Showing Posts For Konig Des Todes.2086:

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Valmis, your post makes little sense to me.

The current recap is the only recap that was ever placed in-game for Season 1 – quality of S1 irrelevant.

And why would you want another item cluttering your inventory when an NPC-triggered repeatable cinematic is there? It serves the same function in the end, but is less cluttering.

And there was no change to the story anywhere, just a chance for new players to get a recap of events they missed until it can be made permanent (as Anet has said they wanted to do multiple times). They can’t/won’t/don’t want to divert resources from working on HoT to bring S1 back in S2’s format, but intend to after HoT’s release.

The current recap is literally just a placeholder using old video footage Anet made that focuses only on the plot relevant to S2/HoT (Scarlet’s stuff).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Hall of Monuments

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Rhaegar: As far as we know, the name comes from modern races (most likely the Ebon Vanguard). But it’s name would come from its function of the scrying pool (“Eye”) and it’s location (“North”).

Doesn’t really indicate that there’d be an Eye of the South, etc. It’s just that it’s a metaphorical eye located in the northern lands.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Mordremoth and Mind

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Kossage, that’s some brilliant observations and brilliant subtleness added by Diemer if so.

I’m now really wanting to see a return of the Toxic Hybrid. It’s dialogue made it my favorite boss in the entire game thus far – only the Molten Berserker’s second phase and Giganticus Lupicus have made it to be similar favorites.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Regarding the nature of the fractals

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Mists is capable of creating small islands of existence that copies times, places, and things across the multiverse. This is what the Fractals and PvP maps are in GW2.

The Fractals are a bit unique in that they are created by Dessa and her crew, and that they ‘reset’ after a while (hence the need for us to return to them to re-stabilize them – though it should be noted that ‘stabilizing’ is literally killing all hostiles).

These islands of existence – both fractals and others – are not perfect copies, and they’re not time traveling; once you enter you’re diverting the course of events, but even without player involvement the fractals may be distorted from what actually happened for a number of potential reasons.

We have been told by Scott McGough that every fractal we currently see (with potential exception on Uncategorized due to wording) is of Tyria’s past. We have some degree of notion for which fractal is what – for example, Cliffside is of humanity’s earliest years on Tyria, while Urban Battleground is an alternative take of the events around the Searing – while some are still fully mysterious – such as Uncategorized and Snowblind.

The question is not so much ‘what are fractals’ to us, so much as ‘what are the fractals copies of’ – but unless prodded, like many things especially as of the past few years, Anet gives little info. Just lots of guesses and vast unknowns.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Hall of Monuments

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

However, the jotun theory pretty much died out completely when we saw ancient jotun citadels in-game and how drastically different they are.

The 2007 PC Gamer GW Edition magazine mentions that the Eye of the North is similar to Arah and other godly sites – though Arah as we see it in GW2 is very different. But the Silverwaste ruins and the Forgotten City of the Exalted do hold more similarities than Arah (though Arah apparently predates the Six as the Forgotten used part of it to free Glint so there’s that as well).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wyld Hunt

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yeah, but that all happened 20 years prior so it seems like there should be some differences from how we saw Caithe in the personal story, which could easily include her Wyld Hunt.

Even during Edge of Destiny, Caithe doesn’t seem all that certain on what her Wyld Hunt is – she’s a wanderer at that point, her only goal is to stop the Elder Dragons.

And a sylvari knows when their Wyld Hunt is complete – there are various sylvari, such as right outside the Grove in Caledon Forest that describes the sensation of having a Wyld Hunt, so the void of that sensation would become apparent upon the Wyld Hunt’s completion.

While we’ve been told in an interview that a sylvari who’s highly convinced that his/her Wyld Hunt has been completed with subconsciously ignore the continued sensation of the Wyld Hunt being there until convinced it wasn’t completed/doubting that it was completed, Caithe doesn’t seem like someone who would be so dead-set on being certain her Wyld Hunt was to kill only Zhaitan that she would convince herself that her Wyld Hunt was complete – especially given her lack of direction even 5 years prior let alone 20 years prior, and given how she knows all Elder Dragons are a threat.

While I certainly see how that can be taken as ‘opening ambiguity’, it seems expective to be presented for the sake of reverse character development.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Future PreCursor & Legendarys

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

so the old prescursors drop from mobs after HOT wont be tradable? Old legendary weapons crafted with drop prescursor after HOT wont be tradable?

  • Original precursors will be unchanged except in appearance. However, a second method of obtaining (collections) them will be added to the game with HoT. They will still drop from mobs/mystic forge, and they will not be bound until used. The legendaries they make will remain as they currently are – account bound upon use.
  • The new precursors will not drop and can only be obtained via collections. They will be account bound upon acquire. The legendaries they make will be account bound on acquire.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

I spared Scarlet's life.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The only way to complete the story was to kill her. If you didn’t kill her then you didn’t complete the story which means you haven’t done it at all yet. So you haven’t even found scarlet. When you do find her you will kill her as there is no choice in the matter.

