Showing Posts For Kravick.4906:

Nerf Putrid mark

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Posted by: Kravick.4906

Kravick.4906

I think Putrid Mark should be blockable but it not being blindable is fine in my opinion.

Putrid Mark is blockable. It requires a 10 point Death Magic (arguably, one of our worst trait lines) trait to make it unblockable.

The problem is, necro staff is so useless without the accompanying bigger mark size that no necromancer worth their salt will ever try to use staff without taking that trait, pigeonholing us into a trait line we don’t want. It has been one of the most requested changes since the game went live that ANet make the “Greater Marks” size the default size of marks to diversify builds, while merging the unblockable part with the 20% cool down trait available at 20 points in Death Magic. Most of us don’t care about the unblockable part. Its the bigger mark sizes that we need, because without it, staff is useless.

Furthermore, why are we complaining about this now? It wasn’t OP before. Literally nothing has changed about this skill until this patch, which actually nerfed it to a 3 condition transfer from a full condition transfer. Why is it that when necromancers suddenly get burning (which we never asked for, we wanted survivability, not extra damage), every other single aspect of that class is now OP as hell and needs to be nerfed? Why?

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(edited by Kravick.4906)

Nerf Putrid mark

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Posted by: Kravick.4906

Kravick.4906

ITT: People fail to pay attention and realise that it has already been nerfed in sPvP.

It was already stealth nerfed. Now removes 3 conditions per target hit like deathly swarm. 1v1 it is no longer a complete clear.

AKA, it only removes 3 conditions if it hits one target.

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So made a mesmer...

in Necromancer

Posted by: Kravick.4906

Kravick.4906

Ill take a necros scepter over mesmers any day of the week with no traits. Phantams mesmer was nerfed this patch and rightly so, kitten was OP. Dont know how it is atm but it still might be the best 1v1 build.

It is still the best 1v1 build.

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So made a mesmer...

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Posted by: Kravick.4906

Kravick.4906

Mesmer has always been like this. Phantasm builds are the most face roll do nothing build in the game that is also the strongest 1v1 build possible on any class. Their cool downs are also extremely short for how hard some of their abilities can hit. This game doesn’t really have very good balance.

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Dear Anet, do not completely nerf Necro!

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Posted by: Kravick.4906

Kravick.4906

Terror hasn’t changed. Its always done the same damage it has now since forever. Necros were considered weak and not viable before. Then ANet adds burning (nothing else changed, torment is frankly useless and has next to no up time to matter) and suddenly necromancers need to be nerfed, starting with terror? kitten? Doesn’t even make any sense.

http://i48.tinypic.com/2pyondu.jpg
I’ve always found them overpowered.

That loss had nothing to do with necros. You had several top level players on blue team.

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Dear Anet, do not completely nerf Necro!

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Posted by: Kravick.4906

Kravick.4906

Thanks for the feedback. We intend to watch things in the meta and make small adjustments accordingly for ALL classes, including the Necro.

Warriors dont need small changes. They need drastic changes: The class feels extremely unresponsive, slow, cumbersome. Its like I am playing underwater with an extremely poor connection when I play a warrior.

I dont think improving their traits alone or their “health” is going to be a good fix. Instead of tinkering with things that could make them overpowered in PVE, why not just speed up their animations, pre-cast time, and more so that they can actually do something in pvp besides telegraphing slow and unresponsive moves with a huge windup.

Even if you bring warriors to the level of other classes by improving their traits and abilities, they are still going to be awkward and frustrating to play as long as their slow animations, cast time, and weird mechanics (self rooting melee attacks) are left in the game. Warriors need an overhaul

When I push blink on my mesmer, i blink instantly. When I hit decoy, I vanish instantly. When hit throw bolas on my warrior, I wind up a throw and throw it half a second later, when I hit bulls charge I get ready to charge and then charge a half second later. This kind of discrepency in fluidity between the classes is unacceptable.

