This will be good for all parties. People who do this will be able to get more legendary skins because they’ll have a lot of money, and the prices of legendary won’t inflate as quickly for a while
Yes but how ’’legendary’’ is a weapon as soon as everyone has it… I mean not only will Sunrise/Twilight skins become more common but also the skins of all the other legendaries, as people with sunrise and twilight can get 2-3 for those for nothing pretty much.
How ‘legendary’ is a weapon that you can buy with your credit card rather than actually having to play the game for it?
Not very imo, but I guess everyone is different.
I agree with you on that. But you can also agree with me that this would only make it worse instead of better.
I don’t see any issue with it actually. People that don’t have legendaries still don’t have them. People that do have them aren’t losing anything, in fact they are gaining from this.
If anything, these changes will encourage more players to obtain legendary items. Either through crafting them or obtaining the gold to buy them outright. So what if someone makes/buys twilight and sunrise, gets their skins, then sells the unbound eternity. If legendaries were actually ‘legendary’ then I could see the issue; however, they are not simply due to the purchase-ability factor. Of course, if they weren’t purchasable to begin with, we wouldn’t be having this conversation at all.
Let me put this into a real life example.
You buy/build two houses. You sell said house. And after paying legal fees and stamp duty, you get to keep the houses and also the money you sold the houses for.
Does that sound sensible?
Selling something means fully transferring the ownership of an item. In this case you transferred the ownership of your sword to another and thus should not be able to own the sub-components associated with it.
To put it as an in game problem, you’re basically crafting 2 sets of Sunrise and Twilight using 1 set of materials every time you do this.
Or if you got enough money, you get 2 Legendaries next to free.
Also, to a lot of people who owns Sunrise and Twilight and do not plan to do this, it devalues their items.
There, 3 problems.
First, as people have told me hundreds of times when I try to use real life examples…. “this isn’t real life.”
Second, by your logic, the wardrobe does not work period and should not exist. You salvage an item, it’s gone. You sell an item, it’s gone. Yet their skins remain with the current implementation of the wardrobe, which has been my entire point all along. By your logic, they should not work this way. When you salvage or sell, then the skin should be removed from the wardrobe. (The pvp locker kind of works this way, but can only hold a single instance of the item.) Anet obviously decided that’t not how they want it to work. Considering they took the time to think through how ‘skin progression’ for things like Eternity or the Spinal Back piece work and how they would be implemented in the wardrobe, the developers obviously didn’t agree with your views.
Maybe the gold you get from selling Eternity will not fully compensate for the amount of gold spent. But say its a 500g difference. It would mean I’d be able to unlock say the Twilight skin for 500g instead of the ~1800g and get the Sunrise skin for free with it. Ifcourse I would need like 3500-4000g to do this, but being able to pay 500g and unlock Sunrise and Twilight skins to me sounds like a cheat..
Difference of opinion I suppose. I don’t see this as any different than playing the TP as it presently stands.
I can have a job, go to school, and play guild wars 2 all on the same day… I don’t need to play at least 6 hours a day in gw2 to stay well geared.
Oh gosh, so much this!
I work, have a family, and pets….and a social life I can’t seem to get rid of, even though I don’t want it. Anyway, I’m very happy that after 10+ hours of work, I don’t have to devote 4, 6, or even 8 more hours of my day to GW2 to ‘keep up.’ I can log on for an hour or two, have fun however I want, and not feel like I’m somehow being ‘left behind.’ It’s a great way to destress.
I just think it’s unfair for Sunrise and Twilight to become freebies while all the other legendaries will not.
I hardly see them as ‘free’ by any standard.
You either need to make them and equip them. True, you can sell eternity after the fact, but that still doesn’t make them ‘free’.
Or, you have to scrounge up the gold to buy them. Yes, you can still sell eternity after the fact, but at a loss. Hardly ‘free’ through that route either.
Either option takes time, and effort. Neither of which you will get back. Everything has a ‘cost’ to it.