But I did not kill her. The story completed and I met my party at the hub. All along, I thought about how we will face her again in season 3 when she makes a triumph return. Now I realize some Norn woman has did my bidding. Uhhh….

One time I just stood there in front of Scarlet. She dies no matter what. It is literally an atk mission.

Stand there, and you kill her. Eith death stares. There was no way to not kill her except not do the instant.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

New Fractal Questions

in Fractals, Dungeons & Raids

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  1. This one has me a bit confused too. If we select our one fractal each time, wouldn’t that be abused and result in a bunch of “lvl 100 swamp” being in LFG – and nearly nothing else?
  2. The Jade Maw fractal is actually bigger than the other two bosses – it’s just easier. But it’s no easier than swamp.
  3. Ooo, what if for every additional fractal you personally do you get a better reward/better rng chance – but it’s personal reward based so if you drop out of the dungeon (such as to join a new group or to even simply repair armor) it resets? Could prove interesting, and allows those who only want one fractal to join in then leave, while those who want multiple to go through and get better stuff each fractal (at the cost of waiting for new folks whenever someone leaves).
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Info on the "new fractals!" etc

in Fractals, Dungeons & Raids

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If Anet holds true to their words this time… HoT actually will be worth it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wyld Hunt

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

True, but the dialogue in the Caithe flashbacks also implies that her Wyld Hunt may have been more ambiguous and something she was trying to figure out. She may have thought that it was over in VoD but when new info came up, then realized that her Wyld Hunt may have involved something else entirely.

The flashbacks take place in 1304/1305, during which time Caithe doesn’t seem to have had a Wyld Hunt yet.

That doesn’t make it ambiguous when she knows what it is 20 years later, after having seen Zhaitan and Kralkatorrik in person.

A sylvari PC’s Wyld Hunt may overlap with those of Caithe and Trahearne, but is not identical to either. We still don’t know exactly what Caithe’s Wyld Hunt is, and she may not know either, though she may think she does. Trahearne’s Wyld Hunt may have “reignited”, but it’s hard to see how it could mutate from “cleanse Orr” into “kill Mordremoth”. I suspect his true mission is removal of elder dragon corruption in general, with removal of the elder dragons being a necessary (but not sufficient) condition.

You seem to be misunderstanding something.

The only Wyld Hunt that ‘reignited’ is the sylvari PC’s. Trahearne’s and Caithe’s Wyld Hunts are, by all indication, completed and remained so.

It might help if the writers were all of the same mind on what, exactly, a Wyld Hunt is. From the PS and Living World it would seem to be a personal imperative for some, but not all, sylvari. Other conversations we hear in the open world suggest that the Wyld Hunt is more like one of the Orders. E.g., “Did you ever serve with Caithe in the Wyld Hunt?” (Caer Shadowfain), and “The Wyld Hunt needs assistance!” (Sparkfly Fen).

I think there might have just been one dev that had it wrong, as there’s a human somewhere near those areas that mentions partaking in/having a Wyld Hunt.

I think somewhere down the line, a dev meant “wardens” but wrote “wyld hunt” – in other words, seems to be a typo that should be bugged.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Mordremoth and Mind

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Maybe Ella (the Priory member who stated this) is just not very smart and didn’t notice that only sylvari were being impacted?

She says this information comes from the scroll of the five true gods which is where the Priory got most of its information (a recent retcon/change, as originally ‘most of its information’ on Elder Dragons came from jotun and dwarven records, not the gods’).

The only link between Mordremoth and the minds of non-sylvari’s is based off of the assumption that Scarlet’s toxin had something to do with Mordremoth.

There’s actually very heavy implication of this.

  1. We know that the Toxic Krait were changed both mentally and physically
  2. We know that Scarlet was corrupted by Mordremoth, and the seed that became the Tower of Nightmares came from Scarlet
  3. The Tower of Nightmare’s toxins are compared to dragon corruption by various NPCs.
  4. Various art assets used by the ToN arc is re-used for Mordremoth’s corruption (air pollution, glow hue, etc.).
  5. The Tower of Nightmare’s flower’s appearance is visually similar to the Mordrem Vinewrath.

While we haven’t had confirmation that the Toxic Alliance are corrupted by Mordremoth, it seems highly likely to be the case.

I must have missed something. Where did we see this?

Why would Mordremoth even need to corrupt corpses? The Pale Tree can grow a hound, but Mordremoth has to corrupt a corpse to get a wolf? The Pale Tree can grow a plant in the shape of a human, but Mordremoth has to corrupt a corpse to get a plant in the shape of a troll?

First off, I would like to note that I never said that Mordremoth needs to corrupt corpses. I stated that he can and has.

The Mordrem Wolf is very clearly a plant embedded itself inside the corpse of a wolf – just get a good look at the model. It has a skull and fur and flesh, there’s no way to argue that they aren’t corpses.

The troll is less obvious, but seems to be the same – fungi embedded inside a corpse.

