Its these delicious yet pointless threads again.
“I like playing Engineer, now fighting scrubs is challenging because of the handicap i have to fight with.”
Congratulations, so you like to turn the game up to Hard-difficulty.
true
Anet NERF me 90% more and make me more handicap so i can enjoy the game 90% more!
everyone here can write and obv writes alot of crap
i dont care who the hell you are if you spent 954599849898489k hours in your engineer
A good Engineer VS Good mesmer the engineer will die
A good engineer vs a bad mesmer the engineer will win
what is everyones point i killed a mesmer i killed a thief? i killed a mesmer + Thief directly after in WvW but i even saw both had lost half of their brain
i can go on any proffesion level 50 and write oh i am awesome at zergs… i Kill PEOPLE!
oh i’m sorry. substitute vulnerability maintenance with numerous immobilizes (one of the best conditions in pvp), and a big stun. point still stands.
also reread that last sentence and then tell me who the real moron is.
well..
its still you
re read what i said i stand corrected until you can beat my mesmer in spvp
sorry i’m not seeing it. with my build i have 4 condition removals (2 aoe ones for my team), permanent swiftness and vigor, access to all 4 damaging conditions, the ability to stack and maintain 20-25 vulnerability single-handedly (10-15 on bosses), huge aoe, multiple combo fields, the list goes on and on. also i just like the kitten class. what is the issue again? that you think we should be able to do all these things AND have the same raw damage output as a thief? give me a break. go cry somewhere else.
to the guy having issues leveling, go double pistols and bombs. with 2 aoe immobilize/cripple and a lingering aoe blind, you couldn’t die even if you tried. malign > ravaging > rampager > rabid gear. grenades over bombs at 60 with the trait. get speedy kits as fast as you can.
i should also mention engi is the best underwater class by a huge margin.
Sure lets balance this game looking at pve at a Brainless boss who dosnt move
This people is a Moron i would even say he is the Boss of the morons, the leader, the king
(edited by Kuruptz.4782)
You can engage in melee combat if you build for bombs, and you never have to bother about looking behind you while running either, since you can just turn and run while leaving a trail of explosives.
you telling people spec to survive melee how about he other 90% ranged classes
You hold up a sign KILL ME and you obv not gonna kill them
I’m trying to figure out when people are going to realize that slotting a kit doesn’t take away a skill… it gives you 5 skills (6 with Kit Refinement) and with near instantaneous kit swapping and next to no cool down on swapping you can swap back and forth between sets of skills like a mofo.
i am trying to figure out how 35 90% useless skills is better than 25 Overpowered ones
(edited by Kuruptz.4782)
See we dont have a build that can hold its own well. Thiefs have the 24/7 stealth and instant 15,000 damage builds, warriors have thousands blades, mesmers (this is the one I see most often) is the clone spam/blurred frenzy build. If engineer still had a build that held its own in pvp then I’m sure much less of us would be complaint. Instead our only build, grenades, which people considered “op” (Which really wasn’t, it was mediocre at best) got nerfed hard every single class patch while their op builds go untouched.
I would recommend experimenting with you engineer and learning the class in pvp before complaining.
Thief 15000 dmg, clones on mesmer & thousand blades – All easily countered by elixir s
I’ve had tons of thieves jump me with the heartstrike just to waste all of their initiative on elixir s and then I just cc destroy them.
That’s just one example of how to counter them. I’ll let you figure out the rest!
I know! they cant play
i popped Elixir S also yesterday and i killed 3 thiefs 5 mesmers 8 guardians 4warriors At the same time
you know i just Cc destroy them….
Lifelike as you said that build works well with Warriors melees / thiefs other classes can keep distance and deal High dmg and survive ( ofc if they aint kitten some might actully die )
Amen. I run a support build and I’ve never looked back. Carrying a whole team with guardian-rivalling sustain and utility is oh so satisfying. Just the other day I was farming Karka and partied up with a few randoms who were actually impressed by my build enough to stop and compliment me for running it.
And I haven’t even optimised it yet.
can you share your traits / armor and things
i wanna test this godmode as you describe
i dont see this post as whiny at all he actully made alot of valid points and suggestions
This is a great post!
About the FT #2 I’m very aware that it’s bit hard to use but c’mon it’s not that hard to use really. It really should explode on hit but while waiting that better learn to use it best you can.
Spam ‘2’ right after air blast and most of the time aoe range is enough to hit target, properly placed camera view and you can hit with #1 & #2 when circling around the enemies. Ranged targets are easy just move right into #1 range and #2 will hit as well plus in zergs, event etc you can swap target and hit #2 and then return to the original target.. plus you can always use net shot, glue, etc to keep target on proper distance for #2.
- could use lil damage boost like #1 but with proper gear and boons it will crit 3-6k.
Juggernauts 200toughness and 6stacks of might is imo very good plus there is so many ways to increase might stacks that giving more could be sort of OP. FT + juggernaut is meant to be standing flame turret.
and you play PVP or run around brainless dungeons?
sure you can hit sometimes with FT #2 but is there a reason why it should be so hard i mean is the kit is so OP?
Do Jon peter and other think turrets are fine right now or?
So, my wife and I have played GW2 since beta, and we have had a lot of fun. But now we are starting to see the game for what it actually is : Pay-to-win. A friend of ours started to play and was level 80 in 5 days, because he used $ to buy trade-skill mats to level up. This really made our level 80s seem pretty pointless, because it was then obvious that you can basically “buy” a level 80.
