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Elite Skills

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I run tornado, elemental glyph, or the grenth racial on my ele.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Jumping Puzzles as Norn and Charr

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I can’t do JPs sad face I just aint that talented. (Although if you want a REALLY good laugh, watch me attempt one sometime. Very entertaining, bring popcorn)

Still, kudos to Mr Foreman for all the responses and explanations he’s given us. Even going so far as to explain to those who blatantly attacked the developers, which he really didn’t have to do.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Can't Play GW2 because of GW1

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

ah, interesting. I haven’t been back since the first phase of Beyond, didn’t know about these changes, both are pretty interesting.

I agree the new approach to Survivor is a bit cheap, but the pre-searing change is a huge improvement, death leveling is a really poor mechanic to build a title around.

I could understand the reasoning behind the Survivor change. Still didnt make me happy, but I could at least see their point on it.

Yes, death leveling kind of blows, but it at least took some effort to get those crazy cats into position where you could death level them. kitten critters like to run away, especially with them continuously tweaking aggro and AI.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Can't Play GW2 because of GW1

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I so miss the days when you couldn’t get survivor AND defender of ascalon on the same character.

Wait so you can currently can?

how do you get defender of ascalon without dying?

They implemented daily quests in Pre, so you can level up to 20 before you leave. No more death leveling required:

“Lieutenant Langmar and her quests were added in the March 3, 2011 update, so that players would be able to earn the Legendary Defender of Ascalon title without death leveling.” http://wiki.guildwars.com/wiki/Lieutenant_Langmar

Also, even if you do die, you can now get survivor w/o rerolling the character. You only need to achieve the required xp w/o dying. It simply resets the counter to 0 if you die:

“The March 3, 2011 update changed the title from counting experience starting when the character was first created to counting starting from the last death.” http://wiki.guildwars.com/wiki/Survivor

“This change also made it possible to obtain both Survivor and Defender of Ascalon; previously, the titles were mutually exclusive since the only way to reach level 20 (in pre-Searing) had been through death leveling.”

I was more than peeved….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Casual is not 1-2 hours a day

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Casual is highly subjective. snip

I used to play GW1 8-10 hours a day and I was still considered a ‘casual’ gamer. Why? Because I didn’t speed clear. I didn’t have a Glads title. Etc and so on… Yet I had 46 characters through almost every campaign by the end, I had 3 HoMs filled out and enough gold to almost completely fund 4 of my friends HoMs, and 2 more that needed the last little bit of help. shrug I played how I liked to play, and that’s all that mattered.

So yeah, I agree, it’s really subjective

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Ascended weapons

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I didn’t like the addition of ascended gear simply because of the precedent it sets. I don’t want an ever climbing gear treadmill. I want to get BiS gear in the ‘look’ I want, and then have the option to hunt additional ‘looks’ as I so choose. Just like in GW1. I do not want to ‘feel’ like I need to keep climbing the gear tree to stay on par with those around me.

I can believe that ascended was always intended, but didn’t get implemented at launch. Just like guild halls are intended, but didn’t make it in at launch.

Honestly, I think GW2 launched too soon. They have so much that needs to be done still, and so much that they have done in the 9 months they’ve been out. If they’d just waited another 6 months to a year before launch, I think it would have gone smoother for them.

Don’t get me wrong, I love the game. I’ve said so many times, but I’d have been willing to wait (impatiently) for them to do some more polishing before release. As it is, I’m still willing to play the ‘wait and see’ game to see how the game really turns out. At this point I’m just hoping they don’t turn it into another wow gear-fest.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Longevity

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

In a lot of opinions the OP is mostly right, the game is too easy and is lacking some features that foster longterm interest for a lot.

Fixed the fix. See, this snarky passive aggressive stuff goes both ways. Ugh.

True, yours works too. However, I simply viewed his post as his personal expression, not him speaking for the masses.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Longevity

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Not really considering by the time the expansion comes out WildStar will be out and if this game doesn’t change by then I guess I’ll be checking that out.

What it really boils down to for me personally is, can they fix the game before ESO, FFXIV, WildStar, Camelot Unchained, etc. come out.

Playing one does not necessarily mean you won’t also play another. Although, maybe you guys are the one trick pony type. I honestly don’t know.

I do know that there are many that play multiple MMOs at any given time simply because they have a touch of ADD. lol. So, while these other ones may come out, and (may) do well, and some of the GW2 players will try them, it doesn’t necessarily mean that those players are lost to GW2 forever.

Although, who knows, the other ones might launch, and be just as wonky at start up. Lot of unknown factors.

Actually it does considering I’ll have more fun playing the other game than this one so I probably won’t come back to this game after that point. I’ve already taken a few months off this game and frankly there isn’t much here to keep me interested right now. All I do right now is WvW

Which makes you a one trick pony. No biggy.

Some will be like you, some will be like my frienkittenhat plays multiple at once simply because he enjoys them all. How he finds that many hours in a day I have no clue, but he does…

Either way, whatever makes you happy bud

IMO the OP is mostly right, the game is too easy and is lacking some features that foster longterm interest for me.

