Showing Posts For Konig Des Todes.2086:

Apostate , the All and implications

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The whole opposing-dragons theory has been around for a while now, but it’s really just that. We don’t really have anything to indicate any form of rivalry – be it by nature or by intent – between the dragons yet, nor any alliances, nor even any form of Zhaitan’s death affecting Mordremoth (despite people claiming the shadow tendrils in S2 are such, they’re creations of the Shadow of the Dragon, which existed before Zhaitan’s fall).

Regarding Mordy manifesting after Zhaitan’s defeat – this is pure coincidence in the long run. If your argument were to hold weight there, then Kralkatorrik could only manifest after Primordus’ defeat (or vice versa), and Jormag after the DSD’s defeat (or vice versa). But Mordremoth was the last dragon to wake up – nothing more, nothing less. All dragons have a short period of activity for a few years after they wake up, but then take decades or more to become active again (Jormag’s only now becoming active again after waking, but Zhaitan was active 3 times after waking before his death – this likely due to Zhaitan having a head start with a nation of corpses and magic).

And sylvari didn’t change after Zhaitan’s defeat – they changed after Mordremoth (their creator) rose. You’re linking two separate events as being caused by one.

Tequatl getting a power boost seems to be the only thing that Zhaitan’s death affected – theoretically.

As for Mordy’s power – in all honesty, he’s currently showing to be the weakest but most cunning. Each dragon causes cataclysm when they woke up – Zhaitan rose Orr, Kralkatorrik caused the Dragonbrand, and Jormag shattered the Shiverpeaks creating an in-land ocean. Mordremoth has… spread vines across the continent. Sure, he has reach, but he doesn’t show the destructiveness – yet. Presumably we’ll be seeing said destructiveness with HoT (so we’ve been promised).

Mordy has done no more damage than Primordus, but Primordus has kept deep deep underground while Mordy’s at the surface.

@BuddhaKeks: the minions in CoE do not fight each other – but there’s only one room where multiple minion types are near each other, and it’s a room that Alpha shows up in right after their deaths. CoE wouldn’t be a good example either way, however, as Alpha (and potentially Kudu’s Monster) is indicated to be able to control all of said minions present.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

"She was as old as the Shiverpeaks"

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Erukk: No, we do not know how long she served Kralkatorrik.

Her dialogue in Edge of Destiny does imply being around for multiple dragonrises though, with her finally rebelling from Kralktorrik while he was asleep.

@Rhaegar: True, but we have no indication that she’s wrong and she’s right about the rest she says about Glint and her offspring.

However, I think the 3,000 years of memory comes from Anet looking at the GWW which is based off of old GW1 (now debunked) lore. To quote: She was said to have been the first creature on Tyria, sent here by the Gods over 3,000 years ago to act as the world’s guardian during its shaping, and was later given servants—the Forgotten—to aid her in this task.

This is, quite literally, the sole mention of 3,000 years I’ve ever seen in relation to Glint other than this newer reference by Eir. This number was derived by the playerbase by the timeline and Turai Ossa’s mention of legends about Glint (that she was the first creature the gods created – something we now know was a lie Glint herself spun) and given the Forgotten as curators by said gods, and the Forgotten arrived (per the timeline) to the world of Tyria in 1769 BE.

@Mem no Fushia: There’s a very important thing you’re missing and that is the fact there are various implications that the previous dragonrise was NOT 10,000 BE but instead around 2,000 BE.

It’s a long standing question, especially as it makes one wonder how the jotun race – who’ve encountered the Elder Dragons rising multiple times (or so their legends and myths imply) – could survive so long. If the ED rose every 10,000-11,000 years like the Priory claim (and they only claim this because that was when the Giganticus Lupicus went extinct – Varra Skylark’s discovery in Arah doesn’t hold much water because she outright states that the stars do not determine events on Tyria but that they have a cycle, which the Elder Dragons seem to match – which is weird, tbh), then the jotun race would be at least 30,000 years old. For world enders like the Elder Dragons, that’s not a very good job they’ve been doing when only the last dragonrise resulted in their ‘defeat’ (so to speak).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Suggestion] Moon/Sun indicator for maps.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I recall that this was actually a thing back during the earliest BWEs for GW2’s initial release. It was in the same options as the in-game clock, being an option of local, server, or in-game time; the in-game time being a little circle that was half sun half moon and would rotate with the day/night cycle with whichever cycle was active being up top.

I was kind of disappointed when it wasn’t there during release.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

"She was as old as the Shiverpeaks"

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

In regards to her gaining her independence, I’ve always interpreted it as a matter of corruption resulting in both brainwashing and enslavement – the Forgotten ritual undoes the latter, giving one free will, but not the former; thus intelligent freed minions would have to come to the realization themselves to fight their former masters.

And I didn’t recall that short story having that line. Curious. That leads me to take it more as metaphorical as it comes from the Zephyrites whom have shown to be less than knowledgeable on the matter of the Elder Dragons and Glint – only the masters seem to hold any amount of knowledge on the matter, and the author is unknown.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

"She was as old as the Shiverpeaks"

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Today, Anet released a tweet that reveals the specialization we all knew revenants would have: Glint’s legend.