Though there’s the question of whether this is a case of the corpses being corrupted – like we’ve seen with Zhaitan and Jormag – or if we have puppeteering plants (effectively functioning akin to the ophiocordyceps unilateralis )

To throw the question back at you: why do you seemingly claim that Mordremoth can’t corrupt corpses?

I had assumed that Mordremoth had mordrem “factories” somewhere out there in the jungle that were growing whatever critters seemed useful to the cause: wolves, husks, trolls, teragriffs, etc. I had assumed that the Pale Tree was designed to be one such factory, operating as intended in growing minions except for the inconvenient fact that she got free of the dragon’s control.

Technically speaking, that’s exactly what the Vinewrath is doing – spawning minions.

But you tell me that actually he’s making them from corpses? Well, assumptions seem to have led me astray, as they often do. When was this information revealed to us?

I never said he’s making them all from corpses. And it was never revealed so much as shown.

Just go in game on a thief, stealth yourself on first person camera, and look at mordrem wolves. Or even go on the wiki – that picture, while not perfect, still shows the fur front paws and hind legs, and if you look closely enough you can see its rib cage with vines/roots of the flower wrapping around it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 recap

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Cure, I think you’re misunderstanding what others are saying is the issue.

The issue isn’t ‘she went into a machine’ or that we’re told the machine exists. The issue is ’we’re seeing what she saw, which was kept unknown/“mysterious” until Season 2’.

When people say The Machine didn’t appear in S1, they’re referring to the cinematic from the Season 2 story step titled The Machine, not about Omadd’s machine that Scarlet was put in.

No one is “moving the goal post” except you.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wyld Hunt

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Caithe does when you first talk to her in Victory or Death’s second instance (in Fort Trinity).

http://wiki.guildwars2.com/wiki/Victory_or_Death#Dialogue

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Revenant - Scarlett Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Scarlet is hands down the worst major character in Guild Wars series. Why the kitten would she ever be a legend.

But I don’t think Scarlet could be a legend, in fact it’s only a minion of mordremoth.

If we look at it this way, wasn’t the angry asian dude with swords just a minion of Abaddon?

In Lore, Shiro was legendary before his first death, before he was influenced by Abaddon even.

But look at the legends. They’re all figures GW1 vets know well. Revenants are through and through an attempt to cater to all those vets saying that GW1 has next to no connection to the first game beyond series title.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wyld Hunt

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’m not going to spoil things for you, so I’ll just say this:

When you kill Zhaitan, pay close attention to all dialogue your sylvari PC says.

And when you play through Season 2, pay attention to dialogue while in The Grove.


The Shadow of the Dragon is indeed a Wyld Hunt for killing Zhaitan. It is a symbol fought by many sylvari, not just the PC, which signifies that sylvari is to face down the Elder Dragons and their minions. The PC is a bit unique, sharing the same Wyld Hunt that Caithe has – which at first is to kill Zhaitan. When Zhaitan is defeated, the sylvari PC confirms with Caithe that their shared Wyld Hunt is completed. However, in Season 2 it is revealed that the Shadow of the Dragon also serves as Mordremoth’s champion – it’s unclear whether the Shadow of the Dragon seen in Tyria is the same as the one seen in the Dream or a mimicry of it, but when the Shadow of the Dragon attacks the Pale Tree in Season 2, the PC confirms with Trahearne that their Wyld Hunt has re-ignited, this time being to kill Mordremoth. It seems that the Wyld Hunt’s true intent for the sylvari PC is to either fight any Elder Dragon the Pale Tree, or to fight any Elder Dragon that has become active in the world.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wanted: Advanced history lesson

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There weren’t all that many cinematics in Season 1, so just compiling those would leave with little more than you got now – and far more disjointed. Unlike the Personal Story, Season 1 and Season 2 are greatly lacking in cinematics – which was half of the complaint about Season 2 since it so heavily featured spoken dialogue from NPCs (which is unskippable).

The current cinematic and talking to Ela afterwards covers all the major things, which was the intent. Bobby Stein stated that the recap only covers the facts important around Scarlet and the biconics so as to explain the characters and events leading to Season 2, and to keep it short.

Rather than working on proper summaries, I’d rather they put the effort to bringing Season 1 as permanent content, which they’ve stated to have full intent on doing but don’t want to divert resources from HoT’s development.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 Recap reward

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Broom: Open your achievement panel, go to the Hero category, scroll down until you find Things I’ve Seen, click. It outright shows the Scarlet’s Secret Stash as a reward for completing it.

The chest is closed because it hasn’t been completed – it’s a function of the chapter structure of Season 2’s story journal more than anything else. But that story journal chest is effectively empty.

And “generally non-collection achievements give no chest awards”? EVERY story journal achievement gives an item reward; most Season 1 achievements gave such; every daily achievement gives such; and that’s not counting others.

It would be more accurate to state ‘achievements from release generally don’t give item rewards’.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

World Boss Armors idea

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Will we ever get World Boss armors like the one Tripple Trouble drops?

