I’m not in anyway trying to be negative, to hate on GW just for the sake of it. I just want a better game. I want it to be what it said it would be in the trailers, a living, breathing world. Right now it feels like the living story is seperate to the game world, there are the NPCs and the Players. Apart from the events we aren’t ever put in the same boat. We are seperated by private instances.
Give it time, it will get there. There is already a big difference between what we got in the first arc and what we’re getting now. It is starting to get a bit of the living world feel, like things are changing, progressing, flowing. This is something new for anet (and lets face it, their story work has never been awesomesauce), we need to give them time to grow into it. We’re only a few arcs in, the effects and story pieces may yet come together and give us a grander perspective. Patience……is a virtue.
Yea…so… Why would we attack someone because they like the game? Good for them. I don’t speak for anyone but myself, and I have no problem with people loving and enjoying this game.
The problem stems from forum warriors attacking anyone who has a negative opinion about any aspect of the game. They should learn to be more accepting. This goes both ways, people with a negative view on aspects of the game shouldn’t come here without a coherent well thought reason for why you feel the way you do. It just enforces this mentality that anyone who doesn’t worship the game or Anet is a “hater”
To the OP: I’m glad you enjoy GW2 as it is surely one of the better games out there
From just reading the forums today I have seen a lot of bashing going both ways. From those that like the game, and from those that don’t. Thus the warning to the OP. I wasn’t naming anyone specifically, although your post sounds like you’re feeling a little guilty (as my mother always put it, got a guilty conscience?)
I could go into depth on my thoughts here, but it would most likely derail the thread, so I won’t.
Back on topic:
No game is perfect. Be it single-player or an MMO. There is ALWAYS room for improvement. For one, I think a LFG system in-game needed to be done at launch, and an in-game web browser would be nice.
I can agree with some type of looking for group mechanic. Personally, I would be happy with something as simple as what was implemented in GW1, while I know other’s would still prefer something more ‘WoW’-esk in design. Personally, I’m content with the LFG website, but I agree that it would be easier to just have something built directly into the game.
And you’re right. The game isn’t perfect. No game can be, or ever will be. Simply because you can’t please everyone all the time.
(edited by LanfearShadowflame.3189)
I’ve played many MMOs (WoW, Rift, EVE, LOTRO, Everquest, and DC Online). Out of all of them, I think Guild Wars 2 is the best. Why? A few simple reasons.
1. The content is great. I look forward every time entering a new area. I can’t wait to see what it looks like, or the major issue of the area. A great example of this is the Fields of Ruin. I went there as part of the Vigil quest line, and I really enjoyed the whole area, because the quests (both story and non-story) felt like it meant something and gave me motivation to continue. Every two levels, or so, I look forward to see the story missions.
2. Out of all games, this is the best PVP. For the most part, its balanced and non-gear dependent. Whenever I join a match, I never feel out-geared or what not. While I have not played much World vs. World, the system could stand a few tweaks, but overall I feel its a solid PVP mode.
3. The amount of patch content is great. Every month is a new dungeon. While they may only exist for a short time, that is fine. The game feels like it is a living world.
Overall, keep up the great work Arena.Net. Your game is the best MMO I’ve played. Some dislike it, because you changed it from Guild Wars 1. Don’t listen to them. Keep on doing a job.
Oh, I think they could pull a few more things from GW1 and still remain unique and different, otherwise I agree for the most part with you. I also enjoy the Living Story and regular updates.
Still, be prepared for the onslaught of haters….
I enjoy ele personally, followed by d/d necro.
As an ele, I simply enjoy the versatility. I can be fire 1 moment, and raining down flames, and water the next, offering the idiot in front a small heal to keep him on his feet, or I can swap to earth to immobilize the foe and beat it the heck out of dodge with air.
As necro, lol I can’t really say. I just like it. XD I like the animations, I like my minions (even if I can;t be a ‘true’ MM anymore), and I like listening to her talk. lol
I played a mesmer in GW1, and I made a mesmer in GW2, but I can’t play her much. They really aren’t anything alike, and I find the nostalgia for the old control role makes me swap to something else.
To answer the original post: To pump out new content that’s only purpose is to offer a new skin that will be readily available…for 300gems in the cash shop! I mean, C"MON! Who here doesn’t already KNOW that this “air-pirates” crap is just a way to introduce a bunch of skins to be purchased in the shop? Or “Pirate Booty” RNG chests, with a chance to get a ticket, with a chance to get a skin…..
