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Patch notes are up (30 April)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Longbow can reach target from a good enough distance AND can pull one or two targets from a MOb. Pets brings the whole mob. Each of their own. =b And every ranger I have played with uses a bow instead of relying on pets to pull. 0_0 Different server have different people i guess

Depends on the situation really. Playing alone? Team of 2? Strategic dungeon play?

I tend to play alone, and when pulling with a longbow, the foe does not always switch its attention to my pet, which is where I want it.

Yes, longbow has considerable range, however my pet has a greater range, which can be handy depending on what I’m doing. Its nice to send my pet from mob to mob to mob to mob, bring them into a ball and then just rain arrows down on them while they are all focused on him.

In the case of dungeons, yeah pulling with my pet doesn’t work since I need to be more precise. Heck, most of the time, the poor thing is on heel until the foes are up close and personal.

Still, for solo pve play….fetch, Bacon, fetch! =)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Patch notes are up (30 April)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Plus, who pulls with their pets now? Shoot it with a long bow, problem solved.

I do…obviously. Others I play with also do. Why? Because my pet can go further than my long bow.

@Et All that responded
Lol thanks, I’m also assuming that the critter should aggro on the pet, if I tell the pet to attack, but weirder glitches have occurred… Thus the question. ^.^

And yes, necro minions randomly aggroing on anything (and everything) was super annoying.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Patch notes are up (30 April)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Quote: “Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.”

How’s this affect ranger pets and using them to pull though?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Your honest problem with dueling?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have no issues with dueling. As I stated in the other thread, I’d just prefer it not to be open world. My preference would be:

1)Make it an arena (no, not one you have to pay for. Bad Anet! Although, this is a beta arena if I remember correctly, maybe it won’t cost anything once it’s fully implemented. I know, I know, keep hoping. )

or

2) Tie it to guild halls (similar to GW1).

That is all. Beyond that, people may kick each others tails as much and as often as they prefer. ~.^

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Open world Duels [Merged]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

pve noobs

The pve players , are only a base of hellokity games nothing more.

And it’s THESE types of attitudes right here that open world dueling fosters. It’s these types of attitudes that we DO NOT WANT. These attitudes ASSUME that because you don’t want to duel:

1) You’re a ‘pve noob’
2) You don’t know how to play (ie you suck, have no skill, ‘insert random baseless insult here’)
3) You’re ‘too scared’

You’re making the argument against open world dueling just by your general behavior. Reinforcing exactly what we fear the player base will become.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Open world Duels [Merged]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have a couple of reasons I’d prefer not to see open world dueling:

1) Reminds me too much of other games, such as WoW. Not only this, but constantly being spammed invitations to dual is annoying, and most games have no way to permanently shut it off. Some of us, just don’t like dueling.

2) Its not the ‘GW way’. In GW1, all pvp was locked into specific arenas – HA, RA, TA, AB, GvG, CB, etc and so on. If you wanted to duel someone in GW1, you invited them to your guild hall and set up a match that way. For the most part, GW2 follows this trend, with the exception of Costume Brawl, which they allowed ‘openly’ in LA.

Personally, I’d prefer to see CB moved back to its own arena as well, or perhaps its own instance of LA, but all the affects, sounds, etc with soooo many people lagged the crap out of a lot of people. This is an issue that could present itself for general open world dueling as well.

3) Open world duels encourage people to loiter, instead of playing the game. Goldshire is a perfect example of this in WoW. Most WoW players will know what I’m talking about here. Tons of people hang out in this tiny ‘town’ outside the human capitol and all they do is duel. You can’t walk through the area without being spammed duel invites. High and low levels alike congregate here and do nothing else but hang out. When you’re trying to quest in that area, it can be one helluva pain.

4) It encourages elitism to an extent as well. People get very kitteny because they’ve won ‘x’ duels. They must be ‘uber elite’ for ‘insert nonsensical reason here’. I won’t argue that dueling takes skill. I won’t argue that some duelists are really good. However, I will argue that a lot of the trash talkers fall into neither of those categories, and do we really need more of that in this game? Not really the attitude I’d like to foster in my player community.