Now there are legendary weapons showing up on the trading post. We are very unhappy with this development. It seems most modern MMOs are all pay to win these day, with their cash-shops and the ability to buy coin. We long for the good old days of an even play field, no matter your standing in real life. I am now starting to look elsewhere for another MMO, even sub-based, with NO real life influence on your character. I worry that those days are over, and my enjoyment of MMO gaming is coming to an end.
it has come to an end
if you think this is Pay to win i mean seriously it has come to an end
Does the Adrenaline Implant Stack with the vigor buff?
i though i read somewhere that it dosnt
jezuz grenades and grenades did anyone actully use them for PVP? not includingWvW zergs
more like a principle they rather nerf us than fix us they always have a Huge Eye looking on Us looking so we dont go over that Overpowered line while all other Proffession is crossing it without problems
well as some say we cant really say any other are OP until All of our Trriats and skills are fixed so lets wait couple more months..
That’s not true.
1. War
2. Guard
3. Thief
4. Ranger
5. Ele
6. Nec – Mes
7. EngiThis is literally perfect.
he perfected the statistic i am sure also this is 100% true
>Elementalist easier to play
I said they were harder to play. In the sense that to play them well you have to be considering more of your environment and what will happen next. I’ve always found “reactive” styles like the engineer much easier, because they’re playable by muscle memory.
And if you think Engineers are harder, I disagree. Elementalists permanently roll with 4 kits and manage more cooldowns and a lot more changes “kit to kit.” Further, you don’t have the hp and toughness of an engineer. You die more easily when you mess up, and what constitutes “messing up” is harder.
Most people find Elementalist very hard to level until the class “clicks” for them.
Meanwhile, an ele can perform substantially well doing little more than f1, 1, 2, 3, 4, 5, f2, 1, 2, 3, 4, 5, f3, 1, 2, 3, 4, 5, f4, 1, 2, 3, 4, 5, etc. avoiding their cool downs entirely and causing massive kitten to just about everything.
Doing this will not constitute “good” play for an elementalist, and I heartily encourage you to put 20-40 levels into the class if you haven’t already. Even staff cannot play this way.
Imagine if your kits had >10s cooldowns and you have to take 4 and the only way to win is to use all of them. That’s what elementalist is like.
Grenades didn’t even auto attack for goodness’ sake. Oh AND ele’s get to keep their utility skill slots instead of sacrificing them on their “elements”.
And engineers get super-fast recharge toolkit spells that vary from “not a waste” to “quite good” when you factor in trait and whatnot.
I don’t know what you’re trippin’ on dawg, but if you think ele is harder, I question if we’re even playing the same game.
It sounds like you have no idea how to play Elementalist. You know what’s also way harder to level for the first 30 levels? Thief. Know what’s also way harder to level for the first 40 levels? Mesmer. Where Engineer peters out is post L60. Before then, they’re actually quite good, eclipsed only by warriors and guardians in terms of facerollability. Just drop a flame turret and blindtank everything, then bomb kite what you can’t facetank. It’s not fast, but it’s 0-risk.
But then you hit 80 and realize what your limits are.
Leveling you basing balancing of Leveling
Moron
Elementalist is alot more powerful they are Harder in A WAY to play BUT they are ALOT more Powerful So you can LEARN to play Ele And get INSANLY Good at it
you can spend 6Years on Engineer but no difference will happen you will still be Bottom on the pyramid
so you get rewarded for the hard gameplay on elementalist
whiiiile on engineer pff you get Punished on the way
Overall… Engineer is the thoughest class to play WHEN we get more powerful thats when elementalist is nr 1
I’ll agree that Thieves and Mesmers feel like they need to be toned down. Warriors and Guardians , at least in PvP don’t usually prove to be that much of a problem.
All of your posts are just sarcastic post-fix/nerf QQ. The fact is, grenades were broken. The weapon sigil fix would have made grenades even more broken. The grenade “nerf” came with a decent fix that Engineers have been crying about since day 1.
As for Elixirs, and RNG – as I said, I feel like it’s necessary. Giving them random attributes is what allows us to have such a wide variety of effects available. If Elixir B were to always give all of the listed buffs when thrown, it’d be ridiculous. Between the thrown/self elixir, your uptime on B’s effects would be too much. So, to balance this, it’s CD would end up being changed, or even worse, some of the effects from the thrown elixir would be removed.
moron
i am talking about Elixir S Stealth or stability
I am Talking pvp not your random crap standing PVE brainless writer
Stealth AAAAAALLL the way to stability?
Just Let the crap kitten kitten give Stealth OR stability
The elite Elixir Am i gonna get the stupid jaggernaut or Tornado
Elixir B ’’randomnes’’ is just Fine.. not Breaking like ok i am gonna go stealth now WOOOPS you got 60% bigger Just die
or an elite slot w0000ps i got the jaggeraaut leave the foorm faast waste of spot
they just put random crap without testing or anything as long as Engineer has several kits and can switch without cooldown who gives a kitten about damage and if it works or not we got many buttons to click?
