ANet doesn’t make much effort to make the charr helmets look good. Some are pretty decent, but most tend to get converted into a bowler’s cap.
This is the price of “staying connected”. I never got into social media. I’ve never had a Myspace or a Facebook. I’ve never even looked at Twitter before. I don’t have a Tumblr account. Hell, I’ve never even considered the idea of using a dating website. I think the entire concept of telling people what you’re doing with your daily lives outside of your immediate friends and family is dumb. I don’t care what a random strangers accomplishments and woes are.
Basically what I’m saying is, if you throw your personal information out there willingly, expect someone to do something with it. I’m really surprised when people suddenly realize that there are people out there that will do this. I grew up during the era of never talk to strangers. It was drilled into my head by my parents, teachers, neighbors, everyone. Never. Talk. To. Strangers. I guess at some point during this dot com boom people forgot that lesson. Seems like people have to relearn it all over again. Online is no different than the real world.
HUNGRIFF! * gives meat pie *
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No offense, but this update just made the game almost unplayable for my daughter who spends a lot of time dressing up her characters before questing, etc. Just took the fun right out the game for her. Not being able to change wardrobe items with out paying gems is greedy and kind of makes me regret spending money on this game and letting my daughter even play it. It took me a while to even figure out what happened, then when I did and saw how many gem/gold piece it would take per change of outfit I was flabbergasted to put it mildly.
Am I missing something here? How does it make sense for it to cost nearly 15 gold pieces to change a pair of gloves? Again, am I missing something here, I feel I must be.
I think I know whats happening. It really doesn’t help any that the UI is absolutely terrible and one giant mess of “Everything Looks The Same.”
First, the “Wardrobe” tab is not the same thing as the “Equipment” tab. The “Equipment” tab takes everything you have from your inventory and puts it up in the window. Everything here is stuff you actually have and can swap out without costing any transmutation charges. The “Wardrobe” tab is stuff that you’ve unlocked on that account, and will cost charges to “override” the look of the current item you have equipped. This will permanently change the look of that item to whatever is picked. These require transmutation charges, the same thing as transmutation crystals/stones before.
Yes, its confusing as all hell and it really has made swapping out gear you already own a pain in the kitten, but it isn’t costing you anything exrra.
Now, as far as the town clothes? Yeah, they pretty much destroyed that. Thats exactly what you think it is. Its gone, dead, and doesn’t exist any more.
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More voices = more chances of being heard. And if A-net is indeed on vacation, having our thread on the first page with 1000+ more voices added to it, will definitely attract attention. Oh, and… The day a company starts ignoring it’s customers and supporters, will be the day it dies.
Sadly, this isn’t true in this day and age any more. Otherwise companies like EA, NCSoft, UbiSoft, ActiVision, and countless others wouldn’t still be in business.
So far, the most reliably broken thing I’ve noticed is that after a golem charges, he just stands there at the end of his charge and doesn’t do anything. Admittedly, I didn’t really play around with him to see what gets him to attack again or anything.
Frankly, I’ve not been using minions at all recently. Golem is the only one and I stopped using him completely after I noticed the bug returned, opting for something that is reliable.
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Most likely an oversight. The same happens when runes are applied to armor obtained with Karma, such as the Temple armors.
I’m not expecting ANet to do anything about this, however.
So this old bug is back? Lovely.
At this point, what needs to be said has been said. The ball, so to speak, is in ANet’s court. What they do in the coming week, if they do anything at all, will ultimately determine whether RP will thrive or dwindle and wilt away.
Has anyone tried the new Krait runes yet? They look rather promising. Especially that 45% bleed duration.
And yeah, I’m still not used to seeing 4 as “20” like it was with the old system. I keep thinking “40? Wat?”
This thread, it makes me happy!
As a role player myself, on Borlis pass, you should have seen my jaw drop when at two AM I go to Hoelbrak and see people of all races in it. This Mega server may not be such a bad idea as I initially thought.
