If these people had to select individual players and shut them off one at a time….whoooo boy, I’d feel terrible for them. Carpel tunnel anyone?
On the other hand, creating ‘music free’ areas infringes on the rights of the people who bought the instruments for their own enjoyment and their right to play anywhere that they please.
As such, I think their slider is the best solution, since some people don’t want to listen to the music…..ever. Good, bad, or otherwise. They have the option to simply shut it off, without affecting any of their other game play sounds, which is their right.
However, I’d have gone one further with the slider – a master on/off for all instruments sound (for those that want to just shut them all of), and individual sub-sliders for each instrument. This way people could adjust how much or how little of a specific one they hear. For instance, a person might turn the horn all the way down (off) since they don’t like its sound, but keep the flute high because they do like that one.
I don’t understand the question… what do you mean “people can see you”?
Who can see you? You mean the people around you in LA or wherever?I’m asking this because I received a message from someone that they did something with my name (like a friend request I guess) and I can’t seem to ever see them online… so basically, I want you to explain what happens to you so I can do the same to the person I mentioned and finally find them
She’s talking about the people that add you to their friends list, they show up under the ‘following’ tab on yours until – you ignore them, add them, or they remove you from theirs
Ignore feature….. built in for a reason.
It’s a pirate election by a council of pirates.
give all who purchase Kiel banners Evon banners and say GG.
My thoughts as well haha
I don’t buy keys…..ever. They just aren’t worth the investment. I’d prefer the cheaper waypoints for a month. I do use those a heck of a lot.
Yup yup, if you want both achieves, just support both for the short period of time it takes to get both, then pour your votes into the one you want after. No Biggy. As Vayne said, its the same thing we did in Southsun with the Refugees vs Consortium support
Its a gold sink, period.
We’ve been asking/begging/praying for a change back to a system similar to GW1 where we could re-assign attribute points at will. (Could only do it in a town in GW1, but it didn’t cost me anything to change from say….fire to water. Could mimic that in GW2, make them changeable while not in battle, similar to skill swapping.).
I’d love to do Obsid Sanctum, but sadly anytime I pop into WvW, my server never seems to have access to it. I have managed to get into it once, but had to log out (kitten it husband!) for RL reasons, which booted my sorry kitten and when I came back….well, tough luck.
Hopefully I’ll be able to complete it once for the basic JP achievement. Sadly, I doubt I’ll be able to group with anyone for it. I’m so slow/terrible at JPs that people would literally be waiting for hours on my sry butt.
Too bad you’re not in my guild. We run it with ten people five of who are mesmers. Someone falls, we portal them. Plenty of people in my guild can’t jump and still get through that puzzle.
It’s sorta what guilds are for.
Yeah, I know. I miss the days when I had a couple dozen people in my guild (pre-last Nov). I’ve considered trying to rebuild, but I’ve been repeatedly shown by the community that generally speaking, it wouldn’t be worth the pain and drama. Not to mention, my tiny guild trying to compete with the huge monstrosities for people…I’d lose. Very sad.
Giving Rangers stealth. What kind of kittenery is this?
Makes sense in some instances. Since rangers are supposedly masters of nature, you would think that they would some sort of stealth/camouflage mechanic to blend in with their surroundings. This is just Anets implementation of the ability, though admittedly not the best way to go about it I don’t think.
Still, its not any more out there than mesmers having stealth….
I just did this guy a few days ago on my husband’s account. He’s not unbeatable, but he is very, very hard. When I did it on my mesmer, it took me about an hour (even using dulfy’s vid) to get the right rotation and beat him. On my husband’s ele it took slightly longer. Sadly, I’d like to do this on my ele, but I really don’t want to deal with him for another hour. sigh
Disclaimer: No buffs or exploits of any kind were used in my wins. Just sheer hard headed, stubborn determination to not let a stupid NPC whoop me
I’d love to do Obsid Sanctum, but sadly anytime I pop into WvW, my server never seems to have access to it. I have managed to get into it once, but had to log out (kitten it husband!) for RL reasons, which booted my sorry kitten and when I came back….well, tough luck.
Hopefully I’ll be able to complete it once for the basic JP achievement. Sadly, I doubt I’ll be able to group with anyone for it. I’m so slow/terrible at JPs that people would literally be waiting for hours on my sry butt.