Now you know how necromancers feel. Everything we have has either a ridiculous after cast delay (enfeebling blood especially) or a long cast time.

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Dear Anet, do not completely nerf Necro!

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Posted by: Kravick.4906

Kravick.4906

Terror hasn’t changed. Its always done the same damage it has now since forever. Necros were considered weak and not viable before. Then ANet adds burning (nothing else changed, torment is frankly useless and has next to no up time to matter) and suddenly necromancers need to be nerfed, starting with terror? kitten? Doesn’t even make any sense.

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Worse Meta EVER!

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Posted by: Kravick.4906

Kravick.4906

Why all the complaining about conditions all of a sudden. They haven’t changed. They do the same damage they’ve always done.

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Necromancers are way too OP

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Posted by: Kravick.4906

Kravick.4906

Ok, these nerf threads are just getting silly now.

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Anyone have SOTG "Cliff Notes?"

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Posted by: Kravick.4906

Kravick.4906

So buff to necro, then debuff to necro..makes perfect sense. Not whack-a-mole at all. Slow clap.

This is what happening when not adjusting balance by the help of actual top-class players, but by ppl that play on isolated test-servers without any clue of competitive play. (Some SOTG responses of devs prooves their heavy lack of understanding)

Sharp stated that they use “top” level players to help with balancing…which to me only validates the self interest of those players (being that these buffs went through).

Sharp also misrespresented the forum, in his explanation why there isn’t a ptr, when he stated that the public didn’t want to beta test their stuff. What we don’t want to do is beta test in a LIVE environment, especially given that we don’t have the option to test it ourselves.

So in other words, because they don’t want to have to change their builds to deal with conditions, they all claim necro is OP. This is despite the fact that on some of their streams I can still see them pooping all over necromancers like before.

I swear…

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Terror, cc or dmg

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Posted by: Kravick.4906

Kravick.4906

Terror hasn’t changed. Why is it all of a sudden a problem now after 10 months? Your problem is with burning, not terror.

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Anyone have SOTG "Cliff Notes?"

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Posted by: Kravick.4906

Kravick.4906

Necromancers: Damage and condition coverage will likely be nerfed. Survivability will be buffed through life force generation on weapons. Next patch, Sigil of Paralyzation will no longer affect fear.

I guess if its not mesmer/guardian/engineer, then its not welcome in the meta.

Kinda figured this would happen though, but thats what happens when you let PVP in a box dictate the direction of your game, like so many MMOs before this one have done. This will likely affect PVE as well I’m sure. ANet doesn’t seem too interested in separating the two. GW1 was great like that. They separated the two quite nicely. Makes me wonder why they refuse to do that here.

Necros will probably go right back to square one. Not being able to keep a single condition on anyone, and without the survival tools to stay alive longer than 3 seconds, I don’t see anyone wanting a necromancer again. DS is a horrible attrition mechanic, even with “increased life force generation” we saw this patch. The amount of condition removal from some classes is also pretty absurd, so I have no idea where all this complaining about conditions is coming from. Unfortunately, thats what “top teams” want, so thats what we’ll get.

As it is right now, condition necros only have 1 way to generate life force and thats with scepter 3. It doesn’t even give you enough life force to flash into DS if you’re empty. Staff auto isn’t even worth mentioning. Who in their right mind is going to stand there auto attacking with a power based attack with a condition build. Not to mention that the staff auto attack is still pretty bad at actually hitting things.

Tim: “Watch out! There is a floating hand coming at you!”

Greg: “Nah, its ok, I’ll just side step it. LOL!”

Furthermore, why is necro balanced around having 100% life force all the time yet they start every single match with 0?

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Necros and conditions out of hand

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Posted by: Kravick.4906

Kravick.4906

Well, before the change, all we ever saw was mesmers/guardians/engi in pvp. The addition of one more class to that list means that a class was brought up above crap status. Now all ANet has to do is do the same for the other classes that are not on that list.