Honestly, I have no issues with having 1v1 or 2v2 or w/e, but make them arenas. Put them in the mists as they were in GW1, or make them accessible though guild halls (and please give us guild halls soon!). Oh yes, and include observer mode for it. =)

Just my thoughts on the topic.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

This is why people want to insist on cosmetic rewards such as titles, gear models, achievements, et cetera.

And is that really so bad? It’s worked for EIGHT years for GW1…so apparently it’s doing something right.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

because I found the rest of the argument fairly baseless.

Adding more content to the game does not detract from your enjoyment. If you dont like whats added, DONT participate. So they add in some tier gear, or perhaps a dungeon with heaven forbid an “attunement”. The fact that the content exists doesnt take away from you. It doesnt. You dont have to participate.

Where the heck did I say that adding new content is detracting from my enjoyment? I have stated repeatedly that I’m all for new content. All I stated was ‘dont gear lock it.’ And I stand by that it doesn’t need to be gear locked.

Now you say that the time/investment made by the devs is wasted.

Where did I say this?

there are more than enough people on the other side of the argument who with me, agree the content would be appreciated. So what if you dont like every feature the game has to provide.

I’m one of the people that agrees more content would be appreciated. Although our opinions on what should be implemented differ.

And I don’t think any person ever likes every aspect of any game. That’s just normal.

You’ve already said you like the game the way that it is. Im not advocating change to that – just new content that will appeal to others that you can ignore.

I’m aware that new content may or may not appeal to me personally, and that the option of playing it is mine. My argument dealt specifically with gear-locking content, and why that type of implementation is not needed. Gear tiers, fine., within reason of course Required gear grind, not fine.

We can agree the game needs more content, harder more challenging content with better rewards and a wider variety of looks. Even by their own admission people on your side of the argument here say there is very little to do in the game and their play time is dimished.

Wasn’t arguing this fact… We do agree that we need more content, more challenges, etc.

that is the crux of my argument. the base game is wonderful. its combat is the benchmark. graphical quality near perfect. But once you get 80, get exotic gear, profs to 400 and a legendary there is not much to do other than WvW which even with its quality can get repetitive and old.

game needs more content for level 80 characters and corresponding rewards to go with it. I dont think that is a statement that will ruffle many feathers, at least from what Ive read.

My entire discussion has been based on the suggestion to implement, in your original post (or one of the first few posts anyway), a gear treadmill, and the question regarding what’s so bad about them. That carrot of ever progressing powerful armor…like in WoW. My arguments have been against specifically that – the treadmill and the never ending gear grind to get ‘the next level.’ I have no issue with having a limited number of gear tiers, and a cap to stats, as we did in GW1. That has been my entire discussion… However, I think we go lost somewhere in translation.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Amazing. Why do assume because I want something more from the game that I am a loser with no job and life and play video games all day? How dare you. Would you like my Linkdin profile? Would it shock you that I work 60 hours a week, have a mortgage, 2 happy well adjusted kids and a wife, been married to one woman for 19 years? How dare you.

I have achieved all I want IRL as you say. The fact that I want more from the video games I play is my right to speak. You can disagree with my opinion, but you have only degraded yourself with your wild and incorrect assumptions.

The first paragraph ‘you’ wasn’t actually intended as aimed specifically at you, although your grumping about lack of gear grind at times has sounded rather a lot like those that fit the description I laid out. I was grumping at the numerous individuals that DO fit that description, and they drive me crazy with their gimme gimme gimme, I’m entitled bullkitten. They play games all day. No job. No life. Trust fund babies, welfare moochers, or what have you.

As I was using ‘you’ in the general sense while writing my response (a common practice in writing, for those that recall high school and college English courses), I’ve hardly degraded myself by using it, as I wasn’t making an assumption about you specifically. However, if that is how you want to take it…well, cheers.

The second paragraph where I suggested going and rolling a new toon and getting beat on for a few hours, well yeah that was aimed at you. But, that could be your thing, you might like getting beat down because you’re sub-par until you can grind that necessary gear level. I really don’t know. I can only speak for myself, and those I play with when I say that we don’t find crap like that enjoyable and don’t want that type of experience in this game.

Edit: What’s really funny is, from that entire post…that’s all you walked away with, all you cared to comment on. chuckle

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

One can have endgame without gear progression. It can be something players of all stripes can participate in.

^ This was essentially one of the points I was trying to make.

