I definitely like this change, and am very appreciative of all the clarification offered by the staff.
I guess I can sort of understand the concern with having all of your gold accessible all the time, but I don’t see it as a big deal. If you are really so concerned about ‘over spending’ on a character, or fat fingering a transaction, then pay better attention. For over spending, make yourself a ‘checkbook’ via a speadsheet (Excel has a free version, Google is free, open office if free, just to name a couple) and track your spending. Hold yourself to a budget and accountable when you don’t stick to it.
I realize accidents happen (done it myself), but come on. We need to have some responsibility for our actions here. They are simply trying to make life easier for us.
I am one of many that has stood strong against the darkness, knowing that had I stood alone I’d have perished….
I am fearless in my pursuit of cleaning the undead out of what once was a beautiful land…
I am the helping hand that jumps in, heedless of my own safety, to help those I care about or those simply in need….
I am mortal in my need to sometimes step back and take a break from my efforts, chilling out with humorous things like local festivals and obscure tasks….
I have grown in strength and cunning in my travels, made friends and even a few enemies…
I am simply ‘me.’
Great post. I love this.
Thank you Vayne. The Muses are speaking to me today. ^.^
Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.
And the ‘GIMME GIMME GIMME’ just keeps getting louder….
And as the supply increases, prices drop until yellow/orange loot is vendor trash and people will complain until the bonus chest is ascended gear.
Yup, we’re well on the road to it…
I don’t usually pay too much attention to what others are wearing or wielding to be honest. Occasionally something might catch my eye, at which point I’ll take note long enough to determine if I like it…ie, would that fit into my personal style somewhere.
It seems like the majority of players care what others think of their armor/weapons, but honestly I don’t. I wear what I like, wield what I like and to kitten with anyone else’s opinion. They don’t have to live with it for the duration of the char’s life, I do. I don’t dress to impress anybody except myself =)
If they like what they have, cool. If they like what I have, fine. If not, oh well, not my loss. To each their own.
Edit: To specifically address the title’s question, the answer would be ‘no’ (if that wasn’t clear from the above ramble). Wielding a legendary doesn’t mean squat at this point simply due to the fact that they are far too easy to attain.
(edited by LanfearShadowflame.3189)
I am one of many that has stood strong against the darkness, knowing that had I stood alone I’d have perished….
I am fearless in my pursuit of cleaning the undead out of what once was a beautiful land…
I am the helping hand that jumps in, heedless of my own safety, to help those I care about or those simply in need….
I am mortal in my need to sometimes step back and take a break from my efforts, chilling out with humorous things like local festivals and obscure tasks….
I have grown in strength and cunning in my travels, made friends and even a few enemies…
I am simply ‘me.’
Seems that new medium armor is uber popular, which is fine. But mix it up!
Basically this change boils down to the players complained (loudly) that champions were pointless to fight and kill because they didn’t give any good loot. Its all about the shinies to seemingly the majority of players. As such, many champions were/are simply being avoided. People just ran on, and those that may want to kill them, if they can’t do it alone, are SOL.
So, Anet initially responded with making sure Champions always dropped at least something. Some issue with the loot table back in Nov, they stated that champs should always drop something anyway. Well, most of the drops are presently just blues and greens, which the player base isn’t happy with. They gotta have them shiny yellows and oranges. Which, admittedly are nice to get, but really shouldn’t be so easy to get.
Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.
And the ‘GIMME GIMME GIMME’ just keeps getting louder….
You didint read well then,
I skimmed. You don’t need to be a kitten.
1.- We can use the armor we love and craft to fight. A lo of people thinks the same, most of the good spvp armor are on a very high lvl, if you dont know how hard is to get lvl 80 in spvp u will never get this.
Semi-valid reason. Although you’d never use PvE gear in structured PvP for obvious reasons. WvW suits this need.
Yes, the nicer armors are a kitten to get in sPvP, I have looked, but I guess I can understand it. Gives you something to works towards in that aspect of the game, as it is an entirely different animal than pve and wvw.
2.- We can fight with our guild members to have fun or to test my build against another build i will like to learn how to counter in WvW.
Custom arenas suit this need. However, I do feel they need a ‘pve gear option’ added to them so you can enter in your pve gear if you so choose.
3.- SPVP and WvW is veryyyyy different, in WvW you have food, more space, big zergs, siege weapons, cap points, roaming . . . etc.
Indeed they are. I’ll not argue that point. I will point out that open world dueling and arena dueling would be different animals to those as well.
4.- No one actually wants to bulling u with a asended gear (the stats are almost the same anyways), YOU WILL HAVE A CHOICE TO AUTO DECLINE FIGHTS!