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Today I thought I was playing WoW

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Posted by: Kravick.4906

Kravick.4906

Be careful what you wish for. CC is the necromancers greatest weakness. They have very few worth while stun breakers and a very distinct lack of stability. You put CC on immunity timers and you’ll just make necros that much more powerful.

You’re also complaining about two people focus firing against a single person. A single necro isn’t capable of doing what you describe alone. Any other combination of two classes can do something very similar if they dump their CC on to one target.

Ever seen what happens when two thieves run Scorpion Wire and pop Thieves Guild at the same time? How about two guardians with the amount of knock downs and knock backs they have. Getting sandwiched between two rifle/bomb engineers is like playing hockey, and you’re the puck. 2 warriors with hammers will treat you like a railroad spike, constantly pounding you into the ground. Good luck standing with two elementalists constantly flipping you around and knocking you down.

Its no different with necromancers. Just don’t run into the green wall thing. Thats your fault for doing that, not theirs.

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We aren't even safe in hot join.

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Posted by: Kravick.4906

Kravick.4906

Are you really complaining about being CCed from multiple sources? Are you telling me that if 3 people jump you that you should even stand a chance? Sorry, I don’t buy it. CC or not, those 3 people would still kill you.

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We aren't even safe in hot join.

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Posted by: Kravick.4906

Kravick.4906

These are the cases that make me wish this game had CC immunity like most other MMOs (if you get feared for instance and you don’t cleanse it yourself, you’ll be immune to fear for x amount of time after the first one finishes duration)

CC immunity was a terrible mechanic in those MMOs and always has been.

Think about it. CC is the necromancers greatest weakness. You start putting CC on immunity timers and necromancers become that much stronger. Besides, CC in those other MMOs lasted a heck of a lot longer. 10 seconds or so on some of the CC. The most you will ever be CCed by one ability in this game is 3 seconds. Most will only CC you for a second or two. Not to mention that every class has a million and one ways to break out of CC. Stun breakers are every where. Stop loading your utility bar with DPS crap. Its not always about doing maximum damage.

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Necros and conditions out of hand

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Posted by: Kravick.4906

Kravick.4906

Here’s another screenshot of the crazy bleed damage, but this time from a ranger. Are bleeds bugged or is this a display error? It once again chewed through plague form (42k hp in plague form)

Bleed damage like that is not supposed to be possible, even with 25 stacks of might. Would be nice to get an official response at some point. If it’s a display error, please fix it.

I like to think that 1 tick of 25 stacks of bleeding like a liter of blood just gushing out of you. People in Tyria must have untold gallons of blood in them. Almost reminds me of a Japanese film.

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signet damage

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Posted by: Kravick.4906

Kravick.4906

Everything can crit, except the damage from bleeding/burning/confusion/poison/torment. If the skill applies a condition but still deals white damage, that white damage can still crit.

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CoF farming?

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Posted by: Kravick.4906

Kravick.4906

I don’t think we even need fury any more if we go 30 into Soul Reaping. With the new 50% crit chance trait in DS, we can easily get 100% crit chance. While fury is nice for when we’re caught out of DS, I find that I can easily generate more than enough LF in the 7 seconds it takes for DS to cool down. Fury would be a waste while using a DS centric build at this point I feel.

Of course someone with some actual math skills is more than welcome to shed some light on this subject.

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TEST Concept - To Kill a Necro

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Posted by: Kravick.4906

Kravick.4906

Sword/dagger thieves also have an easy time against necromancers with the amazing amount of evades available to them. Especially if they take the condition clear trait on stealth (if they go down that line, not all sword/dagger do).

I’ve already started to see counters to necromancers pop up. I really believe it is a learn to play issue. People haven’t been fighting necromancers since they were so useless before, and now they need to learn how.