You can get harder content that doesn’t require constant gear grind to access/complete it. You can have harder dungeons, raids, and so on that don’t require you to spend every free moment working towards the next gear level. Instead, you can play the game at your own pace, as you feel comfortable with, and tackle the harder content in your own time, without needing to go out of your way for armor.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I always rather thought it was fugly on most classes, but meh.

Hence why I never busted balls trying to get it I had only one class it looked “okay” on (Paragon) but all their armor sets looked so similar, it was a case of “why?”.

There is some gear progression in all games. The difference is whether or not that progression is a grind treadmill that is outside the flow of the game. If you absolutely have to do it to get to content.

The games I listed, it is treadmill. Especially the UFO example – Elerium powers all the cool stuff so you need it. Constantly. In Dragon Warrior, those weapons/armor were practically the only ones which would let you survive the push for final gear (found, not bought, and you could “cheat” and get the ultimate armor before Magic Armor, but details details)

We don’t want Anet to say…re-implement FoW….but now you can ONLY access it if you have ‘x’ set of armor with ‘y’ rating. Not ‘you have to be ascended’ (which was part of the normal story in Prophecies, Factions, AND Nightfall)…not that you have to complete the game (like for DoA)…you have to acquire armor set ‘x’ from dungeons a-e and each piece only has like a 0.01% chance of dropping. See the difference?

I see the difference, but do we have that kind of gating? I mean, there’s Agony Resist (“You must have this much not to have the Jade Maw kill you.”) but that’s about it isn’t it? So far, I mean.

I mind being told I can’t move on unless I go out of my way to obtain them.

So far, that’s just Fractals 10+ and if we can keep it to that I’ll be satisfied. Mostly because nothing truly jaw-droppingly unbalancing drops in there.

Edit: No Tobias, I’m not grumping at you.

Pfft, even if you were it’s well-said enough that I don’t mind.

Personally, I don’t even think we should have it in fractals. If they want to make infusion an armor requirement, add it to the progression play. Have it inherent in ascended armor or some crap. Still, I suppose as long as they keep it to fractals I won’t care overly much….I don’t do fractals. Too many elitist pigs and well, to put it bluntly, I’m a B****.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Good post, I will disagree with WvW not being “real PvP” to “true PvPers” though. I hadn’t played “real PvP” since DAoC and Shadowbane, this game brought it back to me.

Technically, the “true” MMO PvP crowd is mostly what you see in WvW now, because where is fun in a totally even 15v15 match all the time? The true test of skills is when you fight off superior numbers with superior tactics. Arena style combat has annihilated PvP in most MMOs and dumbed it down to the point of attracting the FPS locusts.

Other than that, I agree!

I would classify WvW as PvP as well, but that’s just me. I know plenty of sPvPers, and hardcore arena/HoH PvPers from GW1 that wouldn’t call it pvp though. shrug I guess if we wanted to get technical, WvW is pvp by definition as it is player vs player, however is it also player vs environment (them NPCs aint friendly) and not necessarily balanced in the sense that structured pvp (such as HoH or arenas) is. Ow, I made my head hurt. Stop making me think.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I feel I’m not “good enough” simply for being a ranger often enough Or for not being able to do PvP successfully when sitting in the Borderlands.

WvW is most definitely a very different animal from structured PvP. Truthfully, just as with FA, JQ, and AB in GW1, I’m not sure if many ‘true pvpers’ would consider WvW to be PvP.

It is, in my opinion, a matter of ingrained expectations.

Because gear supremacy is so prevalent elsewhere, and in just about any RPG solo or not, it’s an attitude that “oh X gear means they must be awesome”. Above it was mentioned Obsidian Armor in GW1 as one yardstick of “worth”.

(Personally I always saw it as a sign they were rich enough to get the materials off the Trader and knew someone who would run them through to the Eternal Forgemaster. The toughest part of Obsidian Armor was getting the Ecto/Shards, and that was a matter of platinum. Nearly anything in GW1 could be bought with enough platinum.)

In the early days, whether they farmed the plat, or farmed the materials, it still took time, skill, and effort. I always rather thought it was fugly on most classes, but meh. You knew if you saw a person in it, that there was someone that had put some effort in to the game. BUT it didnt’ give them any advantage over anyone else. They just looked cooler. Which was sort of the whole point. You can equate worth to a lot of things, but you don’t need outlandish stats which screw up balance to achieve it.