Auto decline or not, you may not want to bully people; however the same cannot be side for others. You can only speak for yourself, even if others you know ‘claim’ to not want to bully either, there is always the possibility that they may. You can’t really speak for them as their conduct is their own.
Again there is not yet a valid argument to not have a duel system.
There are valid arguments on both sides, although some simply discount the opposing views because ‘my opinion is better than yours’ in so many cases.
As I have said repeatedly, I truly have no issue with having dueling in the game; however I oppose open world dueling due to the attitudes and type of people it attracts. Leave pvp in the mists. If you want to duel in pve gear, with food, whatever, let that be an option on the arena.
Even if it doesn’t (and it might), I’ll willingly drag stuff to my char to throw into the wallet just to get it out my hair! Gosh, I’m so happy about that! If its actually a wallet, and doesnt have the 250 stack limit…I may die of happiness.
It will not have the 250 stack limit. Currencies in the wallet will act the same as karma and gold do currently.
Great news, thanks Mark!
When this goes live, what about currencies currently in the bank tabs? Will they be automatically moved or will it be a manual thing? (Either is fine by me to be honest.) Also… any pictures you can share of the wallet?
Thanks again.
All of your tokens in your inventory and bank will be automatically added to your wallet after the update goes live
Sorry I don’t have any screenshots of the wallet, you’ll just have to wait until next Tuesday.
Srsly happy! Thank you for clarifying the bank part.
happy dance
Even if it doesn’t (and it might), I’ll willingly drag stuff to my char to throw into the wallet just to get it out my hair! Gosh, I’m so happy about that! If its actually a wallet, and doesnt have the 250 stack limit…I may die of happiness.
It will not have the 250 stack limit. Currencies in the wallet will act the same as karma and gold do currently.
bows Thank you!
And to show my appreciation, I am going to go promptly spend money on gems when I get home!
Different armors appeal to different people. Personally I find that I like a majority of them. Loving the new pheonix armor…I already have sets designed for mix-n-match combos for that one. Have a couple for the medium as well.
I’d share, but I find most people don’t share my taste in combos and colors. Hehe
I am happy with account based. As long as they leave the chests (which all they said was they were removing the gold from the bosses), then the dungeons still make me money by doing them on my alts (of which I have 5) via the chests. I’m fine with this.
With the exception of the boots and mask, I love it Pistol. I just like being able to see the char’s face, so I don’t like many (if any) helms really. I find the boots too clunky, but I honor that this is a heavy armor char. I’ll give you a 9/10 here. Cause I just like it hehe. I’ll let someone else rate and toss, a pic in though, I’ve already done a couple of mine. =)
I don’t think we can reconcile these two views. I understand your character as an individual and you understand my character as a skin viewpoint. But I think that they are mutually exclusive. We can’t have it both ways.
Which, honestly, makes me a little sad, cause frankly I’m sick of grinding new stuff every time I want to try something a little different. Oh well
I can agree to disagree. We play differently is all.
Still, I can agree with the gripe about having to grind anytime I want something new. However; at the same time, I accept that as ‘part of the charm’ to having alts, or wanting multiple armor sets, etc.
I have to ask though, perhaps part of it might be who you play with?
Even, as alt-loving as I am, I don’t like having to unlock waypoints with each character. Yes, it slows me down. Going through the map over again gets tedious. However, I find that the tedium disappears when I’m truly having fun with the people around me. I completely forget that ‘x’ character already did it, and it would be easier to just go it on them. Grabbing and friend and leveling together, just chatting about nothing….everything just flies by.
When I’m alone, oh yeah, I’m right with you on ‘I already unlocked this, why cant I just have it’ but I know if I did, I really wouldn’t be happy.
So maybe, you just need some new company?
Macro key to double click those jugs. That is allowable since 1 double is technically 1 keystroke.
Yeaaah I’d be careful on that. It’s not worth the risk without clarification from Gaile or the CS team.
I personally would consider it two actions compared to 1.
Lol, I wouldnt had recommended it, if I hadnt asked.
I could see an attempt on her life, which could further kick off the path about ministry corruption, but not all out assassination.
cont.
My current thinking is that, as a starting position, everything should be per account. Nothing should be soulbound, dyes should be unlocked for the account, waypoints should be unlocked for the account, dungeon rewards should be earned per account, etc… This view is based on the idea that I am playing the game. My characters are not independent entities but extensions of myself as a gamer.
From that position, I can see backing off for some things. Maybe waypoints should be unlocked, but hearts should not. The personal story shouldn’t be completed. Alts should not be level 80.