But what makes me curious is the quote provided with it:

“She was as old as the Shiverpeaks, older than the gods.”

Per Eir in Season 2, Glint was 3,000 years old (“Ancient, wise, powerful. She had the gift of prophecy and the burden of three thousand years of memories.” – said during Return to Camp Resolve story step). This gives a better date gap for when the Six Gods arrived on Tyria (no doubt that second phrase referring to their time on Tyria, and not their actual age). But we already knew that Glint was around before the Six arrived on Tyria – and we already had a rough estimating for when their arrival would have been (though there’s been conflicting evidence for more specific dates).

What interests me more is that first line. This is the first time ever we’re given an indication that the Shiverpeaks weren’t always there. The first time we’ve ever given an indication for when they might have been made.

If Glint was 3,000 years old, then so to would the Shiverpeaks.

Why is this interesting?

Because the jotun and dwarves’ histories are greatly tied to the Shiverpeaks’ existence, but we never had true dates for these histories – the time when jotun ruled the entire Shiverpeaks before their fall, we knew it happened but never when (before the last ED rise? during? after?); the myth of the dwarves’ creation and when the original Great Dwarf fought the Great Destroyer, we knew it happened (or was believed to have happened – details remain obscured by the mists of time), but again never had any indication of the ‘when’.

This gives us an earliest possible date, should this line ring true. So the question becomes: is this line being literal, or allegorical?

Does this spark any thoughts in anyone else?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Bring back Festival of the Four Winds!

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

All of Season 1 will return (or so A net devs intend) in Season 2’s format. Given the plot criticality of Bazaar of the Four Winds, that’ll return there is some form. Unfortunately, Anet can’t work on S1 without slowing HoT’s release so they won’t get to it until after HoT is done.

Festival of the Four Winds was a redux with alterations and S2 plot hints.

Future Four Winds events aren’t likely to come for some time – such will likely be an event without the Zephyrites, or we will have a mini-plot where they mostly recover from Dry Top first/alongside.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 3 question

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The only official statements about the future of the Living World is that HoT will be required to play them.

Nothing has been said about unlocking or where they’ll take place, afaik.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

On speaking terms again

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I do wonder if they have any intent to give the PCs some VO in S1 or S2 akin to their personal story restoration changes.

Would be nice to have such instead of a dozen pop up boxes where you have one dialogue choice only (e.g., The World Summit).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Voice Of Mordremoth

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That line from Taimi is very misunderstood. A lot of people take it to mean that all vines are Mordremoth, but Taimi actually said she theorized that those attacking waypoints (thus those in the ley line network) are Mordy, but the rest – the jungle tendrils and the ambient vines – are minions and corruption respectively.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Lion's Arch After Scarlet

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Honestly, from what things seem, it might have meant to be 5,000 died, rather than survived.

As for timeframe – dialogue does seem to imply that it was only a few days for the primary battle (what we players did during EfLA and BfLA). People suggest a full month because of how Anet proclaimed the Living World would function back when it was newer – that it was real time. But as we saw with Origins of Madness, this wasn’t true (that was a one time event; indications would dictate the events of Escape from LA and Battle for LA were also one-time overall). You can thank Anet’s back-and-forth nature as of late (read: since GW2’s release).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Challenge Mote Question

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yes, you can only enable the challenge mote on repeats of the same character.

You also have to complete the entire chapter – unlocking the first achievement in the panel – and use that same character when going through (or go through the entire chapter first if you want to use another character).

The achievements were designed for goals to do when replaying. Unfortunately – intentional or not – this means that switching characters does not count.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Lion's Arch After Scarlet

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There weren’t that many survivors, though. Per the devs it was a city of 40,000 inhabitants and only 5,000 lived through the attack.

Still, they could be determined to preserve the way of life and culture in which they grew up. 5,000 is enough to form a core to rebuild traditions.

Where are you getting these numbers from? Because the game certainly doesn’t make it out to feel like only 1/8th of LA’s population survived.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Voice Of Mordremoth

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t think that the alliances Scarlet made was (fully) related to Mordremoth directly. The only alliance that has any indication of potential Mordremoth influence is the Toxic Alliance. There’s nothing related to mind alteration or plants in the Molten Alliance, Aetherblades, or even the watchwork stuff.

And I don’t think that the krait’s initial acceptance to work with Scarlet was due to Mordy’s influence either – we only have indication that their minds were altered after the alliance was formed (said by Angel as the reason they continued working for her and why they couldn’t go back to the other krait aside from kill-on-sight orders from said other krait leaders).

The reasons for the Molten Alliance and Aetherblades working for Scarlet was bad writing through and through – as well as the watchwork being so easily altered by Scarlet (original lore placed steam creatures as being from another world entirely, fully mysterious with no relations to anything known by the Priory to the point that even the type of metal itself is a mystery – but S1/S2 reveals that they were made from metal Scarlet obtained from the dredge… something the Priory knows very well).

Well, the MA’s reasons weren’t so much bad writing as that Angel kept going back on the reason – first it was one reason, then it was another, when approached on this she came up with reason #3. And we never got the Aetherblades’ reason for joining – but their reason for staying was literally “promises of riches and being killed if disobeying Scarlet”. Quite the motivator there… But what was worse was their reason for continuing to work with Scarlet after their initial failure (especially MA which was: Flame Legion couldn’t go back without facing death penalty for failure (okay, makes sense), and dredge ‘liked the opportunity of ransacking a city’ (uhm… they’re not bandits, y’know?).