…I was raised on a dairy, so I KNOW milking when I see it!
I do agree that they push the gem shop far too much. The skins should be more readily available as drops within the game itself, as rewards for simply playing the content. The increased drop rate of the normal dragon coffers, I feel was a step in the right direction, but the issue still needs some attention. Upping the probability of receiving a weapons ticket from the coffer, and either making the tickets themselves or the weaponskins tradeable would help as well. I can only hope that they will continue progressing in this positive direction, but we will see.
Additionally, removing the RNG factor (from the purchase aspect) all together and just selling the skins would be a viable alternative as well. At which point, for those that don’t want to spend money, let them try their luck with the rng ‘common’ boxes as they please.
Beyond that, I can enjoy the content without spending a dime if I so choose, and that’s the important part.
(edited by LanfearShadowflame.3189)
“I never see any other players”
Each map is relatively big. Even if there are say….20 other people on it, you may not necessarily run into them. I’ve been running around G Fields on AR and while I know there are two dozen or more people on the map with me (because I’ve gotten lucky and waypointed to the same spot they were at that moment by pure luck), even doing the same thing, I don’t often run into them, and map chat is a little quiet. So it ‘feels’ like I’m alone, but I’m really not. Perception vs actuality.
In some cases you might actually be all alone. Its a flaw in all MMO games – you simply can’t expect every map to be teeming with people all the time.
“No one plays ‘x’ zone, add a world boss”
This isn’t going to solve the issue. If the zone is bypassed by the general player base for a valid reason, simply adding a world boss is not going to liven it up. Well, it will for the 20 or so minutes it takes the boss to spawn and then die, but then everyone is going to just leave again. These zones need some reworking to make them desirable…interesting mechanics, challenging foe tactics, decent rewards, more impactive events, that sort of thing. More than just ‘a boss,’ but this will take time and lots of effort on the developers’ part.
With the living story moving from zone to zone (only festivals really focus on LA), we may see some of these ‘dead zones’ revamped a bit in time.
Wow, the negativity around here….. and we wonder why the world is spiraling the drain. Yeesh
On topic:
Anet does have a substantial size team, broken into several smaller teams to work on the various apsects of the game. Its why we get some living story, some bug fixes, some polish, some balancing, etc in each update.
It also sounds like the living story content is shared among the groups. One arc will be done by one team, the next arc is done by another. At least, from some of the discussions and live streams make it seem this way. I think it is sort of nice, this way you get a little different flavor from each team, since each one does things a little differently. A lot of people loved the Molten Facility dungeon, that wasn’t done by the normal dungeon development group… as an example.
I rather liked this ‘small, copy paste, boring, lame’ festival and I know many others have as well. I was a little let down with dragon ball, but I have to admit that it IS an improvement over its original counterpart, and it is enjoyable if you can get into a game with actual [fun] people, and not just people kittening about ‘having to do it’ (which they don’t). With the right people, even losing is fun.
Is the game perfect? No. But in my opinion, the team is actually trying to give us some of the things we want (loot overhaul coming, balance patch set for release) and some things that might be fun (living story, festivals). Too many people discount what has been done and what is being done because it doesn’t line up with exactly what they want, or what they think it should be. If you’re not happy with it, maybe you should design your own game instead and play that. Maybe it will give you an idea and some appreciation for how much work goes into even the simplest game design.
(edited by LanfearShadowflame.3189)
The new torment condition gives an unfair advantage to ranged classes. They should have just kept the way things are right now and stick with buffing confusion instead, since confusion is non-discriminatory among classes and melee/ranged
It will work both ways. A ranged class will take damage trying to kite you, just like you’d take damage trying to catch a kiter. I think we’ll have to see how it plays out.
The disappointing part of Torment is that it’ll be limited to thieves, mesmers, and necros. Two of those classes didn’t really need a buff by getting Torment. I think there were better choices including warrior.
Actually, I can see it being fitting to Necros and Mesmers, but then again I’m biased. Mesmer was THE primary control class in GW1, followed by Necro, and then Ele, Ranger, and Sin. IMO, anyway, although most would probably agree with Mesmer being first in the list.
Still, mesmers and necros need something like this to help differentiate their play a bit.
From the little bit they gave us in the article, I’m underwhelmed at this point. This doesn’t seem that huge, but then again I’m sure they left plenty out. Can’t give it all away, right? I’m not getting overly excited, or concerned, I’m just waiting for the patch to hit and then will weed through the notes and such at that time.