I have never played World of Warcraft, but I’ve played some F2P games where gear grind was an integral part. I’ve played some single player RPGs where gear grind was an integral part (Dragon Quest 1, “Flame Sword, Magic Armor, Silver Shield”). I’ve played non-RPGs which had gear grind as an integral part (Hello UFO: Enemy Unknown, how’s the Elerium treating you?).

And I enjoyed both games of example. Except for the grind, which was a lot of boring search-and-destroy. (Okay, maybe the UFO example was a lot more fun getting your Elerium by exploding Sectoid bases.)

The problem is, these days . . . I don’t have the time I used to. Especially on an MMO where I rely on time windows which often aren’t by my own choices. I don’t want a mandatory gear grind any more than anyone else. Much as with GW1, though, I’m content for optional gear grind. (Please back away from the edge you walked to with Ascended, ArenaNet. You haven’t jumped off the cliff yet, so just . . . back away slowly.)

There is some gear progression in all games. The difference is whether or not that progression is a grind treadmill that is outside the flow of the game. If you absolutely have to do it to get to content. If you have to go out of your way, outside your normal play, to get that gear. Grinding one specific dungeon to get 1 piece, then having to go grind another dungeon to get another piece…dungeons that you might otherwise not do because they have no impact on “your progression” but are required to achieve that progression are the issue, and that’s what I (and those like me) don’t want to see in this game.

We don’t want Anet to say…re-implement FoW….but now you can ONLY access it if you have ‘x’ set of armor with ‘y’ rating. Not ‘you have to be ascended’ (which was part of the normal story in Prophecies, Factions, AND Nightfall)…not that you have to complete the game (like for DoA)…you have to acquire armor set ‘x’ from dungeons a-e and each piece only has like a 0.01% chance of dropping. See the difference?

I don’t mind the normal progression of armor, but it should have a [reasonable] max stat cap.

I don’t mind having multiple tiers of armor working up to max stats, so long as its within reason. I though 4 was fine in GW1, but we maxed at 20 there. I can see the need for a few more in GW2, but kitten we don’t need 15+ tiers like some other games.

I don’t mind having 35 different skins of max stats that are optional to obtain if you want them.

I mind being told I can’t move on unless I go out of my way to obtain them.

Edit: No Tobias, I’m not grumping at you.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

If whatever “requirements” there are to achieve these items are too steep of a price for you to pay so what, what skin is it off your back. Are you simply afraid that the folks that do achieve the better items will then have an UNFAIR advantage over you in PVP? I feel sorry for you, really I do.

So…because you have no life…sit at home all day playing a video game, you should have better rewards than those that can only put in a few hours of the day after work? Because honest, hardworking people that have lives don’t deserve anything nice in a game they might enjoy playing in what little free time they can devote to it? I gotcha, you feel entitled to something nicer because you put ‘more time.’ Skill > Time.

As for “unfair advantage in pvp”…by nature, a competitive game (such as player vs player) must have equal footing and enforceable rules in order to accurately determine a clear winner or loser. Gear advantage skews this, and while this isn’t terribly obvious in GW2, it is in other games like WoW. Getting your kitten handed to you because you didn’t have hours to grind the latest amazing gear level (or even while trying to grind that latest gear level) is NOT enjoyable. If you think it is, go roll a new toon in WoW, level up to 15 and go play AB in base PvE armor for a few hours and see how you feel. Maybe it makes you feel wonderful, getting beaten down over and over again (and talked kitten to), but for most normal human beings, we feel pretty crappy. We do not want this in GW2!

Okay make all PVE dungeon/raid gear default to static stats when entering PVP. The game already auto levels anyhow. No big deal.

It does in sPvP, which I’m good with. Dungeons it doesn’t need to because there is a cap to armor, as there should be. It worked wonderfully in GW1, it can work just as well here.

What then is the issue with having gear progression?