Strangest thing about the MA was that the dredge leadership changed during Sorrow’s Embrace, with implications of peace in the future, but then we suddenly get ‘all dredge are evil again and are working with forces they hate the most because it gives them access to magic they want’. Sure, works well enough… sort of… but assaulting Lion’s Arch benefited the dredge in no manner.

And again, there’s ZERO indication of any mental foul play with anyone other than the Toxic Alliance – whom have had shown subliminal hints of being corrupted by Mordy.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The Voice Of Mordremoth

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Depends how the setup goes. Is it a hivemind and the champion is merely voicing the orders? Or is the champion it’s own being and commanding forces?

If the other four dragons we’ve encountered are anything to go by, champions are their own being but enslaved to their Elder Dragon, while grunts are more or less mindless.

Every champion and non-mindless lesser ranked dragon minion thus far has spoken as being a champion serving their dragon.

On a note of the Mordrem Punishers etc making Mordremoth look intimidating – I really wish Mordrem didn’t call Mordremoth “the Jungle Dragon”. It makes sense for the Pact to say that or the allied forces, but actual Mordrem should be calling Mordremoth by it’s name, or master or the creator or something. The Jungle Dragon gives too much emphasis to Mordremoth being just another dragon, limited to a specific element, I feel like Mordremoth’s servants shouldn’t say call it “the Jungle Dragon” – that feels like something someone in Divinity’s Reach would call Mordremoth.

That’s a valid point. Sons of Svanir don’t refer to Jormag as “the ice dragon” or any of the other such descriptors. To the Sons of Svanir, when not described by name Jormag is simply “Dragon” – Jormag is their god, the Spirit of Dragon, the ultimate dragon of which all others are pale imitations.

A term like “Jungle Dragon” implies that Mordremoth is simply one of a group – which, of course, from our perspective he is, but from the perspective of his minions he should stand out more. Given the earlier lore about the vines actually being part of Mordremoth, possibly a better descriptor that could reasonably easily be chopped in is to refer to Mordremoth as “the jungle”. Mordremoth isn’t simply a dragon that happens to have influence over the jungle – to the Mordrem Guard, Mordremoth is the personification of the jungle itself that will grow to cover the world.

You mean like how risen called Zhaitan “the Dragon” when not referring to him by name, too? :P

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Voice Of Mordremoth

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

But would powerful mordrem be this ‘Voice of Mordremoth’ champion’s servants?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Voice Of Mordremoth

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

edit: Actually, the voice isn’t breaking lore at all. Scarlet and Aerin both heard voices as they went mad. As somebody else said, perhaps the voice is merely the translation of orders. We are experiencing what Scarlet went through, but our willpower is greater (for now).

Ogden Stonehealer: Glint has the power to communicate with her mind. She learned language from humans this way.
Ogden Stonehealer: According to her, other dragons speak and think in something I hesitate to call a language. But not Glint.

Scarlet Briar’s Journal: It communicated with me through images of death, destruction, and destiny. I must know more. I must confront it and put an end to this madness.

Yay for inconsistency?

While the voice is cool, I think it would also have been cool if sylvari see flashes of images of what Mordremoth wants its minions in the area to do – like when the camp is under attack, a flash of the survivors being dragged off by mordrem+surviving sylvari.

But voice works. shrug

Though I wouldn’t mind if it spoke in the same language that the Dragonspawn from EoD spoke in, which had a very Lovecraftian Elder Gods vibe to it.

I think it’s for the better this time. Zhaitan set the bar very low for Elder Dragons, between it’s limited characterisation in the Personal Story, very limited personalities among its minions and the terrible fight mechanics at its defeat, Zhaitan made Elder Dragons look kind of pathetic. Three years later, a lone sylvari succeeded where Zhaitan failed and had a campaign that was all about her for over a year.

The force of nature concept wasn’t working imo, it didn’t make for an interesting villain.

At least with sylvari it has the lore to argue that EDs communicate with their minions, sylvari are Zhaitan’s minions, so perhaps Mordremoth’s voice is simply ArenaNet’s representation of how an ED communicates with it’s minions. It’s not a new concept – even Zhaitan communicated with its minions.

I don’t disagree.

And I wasn’t saying it’s new/different for Elder Dragons to communicate. The Elder Dragons never came off as ‘forces of nature’ despite Anet’s claims in interviews – in the game, and especially Edge of Destiny (which says Kralkatorrik communicated with his newly made minions too), they always came off as intelligent.

I agree that Zhaitan wasn’t done so well, but that doesn’t mean Scarlet was better because she blew up LA (that was, quite literally, all because Anet forced the good guys to play hot potato with the idiot ball).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Voice Of Mordremoth

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

While it is neat, it goes against what Anet had shown to us to be how dragons communicate – not in anything one can easily identify as a language.

So while it’s a cool effect, it feels like yet another case of breaking lore (and this time lore created while HoT was in development, no doubt!) for the sake of cool.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

living world season 2 recap video too?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The only reason why the Season 1 recap video exists is because you cannot play Season 1.