Was anyone actually roleplaying? Or do they just stand mindlessly around the bank like grazing cattle? Every single major city I’ve been in since this patch hit has been like this. Its not even taking anything into consideration other than dumping everyone into overflow like instances.
I’ll be happy when a Dev speaks in this thread and shares his/her opinion about our concerns.
That’s all that matters, a sign of good will from them.
Honestly, I’d rather no response than empty words and promises of lies. Ten months ago, ANet said they were looking into making the home instances accessable to RPers without having to go into the instance. This never occurred and has been completely forgotten about.
As I’m writing this Metrica Provice has been added to the Megaserver list. I’ll see how the RP goes there but I expect too many people passing around without a cloue on what is going on. Or down right trolling.
Yep. Sure sign that ANet is not listening at all.
Rousing Success guys!
This is just awful. I’m trying to get together with a few people to RP in Black Citadel, and this system is failing left and right. Right clicking to join in instance isn’t working and zoning out and back in keeps dumping us in random instances, and this is with us in the same party and in the same guild. I’m also reading a discussion in map chat by a rather “upset” individual that he shouldn’t have to be subjected to the spam of RPers and that we need to all “get lives and get laid.” Wonderful. Simply wonderful. Thank you Arena Net. Top quality product you have now.
This is why you need test servers.
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Moved my GW2 RP to Skype a few months back with a few friends. Not at all visual, but much better than this i bet. At least our writing skill is getting better, and we have little restraint in what we can do. Had a boat trip the other week where we were attacked by a risen galleon. Where would you play that in the game?
Actually, where would you RP anything with your friends now without a massive headache each time?
The alternative that we are looking at is this fully randomised Megaserver kitten. Call me elitist RPer, but im better off.
Its funny, some of my friends are also doing this, but for other reasons, and in order to keep RPing with them, I’ve had to resort to the same thing. Its not ideal for me because I love the surprise element that comes with certain kinds of RP, and it prevents you from being able to meet new and interesting RPers.
Sadly, this might end up becoming more of a norm. I had to finish out an RP today on Skype because this mega server thing was not co-operating with us and allowing all of our members to be in the same area.
I went looking for RP today. I was on pretty much all day. All my friends kept getting put in different instances. Couldn’t get anyone together long enough to stay interested. Between my friends being so upset that they couldn’t stay logged in, and others just flat out rage quitting for good (so they say), I can’t say I’ve enjoyed this update.
I’m calling the megaserver system a failure for roleplayers. Its probably amazing for your bottom line, though. What with all the servers you get to scrap and sell, or move over to Wildstar, or whatever it is you’re doing with them. I figure thats what this really was about. NCSoft wanting to streamline their revenue, so they’re cutting back on server space, and told you to do it by any means necessary.
Had three people just straight up tell me they’re done. One said they’re staying permanently on ESO, and the other two are going to EQNext when it shows up. I have no idea what I’m going to do. None of the other MMOs really interest me. However, the RP in GW2 is the only thing keeping me logging in. Yes, I’m a gem buyer. Go ahead and look at my account history. I’ve probably spent way more money that I should have. This will change when the RP dies for me and it becomes too troublesome for me to get my friends together in one area like it was today. The PVE and PVP in this game no longer interest me. Its impossible to farm components for legendaries in this game so theres no reason for me to do PVE content. WvW is still the same, and that capture the node thing you added a few months back hasn’t changed anything about WvW. Its all the same, so PVP is now stale and boring to me. I’ve never had any interest in sPVP. Found it boring as hell from the very beginning. I put only enough effort into it to get my Champion Phantom title and that was it.
TLDR: Once RP dies for me, I’ll stop caring and not play this game any more.
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The RTL nerf needs to be reversed. At this point it just looks like developer favoritism since RTL and Rush served the same purpose, yet somehow Rush didn’t share the same fate.
Isn’t fear a condition, so stability would do nothing against it. Berserker stance would work though.
Fear is a condition. Condition clears remove it. Fear is also a stun. Stun breakers remove it. Fear is also blocked by stability and Berserker’s Stance/Automated Response/Diamond Skin. Warriors are equipped with the most ways to block/break/prevent fear from even working.