Fixed (bold)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Guild Wars Beyond?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I would also like to have some type of wrap up for the GWB story, as they claimed. As a bit of a lore hound, I like all of the pieces to my puzzle. I wouldn’t mind if they made it a book (like ghosts of ascalon) but as that would predate the already released books, I don’t know how likely that would be. Of course, with no new content coming to GW1, it is unlikely they will ever finish it their either, which very much a let down. Perhaps they can tie it into GW2 in someway, maybe a flashback in some part of the living story?, but again doubtful. GW2 very much feels like the heroes of GW1 have long since been forgotten, with a select few being the exception.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Can't Play GW2 because of GW1

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I so miss the days when you couldn’t get survivor AND defender of ascalon on the same character. Made them so much more meaningful….and a kitten to get. lol

I never ended up with either of them. Survivor was ruined for me by the whole Kilroy dungeon, where people could get it in a weekend. I still have a guy who never died, who’s sitting on Idomitable Survivor…but I got there by vanquishing and finishing compaigns.

I got survivor twice (1 for each account – ele primary, mes secondary. my original survivor – monk – sacrificed herself to save my husband’s survivor ele lol) prior to Kilroy and HFFF. After those…and then the implementation of being able to achieve it even after dying just ticked me off. So much work coordinating my teams (cause like hell I was gonna take people, nuh uh. Learned not to do that the hard way), and playing smart, and having to rezone a billion times to get the right boss to skill cap, just ugh. Made it all my hard work feel so kitten cheap. Gods, thinking of all the times rerolled that monk….and then my ele… sigh ..was a little easier with the mes having managed it once.

I started working on LDoA, got up to like lvl 16, and then they added the daily quests to make it easier and that killed it for me. Felt like cheating and I just couldn’t stomach watching everyone go the easy route.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Casual is not 1-2 hours a day

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

For example, I can pull out quite a few convincing definitions for a “casual gamer”:

  1. Someone who does not play the game every single day
  2. Someone who has trouble getting their daily done every single day
  3. Someone who had trouble getting their monthly done
  4. Someone who plays less than 2 hours a day
  5. Someone who does not do dungeons on a regular basis
  6. Someone who is not in a guild
  7. Someone who does not do PvP/WvW on a regular basis
  8. Someone who does not have a single level 80 character but has multiple characters below 80

Lol by many of these I’m a sub-casual gamer apparently, but as you said, there are a lot of things to take into consideration, and it has a lot to do with the person him/her self.

@OP – Truthfully, you can’t define someone as a specific player type solely based on how much or how often they play or even what they do when they play. Although most of the time ‘casual’ is applied to those that only dedicate a a few hours a week, but still….

What if they choose not to do dailies or monthlies? Maybe they have other crap they want to do and just don’t want to be bothered?

Maybe they don’t have BiS gear…could be because they don’t want to buy it, they want to spend the time earning it, or maybe they don’t have the money. Maybe they haven’t decided on what look they want, some people don’t invest or start working towards it until they know what they want. Maybe they roll through the game fine in what they have and don’t feel the need to upgrade.

What if they don’t enjoy doing dungeons? Or WvW? Or PvP? Doesn’t necessarily make them ‘casual’ because they don’t do it, or because they are only on a couple of times a week.

That doesn’t mean they won’t achieve a legendary w/o buying it (real world cash). It doesn’t mean they won’t achieve BiS gear given time. Because some of those ‘casual’ people DO have those things, just from ‘casual’ play. Farming the gold and buying the legendary is still obtaining it without ‘buying it’ as you referred to it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Can't Play GW2 because of GW1

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I so miss the days when you couldn’t get survivor AND defender of ascalon on the same character. Made them so much more meaningful….and a kitten to get. lol

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Can a build save/load button be added?

in Suggestions

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I would very much love this. Rift has a great system where you could have four separate roles/builds that you could change when out of combat. I think there was even a way to save gear sets. In GW2 I have four gearsets and its really tough keeping track of them all

I can see how that would be a pain.

It would definitely be really nice to be able to save armor/weapon and skill/trait sets again.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Nordic lore

in Lore

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

At least you Nords get the representation. I’m Scottish and we have nothing in this game that emulates our ancient culture.

There are places where it rains quite often.

Anytime I play, it always seems to be raining. I guess I’m just lucky? Now they just need to make my character look like a drenched cat and the environment would be complete. (You know, the sodden hair, the clingy clothes, complete with squishy boot sounds)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Can a build save/load button be added?

in Suggestions

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’ve mentioned this myself a couple of times in other discussions. Although, this thread I think belongs in the suggestions forum.

Still, something like this (I think) would be nice, although it would only really work well for the pvp aspect, since in PvE you have to pay to respec. (Which I hate)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Longevity

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Not really considering by the time the expansion comes out WildStar will be out and if this game doesn’t change by then I guess I’ll be checking that out.

What it really boils down to for me personally is, can they fix the game before ESO, FFXIV, WildStar, Camelot Unchained, etc. come out.

Playing one does not necessarily mean you won’t also play another. Although, maybe you guys are the one trick pony type. I honestly don’t know.

I do know that there are many that play multiple MMOs at any given time simply because they have a touch of ADD. lol. So, while these other ones may come out, and (may) do well, and some of the GW2 players will try them, it doesn’t necessarily mean that those players are lost to GW2 forever.