Well, I’ll never accomplish it, but it’s nice to see a new one, and with a guaranteed exotic to boot. Lookie that….
Looks interesting. I look forward to the new story arc, and the fact that it overlaps with DB for a couple of weeks is also an interesting tweak. (DB lasts until July 9th according to the information for it)
The balance update…even in GW1 they always made me shrug. Whatever they throw at me, I’ll work with it. I’m not ‘terrified’ or ‘scared’ of it as (really, Anet you need a smarter filter) [so] many seem to be. Just another day imo.
I try to avoid the flavor of the month.
I play pretty much all the classes, I log onto whichever one suits my mood or desire at the time and simply play.
I see skill adjustments as a challenge generally. ‘Ok they changed this, how does it affect me? I can I work it into my build? I can I play off of it?’ etc etc
As such, I don’t speed clear and try to avoid the ‘gimmick’ builds as much as humanly possible. Just how I prefer to play…au naturel.
Each of my characters is a facet of my personality, as such each creation can be meticulous and time consuming for me. It has to be ‘just right’ so to speak, in order to reflect the aspect thakittens supposed to. Since classes are a little different in GW2 from there predecessor classes in GW1, it’s taken a bit of thought and tweaking for the GW2 classes to fit quite the same way.
My ele is still the class I play when I feel powerful. When I’m just all around in a good mood. She’s the ‘fun’ me.
My necro is for when I feel dark, depressed, generally anti-social. (Although not needing people to die to create minions now….not quite so fulfilling)
My (old) mesmer was for when I felt playful, or felt like being annoying. She was my ‘pain in the kitten’ aspect. Not quite sure where the new one quite fits, GW2 mesmers aren’t really about control anymore.
I could keep going, but I think you get the point. If I really went into detail for each class you’d probably tell me I put way too much thought into the game, or that I’m freaking insane. Although, neither is necessarily wrong. XD
I was called an elitist just the other day for not killing mobs towards the end of Arah story mode, the part where it’s a timed event and the NPCs have been so overly buffed that they kill the mobs in seconds. The part where Zojja is chargin’ her laser. It was of course used in a derogatory sense.
Oh how the meaning of that word has changed.
In my 10+ years of online gaming…..I’ve never heard/seen it used in a positive way.
One of these days I fully expect to land on my face on the other side….
Happened to me once in L.A. Ran at the gate, jumped, lagged, went right through, fell into the water, had to WP back up again
ROFL
IMO,
elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.We are on the same page
The bottom line, imo (important part), is that elitism and the elite are not mutually exclusive (as I said.. quite a few times now).
One can be an elitist and completely lacking in all skill. Elite refers directly to the skill level of the player. I would also add that most “elite” players achieve the title through a mass consensus that generally does not involve their own opinion.
So, elite refers to actual skill level. Elitist refers to attitude towards skill level (regardless of presence or absence of said skill). Basically, you can be an elite player without being an elitist, and you can be an elitist without being an elite player.
It is quite interesting that those who are promoting the theme of the OP all tend to have a vastly different idea of what these mean from myself and Lanfear.
edit: I wonder if it is something that is lost in translation? English might be a second/third/etc language for some here.
No offense, but you both seem to follow the derogatory definition that the OP and I have been discussing and are trying to advocate against. You both have a negative association with “elitists” and “bad behaviors.”
The idea is that you can be an “elitist” without being “bad mannered” and of course you can be “bad mannered” without being “elitist.” The issue is that you don’t seem to differentiate between the two and just lump them in one category—“Elitism.”
I suggest we just use the term “Elitist” in the same way the “N-word” has evolved over time. Dissociate it with it’s negative stereotype and turn it into a term of endearment:
You don’t call me Elitist!! That is our word!!
edit; The last thing i’ll say, is your negative attitude towards “elitists” is just as bad as the attitude of the bad-mannered “elitists” you complain about.
Perhaps I could have expanded upon my definitions, probably should have, but I was off to a meeting and didn’t really have the time. (and as you can see, I haven’t really gotten back to this thread haha)
Yes, in the gaming community (from my experience) the term ‘Elitists’ is generally used in a derogatory fashion. Much the same way racist use the term ‘kitten’ ‘Cracker’ or ‘Camel Jockey.’ As such, my use of the title coincides with much of the stereotypical stuck up, prejudiced, player who may or may not actually have any skill. Could this be changed? Sure, with time. I’m not opposed to calling those jackkittens something else, but it’s going to take a huge effort to change the gaming perspective as a whole to remove the negative connotations of that title.