If they were to remove the random aspect of thrown elixirs, then it’s likely that we’d just flat out lose access to some of the effects that some of them provide. I like them the way they are, and I don’t seem to struggle with them at all in WvW or sPvP.
struggle and struggle
would be nice to know if you are going to throw the pot k i am going stealth now i am running and throowing Bom Stability or the Elite elixir Ok i pray for tornado Bom You turn into the biggest melee newb with large hp Waste..
buut we are to OP i mean we need more nerfs cant you see us facerolling ? Warriors and thiefs and mesmers and guardians need some buffs now..
i though it was supposed to be High dmg if you had to go melee range… i mean Greatswords hits 500% harder than FT but we still have to be close to them to dmg close enough for them to Deal dmg to us
Szar run as FAASST as you can into the wall right to you
( i am talking pvp here not pve yes i still use it for the knock back and napalam and sometimes blind but why did they put FT Nr 1 skill only for pve mobs or farming HELLO we others might wanna pvp on something else rather than rifle or P/P focusing than just change tool kit – block – magnet – prybar )
i mean do anyone use kits NR 1 skill or just the utilities? JUST delete the Nr 1 skill and add another utility of those crappy as kittens then it gets boring )
(edited by Kuruptz.4782)
I respect all your opinions guys,so don’t get me wrong….but…are you serius?All the engineer comunity(the biggest part it seems) cry for the granade kit????
There were so many ppls using granades,ignoring the fact that a lot of other stuff is completely broken (apart elixirs) ??
And now you want to go strike for…granades lol???
It sound strange to me see so many engineers cry for granade ignoring the fact that turrets sucks,gadget are useless…other kits apart from granates only collect a couple of “miss”,rifle skills like net shot is a permanent “miss”,jump shot is slow as the hell,blunderbuss goes CD without hit anything unless you are lucky and your net shot got the enemy,toss elixirs randomness that in a fast and professional PvP is a pain,because you cannot put out any strategy on teh RGN of toss elixirs,etc etc etc etc.And you , cry for granade….ok.
Seems the nerf was needed if so many engineers were playing just spamming granades here and there , considering the tons of other stuff the engineer have,and no one even noticed how much broken is .I apologize for my english.
Regards.
I SAID THERE IS A PRINCIBLE In this whole
They nerf nerf nerf rather on focusing fixing X X X X X X or Buffing X X X X they just nerf nerf nerf nerf
they couldve nerfed Grenade kit but Fix or buff X Kit or something or FiX ft 1 mISSS annoying kitten bugg and things
noooo we got kits that dosnt have cooldown on switch sooo we ARE NOT allowed to do decent dmg nop discussion closed
rather have 10 – 20powerful abilties rather than 80 useless
( no i never used grenades wanst a big fan with the AEO targeting was just annoying )
Step two is to get the weapon stats to apply to kits as well. We felt sigils was the more important first step because it creates build diversity. Flamethrower with sigil of air? Yes please.
Can we expect the damage to be reduced again when this is implemented?
Duhh….
what is this for question ofcourse we have to be nerfed again remember Engineer is not allowed to do any dmg cause we can switch to kits that dosnt have cooldown on switch :O
Look
ArenaNet is
you with me so far?
Special they are wierd people They are the people that are very different .. i wonder what we would find if we open their empty heads
you wont see any changes / buffs at all for engineer so i recommend to keep playing this proffesion if you like waypointing if not its time to
re
re
re
re
rooooooolllls
I would say it doesn´t matter because you can expect another nerf to compensate for weapon stats.
Besides nerfing abilities they consider op that´s the only kind of balancing they seem to do so far, they simply seem not to have enough manpower to do anything else.
exactly if i were you hope they dont fix it
it will only end up in a nerf i mean a engineer do good dmg? thats insane i mean we have so many abilities we dont need dmg
i am ok with the grenade nerf
BUT WITH A EXCHANGE Buff something else of ours not nerf nerf nerf nerf neeerf neeerf neeerf nerrrfidy didididy nerf nerf nerf……
Neeeerf neeerf nerdidididy neeerf neeerf neeeerf nerf nerfff
I still ask me how can someone throw a grenade further than a rifle shot xD
lol well it irl dosnt make sense but its a game with magic
maybe they are magical grenades :P
BUT DAMN give us Sniper kit
They had more important things to fix
i mean ELIXIR Gun Healed Whole 360!? this was just shocking bug for them and they dealt with it directly Great Job Anet!
I was sarcastic that they had it as priority..
One thing that most people tend to overlook is that the Engineer’s gameplay is fundamentally different from every other class. Even the Elementalist, who has effectively four weaponswaps can’t go from fire to earth, then back into fire. He has to wait 10-15 seconds before he can do that.
On the other hand, the Engineer’s kitswapping has a 1 second cooldown. His toolbelt skills are available no matter what kit you’re in.
This is a major part of the engineer’s versatility that’s often overlooked. He’s the class that can bring out whatever tool he needs in any given situation. He’s the only class in the game that never encounters the situation of having made a poor weapon swap and being stuck in a specific weaponset for 10 seconds.
While I agree that the Engineer is one of the less viable classes right now, you have to take this into consideration. Maybe “giving up” a utility isn’t so bad for ultimate control of when we use any of our skills.
i rather have 20 useful skills than 40 useless
sure we can eq 3 kits but its useless
sure we can put 1 kit more but lets face it it aint STRONG as a Main Weapon
we PAY 1 Utility Slot PLUS It HAS To be ALOT WEAKER than a MAIN Weapon Cause its a kit
but yeah we got alot of options if we eq 3kits on all slots we just become 193% useless and will die unless you hide behind team mates
i personally would rather have all kits buffed 200% like main weapons and add 9sec cooldown lol
it was bugged and got fixed
But i cant really see why they had this priority number 1 on this bug fix list and not Other things that could help engineer
oh well they are —-———
The max range for most classes is 1200 rather than 1500, so I don’t really see why Engineers must have another option at 1500.