In this context I still believe the economic war will trump any gameplay war. How is that entertainment?
Not necessarily, the people that may be more interested in these are going to be those people that generally have less time to play to begin with. The people that work full time, have families, etc. This way their …say 2 hours of play, becomes equivalent to someone that plays 4 hours normally because they have the time. The people that play 8+ hours a day may not be an inclined to purchase these things because they have more time to support naturally. Sure, some will trade in some gold for gems and use these, but I think most will feel its not worth the gold investment when they have the time to devote.
1) Its a pirate election….its not supposed to be ‘fair’ per se
2) People that opt to purchase these know up front that the one they use it for may not necessarily win. It’s a gamble that they willingly take, much the same as buying RNG boxes for skins.
Oddly, I don’t seem to have issues with needing cliffs to escape on my necro. confuzzled Must be I’m doing it wrong, hehe
Hooray for tradeable skins! Something I’ve been hollering for….since….well….ever. -so happy, she’s crying- Is this for past skins too? I won’t be able to log into the game for like….9 hours yet, so I can’t check anything out myself.
Edit: On a side note, even if not retroactive, so long as they continue the tradeable trend with future skins, I’ll be peachy. I’ll willing grind gold farming for something I like. =)
(edited by LanfearShadowflame.3189)
“All Aetherblade weapon skins are soulbound on use and can be traded until used.”
Finally! Thank you Anet!!!!! Now, if you just follow this trend with all future event skins….
While I know I posted previously in regards to this topic, I just opted to add:
I can understand why some would like to have the AP boards removed. We already have enough discrimination based on class, armor, and weapon….we don’t need to add ‘one more thing’ honestly:
“LF4M Hotw p1 speed run – experienced only – 3k achievement points only”
Long live the speedrun mentality….. we’re back to “UWSC, 500+ stones req” Yippy.
While I am all for FoW, and UW, and even other god realms there is an issue here. In GW1, we needed the favor of the gods and then had to talk to one of their avatars to access their realm. The gods are presently MIA in GW2. This presents an issue with ‘getting to’ a god realm, with the exception of Mad King’s tiny corner of Underworld, but even that still required us to open a portal and fight his minions to get through.
Edit: Additional thought, Colin has stated that we will be seeing new zones with the living story. So we have that to look forward to. As for Cantha/Elona, this would be more of an expansion type content, and they haven’t finalized any plans on how they want to do expansions yet.
Memo to self: Avoid any JP Malafide is in…… XD
I don’t think that they have covered all the skills. What about gravitation control, changing form, light and darkness, calling magical creatures, energy prisons and more.
Again, all these things are covered by the various classes. Please look at the skills. We have knock backs, we have immobilizers, we have swap mechanics, we have form changing, we have critter pets/summons, etc etc etc.
This.Is.Not.WoW. If you want the WoW class, then please play WoW. Otherwise, all the stuff you seek is available in the classes that already exist.
Everyone loves large shoulders. .
No, no we don’t Hated them in WoW. Hate them here.
Kitten, out of 8 characters, I have only a single one that displays her shoulder armor. None of the others ‘fit’ the look for my characters and many of them are just awful, imo. I’m very glad I can shut them off and not display them (right along with some of the helms, oh my gods!).
I don’t have an issue having some ‘larger’ pauldrons in the game, but we need a nice mix of all sizes, not an influx of just large. Petite characters don’t necessarily want or like ‘big bulky’ armor pieces, they don’t fit the look the person playing that character wants. Variety is the spice of life here.
I’m on AR. Was out doing Kessex Peak and Brisban Wildlands on my mesmer last night (map clearing and leveling) and ran into plenty of people. The maps weren’t brimming with people, but more than enough to do some of the harder group events like Harpy Destroyer.
I haven’t been to any of the later zones recently, so I can’t speak for those on my server.
I think it was previously stated that another profession will be added in the heavy armor category .
Colin stated if they decided to do another profession, it would be heavy, so that yes we would have 3 options in all 3 categories. He also went on to state thakittens not likely, since they feel that they covered the base archetypes, and went on to state that we’re more likely to see more weapons for the existing professions, rather than a new profession. (Recent live stream)
This falls under the more to come section. Yes, culling is briefly mentioned, which tells us they are still thinking about it, are still working on it. They may not have the answer to the issue yet, may not have ‘more information’ to release to us that wouldn’t be jumping the gun. At least we know they are looking at it, working on it. This is probably the same for condition damage. These are huge issues and probably not easy fixes as it requires changes to the core functionality of the game.