I would love to actualy have a slight chance at a drop at these, Shatterer armor would look so cool, or Jormags…

2-3 piece sets, would look epic!

Only if they get improvements to be on par to Tequatl.

Otherwise it seems rather pointless. Spend 5 minutes or less at a boss and get something fancy looking? Eh.

Of course, they shouldn’t be as rare to get as Tequatl’s Hoard or the Triple Trouble armor pieces. But the bosses need buffs too if they get new special rewards.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 recap

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The one thing I consider a flaw in the recap provided is the character that dealt the final blow towards Scarlet. By default, it seems that the Pact Commander portrayed here is a Norn female. Can be quite contradictory to those who do not main a norn female. Still, this moment was just a couple of seconds, but still, it’s just a flaw I thought I should point out.

Malkavian makes a good point. I’d suggest showing the character, but on the other hand, that might be confusing for players seeing themselves doing something that they haven’t done…

A good compromise might be “A Pact Commander…” instead of “The Pact Commander.” However, if the cinematic can check the player’s achievements, it can then put in the player’s character if the account has the In A Cage Made Of Steel And Lunacy achievement, and shows their character if they do.

Surprised Stein didn’t mention this, but Anet used footage from their youtube-released videos. This results in the cinematics being static and pre-rendered thus unable to be changed based on in-game character viewing.

They probably could have done something different, but I don’t think such would be truly feasible as to have that cinematic real-time would require sending the camera to other maps or to a single new map which features each scene, but with each scene change there’d be the props loading in resulting in… barren landscapes with sounds happening except on the better computers that can load stuff in quickly.

It’s something that I’ve noticed happens a lot in games like Dragon Age. It’s done for the sake of prop loading on computers, to make the cinematic more fluid, but it comes at the cost of being unable to change anything in said cinematic.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Mystic Dragon "mini" is too big

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If you think the mini is large, wait until you see the real thing!

This is probably the size a mini-Zhaitan would be.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 Recap reward

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The reward is not from the story step (that box is always blank and only rewards experience). It’s from a new achievement in the Hero category called “I’ve Seen Things” and gives Scarlet’s Secret Stash and 5 AP.

So yes, it’s an intentional once per account thing. Probably because it’s just watching a cinematic that they didn’t want it to be over-rewarding. Though I do wish it was a reward for the story step and not the achievement.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 recap

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Noticed and was bothered because while likely just an oversight, it’s one that should have been noticed and, more importantly, feels like it’d just be fuel for the fire of Scarlet being retroactively involved with everything – including how everyone ‘jokes’ that she’d have ended up in the Abaddon fractal.

Oh, come on – the map from Guild Wars 1 wasn’t an oversight, it was a stylistical choice. I think it is better to use an old map to indicate a region in the cinematic than the map we use in the interface. Just like the maps we see at Order of Whispers or Durmand Priory are not like the map on our interfaces.

Seeing our interface map in the cinematic would be like seeing the NPCs clicking their skill bars, kind of immersion breaking. Also annoying, because they use mouse.

They have a multitude of maps of Tyria that are all drawn and artsy. This one shows Ascalon just after the Searing. It is no accurate depiction of the lands Scarlet threatened.

I highly doubt we will see season 1 as a playable instance. It would require so much work, just as much work that went into developing the actual season 1.

ArenaNet has stated time and time again that they have full intentions of bringing Season 1 back as permanent content in Season 2’s style. They just don’t want to divert resources from finishing HoT to do so, so we won’t get it until after HoT is released.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

King Jalis

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Droknar isn’t as relevant to the veteran players, though. Every revenant legend is a figure we saw and interacted with in GW1 – except Mallyx and Glint, multiple times even.

It’s very obvious that the revenant is in its entirety an attempt to cater to all those crying out that GW2 has no connection to GW1 – not only due to the choice of legends, but how their mechanic functions (energy and upkeep, staples of GW1).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 and The Lost Shores

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Job-o-Tron was introduced during Secret of Southsun, which is labeled as an episode. But as you said, Bobby Stein stated that the recap only focuses on Scarlet for sake of length, so I am not concerned about Secret of Southsun to Cutthroat Politics being brought back or not (except Bazaar of the Four Winds) for when they remake Season 1.

However, the letter stating a date after The Lost Shores, previous mentions of the Living World beginning with Flame and Frost… Or how the Ancient Karka ‘could never return’ was mentioned while intent to bring back Season 1 was mentioned . Well, that has had me worried for the first true Living World release (even if not by name, by function it was!).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Season 1 recap

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  • “Her attacks began in the northeast and spread like fire.” — this shows a map of the original Guild Wars, which Scarlet had nothing to do with (I hope…); she’s a Guild Wars 2 character.

Noticed and was bothered because while likely just an oversight, it’s one that should have been noticed and, more importantly, feels like it’d just be fuel for the fire of Scarlet being retroactively involved with everything – including how everyone ‘jokes’ that she’d have ended up in the Abaddon fractal.

There was a short story, outside of the game, but very much made available during S1.