The issue with gear progression (generally) is that it’s required to access content; content that players get locked out of at later times because people have moved on. I’ve experienced this personally in WoW. I only started playing WoW last year. Started in January, was totally burnt out and hated the game by July. Why? Because every guild I joined, I couldn’t play with any of the members. I wasn’t a high enough level. I didn’t have the right gear. So on and so forth. In 7 months I killed myself grinding 3 characters to max, bored to tears running the same dungeon over and over and over again, to armor up so I could join my guild members – 1 healer, 1 dmg, 1 tank. So I could fit into any role they might need. It wasn’t fun. It wasn’t enjoyable. Not to mention the kitten I got from my dungeon groups for not having ‘x’ or ‘y’ skill, or armor, or not knowing the path because I’d never played before, or what have you. And, while yes, sometimes I got help on some of the grind from my guildies, most of them were too busy with their own grinds to be able to help. I don’t know about others, but I don’t want that in GW2. I don’t want others to suffer for hours being made to feel like they aren’t ‘good enough’ or treated like kitten because they aren’t up to speed on the gear treadmill.

The answer is there is No issue – other than a group of people who feel slighted because someone is able to do something they are not.

I am not willing or able to have it so by the alimighty neither shall you…that’s what you are saying.

Yes, there is an issue with gear treadmills, at least with how the treadmills and gated content has been implemented in other games, as many have pointed out (some rather rationally, and politely – me not included, I know I’m cranky). There are alternatives to what you seek in simpler solutions, but those don’t seem to be good enough answers for you. Like many who refuse to hear arguments in favor of gear treadmills, you’re equally as bigoted about accepting logical, reasonable arguments against it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think the “I hate gear progression because I equate it to griding” or “I want my skill to be the only measure of worth” crowd is missing something entirely in htis argument.

Lorazcyk had an excellent response to you, but I’ll throw my 2 cents in as well.

Point 1 – Grinding: I don’t mind grinding. I did my share of it for my titles in GW1 and I do my share of it here in GW2. I enjoy farming materials, which in itself is ‘grinding.’ The difference between this type of grind, and a gear treadmill though, is that (in the majority of cases) gear grind is mandatory. It’s REQUIRED in order to progress. Not just to look good. Not just to “show your worth.” Required in order to ACCESS game content, and while gated content is fine as a part of normal linear game progression (requires story progression, requires a specific quest to be completed, ie NORMAL game play), gear grind is not ‘normal game play.’ At least not by any definition that I think most people would agree on. Gear grind generally requires you to repeatedly do 1 thing, with a small chance of receiving the thing you’re after. Spending hours upon hours of repetitive, non-progressive grind (ie ‘preparing to play’), in order to move on. There is a single instance of something semi-similar in GW1, and to this day, the majority of the player base despises it. (Hello Factions, we’re talking about you here) Personally, I didn’t mind it too much, but almost everyone I’ve ever played with has hated it with a passion.

Point 2 – Skill the only measure of worth: No, this isn’t what we’re after. There are many ways to show your ‘measure of worth.’ Yes, you’re armor can do this for you, it did it for us in GW1, but so did titles after the introduction of Factions. In the early days, when you saw someone running around in FoW armor, you knew that they were good players and had plenty of in game money. At the beginning of Nightfall, if you saw someone in Vabbian, you know that they were definitely well funded. If you saw someone with GWAMM under their name (even if they were in kitten armor) you KNEW their worth. “Showing your worth” can mean many things (skill, money, etc) and can be done many ways (armor, titles, etc).

Those of us asking for something more -something harder, something that takes longer, more comittment, yes even More skill, are NOT infringing upon your enjoyment of the game. What do you care if the devs add in new items/gear that based on your schedule or willingingess or ABILITY to achieve is impossible?

I’m all for harder content. For areas that require more skill, more strategy, hell even more time to complete them. Don’t gear lock it though, make it accessible just like everything else. The issue with gear locking content is that not everyone starts playing right at launch, not everyone decides to do it at the same time. People take their time in other sections of the game or new players come in YEARS later, and now they can’t do that content because no one’s doing the pre-reqs to grind the gear needed to access it. People have moved on, and the players either get left out or others that have advanced end up taking time out of their enjoyment to boost someone else, essentially repeating the same grind all over again. Where’s the fun in that? Yes, let the devs add CONTENT that people can attempt as they so choose. Let it be more difficult, more time consuming, more skill intensive. Make it have depth. Gear treadmills don’t have depth, they aren’t ‘content’ in the sense of what many are looking for.