Even the Season 1 recap video (which is technically the third or fourth recap video) won’t exist forever – Anet intends to make Season 1 permanent content in Season 2’s format after HoT’s release (whether they do or don’t is yet to be seen).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Malyck and HoT

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You should know I don’t, Darc, as I said that very recently in another threat (that they don’t).

But Malyck presents no reason not to lie. And he’d have to be a very good actor to be able to keep that straight face of not knowing about the Pale Tree, Dream, Nightmare, or even what sylvari are that entire time, while also presenting to the others exactly where he came from or having his past dug into.

It’s rather counter-intuitive for Malyck to intentionally lead the PC, Caithe, and Trahearne towards his past, as well as to kill the Knight of Embers, if he was an agent of Mordremoth.

And I think you’re over-estimating Caithe’s abilities. I think Twilight Arbor’s Aetherpath shows that she’s not all that she’s cracked up to be. At least when under pressure of her reasons.

And this ignores the fact that Caithe wouldn’t know his direction – at least not on time to catch up – if the PC goes with Trahearne (as she is not present in that story mission where Malyck leaves).

Plus it wouldn’t make much sense in storytelling – it’d be a plot hook that was removed for no real reason other than character consistency that wasn’t even established at the time, when we have Anet ignoring consistency for the sole sake of leaving plot hooks open for future use (that never seem to get used).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Toxic Mantle,Glove Skins &Phantom Hood

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Phantom Hood typically gets put back in the gemstore every Halloween celebration amongst other halloween-related stuff.

The toxic gloves/shoulders, however, is trickier. Typically, Living World related gemstore stuff gets put back up in the gemstore on the anniversary sales (end of August) or when LW Seasons end.

i dont think they should return, its important for their to be a way to demonstrate how long you have been playing in a visual prestige, its what keeps long time players……playing longtime, i need things to make me feel superior to you!

We have titles for that. For a game that focuses on customizing one’s looks, preventing access to all looks just because of age prestige – a ridiculous notion that Anet has shown to no longer care about – is rather counter-productive.

As I said, we have titles for such – you get one every birthday for your account.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Malyck and HoT

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@DarcShriek: I’ve seen that argument before, but I really don’t see how “there are more sylvari out there” gives away the secret that “sylvari are dragon minions”.

And given his personality, and that we’ve been interacting with Caithe ever since, I can’t see Caithe having the time to hunt Malyck down, let alone wanting to.

@Morenzo: That’s actually how the Pale Tree looks, more or less. So it certainly doesn’t seem to be corrupted – at least in a manner that results in physical change – in the depiction of that concept art.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Charr brain index

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s one of the ‘lies’ that Anet has NPCs present as truth – much like half of what Thrulnn the Lost says in Hoelbrak. Asura are, very obviously, biased towards their own intelligence being greater than the other races – and are very often disproved. Their only superiority is experience and rashness in the field of magitech.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So aquatic helms...

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

What I don’t understand is why is it needed in the first place?

  • All your other armor works just fine underwater why doesn’t your helm?
  • Oh and let’s not go down the “The breather allows you to breath underwater” road.
    Take your breather off its equipment slot and put it in your bag inventory, now jump into the water. Guess what, you breath juuuust fine.

Originally, it was needed for going underwater. But they removed that mid-development because they felt it was an unnecessary hindrance to exploring the game.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Love for Underwater and rec. for ANET

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  1. Make traits switch when going underwater, like skills do.
  2. Ensure all traits that do not affect underwater skills gain new affects while underwater/are switched for traits that only hold affect while underwater.
  3. Add some underwater-only skills so that in the end players have an equal amount of skills both above and underwater.
  4. Add more underwater weapons, and turn some pre-existing weapons into amphibious weapons (usable both underwater and above water) – e.g., swords allowed to be used underwater, and spears allowed to be used above water.
  5. Turn ground targeting spells into enemy targeting spells rather than PB spells (looking at you, wells).
  6. Create full tiered aquatic-breather crafting ala the addition of backpack crafting (but only for the three armor crafting professions – tailor, leatherworker, and armorsmith) with a unique appearance per tier.
  7. Add a Leviathan world boss that is on par to Tequatl or Triple Wurm (or inbetween), adding a unique ascended aquatic-breather and underwater weapons as a rare drop.
  8. Bring back underwater combat in PvP/WvW once above is done.
  9. Add Largos playable race.
  10. Add DSD campaign.

That’ll get everyone interested in underwater combat.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

New juvenile beasts?

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Charr Submarine? Speculation and Opinion

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The DSD is already awake, so it wouldn’t be referring to its waking cataclysm – The DSD’s waking was unfelt by Tyria. But it could relate to the DSD’s intentions instead, a theory I’ve had.

Ascalon doesn’t have mountains to the north (well, not entirely at least); and to the north the Charr Homelands aka Blood Legion Homelands don’t have mountains to the east.

Charr submarines are a relatively new concept. The first prototype of a submarine is in Plains of Ashford – though we see several of its more completed designs later on such as in Mount Maelstrom and Straits of Devastation. The Black Citadel, however, is nearly two centuries old – so it’s unlikely to be intended to be a submarine.