Yes and no. I see your point, to you each character is a skin. To me, each is an individual, that needs to experience the world after its birth. Waypoints, to me, are like unlocking towns in GW1. Its part of the story, part of your journey. If they were simply available when you make a new character what is there to encourage you to do anything beyond just bouncing from spot to spot to do the story? By the same thought, if you have a ranger and you’ve captured all the pets on it, if you make another ranger (say of a different race) shouldn’t you therefore automatically have all the pets on that one as well? After all, its just a skin. Or should that character have to go out and earn those pets, as tedious as it may be, just like the first did, as that is part of its growth?
I don’t know what to do about the 100% map completion gift. I kind of feel like once you’ve done map completion for the account, it should be done for the account meaning that you maybe shouldn’t get just two.
It’s a big map, if you want to invest time exploring it thoroughly on multiple characters, yes this is something I feel should be rewarded. That is a lot of time per character to re-accomplish a goal. Days of play. You could argue this is the same thing as the dungeons, but I disagree based on the fact that the majority of dungeon paths take 30 min or less to complete. If map completion could be done that fast, a heck of a lot more people would do it, which would make the reward for it ‘over powered.’
Note: i think there’s also merit to the other position. Everything is separate. having two toons is exactly the same as having two accounts. Of course, I can’t imagine that anyone would create alts under this system, but were getting there anyway.
I’m happy having alts under this system. I feel less pressured to have to do everything on all of them in order to ‘keep up.’
Edit: Also, not all skins should be unlocked. But some should. I’m not sure how to balance this.
I think I can agree with this. Having to work to unlock some skins, similarly to having to find those out of the way outposts in GW1 for the elite armors. Kind of along your thought lines?
(edited by LanfearShadowflame.3189)
Back… I think, from one meeting right into the next. Woo boy. Thank goodness for lunch time…
Anywho….
Edit: Is it also not fair to punish someone who spent the time and effort leveling and gearing up a stable of characters. Also, character slots can be purchased with in game gold so there really isn’t an economic argument.
On the same note, is not unjust to punish someone that doesn’t have the time to devote? The person could be a loyal player, on every night for the hour or so they can manage, and on for a few more hours on the weekend; however, they can’t possibly compete with someone that doesn’t have a job, or a family, for character building. A person that spends more time in game is going to have more gold, and still be able to buy more character slots, as such still giving them a greater advantage. And while there is nothing wrong with that per se, for exploit reasons we have to draw the line somewhere.
Edit2: People have gotten rich exploiting the TP, but ANet hasn’t done anything about it. There are no caps on trades per day, no cooldown period between buying and selling. Really nothing at all to cut into the profits of the people who are willing to put in the time and effort into the TP. Why treat dungeons differently?
Because its not the same thing? People get rich playing the stock market too, but not everyone is lucky enough to manage it, the same works for the TP. They are different animals, with a lot of risk/reward for the TP, just as with stocks, what sells amazing one day may be dirt cheap the next. The ebb and flow of supply and demand. Do I agree with some of the crazy TP prices, no, but the game and economy are still very young. In time things will settle down, and I’m not talking months. I’m talking years.
Edit 3: (Sorry can’t stop) Also, if you play this game 10 hours per day over an extended period of time I would expect you to be obscenely wealthy. In fact, I’d see it as a problem if you weren’t.
I would expect this too, actually. Time = money; however there is a balance to be had between how much you should get for the time you put in. Flooding the economy with gold, which is what being able to dungeon on every char would do, is not necessarily a good thing. It also widens the gap between the ‘haves’ and ‘have nots’ and we have already seen the venom between these groups. I don’t really see letting the ‘elite 3%’ of the game have all the gold, while the other 97% struggle and get left behind. (Random %s here, don’t have the actual numbers). This is similar to real life, the rich get richer and the poor stand still. No matter what they do, they never seem to get ahead…and personally, I really don’t think that’s right. Sure, I’m not big on hand outs…but I am all good with evening the odds.
I guess everyone already forgot about Colin’s blog, that was released 8 days ago…
To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.
If you read it carefully it says you only get the reward once. The normal reward for completing the dungeons can be obtained at least twice.
I didn’t remember all the fine details of the blog post. Thank you for pointing that out.
@Rasputin, based on the wording, I would think it would mean once period. Not once per character.
I look forward to it. My thoughts on this are evolving rapidly right now and it’s nice to have someone thoughtful to discuss it with (if I seem kitteny, I’m mostly frustrated with this aspect of the game.) I see that as the single thing that is most likely to make to me stop playing, so it’s important to me..
I always seem kitteny, but then again I’m not politically correct ever. Which is why I’m a developer and don’t work with people. Haha
Good point on the cultural armor. My thinking was more about T3 which is ridiculously expensive. Once I buy it I feel like it should generally be unlocked.