All I see is an argument that basically sums up to “If I can’t have it then no one can.” All I am asking for is something akin to dungeoning/raiding with tier gear that is associated with difficulty. The more difficult the dungeon the better the items and the better they look.

We’re not saying ‘if we can’t have it neither can you’ either. I have no issues with adding in better looking gear as a reward for harder dungeons/raids. However, why’s it need better stats? If you’re just showing off, it doesn’t matter what the stat is, what matters is what people are looking at. To achieve what you want, no increase in stats is necessary. They give you harder content, which is not gated by gear (which is what we want), and you get a nicer looking skin. This was how it was in GW1, and how it should be in GW2. Yes, kitten give us nice looking things for accomplishing something difficult. No, don’t lock it and make us grind armor to access it though.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Noobs, Elitist and Fractals

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Calling people stupid. Being Elitist jerks. Kicking someone for not knowing the path/map…ie being new. Etc and so on.

All reasons why I don’t do fractals….or dungeons. I seem to attract kitten….go me

Go with guildmates, it solves all those problems ^^

My guild consists of my husband, and myself. Believe me, if we could 2-man it, we would. Of course, I’d be content with heroes too…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

I want a super rare item for logging in

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’d be happy with mini’s again. Always did like minis =)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Noobs, Elitist and Fractals

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Calling people stupid. Being Elitist jerks. Kicking someone for not knowing the path/map…ie being new. Etc and so on.

All reasons why I don’t do fractals….or dungeons. I seem to attract kitten….go me

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“It was the fact one particular setup could steamroll everything PvE side and leeched the fun out of the game as I was playing it.”

True, there were some builds that could make the game easy(ier)…if you could manage them. Yes, I know of some that couldn’t even manage when they took the builds right off of PvX. I won’t mention any names, but I had 2 in my guild (once upon a time) who probably couldn’t have done it on their own if you’d handed them a god mode pass. So I still stand behind that there is always SOME skill required, even for the easy mode builds and that skill should always mean more than time spent.

Every game has their gimmick builds. We’re already seeing them here in GW2 (why, hello speed clears. No ones killed you yet? sigh) But even gimmicks require skill, be it timing or synergy or what have you. You don’t just spring forth being good at them. You have to learn them, and possibly even adapt them a little bit to your play style. One size does not fit all.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

How many toons from your favorite race?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have 6 toons at this point, and I think I’ve tried everything except charr, but I keep coming back to humans. 4 of my 6 are currently human. Originally my mesmer was asuran…I felt it fit. However, I really couldn’t find any armor that I felt fit for a mesmer, and ended up rerolling her as a human. I have 1 Norn, and 1 Sylvari. Still up in the air on the Sylvari…they need a few more face/hair options.

Still, eventually I’ll have at least 1 of each profession as a human. And then at least 1 additional of the professions I like in other races, just to experience their storylines. Yes, I plan on playing for a long, long while…

Edit: Forgot I bought a spot. My poor Ranger should smack me. XD

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Happy Birthday Guild Wars

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Happy Birthday GW1. This monkie will be logging on for her Celebratory FoW run tonight….and then maybe some dodgeball. ~.^

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

An honest question

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Vayne, skill encompasses weapon choice, skill selection, reaction times, reading ones opponent, judging desirability of the battle ground, etc. Yes, all of this is very fluid and can impact the chances of winning or losing, all of which is part of a skilled players judgement. HOWEVER, taking on an opponent that has better gear, (and I’m not talking 5 defense points of difference here) can drastically change the outcome of a battle. There is a difference between gear ‘variation’ and gear ‘tier.’

We like variation. We like it very much. We do NOT like gear tiers, at least not lots and lots of them. We do not want a WoW-like gear treadmill. That very much impacts match up and becomes time vs skill. (Played WoW for 7 months. Maxed out 3 toons in that time. Called it quits, it was all I could take).

In GW1 there were 4 tiers of gear before you maxed out (count it, 4 – 15, 30, 45, and 60 for a squishie) Once you got that max tier, the armor value was always the same, although you could vary it depending on which insignia and runes you choose. That was it. No more grinding to get the next better stat. You chose to grind if you wanted a different look though. 35 options of max armor, was very nice…and OPTIONAL. You didn’t need multiple sets, unless you wanted multiple sets. Just salvage off the rune/insignia, apply the new one and go. We don’t even have that option now; now we have to have set ‘a’ for ‘x’, set ‘b’ for ‘y,’ etc. Personally, I’d like to see them go back to the GW 1 model. Few tiers, lots of options. At the very least, no additional tiers!

