Showing Posts For Kovu.7560:

Tier 2: DB/TC/FA 05/03/2013

in Match-ups

Posted by: Kovu.7560

Kovu.7560

TC can’t break through n gate Hills with this defense!

~ Kovu

Attachments:

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Please Anet, stop taking away the NPCs in WvW

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Posted by: Kovu.7560

Kovu.7560

Banks, trading post, armor repair, Mystic Forge, and merchants should all be available at every spawn together. Don’t make people jump maps for something they shouldn’t have to jump maps for.

Alternatively, remove crafting stations from wvw entirely. People can use Lion’s Arch for that and it’s not immediately relevant to wvw. The last thing we want is someone taking hours to grind from 1~80 (or even 1~20) whilst someone else is waiting in a queue to get onto the map to play the game.

Moreover, setting a despawn timer to remove anyone who’s been in spawn (i.e. has the invulnerable buff) for more than 20 (or so) minutes without leaving the safety of spawn to play the game would act as an encouragement to play the game and discourage people from idling on the maps. It’s easy enough for people in guilds who are gathering to move out as a unit to circumvent— simply leave the spawn to remove the buff and return. Of course, I’m not a programer and have no idea how realistic something like that would be to implement.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Current System hampers World Completion

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Posted by: Kovu.7560

Kovu.7560

As a competitive wvw player, and an occasional player of spvp I do not personally feel that doing pvp of any sort should be a requirement for getting a legendary, or for that matter any generalized items within the game. I can understand that some prefer strictly cooperative play.

I do, however feel that those of us who spend most of our time in wvw and spvp should be provided with the same level of rewards as those who strictly pve, which is currently not the case. Alternatively, I feel pve should not be a requirement for the legendary.

Join a zerg/army, wait for the borderlands to flip. Even if you’re not a pvp’er, joining a zerg and spamming 1 isn’t all that difficult. Servers usually have strong times— find yours. Earn that world completion.

Monotonous and boring? I’ve heard wvw’ers say the same of pve— an element that comprises 94% of this particular achievement— currently a requirement for the legendary.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Official T2 Matchup: DB|TC|FA

in Match-ups

Posted by: Kovu.7560

Kovu.7560

I’m tired of work! I want to join the fun! >.<

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Official T2 Matchup: DB|TC|FA

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Posted by: Kovu.7560

Kovu.7560

Our reset against you folks. Wonderfully fun fights just like tonight! Keep it up! Fun to see fights from another perspective. Been a blast to everyone actually, fun reset weekend so far!

I want your frame rate. =(

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Official T2 Matchup: DB|TC|FA

in Match-ups

Posted by: Kovu.7560

Kovu.7560

TC’s fighting hard for their Bay tonight in TC BL. FA’s stuck defending the keep, and a small group of us (EA) are running around capping things. =)

That must be an epic battle.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Official T2 Matchup: DB|TC|FA

in Match-ups

Posted by: Kovu.7560

Kovu.7560

[BT], you guys are seriously a pain to deal with.
I miss being able to mow down entire zergs with 10~20 of my guildies in T3.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Official T2 Matchup: DB|TC|FA

in Match-ups

Posted by: Kovu.7560

Kovu.7560

Our Oceanics are going to do well at night, so it’ll be interesting to see how well FA and TC bounce back tomorrow once we’re passed reset night. This is usually a fairly week time of day for us.

Best of luck to all three servers. We’ll likely be playing together awhile.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Guide. How to get alot of WXP fast.

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Posted by: Kovu.7560

Kovu.7560

Lol I see what that list is suggesting! Very clever!

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

UPDATED: [EMP] - Emperium & [RE]-Red Essence?

in WvW

Posted by: Kovu.7560

Kovu.7560

Right. So two guilds. The original on JQ and a bunch that moved to DB. A few on DB want to move back to JQ because they were misinformed, I’m sure the existing members of the guild in JQ can accommodate them if they need assistance in returning.

Welcome, [RE] to Dragonbrand. Best of luck to [EMP] on Jade Quarry. That simple. Topic done?

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

UPDATED: [EMP] - Emperium & [RE]-Red Essence?

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Posted by: Kovu.7560

Kovu.7560

Dragonbrand is fairly laid back, but we’re also well organized.
If the people from [EMP] that recently transferred over to Dragonbrand through misinformation from one of their leaders intend to transfer back to JQ at the first opportunity, this is something that we need to know now (and not next weekend). Like any other, our server is a well oiled machine, and if some of the newly introduced parts begin to malfunction that will leave holes in our overall production.

Like the time Krew left abruptly and we could only field three maps on reset.