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Please nerf necro's

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Posted by: Kravick.4906

Kravick.4906

I’m not judging you on anything. You’re taking what I said too personally. I’m simply saying that is impossible to fully grasp a class’s balance and skill level at low-level play.

Also, you’re not ranked anywhere on the ladder, as far as I can tell.

I guess Onibawan play at low-level then, seeing how they got melted by TP (I’m talking about a 500-100 and 500-250 shutout) running 2 necros and no guardian. Their tactic? Pre-match: “necros, just do damage”, easy win

Necros are currently broken and terribly unbalanced, and that is a fact.

I posted this in another thread. Its relevant to this thread as well.


They rolled through those teams because those teams weren’t expecting to deal with necromancers. No one ran necromancers before the patch. They were useless in team fights because of how easy they were to focus fire down. Now people have a reason to use necromancers, people need to learn how to deal with them. Its simple. Necro defense has not been changed one bit. They still die extremely fast to focus fire. They have very little to no defense against more than 2 people hitting them.

There, I just told you how to beat necros. Even top teams need to learn to adapt. They’re not going to know what to do when something changes right away.

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Please nerf necro's

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Posted by: Kravick.4906

Kravick.4906

Bla bla …but necros so glassy bla bla
How the kitten is 1.5k toughness 18k hp necro with deathshroud some protection and the freaking op weakness a glass canon?????? No escapes?It doesnt need too escape
Hgh was deemed op when it had ZERO cc lower stats,not reliable access to protection (hint:weakness=new protection) ,less hp and no dedicated class mechanic like deathshroud to protect itself and less pressure..I think you need a reality check imho :P

HGH has not been nerfed though.

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I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

Honesty nothing has really changed for necors I saw. They got dhuumfire, #5, and spectral wall. Our corrupt boon got nerfed. The deahtshroud mechanics are still the same as before. Necros are very very easy to counter. With condi removal, CC, or even immobilizes you can easily shut one down. The necromancers mechanics of defense are taking hits. Not constant evades, not stealth, not invulnerabilities, not teleporting. They are literally made to just absorb hits. From what I see it is just people reacting to a new meta. If you honestly think that dhuumfire is making necors this OP, you should really look back on mesmers insane burst damage with great utilities in both their weaponskills and other skills, guardians amazing overall surviveability, thieves ability to hit for insane amount of single target DPS. People will complain about necros for about a month, just like they did with mes, guard, and thieves at release. Nothing will happen, they’ll quiet down and the meta will adjust. Anet wil decide to buff another class to actually make it viable, rinse and repeat.

Lets not forget about the massive outcry people had for Bulls Rush -> Frenzy -> Hundred Blades spammers. The tPvP scene was dominated by this play style in the beginning. ANet did literally nothing to change that combo. Now, people laugh at warriors because they learned to slot a stunbreaker. Amazing what a little foresight does for you.

Oh, and most recently, Larcenous Strike! I’m sure ANet is going to give necros a token nerf like they gave thieves (1 extra initiative cost? LOL, they still spam the kitten out of it.). Probably by reducing the duration of burning by 1 second, or possibly reduce terror damage by 10%, but overall I doubt anything is really going to change.

People will learn to adapt like they always have.

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(edited by Kravick.4906)

I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

God forbid they give something good to a class other than Guardian or Mesmer.

I like it, it gives axe specs a huge damage boost. Necros weren’t simply doing the damage output required in fights. With the amount of AOE condi removals and sacrificing a good chunk of surviveabilty to gain dhuumfire, i say its balanced in all sense. I love seeing an increase in necros playing. Dhuumfire is not OP. The cons and pros are perfect for it. If they do decide to nerf it, they need to buff corrupt boon again , or make stability priority.

Pretty much this. Right now, the top teams are all running guardian/mesmer/elementalist. If you don’t have at least 2 of these three classes on your team, your team comp is very unlikely to do well. Honestly, its almost required to have a guardian. Without one, your team comp is REALLY going to struggle.