The short story’s depiction is nothing like the cinematic from The Machine – it was all about Scarlet conversing with the Pale Tree (echoes of the conversation barely audible during The Machine’s cinematic, however) and becoming a ‘red vine’ that began choking the Pale Tree before moving past. Once Scarlet ‘moves past’ the Pale Tree, the short story stopped – and The Machine’s cinematic picks up.

We had no indication of what Scarlet saw beyond the Pale Tree border (which we pass in The Machine’s cinematic) – there was no sign of The All in the short story like there was in The Machine.

That said, I don’t think it’s that big of a spoiler as without Season 2 there’s no context for it. It’s just a bunch of orbs.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Some confusion about the revenant lore...

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

What they draw on is the imprints, ‘echoes’, of extraordinarily important figures on the Mists, which mirrors things that happen in Tyria.

And beyond Tyria. It’s implied that the Mists might be a multiverse.

Not implied, but outright stated.

From what we’ve been told through the blog posts, specifically this one, my takeaway is that revenants DO NOT channel spirits. What they draw on is the imprints, ‘echoes’, of extraordinarily important figures on the Mists, which mirrors things that happen in Tyria. While it hasn’t been addressed yet, and hopefully we’ll get an official answer within HoT, my bet is that there are multiple of each of these echoes- given the nature of the Mists, they might even be a theoretically infinite number.

That’s pretty much my take. Channeling a legend isn’t invoking the spirit itself – in some cases, we think that the spirit has actually been destroyed bringing total oblivion (this can apparently happen when a spirit is ‘killed’ in the Mists, and this is likely happened to Shiro and Khilbron). Instead, it’s drawing power from an imprint that the legend left on the Mists.

Fractals might be a good analogy here: the creatures inside fractals are not the spirits of the people who were involved in the depicted events, but new creatures that were created from the Mists by the reflection of those events on Tyria. Similarly, there may well be undiscovered fractals that spawned from significant events in the life of each legend: the final battles of Shiro, Glint and Mallyx, Ventari’s inscribing of the Tablet (which would explain why his skills are so Tablet-focused), and Jalis undergoing the Rite of the Great Dwarf. A revenant can tap into these fractals, draw upon the magic, and use the associated skills.

The Mists being what they are, of course, the reflection is likely imperfect: hence why the skills are related to the power of the legend in life, but not the same (and in most cases, not as powerful, although Jalis seems to have been substantially boosted from how he was in life, and even how he was right after the Ritual).

I’m just going to say ditto, because Aaron and drax said how I’ve been viewing the matter for the most part.

Another way to look at it:

Turai Ossa’s spirit is in the Hall of Heroes. However, during Arcana Obscura, we invoke a ritual made by the Forgotten to create an echo of Turai’s spirit – this echo talks and walks like any ol’ spirit, but it’s a mere copy of Turai’s true soul.

The revenant is effectively doing the same as that Forgotten ritual, except without the walking part.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Mordremoth and Mind

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s unclear how the Elder Dragons’ spheres of influence work. All we know is that we’re told the two spheres for Zhaitan and Mordremoth. Based off of these two examples, the situation seems to be that one sphere is for how the corruption takes shape (death and plants respectively), and how they corrupt (shadow and mind respectively).

Zhaitan primarily corrupts corpses, but he can corrupt plants and living animals too – however, all he corrupts results in a decayed zombie appearance. How he corrupts is never specified, but it’s all got to do with proximity.

Mordremoth’s primary corruption isn’t exactly clear yet – likely to become clear in HoT – but we see corpses being corrupted (Mordrem Wolves and Trolls) while all of his corruption takes the form of plants (most commonly vines, but also flowers and fungi). How he corrupts is similarly not exactly clear yet, but with Aerin, Scarlet, and the other sylvari he gets into their minds.

Scarlet’s intelligence compared to other dragon minions isn’t so clear cut. Keep in mind that all champions retain some level of intellect – and Mordremoth’s corruption on Scarlet isn’t clear. All sylvari have a degree of protection against the Elder Dragons, including Mordremoth, so we don’t know the level of influence Scarlet had – was she fully corrupt, or was she not corrupted at all, merely mentally tied to Mordremoth? It’s not very clear. Her capabilities in creating what she made all comes from BEFORE Mordremoth’s influence, however, so if anything Mordremoth’s corruption merely does not reduce intelligence, rather than increasing it.

But again, even risen dragon champions are highly intelligent if they were in life. So it’s plausible that Scarlet was a mere standard dragon champion, only capable of continuing on with such intellect merely because she had it before corruption and it was not taken from her due to being a champion.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Played Season 2 why do I have to buy again?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If you logged on while Season 2 was being released, it should be unlocked.

If you have to buy it now then the following possibilities are most likely the case:

  • You played Season 1 and are mistaking it for Season 2
  • More likely, you logged on after Season 2’s two week period for episodes (such as during one of the two breaks) and played the content with a friend. Even without owning Season 2, you can party with those who do to play the instances.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 1 and The Lost Shores

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

According to the new lore recap:

“Living World Season 1 was a series of live content events that ran from January 2013 to March 2014.”