I’m not sure what you’re looking for here. Perhaps a single class that embodies the aspects which have been split into the 3 cloth wearing classes of GW2?
fireballs → Ele, satff, auto attack (its even aoe)
illusions → mesmer, see any number of clones and phantasms
magical seals → depends on what you mean by this, but mesmer mantras come to mind
calling mythical creatures – > necromancer, minions / elementalist, glyph of elementals
healing → ele, water line / guardian / engineer / even necro I think (still leveling these)
teleporting → elementalists, teleport (utility) and ride the lightning, mesmers, blink and portals. Although, what I think you’re talking about here might be more along the lines of the city teleports in WoW, at which point I must ask….what would be the point? Insta-map travel via waypoints….
summoning storms → elementalist, glyph of storms
The things you seek exist within the game. ANet stated that they did cover all the base archetypes in their classes. The difference is that they made them into 3 classes instead of just 2.
I’m going to agree with the others here and say thakittens fine/working as intended. Then again, I’m not sure how you can have so many level 80s, and 2 leveling alts and not have almost all of the slayer achieves done. I keep blasting through them with just my normal play (1 80, and 5 leveling alts).
I’m thankful that they actually give us something for the APs we wrack up. Off the top of my head I can’t think of any other MMOs [that I have played] that do that. They accumulate, but they do give you anything for it. I’m sure there are others out there that do give you stuff for APs, but truthfully they really don’t have to. This is sort of ‘outside the standard’ for most games, and its a nice addition.
I treat the list of achievements as a set of long term goals, something I can work on or toward just as I play normally. Honestly, if you’re only getting on to do dailies and maybe a little bit of work on your alt(s), maybe you need to take a short break to recharge. Its possible that you’re just feeling burnt out, and as such all of the achievements just seem too daunting, or too much work for too little gain. They aren’t really intended to be something where you pick one out and then go specifically do it.
Holy crap! Lots of goodies!
Great, now I feel like I should be logging on and chugging away at those AP points. XD I’m not even up to 3500 yet! (What sucks is that once I’m done on my account, I get to turn around and do it all over again on my husband’s. Someone remind me to smack him later)
So, reading through the posts I see a lot of ‘I like playing solo, but I like to group up as a change of pace,’ which I can go with. I’ll shamelessly throw out there, if you’re bored, feel free to wsper me. I’m relatively social, even though I generally play alone too (as previous post stated). I understand being shy, I won’t bite (unless you ask nicely).
The id’s over
<——- there.
chuckle
I agree entirely. Also correct me if I’m wrong but it sounded like the comment that all ascended gear would be account bound that if you craft it you won’t be able to sell it, and if you get a drop you won’t be able to sell it, so if you’re not a crafter you have to rely entirely on rng to hopefully get any ascended gear with the right stats. So everyone who hates crafting is suddenly going to have to craft to get what they want, or hope they are extremely lucky.
It said the new tier of materials are account bound. It didn’t come out directly and state that the armor will be. With the mention of trade, I don’t think so though. Otherwise, it doesn’t satisfy what people are asking for, when it comes to making crafting ‘worthwhile.’
The last sentence of the “crafting to 500” part reads as follows:
“Ascended weapons and armor will remain account-bound like other ascended gear.”
Whether this is bind on use or bind on acquire i’m assuming the latter as that’s “like other ascended gear”.
Yeah my bad, skimming through all the content trying to catch everything. So the T7 mats are the tradeable thing, but you are limited on how much you can make a day. I can live with that I guess.
" Once you reach 500, a new tier of crafting materials will be available to you; this new tier of materials will be made by combining lower tier materials. This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity."
Hehe, got it backwards, go me.
1. The issue is that you don’t get the items required for fractals by doing fractals.
2. We do have an idea of how much RNG is involved. No T7 nodes, the only way to get T7 is to RNG T6. If you ever tried to get the lucky clovers you should get the idea.