Other than grenades there isn’t any realistic option for 1200 range either though and that is a problem. Elixier Gun is not a viable choice to do damage even in a support build and rifle has a lot of its damage potential restricted to mid and melee range.
Sniper kit would be awesome to have though this wont happen ^^
but as he says Anet cant really see also why engineers must have other option at 1.5k
Engineer EXTREME versatility
little bit Extreme arent we?
So Extreme… or King of versatility that is the question in Guild wars 2 life
King sounds more Superior
hm how does it work i put on tool kit then switch back to rifle and cast jump shot cant see any difference :S
Please post a video of you doing more DPS than this warrior.
Spvp. hes criting for 900 vs a guardian at 4:55 with rifle 1.
Pve/wvw.
Farm up 25 stacks of bloodlust with an alt rifle, swap to a sigil of battle rifle for killing.
food, oils.
0/30/0/10/30
enjoy.rifle, TK, rifle turret. elixir S Massive burst, lost of escape tools.
calm down Almighty Engineroo god
no, im saying when turrets are fixed, we can begin a discussion on balance.
but why?
i mean on your last posts it looked like your engineer was godlike he was undefeatable he murdered everyone on his way
are you arguing balance or design? They are two different things.
Arguing balance, when bugs are still on the table is a mistake honestly.
As long as deployable turrets doesnt work in pve, engineers are missing a huge aspect of their profession. would be like trying to balance mesmers with phantasms dealinkittenage. You can’t do it until phantasms get sorted.phantasm dealing kittenage?
i am done
… I was making a comparison. Imagine phantasms were broken like turrets.
If phantasms had flat damage values, died instantly. had 60s cooldowns, and a Massive trait, that would allow them to spawn on target, vs spawning on you, were broken.
How could we possibly discuss greatsword balanced if zerker was broken? we can’t.
the bug needs to be fixed before we an begin discussing balance.This is where engineers are. With turrets being pretty much broken in pve/wvw, due to deployable turrets not working, we can’t really discuss overall engi balance. Fixing that, would possibly change ALL our builds.
An entire traitline, inventions, and 6 out of 20 of our utility skills are basically unuseable. 1 out of 3 heals.
so your telling me when turrets are fixed it puts US in the position with mesmer?
are you arguing balance or design? They are two different things.
Arguing balance, when bugs are still on the table is a mistake honestly.
As long as deployable turrets doesnt work in pve, engineers are missing a huge aspect of their profession. would be like trying to balance mesmers with phantasms dealinkittenage. You can’t do it until phantasms get sorted.
phantasm dealing kittenage?
i am done
Wvw stats are much higher then spvp. +food, etc. I can run with a toughness rifle if I want and feel safe, engaging in melee, even in a raid.
hell, I run up front line as a glass cannon grenade pre-patch and had a very high survival rate. (very low 1v1 haha. I wont lie, glass cannon grenade-god in team fights, instant death 1v1)
Alch line makes you nearly immune to conditions. R, 409, 8% immune,.
used B vs golem. admittedly, I have been running Grenades/U/R in wvw. And now after patch, will be TK, U, R most likely.U’s wall is amazing at providing cover for a charge/retreat. R for retreat.
the swap to a rifle centric build will allow greater use of U’s quickness too honestly.
Rifle 1 + quickness is very strong.Regardless, you are talking in circles. the statement was, blunderbuss does alot of damage. and it does. those complaints about it, are flat out wrong.
id like to see you perform this rather than writing it
or else
YOU GUYS shoudlve seen my thief he killed 13engineers AT THE SAME TIME!
you can ask me for tactics if you guys need
Do people here ever go and look at other class forums? Elementalists have been complaining about their damage and crap skills since day one. Yes, eles are versatile, but they certainly aren’t particularly stronger than Engineers in terms of dps and are much squishier.
elementalist does..
INSANE damage INSANE if they spec for it but they are Squishy as kitten also
but Elementalist is overall better and more options ( they can ddeal more dmg if they want to they can be a better supporter and things )
elementalist have massive damage and mobility if anyone complains its because the user is too lazy to figure he has to switch attunements during combat for maximum performance.
Exactllyyy
i aint saying ele is not easy to play but hell its amazing if you know how
Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?
1.6 skill coeff, and 4 4 second bleeds. .8 cond scaling. should be 6-7k all told, in a damage build.
Yeah, jump is annoying, I use it rarely. But still, its 1.8 scaling on land. (.9 jump)
my blunderbuss is supposed to hit 6-7k? with fully berserker plus offensive traits brb
just tested. medium golem. battle sigil, runes of str. zerker ammy, hgh.
4k crit. 16 ticks of 83 damage bleed=5328
I have alot more power, and crit damage in pve. So yeah, ill be doing 6-7k in wvw.I would be still interested to see if hgh or 2 in tools is better.
how much on heavy golem.. i usually see Defensive people in WvW especilly in Puzzle
Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?
1.6 skill coeff, and 4 4 second bleeds. .8 cond scaling. should be 6-7k all told, in a damage build.
Yeah, jump is annoying, I use it rarely. But still, its 1.8 scaling on land. (.9 jump)
my blunderbuss is supposed to hit 6-7k? with fully berserker plus offensive traits brb
In the mean time I love my 1000+ crit with autoattack Ranger.
Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.
Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..For engineer?
Kinda vague in your post.
For everyone. Rifles with a 1095 average weapon damage. (the highest damage weapon in the game. Rifles in inherently hit harder then EVERYTHING else.)
Rifles with a .85s auto attack speed. Ranger long bow is 1.25s, .5s short bow.