While it’s not really my place to say what’s right and wrong about ArenaNet’s product – especially to ArenaNet’s product – I feel I must mention that this should not be the case.

While it’s true that the term ‘living world’ (or rather, living story) began with Flame and Frost in January 2013, the true post-Personal Story story which became Season 1 began in November 2012, with the release of The Lost Shores.

Over on Anet’s list of releases, they put various releases as “special events” – this includes The Lost Shores, as well as other obviously related to Season 1 plot releases such as Bazaar of the Four Winds and Tequatl Rising. The ‘prologue’ to Season 2 – Festival of the Four Winds – was also a special event and isn’t available for replay, despite the fact that it gave important clues to the beginning of Season 2.

Now some folks may ask ‘what importance does The Lost Shores have?’

Well, I’ll bullet list for you. The Lost Shores introduces:

  • The Consortium, whom we have off-and-on dealings with today. Without The Lost Shores, we have no indication or clue why they are so involved with Southsun Cove.
  • Ellen Kiel’s beginnings, from lowly Inspector to her current place as Captain all began here.
  • Southsun Cove itself, as well as the karka, both were fully new to the game. Without The Lost Shores, they literally come out of nowhere – The Lost Shores is the mark of their discovery.
  • Perhaps most importantly, The Lost Shores introduces Canach, whom seems to be the final – yet first – member of the biconics based on the first HoT trailer; and in either case, he is a figure of importance. New players won’t understand the love older players have of him without The Lost Shores and Secret of Southsun/Last Stand at Southsun. Nor why he appears so differently in Meeting the Asura during Season 2 – The Lost Shores is, quite literally, the only time we see Canach in his original good-guy appearance beyond this flashback, and the end of The Lost Shores marks the beginning of his change of appearance.

TL;DR

Anet, when/if you bring Season 1 back in full – or with a better encompassing recap that goes into more detail – do not forget The Lost Shores or these other ‘special events’ that are actually important to the plot of Season 1.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Rework Living World Season 1

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Since it is on topic:

This is exactly why LS1 should be unlock-able and purchasable like LS2.

I don’t disagree. We’ve stated before that we hope to one day rebuild LW Season 1, but we’re focused on HoT development right now.

So if Season 1 becomes replayable, it’ll be after HoT. It will also be in the format of Season 2 (which is likely easier than turning them into Fractals as they’d have to make new maps, voice record dialogue for Dessa, and more – just look at how different the two dungeons are as fractals).

At least they got that recap out now. Took them long enough.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Hero from over 250 years ago.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Humanities history records seem overall quite shabby.

The irony of this statement is that for the entirety of GW2’s development after the first trailer’s release, humans’ ‘speciality’ compared to the other races was supposed to be historical knowledge. It was what made them still relevant compared to the sylvari’s immunity, charr’s industry, asura’s magic, and norn’s brute strength.

Yet all the history talking seems to be done by non-humans every time, even times it revolves around Orr and the human gods.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How did the Foefire happen?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well, we have first hand statements from Savione on what happened told to us in Ghosts of Ascalon, which was – for the most part – aligned with the charr’s version.

So it’s less ‘the charr’s version’ but more of ‘first hand recounting from both charr and human’ (or ‘the charr and human’s version’ for short I guess).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Hero from over 250 years ago.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There is/was an original King Adelbern foefire cinematic from the human perspective in game. Only after GW 2 was launched that the AC remake was shown from the Charr perspective. I leave it at that.

The AC cinematic was 100% new, actually – not a remake in any way, shape, or form.

There isn’t any form of hint or indication of the Foefire happening in GW1 – never was, and given the state of things, never will be.

I have played EVERY content in GW1 with the exception of the Factions preview stuff and the Prophecies beta stuff (as I was not playing at that time), and no such thing exists or ever existed.

If you sincerely believe it existed, then you either saw some fan-made video on Youtube, or you dreamed it and began thinking it was a memory.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

is the start of life the same in all races?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s like Arachnia. It was planned lore, but never made canon. That leaves Anet up for rewriting it in its entirety.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Malyck and HoT

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s made rather clear in the personal story that he was a harbinger of the fact that the Pale Tree wasn’t the only sylvari tree.

There’s nothing to argue that he’s a harbinger of Mordremoth. If it was, he’d be rather evil rather than the ‘good but unmerciful’ that we saw (very much like Caithe).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

When will next Living World be released?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Indeed. The ‘simple’ way to ‘turn it back on’ would be a client rollback, but that would – quite literally – be reverting every single change since those updates.

They’d have to change a lot; and since half of Season 1 took place in Lion’s Arch (Lost Shores, partially Flame and Frost, Dragon Bash/Sky Pirates, instance during Origins of Madness, open world dialogue during Edge of the Mists, Escape from LA/Battle for LA – and likely more I’m forgetting) the old S1 content can’t work with the current open world maps, so they’d have to do alterations.