I have however been hit by a 15k churning earth.
You have been hit by a churning earth? :O
Baiting dodges then teleport churning. Yes, it happens more than people think.
I would not hold your breath. This game has far to many broken mechanics and “technical limitations” (looking at you, condition cap) for this game to ever have any resemblance of balance.
I think the idea is that Anet wanted us to run hybrid builds; you can sort of see this intention based on the way our weapon skills are set up. Needs moar diminishing returns.
Unfortunately, hybrid builds have never worked well in any MMO I’ve played, and eventually the developers for those games realized this after a LONG time. They all ended up taking steps to separate the two, and the games have always been better off for it.
These boards confuse the heck out of me. From all “experts:” MH axe for warrior is the ONLY weapon and if you use a sword or anything with conditions—-you will be kicked and you are a noob and you will rot in hell. Now I see folks complaining about conditions being powerful, so does that make it ok for a warrior to use a sword(MH or OH)since it offers condition damage? I’m just confused because all I hear is " 30/25/0/0/15 Axe/Mace or GTFO." And that’s considered the ONLY way to play this game.
If conditions are so powerful, wouldn’t this philosophy by these folks be a bit off? ::sigh::
It just seems to me that folks should play how they want. There’s no penalty for dying (this is the proper way to spell dying not “dieing”). Just have fun, and if you die, or wipe on a dungeon so what? What has it cost you? Time? Money? I just don’t understand the gaming community anymore.
This is typical of any MMO community. However, theres an actual reason, this time.
In PVE, conditions are capped. Bleed stacks to 25 and thats it. Often, classes have these minor proc traits that will go off, regardless of build (IE: power builds that have no choice but to pick these up on the way to getting some other trait) that eat up this precious limited resource in terms of DoT DPS potential. Other conditions, such as poison and burning, stack in duration. There are quite a few skills and utilities that apply poison and burning passively, regardless of trait allocation, which also interferes with the dedicated condition users DPS. There is also the fact that your typical condition spec will deal about 3k DPS at the most, while power builds deal about 5k+ DPS.
These conditions that are being applied by power users are #1, taking up room the condition build needs to do DPS with, and #2, are doing base level condition damage since they have 0 condition damage stat. And finally #3, power builds out damage condition builds by a pretty decent margin. There really is absolutely no reason to bring anything but berserker gear to a dungeon, since even if you wear full PTV, bosses still end up one shotting you most of the time, so there is really no point to defensive stats in dungeons.
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why not add another buff.. something like Protection but – condi damage
or a -condi duration weapon stat
Because condition cleanses. You can completely remove a condition, and in the case of a stack of bleeds, multiple sources of damage at the push of a button. Then you can heal yourself on top of it. You can’t reverse direct damage in the same manner.
Are you… kidding? Necromancers are one of THE most powerful classes under water. As both power and condition specs, I’ve gone 1v3 and won multiple times. I LOVE dragging people under water, because I know I have a massive advantage down there.
The Chinese version of the game will be rather different as well.
Now I do definitely agree that conditions can be applied too easily. I 100% agree with this. No manner of condition cleansing can keep you clean from them all the time, especially against necromancers. If there is any issue regarding conditions it’s not the damage, but the application rates and I would be fine with a reduction in them, but it would need to be done very carefully.
This is entirely the point. At no point should condition removal overshadow application. If this were the case, then anyone specced to do conditions would never be able to kill anyone. That would be like people saying we need more and bigger ways to regenerate or heal in a fight. Healing/cleansing should never overshadow the amount of damage that can be done.
Amazing how you get when I didn’t know one thing about a new sigil that still isn’t good enough to sacrifice using precision for on most builds and after the next patch all sigils will work like it anyways. The guy supporting you plays a condition build as well, how surprising! Also vitality offers no sustain so its a soft counter to everything for the first few seconds of a fight.
Clueless. Completely, and utterly clueless.
There is no point in debating with a person who wishes to remain ignorant.
Ah did not know that, still doesn’t make it worth using precision for on most classes.