Although, who knows, the other ones might launch, and be just as wonky at start up. Lot of unknown factors.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Upon Return

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

LanfearShadowflame, what is missing in endgame achievements? What makes you want to roll around as a level 80? I never should have said gear grind…

I only have my 1 level 80 at this point. Taking my good ol’ sweet time as I play..

I don’t see ‘missing endgame’ at this point.

I have a whole list of achievements to do, a list of goals if you will. I have the last 3 or 4 story steps to complete. I have maps I haven’t even visited, more storylines for other races to view. I have dungeons to explore, crafting to level across my characters….for no other reason than I want to.

Don’t even get me started on armor. I’ve spent hours previewing armor on my characters in pvp. At this point I have at least 3 mixed sets to work towards on my ele, and 2 on my necro. Why? Just because I like how they look. I know of at least 2 legendary items I’d like to eventually get, because I think they look cool.

There are holidays coming up that I can’t wait to see what (if anything) Anet does for them. They skipped Canthan New Year (so sad, but understandable) but what about Dragon festival…will that get the bone too because of the whole Cantha issue? WIntersday in July? Will that transfer to GW2 or will it remain only gw1? Talk like a pirate day? They could do some interesting stuff with that if they chose to.

There will be more living story to experience in a few days, and they’ve mentioned several times that they want to / are working on making updates more frequent, which means they could roll out living story more often. There are so many places the current story could go, so many plot twists they could throw in, so many options. Sorry, writing is a hobby, I get overly excited about things like this. And toss in the fact that I could MISS a chunk of it if I’m not paying attention…definitely drives me back to make sure I get to experience the story.

I could probably continue if you’d REALLY like me to. I haven’t touched on leveling other characters….getting into WvW or PvP….randomly running around to see who I can help…..I really could go on and on, but I’ll stop.

‘Gear grind’ as an optional thing…you want a certain look – I’m ok with this. It’s the gear grind/treadmill like WoW that I just don’t want to see – ‘get x gear level before you can enter x dungeon or x area’

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Longevity

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Yes I was snotty and sarcastic and for that I apologise.

Off topic: Never apologize for expressing your views and by being yourself. Snotty or not, that’s your right. Honestly, I didn’t find any issue with your post.

And I promise you, I PROMISE, that you and all the complainers will buy any new expansion that will come out as soon as it does.
Why?

  • Because you love to complain
  • Because you love venting
  • Because you think you deserve more
    But you won’t admit that you won’t be able to stop playing this game every time a new interesting content will come out. And this is how Arenanet will keep this game alive, because you won’t quit, not 100%, not ever.

I ‘lol’ed to the point of tears at this. QFT, hun, QFT!

(1) PvE is shallow.

I disagree that all of PvE is shallow. Yes, the main story could use some work. It wasn’t as in depth or as immersive as it could have been. However, the little side stories and subplots you can find around the world, and even the living story elements do have depth. The living story especially, I can’t wait to see where they go with it, as there are so many paths it COULD take. Finding the addition of true cinematics in the living story was really nice. Were they the best cinematics they’ve ever done? No. Overly long? No. But they are a step in the right direction, and I can’t wait to see more of it.

(2) Build variety is non-existent.

Yes and no. We don’t have the billions of options we had in GW1, but then again, in GW1 only a few were ever truly used. They have simply scaled that down, and as with all games some people will prefer 1 or 2 over others, but that really doesn’t make them right or wrong, or the others less viable. It’s like people saying d/d ele is no longer viable because of the mistform change. There’s a whole kitten thread of people that disagree. Admittedly, I have not leveled all of the professions to 80, nor do I spend hours and hours in pvp, but from what I have played, I don’t generally find one weapon set / skill set being glaring better than another. There are some skills that need individual tweaking, but that’s pretty typical of games in general.

(3) Competitive play is shallow.

I can’t really speak to this one as I don’t dedicate my time to it. All I can say is that the time I have spent in hot joins, and WvW has been enjoyable for the most part, and seems to be for those I know ( as well as a lot of people on here).

All in all, it seems like there are just as many that like things as they are, as there are that feel as you do, to some extent anyway. Am I saying there are no issues? Not at all. I’m simply saying that I don’t think they’re as bad as you seem to think they are.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Upon Return

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I love the game too, though I don’t play it as often as I once played GW1. Still, I can’t fall into line with your suggestions:

1) Ok, I can sort of go with this. I would also like to see the return of some type of hero/hench system. Hell, I even suggested using the NPCs from Destiny’s Edge. Earn ‘x’ hero by completing ‘x’ dungeon…a mechanic similar to gaining your heroes in NF.

2) Keep pvp and pve separate. Yes, we should be able to pvp on our pve characters, but I don’t want pvp to be affected by pve and vice versa. What we need is an option to easily swap out pve and pvp stats/builds/armor/weapons. I really miss templates from GW1. It would probably fit this situation – load into pvp, open template folder, select saved pvp armor/weapon set – load, select saved trait set – load. Tada, ready to go. My only complaint would be that we need a dedicated ‘closet’ space on the toon to carry the sets.