Edit: Skill was still necessary in PvE in GW1. Perhaps you rolled PvE HM with ease, but there were many that could not, even with heroes. Don’t take it for granted.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

An honest question

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Skill > Time. We championed it in GW1, we continue to call for it in GW2.

Gear should not be the deciding factor in a fight…ever. Getting my kitten rolled because I didn’t have 10 hours a day (for ‘x’ many weeks) to dedicate to ‘gearing up’ is not fun. Many of us (I won’t use the word ‘most’ because I’d hate to imply that I’m making a general assumption. Absolute blasphemy that) have school, or work, or families and just don’t have that much ‘free time.’ If I lose a fight, I want to know its because the other person was more SKILLED than I was, not because they had better gear.

I don’t want to not be able to access content ‘x’ because I don’t meet gear requirement ‘y’. Can’t access it because I haven’t completed a specific chunk of a story? Sure, this was common (and acceptable) in Factions and Nightfall. I expect this trend; after all, it can get a little confusing if you try reading the book out of order. Can’t kill a foe because you’re not infused to defend against them…sure (Why hello Prophecies), as long as the incorporation into the game is part of the flow. But ‘requires gear rating of blah blah’? Which I now have to go out of my way for, and do some lame extra grind… Nope, no thank you.

Skill > Time.

Its fine to be a hardcore player. Its fine to be a casual or even in the middle player. It’s fine to want to be the best. But YOU be the best…don’t let your armor do it for you.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Are large guilds necessarily evil ?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I feel the maximum amount for a guild should be 100 people and that the focus should be on efficiency, getting to know players and training up. Developing Character. I just feel larger guilds destroy the character of the game.

In GW1, the maximum was 100, and the max alliance was 10 guilds; but even that didn’t stop the huge guilds from trying to take over.

I won’t give the tag, but veterans will know which one I mean when I say that there was one alliance that spanned 20 guilds. 10 guilds on the Luxon side, 10 guilds on the Kurzick side, all ran by a single person. Their members were absolute snobs, at least those that I interacted with. It was because of people and guilds like that, that I would play with only heroes and hench if my guildies weren’t around.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Guild Missions [merged]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

@Jornophelanthas

Thanks for the link, and I did go check out his posts. Good to see that I’m not alone in my thought process…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Guild Missions [merged]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m sure this has been stated in various other posts, but as I’m not digging through 20+ pages, my thoughts are thus:

The idea of guild missions is great; however tailoring them specifically for larger guilds feels like an intentional kick in the teeth to smaller guilds.

Yes, there is plenty of 5 person content in the general pve which is a barrier to larger guilds that want to do things in larger groups, I have no gripe about providing them with content such as guild missions so that larger groups CAN do things together.

However, this content should also be scalable, or have some lower tiers, as to not bar smaller guilds from being able to access it as well. As it currently stands, it pretty much says ‘small guilds need not apply’ because they don’t have the influence amassed, and the upgrades completed like a larger guild would.

Leaving the smaller guilds out is likely to cause a couple of issues –

1)disparity between player classes – the super wealthy…and everyone else

2)the death of small guilds – even with the multiguilding system, small guilds are going to start losing a lot of players to the big guilds bc their members want access to this content and as a small guild member, will have a much reduced chance of accessing it

Personally, I don’t like feeling like I’m not ‘good enough’ or that I ’don’t matter’ because I belong to a small guild.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Are large guilds necessarily evil ?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

From my personal experience (and run ins) with large guilds (and their members) over the past…8 or so years, yeah…large guilds suck. No offence to those presently in a large guild where they are happy.

I am not a barcode…I am not a number. I am a person. I have likes, dislikes, a life, and a family. Large guilds (again, this is from my experience) don’t seem to understand any of these things. You don’t know, or can’t get to know, the majority of the people. Unless you’re in the ‘right class’ of people in the guild you end up left out. They have ungodly requirements that ‘casuals’ (and I use the term loosely) don’t really have the time to devote to unless they don’t plan on doing anything else. (“We require a 10k, 25k, 50k,+ ‘insert faction type here’ contribution a day” flashbacks anyone?) At times you feel completely powerless, like you don’t exist.