I can see your complaint that you already have your character decked out in what is currently considered the ‘top tier’ of gear, you don’t want to feel like your work is now negated by needing to upgrade to yet another tier. I get that. Just because they only list crafting and random drops as the only way to obtain it right now does not mean that you won’t be able to eventually get it other ways as well. Originally the ascended trinkets were only available if you ran fractals. They did start giving us other ways to obtain them. Perhaps they aren’t all perfect or ideal, but they do offer us options. If we ask nicely, we may see additional options for the acquisition of ascended…be it through karma, or dungeon tokens, whatever. We just need to show them that we desire other outlets, and have some patience.
No, we don’t know how much RNG is involved. THis could mean we have to use the mystic forge, but I think it was mentioned somewhere that you would craft the T6 items into T7. I will go see if I can hunt that down., and then edit this further.
Edit: Ok, so it only says that we will use the t6 to make the t7. This doesn’t scream rng at me though. Don’t some of the crafting disciplines, under refinement, already have some options for converting material a into material b? Im not at home, so I can’t log on to check, but I swore I saw something on my leatherworker. Something along these lines could easily be what they are talking about.
(edited by LanfearShadowflame.3189)
Well I hope the new crafted stuff has some cool new skins and that’s why we haven’t seen many new armor skins yet. . .
/very much agree
i see this coming: LFM have to be full ascended gear and VERY exp or be kicked.
Meh, we have kitten like this already. Wont change much.
I agree entirely. Also correct me if I’m wrong but it sounded like the comment that all ascended gear would be account bound that if you craft it you won’t be able to sell it, and if you get a drop you won’t be able to sell it, so if you’re not a crafter you have to rely entirely on rng to hopefully get any ascended gear with the right stats. So everyone who hates crafting is suddenly going to have to craft to get what they want, or hope they are extremely lucky.
It said the new tier of materials are account bound. It didn’t come out directly and state that the armor will be. With the mention of trade, I don’t think so though. Otherwise, it doesn’t satisfy what people are asking for, when it comes to making crafting ‘worthwhile.’
I am not sure if I am thrilled with the emphasis on armor in the game, at this point. Beyond the initial time lock requirement, we don’t really know how easy or difficult it will be to obtain the materials and craft this top tier gear. I guess we will have to wait and see.
Admittedly, I do miss the days where I could walk up to a vendor in KC, or Droks and craft a base look of max armor. After which, I could seek out and craft the other ‘looks’ as I felt like it. It was much simpler in GW1.
All games, with the exception of those where the players create the content, are ‘play their way.’ They all have rules, end points, certain places the devs want you to go or be at a given time. ‘Play your way’ has always been an illusion. It is true within limits, but only within the limits of the rules set by the game makers.
I’m not a farmer, so I really can’t speak to the farming issue. Yes, I run around gathering mats and such, but not in the way a ‘true farmer’ goes about doing their thing. That is probably a key difference in results.
As for the time locks on new gear, I can completely see their reasoning behind this, and can understand it. Am I the happiest about it? No. Can I live with it? Sure. The gear isn’t locking you out of doing anything. Its not like there’s content ‘waiting for you’ that you can’t play without it. So, to me, its not a huge deal to have to wait a bit to be able to craft it to begin with; however it does give me something else on my todo list each day.
This could be “Manifesto” all over again.
New skills, when? Next month? Next year?
Supposedly, all of this is supposed to happen between now and then end of the year (12/31/2013). The blog/interviews are intended as a second half of the year guideline as to what they are expecting to release to us; however, as with all development, some of it is subject to change due to unforeseen circumstances that may arise.
Another interview by Colin:
Dahum he’s been busy aint he?
Anywho…. “Return of holiday events, but the focus will be on more permanent and impactful content.” Holiday events with more impacting lasting effects? More so than the loss of the lion statue maybe? Could get…interesting…
Edit: I do not particularly like this:
“Whichever one gets voted in, the other will very likely never be added to the game.”
In regards to the 2 potential ‘new’ fractals (Fall of Ab, and Reactor Explosion). Although, I guess if its server differentiated (and not an overall calculation) one could potentially guest to another server to experience the other fractal.
(edited by LanfearShadowflame.3189)
Considering I only dumped low end, easily farmed mats, I’m going to have to go with….no. Even having to take and level tailoring on my account, I have plenty left to do it with, and can easily obtain more.
Edit: I’m sort of a packrat, I tend to horde everything, so things like this become non-issues a lot of times.