3) We don’t need a gear treadmill. We didn’t have one in GW1 and we should not have one in GW2. They need to stay true to their form in that regard, it’s part of what sold a lot of people. Otherwise we’re just going to turn into ‘WoW’ Wars where we’re always grinding for that next BiS item in order to play the next piece of content. No thank you. If I wanted to do that, I’d just go back to building my WoW toons (while gouging my eyes out at the horror of it XD )

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

[Rework] Elementalist skills (Staff)

in Elementalist

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Continued….

Water Blast
Spray a jet of water at foes that also heals allies in the blast radius.

  • Low damage but small AoE heal. Balanced but unreliable.
    => Heal bounces similar to Winds of Chaos (Mesmer staff 1).

Instead of making this bounce, as with the Mesmer, maybe just increase the blast radius slightly. I’d like to see maybe a 5% increase in the heal as well, but that might make it too good.

Ice Spike
Drop a giant ice spike on foes to make them vulnerable.

  • Nice damage and Vulnerability on a very low CD. The problem is the skill doesn’t hit your opponent most of the time.
    => Reduce the time until the Ice Spike hits your opponent (~75% of the current time) and increase the CD to 5 seconds.

The timing on this is decent when chaining with other skills. However, if you’re not chaining, and would like to make it fall quicker, perhaps just adding in the ability to hit 2 again to trigger the drop would be sufficient. Keep the damage the same for both scenarios; however, add in the functionality to increase the cool down by 5 (as you suggest) if the fall is triggered early.

Geyser
Create a geyser to heal nearby allies.

  • The heal is ok but the AoE radius is way too small. The water field is very nice. CD is ok.
    => Increase the AoE radius to 180.

Fully agree here.

Air:

Yeah, I’m just going to agree with the general consensus that this line needs some help. Long casts for less than stellar damage. I swap to this mainly for the movement buff, and the very occasional aoe blind in group situations.

Eruption
Shake the ground until it erupts and damages foes.

  • High damage and a blast finisher on a low CD. Pretty much never hits the target.
    => If you press 2 again while being in earth attunement the eruption explodes early but deals less damage.

I think I would prefer being able to trigger it sooner (by pressing 2 a 2nd time) and have it do the normal amount of damage, just increase the cooldown slightly if you trigger it early. Seems like a balanced trade off.

Unsteady Ground
Create unsteady ground that cripples foes moving through it.

  • Close to 0 damage and only a 2 second cripple on a high CD. Pretty useless.
    => Instant knockdown and cripples for 3 seconds.

I would vote for this, rather than the alternate suggestion.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

[Rework] Elementalist skills (Staff)

in Elementalist

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I play staff ele as my main, so I figured I’d just toss in my 2 cents…

Fire:

Fireball
Cast a fireball that explodes on impact and hits multiple foes.

  • Deals decent damage in a small AoE but the projectile is slow.
    => Increase the speed by 25%.

I don’t actually see an issue with this skill. I rarely miss my foe and have no issues taking things down [in PvE]. Perhaps this needs a speed adjustment in PvP / WvW, but for general PvE, I feel it’s fine.

Lava Font
Make lava erupt from the target area.

  • The damage per tick is good but most enemies will only stand in it for 1 or 2 ticks. The CD is ok.
    => Instant damage instead of delayed damage.

I guess it depends on the play style. Even alone, I don’t have an issue getting foes to stand in this for the full duration; however, I’m also standing toe to toe with them when I use this. Otherwise, as with all aoe spells, the foe will move out it. (Hooray for semi-intelligent AI) However, when taking on other players, I can see how the player not standing in it is an issue, but I think that’s part of the point. Understanding when and where to use this skill to get the most out of it. Making it instant damage simply makes it another flame burst. We don’t need 2 of those on the bar.

Burning Retreat
Quickly roll backward, leaving behind a line of fire that burns.

  • Close to 0 damage unless you stand in the fire field for the whole duration. Pretty high CD considering it is the only real engage/disengage skill for staff eles. Needs a rework imo.
    => Remove the fire field (we already have Lava Font for that) and reduce the CD to 10 seconds. That way staff eles would have a slight chance in a 1v1.

Based on your focus on 1v1, I’m going to assume you’re looking at these skills from more of a pvp aspect, at which point a split to this skill might be necessary for your changes. IMO, this skill works well as is in the PvE environment. Admittedly, I’ve seen it used well in the PvP environment was well, and people *are*stupid enough to run through the line of fire, igniting themselves. I can see reducing the cooldown, since its really the only built in evade we have, but leave the burning. Maybe up the burning duration a touch for more damage, since you think it’s too low.

Meteor Shower
Call down a meteor shower onto the target area.

  • Great skill if you need AoE damage, terrible in a 1v1. CD is ok. Balanced skill.
    => No rework needed.

I’d like to see them add the knockdown back into this skill.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Serious question for all true elementalists

in Elementalist

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Ele primary in GW1 since Factions release….. Ele primary in GW2 since BW2….

Yup, luving me some ele. Although, I play staff not daggers.

insert gasps of horror here

Perfectly happy here. =)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Why only two heavy armor classes?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The decided on 8 professions…it was bound to happen that 1 armor tier was getting the short end of the stick. IMO, 2 heavy armor professions covers that tier pretty well.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Victory or Death: What a pathetic ending...

in Personal Story

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Ugh, you people make me not want to finish the game…. like, ever.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Special Event achievements

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Probably not. Anets always offered rewards exclusive to their unique yearly events that never return a 2nd time. Highly doubt they’ll change that custom but who knows.