If the guild [RE] intends to stay, and grow, we welcome it. It’s no secret we’re weak in the NA slot. We have a community forum, as well as Teamspeak. Make yourselves at home, and welcome to the best named server in the game. /bias

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

UPDATED: [EMP] - Emperium & [RE]-Red Essence?

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Posted by: Kovu.7560

Kovu.7560

Some NA transfers would really help us turn into a solid coverage T2 server.
Can’t say I’m complaining.

Welcome to the fold. =D

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/19 DB/MAG/YB

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Posted by: Kovu.7560

Kovu.7560

Southeast camp in Maguuma borderlands just now. What was that Maguuma? Hitting us from behind and trying to get Yaks to flip the camp? Come do it yourself, stop relying on the scavengers. =D

If we got a bunch of T1 transfers I’m not seeing a difference in the ppt from last week.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/19 DB/MAG/YB

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Posted by: Kovu.7560

Kovu.7560

I want that WP at Mag Hills. Go away Mag. Go bother Yaks! =O

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/12 Dragonbrand - Maguuma - Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

Aww, my waypoint! =O R.I.P.

~ Kvou

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/12 Dragonbrand - Maguuma - Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

On a sidenote I think the outmanned is wonky. We were running 30+ in Maguuma BL and we were outmanned almost the entire time.
We spent the evening huddled up in our corner of Hills hoping the massive 60+ zergs fighting over Bay didn’t come over to bother us… because we have no idea how outmanned works.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/12 Dragonbrand - Maguuma - Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

Take two!

Score update: Yak’s Bend and Maguuma are in 1st and Dragonbrand has to wait for its night crew.

Let this week’s festivities begin. =D

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

defending for double WXP???

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Posted by: Kovu.7560

Kovu.7560

Defending can actually be more rewarding. Defense events complete every few minutes, while assaults often last much longer.

What they need to do is fix participation detection. Right now, defending is much harder to get credit for:
Standing in the circle at the end of an assault (on anything from a sentry to stonemist castle) will get you gold credit even if you didn’t do anything.
While defending, you can contribute countless supply and blueprints towards siege, repair gates and walls, and even get a few kills, and still only get bronze or silver credit.

Assaults need to detect actual participation (NPC kills, player kills, structures damaged, siege built). Two days ago I created a treb, provided most of the supply to make it, defended said treb on my own, used it to knock down two walls of a tower, killed most of the NPCs in the tower with some friends, and I didn’t get any credit because I wasn’t in the circle when we finished capturing the tower.

Defense is a little better at detecting who contributed but needs to be more lenient detect creation of siege within the area that is under attack.

I’ll second this.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

All I can do is thank our SEA for being so patient with the NA guys. It must be frustrating day in and day out to take everything and upgrade a lot of it, just to wake up and find the maps mutilated.

~ Kovu

Well, to be fair, I’m certain our opponents feel exactly the same

Yeah, but if we bumped up a tier I’m sure this’d be less of an issue. T1-2 seems fairly stable right now, all those servers want by pulling at DB’s SEA is an advantage to break their own gridlock. We can’t bump up with our current NA, though. I’m not fond of server hoppers, but it’d be significantly less expensive for a few NA guilds to hit DB than for the entirety of our SEA to transfer out. Even if they wanted to. I’m contradicting myself, I’m aware, but it’s a catch-22.

Is it in WvW’s interest to preserve the matches as they are and play each other in relatviely close matchups every week, or is there interest in giving every server a shot at being in a higher tier, and a shot at being green? Arguments could be made for both, and it seems whichever is happening— people complain.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

All I can do is thank our SEA for being so patient with the NA guys. It must be frustrating day in and day out to take everything and upgrade a lot of it, just to wake up and find the maps mutilated.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

So someone asks why the Oceanic crew hangs around DB while our NA is weak and they have less competition.

The NA crew answers, they can’t accept that answer.
Someone from another server who knows what she’s talking about answers, they can’t accept that answer.
Someone posts a video with with an Oceanic response, they can’t accept that answer.
An Oceanic posts in this topic, they can’t accept that answer.

Holy flamin’ hell, get over it.