War longbow is 1.25, war rifle is .85s too. Pistols/shortbow thief .85sMelee gets more complicated with attack chains, but end result is the same. Rifle 1 usually wins.
Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.
Play a warrior, try their rifle. Then play an engineer. Now, yes, we all have been hit really hard by a kill shot. 3 stack adrenaline hit. But everything else is not as strong as ours. They have a more ranged package. but again, our rifle 1 does more damage then their set. Nearly as much as volley, just by default.
Yes, and at 1000range baseline, requiring a major trait to just get to 1200.
I think its unfair to not mention Warrior traits. Which gives it long stacks of bleeds, more bleeds on crits, piercing, +10% DMG against bleeding (and bleed is always up).
The strength of a weapon isnt just the spam ability nr1. Warriors get a shot to stack vulnerability, a knockback that doesnt self-CC, a volley and ofcourse their kill shot which litterally one-shots ppl.
Adrenaline is also built from attacks, and adrenaline = damage. Again, something you did not factor into your comparison.Our self CC KB breaks immobalize, cripple, chill. Its worth it. They have more range for sure.
but our rifle does more damage. blunderbuss is very high damage, so is leap.
Killshot 3s cast. What do you think shrapnel, leap and grenade barrage(or wrench+discharge) do?
Sitting duck-stack 5 vul every 10s, 10% damage, blind or 20% CD. hrm. random blind is kindof meh. the cd is probably better.Go TK and static discharge at least.
hgh vs 20 in tools. hrm. tough call. I do like the new hgh. but that 25% recharge, as well as another 10% off cd, and 10% more crit damage. also allows power wrench or kit refine.
what if
the warrior keeps it distance ? stop writing like every enemy is stupid and everyone who plays engineer is the smarted man alive
Once again, you missed the point…
WHICH IS:
Every patch they n-erf the engineer class.
It needs to stop.
But they buffed my tool kit and other class haven’t? You’re forgetting other classes have been nerfed as well.
which class link it now please and while you do it lets ignore Mesmer,thief,warrior,guardian,ele fact they are superior no matter what you say
Yes killable but alot less effort put it and still superior
if necro and ranger gets nerfed wich they shouldnt Anet have some problems
( i agree the 1sec block to toolkit and magnet was actully a nice buff but we cant always look back and say oh they buffed that its ok if they nerf us next time and after that and dont mind our buggs aslong as you guys Nerf us along on the way )
AND DONT BRING UP GRENADE stupid disc i am not talking only about this stupid grenade i dont even use that and never used it
Look, Yes I will admit grenades were the only great spec for engineers, but I will say that I was a good engineer and mostly used the grenade kit, like most of my kits, for the extra special-ability cooldowns. On paper that means I got a buff to the utility cooldowns, but since I only really used grenade kit for defending walls in WvW or actually having a weapon with some range in a zerg, I’m still screwed even though I didn’t spec into grenades at all.
What bothers me most is they’re giving the engineer nerfs instead of buffs. There’s nothing about the engineer that’s really great, it’s all just a mish-mash of mediocre stuff. You can get a surprisingly nice retaliate/tankcat build, or before this patch, nadespam build, but I’m not wrecking faces with anything else at all.
I have to choose all my abilites carefully before a fight just to do “alright.” If I get caught by surprise by anything, I’m screwed. That REALLY ruins the point of versatility. If it takes more thought planning and execution, it should be more rewarding, not simply punish you less.
I understand the frustration of lack of builds, but after playing every single class to at least level 30 (except necro), the cookie-cutter engineer build is still the most enjoyable. Have you tried other classes? Us being limited to grenades/kits isn’t as bad as using skills that don’t even have to aim.
No offense, but if you have to take a lot of planning and thought before a fight, I just don’t think you’re good at the class yet then. I’m rarely screwed and I don’t really plan I just react. If a zerg jumps me around the corner I automatically stun break, pop supply crate, apply slows and blinds and try to escape. If its just one person taking me by surprise, I’ll probably kill him. I’m not trying to brag, but just trying to explain the engineer isn’t a broken class, it is an AMAZING class in the right hands, even with this so-called “nerf”, which really balances out with sigils. This grenade nerf only affects those spamming the #1 skill, it balances out if you’re swapping through your skills/kits accordingly with 1-2 auto-attacks to fill in the gap. Spamming a 1200 range AoE IS op whether you like it or not. What other class has a 1200 range spammable aoe attack? In close-range you’re not spamming auto-attack and the damage will balance out with the correct swapping/sigils. But enough about that.
People keep saying engineers don’t excel at anything, but I’m saying engineers excel in WvW.. Attacking/defending towers, taking supply camps, harassing/initiating zerg fights. You cannot tell me another class is better than us at these. Countless times I’ve initiated by myself into a zerg for my team by surprising them with supply crate, landing all my grenade skills, then jump shot into them as I drop all my bombs behind them and use my rifle disables accordingly as they try to escape as my team follows through for the easy swoop. Countless. Times.
Also the grenade kit is the best option from any class to use for ‘harassing’ enemies on top of towers. Just watching for enemy tags and tossing grenades with accuracy you can single-handedly make an entire team avoid showing their face at all over the top as you absolutely punish them for peaking over.
I’ll probably get hate for how arrogant I sound, but stop complaining. A-net is working hard and I find this game to be a lot more balanced than other games I’ve played. And don’t forget we’re not paying monthly try to be a bit more grateful for this amazing game and it’s continuous development.
your balancing the game of wvwvw zergs?
oh well… why even bother ( and no i never used grenades bla bla bla i dont use it cause i never liked it i am more furious about the principle they rather nerf us than fix us morons )
Do people here ever go and look at other class forums? Elementalists have been complaining about their damage and crap skills since day one. Yes, eles are versatile, but they certainly aren’t particularly stronger than Engineers in terms of dps and are much squishier.
elementalist does..