Hmmm, a legendary trinket, you say? I could get behind this, assuming I come up with a way to actually get one, lol. Thanks for the clarification.
I’d only be interested in a legendary trinket if it were something that was actually displayed. Presently trinkets (rings, earrings, and amulets) aren’t displayed on the chars and have no visual effect.
Additional detail from Colin:
“Anyone who has started to find him or herself rapidly running out of bank and inventory space may be pleased to hear that finding more player-friendly ways to handle GW2’s tons of collectable armor looks is high on ArenaNet’s priority list.”
I like the additional clarifications and expanded information in this interview. In conjunction with the blog post, it does give a nice positive view on whats to come.
The additional bank space for armors is most definitely a nice tidbit. Although, they could probably do a pve locker similarly to the pvp one, if they really wanted to. Just make it another section in the bank….
Edit: Addtional thought, it would be flipping wonderful if they gave us somewhere to store things like the kites, or the collectable back skins. Something akin to the hat maker in GW1 maybe. Just something so that they aren’t all sitting in my bank, cause I have way more back skins than I have characters to use them on [right now], and if I ditch them…. then they’s gone for good. =(
(edited by LanfearShadowflame.3189)
Most stuff I am oke with. Just the “Crafting Taken to 500!” does not make me happy. Where in some other MMO crafting was my main focus on the game in GW2 I did almost no crafting at all. It’s so boring because it only becomes useful at the highest level so you are crafting just to get to 400… well now you will just be crafting to get to 500. Then it becomes useful.
What they should do is implement fun crafts. The best example (because most people know it) is the engineer craft in WoW. But there are many crafts possible. Crafts where you make fun items. Those items will be fun from level one to level 400 / 500. Sometimes you then also need an item you craft with one of the other crafts. In that way crafting is fun from level 1 / max because you are always working to next next fun item in stead of just working to the highest level to then financially create something useful.
My issue with the crafting is that my husband and I split it up between us. He makes the armor, I make the weapons (and the food). Now, not only do I need to do another 100 levels, but because the armor is account bound…I have to learn the crafts he has and vice versa. It also means, that for things like the celestial armor patterns, I now need to obtain multiple copies, at least 1 per account. If i have multiple characters with the same profession, then I have to decide…should I bother making sure that the other character has the recipe too? grumble I know, really non-important in the grand scheme of things, but its still annoying for some of us…
Edit: On a side note, I wonder what the ascended skin will look like. New tier, new skin…would make sense.
I was good with most everything in the blog, until I hit the ‘Crafting going to 500’ sigh I actually said ‘Son of a Kitten!’ loudly enough that my team (I’m at work) asked me what’s wrong (and to top it off, I have a migraine today so they’re all worried about me, even if they are having a hard time not laughing at my sunglasses and hoody set up lol).
Anywho, I look forward to seeing more of a mix of perm and recurring with the living story. Hopefully with the larger, more polished updates they will make the lore a little more ….obvious, I guess would be the best term. As observant as I am, I know I’ve missed things, and there are many other that see no connection, or even no story at all, to the living story pieces.
I can deal with new crafting items, can even deal with the once per day per account and having to do ‘something’ in order to get them. Even the time locking on the high end crafting. I’m good with all that (even if I do hate jumping puzzles)…
…but I’m a little on the fence with the ‘guaranteed’ rewards though. Maybe I’m too much of a GW1 vet here, but I don’t really think you should have a guaranteed yellow once a day for so many things. Doesn’t it feel too easy to you guys? I’m all for giving better rewards, don’t get me wrong, but I could see just upping the chance of an exotic or rare from the end chest or something. I’m trying to equate this to, say, chests we ran across and could use keys or lock picks to open in GW1, but its only once a day, and only for specific events. I’d sort of prefer to just have chests and lock picks back., then rares and exotics can be our ‘purples’ and ‘golds.’ Right now, it sort of feels like they are spoon feeding us the shinies because we don’t want to ‘work too hard’ for them…
Just thoughts I guess..
I am not sure what you are trying to prove to me as I did say they were on a slippery slope but I did not say they where doomed. And for sure people will stay playing but there is a difference between a success and people stay playing it and a total failure.
I can not name one sub-based game and I did not expect one as I am saying that about sub-based games for many years now. But the financial people behind those games believed that could work.