Besides, it’s more of an orb – hence the oft old nickname of the Charr Star (from the Death Star, naturally).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 2 question

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That’s the implication – that any dragon can consume and disperse magic like the Elder Dragons, and as such can become Elder Dragons. Glint supposedly could have, but died before she had the chance. Supposedly any of Glint’s hatched eggs could – the egg in S2 is the last egg, the fate of the others unknown (did they hatch or not? dunno; if they hatched did they survive? dunno).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Who are the Elders?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Konig’s backing is a line from the Skritt arc of the personal story where one of the mentors states that dragon minions don’t reproduce.

That’s only a third of it – and actually not even my main piece of evidence for my argument.

The only other mention of reproduction with dragon minions – aside from Glint’s eggs – is an oft-bugged event chain in Straits of Devastation. But this case of ‘minion reproduction’ is of risen fish heads spawning human risen, not the typical sexual reproduction.

The third and final piece of my argument is one of logic: Elements cannot be inseminated.

Branded minions have their insides turned to crystal; icebrood have their bodies (sans bones) slowly turned to pure blocks of ice; destroyers (those made by corrupting living beings) have their bodies liquified.

They literally lose the biological organs required for sexual reproduction.

The same is even true for sylvari, whom are the closest of all dragon minions to being born – while they have the external sexual organs, they lack the internal ones.

Just like champions such as Vinewrath and, it was intended, the Pale Tree produce more minions.

Just going to note to clear up an old argument had with another person:

Production != sexual reproduction

It’s pretty clear that every dragon champion can produce more minions – methods vary by champion or minion type, but all can produce more minions be it by corrupting living beings or corrupting inanimate ‘materials’.

That Ogden is simply using “Elders” as shorthand for the Elder Dragons is certainly the simplest option. However, I think there is another interpretation: that “the Elders” is Ogden’s term for beings that are on a comparable level of significance to the Elder Dragons. The gods, for instance, may also be “Elders” – something else that mortals may only see certain layers of.

It’s a thought that crossed my mind too.

The Forgotten refer to the Six Gods as the ‘Ancient Ones’ – the original term for the Elder Dragons were ‘ancient dragons’. So it wouldn’t be far fetched if the Six Gods were once called Elder Gods/Elder Ones by races like the Forgotten.

Who is Ogden referring to here? The Elders perhaps? I don’t want to over complicate this topic but is the mysterious E part of the Elders?

It is also possible the Elders gave Glint’s egg to the Master of Peace.

Going off of all the dialogue, it seems that this group is merely a group of powerful and interested individuals.

I think the person who gave the egg to the Master of Peace will be Gleam – the baby dragon we protected in Eye of the North’s challenge mission – and that the ‘they’ is referring to a group that is unrelated to the Orders but fighting the Elder Dragons – including both Ogden and the Pale Tree.

Reason why I include Ogden and the Pale Tree is because Ogden knows of the vision the Pale Tree gave the PC, and only upon being asked how he knew refers to this mysterious group. I expect the group refers to the following individuals:

  • Ogden
  • Pale Tree
  • Gleam
  • Master of Peace
  • Livia
  • E

I’d love it if Razah was included – perhaps M.O.X. too – making it a cabal of surviving GW1 figures.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 2 question

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Nothing indicates that she’s under Mordremoth’s control as she’s been keeping the egg away from mordrem – the moment mordrem arrive in the final episode, Caithe disappears with the egg again fleeing them.

Why she took the egg is still left unclear – keep in mind that Season 2 and HoT are effectively the same storyline, though they’re sold separately. So a lot of mysteries were left unanswered in S2 to be answered in S3.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Malyck and HoT

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That is the thought that floated around about that image first time it popped up right after the PAX South announcement in January – that image was shown during announcement amongst other concept art pieces.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Who are the Elders?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yes, but what was she before being corrupted?

In Arah’s Forgotten path, it is stated that the ritual helped her regain free will – not merely give it, but returned it. This mean she had free will at some point in the past, prior to corruption by Kralkatorrik.

This means she was once a living creature – but what kind? Most dragon minions do not change species after corruption – nothing that once was human, charr, norn, etc. became dragons after corruption thus far.

Glint also laid eggs that became dragons – dragon minions cannot become pregnant (obviously as their bodies are now the elements, or decayed in the case of risen); all cases of pregnancy is from pre-corruption – the fetus/eggs are corrupted as well, and going off of given lore are put into a stasis until they are laid much, much later (best seen with spiders, drakes, chickens, devourers, and chickens). The question becomes, however, are these ‘eggs’ actual eggs – thus was Glint pregnant before corruption, giving birth to corrupted forms of her old race – or are they like the destroyer eggs of the skritt storyline – not actual eggs from sexual reproduction but instead a mockery of them (given same shape and having the same purpose as mobile incubators) that matchest the traditional concept that destroyers are most often rock and lava corrupted into mockeries of living beings (hence why in GW2 we have destroyer trolls, crabs, and harpies rather than the GW1’s ‘destroyer of <term>’ – GW1 destroyers we did not recognize the mocked race because they were ancient and likely extinct).

TL;DR
Glint was indeed a champion of Kralkatorrik – no one questioned that – but she is heavily implied (the ‘minor indications of dragons other than the Elder Dragons’) to be a dragon before corruption as well.