On a sidenote, Maguuma zerg pvd’d two of our fully upgraded keeps with Golems earlier, one owned by my guild with buffs. Should I kitten about it? At least Yaks are actually fighting for Bay. =)

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 HoD/NSP/SF

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Posted by: Kovu.7560

Kovu.7560

Just looking at the score T8 seems significantly more balanced. I feel sorry for those T8 servers getting beat up week in and week out. I’d probably ragequit. T6~7 might fluctuate a little bit, but it should work out in the end.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

I never have to look for the DB/YB/Mag thread anymore. Its always the first one ;D

Tier 3 is best tier.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Expensive upgrades and the Few that do it...

in Suggestions

Posted by: Kovu.7560

Kovu.7560

[10 Omega Siege Golem Blueprints]

People think I’m rich. Fact is, I’ve only ever used 2 Omegas. I just keep a bunch around to make myself look rich. =D

I can see your point though. A little bit of a personal reward for throwing your money at the game. I could get on board.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

Yak’s is fighting for 2nd while Mag is busy defending Yak’s. It will probably change in a few hours as more people get home

Fair enough. My point, however, is that the reason DB is keeping up relatively in ppt at this hour is not because we have people, instead it’s because our own borders are being mostly left alone. You guys are fighting each other. We’ve always been an [outmanned] server at this hour, with perhaps enough people to queue up one map. And by one map, I mean EBG.

If Dragonbrand has a night crew going around turning the maps into paper, do something about it during your peak hours. This matchup is close, and we just lost a big day guild to Gunnar’s Hold.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Commander Specific Abilities

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Posted by: Kovu.7560

Kovu.7560

I like the Signals idea. While I’m on the fence about mechanical buffs, the ability to more easily communicate on a broader level is something I feel a commander should attain.
I also feel that squads should be reworked, guild dots on the minimap should be yellow (not commander specific), and commands such as /supplyinfo should have a slightly broader radius.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

Are you talking to your own server? I don’t understand the DB posts here!!

Just a general statement towards some of the above few posts whining about night capping as well as a post on the previous page that claims we have massive zergs during the day hours that win through sheer number.
The reason we still own our map right now is because nobody’s tried to take it. There are only about 10 of us on the map. .__.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

defending gets no reward

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Posted by: Kovu.7560

Kovu.7560

Yaks should be worth more to kill. More in tune with a Sentry. And frankly, defending them (following them through at least half of their path) should yield twice the wxp.

… I’m talking the animal, not the server. Though the server should be worth more to kill, too, they keep giving me 3~8wxp.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

Yaks and Maguuma have slightly more people than us during the afternoon hours (Yaks more than Maguuma), Maguuma have quite a few more than us late evening/early morning (Yaks go to bed early), but for a relatively short period we basically own all of the maps thanks to our Asians. That’s what the 10k lead is about.

In the end it works out that we’re fairly close in score and likely overall numbers throughout the 24h clock. Welcome to T3. Get used to it, we’re going to be playing together a while.

Weekends are Dragonbrand’s Kryptonite, anyway.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

(edited by Kovu.7560)

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

[Askalion Hills Waypoint] =D

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Gunnar's Hold vs Dzagonur vs Ring of Fire

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Posted by: Kovu.7560

Kovu.7560

Krew’s already making a difference over here. Servers kill for a night crew.

Best of luck, GH. And best of luck to the other servers as well, I know from experience that Krew does not sleep.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Dragonbrand looking for NA/EU/Ocianic

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Posted by: Kovu.7560

Kovu.7560

Join our server and I’ll give you cookies. =D

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: Kovu.7560

Kovu.7560

That Yak Ranger Commander in Yaks BL.. blargh you hurt.
Looking forward to exchanging arrows in the future!

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/29 DB - YB - SoS

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Posted by: Kovu.7560

Kovu.7560

For us NA is about survival and mitigating the damage. =)
If we can keep our +235 during our weak hours, that’s a win in my book. It’s not usually the case, though.

It’s nice to wake up to a shot of points in the server’s arm, after a hard day’s work of being outmanned.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

The Kids Are Loving WvW

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Posted by: Kovu.7560

Kovu.7560

Bleed affects copper? Screw this game.

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/29 DB - YB - SoS

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Posted by: Kovu.7560

Kovu.7560

Taking it down the numbers…

Nice attempt at Hills in DB BL just now, SoS.
That was seriously clutch. Riyooka saved us. =D

~ Kovu

When I find which one of our guys dared die and appear in a screenshot!

On reset night, TSym+others totaled about 60 coordinating together (62 in the channel iirc). If you take off scouts, etc., you were probably talking a group anywhere between 40-60 running around against what seemed to be, to begin with, similar numbers.