I can understand your view there, but I can also understand why its so expensive. Price is partly a deterrent, so not everyone will have it. It is also a money sink to help them remove gold from the game, keeping its value stable. I also look at this similarly to ‘elite’ armors in GW1, once you bought it, even if you had another of the same class, you’d still have to buy it again if you wanted them to have it. Just like you have to craft another armor set for another character here. By your thought line, should you only have to craft a single set and then have it for every char that wears that tier? Or should you have to craft each one their own set?
I agree there needs to be a balance. But I don’t think the balance is as simple as rewards are account bound while work is character bound (which seems to be the way things are going.) (and yes, parts of this game are work, pure drudgery)
I understand the fear that people with one “main” would create dummy accounts to farm the reward, but that’s just limiting the enjoyment of people who play the game with alts because some other people abuse the system.
They could do a lot of things to alleviate this problem. Dyes could be account bound (people with one main don’t die their throwaway alts anyway.) Ascended gear could have been account bound (there would still be a convenience factor associated with multiple sets, but you wouldn’t have to be under-geared. Cultural armor could have been skins that you unlock instead of pieces you buy. Etc…
I actually won’t argue with most of that. I agree that dye should be account bound as they once said it would be.
Ascended armor I’m still meh on. We’ll see how that craziness works out.
As for Cultural, I like thakittens more than just a skin. I can buy myself a set of correct level armor if I can’t craft it. I miss the days where I can just walk up to a vendor and buy my darn armor. Would be nice if I had stat choice on it though.
Yes, there are many things they could do to fix a lot of the issues, and with some of the things they have been giving us, we may yet see some of it.
Instead, sometimes it feels like ANet is farming me.
Sometimes, yes.
Edit: Is it also not fair to punish someone who spent the time and effort leveling and gearing up a stable of characters. Also, character slots can be purchased with in game gold so there really isn’t an economic argument.
Edit2: People have gotten rich exploiting the TP, but ANet hasn’t done anything about it. There are no caps on trades per day, no cooldown period between buying and selling. Really nothing at all to cut into the profits of the people who are willing to put in the time and effort into the TP. Why treat dungeons differently?
Edit 3: (Sorry can’t stop) Also, if you play this game 10 hours per day over an extended period of time I would expect you to be obscenely wealthy. In fact, I’d see it as a problem if you weren’t.
Not finished, but have to pop into a meeting, I’ll be back
I can definitely understand the exploitation side of things, but anet could implement a system of diminishing reward where the rewards would be less than that of the max. That way, they reward those who have dedicated time into leveling alts and different classes, but not so much as to make those who have a limited play time feel lesser.
As it stands, we dont know what route they will take I guess, but an account bound system simply caters to the casuals imo.
They could, and I could easily see that. It already exists within the current dungeon system if I recall. (I dont ever do the same path more than once a day so I’ve not a clue)
I wouldnt necessarily say account binding ‘caters to the casuals.’ It certainly puts them on equal terms with players that are on more hours. However, there are other reasons for doing such things in a game. . Its never cut and dry when it comes to these types of decisions.
They may opt to do it so as not to flood the market with currency. Keep in mind that they are removing the other guaranteed coin rewards from bosses for this purpose.
I guess we’ll see how it actually goes in a week or so, unless a dev opts to pop in here and clarify for us.
I want it! I dont even mind that it is a retextured Fellblade from HoM (which makes sense really, the existing GW1 weapons would have evolved too). Wonder if there is a GS skin. Mesmer…must….have!
Where you get the tokens, not where they’re stored.
At the moment, you get tokens in two ways; the already-existing bags of loot that’re on the bosses’ loot tables, which give you 3 each, and by finishing the run, that gives you 60 tokens.
So I’m wondering whether they’ll cut the loot bags that bosses currently drop (that give 3 tokens), add those champ bags, and then add all the tokens (so, like, 20 tokens or so per boss) to the champ bag. It’s not explicitly confirmed, but I imagine the Legendary enemies will also drop champ bags.
Ah, I get it now. That’s a good question, since those bags give you karma and gold too. I don’t see why they would, but who knows.
Yes, I do play my alts to farm. Am I an evil person because I think of virtual characters as a way to make more capital? I am sure there are many other people out there that do the same thing (heck most days we see people switching toons after the second run when tokens drop from 60 to 20). You might play and ‘ENJOY’ a character, and more power to you for doing so, but not everyone will conform to this idealology.
Evil, no. Confusing, yeah. I don’t doubt you are one among many though, and that’s fine. My view is my own, and its fine that you don’t necessarily agree. We definitely play differently, and admittedly my play style has changed over the years. (Great, now I feel old)
I can understand the desire to want to have it character bound. That feeling that you need to be rewarded for spending the time building that character with something more than just the satisfaction of doing so. I do see your perspective, that’s fine. My concern is the potential exploitation of such a system, and we’ve already seen that they players will exploit it to the max that they can if they are allowed.