INSANE damage INSANE if they spec for it but they are Squishy as kitten also
but Elementalist is overall better and more options ( they can ddeal more dmg if they want to they can be a better supporter and things )
what are you talking about? Every build with a kit should be swapping. That is what kits are for. Engis are built on that. That is why we dont have 12s cooldowns on kit swaps like other classes. We can get that +3 stacks of might on kit swap every 9s. And we are meant to swap in and out of kits.
who is standing still? in wvw? in spvp? My immobilizes/kd are on a shorter CD then his breakers. and take time to activate. Are you saying since CC can be broken, don’t even bother to set up your attacks? No wonder you guys complain…
Stealth. lol. stealth does not save you from grenades. again, don’t you guys remember the perma rogues in wvw? what worked vs them? Spamming grenade 1.
dont get me wrong i am doing very very good now as P/P condi elixir engineer, but engineer still aint on a good spot, and nerfing Gnades and saying might stack aint a solution
you found a viable build but you put extra effort while others dont And stealth dosnt save from Nades who are you fighting morons ? you talking Zerg pvp? i am talking 1v1
Kits. kits kits kits and kiits
It dosnt have cooldown ok i though someone said it cant be used as main weaspons like Warrior uses rifle and Greatsword we need to switch
we give up Utility slot already for the 9second cooldown
dosnt seem very balanced when they fix weapon stats on kits another nerf incoming ?
We don’t give up a utility slot. that is what toolbelt skills are for.
Grenades=6skills. rifle 5 skills=11
warrior rifle 5 skills. warrior axe 5 skills.=10grenades especially should not be sat in, in pvp. They have no hard CC. You could in theory back them up with heavy utility skill CC granted. Net turret, mines, ram.
But really its just better to make use of rifle, again. you can do this any time. other professions need to wait 12 after a swap.This is why you are an engineer. Like an elementalist swaps all 4 attunements. you should be in and out of kits fairly regularly.
Look at kit refinement. everyone loves that. 10-20s CD on that, depending on the kit.Then says sigil on swap isn’t? are you guys nuts?
Ok lets agree with Casia becuse we are engineers we are not ALLOWED to be solid 1V1 like all other proffesions only in teams
thank you very much for your info casia
( so you are saying it dosnt matter if we have good skills as long as they are more give us 90 useless skill give warrior 20 usefull skills )
I don’t understand. Grenades were not strong 1v1. I never claimed they were. only grenade 1 was nerfed. g2-5 buffed.
every other build was buffed this patch.We now have more viable builds. how is this a bad thing?
Rifle/discharge? buffed? tankcat? buffed. p/p buffed, flamethrower buffed
elixir gun… ok, bugged super elixir was nerfed. but seriously that was an obvious bug.Have you tried rifle/discharge/tk with sigil of battle post patch?
ton of burst, ton of CC, fun as heck. Very strong 1v1.The only person that should be complaining is someone standing still spamming grenade 1 on target dummys. everyone else got buffed this patch.
oh god come ONLINE MR god jezuz christ
he made engineer to god dude we need a nerf over here MY GOD it sounds like i am about to rule the world
come man jezuz christ mr god my mesmer is waiting to get killed
and calm down HGH Was buffed with 1might stack not one hitting mechanic
(edited by Kuruptz.4782)
Traiting is the versatility here for Engi or Ele. Ele may be a little more orthodox in this respect . . . ANET defines the ele, “the KING of versatility”. If by “king”, we mean a ruler by orthodoxy, then we can’t help but agree. I’d call the Engineer unorthodox, but an innovative leader nonetheless. PVE or PVP, I really enjoy playing engineer. A section about limitations would be interesting, but I’d rather peer into the benefits than the hangups. There are a lot of benefits: better condi application and damage—more crit opportunity—better mobility. If you know your character, you can reap those benefits.
does Engineer have better mobility than eles?
what are you talking about? Every build with a kit should be swapping. That is what kits are for. Engis are built on that. That is why we dont have 12s cooldowns on kit swaps like other classes. We can get that +3 stacks of might on kit swap every 9s. And we are meant to swap in and out of kits.
who is standing still? in wvw? in spvp? My immobilizes/kd are on a shorter CD then his breakers. and take time to activate. Are you saying since CC can be broken, don’t even bother to set up your attacks? No wonder you guys complain…
Stealth. lol. stealth does not save you from grenades. again, don’t you guys remember the perma rogues in wvw? what worked vs them? Spamming grenade 1.
dont get me wrong i am doing very very good now as P/P condi elixir engineer, but engineer still aint on a good spot, and nerfing Gnades and saying might stack aint a solution
you found a viable build but you put extra effort while others dont And stealth dosnt save from Nades who are you fighting morons ? you talking Zerg pvp? i am talking 1v1
Kits. kits kits kits and kiits
It dosnt have cooldown ok i though someone said it cant be used as main weaspons like Warrior uses rifle and Greatsword we need to switch
we give up Utility slot already for the 9second cooldown
dosnt seem very balanced when they fix weapon stats on kits another nerf incoming ?
We don’t give up a utility slot. that is what toolbelt skills are for.