I think there are some F2P games that did reach there potential in the beginning like League of Legends (2009). But I was also not talking about reaching full potential. Once again there is also a difference between a game that reached it’s full potential and a game where you can say “it has a lot of potential” where I think the last one is how you hear many people (those positive and those negative about GW2) talk about GW2. You need to use that potential (not finalized the full potential) before other games might come and take your playerbase away because if those games do thinks better it will be a big drawback. And yes still people will play it but there is a difference between a success and ‘people play it’.
As MMO you need to bound people to you and normally you have a pretty short time for that. I have the idea the GW2 has a problem bounding people to them-self.. I know this from what I see in the guild.. many people simply stop playing. And there will also be people that sit for the ride until another ‘better’ ride comes along while GW2 should have those people already bound to them.
Or to say it different, they do not yet have a very loyal playerbase… loyal does not mean having some fanboy’s of course. I think Anet does have it’s fair share of those.
Lol, silly me, I took out the line where I disagreed about them being on a slippery slope, which was sort of where the debate was going.
Any venture that maintains a profit, is technically considered a success. So even if GW2 were to become only a niche game with only 500k people playing, as long as it continued to turn a profit, it would still be a ‘success.’ Not a roaring success, sure, but there really aren’t a lot of those anymore once the excitement wears off and the rose colored glasses get removed.
In regards to potential, only when a game reaches its full potential (and since you used the phrase ‘reach its potential’ the full part is implied) can you ever stop saying ‘it has potential’ whether it be a lot or a little, and of course how much potential is almost always going to be subjective. While I’ve never played LoL, from my understanding is that isn’t quite the same thing as what we’re looking at here, but I’m not going to argue one way or the other regarding it.
Customer loyalty is important to almost all companies. Yes, generally you have a relatively small time frame to grab that customer’s attention, gain their trust, and then bind them to you; however, I don’t think Anet has as much of an issue as you, and many others, seem to think. But, I could be wrong. Truthfully, only time will tell.
tldr; I’m impatient and I think that after we kill one dragon we should just go kill another one. No time to train more troops, replace lost technology, scout out the situation. How do you even know we know where the other dragons are?
Oh look you again.. making this sort of post again… It’s GW lore where and what the dragons are and what they are doing. Why do you even bother to post if you’re just gonna post constructively and say “tldr”? But then again, I guess I’m the stupid one for even replying to your trolling on every thread that pops up.
I think he’s just handing back some of the venom that has been handed to him, not that I can really blame him there.
You both actually have points though. His is that we don’t know specifically ‘where’ the dragons are. Yes, you’re right that the lore tells us the general area to look, but there is so much we don’t know. Where in that general area is their lair? What kinds of defenses do they have? What are their weaknesses? What can we use to fight them… ie, do we need to take down their generals to weaken them first? In war, you don’t rush from one fight, unprepared into the next.
tahlkora, mhenlo, livia , stefan, …and er… what’s her name, the monk that everybody blamed in pve gw 1 for deaths ? never, ever kicked me.
too bad a-net scrapped the idea of heroes/henchmen..
Well, heroes and hench arent needed/wouldnt really work for open world play. But I’m definitely with you on the whole ‘my hench never kicked me’ thoughtline. I’ve suggested a couple of times that they implement heroes for instanced content. You’d need to earn them Nightfall style, and they’d only be available in say…dungeons, but it would open those things up for more people I think.
Yes, yes I do. Generally speaking I play by myself, or with my husband.
Trying to communicate what I’m doing to others that don’t know me can be difficult, since I can’t type and play and sometimes its not obvious what my goal is. It tends to slow things down significantly when you have to repeatedly stop to ‘talk’. Not to mention, I have no patience for idiots and kittenholes. It makes me miss GW1, and the guild members I had there so very much.
Still thats a big difference. There are some people who feel very strong about subscription-based games and company’s like to listen to them because they see money but in the end there simply aren’t enough people who are still willing to pay monthly and are willing to switch to a new game.
I did say exactly the same the other way around in the bet-forums of Chronicles of Spellborn and Rift. I said, subscription based mmo’s do not work anymore. Eventually you need to go F2P and then you already lost a big playerbase.
CoS does not exist anymore and Rift has indeed moved to F2P.
