to be full of people saying the same things he does whether they know of him or not.
I’m just glad he’s also on my server even though we’ve never met in game. I know the reason why I hear things like a recent map conversation outside of the new dungeon; about how friendly our server is, is in large part due to folks like him being big personalities among us.
That said, the folks who have wandered off topic into attacking him; youKre all basically violating the rules of conduct here. Stick to topic and drop the personal stuff.
Report it. No idea what stance arenanet will take but worth reporting anyway so they can track how common (if at all) this issue is.
Also given the security tools on guild vaults I recommend changing how you use them. Our guild vault is only used for cooked food, so that if someone did take it all, it’d probably be worth less than 5-silver for the whole thing…
Guild halls in gw1 and city of heroes both were great. They were better in city of heroes.
There you had special crafting stations used to build guild upgrades, layouts players could design, down to building weapons and defenses and putting you home up as a place for enemy guilds to raid (I never got to do this as I was in a dead guild and then a solo guild, so I heard it worked great but only got to see the design side of it).
Guild v. Guild was a major feature of.. GUILD wars… we need the guild halls again though to do it.
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