Grenades=6skills. rifle 5 skills=11
warrior rifle 5 skills. warrior axe 5 skills.=10grenades especially should not be sat in, in pvp. They have no hard CC. You could in theory back them up with heavy utility skill CC granted. Net turret, mines, ram.
But really its just better to make use of rifle, again. you can do this any time. other professions need to wait 12 after a swap.This is why you are an engineer. Like an elementalist swaps all 4 attunements. you should be in and out of kits fairly regularly.
Look at kit refinement. everyone loves that. 10-20s CD on that, depending on the kit.Then says sigil on swap isn’t? are you guys nuts?
Ok lets agree with Casia becuse we are engineers we are not ALLOWED to be solid 1V1 like all other proffesions only in teams
thank you very much for your info casia
( so you are saying it dosnt matter if we have good skills as long as they are more give us 90 useless skill give warrior 20 usefull skills )
and can you go online i need to see your superior engineer
(edited by Kuruptz.4782)
what are you talking about? Every build with a kit should be swapping. That is what kits are for. Engis are built on that. That is why we dont have 12s cooldowns on kit swaps like other classes. We can get that +3 stacks of might on kit swap every 9s. And we are meant to swap in and out of kits.
who is standing still? in wvw? in spvp? My immobilizes/kd are on a shorter CD then his breakers. and take time to activate. Are you saying since CC can be broken, don’t even bother to set up your attacks? No wonder you guys complain…
Stealth. lol. stealth does not save you from grenades. again, don’t you guys remember the perma rogues in wvw? what worked vs them? Spamming grenade 1.
dont get me wrong i am doing very very good now as P/P condi elixir engineer, but engineer still aint on a good spot, and nerfing Gnades and saying might stack aint a solution
you found a viable build but you put extra effort while others dont And stealth dosnt save from Nades who are you fighting morons ? you talking Zerg pvp? i am talking 1v1
Kits. kits kits kits and kiits
It dosnt have cooldown ok i though someone said it cant be used as main weaspons like Warrior uses rifle and Greatsword we need to switch
we give up Utility slot already for the 9second cooldown
dosnt seem very balanced when they fix weapon stats on kits another nerf incoming ?
edit: would like to see you in action can you show me a video of you pvping you seem like a god at engineer
(edited by Kuruptz.4782)
I have no idea if he is kidding.
Honestly, though, I don’t like grenades. I leveled pistol/pistol. with discharge. and grenades. but purely for barrage. I never actually would swap to grenades themselves.
I made the mistake at that time of focusing on cond.
I got a full prec/tough/cond set from orr. before I started doing the math, and really gave a zerker/grenade build a shot.
wherein my damage went from 400 to 3000. And I said, “are you —-——, kidding me?”
It became REALLY hard to justify anything else. Even when I gave EG builds, discharge, etc builds a shot. Also learned how strong rifle was in there as well. The KB, and raw damage is very high.A rifle discharge build right now is looking really good. As I said, with grenades down to more reasonable levels, I can justify other builds.
Discharge was buffed indirectly. 9 more stacks of might with sigil of battle. 2 more with hgh buff. so we are sitting on 11 stacks of might now that we didnt have before. 385 power and cond. uh.. yeah. That is a pretty huge buff guys. Even condition builds. Pistols are gaining that on both direct and cond portions.
5% force on offhand I think. for that. Again, so now a p/p discharge build has 385 might, cond, and 5% more damage on discharge and throw wrench.
This is pretty appealing sounding to me.There is viable builds i guess but again whats your point? is anyone here gonna say actully you cant kill anything with engineer
whatever you do i will do it better ( in pvp) but when you say sigil of battle switch that and that do that keep it that its like you ignoring the fight? global cds what is he doing do you know in a instense fight 9 seconds Went Switch to get might like your invinsible to the enemy or something
Engineer is harder to play but it dosnt feel very rewarding for it
ele is also hard to play but it is actully rewarding
My point.
Grenades were way too strong in pve, and in sustained pvp damage.
that needed to be, and was nerfed. Grenade burst damage was buffed in spvp, pve, and wvw.
Alternative builds which were overshadowed by grenades got a very large buff in sigils, hgh, and sitting duck.We now have more viable alternatives to grenades.
Sigil of battle. ignoring the fight. hrm. What game are you all playing you don’t swap in and our of your kits like every 8 seconds? Rifle/grenade.
how do I land grenades 90% of the time? Net shot. Overcharged shot.
I rifle auto attack you, immobilize you. barrage. depending on who you are, I might swap to grenades right there, and then drop a frost/shrapnel. Or overcharge you first, knocking you down, then go grenades. Back and forth.
I don’t try hitting moving targets at 1200-1500 with grenades, unless they are completely preoccupied with another target, and don’t see me. aka, wvw.
And seriously, as a someone that has spent alot of time in WvW, in a very competitive guild, with a very high server win records. Grenades were incredibly op in wvw. Not just vs doors. in a large fight, we would use portals, to get the drop on players. Effectively, tab. kill, tab kill, tab kill. spamming massive aoe dps on target, after target. I could kill any siege at any time. solo defend towers by killing rams through doors. As well as players. back when turtles were then thing? give me feedback so my grenades don’t get reflected, and we would break turtles. you didnt need seige. all you needed was chain feedback and 4 engineers.You aren’t meant to sit in grenades and only grenades.
no no you talked like you specced your build into switch to the kit and switch back just waste a gcb FOR Tthe might
and you are now talkign like he is standing still dont have blink / stun breakers – invnisble – dodge
you wright about a great fight how to kill people and things
but dont forget he can blink away and he got stun breakers ? stealth and things
and i do always change kits to use it utlities i use sometimes toolkit for the block and magnet sometimes i use Flamethrower for the napalm and knockback ( the napalm does give high fire dmg ) or the elixir gun
i might have taken it wrong
but i stand still on my point with Ele feels more rewarding the better you get at it while engineer well ..
i am playing right now 10/30/0/30 ( condi / elixir P/P Build ) and sure its viable i think its good
( ill admit nades were OP comapred to all other engi skills it was INSANE but lets face it are we gonna balance the game by looking PVE? i dont mind them nerfing it somehow for dungeons )
Edit: they should fix the Gun skill nr 4 offhand its the same issue with the FT1 Missing
(edited by Kuruptz.4782)
I have no idea if he is kidding.