Edit: Perhaps, letting it be character bound, but limiting the number of characters? This way people with obscene numbers of alts (and I was one of them back in the day) don’t ‘get all the goodies’ as I put it previously. Say, limit it to 8 chars? Would be reasonable, no?
(edited by LanfearShadowflame.3189)
I find I have a foot in both camps, and from other posts you’ve probably noted this.
Yes, I hold to each character is its own entity. So things like map exploration, quests, story missions, etc are a requirement of ‘growing’ that character. It is part of the leveling process.
On the other hand, each character is part of a single account, and some things do require account binding. Titles, for example. I feel this is much improved over having to gring the same title on ever char to have it on ever char in GW1. Can you imagine how unfun it would be to do some of the LS achieves on multiple characters?
In regards to the dungeons, I think a balance between alt friendly and account bound needs to be found. I don’t feel its right to punish someone that cant afford to have a dozen alts or doesn’t have the time in the evening to run that many, while the person that does and gets to play 8+ hours a day gets all the goodies. I was one of those people that got all the goodies in GW1 because I was on 10+ hours a day, and I had 44 characters maxed out with which to alt swap and farm events and such, and even then I really didn’t feel it was right, or fair. I justified it by telling myself ‘well, Im doing it for my guildies’ and I did share with my guildies, but I always had way more than I needed to simply share with them, and I profited off it. While there is nothing wrong with making a profit, being able to do it in obscene amounts (which was exactly what I did, and could happen here) is broken.
Macro key to double click those jugs. That is allowable since 1 double is technically 1 keystroke. So you just macro the key and hold the kitten down. (Its how I open stacks of bags without giving myself carpel tunnel). ALthough, Im happy with Karma being direct deposited, although I dont see them doing away with the jugs anytime soon.
So, question about this wallet….when they say ‘coins’ do they mean gold, silver, copper? And if so, hows that going to affect the storage of money in the bank? Will that simply be removed? Will it be treated sort of like a ‘savings account’ to refill your wallet (checking account) when you exhaust your allotted funds? Hmmm…
I dont think I understand what you mean by Champion Bags?
All of the dungeon tokens are being moved to the account based currency wallet, so any char can use any of the currency you build (on any of them).
What about it?
I’m still leveling alts up, account bound or not. Why? Because each class is a different experience. Each one plays differently and has a different personality. Just because I get the ‘daily reward’ with my ele doesn’t mean I can’t do it with my necro if I want do. I still get the chest at the end. I just don’t get the guaranteed money.
Are you really telling me that you only play your alts to farm? They mean nothing to you except as a source of income? If so, then just wow. I really don’t understand. My alts are there because I enjoy playing them. Personally, I felt GW1 where most everything was character bound was alt discouraging. GW2 removes the stress of ‘choosing’ a main to build. Here I can simply ‘play’ and enjoy it.
Volkon, don’t give me ideas!
Diogo, yes and no. People stack karma boosters to use those jugs. Although they could just run around with the boosters on I suppose (wouldnt that just kitten people off)
Azure, the wallet is part of the next update.
https://www.guildwars2.com/en/the-game/releases/august-06-2013/
Considering ‘account based’ is the trend, I am going to assume it is account based, and I am ok with that. IMHO I dont think you should be able to farm the guaranteed reward by just swapping characters. Sort of puts those that don’t have a bunch of characters at a disadvantage (and I do have several so, Im not just thinking of me here). Making it account based puts everyone on a level playing field for acquisition.
So what if it puts them at a ‘disadvantage’. Everyone has an equal opportunity to level alts. If you don’t want to level an alt, then you certainly don’t deserve the extra reward for the effort/gold that other people put in.
Its more than just leveling alts. Not everyone can afford to purchase a dozen character slots, which was more what I was going for.
Not only that, but being able to get the reward per character encourages this alt farming mentality, which I don’t think is what they want. Yes, they want to make the paths rewarding. They want more people to do more of them, rather than just farming 1 or 2 brainlessly. They don’t want you devoting all your time to doing them over and over again all day. They want you to switch it up and have spice in your life.
Yes, there are those that all they do is dungeons (and then whine about how boring they are). From the dungeon paths I’ve done (admittedly not many), they only take 15-30 minutes. This implies to me that they aren’t really designed to be the ‘staple’ of someone’s gaming diet.