But at that point, they might as well just work to make Season 1 permanent in the same style as Season 2 – more work, but also permanent results. However, they’ve said they’re putting all resources into developing HoT so that it won’t be delayed any more than it has to.

They do intend to bring S1 back, but not until HoT is done. And they can’t simply ‘rollback’ without causing a bunch of issues.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Hero from over 250 years ago.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well, well, well, the instance where the PC failed to fight off the hordes of Charr from King Adelbern is now looking more like the first episode of Scarlet living story where it is presently in-access-able. *shrugs

Unlike GW2, there was no release in GW1 which was temporary content, with the sole exception of two quest chains in Kryta about Kurzicks and Luxons, served to be previews for Factions – neither included Adelbern.

The only quest in GW1 where you defend Adelbern from charr is The Last Day Dawns, but he (very clearly) lives past that (as failing to defend Adelbern there results in quest failure and takes place in 1072 – whereas the Foefire takes place in 1090).

Whatever you saw, if you actually saw something, it was not in the game – either game if it included the GW1 PC.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How did the Foefire happen?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Avariz can you provide a video of the content you mention?
Nobody else seems to know what you’re refering to exactly.

Sorry the patch and update that came with it is stored in a hard drive of a computer that broken down and which I had thrown away. And I have no intention of reinstalling GW1 in my current computer and tried to get the relevant patch from Anet to see if it is still available.

Besides Anet is constantly adjusting and changing their old game/story to fit their current plan and outlook to the way forward I found.

*shrugs

ArenaNet has changed NOTHING about GW1 dialogue, ever. Whatever they’ve added, they’ve kept.

And what you say never happened – in any way, shape, or form.

If such a thing existed, then it would have been a fan-made cinematic and not actually experienced in the game.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Hero from over 250 years ago.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Orvaald: I believe it’s been stated by devs that they didn’t want to give a canon end to the GW1 hero(es) because of the game being a roleplaying game. They wanted to leave it open ended so that players can make their own ending to their character.

@James: Unfortunately, the GW1 PC(s) are never even mentioned, let alone called ‘nameless hero’. You might be thinking of the Tomb of the Unknown Soldier just north of the Ascalon Settlement, but this doesn’t refer to the GW1 hero at all.

There is no ‘nameless hero’.

@Avariz: such a thing never happened. The last acts of the PC in GW1 were Winds of Change, which took place in 1080 AE – ten years prior to the Foefire (taking place in 1090 AE).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How did the Foefire happen?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

What you saw was not GW1 at all. Beyond consisted of three stories: War in Kryta, Hearts of the North, and Winds of Change. They were focused on the Krytan civil war, finding Kieran Thackeray and his wedding to Gwen, and the Ministry of Purity’s power over Cantha respectively.

See link.

There were plans to make a Beyond chapter for Ascalon, but this was to show the establishment of Ebonhawke – basically, the events of The Founding.

If you saw a cinematic of the Foefire, you either saw the Ascalon Catacombs story mode entrance cinematic (which didn’t have the PC in any way, shape, or form and is part of GW2 not GW1), or you saw something made 100% by fans.

@Harper: As Aaron said, Ghosts of Ascalon tells two sides to the story, the human side and the charr side. But humans had no idea what happened as there were no human survivors for miles around so their accounting was fully made up – unless it got changed, the human accounting should be documented on the wiki’s Foefire entry (it was originally). The charr side had living charr witnesses to tell it (they were tied to posts on The Viewing Hill and were able to see the events from far enough to survive), which were mostly supported by Savione, a human ghost and Adelbern’s chief courtier.

The AC intro cinematic shows a dumbed down version of the charr/Savione’s telling, being truthful but lacking a lot of details.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

When did Thaumanova blow up?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Unfortunately we don’t have a clear date. However, dialogue in Rata Sum shows that it was relatively recent as cause (and even effects) was/were unknown. So it would be not too long before the events of the Personal Story/core game starts. So 1324 is most likely scenario.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

What's in store for the C-iconics?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Nah, if they were called biconics because they were a second group of major characters, they’d be more of d-iconics, as there are many major character groups that showed up before the first of them (Rox and Braham).

They’re biconics because they’re replacements for the iconics aka Destiny’s Edge, the original mentors of GW2. Which is one of the reasons why there is some dislike for them – they were brought in solely due to necessity to fill a role the voice actors of the iconics created (not being able to go to record frequently enough for the LWconcept).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Would a Norn thief make sense?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Considering we actually don’t see human necromancers touching graveyards for minions, I’m sure there is some sort of guideline of sorts they follow.

We saw this plenty in GW1, actually.

Like I said, this was said to exist in the background lore, but it’s not shown in the game itself like any form of conflict between the ‘good guys’ anywhere. The game of GW2 might as well be a disney film setting.

And I never meant that necromancers are evil or viewed as evil – Aaron’s comparison to how folks view grunge-punk culture is a lot more accurate.