I’d love to be able to save builds/specs.
Of course, I hate having to pay each time I want to respec….. (wtf Anet! Gold sinks, fine. Gold sinking my traits? NO!)
Anywho…sort of mind boggling to think how many different characters I would have to make if I wanted one for each spec I ran… I don’t think I could come up with that many enjoyable names =/
Option B……99.9% of the time.
No clue why, but I feel the need to leap at it. One of these days I fully expect to land on my face on the other side….
(Maybe too many Stargate episodes influencing me? I really dunno)
I’m not happy with the skins being locked to the RNG boxes either. Just let us buy the kitten things outright.
Why are there very few titles available in game, especially when there are so many different achievements available?
What are the difficulties of implementing more titles in game?
Or is it just not a priority at the moment?
It’s probably a combination of the game being young, and priority. As time progresses, and content is cycled, we’ll see more I’m sure. Just have to have patience.
-Requiring pvp of any sort for pve map completion…. Its not that I dont like pvp (although I dont like most of the people) but kitten, dont put it between me and my PVE goal! This kittened me off in GW1 as well.
-Class/armor/build discrimination… Speaks for itself
-Not being the hero of ‘my’ story… At least in GW1, they acknowledged my friggin char name
-Account bound weapons tickets….
-Account bound minis…..
The living story stuff – I just like it, I guess I’m broken
General character progression – alt-o-holic, only managed to get 1 to 80, with a handful of others all over the board
The occasional bait the troll session – when you need a fight, there’s nothing like picking one in LA
The ‘I feel like frustrating myself terribly’ moments – some would probably say ‘when I feel like a challenge’ – this is where I attempt jumping puzzles. Frustrating for me, hilarious for anyone watching.
I could keep going, but I’ll end it there….
If Anet pulls another Nightfall/EotN, this game will be dead sooner rather than later.
You see this is where opinion comes into play. I loved Eye of The North – it added lots of new zones, races to meet, the story was actually interesting and my boyfriend points out that Nightfall was his favorite one. While a lot of players did love Cantha, some of us here love Ellona too.
I like EotN as well. Wasn’t huge on Elona….it was pretty, and the story was decent….but running though Vabbi, yeesh. I swear Anet went ‘How best can we annoy our players?" Flame Djinn and Roaring Ether….all I have to say. Never left home w/o Gwen after I got her! ….Although, I still love killing the beetles just to hear the ’squeaky!’ when they die. I laugh, every time.
<3 Cantha too. Factions was actually my favorite game of them all.
So yeah /agree, its all very personal taste
I like some of the voice acting, not all, but a good chunk probably. If the game didn’t have it….if it was all text all the time, I wouldn’t play. The voices add depth, and spunk for me.
“Oooo shiney!”
And make me laugh with some of their timing….
Didn’t we have a longevity thread not that long ago? -shrug-
Anywho….
Just wondering what you guys think about the longevity of this game . I seem to just stand in lions arch n talk rather than doing something
I have not personally found this to be an issue myself. I do hang out and talk for a few minutes here or there, but then I do go out and do things. Been holo-farming the last couple of days….aiming for 200k candies so I can get both accounts the wings. Also played dragon ball (sad, sad day that. I cried so hard, but that’s a different topic), and fiddled with the moa races (Meep loved making me money), etc. When I’m not doing living story stuff, I’m out wandering the zones – helping people, taking in the sights, etc. But that’s just me. I’m still mapping, and leveling alts, and so on. I still find lots to do personally.
[Group Events] Lack rewards and motivation to complete in open world zones
Some of them are a little meh on the rewards, but I do (and redo) the ones I enjoy just because I enjoy them. I also jump in on ones that people look like they need a hand on. Yes, doing them alone can be boring, been there done that myself, but they are usually only boring if you’re doing them repeatedly alone.
I decided to make an engineer and went to all the starter zones , basically Nobody wanted or zone was empty to do the group events …
Wow, really? (not sarcasm, actually surprised) Queensdale is the hub of activity on AR, although you can usually find a decent number of people running around together in Metrica too. Queensdale is simply more popular because the events respawn faster (thanks to players -like myself- whining that leveling in the human areas seemed much harder than the others during beta). I see people calling out the events and jumping on them together all the time… Could just be when I play though, vs when you play.