Considering ‘account based’ is the trend, I am going to assume it is account based, and I am ok with that. IMHO I dont think you should be able to farm the guaranteed reward by just swapping characters. Sort of puts those that don’t have a bunch of characters at a disadvantage (and I do have several so, Im not just thinking of me here). Making it account based puts everyone on a level playing field for acquisition.
Thanks for the response
Keep in mind I used the word assume in there. I could totally be wrong, but I’m seriously leaning towards account based simply based on recent updates/changes/additions.
Considering ‘account based’ is the trend, I am going to assume it is account based, and I am ok with that. IMHO I dont think you should be able to farm the guaranteed reward by just swapping characters. Sort of puts those that don’t have a bunch of characters at a disadvantage (and I do have several so, Im not just thinking of me here). Making it account based puts everyone on a level playing field for acquisition.
The gemstore item could be for your bank items specifically (lot of us collect stacks of mats for crafting).
Just caught the ‘karma’ part of that wallet description. If they actually roll all of my char karma into one pool which I can build/withdraw from on any character… Oh gods what an improvement. Gimme!
Even if it doesn’t (and it might), I’ll willingly drag stuff to my char to throw into the wallet just to get it out my hair! Gosh, I’m so happy about that! If its actually a wallet, and doesnt have the 250 stack limit…I may die of happiness.
https://www.guildwars2.com/en/the-game/releases/august-06-2013/
“Account Wallet for Currency” Oh I’m so happy.
And this “Improved Effects Level of Detail System” oh yay!
So…. I have to ask… after reading so many people using this reason for wanting duels….
Why do you need to test your PVE gear in a PvP setting? You can get all the same skins in PvP. Why does PvE gear matter unless you are doing it solely to have a gear advantage over your opponent (ie Ascended vs Rares).
Edit: And you can do that crap in WvW anyway. (PvE gear vs PvE gear)
I can’t cope with not having an equal number of professions in each armor tier – it messes with my OCD.
ANet, you must implement a third heavy armor class. Do you not see that there is an unacceptable asymmetry?
Concept Art for Sandwichmancer.. it’s heavy armor.
ROFL!
And sandwichmancers get an additional bonus when learning cooking.
The elementalists downed state is terrible. Vapor Form is next to useless in WvW/PvP, and Grasping Earth is an absolutely terrible channeled skill that takes so long to cool down and cast it might as well just be an empty slot for all the good it does anyone.
Sadly, I’m going to have to agree here. Vapor Form needs to last a little longer so an ele can get the kitten out of dodge, cause there isn’t a snowflakes chance of taking someone not almost dead down with skill 1.
Downed shouldn’t be in PvP anyway, and vapor form is super useful in WvW. Enemy attacking your fort? Go down, nuke em, vapor form into the gate. Or you can travel in a zerg, be the first one to attack and go down then run back to your zerg.
Or did they patch the gate thing?
I’ll agree it’s great in WvW, and pretty nice in dungeons or any other time you’re sure to have other friendly players nearby.
But if you’re solo, it may as well be a blank spot on the bar for all the good it does, unless you have the tremendous luck to die right on the border of the enemy’s tethering radius.
I did say somewhere previous that I guess it would depend on the situation.
In Wvw, sure if downed near a friendly gate, scoot on through and heal yourself. I’ve done that (please no one have a heart attack, as I just admitted to playing WvW lol). In dungeons or places with people, sure it allows me to get out of aggro (maybe) and get myself back up or get help gwtting back up….although in normal open world I can usually just kill whatever downed me ( not that it happens often in the open world).
However, small group meets zerg in open field of WvW… snicker Over aggro in the open world and noooobody is around to help? snicker Last man standing in a dungeon? snicker Yeah….not so useful there. In these instances, it sure feels pointless/weak. But that makes sense when you step back and look at it logically (which I did later).
Not bad, i like the color scheme, and while i know the skimpy chest works with the look, at the same time i can see something with a bit more cloth.
Yeah, I think almost all of my other chars are ‘non skimpy’ and my Mesmer in GW1 was very non skimpy, so I opted to let her show some skin in GW2. =) I need at least one skimpy char right? chuckle
Choosing an “answer” to agree with your opinion, biased much?
Many of you go on about how it is just a game without realizing it is just a game. That is why the achievement system is what’s wrong. You think human nature is what needs to be changed when it never will, because its human nature.
Your achievements are not your achievements, they are a number that people equate to experience. These problems didn’t exist when there was no achievement system. People did what was fun and that was that.
Achievements bring people into content they don’t consider fun because they reward players in ways not relating to that content. That’s the problem.
The ‘achievement system’ has been in the game since the beginning. People were doing them anyway. Using them as guides to help them find little things, using them as goals both long and short term, etc. People did the ones they wanted to do and were happy. They only difference now is that we get nice tidbits for the work we put in. There is no reason to change how you treat that list of achievements unless you are playing only for the shinies. Sure, if you are playing a reward centric game, you’re going to suddenly grind those APs and that is the issue. Greed.