This is sad…

I was hoping when halloweon/wintersday comes around again, we would get all the same events to do, with perhaps a little additional stuff…

I really, really would like to do the Mad Kings dungeon, labyrinth, choir bells and pvp mini games again…last time there were some events I never really got a chance to do…

So sad if we never see those repeated…

I’m going to fix what he said. The hats were exclusive to the yearly event (santa hat 1 year for wintersday, reindeer horns the next for example). The quests themselves, in the 7.5 years I have played, have changed very little. The mini-games have also remained pretty much the same.

Now, how this relates to the achievements based system in GW2… not sure. I’m assuming we will definitely get different hats next year. (Didn’t get the Santa hat this year anyway because I wasn’t paying for it, kittens) And most of the quests may remain the same, but that doesn’t necessarily mean we’ll be able to complete the yr1 achievements…or maybe they’ll add new ones to complete. I guess we don’t know until they come around again in a few months. =)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Special Event achievements

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

While I was present for the first halloween and wintersday, I didn’t have time to get all the achievements done. I am hoping (that like the holiday related quests in GW1) they will be repeated. If not, I will be very bummed.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Slots 1-5, I'm seriously baffled.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So what I’m getting from the counter argument is humanity just isn’t intelligent enough to handle GW1’s in-depth skill system… /sigh. Why couldn’t we of evolved from dolphins or something?

It would be nice to be able to remove the skills useless to my build on Thief and replace it with one that’s actually useful to it.

I don’t think the main argument is that people aren’t intelligent enough (although many probably aren’t, which is why we have things like PvX, but I digress), more the issue with balance with that many skills. And, even with hundreds of skills, only a handful were ever truly used, so 80+% of them sat there as a waste.

I think we need to find a happy medium between GW1 and GW2 skills.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Beating a dead horse on thieves

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I tend to enjoy the time I spend on this game more if any runs i do go fast and flawless. And as you can see I am not the only one. People simply have different prefferences for their dungeon runs, and you can’t blame anyone for playing the game THEY want to play it. Wether that be with or without being selective on what classes you take in your groups.

I don’t disagree that some people have more fun with things go quickly and smoothly. Some people do enjoy speed clears as a type of fun, its a challenge to see how fast they can do it. However, most of the people, when you ask them why they do speed clears – their answers have nothing to do with fun. They do it ‘because it’s the best way to make gold’ ‘because there aren’t any normal groups doing it anymore’ ‘because I just want to get it done’ And what’s worse, is that once the speed clear mentality is established, then everyone feels that is how it ‘must’ be done, and thus no one does it ‘old school’ ‘just for fun’ anymore. I cite FoW, UW, DoA, and Urgoz from GW1 as prime examples of this issue. Since this game does not have heroes for those that ‘dont have the right class’ to get into the speed clears, those people are just supposed to be ok with being excluded? Its ok that their playstyle isn’t tolerable? I think not. You don’t want your play style excluded, well neither do we.

I myself don’t form pug groups exept for Fractals, where I accept pretty much any class as long as there is a presence of heavy classes. I don’t like to constantly kick people out of my group because they don’t run what I want them to run, so I stick with groups of friends who all agree that pre-organized runs make it much more fun for everyone.

I tend to avoid pugs myself, simply due to the general attitude of most players. There is too much ‘you must have x gear’ ‘you must have x weapon’ ‘you must have traits done in x way.’ I prefer to build my character so that it suits how I play, not how others think I should be playing.

I’m just kind of sick about everyone complaining about their class not being accepted in dungeon groups. It’s not going to change, and it better not be, or a huge part of the currently active community will simply quit the game. Just accept the fact that certain people play this game to get the best out of everything. It’s nothing but arrogant to want the elitist kind of gameplay in this game to disappear. You let us play how we want to play, we let you play how you want to play. Simple as that.

Its fine to support multiple play styles (although, my personal opinion on speed clears differs strongly from yours, but its just an opinion) BUT they arent being supported is the problem. We cant ‘play our way, and you can play yours’ as you put it because of the exclusion issues, because no one wants variety anymore. Its all about efficiency, and that’s not how it should be. (See previous statement about speed clear mind set….ie mob mentality)

I find it interesting that you’re fine letting people play as they please, but its OK for people to be excluded….. and ‘that better not change’ So, you’re fine with it so long as its YOUR profession that isn’t excluded. Maybe one day it will be your turn to get nerfed into oblivion, then we’ll see how you feel about that.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Slots 1-5, I'm seriously baffled.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Both games have their pro’s and con’s when it comes to skills and build varieties.

Yes, GW1 had a heck of a lot more skills, but a lot of them didn’t get used and it wasn’t always balanced. The still do small skill tweaks on GW1 8 years later, though admittedly not as heavily as they once did.

GW2 drastically reduced the skill selection by tying the skills to the weapon being used. A little restrictive, sure, but at least it makes using a wand or a staff (or a sword on a caster) viable now. In GW1, a caster equipped a sword for stats and looks only, we couldn’t attack worth a kitten with it (Wooo 3 dmg! Oh look a 5!). Staves and wands…remember “if you’re wanding it, you’re not doing kitten for damage”? They have effectively eliminated this issue….hooray!