[Dungeons-Story modes] Impossible to find a group to do these been trying now for days to do story mode dungeons – Had many replies of people saying " Dont bother doing story mode theyre not worth it "
I see this issue as well at times. Most people have done the story modes, and only want to farm specific explorable paths now – as quickly and efficiently as possible. This is sad really. I would kind of prefer to see heroes implemented for things like dungeons and other ‘instanced’ content, this way if you can’t find a group of people to do it with, you can still experience it.
[RNG] This is a very touchy subject atm , i think it needs to be nerfed a lot , mystic forge and gemstore loot [Ouch]!!
I agree that RNG needs some tweaking. I don’t mind having ‘limited time’ items. I don’t mind cosmetic only skins available via gems, but they really should sell the weapons tickets directly, or increase the ingame drop rate, or make them tradable. Several options that could help address the issue here. I think they might have started taking steps in the right direction with Dragon Bash, several people have reported getting tickets from the regular coffers, and those (the coffers) are dropping rather well in game, as far as I’m aware. I’ve only gotten a couple hundred myself, no ticket yet, but I have several weeks to keep trying I guess. Of course, if I could just spend….say 400 gems on a ticket for a skin, I’d do it.
As for mystic forge….I think something is a little off in their coding.
[Crafting] Well this is just used to level up , no rare skin recipes to hunt n craft to make money or even sell the recipes
Not much I can say on this. I don’t think it was really intended to be anything spectacular. More for being able to make some of your own weapons and armor, instead of needing to rely on drops, and giving you a nice leveling bonus at the same time. Of course, they also offered you the option of completely leveling a character via crafting, if you did all 8 professions, which was kind of nifty. It’s definitely different.
[Tpvp] Serious Lack of builds/rewards/game modes i quit after rank 41 , and now stand in lions arch doing nothing
Definitely agree that they need more modes. Not sure about rewards…I don’t really do much pvp (of any kind) to say one way or the other. Of course, if people had it their way, they’d get a rare or exotic off every kill, and a precursor for winning a tournament matchup.
I haven’t made a Charr because I just don’t have a character slot for one, not that I’m ignoring them. Although…I haven’t checked out their armor options for the same reason…why look to see what I want, if I don’t have one? I don’t like any of the armor options for the asura (had one, remade her), but I’ll make one eventually anyway and come up with something, just because I absolutely must have 1 of each race (its a personal thing).
As for clipping issues…yeah I can deal. GW1 had clipping issues forever and a day and it was all cosmetic too. XD
I didn’t used to have an issue with the daily. Just playing an hour a day, I’d get it done as I progressed through my mapping/storyline/whatever I was working on.
Now, I rarely actually achieve it in the hour or so I’m on a day. Of course, I’m not actively paying attention to it either, so I don’t know what the otpions are for that day. Is gathering an option? Maybe not. Kill variety? No, but ‘x’ number of underwater kills is….but if I don’t happen to do any underwater fighting, that really don’t do anything for me. When I’m focusing on the holiday/living story stuff, I’d normally have to go out of my way to complete my daily. And I guess, that’s fine…not how I’d like to see it, but I’ll manage.
As I’ve said before, it’s not so much that we want ‘hard content,’ I think it’s more we desire the social interactions and depth that we get from challenging content.
Yes, we would like some more challenging content, but not hard for the sake of being hard. (There is a difference) We want content that makes us think, forces us to interact with each other (although some of us would like heroes available). Content that makes other functions (beyond pure punch) desirable, and even necessary. We want depth, strategy, and teamwork. In short we want the old Underworld, Fissure of Foe, Deep, Urgoz, and even Sorrow’s Furnace. Content like that before it was ‘easy mode’d with speedclears and shadowform. Back when they required thought, strategic team builds, etc.
Its listed as being released on the 18, along with its subsequent achieves
Well, in basic math generally .5 and above is round up, everything below is round down…. so, makes sense to me
I hadn’t really thought about it too much. Heck, the thread is what prompted me to even look at the images for them. They are so far out on my ‘to do list’ that it’s going to be a loooooooong time before I get to them.
Still, having finally looked at the images and thinking through my characters, my possibilities include:
Bolt
Eternity (yeah yeah, I know super popular, but I like the look)
Howler (wooo Black Company flashbacks – just me, I’m sure)
Kudzu
Bifrost
Dreamer (for the sheer giggles of it)
Rather wish ‘Rodgort’ was an offhand rather than a torch, but meh.