Put succinctly, it feels like being in high school all over again, and you aren’t one of the ‘popular’ kids. You’re the weirdo in the corner that the jocks like stuffing in a locker. And the package comes complete with unnecessary drama! Its not pretty.

On the other hand, in my small guild, I know everyone. I know their hobbies. I know their names. I have their emails, their phone numbers, their skype. Not a requirement, but they trust me enough to give them to me. I know by how they are acting if they had a bad day, and if they want to talk about it, they know I (and others) are there to listen. We also razz the kitten out of each other, and enjoy every minute of it. We know if we need a hand, someone’s gonna come help, even if it means dropping everything else just so they can.

We are a family, and I have never found that feeling in a large guild.

For some people, that sense of connection is more important than belonging to the mob; however it really seems like the small guilds are getting a kick in the teeth right now.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Level cap increase past 80? Y/N

in Community Creations

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Gonna have to go with Daec and Tol here….definitely a ‘no’ vote here. I feel they should take a page from the GW1 book here, leave 1 solid level cap. Don’t bump it like other games, and negate all the work/time a player has already dedicated to maxing out. But hey, just my 2 cents.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

My opinions about Wintersday Gem Store items

in Wintersday

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Why? This was how it was in GW1. You wanted a mini, it was a gamble. Birthday gifts, never knew what you were going to get. Dragon festival, spam those fortunes. You want the polar bear? Run that holiday ‘mini dungeon’ a bazzilion times to see if the chest will finally drop it. There was no ‘short cut’ where you could just buy them in the cash shop.

The only thing I would say that needs to change is remove the account bound from minis, this way people can sell them if they please, which was the only ‘sure’ way to get a mini in GW1. You wanted a specific one, you haggled with a player selling it. Honestly, I think they should be removed from the gem store, period, and only earnable through the game.

And yes, this coming from someone that also collects minis.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

A complaint..

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Let me start off by saying I do love Guild Wars 2, but at the same time, I am very very disappointed in it.

If you’re here just to attack me with all your “Go play another game” or “Grow up” blah blah blah, move on.

Here are a few major problems for me:

snip

1.) I use a combination of the wiki, the gw2 guru forums, my guildies, and just the general talk in town and have no issues figuring out what I need to do or where I need to be. The big pumpkin on my mini map when I first loaded into Lions Arch on Tuesday was a dead give away of what direction to at least start heading to find info.

2.) Patch notes? Again, wiki and forums (here and guru) usually have them up pretty quickly and covers most things. Obviously I’m not uber worried about it, I just kind of go with the flow. I understand that nerfs, buffs, and general strangeness will happen as the game grows and evolves. They only true constant in anything is ‘change’ so why get all bent out of shape about it?

3.) Nerfing is a part of every game, as someone else has already stated. Yes, you refuted it with the ‘well they do it too much’ argument. How much or how little isn’t our call, obviously they felt it was appropriate for the situation. Does it suck? Sure. Do we have to like it? No. But did WE make the game? Nope, I guess we get what we get. Either accept it or move on. (Not intended to be a brat here, I’m just not PC).

4.) All software has bugs. Period. Yes they suck. Yes we hate them, but no developer, or team of developers can test for every possibly contingency. As a developer I know this personally. Yes, bugs drive me BATTY, but there will always be that someone, or group of someones, that think outside that ‘box’ that is your testing. Honestly, while I’ve seen bugs and glitches in my game play, it wasn’t anything terribly beyond what I expected for a new release of such scale. Not to mention they are still trying to add stuff that they waned to have in the game, but didn’t get to, in addition to trying to meet some of their players’ rather loud demands, AND providing the niceties like holiday stuff.

I think they deserve some applause, some understanding, and a fruit basket (at the very least).

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The clocktower is the only thing I’m missing, but sadly I don’t think I will get it this year. I tried it for about a half an hour this morning, but the jumping puzzles are simply beyond my skills at this point I guess. Either I run off an edge, get stuck and the green goo swallows me up, or I hit space and my character doesn’t jump (which results in one of the first 2). Hopefully they will bring it back next year and I can try again for it then (cries really don’t want to wait that long to finish that achievement section! ah well)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.