If Glint wasn’t a champion of Kralkatorrik, then it wouldn’t be ‘minor indication’ but fullblown proof dragons other than the ED and their champions.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Idea: Sylvari thin oval wings [back item]

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The wings ive seen in the game are just for looks and don’t add anny armor related stats.
And so I think it should go in the same category as all other wings.

In-game wings are backpieces – though there are a handful of armors that have wing-like designs as part of them (mainly sylvari light armor tier 3 and the above pictured winged armor set.

It sounds like you’re suggesting to add sylvari-themed wings, so you’re suggesting a new backpiece. They have armor related stats.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Traeharne Breaking Continuity

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

So was I.

15charr1post

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Who are the Elders?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Kuunavang and the Saltspray dragons and other Canthan dragons are thus far not related to the Elder Dragons, and there’s been minor indications of dragons other than the Elder Dragons – which Glint and the GW1 bone dragons once belonged to.

Usually, when NPCs refer to ‘dragons’ rather than ‘Elder Dragons’ they refer to dragon-shaped champions.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Who are the Elders?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Context is key.

The entire conversation there is about the All. The previous line is about the Elder Dragons’ placement in the All. Then that line is about ‘certain layers of the Mists’, ‘the Elders’, and ‘Tyria’ in relation to the All.

Ogden Stonehealer: The Eternal Alchemy, nature, our world, the All—however you want to name it—is beyond understanding.
Ogden Stonehealer: We can only grasp portions of it. Even the Elder Dragons are small relative to the All.
Ogden Stonehealer: We see only certain layers of the Mists, the Elders, and Tyria. Anything beyond that is hidden from us.
Ogden Stonehealer: We must content ourselves with first understanding what’s before us.
Ogden Stonehealer: Right now, the Elder Dragons are the most critical to understand.

Given that the entire dialogue is effectively about the Elder Dragons’ placement in the All, ‘the Elders’ has a high chance of refering to the Elder Dragons. I can’t imagine a better short hand beyond ‘ED’.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Off living world

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It will show the next episode – be it PS, S1 recap, or S2 episode – that you have not completed.

You cannot turn it off. You have to go through the entire thing to get rid of the green-and-white text in the corner.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Traeharne Breaking Continuity

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Trahearne would have no idea you met Gorr before in the asura personal story.

I’m not sure if it happens again if you did Magic Sucks thouh.

He does something similar with Sayeh, introducing her as if we haven’t met. But Sayeh more or less tells him off with ’we’ve met, Marshal’. Or did before the restoration.

@Kalavier: Vivian is also met by norn. Both norn and charr have a 50/50 chance to meet Vivian if they side with the Durmand Priory in one of the earlier parts of C3 (not the final decision).

So rather than 5, it’d be 7 unique lines:
A: Asura
B: OoW
C: Charr
D: Charr + OoW
C: Norn
D: Norn + OoW
E: everybody else

@Evans: Trahearne acknowledged that I knew Tegwen and Carys when I took my sylvari who did Act With Wisdom (but was Vigil) to the Eye of Zhaitan mission. He did remind me of the mirror, but he acknowledged that ’it’s the same mirror from before’.

Tegwen and Carys also remembered me from the Eye during the Vigil’s Path into Orr, and said something along the lines of “hello again, Commander”. They made no mention of the mirror, but did tell me of the Pale Reavers – whom I had never heard of before (that is literally the ONLY storyline in all of the PS in which the Pale Reavers exist).

Or they did before the restoration, at least.

But he did introduce Laranthir to my Whispers charr when I had just met him near release time (so don’t know if it’s been fixed) – fine by me, Trahearne wouldn’t know I knew Laranthir. What annoyed me then was that Laranthir also acted like he never met me.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Guess my main won’t be finishing the main story then. I really don’t feel like re-doing 4 missions. If you have credit for it and it’s clearly already showing up in your sidebar as completed they should just progress through it without you actually having to do it. It’s exactly like being able to do the LW2 missions even if you haven’t done one mission of the Scarlet story except in this case anyone who being forced to do this at least has actually already put in the effort and dealt with any bugs or mishaps that happened their first play through.

It’s three short missions, you get a chance to experience the other side of the story split if you haven’t already, and you get rewards again.

Why would you not do them again? It’d only take up less than an hour in full, and then you’d have it done.

Sounds like you’re being stubborn for the sake of being stubborn.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Some confusion about the revenant lore...

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yeah, I’d be more inclined to channel the dwarf who decided to stand in one elevated place with nice choke points when we had to defend him than our fabled Captain Suicide who ran head first, randomly, ahead of the group to his untimely demise – in both mechanics and lore (kinda).

As to how one learns to channel a legend, I suspect/hope that such is told with HoT. Anet had said that they want to add more lore of the professions with HoT and will be doing so for both revenant and the elite specializations, so I’d presume there’ll be something in the game showing this, somewhere.

And from that, we’ll learn if other legends could be learned in similar manners.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Endless "Victory or Death"

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Actually it’s a bug having to do with reordering the story. It’s just a number, ignore it. It’s really level 80. It just says level 70.