Sounds like you overvalue vitality?
Nope, I think vitality is the worst stat for most classes, doesn’t really make precision useful for most condition builds either way.
That, as we say, is a personal opinion. People that are good at mathfu have already shown how valuable it is as a DPS increase to condition builds. Every class, except thief, have condition builds where precision greatly benefits and increases the overall damage by a decent margin.
Sigil of Geomancy does nearly the same thing but in an AoE and does physical damage on proc. With full rabid you will get less than 1/3 of your hits giving that 5 second bleed because of the 2 second cooldown.
Earth is obviously of less use on a thief build, but not so for the other classes with proc on crit effects. Keep graspin’ at those straws, though. Keep graspin’.
Ya I have to disagree man. The reason why they are so high is because then they would compete with regular elites showing favoritism towards certain races.
I understand this reasoning, I do, but right now, you never see anyone use the racials at all. They might as well not even be in the game at this point. The only exception I can think of is the norn elite, Snow Leopard Transformation, and only necromancers take that.
There needs to be a finer line, I think. Currently the restrictions on the racials are just far to off this line to even look at them with any seriousness. Why even bother to add a set of skills if they’re so bad that no one would ever use them?
Where are you pulling these numbers from? I’ve never seen Warband Support do Kill Shot, and as I said, they attack once every five seconds. Those damage numbers mean nothing when you look at them in the face of DPS.
The numbers are from the wiki obviously. Test them both in game and watch enemies walk up to the Ranged Charr to be launch spammed.
So post it, then. Otherwise I can’t take you seriously.
Post what? Go roam in WvW against melees and watch them sit on the ground while you range them from behind the Ranged Charr.
I can’t take you seriously, at all, any more. You do this in every thread. You make bold claims and do nothing to back them up. The burden of proof is on the person making the claim. IE: You.
But as said very earlier in this thread they only have one stat, condition damage. Precision is a fluff stat and condition duration is only on one weapon type. As kittening always I’m still waiting for any of these videos and the only video posted is about unrealistic situations.
Precision isn’t a fluff stat for condition users. There is no way a condi user is going to be doing even 3k DPS without precision. Those proc effects make up pretty decent chunk of their damage. Just because you choose to ignore it doesn’t mean its “fluff”.
The bleeds are a whole 100 dps more with Rabid at the cost of a chunk of defensive stats.
Its not just one bleed. There are multiple bleed procs that occur. Especially if you take Sigil of Earth. But that doesn’t matter, cause you have all the answers, apparently.
Where are you pulling these numbers from? I’ve never seen Warband Support do Kill Shot, and as I said, they attack once every five seconds. Those damage numbers mean nothing when you look at them in the face of DPS.
The numbers are from the wiki obviously. Test them both in game and watch enemies walk up to the Ranged Charr to be launch spammed.
So post it, then. Otherwise I can’t take you seriously.
But as said very earlier in this thread they only have one stat, condition damage. Precision is a fluff stat and condition duration is only on one weapon type. As kittening always I’m still waiting for any of these videos and the only video posted is about unrealistic situations.
Precision isn’t a fluff stat for condition users. There is no way a condi user is going to be doing even 3k DPS without precision. Those proc effects make up pretty decent chunk of their damage. Just because you choose to ignore it doesn’t mean its “fluff”.
Dark Pact has a 1 second cast time and chill still lets you walk. You can also dodge while chilled and even if the well is in the center of you it will take you to the outer edge, if you have no mobility skills.
Yep, there it is. “It doesn’t work because X”. It doesn’t work that way in practice, however. Its easy enough to bait dodges and then stick the Dark Pact. This is what separates the good players and the bad players.
snip
All of these issues have already been discussed, debunked, and proven wrong in this thread alone. Please try again.
I read the thread and I haven’t seen them been proven wrong. Please try again.
It is the combination of things that makes them OP, just not 1 of the 9 points I listed.