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I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

… But unfortunately necros out do everybody in that and there isn’t a team one that can keep up with the amount of condition spam they can put out.

those teams do exist. they are called not-awful teams.

and something else. NEcros put a lot of condition cause necros have abysmal access to all kind of boons. The logic it’s quite simple: you get strong through buff I get strong through conditions. You take conditions away from necro and you have to give them buffs, but none of those are gonna happen.

So team Ugly is just god awful right? How bout the other x amount of teams that paradigm just rolled through on account of having two necros? When people playing the class admit that it is over powered it should be a hint (I SAY THE SAME THING FOR PHANTASM MESMERS!)

They rolled through those teams because those teams weren’t expecting to deal with necromancers. No one ran necromancers before the patch. They were useless in team fights because of how easy they were to focus fire down. Now people have a reason to use necromancers, people need to learn how to deal with them. Its simple. Actually its not. Necro defense has not been changed one bit. They still die extremely fast to focus fire. They have very little to no defense against more than 2 people hitting them.

There, I just told you how to beat necros. Even top teams need to learn to adapt. They’re not going to know what to do when something changes right away.

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I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

This combination of things is why necros are currently a little stronger than the meta is ready for and should be toned down ( or anet needs to massively buff everyones condi clearing to make up for it) which do you think will happen first/?

your mesmer needs as much condi cleanse as my necro needs blocks, evades, invulns, stealths or any other defensive mechanic against raw damage.
Conditions it’s the way necromancers do damage to the opponent. You are telling me that necros should not do damage, that conditions should be slow so you can have time to heal, stealth, recover, etc. You are telling me that high raw, quick damage it’s OK but high condition, quick damage it’s not OK. Don’t make sense. And as it doesn’t make sense, it won’t be any nerf soon, no matter how many threads you open in this forums.

What you don’t understand is that every class has a weakness. You can’t pretend to have all in one build. You are really biased towards condition pressure ‘cause your character it’s weak against conditions. I know ‘cause I leveled up a mesmer to 80 in WvW. It’s really hard to arguing with someone that don’t want to listen.

I am fine with high condition damage from necros… They needed a little bit more. But got way more than was necessary do you not see the disconnect?

I am not saying necros need to be exactly at where they were pre patch. I am saying one or some of the buffs in this patch need toned down…. And I know every class has a weakness ANet has designed them this way. I’ll take mesmer they have great burst and great survivability (when specced not all in one build.) They aren’t very good at damage over time have limited escape (I mean just out right running from a fight.) and the worst innate condition clearing in the game (not in the heal skill.) Which I am fine with. Necros are currently overpowering EVERY class with their amount of conditions applied and reapplied.

Your biased. Extremely biased. Don’t lump my guardian and ranger into your troubles of having condition removal problems. I’m not having any of the problems you’re talking about on these classes.

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I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

Those other classes that burst the golem down that fast have to wait a bit before trying again. With the amount of conditions that necros have they can just use one more skill (scepter AA even) and bam… its gg

You act as if necro abilities don’t have cool downs. Fact is, most of them have longer than 15 second cool down. The one that has a cool down under 15 seconds only puts 3 stacks of bleeds and is attached to the worst sustaining weapon we have (staff).

Oh, but thats ok if mesmers can poop out phantasms every 5 seconds, go invisible, and make themselves invulnerable while still dishing out ridiculous amounts of damage. Just nerf necros. I understand that you don’t feel like learning how to counter them. You want to be able to have your cake and eat it too…

If you think this is a personal attack, don’t. I’m just using the same hyperbole that you’re using right now. Doesn’t feel to great, does it?

The amount of condi pressure is more than even the most condition clearing specced classes can deal with.

On a more serious note, its really no more than what an HGH engineer can put out. They can even use rabid amulets like necromancers as well. Engineers don’t have torment, but they get confusion instead. They even have the same trait that sets people on fire when they crit, except its an adept level trait.