So, it will remain as such..? I can ignore, but it’s… disturbing. xD

It really doesn’t change anything at all. Because it’s not game breaking or progress stalling, I’m sure it won’t be quick fix, but it’ll be fixed eventually.

Theoretically – without seeing the coding – it should be nothing more than a text fix. A mere case of changing a ‘7’ to a ‘8’.

Again, theoretically. As this is just a case of text by appearance.

Actually it’s a bug having to do with reordering the story. It’s just a number, ignore it. It’s really level 80. It just says level 70.

So, it will remain as such..? I can ignore, but it’s… disturbing. xD

We opened a bug on this, so it’s on the backlog of items to address.

Do you have any ETA?

“Backlog” implies it’s been placed on a to-do list, thus not done and on a list with other bugs that may take a while to get fixed before this one, regardless of how simple it may or may not be, gets looked at.

So I don’t think an ETA is possible at this point.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Need to vent about long instances...

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I loved the long instances that we’ve had recently. It felt very much more akin to GW1’s missions, which often could take 30 minutes to complete even in normal mode your first time through – and this would be without the distraction of going and interacting with every NPC/object; often in Prophecies due to bonus objectives that had you going in opposite directions of the main objective for a while.

I never liked the short 2-5 minute long instances we had for most of the personal story and really wished that there were more instances the length of the story mode dungeons but made for solo players.

GW2 is VERY lenient compared to most games and especially compared to GW1 – in GW1, if you wiped you were sent back to the mission outpost. There were no checkpoints, or merely respawning at the beginning of the mission – at least not until Eye of the North (and even instances in Beyond content went back to the ‘wipe=failure’ idea).

I rather miss it. It gave a crude but fundamental challenge to the game’s content.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Having to repeat the missions was something stated would be a side-effect of the re-ordering back when it was announced that they were fixing the order to its original order. Well, the opposite was: that if you were on the formerly-earlier steps then you’d miss the formerly-later steps. But reading between the lines indicates that it was a planned unintentional side-effect.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You won’t be saying that in 5 years when even FULLY accented names are gone and a higher percentage of the “inactives” are “dead irl”.

GW1 has such cases, and there are still plenty of names available to use.

Your attempts of scare tactics fail. And the OP’s posts showing him stalking accounts shows nothing but creepiness.

Those who have their characters’ names changed do not like it when they come back, and GW2 has – as stated – been built upon the principle of being able to return when you want without any hindrance to your account.

It’s something ArenaNet has addressed and said they wouldn’t do. This has been their stance for 10 years – one of the very, very few things that haven’t changed from the earlier days of GW1 (let alone the days of GW2’s launch/development).

It’s not happening, and the forum and GW2 subreddit having constant flows of returning player threats shows that the need for Anet to keep their stance remains unchanged.

Anet has no real way to determine when a player dies, and whether or not that player gave their account to someone else who may or may not play the game before death even if they do. And furthermore, if they do find out about someone’s death they may decide to keep the name as posterity of the person – as such cases where Anet finds out about a players’ death is usually one where the player was active in the community.

It isn’t going to happen, I suggest you drop it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Charr Farmers

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

One of the ranching farms in Diessa is maintained by a Death warband. So yes, they have warbands.

As to how they’re chosen – probably varies, such as punishment duty or for warbands not capable of constant combat, or as a resting duty after a tough sortie.

All Charr (except free agents), are in warbands. Otherwise, they are gladiums.

My charr PC is a free agent as of the end of Chapter 3 of the personal story, but is still a Centurion in the charr legions, with a warband that’s currently being managed by my sparring partner.

So this claim is false.

Rox isn’t a free agent in the present day however. Her final task was to kill Scarlet Briar, however, she chose to save Braham who needed help at the time, and the Player Character beat her to the kill, meaning she was refused from the Stone Warband and chose not to re-apply, ignoring any further summons from Rytlock Brimstone she received in the mail. She currently sits as a Gladium, shes had no further interaction with the legions since then.

She’s still a free agent even as a gladium. She still answers to Rytlock, as both he and she state in various points in Season 2, such as Plan of Attack in Episode 3.

Although Rox is the only free agent Charr to date,

Y’know, except the PC and probably every charr in the orders that still answer to the Legions in some manner, such as Ember from Ghosts of Ascalon.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Maybe make model collision?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

GW1 had character collision.

It was a feature Anet intentionally removed for design purposes. I don’t quite remember what they were, though. Probably part of trying to remove the need of the trinity as that was the prime tanking tactic in GW1.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

A good necromancer?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

by stigma, I was referring to an overall sense of the necromancer across different games.

This stigma does not carry over to GW2 except in player expectation, which given how there’s at least two prominent necromancer characters who are very much not evil, I doubt that such expectations would last long.

As for norn necromancers – well, you won’t see many necromancers in general because they’re one of the ‘less favored’ professions, but not due to being evil or the like but rather due to their dark nature, how some races view the ‘desecration’ of the dead to be insulting (mainly human and norn), and Zhaitan’s prominence.

In short: lack of necromancy is less of ’they’re evil’ and more of ‘death is disturbing, so those who work with death are disturbing’ (but this mindset isn’t common place in every race – sylvari, for example, see death perfectly normal and thus working with death being perfectly normal, which in lore makes them the race with the most necromancers proportionally speaking).