Of course, we also have no idea how the market is going to be after the update. If we see an influx of eternities kitten many seem to believe, it’ll simply drive the cost down that much more, resulting in a larger loss if you purchased the other 2 greatswords directly. Again, hardly ‘free.’
This will be good for all parties. People who do this will be able to get more legendary skins because they’ll have a lot of money, and the prices of legendary won’t inflate as quickly for a while
Yes but how ’’legendary’’ is a weapon as soon as everyone has it… I mean not only will Sunrise/Twilight skins become more common but also the skins of all the other legendaries, as people with sunrise and twilight can get 2-3 for those for nothing pretty much.
How ‘legendary’ is a weapon that you can buy with your credit card rather than actually having to play the game for it?
Not very imo, but I guess everyone is different.
I agree with you on that. But you can also agree with me that this would only make it worse instead of better.
I don’t see any issue with it actually. People that don’t have legendaries still don’t have them. People that do have them aren’t losing anything, in fact they are gaining from this.
If anything, these changes will encourage more players to obtain legendary items. Either through crafting them or obtaining the gold to buy them outright. So what if someone makes/buys twilight and sunrise, gets their skins, then sells the unbound eternity. If legendaries were actually ‘legendary’ then I could see the issue; however, they are not simply due to the purchase-ability factor. Of course, if they weren’t purchasable to begin with, we wouldn’t be having this conversation at all.
Can’t it just be made so that when you combine them to make Eternity, the skins are ripped from the warddrobe? Then, if you sell it you lose all skins. Bind it and you get the eternity skin + the other 2 back.
Or make the bindings on them carry over. If either sunrise or twilight is soulbound, then the resulting eternity will also be bound (account).
If they are both unbound, then the eternity will also be unbound and the seller gets no skins.I’m sure there’s flaws in these ideas, but surely something like that could be implemented?
If you implement this logic – ie you no longer ‘have’ it, so you no longer have access to the skin, they would need to apply it to all similar items (the spinal back piece, infused items, etc). They would also need to remove the logic of obtaining a skin via salvaging the item, as you don’t own the item because you destroyed it. Also, if you sold the item you bound (as we sometimes do during our character’s progression). You no longer own that item, you sold it. You no longer have access to its skin. As such, you may as well just scrap the wardrobe system completely.
Yes, they could make a very specific concession for legendaries, and simply not include them in the wardrobe. (Which could potentially be one hell of a coding headache) However, they obviously did not feel the same way about it as a lot of people here do since they did include them and specifically used the Eternity as an example in how previous subcomponents remain/become unlocked in the evolution chain.
This will be good for all parties. People who do this will be able to get more legendary skins because they’ll have a lot of money, and the prices of legendary won’t inflate as quickly for a while
Yes but how ’’legendary’’ is a weapon as soon as everyone has it… I mean not only will Sunrise/Twilight skins become more common but also the skins of all the other legendaries, as people with sunrise and twilight can get 2-3 for those for nothing pretty much.
How ‘legendary’ is a weapon that you can buy with your credit card rather than actually having to play the game for it?
Not very imo, but I guess everyone is different.
X6-31 Beta
Man I wish they would stop changing their mind on how it’s spelled. XD
Indigo Dye
There’s 2 T’s on Scarlett….
Tengu
I believe it’s 1:1 based on your new rank (from the rank adjustment).
I don;t really understand your argument. Firstly, salvaging gear doesn’t give you money back, selling the gear does. Its not comparable.
You state “its supposed to allow you access skins you own.” The keyword there is own. Therefore, by this logic, unlocking and being able to use skins through salvage should not work. You do not own it any longer. It is now materials, which you can sell and in turn can get ‘money back.’ Potentially more than the skin is worth. Not often, but the potential still exists.
As for your second argument, again, its not really in context. The argument is for people who just want Sunrise and Twilight at minimal cost, not Eternity.