I think if we had a few more weapon options, or maybe a second selected set of skills for existing weapons, it might make things a little more interesting.

We could also use the return of skills like backfire, spiteful spirit, empathy, and even wastrels as they were from GW1. I agree with the comment that the condition damage and lack of true hex damage makes combat less interesting. I loved my GW1 mesmer and necro; the built in ability to control my opponent was great. We don’t really have as much of that in GW2. Sure I can bleed my foe, I can even cripple him and dodge out of the way, but wheres my ability to punish him for fighting….for not fighting….for using a speed buff? Variation is the spice to life.

I’m not saying that we need the hundreds and hundreds of skills from GW1, but we could use say…25% to 50% more than what we got. Maybe that will come in time, I don’t know. For now, I’ll be patient and see.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Beating a dead horse on thieves

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“Its all about how fast they can do it”
“Its all about efficiency”

Great….its not about having fun anymore. The game has become a job….again.

“But that’s how they have fun”

Really? Lat time I checked ‘fun’ wasn’t a word given in any of those answers. Its all about time and money.

+1 for nerfing speed clears.

On topic:

OP, I’m very sorry to hear that people treat you this way because of your class choice. Sadly, much of the community seems to be ok with this shallow means of game play and are happy to roll the ‘preferred’ classes themselves in order to do group content. Like you, I much prefer to play as I please and not be shackled into the community’s narrow expectations. Thus, why I play alone 95% of the time. XD

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Things that are being "looked into"

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Different teams are looking into these problems then are releasing the monthly content, which compared to holiday events is rather… meager (15 min quest per month sure is great! sarcasm).

They have stated on more than one occasion (I don’t remember which thread, but I know I’ve seen it) that they intend on rolling out Living Story content at shorter intervals in the future. They are just still in the process of working out the kinks on how it will work. I [believe] what they said was ever couple of weeks or so. I will have to go find it.

Patience is a virtue….

Edit: kitten the search feature in this forum is lacking terribly.

Anyway, the most recent instance of them talking about wanting to do more frequent updates is in the thread discussing the upcoming May 14th patch. Colin states that they are still working out the kinks for more frequent updates. This does not necessarily pertain specifically to living story updates, however if they can patch easily, more frequently, this increases our chances of getting more living story updates more often. Although, this wasn’t the instance of the topic I was originally referring to. Haven’t found that dev post yet, but I’m still looking.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Molten Weapon Facilities - temporary?

in Living World

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

There are so many complaints about temporary content, it makes my head spin.

How can a world be alive if it doesn’t change people? Change implies that events will come and go, just like in the real world. An event happens, we react to it / experience it, then it’s over. It leaves a lasting effect just by happening, which may or may not be something subtle. This opens the doors to further story arcs, which may or may not reuse some of the originally designed content. Who’s to say having beaten the bosses at the end of this arc, their successors aren’t now going to come hunting for our heads or something. At this point, it looks like the next arc may deal with getting all the refugees settled in their new home…Southsun Cove. The story progresses guys, you really don’t know what is around the next corner.

Anet is trying something new here, and working out the kinks as they go. Yes, this requires a lot of work, but if you (or others) enjoy the content (and other things are still being fixed by other teams and such) then how is it a waste? Sure, they could add something static….look at Southsun Cove. Its static, now that the event is over. (Perfect example of last effect here, we got a whole new island) But everyone hates it….there’s nothing to do but kill crabs. For now.

With the next update we’ll be moving refugee’s there and playing crab toss. One event, which left a static useless island now ties into the new story we’ve been experiencing… Changing the world around us as we play.

“But I missed out because of ‘x’ reason” That’s how the world works. Your friend has a party, but you have to work….you either a)miss the party or b)skip work. You don’t go to your friend’s the next day and demand he have another party because you missed the first one. The game is trying to mimic something similar, and I think that’s an amazing idea.

Does that mean that we’re bound to miss out on things at times? Yeah.
Does that mean we may never have a chance to experience them again? Not necessarily.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

The Cantha Thread [Merged]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Surprised we don’t have a petition somewhere for this…then we could share the call for saving Cantha across social media, not just the forums….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Things that are being "looked into"

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“6. Visible titles option is being worked on”

Not sure what you mean by this one; however, there has been an update where you can now see the player’s selected title under their name at all times now.

“Title now appear under the character’s name whenever the name is visible.” Its in the wiki notes under the March updates.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Why I came back to GW2

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The only game I can consistently go back and spend time in is GW1. I can pop back on my original ele and run FoW with heroes, or hop on my monk and spend a few hours in FA or JQ, and still enjoy myself.

I’ve played WoW. I’ve tried TERA. I’ve tried Rift, and SWToR, and even Perfect World. (And a few others that I can’t even think of their names right now) GW1 and GW2 will always be my games of choice. I guess I’m just spoiled.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

The Cantha Thread [Merged]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I guess I’ll have to go with one of my GW1 guildies on this….

FOR THE TENGU!!!!!!

Definitely would like to see Cantha again.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Stealth should get a counter...