Its been proven several times. Conditions have 3 stats just like power does, just you and a few others just seem to ignore the importance of precision. There have been two different comparison tests shown in this thread that soldiers beats dire, proving that power beats conditions in raw damage. But you, and a few others, just ignore them so you can willfully plug your ears. It has been mentioned that condition damage has a physical cap in terms of how much actual damage it can do because of the bleed cap. A condition build will do about 3k DPS. Power builds start at around 4-5k DPS and can be pushed higher with burst damage builds. A “burst” condition build still only does about… 3k DPS. Cause you know, those bleed caps.
It doesn’t matter what proof we provide, you’ll just ignore it. Meanwhile, you, and people like you, do nothing to try and prove your points. You just kick and scream hoping to get your way. At this point, why should we even bother? Nothing we do will ever be good enough for you.
Where are you pulling these numbers from? I’ve never seen Warband Support do Kill Shot, and as I said, they attack once every five seconds. Those damage numbers mean nothing when you look at them in the face of DPS.
Warband Support is actually stronger than Thieves Guild, if the cooldown was lowered to 180 there would be no downside.
Stop trolling. Seriously.
snip
All of these issues have already been discussed, debunked, and proven wrong in this thread alone. Please try again.
As I already said who is gonna sit there inside wells while being auto attacked. Power can do more damage but it is far harder to pull off in 99% of PvP situations.
Thats what Dark Pact is for.
But that doesn’t matter. Cause you’re just going to say “LOL who would get hit by X.” and keep remaining ignorant in the face of truth. ANet isn’t going to nerf dire. They’ve seen the calculations, they know whats up. This thread was already won back on the first page. At this point its just pointless bickering and raging for the sake of raging.
I have to agree. Its not like it would overpower anything. Take the charr racial “Warband Support.” Not only is it a 240 second cool down and a 1.5 second cast time, but the NPCs it spawns are absolutely terrible. They only attack once every five seconds (not an exaggeration. I timed their attack delay with a stop watch once.) and do pathetic damage. Theres no way these things would even come close to overshadowing the class counter part, “Thieves Guild”. At least lower the cool down to a reasonable level.
No one uses Warband Support. Not even for aesthetic reasons. Its just bad at everything it does. It doesn’t even have a situational use.
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A Dire build will ALWAYS out damage a Soldiers build and you realize that you just put 20 points into a crit line for almost all of those traits so you have a base 14% crit usually or just use swap sigils right? Also most of that list is never used by anyone ever anyways so….
But really Forceful Greatsword on a condition build?
This is just wrong. There are been multiple DPS tests done by people on these forums, with hard numbers as well as in game tests, that consistently prove that when talking Soldiers vs Dire, soldiers always beats dire in DPS.
http://gw2skills.net/editor/?vQAQFAGiAiUAAAA-zEBBYhApoFRjVdDTHjIqGA-w
49% with 20 points in Curses, going in 30 is a huge waste and the only precision runes that are worth it is 2 Lyssa for the condition duration and that gives a whole 1%.
Theres something broken with that calculator. Turns out I have 44% crit, not 45% (I did say about 45%, however.) using rabid weapons and trinkets with dire armor. I only have 20 points in curses.
Wow a 66% chance for a whole 2 seconds of bleeding for the low cost of a huge amount of defensive stats. The only build where precision is any useful is Phantasmal Duelist Rampager Mesmer who can stack a ton of bleeding constantly.
You’re forgetting the condition duration that increases that amount, and yes, that adds up to a lot of damage over a fight. Thats 130 damage every second for at least 3 seconds (sometimes 4 but not everyone maxes their bleed duration) for a total of about 400-500 damage applied from just one stack. Considering the number of times I can “hit” a target (this procs off every single critical, regardless of what applied the critical), that can easily add up to 3-5k damage or more over the course of a 30 second fight.
Death by a thousand cuts is a legitimate tactic.
You won’t even hit 50% crit chance with full Rabid. So say you get 1/3 hits proccing and Necromancer has no condition multi hit weapons so 1 cast per second=100 extra damage a second with bleeds assuming they aren’t removed and you have 50% condition duration. The only thing you’re giving up by not using Dire is more than 10000 health so its a great trade off I guess, which turns into more condition damage though Tuning Crystals.