So, if people shell out 5k (or whatever) for eternity, you have an issue that it also unlocks the other 2 skins (4 technically, since it does the precursor as well if I recall correctly)? And to get those skins they have to bind eternity, so they aren’t getting that 5k back.
There’s no reason why it shouldn’t unlock those skins though. 5k is a lot of gold, no matter which way you look at how it was obtained. Would you be less miffed if it where closer to the cost of the two sub components combined? Keep in mind that that 5k spent could have amounted to the same (or even more) work than it took to make the eternity being purchased.
For your third point, those people who merge Eternity and sell it currently rightfully won’t have access to Sunrise and Twlight skins. That;s not the case for after the patch if things are unchanged.
Except that they have nothing to show for the effort they put forth. Well, gold, but big whoop. Lots of people have gold (coming out their ears it seems). There isn’t any valid reason that they shouldn’t have access to the skins they unlocked through hard work.
And following your logic, going back to my example with Infinite Light and other rare skins, should they be made tradable so that I can make Infinite Light, get the skin, sell it, use the money to make another rare skin, do the same, and get every rare skin at very minimal cost? No, because that would be just silly.
Considering you have to bind or destroy the item to obtain the skin, this obviously wouldn’t work. You wouldn’t be able to sell it after you got the skin. I think we have a minor disconnect on what you seem to think I’m saying.
lol this was not the purpose of the topic hahaha
I mean wich PROFESSION you woundt like to face in a 1vs1 fight hahahah
Lol, all of them! I’m just not good 1v1. Now 2v2… I can kind of manage. I know, I know, it’s not ‘supposedly’ that different, but hey…I know I can do one, but not the other.
Why would you need to be rewarded for it in the first place?
Alpha-testing something would suggest you actually care and like the product, and thus making the product better would be more than enough reward.Does this explain how so many bugs make it through to live patches?
This happens in all development situations. No matter how much testing is done. A testing team simply cannot come up with every possible scenario.
I see it here at work. I test as I’m developing. When I’m done, we have an embedded QA that does the initial testing (and I’ve seen some of his QA docs, they are long and thorough). After he is done it is handed off to a team of integration testers (think there are 6 of them). Bugs still make it through to production… There’s always at least one that someone doesn’t think of.
PM-632z
The wardrobe isn’t supposed to give you free skins for everything you ever laid your eyes on, its supposed to allow you access skins you own on every alt you have, so your skins aren’t just restricted to your main, and removed the problem of destruction from the current transmutation process.
If not, why can’t I do that to any other item in the game? Can I just make an Infinite Light, get the skin, and resell it and use the money for Moljnor, and repeat for every other rare skin?
The whole point of the soul-bind/account-bind system was to stop you from reselling your items, so no, you can’t sell an item after a year you’ve made it no matter what happens.
In summary, what I described is not what the wardrobe system was designed to do, and not what the devs wanted to happen. Thus by definition, its an exploit.
So, by unlocking a skin via salvaging it should be removed? I no longer have that item, but I still have it’s skin. Its no different than what you’re talking about here – having the twilight and dawn skins but not the actual weapons/armor.
Sure, they have the two skins, but unless they bind eternity, they will not get it’s skin. If they choose to sell it at that time, and then decide they want that skin later, they will have to go through the process all over again. It’s a trade off.
I don’t have any issue with the way this works. There are people now that create the two greatswords, use them for a bit, then merge and sell eternity. The locked simply gives them access to skins they worked hard to obtain, in one form or another. I’m not going to begrudge them that effort.
Perhaps I’m not quite grasping the point. Lord Taere’s Shadow is something you can sell on the TP… unless you equipped it. So are you suggesting they make those things account bound on acquire so they can’t be sold? After which, implement the ticket thing so they could be again. Sort of defeats the purpose doesn’kitten Maybe it was just a bad example.
Perhaps you’re thinking of applying this to something like ascended rings that sometimes drop in fractals? Perhaps the person has their rings already or does not have stats they personally want. Since those are account bound on acquire, this ticket system would enable those people to convert it to a ticket and then sell it? Giving the buying 100% drop rate to get it so long as they do the necessary content to use it?