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I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

Burning by itself it’s not a problem at all, go to necro forums and see the math on dps from burning trait, it’s laughable.

Just watch this, I use 3 abilities.

People used to say that about Bulls Rush, Frenzy, Hundred Blades. Now look at it. Nothing has changed about those three skills, but no one complains about it any more. Why? Cause people learned how to counter it. Its been 4 days since the patch. Thats not enough time.

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I'll say it: Dhuumfire needs to go

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Posted by: Kravick.4906

Kravick.4906

Anyhow, I don’t think that this will stop the QQ. Once Dhuumfire is gone, people will start complaining again about Terror (as they are doing right now), which bring us again to the start.

No one complained about terror before. People barely used necros in sPvP even with terror as it is now. Terror isn’t the problem. Never was. Most necros wanted survivability, not burning.

What does confuse me, however, is before this patch, engineers put out similar condition damage with their HGH builds. The level of crying about engineers wasn’t nearly as bad then as it is with necromancers now. Frankly, engineers did a better job at being condition pressure than necros at the time. Now that these roles have been reversed (not really, HGH still exists), suddenly its OP? It can’t be because of epidemic. Engineers didn’t need epidemic to spam conditions on an entire point.

All necros really got was burning. Yeah, theres torment too, but 3 stacks is nothing. Barely a blip on the radar as far as damage goes.

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How to balance necro's.

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Posted by: Kravick.4906

Kravick.4906

imo : change burning to 3 stacks of torment
move Terror to GM trait.

Why? Terror wasn’t OP before the patch. Terror actually got nerfed and was moved from adept to master this patch. Making it grandmaster when terror was never complained about before is just people failing to adapt. Besides, it won’t change anything. The build everyone is complaining about is the 30/30/10 build. Moving terror to GM wouldn’t change a single thing.

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Necromancer not OP. People need to L2P

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Posted by: Kravick.4906

Kravick.4906

Does anyone remember the days when warriors would wreck entire groups on point with hundred blades spam and how every kept calling for its nerf? I do. Now people call warriors useless. What happened? HB wasn’t nerfed. People just learned how to play. Give it a few more weeks. If we’re still blowing “groups” of people up (game is not balanced 1v1), then something needs to change.

Its to early to call necros OP. Top teams telling me they just face rolled with a double necro comp doesn’t tell me anything. These people have played together for so long that they should, without even telling each other, already understand what needs to be done and how to support one another.

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(edited by Kravick.4906)

Mesmers in General

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Posted by: Kravick.4906

Kravick.4906

Mesmers have always been a little over the top. Frankly, having invulnerability and stealth on top of it is not balanced. One or the other is fine. Both is ridiculous. Being able to still do damage while stealthed is also not balanced.

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The Incoming 'Fix'

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Posted by: Kravick.4906

Kravick.4906

True, just not as fast.

Not as fast as a dagger, no, but it is fairly fast.

Necromancers do need a cleave weapon, however. We are the only class to not have one. I also agree that it shouldn’t be the dagger. We still need a power based single target DPS weapon. Frankly, if we ever do get a cleave weapon, its going to need to be on a completely new weapon, like a sword or greatsword, or perhaps greataxe if they ever add it. Personally, I want to see necros with greatsword at some point, but thats just wishful thinking on my part.

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Please nerf necro's

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Posted by: Kravick.4906

Kravick.4906

If mesmers weren’t OP before with all the shenanigans they can do, and HGH engineers weren’t OP before, then I don’t see how necromancers are OP now. Frankly, I think this really is a learn to play issue. I give it 2 weeks before people figure out how to counter us, then we’ll be right back where we started. ANet did not address any of our survivability issues. We are still not an attrition class.

Also, learn to not walk into spectral wall. Today I watched no less than 5 people run into the kitten thing 3 times in a row.