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Sadly, I find most threads like this stem from the simple lack of understanding or lack of knowledge of whatever it is the post is crying about. In this instance, it’s stealth.

“Players say that stealth is not a problem but really they are just stealth users themselves.”

Really? I play ele primarily and I don’t have an issue with it. Of course, I also play a thief, so I know how it works.

I really recommend playing every profession. It helps you understand each one’s strengths and weaknesses. (I’m not talking a full blown level 80 with exotics and map completion here.) This understanding will help you grow on your ‘primary’ character – how to handle other professions as foes, how you could better synergize with their skills when teaming, etc.

“But I dont like ‘x’ class type” I don’t like them all necessarily, but spending some time on each one for the knowledge it gives, I feel, outweighs the simple ‘but I don’t wanna’ mind set. I don’t like melee, suck at it generally, yet I love and excel at thief. Go figure. You never know, going outside your comfort bubble may introduce you to something you really like, in addition to improving your understanding of how (and why) things work.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

What the word “unique” means?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Makes sense to me that I could only have one when I saw this term on an item, after all the definition of unique in general is ‘one of a kind.’

It’s not like other games don’t do this exact same thing. Specific bag in WoW comes to mind. The ‘unique’ tag on that puppy even makes it so that you can’t even carry a spare on your person (as an item in another bag, to put in storage for another char for example).

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Balance issues threatening the game

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m confused. I really am. Must be I play differently or something, as I don’t have issues with my thief going ‘splat’ when I melee with her. I play 1 of 2 ways – I lead with pistol/pistol and roll into dagger/dagger when the foes get within range OR if its just a single foe, I shadowstep in and kick his kitten I don’t have the ‘splat’ issue.

As for rangers….again, not seeing the issue. My pet and I can roll through just about everything solo, with the exception of dungeons. I actually require people for those.

I don’t often WvW or sPvP, and when I do, it’s not generally on those professions, so I can’t speak to those aspects. However, for general PvE, they seem to work just fine.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

I feel I am ready for some new classes

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

New professions would most likely lead to a balancing nightmare. I’d prefer not to see new professions. As much as I miss my monk and my ritualist from GW1, I don’t think GW2 would fair well with additional professions. People gripe loud and long about how imbalanced the game is now, I can only imagine how much more vocal they would become if new professions were introduced at this early age.

I can see new races, maybe not playable right away, and new weapon sets for the existing professions. New maps, some new events, etc. This will all come in time. I’m still enjoying the content I have, and I don’t think ‘more’ should be rushed out just to appease those that..well…had nothing better to do than rush through.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

I don't like dungeons that force you to party

in Living World

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I can understand the OP’s perspective here. Not everyone enjoys dungeons. Not everyone enjoys PuGing.

Normally I play alone or with my husband, or (rarely) with some old GW1 pals, but its never enough to make a full 5 man team. Those that know me know that I don’t mind PuGing, but I don’t do it often for 1 of 2 reasons:
1) the general attitude of people you find in a PuG.
2) my husband doesn’t like PuGing

Yes, MMO’s are ‘social’ games to some extent, but they also appeal to people that want to play with their spouse or significant other, and to small groups of 2 or 3 people that just want to do something together, to people that might not be as social as some others or find it hard to be so. We aren’t all extroverts. This is why heroes and henchmen were so great in GW1. It allowed those that played in smaller groups and didn’t want to PuG to fill out their parties and still complete the content. Honestly, they could probably add henchmen into GW2 with some effort. They open the door with Destiny’s Edge. Offer up those 5 characters as optional dungeoning buddies.

Before someone yells ‘well then GW2 isn’t for you then’ take a step back and look at other games available for these types of people. (Small groups of friends (2-3 people), or couples looking for something to do together) Unless you enjoy head to head combat or FPS type games, there aren’t many GOOD multi-player console games out there. For people looking for a co-op RPG type game, the MMO is really the only way to go. I’ve been to my local game store many many times looking for games my husband and I could play together, co-op not head to head, and the options are very slim. So yeah, I can understand the OP’s gripe.

Edit: Just to clarify here – I am NOT saying make dungeons or normal group content solo-able. I am saying give us heroes if we’d rather not to take people we don’t know.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Too much work for temporary content.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I kind of like that the living story doesn’t stick around. When something happens in the real world, do we get to relive it again and again? Not generally. Something happens, we react to it, it gets resolved, and the world moves on. It has a lasting effect on the world by happening, but isn’t a persistent event. We need more of this, to make the game world feel alive, to make it exciting and enjoyable. We just need it to happen a little more often, rather than once a month.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Future Classes for gw2

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t think we need new classes, per se. We just need some additional variation in the ones we have.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Collectible slot for dungeon tokens

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I can agree with this.

Maybe have a currency tab, or a tokens tab, in the bank vault. Essentially a one stop shop to know what you have for the multitude of currencies at a glance.

I can also see having a slightly larger cap for them as well. Maybe 500 instead of 250? But after that, like any other material, you have to store it in a normal vault spot.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Too much work for temporary content.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think the complaint is that 8 developers spent months working on (admitedly fun) temporary content instead of fixing the numerous bugs that the community and devs know about. There are core mechanics that exist permanently in the game that continue to go unattended. I know Anet has various teams, each focusing on their own thing. But why would you skimp on a team that can’t fix bugs that have been present since launch (ie – engineer scope trait) and affect permanent everyday play, but instead create temporary content? That is the complaint.