Perhaps ‘prejudice’ was a bit too harsh of a word to have used – the one time I used it – but disdain certainly exists.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Traeharne ?!?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Also the gameplay dosen’t really synch up with he story. What i mean is gameplay wise he’s utterly useless and lies dead on the ground 90% of the time while you do all the work, but storywise everyone thinks he’s amazing because reasons.

Hating Trahearne for this is stupid.

Even Destiny’s Edge, the most epic heroes of GW2’s time, lie dead in the dirt 90% of the time.

EVERY SINGLE ALLIED NPC IN THE GAME EVERYWHERE is made so abysmally weak, just to make our PC feel all the more epic. Trahearne has no uniqueness to this.

This changed slightly with story relevant NPCs in Season 2, but only in that they’re all now immortal (this includes Trahearne!), but the damage they do is so little damage that you can pull a simple ambient rabbit to them and afk for ten hours for the rabbit to still be above half health when you get back – and the NPCs at 1% health for eternity.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Would a Norn thief make sense?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Actually, Kalavier, in Ghosts of Ascalon, after Killeen raises a corpse, it causes discern amongst everyone else in the party. In an interview after the book’s release (and hinted at in the book after Killeen asks what she did wrong to Dougal), this was stated to be because unlike sylvari the other races see necromancy a bit odd in the most part.

Humans and norn are specifically stated to be the most hating of necromancy of the playable races; for norn it is because it’s a descecration of the dead and their legend, for humans it’s because of all the recent history that they’ve had with undead things – Khilbron, Joko, and Zhaitan – that have lead to a bigger disdain for the profession (even back in GW1, necromancy was viewed with distrust due to the relation to darkness and death).

So yes, people can and do openly state they’re necromancers (and with humans, usually they’re followers of Grenth), but that doesn’t prevent prejudice thoughts and words against them. Necromancy since day 1 (literally) has been viewed with a bit of disdain – especially by monks back in GW1.

Sadly, Anet did a very poor job of showing this in-game, just like their horrible job at showing any form of conflict amonst the players’ races/professions. There was supposed to be heavy tensions between asura and sylvari (and asura/skritt), loose tension between norn and humans (norn seeing most humans as weak for taking a leader who wouldn’t rule them with an iron fist and instead lets the ministry have their ways), and huge tension between humans and charr.

But everyone’s as happy go lucky as the norn/charr relation – the only relation between the playable races that is in background lore to be good pals.

The darkest relation between races/professions that Anet managed to show in the game – and you have to actually dig around for this – is that most races (especially humans and charr) see the sylvari as a bit offputting – the former due to their very humanoid appearance, the latter because they’re walking, talking plants and spreading like wildfire.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Traeharne

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’d only be a twist if 98% of the player base hasn’t said that they wanted it to happen.

That’s why the ‘sylvari are dragon minion’ reveal was no plot twist, nor any form of fancy reveal, like they proclaimed.

Honestly, all the Trahearne hate is undeserved. His only issue was that he was a bit bipolar (but so were a lot of NPCs throughout the personal story and dungeon story modes – hello Logan of Caudecus Manor and Eir) and that his voice acting was flat. There was no other issue with him or his character – despite claims of things like ‘he stole the spotlight’…. well, he didn’t, at all. And that flat voice acting seems to have been rectified with the Personal Story rework, and as we saw in Season 2 his voice acting then was much improved.

My hope if we end up having to fight Trahearne is that Anet goes trolling on the haters. Trahearne is corrupted, but we force him to undergo a ritual like Glint did in order to free him of that corruption, saving our dear Pact Marshal’s life.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

What's in store for the C-iconics?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Canach’s joining the biconics – see the end of the first HoT trailer, where he stands with Braham, Marjory, Kasmeer, Taimi, and Rox.

There is no such thing as ‘c-iconics’ – all those characters sans Hero-Tron were around before the biconics. And as Sorann said, the reason why the biconics are called such is because they have some tie to the iconics – the other reason they’re called such is because they’re 1 member from each race that is meant to replace Destiny’s Edge (aka the iconics) as the players’ NPC traveling party.

What you call the ‘c-iconics’ won’t be adventuring any time soon. Unlike DE and DE 2.0, they’re not adventurers – they’re politicians and businessmen. You have a greater chance of Anise joining the player in adventures. The only one – aside from Canach who’s joining the biconics by all indications (probably due to popular demand by the playerbase loving him so much – and incidentally hating the forced insults the PC gives him) – would be Hero-Tron. But he seems to be effectively under house arrest to keep safe from the Seraph and Consortium, and bribed by Evon to keep tabs on the Captain’s Council so him going out adventuring is unlikely.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Disappointed

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Because without achievements, life is meaningless.

/commitseppuko

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Echoes of the Past marked not completed

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

This ‘bug’ happens when you restart a storyline for achievements but don’t complete it. Sometimes you may stop the chapter to go to another, but if you complete that one, the first will still be marked incomplete.

Only fix is to complete it again.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.