I am speaking about MMOs in their entirety. Ones that didn’t have the system didn’t have the problem.
Again, this is a video game. You are setting out on a grand quest to change the way people behave, only a fool will think they can accomplish that. Video games are tailored for people’s entertainment. They are not designed to change human nature.
Don’t like the complaining, change the achievement system. When you give people a number that they can brag about, they are going to set out to get it as big as possible with as little effort as possible, particularly when it involves things that are not fun. When you introduce rewards, same problem.
People play video games to be entertained, not to be required to be morally ethical.
While I’m not intending to change human nature, it’s not far fetched to expect people to have some manners and not behave like spoiled children. Once upon a time such things as sportsmanship, good grace, and manners existed even with the game setting. It really should not be socially acceptable to throw those things out the window as we have done just because this ‘teh internetz.’
Wow no one’s rated you yet bw?
You make me think mint, yum. Its cute, although I don’t like the gloves with it. Maybe if they were green instead of lava red. Still, I give you an 8/10…
..now to go find myself some mint choc chip ice cream…
Edit….kitten SeNo beat me in….. and thats a scary look for him
I don’t like keg brawl, or crab toss, but I loved Aspect Arena, Sanctum Spring and Dragon Bash. If they were permanent and had achievements related to them, I would achieve them eventually as I would play several times a week, for weeks.
But they were/are temporal, and have achievements required for the meta, so I played in the optimal way specifically for achievements (in Sactum Sprint that’s easy, you just run to win, Aspect Arena I capped as much as I could, and only targeted crystal bearers).
IF the mini-games where not part of the meta achievement AND they were not temporary content, I bet we would see a lot less of “fixed games”. ANet want E-Sports? they are right there: Keg brawl, Dragon Bash, Aspect Arena, Sanctum Sprint. They can even organize an Olimpic event across servers!
Some of the mini-games are coming back on rotate depending on which candidate wins. I keep telling people, Anet has a love of reusing content, but nooooobody listens…
The commando is already in game right now….watching you.
Commando vs Sandwhichmancer?
Sandwichmancer
… you’d never go hungry!
Choosing an “answer” to agree with your opinion, biased much?
Many of you go on about how it is just a game without realizing it is just a game. That is why the achievement system is what’s wrong. You think human nature is what needs to be changed when it never will, because its human nature.
Your achievements are not your achievements, they are a number that people equate to experience. These problems didn’t exist when there was no achievement system. People did what was fun and that was that.
Achievements bring people into content they don’t consider fun because they reward players in ways not relating to that content. That’s the problem.
The ‘achievement system’ has been in the game since the beginning. People were doing them anyway. Using them as guides to help them find little things, using them as goals both long and short term, etc. People did the ones they wanted to do and were happy. They only difference now is that we get nice tidbits for the work we put in. There is no reason to change how you treat that list of achievements unless you are playing only for the shinies. Sure, if you are playing a reward centric game, you’re going to suddenly grind those APs and that is the issue. Greed.
I’d think a ‘armor slot’ similar to the old hat or costume slot in GW1 would be ideal. Perm equiped mini of choice, with an auto deploy option so its always on. Would make everybody happy, unless they were trying to carry 3 or 4 to swap out.
Mah turn!
@ Noobkaka (heck of a name bud)
I like the red/gold combo, although its not as clean/obvious on the gloves/boots as it is on your shoulders. The mismatch bothers me a bit. I also don’t think the blue really fits. The overall look almost screams ’I’m a flag, wave me!’ The armor itself is nice though, although I don’t like the mask myself. I might like it a little better if the blue where a more neutral color, since that’s a leather type section, a more realistic leather type color might look good. I think it would also help make the red pop.
Attached: My necro monger mancer
Probably never. It doesn’t really fit, and it was just an April Fools to begin with.
Colin stated in the discussion about the 2nd half of the year that [it] [is] (again with the kitten filter) highly unlikely we’ll see another profession. More skills/traits/weapons for the existing, sure. More playable races, eventually. But, class? He felt that they had the roles pretty well covered with the 8 they have.
To be fair, they’ve stated since then that they ARE brainstorming possible new classes, and that a 3rd Heavy Armor class has been acknowledged as having the highest demand, but that there’s nothing actually in development yet.
Yes, he did say if they did another class it would be a heavy, and that such a thing is furthest thing from their thoughts because they had everything pretty well covered with the 8. Sure, we could potentially see another heavy, but I’m not holding my breath anytime in the foreseeable future.
