The logical sense behind two-handed weapon skill placements, and why this change is huge.
in Guardian
Posted by: Kita.7819
Server: Darkhaven. The Besthaven.
in Guardian
Posted by: Kita.7819
There is a method behind weapon skill bar placements, and its not cooldowns. Though many bars are organized by cooldowns, this happens to be solely coincidental. The old GS order wasn’t organized by cooldowns.
Two-handed weapon bars, at least for guardians, have always been organized by the role of the skills themselves.
The autoattack is always 1. This isn’t because it has no cooldown, this is because its the simplest and most basic offensive attack. As you go down the bar, skills become more team and utility based. Lets look at the Staff.
Wave, Orb, Symbol, Empower, Line
Of those 5, only 3 actually deal damage. Those three happen to be the first three. Of THOSE three, only 1 is devoted solely to dealing damage. That’s the first one. The skills go from offense to offense-support to utility. There’s an order
Hammer.
Swing, Blow, Embrace, Banish, Warding.
Offense, offense, utility, utility, support
Spear.
Spear, Flurry, Brilliance, Wall, Grasp
Offense, offense, utility, utility, utility
Trident
Light, Purify, Pillar, Refraction, Weight
Offense, offense, offense, support, utility
Now we get to the outlier.
Greatsword
Strike, Whirl, Leap, Wrath, Bind
Offense, Offense, Utility, Offense, Utility
And if you prioritize finishers and fields as the prime purpose,
Offense, offense-utility, utility, offense-utility, utility
Yeah. Leap of Faith is not a damaging move. It deals damage, but besides the fact that it misses constantly, its meant for the blind. That’s it. By that logic, its not supposed to outrank a skill that deals quite a bit more damage on a regular basis. It clashes with every other weapon build as well.
You either focus on healing power, or you don’t bother with it. I use valk chest and helm, knight everything else. This is a good PVE and farming build. I plan on throwing Noble runes on it. In the meantime I’m farming a power/vit/tough armor set. This will be for dungeon runs and wubwub.
jumps off of cliff instead
If its wubwub and pve, 16k is enough. Try to shoot for no higher than 20k in pvp.
I wouldn’t do it. You sacrifice nearly everything for condition damage, which isn’t a guardian’s real focus. Also, if you happen to be fighting with another guardian, you’ll be canceling each other’s burning constantly. Since burn stacks in duration, its really there just to provide supplemental damage.
Please try not to be too jealous.
Please.
build vitality, get condition removers and invest in signet of Wrath. A Mesmer or thief that stands still is as good as dead.
PROTIP: TO DEFEAT THE DESTROYER, SHOOT SLASH AT IT UNTIL IT DIES
having a new race would royally screw up the story unless it was for an expansion.
They’re called Minipets.
I would like to use my Guardian staff and not receive individual silver coins through mail.
Most of their designs are built for humans. Since their feet are different than humans, much like Charr, they have to adapt their clothing properly. You don’t see Inquests wearing open toe boots. That’s because they made their armor.
don’t bring a staff to spvp. It will do nothing for you, and even if you do manage to get an empower off in the middle of a fight, only like 2 people will get the boost, one of which will cower away.
Sword Wall is useless. Maybe if I stayed within the wall it would work, but no, I place the wall and fall back 1 mile, moving the battle away from it.
Make sure your altitudes are similar. The Leap doesn’t home in unless you’re traveling uphill.
But besides that, I too have noticed it miss a lot. I get this feeling that instead of dealing direct damage, it creates a tiny AOE field that can be walked away from.
http://www.gw2db.com/skill-builds/828-spirit-burn
This is a fantastic damage build for sPvP.
I’m not really keen on using the words “spirit” and “fantastic” in the same sentence. Post. Whatever. I fought a 3 spirit weapon guardian the other day and won every time.
sPvP: Smite Condition (12s cooldown) + Shelter = Better than just a Signet ;D
If you blocked it, you healed it. <— Mental Conditioning. Do it.
In order for this to work, it means that you’ve blocked more than 4000 points of damage within 2 seconds. If you’re taking that much damage in 2 seconds, you have other issues.
Guardians are magic knights. bows and guns are not the tools of magic knights. The scepter is fine, but is poorly executed. The only other ranged I want to see is a melee weapon with a chain attached to it.
You guys really don’t get it?
Asura’s ears lift up when they’re excited. Their ears are like a dog’s tail. Its a physical embodiment of their emotions. Try making the scared emote next time you’re ingame. You’ll see your asura’s ears drop.
Signet of Resolve’s CD can be reduced to 32 seconds, compared to Shelter’s 30 seconds. – almost no difference.
DPS guardians also have something other classes tend to lack – retaliation, and tons of it. greatsword+shouts can lead to perma ret
As a guardian, first thing you need to do is trust your allies. If nothing spectacular happens in a minute, don’t think its because you’re not providing melee support amongst dozens of arrows.