8 people isn’t a large team when it comes to development. Keep in mind, all 8 of those people may not actually be coding. Some may be testing. Some may be dealing with planning and design. Some may be working on business logic and architecture. One or two may be strictly dealing with database requirements. I work in a team of 8 developers, 1 of which is a QA and does no coding at all, 2 others tend to deal with architecture / business logic / management and do essentially no coding, and yet another deals entirely with database work, which leaves 4 people actually doing the code work in a team of 8. Now, do I know for a fact that Anet is working in a similar manner? Not for certain no, but its likely that they also do some sort of Agile coding, which would mean their team isn’t made up of all coders necessarily.

That team may also be comprised of people that work on other projects as well. When they get stuck on one, or have a free moment (waiting on approval or testing, or whatever), then they may work on the other. This is not uncommon in development either.

People are kittening that they are spending ‘too much time on temporary content’ and not enough on other things. They have rolled out skill balances in almost every patch. They have had bug updates in almost every patch. AND they are giving us fun stuff to do for those that are complaining that they are bored/have completed everything/ have nothing to do/etc.

How do you know that they are leaving things unattended to? The fact is that we don’t. We simply assume they are because we aren’t seeing what we want to see as fast as we want to see it. They could be working on those things, but since none of us work for Anet we really dont know. Instead we kitten, whine, and moan that our new toy isn’t perfect. Honestly people, you should be ashamed of yourselves.

I will reiterate that development takes time, LOTS of time if you want it done correctly. Developers don’t always find the issue the first time they look. They don’t always fix it the first, or even the second, time they attempt to. The can’t always get the new feature they want to add working on the first attempt. Especially when you have multiple teams that have to coordinate on a large scale project, kitten takes time.

Patience is a virtue.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Too much work for temporary content.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Has anyone even considered that the temporary content may be filler until they are ready to push a solid permanent patch to us?

Has anyone bothered to consider how much time they are investing in the temporary content just to give us something in the mean time? While they work on something larger, while they fine tune the system, while they tweak balance and fix bugs….

That the temporary content will likely be reused?

That it, in and of itself, may be their testing for some fine tuning, such as faster patching, user feedback, etc?

Yeah, I’m going to get flamed for that, but from one developer to another…Thank you Anet for your time and your effort! Even if you do push the gem shop too much. XD

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

The nature of magic

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

What people once called magic….many now call science. Some may argue that in a sense, they are one and the same.

“Oak trees do not become fully grown within days, it is not in the nature of oak trees to gain that much mass that quickly” …yet. We just haven’t found the miracle-grow that will make this happen…..yet, and I’m sure some scientist out there is looking for something like this.

However, discussing the logic of this as it pertains to fantasy video game is kind of pointless. Its world and ours do not have the same rules.

Not even going to comment on the whole ‘magic is cheating’ thought process. That’s just one big lofl.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Too much work for temporary content.

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Wow I didn’t know SAB ate up months of 8 developers time. That really puts into perspective where all the effort in this game goes too lol. That is really disheartening.

Lol its disheartening to know that they are putting effort into their work? That they are spending the time to make things that people like?

Do you not realize that development takes a lot of time? From concept to implementation requires a lot of team cooperation and man hours, even for something as simple as SAB. You have initial design to think about – how it will function, how it will look, how it interacts with existing design elements. Then you have initial coding – which there’s a lot more to than many people think. Testing…then more coding….more testing, etc and so on until the final push to the live servers. For non-developers, this probably doesn’t seem like a lot or even like it’s all that much work, but it is. It really is.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Patch size?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

For some reason everybody thinks we all have these screaming connections. As the op said, he said he has a slow connection, so do I.

Same here. Had a great connection when I lived ‘in town’ but now that I live out in the country (where I prefer) my connection ain’t so great. Not to mention, those speedier packages get downright expensive!

It’d be nice if ANet started including patch size into the notes. Some of us have limited bandwidth and need to keep track of our usage.

/Agree

Would be really nice. Especially if you have multiple accounts in the home that all need to download it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

There is a desire for mounts! [merged]

in Suggestions

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m sort of mixed on the whole mount topic. I’m not ‘automatically against them because WoW has them’ as some are. I’m not automatically for it because they would be cool. Of course, I’d drastically limit it to 1 or 2 types of mounts per race. They don’t necessarily have to be limited to that race (IE a charr could ride a human mount), but they might be race ‘typical.’ Something you would expect to be a mount for that race, such as horses for humans, giant devourers for charr, maybe sometype of golem or other mechanical what-have-you for Asura, etc.

Implementing something of this level would take a lot of planning and coding to do properly without throwing current systems out of balance…ie make them irrelevant. It would require proper and thorough testing across all classes, all environments. Full regression testing to make sure everything still plays nice with itself. In other words, even if they decided to give us mounts, don’t expect to see it for quite some time. This being said, I’d prefer if they spent their time on more productive updates – bug fixing, harder content, more dungeons, more pvp arenas/modes, etc, before looking at something like this as these really are just a vanity item.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.