Honestly, though, I don’t like grenades. I leveled pistol/pistol. with discharge. and grenades. but purely for barrage. I never actually would swap to grenades themselves.
I made the mistake at that time of focusing on cond.
I got a full prec/tough/cond set from orr. before I started doing the math, and really gave a zerker/grenade build a shot.
wherein my damage went from 400 to 3000. And I said, “are you —-——, kidding me?”
It became REALLY hard to justify anything else. Even when I gave EG builds, discharge, etc builds a shot. Also learned how strong rifle was in there as well. The KB, and raw damage is very high.A rifle discharge build right now is looking really good. As I said, with grenades down to more reasonable levels, I can justify other builds.
Discharge was buffed indirectly. 9 more stacks of might with sigil of battle. 2 more with hgh buff. so we are sitting on 11 stacks of might now that we didnt have before. 385 power and cond. uh.. yeah. That is a pretty huge buff guys. Even condition builds. Pistols are gaining that on both direct and cond portions.
5% force on offhand I think. for that. Again, so now a p/p discharge build has 385 might, cond, and 5% more damage on discharge and throw wrench.
This is pretty appealing sounding to me.
There is viable builds i guess but again whats your point? is anyone here gonna say actully you cant kill anything with engineer
whatever you do i will do it better ( in pvp) but when you say sigil of battle switch that and that do that keep it that its like you ignoring the fight? global cds what is he doing do you know in a instense fight 9 seconds Went Switch to get might like your invinsible to the enemy or something
Engineer is harder to play but it dosnt feel very rewarding for it
ele is also hard to play but it is actully rewarding
Allow me to try and voice some reason.
Grenade 1 with steel packed and grenadier was much more dps then any other skill in the game.
The constant sustained dps outpaced everything by a large margin. 200-300% in most cases. (occasionally even higher). This a fact.
Properly geared and traited grenades were doing 2-4k damage every .85s aoe.That YOU might miss is irrelevant, when others do not. or npcs that just stand there and take in, in pve.
grenade 1 needed attention. (Granted I probably would go after grenadier/steelpacked or the .85s recast..)Grenades were buffed in spvp. there is no way you can argue against this.
shrapnel was rebuffed back up to .55. or 1.65 AND 3 15s bleeds. 2.25 condition scaling.
blind does damage now. terrible. but some.
poison does direct damage now too. slightly better, still terrible. but some.Barrage? still hits for 8-12k and now gets sigils. and 15% shrapnel bleed option. Possibly 2 more stacks of might from hgh. buffed. Our burst was increased here, any way you look at it.
5% force, and +250 power p/p sigils? 14k barrage.So why is this flat out a buff in spvp?
Because you can’t stand there and auto attack on a target. The only thing that was nerfed, was the ability to stand there, and spam grenade 1 over a 10s period.
The “carpet bomb” was nerfed.
Burst with shrapnel and barrage was outright buffed. Restored to original values, and with sigils, higher then before.Sitting duck buff is HUGE for none grenade builds. Net turret(every 10s, glue shot, net shot) we have a good amount of immobilize options. Rifles net shot is a 10-8s cd. 8s Rifle net shot cd.. 5 stacks of 8s vul.. (+cond duration?)
Very good stuff.Cond and grenades.
Tried the new 15% shrapnel trait.
I was capping out bleeds pretty consistently. A bleed proc sigil or sharpshooter 5 in firearms would be even faster/more consistent.
Its a 12s default bleed. 15s with 30 in explosives.HgH buff is smaller then I gut reactioned. As its only self use elixirs gaining 2 stacks vs 1. Effectively this means only elixir H and elixir B are spamable on self with no negative effect. so +2 stacks vs previous stacks.
Pretty meh.Best sigils. Hard to say.
3 stacks of might on swap is pretty nice. we have no cooldowns, so can swap every 9s to keep it up and stack 9 stacks consistently from it alone.
315p/cond. Safe, and no on kill requirement. But do need to be in combat, to start stacking. real easy to push 20+ stacks of might with this and hgh.
p/p paired with it. 5% damage.Bloodlust+5% damage as well.
Rifle. Battles might stacking or 5% damage. need to math to decide which is more.I don’t feel as beholden to grenades anymore. I was giving p/p a shot again last night. discharge/p/p that I basically leveled with originally. trying TK and Rifle tur for discharge spam. Felt pretty good.
Woah you have written an essay
switching wep is still GCD and everytime you stack might but while you stack might or keep it up you mention net and all controls who here is gonna say engineer is bad while running with a team i for sure dont think so
1v1 just go delete your post its useless crap any Great Player knows how to counter and have the time to kill you
i can also write an essay for any proff how to kill you
( i assume now its PVP and not PVE i cant argue engineers position in pve infact that it aint actully bad )