DB has okay NA presence, but it’s correct that their SEA presence is huge to the point that being able to pick up those points then that don’t really start to get retaken ‘til well into EU primetime is probably the main cause for the points disparity between them, YB and ourselves. I wouldn’t call our SEA presence bad by any means, but DB’s seem to operate ‘til at least a couple of hours later than ours making mustering a defence difficult at times. Similarly, YB have probably got the strongest NA presence, but you guys seem to be running on a comparative skeleton crew for most of the day outside of that. I’d say that SoS does mostly have all-round coverage but it’s not that numerous at any one time. I know the numbers we fielded on reset night in terms of organised guild groups and I wouldn’t be surprised if it weren’t at least 20% less than DB or YB to be honest.

I can’t speak to the other maps, but when I got home from work and logged on at 12:00est that Tsym zerg outnumbered our map at least 2-1. [EA] can take on bigger groups, but we had too many guilds on other maps to seriously compete with that zerg. At the time, we merely hung around to give them a reason to stay. I missed some of the fun but the amusing part that I enjoyed the most was when you guys left Garrison NW outer open, baiting us. =D

At the time that screenshot was taken SoS was outmanned. Likely right after the Tsym zerg left.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

WvW Rankings! Whats your current Rank?

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Posted by: Kovu.7560

Kovu.7560

Rank 10. This whole full time job and easter family time is killing my wvw addiction.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

The Kids Are Loving WvW

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Posted by: Kovu.7560

Kovu.7560

tries to avoid obvious jokes about playing against entire servers of 6-year-olds
>.> <.<

Seriously though, this is interesting because as much as I enjoy wvw I don’t think I would’ve enjoyed the competitive atmosphere at 6.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/29 DB - YB - SoS

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Posted by: Kovu.7560

Kovu.7560

Nice attempt at Hills in DB BL just now, SoS.
That was seriously clutch. Riyooka saved us. =D

~ Kovu

Attachments:

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/22 Dragonbrand/Sea of Sorrows/Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

Not going to lie, some notoriety will help. Commanding on the server, making the name behind the blue dorito known, as well as joining a wvw focused guild definitely helps.

Regardless, turning the tag on in a map with no other commanders and leading whomever decides to follow through strategic means that doesn’t result in their constantly getting wiped is a good start. Anyone can learn the game, and really most are quite capable of commanding.

Just don’t get too irritated when the pugs don’t always do exactly what you want. In the end, pugs gonna pug.

I’d post personal experiences, but I’m falling asleep. XD

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

No armour repair costs.

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Posted by: Kovu.7560

Kovu.7560

I’m not big on repair costs in pvp environments at all, but I’ll take anything over nothing.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/22 Dragonbrand/Sea of Sorrows/Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

Dat golem rush…

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/22 Dragonbrand/Sea of Sorrows/Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

Yaks at SMC, SoS at Keep. This is going to be a rough night. =O

~ Kovu

Attachments:

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

WvW inter-map communication

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Posted by: Kovu.7560

Kovu.7560

It’s not a big deal as my guild keeps in touch with guilds on the other maps, but /team really should be cross-map. It’s completely redundant with /map.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

**Suggestion for commander icons**

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Posted by: Kovu.7560

Kovu.7560

Regardless of reason, I’m for the commanders having the option to only display their tag to the guild. Moreover, I’m all for guild members appearing as yellow dots on the minimaps.

It’s called Guild Wars for a reason, and sometimes the guilds need their privacy without pugs running around ruining their plans.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Only +5 supplies for... 520 WXP levels?

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Posted by: Kovu.7560

Kovu.7560

Oooh snap. We actually have to work for something?
As someone who just took 5 months to earn his legendary I’m looking forward to the challenge. =)
Keep at it, you’ll eventually get there. Remember, +5 supply is no small boon. That’s half again potency. Of course it should have to be earned.

… my two cents.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

You know you've played WvW too long when...

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Posted by: Kovu.7560

Kovu.7560

When you explain to your boss that you need to get out of work early because it’s getting into Yaks Bend prime time and you need to go defend Hills.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/22 Dragonbrand/Sea of Sorrows/Yak's Bend

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Posted by: Kovu.7560

Kovu.7560

That battle between all three servers at Woodhaven on SoS BL— that was something else. Quite epic. =D

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Longest running tower battle ?

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Posted by: Kovu.7560

Kovu.7560

I find a few people with proper siege can prolong even large zergs simply due to their ability to target down any siege the zerg throws up. Unfortunately unless reinforcements arrive it’s a matter of time until those walls go down— the zerg can keep resupplying while the tower will run out of supply (if it had any in the first place) for repairs.

I enjoy defending more than attacking. If I’m in combat, I prefer for it to be open field. None of that you shoot me from the wall crap.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

3/15 DB/YB/SOS

in WvW

Posted by: Kovu.7560

Kovu.7560

Today was definitely a day of flipping all around.
Heck, SoS Garrison is like a hot potato.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]