Even if these tickets were limited to single consumption, this is sort of a mixed bag for me. It could play havoc with the market.
Considering we can’t actually see the full player population, there isn’t really any good way to determine this.
NA cannot see EU.
EU cannot see NA.
Beyond that, they are now launching in China and we won’t be able to see any of them either. although it “should” mean a significant upswing in players.
Judging by just the people you run into isn’t accurate. Judging it by the number of accounts on the servers doesn’t work either. As someone else pointed out a ‘Full’ server could drop to ‘High’ simply because Anet opted to up the cap for total allowed accounts on that server. The only people that know actual metrics (and can definitely answer) are the people that matter – Anet. They aren’t going to tell you anything specific though. The best we’ve gotten from them is that things are progressing as expected, when it comes to population flux.
Everything beyond that on our part is pure arbitrary speculation without any truly concrete statistical evidence.
I’m just going to go with pvp in general…. I’m just…not good at it. I try, but I seem to lack the dexterity or something.
Ruby Orb
Echo…. again, not what it used to be. So Sad…
Weapon evolution, perhaps similar to the spinal back piece would be nifty. Maybe even taken so far as to be implemented in a similar fashion, it levels through the tiers as well as cosmetically. It would definitely need to require a bit of effort, and should have decently distinct looks at each stage. If I liked the looks, it’s definitely something I’d play around with. Although, I think we’d need something more drastic than your example OP. There isn’t enough difference between some of the variations to be noticeable or worthwhile for me.
I agree with the comment about ESO. ESO is a wannabe game. Let’s see what happens at the 3 month mark. People were to max level in ESO in 12 hours, so the game is that small. I got to lvl 20 quite easily and was bored with the game.
You could get to max level in Factions in 3-4 hours, and complete the entire storyline in 10 or less, depending on how you played. Just because it’s small doesn’t necessarily make it ‘bad.’ I played Factions for hundreds of hours and never found myself bored and by many peoples’ standards it was a ‘small’ game.
DO NOT TOUCH
(good laughs…. good laughs)
grumble
I actually don’t mind not having everything spelled out, but kitten it! I don’t have time to search the breadth of the world for hints and clues every week.
sniffle Real life, sometimes I hate you….
Maybe they display them because they are proud to be a part of the company?
Because they take pride in their game?
Because they want to show you that they do in fact play their own game?
Maybe they do it just to annoy certain people?
Perhaps to see what types of conversations it might spark? You know, get some direct in game feedback in regards to what they are actually playing?
Maybe they do it just to be targets and get a good laugh?
Only they really know.
No more, no less than before. I try to log on nightly for at least an hour or so after I get home from work and make dinner, but it really depends on how late it is at that time. I’m up early, so I go to bed early.
I am on every weekend though. Before, after, and between my various errands and housework. 
GW1 vet as well, that regularly plays GW2. I really don’t understand how people can rationalize some of their generalizations sometimes.
Anywho, once upon the dev team was more transparent with us. Waaaaay back in GW1. Was it absolute transparency? No, but they were more open and they talked to us. They started out talking to us more at the launch of GW2 as well. But like the trend in GW1, they ended up having to stop because of how we responded to them. kittening about every little thing. I can’t blame them. Would you want to talk to people that only ever kittened that anything you did wasn’t good enough? I sure as hell wouldn’t.
They’ve gotten to the point where they only tell us what’s coming when it’s in a state that’s close to (if not completely) ready for deployment. Only things that they absolutely can confirm are coming, period. Why? Take a look at Colin’s last blog for example. They tried telling us what they were working on. Tried giving us a general idea of when it might be in game. They even included a variety of disclaimers to assert that nothing was set in stone. Things could be delayed or even scrapped depending on a variety of outcomes. And what happened? January 1st rolled around and the threads started popping up about Anet not keeping their promises, about lying to us, when neither of those is in fact true.