Since I carry an invis bag anyway, (and really, why wouldn’t you?)
are you aware of how much it costs a 20 slot invi bag? No, 8 does not cut it, I have way too many things and I need plenty of space. And no, I dont have only one toon, I have plenty. And no, I wont craft one because I donthav the crafting for that one, and if I were to level it up in the end it would be cheaper to just buy it than to start leveling the crafting from scratch AND then buy all the necessary mats.
If you dont want to find banking then fine, thats your own laziness, but dont push that laziness onto others. Most people dont carry more than 3-4 minis anyways. They have to be like instruments and that sort of things, only that you can deposite them ONLY when you drag them to the deposit bank
I make my own, although I only have like 12 or 16 on mine and that sufficient for my needs. I don’t have just 1 character either.
I am sorry that you feel inconvenienced because you feel the need to horde and carry it all around with you. Some of us don’t have that issue, and I guess if not wanting to go out of my way to find a crafting station or bank is laziness, then I guess I’m queen of lazy. Guess I should change my guild tag….though that guild my get kitteny if I did.
You can’t be bothered to buy a bag (or level crafting on a char to make your own) intended for hiding things for exactly this purpose, but you want to rest of us to give up this feature because you’re inconvenienced by it? Self-centered much?
Engi-elementalists are only on the top-secret test server dude. You’re crapping all over the NDA.
But I agree, the Calamity Bombardier downed skill is overpowered under certain conditions. However you have to consider the following:
- In order to get the kind of instant turnaround you’re describing, you have to trait it with Pyroclastic Laser Velociraptor-Maelstrom and Shrapnel Holocaust Smilodon-Frappe, which are both Grandmaster traits, as well as Precognitive Artillery Guidance Gnomes, and your choice of Banshee Aetherstorm Apparatus or Bio-mechanical Wendigo Mandibles for taste, if you like the combo of Vulnerable/Poisoned/Weakness more than Bleeding/Chilled/Weakness.
- Doing so prevents you from taking any of the traits that contribute to the Titan Cataphract build where you focus more on the Bazooka configuration of your two-handed Mountain Cleaver, which can construct skeletal iron golems and knock them backwards in time to assassinate John Connors. I don’t know if you’ve tried that build, but it’s pretty strong, so there’s definitely an element of sacrifice in blocking yourself out of anything higher than 10 in your Skynet trait line.
- In order to get the true instant-rez effect, you have to toggle the Avatar State (F3) before you’re downed. And in case you skipped the part of the tutorial that explains the risk (blah, blah, blah, where’s the skip to the end button, I don’t even care that they hired Liam Neeson to be the voice of the apocryphal hidden interdimensional Seventh Elder Dragon of Heavy Metal if he won’t shut up about our class features, am I right?), doing so risks breaking the cycle of Reincarnation if you fail to rally, which would leave Fire Lord Ozai free to ravage the Earth Kingdom with his armada of flamethrower zeppelins.
Laughing to the point of tears here. Ty so much for that….
Man, GW2 really dissapoints with their armor designs.
The only well designed armor is the t3 cultural in my opinion.
In which armor type (light, med, heavy)? For which race?
Either way, I think you’re on crack. There are several armors, across all 3 tiers that I personally love. I’m always game for more variety, but I think you’re not giving them enough of a chance if you’re that narrow.
Most of the t3 cultural for all races and types I like, besides that, there is only about 1 set I like per armor type.
Out of all the mmos I have played (warhammer online, aion, rift, tera, swtor) GW2 has some of the worst designs. GW2 just doesn’t have a lot of cool factor, a lot of designs are thick puffy dresses, trench coats and lady gaga/clown/jester masks and attire.
Anet gave people what they asked for. People wanted more ‘ele’ and ‘mesmer’ style armor (poofy skirts and/or skimpy) and more trench coats for rangers. A lot of masks are very mesmer-esk of gw1, and the bands / jewel type are ele-esk.
Still several pieces can be mix and matched quite nicely…at least for females. I don’t play male chars (not male irl, no desire to play one in a game. Besides, my chars have such nice….legs) so I can’t really discuss male armor.
I do agree that we could use some more variety in the armor. Short skirts for light, straight pants for all, etc etc. Since we launched with 30+ armors per tier, I’m sure over time we’ll get more. Ascended isn’t here yet, and we’ve no idea what it’s skin will be. They’ve given us, what 2 per tier?, in the gem store, even if the aetherblade was only temp. We’ll see more, just have to have patience.
Edit: And cool is ‘subjective’ I hated 95% of Tera’s armor for example.
Since I haven’t played engi, I wasn’t aware of elixer r (something to keep note of), and I had totally forgotten about my ranger spirit (show you how much I use it?). Haha, go me.