Next, weapons. A staff or a scepter is necessary, much like how a warrior needs a rifle or a bow. Scepters may not be able to hit anything that moves faster than a snail, but last time I checked siege weapons don’t move. Except for the golem of course, but I think a snail could beat him.
Staff is greater than people think it to be. 12 stacks of might nearly doubles one’s attack power, not to mention the heal recovers about 20% of hp. Its autoattack noclips through walls, forcing all melee door attackers to back off.
Lastly, line of warding is HILARIOUS. If anyone falls prey to it, they’re done.
But of course, the best weapon in wubwub are seige weapons. a weapon deals the same damage no matter who wields it, but it seems that its best in the hands of a guardian. If you are attacked, chances are it will affect your armor, not your vitality (lower chance at condition damage). Shield of absorption, wall of reflection and sanctuary will all give your weapon more life.
There’s a bunch of ways to help. But yes, Anet needs to count “boons given” and “healing done” as part of rewards.
Both weapons have aoes that begin working upon activation and linger for a while.
I agree. We will get the challenging bosses, such the TA exploding spiderling fights, but then we’re fed filler “I’m insanely powerful, but if you and your friends spam your 1 on me for 5 minutes, I will die” enemies.
Personally, if it doesn’t take strategy and thinking, it should be removed.
You break it, I break you.
nah, Nazario is right. People abused the karma food items, they got banned and their items were removed. People abused the karma armor, they got banned and their items were removed. People abused the CoF dungeon, … and received no punishment.
Arenanet has constantly pushed the aspect of “this is your story.” Well, my story is to explore everything in the game. Unfortunately, that shafts me in the end. I didn’t hit level 80 fast enough, therefore I wasn’t able to abuse all the bugs. While everyone else were glitching out, I was uncovering Quaggan secret treasure. When people were spending their entire karma savings on chili poppers, I was playing with snow leopard babies. Was it fun? Yes. Do I regret it? Heavily. I should have been a total kitten, grinded my way to level 80 and exploit the game to the fullest.
Tell me how you want me to build my guardian and I’ll make it work for you.
I feel as long as there’s no ladderboard, scoreboard or stats implemented with sPvP, premade teams should not be allowed. If I am facing a friend, I feel glad there’s no true harm in it. Nothing permanent will result of it.
Fighting a Necro is like using a physical fighting move against Blissey.
There are only two times I have been at an advantage.
1) Hiding on top of stairs looking down. A Norn wold become noticable faster.
2) Hiding behind boxes on the Windmill/mansion points on Kyhlo. Its obvious that someone would be there, but only until they get close would they learn that it is Kita, best guardian.
I think you’re OP.
The problem right now is the mode at hand. Conquest. Its not even like other games and their CP maps. In TF2 for example, there is only one point you can be focusing on at any time. Here, there are multiple. One little detachment can change the game drastically. Conquest is basically meant for zerging since there are so many variables involved.
What we need are more narrow and straightforward modes, like the Control Point thing I mentioned. For example, in Nifhel, the Red team should not be able to take the Mine (Blue’s closest point) unless they have the Keep. This means that instead of having fighting spread out everywhere, its kept close together. There would be more team battles because of this.
All in all, conquest is just a very broken mode. What we need is stuff like
Defend the Dolyak: Guard a Dolyak merchant to his final destination. Opposing team will try and kill the Dolyak’s team. Dolyak cannot be killed, but will not move unless team mates are nearby. The more teammates that are near, the faster the Dolyak moves (Yeah, this isn’t anything new)
Control Point: I already talked about this!
Capture the Flag…gon: Work your way to enemy base. Steal their Gwen mini-pet. Complain that mesmers are OP as a Guardian flies back home with leap of faith.
All this talk about how conditions demolish Guardians. Its as though we don’t have 2 passive condition removals, a skill that turns them into boons and a trait that turns all 5 available signets into condition removers.
Granted yes, not every guardian will have those skills, but the guardians you’re going up against in those situations will.
You’re saying that a tiny floating name that moves faster than a skritt in a mirror shop is more noticeable than the color of the body itself. It helps out a tremendous amount, especially in close quarters. I’m guessing you’re primarily ranged, since as a melee this is a much needed asset.
Mine said the You’re dumb quote after leveling with no monsters, npcs or people around.
I can only assume it was directed at me.
Also, its “Going hypothermic!”
Guardians already have a ton of weapon combination options, I believe second to warrior.
I think its fine. The problem is that it just comes up way too often with there only being 4 maps atm. We may as well be playing 2fort 24/7 on TF2 if we avoid stages we hate. Oh, no one works my trebuchet, I hate Kyhlo. Oh, Warriors keep sniping my forest boss, I hate Nifhel. Oh, my lord keeps getting zerged, I hate… That place.
Took about 2 weeks to discover the hide ui button
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