Mesmers isn’t really op, just almost. HGH engi had/Have OP pressure but not close to this, mind you they also had no CC with compareable survivability(worse if necro has LF)

I still don’t see necros 1v2ing good players. Meanwhile, mesmers are still able to do this and more.

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The Incoming 'Fix'

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Posted by: Kravick.4906

Kravick.4906

The best fix would be for our Axe to do a cleave damage.

100% agree. Its a bit ridiculous that our melee weapons are only single target when so much of the game is fighting multiple targets…and every other class’ melee weapons hit multiple targets.

Axe has 600 Range. It’s not even close to melee.
Dagger’s auto-attack is melee so I guess it could get cleave, but I’m doubting it.
…but if we ever get a Sword, GS or Hammer in the future I’d bet that it has cleave.

On topic:
Yeah I wouldn’t be terribly surprised if they changed that.
Melandru runes and Sigil of paralyzation are both causing some problems to Fear.

Dagger will never have a cleave, because it can crit up to 4k using nothing but autoattack. Plus the animation of the dagger looks set for a single target. Where as Axe has a wider range with a huge slash going across… makes more sense.

Warriors axe auto attack hits that hard.

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Please nerf necro's

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Posted by: Kravick.4906

Kravick.4906

If mesmers weren’t OP before with all the shenanigans they can do, and HGH engineers weren’t OP before, then I don’t see how necromancers are OP now. Frankly, I think this really is a learn to play issue. I give it 2 weeks before people figure out how to counter us, then we’ll be right back where we started. ANet did not address any of our survivability issues. We are still not an attrition class.

Also, learn to not walk into spectral wall. Today I watched no less than 5 people run into the kitten thing 3 times in a row.

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corrupted boon nerfed too much

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Posted by: Kravick.4906

Kravick.4906

On the contrary my elixir c has been only converting 5 conditions max for a while now, I wouldnt be surprised if other clears have that limit too.

Contemplation of purity does not. There is also a rune set that clears all conditions on elite use (or it might be healing).

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corrupted boon nerfed too much

in Necromancer

Posted by: Kravick.4906

Kravick.4906

Its not that they nerfed corrupt boon. Its that they didn’t make the same changes to condition clears such as contemplation of purity. CB now only removes 5 boons. Contemplation of purity and other such condition clears still clears all conditions. This is not consistent and gives condition clears way more value than boon removal.

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Best non-human necro pics

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Posted by: Kravick.4906

Kravick.4906

I kinda miss my old HotW light armor set after seeing yours.

Yeah, I love this armor. Its one of the few sets outside of the cultural armor that actually looks good on charr. I’m going to get a second set to transmute berserker stats on at some point.

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Are necros op now?

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Posted by: Kravick.4906

Kravick.4906

It also sounds to me like Symbolic is being a bit kittened about this.

This is the mentality of a lot of people who play the stealth classes in every MMO. If they can’t kill everything with impunity while still getting away from any situation they feel is dangerous to them, they will whine and cry OP and whatever they can’t kill needs to be nerfed so they can kill it.

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Best non-human necro pics

in Necromancer

Posted by: Kravick.4906

Kravick.4906

Heres a massive thread with every race.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Lets-see-your-Necromancers/first

Anyway, heres a charr in the HotW light armor set.

Attachments:

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Are necros op now?

in Necromancer

Posted by: Kravick.4906

Kravick.4906

Terror is overpowered. It pushes our damage over the top. Our damage is fine otherwise as power and condition builds.

This puts terror in a bad position. If you don’t take Dhuumfire, terror is fine. If you do, then terror does too much damage. If you nerf terror, you basically destroy all of the old builds that used terror, and those builds weren’t OP in the slightest. Maybe its burning that needs nerfed. Burning is still pretty strong even with no condition damage. With condition damage, burning alone can kill people.