Anet will never come out and definitely say ‘we won’t do x’ because that’d be extremely stupid of them. Perhaps they won’t do ‘x’ right now, but in 5 years doing ‘x’ might be a good idea. Things change over time and to definitely limit yourself by saying ‘we won’t’ is bad for business. At best, they are playing it safe by saying ‘we have no plans for’ and that’s likely the truth. At this point, they aren’t planning on ‘x’, but it could change depending on a variety of variables. Only time will tell.
We kitten and complain that they don’t listen to us. That they don’t take or implement our ideas ‘no matter how good they are,’ but again, that’s completely not true. Keep in mind that just because we think it’s a good idea, or that it would be good for the game, doesn’t mean we’re correct.
We asked for account bound dyes. We asked for a wardrobe. Some people asked for the unification between pvp and pve. Others have asked for new maps in WvW. People have hollered loudly for account bound legendaries. We asked for ascended to be more alt friendly. We asked for free retraiting. We’re getting / have gotten all of that. Yet we still claim they don’t listen? That they don’t care? I say take off the blinders. Sure, they may not give us everything we want, but they can’t nor should they. It’s not good business sense to make things too easy, or too readily available. There has to be a balance.
Naava
more like still…
Rox
You like those S’s.
Sorrow’s Embrace
Kae Mayumi
(must be people got tired of playing?)
Divinity’s Reach
Think he meant ‘greatsword’
Living Story…
SAB, not my favorite but still fun
Scepter…. is under valued….
Stomp…. as in, repeatedly….. all of them… hehehehehe
Net Turret… how I hate these things….
Earthquake …. “This won’t end well”
You aren’t the first, and (sadly) won’t be the last, to have this issue. My suggestion would be to advertise your group along the lines of: “Story, casual, beginner” or some such and see if you have some better luck.
GW2 cannot do hardmode unless it’s a dungeon. Why? Because unlike GW1, the “open world” of GW2 is not instanced. This means they cannot create any such hardmode content unless it’s in the very limited instanced zones.
Incorrect, every map is its own instance with a high player cap. What do you think overflows are? This is not a seamless world, there are portals and loading screens and borders for each map. Having hard modes for each zone would be completely, but would take a lot of work and would further split the community. Imagine having a popup appear with an option to select the normal difficulty or a hard mode each time you try to zone into a map. Normal would, of course, send you to the regular map instance, whereas hard mode would send you into a different map instance that would have harder stuff.
I love this idea. Make it so Anet!
Colin already stated at PAX last year that they do not want to do a hardmode set up (open world or dungeons). They do not want to ‘break up the player base too much.’ While this view could have changed since then, for some reason I doubt it has.
Phantasmal Warden …. I want to duel wield axes on my mes like that! (Cause it looks awesome!)
Tequatl ….more aptly named Taco the Annoying
Fix the problem, not the symptoms.
QFT
Scaling is the issue, not the areas themselves. (Although some AI adjustments probably wouldn’t hurt either). Hopefully with the adjustment to critical (being a ratio stat, instead of a fixed %) they can take a closer look at downscaling and adjust it better. Introducing ascended gear simply made the issue with downscaling that much more noticeable.
No one is holding a gun to your head.
Actually, what if someone literally is?
Then you have other, more pressing issues….
/no
thank you, that is all
You would need to equip it (not likely since it’ll prob be soulbound to the person loaning it to you), salvage it or account bind it…..
You wouldn’t be able to return it after any of those options…
Not to mention I don’t think you’d get the transmuted skin for salvaging it. Likely you’d get whatever the skin was prior to transmute.
Spirit Weapon….. not what it used to be, RIP my beloved ritualist
Things I miss about GW1….
Heroes
FoW
UW
DoA
Replayable Missions
Unique weapon drops from specific bosses (we sort of have this, but its just not the same)
Skill quests/hunting
Distinctive class looks (you knew a mes when you saw one)
Hexes
…Monking….
Ugh the nostalgia hurts….