I have about 45% crit chance now and I don’t have full rabid. I’m using rabid weapons and trinkets with dire armor. I get about 60% crit chance with full rabid. I don’t know what game you’re playing, but its clearly not this one.
Wow a 66% chance for a whole 2 seconds of bleeding for the low cost of a huge amount of defensive stats. The only build where precision is any useful is Phantasmal Duelist Rampager Mesmer who can stack a ton of bleeding constantly.
You’re forgetting the condition duration that increases that amount, and yes, that adds up to a lot of damage over a fight. Thats 130 damage every second for at least 3 seconds (sometimes 4 but not everyone maxes their bleed duration) for a total of about 400-500 damage applied from just one stack. Considering the number of times I can “hit” a target (this procs off every single critical, regardless of what applied the critical), that can easily add up to 3-5k damage or more over the course of a 30 second fight.
Death by a thousand cuts is a legitimate tactic.
well I have some news for you:
good news is that condition damage requires three stats for full damage namely condition damage , condition duration and precision.
No. It only needs condition damage. Condition duration can be attained solely through consumables, stacks, and trait line bonuses. Power professions can’t attain all of their power, precision, or critical damage via those outlets. They have to invest those stats in their equipment, which conditions builds do not. You can go pure Dire with a condition spec, and then get everything else you may want (ie. condition duration) purely from one-off and/or cheaper methods that you don’t need to invest in.
It’s hardly balanced between the two.
This is incorrect, on all accounts. Every class, except thief, have traits, or conditional effects that proc conditions based on critical hits. Yes, a necromancer can go full dire, but they’ll do considerably less damage than one who goes full rabid. Condition duration is also necessary to maximize this damage. A necromancer with zero condition duration is lucky to go beyond 12-14 stacks of bleeds (which still does far less damage than someone in full PTV as already proven in this thread). It requires condition duration, and precision, to stack any more.
Not slamming anyone here, nothing personal either. Just some facts that I feel need to be clarified, since I feel some of this is a little misleading.
So after talking it through, I’ve found that the reason this 20k damage exists is because of certain factors that are never included in uncontrolled damage number scenarios, such as WvW.
One, they’re using a combination of Sigils of Night and Force. This means that half the time, those numbers aren’t even reachable because of the Sigil of Night. It works consistently in most dungeons, I’ll agree, but people don’t typically run those sigils in areas where half the time you’ll get no benefit.
Two, they’re using a food that increases damage by 10% when moving. I honestly didn’t even know that food existed. Really, no one uses that food normally. Likely, like me, most people don’t know about it. Also, the other stat that comes along with it is 60% chance to gain swiftness on killing a foe. Kinda dumb. http://wiki.guildwars2.com/wiki/Bowl_of_Seaweed_Salad
So thats a 20% damage increase when the moon aligns with unrestricted access to movement. The target also has to be pure glass or an up level. I’m also not sure if being crippled and chilled negatively affects the food buff. Its an obscure bonus and those tend to be rife with bugs since very few people use them, much like how the Giver’s bonus to condition duration was bugged for the longest time.
Honestly, this combination is available to every class, and you never really see anyone using it, and for good reason. No one likes and/if/or and percent chance on kill conditional effects. Yes, it is entirely possible for Axe 2 to hit for 15k under these very specific circumstances, but talking about it like its a normal thing isn’t really right, either. To many conditionals for this to be considered normal. Reminds me of that guy who tried to keep telling me hitting LB crits for 13k was ‘normal’, and on further interrogation I found out he only runs Arah over and over and nothing else.
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Oh, well that might explain it. I don’t have ascended armor. No way I’m spending 200g in materials just for the chest piece.
No might no vuln about 80% of the time I use it, it breaks 10k on any target, about the lowest I see is 8k and that only really happens if I get very unlucky with crits.
What targets, and where? It doesn’t hit that hard for me, and I’ve been running full berserkers. The only time I ever see it break 10k is with 25 might stacks while in a party.