I don’t think I understand. How does terror do different amounts of damage whether or not you take Dhuumfire? How can burning alone kill people? Is your real argument that if you time a condition duration-enhanced fear with a Dhuumfire proc in a 30/20/-/-/- terror build you can do quite a bit of damage once every 40 or so seconds? If so, are there hard numbers on exactly how much damage?

I don’t find either of them OP. I don’t even find them OP together. However, this is the argument other people are going to make when calling for nerfs, which has already begun to happen. If terror wasn’t OP before, I don’t see why it is now.

People aren’t used to conditions being able to burst like that. When you bring up the fact that terror and burning together do a little over 2k damage per second, they suddenly kitten a brick, not realizing that HGH engineers were doing something similar with grenade damage + conditions (which engineers can still do, HGH has not been nerfed).

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(edited by Kravick.4906)

Underwater minions not regenerating health?

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Posted by: Kravick.4906

Kravick.4906

Underwater skills are technically different skills from their on land counter part. Sounds like they added the regeneration to the land skill but forgot to add it to the underwater skill.

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Are necros op now?

in Necromancer

Posted by: Kravick.4906

Kravick.4906

I just played a bit more. Some thoughts:

Terror is overpowered. It pushes our damage over the top. Our damage is fine otherwise as power and condition builds.

Our survivability is as awful as it was before the patch — maybe even worse because we have to give up Soul Marks to be viable. (Although I do find it more engaging and interesting, from a gameplay standpoint, that we now have to properly time and maximize Feast of Corruption to get life force.)

This puts terror in a bad position. If you don’t take Dhuumfire, terror is fine. If you do, then terror does too much damage. If you nerf terror, you basically destroy all of the old builds that used terror, and those builds weren’t OP in the slightest. Maybe its burning that needs nerfed. Burning is still pretty strong even with no condition damage. With condition damage, burning alone can kill people.

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(edited by Kravick.4906)

30% minion trait increases Death Nova damage

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Posted by: Kravick.4906

Kravick.4906

So after doing some testing with Equinox, we’ve discovered that the 30% minion damage trait also scales up Death Nova damage by 30%.

Facing a guardian with 2.6k armor, Death Nova was doing aprox. 1.2k damage without the trait. With the trait, Death Nova was doing aprox. 1.6k damage. Thats a 30% increase in damage when using the trait.

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Are necros op now?

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Posted by: Kravick.4906

Kravick.4906

We’re no more OP than mesmers, and if mesmers aren’t OP, then neither are we.

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Runes for Condition Necro?

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Posted by: Kravick.4906

Kravick.4906

So… basically what you just did for your rabid build.

http://en.wikipedia.org/wiki/Straw_man

Sigh, I’m done.

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(edited by Kravick.4906)

Death Nova bug

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Posted by: Kravick.4906

Kravick.4906

It should work. Saying it would be OP is like saying mesmer shatters are OP (they do more than 2k damage per shatter), which apparently aren’t. Especially considering you need 30 points in a specific trait line to access this extra 1k damage.

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Runes for Condition Necro?

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Posted by: Kravick.4906

Kravick.4906

#2: Necromancers get a form of healing that scales with power in Life Force generation.

This is assuming that you’ll have 100% life force when you use it, which more often than not, is never the case. Especially at the start of any sPvP match. Also, not factoring in heals is obviously going to make carrion look better on paper, but you can’t ignore it, because it is a HUGE factor. This is why theory crafting sucks. With theory crafting, everyone likes to throw away parts of the equation to make their build/stat choice look better than it really is. In the real world this would be called confirmation bias. More often than not, most people will get their heal off.

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Blurred Frenzy Change Question

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Posted by: Kravick.4906

Kravick.4906

Lol Anet is absolutely the worst company I’ve ever seen. Brb making blurred frenzy a suicide button vs engies and guardians now.

It was OP as all hell before considering it was up 20% (25% traited) of the time in every fight.

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