Beyond that, echo’ing what Aaron and Argon said.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

With the current ssystem, level 100 will require 145 AR. Currently, ignoring the (Infused) property of rings and backpieces, you can only get 70 AR; with said (Infused) property, you gain three slots that can have up to +16 each (theoretically more but no player has obtained a +17 yet it seems). Using just +10s, you can currently get 100 AR. Any higher is not feasible for most players.

As I see it, there are three possibilities:

  1. They’re going to adjust the amount of AR required per level, lowering the 145 closer down to current feasible max. I find this unlikely.
  2. They’re going to make more ascended gear able to be (Infused) like rings and backpieces. If they do this to just the remaining trinkets, you can get up to 130 AR using just +10 Agony Infusions, forcing those who wish to do level 100 to use at least 3 +15s.
  3. They’ll add an additional means of gaining agony infusions – such as masteries. If via masteries, then it will likely be gating making the higher levels ‘easier’ by requiring the expansion.

IMHO, the second solution is the best.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Just Completed Personal Story... WHAT???

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If you finished the personal story without having activated episode 8 before hand, it should have placed you on the Season 1 recap as of last Tuesday, and then to Season 2 Episode 1.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kralkatorrik - When?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Why exactly do you think Jormag will be next? I have not found any evidence of this in game and the only thing I think could suggest that imo is a theory that jormag’s tooth in hoelbrak is going to be broken by Braham. I am just curious as to why you think Jormag is the next dragon because I have seen that theory several times.

There is a LOT of hints in the original personal story – and even Season 2 – that hint that the norn are preparing to assault Jormag.

If you have a Whispers character, there’s a NPC outside Bear Lodge in Hoelbrak that says Knut is training forces to fight Jormag. Talking to Knut’s sons (on any Order PC) indicate that a lot of norn are growing restless at the lack of action towards fighting Jormag and that some are wanting to take the fight to Jormag with or without breaking that tooth.

In the PS step Against the Corruption, the Bear Havroun Grechen says that many norn hope to take down Jormag if the Pact succeeds against Zhaitan.

Throughout the open world and PS, such as the Priory C4 storyline, there are indications that Jormag’s forces are growing larger as of late and becoming more active – and this is furthered in Season 2, with the boost to The Barrowstead meta with the lore behind it being that the Sons of Svanir are becoming more aggressive and kidnapping more norn to turn into icebrood/convert.

Humans had their three empires separated by Bubbles, as they were only accessible by sea.
Sylvari cherish life in all its forms which is the opposite of undeath, and most of their Wyld Hunts were against Zhaitan or his minions, the player Sylvari included.

Actually, Zhaitan has been a bigger threat to humans than any other dragon, and towards no other races more than humans.

When Zhaitan rose, he cut off contact with the other nations – not the DSD – and flooded Kryta, and in the past 150 years ince his rising had assaulted the coastline of (mostly former) human lands.

Risen appearance on the Tarnished Coast is stated to be relatively new, and likely only because sylvari presence is new there too. The sylvari have no more against Zhaitan than they do against Jormag and Kralkatorrik – their Wyld Hunts can be against any dragon, the only reason we see a lot more towards Zhaitan is that Zhaitan was the main focus of the initial plot.

Mordremoth showed up later, and yes, it does target Sylvari more than the others, but at launch, Zhaitan was the Sylvari’s nemesis dragon.

Zhaitan was more of Lion’s Arch’s nemesis dragon, more than sylvari really. He only seemed to be the sylvari’s nemesis dragon by all appearances simply because the most focus was tossed on him. I’m sure if there was equal focus on Jormag and Kralkatorrik, we’d be seeing plenty more sylvari there too, to match the lore we’ve been told.

The only reason we know about ‘Bubbles’ is because of the Asura research in Mount Maelstrom (sp). As far as the Charr – think fire . . . fire shamans . . . and their history.

  1. Nothing relates the Flame Legion to Primordus except for a short couple-month-long action. Hardly a tie to the race.
  2. Inquest research was not the first mention of the DSD. We actually know the most of the DSD from the quaggan and ancient scrolls of jotun, dwarf, and Six Gods.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

No RNG on Ascended Salvaging!

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

All I do is WvW

Im a WvW player for 3 years now, level 1 fractal is my level lol, people who know me know I hate anything PvE and sometimes it was guild joke to try and get me to at least the dark room of EB JP without me rage quitting or to even finish a dungeon run without me again, leaving for wvw instead.

-snip-

TLDR version: I’m a WvW player.

Ascended gear isn’t really intended for WvW’ers, but for PvE’ers doing fractals.

If you don’t do fractals, you shouldn’t really have to care about ascended gear – that’s why Anet made it so hard yet so small of a gain. And the materials from rings is no different – they’re for stuff gained from Fractals.

If you don’t do fractals, you won’t get the new stuff. Simple as that. As a WvW-only player, you outright exclude yourself from the target audience of those changes.


TL;DR

To those who do fractals, so long as the salvage rates is the same as salvaging dark matter globs from exotics, there’s really no qualm. It’s not like you’re going to be salvaging ascended armor and weapons for this stuff – they’ve only mentioned rings, afair.

To those who don’t do fractals, you’re not the target audience and thus will have no need for these materials.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)