I do not agree with Ikcen that they are doomed. Colins last interview gave some hope as he promised that only the story would be temporary but all the upgrade / content would be permanent. So doomed they are not but they are for sure on a slippery slope. If one of the big releases that will come soon are going B2P as well and do promise a focus on expansion in stead of there cash-shop and GW2 would not have solved there biggest problems by then it could indeed go bad for GW2. But they still have some time to handle there issue’s. It still has a lot of potential. However after almost a year you might expect you don’t still need to say it has potential but that they finalized the potential they have.
There have been doom sayers for this game since practically the moment it launched. There are for every game. I gave but one example. How many people said WoW would fail when it first came out? (Answer: A kitten of a lot) It really holds no water. People say SWTOR is dead/doomed/dying, and while yes they went free to play, they’re still puffing along. Sure, they don’t have 8 billion subscriptions or a million active players, but really, they don’t have to. Eve sure as heck don’t. It’s got what half a million players, less? And its rolling along quite solidly.
Trying something different does not [necessarily] doom the venture to failure. Living story has not doomed GW2 to failure. Heck, ascended and its uproar didn’t even ‘doom them to failure’ and boy did we see a lot of apparently clairvoyant people on here at that point. [Side note, anyone that has been paying attention since the initial implementation of LS, has heard them tell us repeatedly that things would start coming faster, we would have more perm content, etc, they just needed to work out the kinks. And now, tada, they are telling us to start expecting it with the upcoming updates. Imagine that.]
Are they going to have competition? Sure, its expected. Is it going to suddenly put them out of business? I highly doubt it. This is like saying that Burger King put McDonalds out of business by opening up (which is obviously didn’t). Competition is healthy. Will they lose players to these other games? Sure. Will some of them come back for any number of reasons that I’m not going to bother listing? Sure. Just like people still go back to play GW1. Or people opt to eat as McDonalds instead of BK.
sigh Name me one (relatively recent) MMO that achieved its potential in its first year? Fully and completely, with an expansion, complete polish, no bugs, etc. While I admittedly haven’t played that many MMOs, I can’t think of one. Still, I’d be perfectly happy to be proven wrong.
GW2 is doomed to failure when games as Archeage and Black desert come online. This game has too much imbalances, bugs, and fundamental problems to be competitive to real mmos. So I’m not surprised it will have no expansions. GW2 is good for losing time, nothing more. Sad that other companies decided to follow GW2 model. I’m talking about Neverwinter and Elder Scrolls. These two, like GW2, are online not mmo games – some new genre
Hmmm…I remember comments very similar to this in regards to GW1 too. No subscription can’t last, blah blah. Sure, it was a niche game, but its still going.
chuckle ‘doomed to failure’ yeah yeah, please share whatever you’re smoking.
They try to do something nice, to show some customer appreciation…..they get slapped in the face. sigh
You know, they aren’t the only company that does things like this. The company I primarily buy my beading materials from occasionally does this as well. I randomly get little tidbits mailed to me, as a ‘thank you’ for my business, or even included as a little extra in the order.
No ‘spend this much and get x free’ ploys. No ‘sign up for our customer appreciation rewards’ (such a joke those). Those things are ploys to get you to spend more money, and if they had advertised the kite in a such a way, it would have devalued it immensely.
I’d like to know what poll he’s apparently getting his info from. Huge amount of people ‘want’ to play, implies that while they want to, and have access, they can’t. His whys…
Combat doesn’t make sense… Huh? confused What do you mean it doesn’t make sense? You hit 1, and you auto attack. You use the other skills on your bar as they make tactical sense. How is this really any different than other game?
Gear treadmill…just say no. Many of us are here precisely because we do not want gear treadmills. In fact, the addition of ascended, which set a precedent for potential gear treadmill cause huge push back from their community, and while its truly not necessary in anything outside of fractals (for now), people still growl about it. So much so, that I have seen it mentioned in other threads that Anet may not do any additional ascended gear. I have no valid source for this, but it has yet to be seen.
Ok some of the wording on the skills is a little iffy. Yes, it could use some adjustment for clarity. (Although, really its not hard to figure out what a skill is doing if you bother to pay attention) That’s a polish thing, they are working on that stuff. We do get some polish in each update. However, do feel free to toss them a report on anything you find to make sure they know that you feel its an issue. It may be on their list of things to address, it may not be.

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