Long list? Maybe, but I have lots, and lots, (and did I mention lots?) of time.
it would be nice if we could get a ‘report’ feature for leeches and afkers, like we had in GW1. X number of reports and ‘dishonorable’ boots you out for….30 minutes or something. Of course, it’s something than can be badly abused in small group settings…
Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.
The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.
The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.
I do not consider “elite” and “elitism” to be synonymous. One can be “elite” without being an elitist. Thats been pretty much my entire point with all of my posts in these types of threads
It was also the point of the post you quoted, but perhaps there is just some miscommunication. Someone doing something in the most efficient way possible may or may not be elite, and they may or may not be elitist.
I don’t want this to break down into an argument about semantics, but how do you define “elite” and “elitist?”
For me i consider being “elitist” simply the practice of being “the elite player” aka “high-end player” aka “the-best-you-can-be” You can be elitist without being rude and shoving it down peoples throats. It just means you strive for the top end, most efficient way of playing.
So, not necessarily the derogatory, “play my way, or the highway..” definition of Elitism you hear so often on these forums.
IMO,
elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.Again, i don’t want to meta-argue semantics, but shouldn’t your definition of “elitist” at least in some way resemble the definition of “elite?” I know we’re just talking about our opinions but both words are from the same root and your definition of “elitist” doesn’t really include any characteristics of what you think of as “elite.” More so, your definition just includes “things you don’t like.”
Not necessarily, but like you said, don’t want to argue semantics here.
Ooo! I’ll share if you will!
Done deal!
Maybe on topic, I don’t have the desire to play another MMO at the moment, so despite some things that I am not too fond off, they are doing something right.
As to all these different websites all making their own top 10 lists – I don’t take them too serious. I take them like my popcorn, with a grain of salt (hint hint Lanfear!).
-hands over tub of popcorn with salt shaker…just in case-
On topic…. I’m not a MMO veteran by any means, nor am I ‘hardcore gamer’ by any real sense of the definition. So to me, things like ‘game of the year’ etc etc don’t mean a whole lot to me. Of course, knowing how often such proclamations are bought off, its something I take with a grain of salt.
I came to GW2 because I loved GW1. In the last year, yeah I’ve tried a few other MMOs in the search of finding a game to play with my hubby, and have since decided that I pretty much hate traditional MMOs. GW2 isnt like the other I tried, and I’m happy with it.
Is it GW1? No. Is it perfect? No, not by any means. But I’m still happy with it.
Would I rate it as game of the year? Sure, because for me it was/is.
Others may or may not agree, but to each their own opinion as to whether or not it deserved the award.
Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.
The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.
The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.
I do not consider “elite” and “elitism” to be synonymous. One can be “elite” without being an elitist. Thats been pretty much my entire point with all of my posts in these types of threads
It was also the point of the post you quoted, but perhaps there is just some miscommunication. Someone doing something in the most efficient way possible may or may not be elite, and they may or may not be elitist.
I don’t want this to break down into an argument about semantics, but how do you define “elite” and “elitist?”
For me i consider being “elitist” simply the practice of being “the elite player” aka “high-end player” aka “the-best-you-can-be” You can be elitist without being rude and shoving it down peoples throats. It just means you strive for the top end, most efficient way of playing.
So, not necessarily the derogatory, “play my way, or the highway..” definition of Elitism you hear so often on these forums.
IMO,
elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.These are not the definitions of either word
They are not the dictionary definitions, no. However, he asked ‘how do you define’ which asks for how I personally define the term. Not how someone else defines the term. Thus why I started it with ‘IMO’
I tried doing the high end dungeons and raiding in WoW. In fact I super charged through my leveling to get a specific race/class combo into position to get the armor so that I could because ‘raiding is where the actions at.’ I’m sorry, brainlessly running a dungeon until I’m so mind-numbingly bored that I could do it in my sleep while drugged was not my idea of fun. Doing it a few thousand times to get a SINGLE piece of gear, just so I could move to the next one to repeat the process to get another SINGLE piece of gear…just to have it go obsolete and have to repeat the process for the next tier. Oh dear gods, I couldn’t do it. I can’t do it. That is not ‘playing’ a game. That is ‘working’ for no pay.
Just my opinion though. I’m seriously glad that I don’t have to do this stuff in GW2.
Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.
The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.
The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.
I do not consider “elite” and “elitism” to be synonymous. One can be “elite” without being an elitist. Thats been pretty much my entire point with all of my posts in these types of threads
It was also the point of the post you quoted, but perhaps there is just some miscommunication. Someone doing something in the most efficient way possible may or may not be elite, and they may or may not be elitist.
I don’t want this to break down into an argument about semantics, but how do you define “elite” and “elitist?”
For me i consider being “elitist” simply the practice of being “the elite player” aka “high-end player” aka “the-best-you-can-be” You can be elitist without being rude and shoving it down peoples throats. It just means you strive for the top end, most efficient way of playing.
So, not necessarily the derogatory, “play my way, or the highway..” definition of Elitism you hear so often on these forums.
IMO,
elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.
elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.
I know, I’m fetching popcorn now (while at work even)!
Jealous! I only have cookies. Chocolate chip.
Ooo! I’ll share if you will!
So…..I’m not making money just by playing the game? I don’t get loot, or materials, or whatever while I just do my own thing? /sarcasm
I make enough money for my needs just by playing. Mind you, occasionally my playing consists of an hour of running from gathering node to gathering node, sometimes its running from low level event to low level event to help some random new player, sometimes it’s poking around in a map I haven’t completely explored yet. So, I have to disagree that the ‘only ways’ to make money are to run some brain-dead speedclear or play the auction house. I made gold hand over fist in GW1 w/o speed clearing or power trading, I’ll be able to do it again here. Of this, I have no doubts.
I know, I’m fetching popcorn now (while at work even)!
I won’t play a Mesmer because it’s not a Mesmer. This butterfly-wielding, clone-creating Illusionist disguised as a Mesmer isn’t a Mesmer.
In most cases they are not even properly disguised as a mesmer. They have just taken the name and color theme. What a shame.
QFT. Seriously? Where is my Backfire???
/Agree. Oh so /agree
‘Beauty is in the eye of the beholder….’
All there really is to say on that. Kind of goes along the same lines of ’It’s so hideous it’s cute’
What one person may find ‘ugly’ another may find ‘beautiful’ (or because it’s ugly its beautiful, such as with the example you provided)
I have to agree with the people who say that advertising a guild on general chat and asking for “skilled players” is a recipe for disaster, a good way to end with not only bad players but also a lot of kids with overinflated ego.
Personally, in my guild, we only take people who are pleasant to play with, even if they aren’t “zomg top skillz!”.
i personally dont keep people in my guild who are bad at the game and choose to stay that way, its simply the way my guild is, if someone is lacking i will put all my effort into helping them and finding out what they struggle with, im an elitist but i like to think that im one of the good examples, i plan on turning the guild into a WvW guild so i need everyone to be average in it, if not then i will help them, if i know they are going to try i will help, i dont help the people who want a free ride :P
but yeah i aggre with you, its people who advertise like that who are lazy and give “elitists” a VERY bad name.
Well I’m glad I’m not in your guild. I guess I don’t take video games seriously enough to behave like that towards fellow players, and even less towards fellow guild mates. And yet we don’t have any trouble tackling any of the content of the game, including WvW.
As I said, I rather be surrounded by pleasant people even if they aren’t the best players ever than by “skilled” ones who take games way too seriously and are not pleasant to play with. I play games to relax, not to manage a second job as guild leader to lead a sort of pseudo military organization in a game after I’m done with my real job.
When I remove someone from my guild (happened once so far since release, we have a good recruitment policy), it’s because he behaved badly and broke our few guild rules which mostly say “be nice”. Never because he’s less skilled than others. I’d hate myself if I ever did that.
i totally agree im glad im not in his guild and for the casualness of my guild makes me want to play more. it funny how the skill of a few can make a dungeon run faster then a group of 5 who supposably are skilled. happened the first time i ever did cof with guild mates. three of us didnt have a clue and followed. the mates commented how it was the quickest run they ever did and found out after several runs later they were right. i prefer a more social guild. as for advertizing doesnt a more casual guild advertize that not you must be fun top play with they state they are relaxed and casual
i believe from the comments youve made, you havnt read the whole post, did i at one point say that i have kicked anyone??? no so dont assume, it is my philosophy though, i have put so much effort to help the people in my guild, like i said i teach and introduce them to each aspect, i said i need them to be average, and at what point did i say that it was a military organisation xD im making it a WvW guild, but when it comes down to it, i want to have fun, its a little disrespectful even for the forums to say what you just did :S
you stated in your quote you dont keep people who dont get better. that sounds like to me you kick people who dont get better. now you state you keep this guy who doesnt get better gear. im sorry but dont make one comment then go back with another. im stating i dont care if people get better as long as i get along with them and have fun.
You can get better (as a player) without getting better gear. After all, if you can do all the content…..naked…..without dying (for example), what’s gear going to do for you? Not much….
Just sayin…
I remember the first time I ventured into the Charr areas and took a loot at the remains of the wall…. and got so GW1 homesick that I logged out of GW2 to go play it. XD
I remember when Mesmers where Mesmers, and control meant something. (GW1 nostalgia)
Flame and frost was a little slow, but that was ok for me. It allowed me to get everything done across 2 accounts without feeling rushed.
Southsun was a bit more hectic, definitely faster paced, and freaking awesome fun (to me). Running with half a dozen random people from event to event and just chatting, meeting new people was fun. Got lots of pretty shinies from all my kills, made some new friends to put on my friends list, and got a couple back pieces for other characters. Win win for me. (Wish I’d had more time for some crab toss though)
Right now, LOVING dragon bash. Oh happy day, I get to play dragon ball again! Of course running around kicking the snot out of the holograms is a blast too. Was in a group with 4 or 5 other people running around G.Fields last night, and got some good laughs, and some good loot. Fun times!
Edit: Now that I read the whole post…
I play because I enjoy the game – the ability to go anywhere and everywhere that I please, even at level 80. I can go back to Queensdale and do some of the events I like there, maybe help out a lower level player. Or I can go run through Malchor’s Leap just for the heck of it. It makes no difference. I’m not one shotting my foes, veterans and champs require thought (for me). I’m not into just facerolling through the content. To me, the world is still a living, breathing beautiful place. I haven’t rushed though to kill Zaihtan (even after 10 months). I haven’t fully explored the world on any specific character. I’m still enjoying building my numerous alts so that I can experience each class and its differences. I still occasionally jump into WvW or the hot join pvp and get my butt flattened (generally while eating popcorn and giggling like a maniac). Hell I’m still having fun popping into LA at random and baiting the trolls when I need a laugh. I haven’t even completed one crafting profession yet. I’ve just been lolligagging along at my own pace, and at this rate….the expansion will be out before I even kill Zaihtan. -chuckle- But that’s just me.
As for the F&F dungeon….the only thing you ‘had’ to complete for it where the 2 unique story instances for Braham and Rox, which where actually fun and interesting. At least to me. And those were ‘new’ content, not something else you had done before. Everything else was optional.
(edited by LanfearShadowflame.3189)
Asura – can’t find an armor that I like (so I blew her away and made a human)
Sylvari – too limited in their facial options, can’t find a ‘look’ that I like (ended up a mule, gathering dust until Im rdy to build that class)
Charr – they blew up Ascalon! -sniffle- (Although maybe I’ll try one in the future just to say I’ve tried them all)
I haven’t seen it in game yest. Just the previews I’ve seen in the live streams, youtube, etc. They look nifty, so I plan to get at least 1 pair.
A statement of fact, whether it is part of a discussion or not, is just a statement of fact.
Nothing has changed in this topic, well maybe the way everybody interprets what I say, but then again it is interpretation so you know…We can close the subject. I got my answer: people cannot bear a simple statement of fact. People ask for humility that is morally unnecessary because they cannot bear the fact that people can be better. This has been stated several times in this discussion. People interpret statements, they are biased. People are inconfident and often frustrated about their skill level.
Just because you ‘state it’ does not make it a fact. Just because you believe it does not make it a fact. It makes it your opinion. Others may not agree, that is their opinion.
You may state that you are a good player, random other player takes it as a challenge and subsequently whoops your kitten. Said other player then decides that you are ‘in fact’ not a good player, because you lost. Its an opinion. Just because you lost doesn’t make you bad. Just because you claim you’re good doesn’t make it so.
I can ‘state’ that the sky is maroon all I want, it doesn’t make it a fact.
Whether you feel the wings flap too much, not enough, whatever is personal preference. Some might prefer them stationary, like the op. Some might like them, but think they flap too fast. Others might like them as they are, and yet still others might think they need a little more flap.
My solution? Give us a slider bar to adjust how fast they flap, or even if they flap at all. Makes everybody happy.

