Showing Posts For LanfearShadowflame.3189:

Wardrobe and Past Soulbound Items

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No they won’t be. There’s a dev post somewhere that addresses this. Simply due to the sheer volume of the work required for that, they simply can’t unlock such items.

There are a few that would require hardly any, such as most event items since the vast majority of them either have achievements you get the item from or achievements you get from getting the item.

The only thing i deleted that bums be out are the mad king books from the first Halloween event. Accidentally deleted em when cleaning out my bank not to long ago.

Hardly any is subjective.

Sure, it might be hardly any to check and restore for one person, or even half a dozen. But 100s? Possibly a 1000 or more? We don’t know how many accounts are active, how many have what levels of achievements, how many have which skins in need of being restored. Etc. Would take quite a bit to try to encompass all the potential possibilities. That takes man power, processing power, and time. All of which cost $$.

Its just simpler for them to draw the line at if you deleted it, you’re sort of out of luck. It sucks, but they do have to draw the line somewhere.

All they need to do is add a check in the system for achievements and if you have an achievement tied to a piece of gear it would unlock the skin. No one said anything about going through everyone’s provide by hand and unlocking it for people who have the right achievements. They don’t even need to add a system to check if you have it in your inventory or not, just have it unlock it in the wardrobe, if it is already unlocked then just don’t do anything. Doesn’t even need to restore them either just add to wardrobe.

I didn’t say by hand. But it still requires man power to code even that temporary script. It may seem a simple thing to do, but it really depends on how complex the code is on the back end. I mean sure, looping through each user seems pretty straight forward, but how is the data saved that has to be recalled and accessed? Is it easy, or are there a lot of table joins to slow it down? I suppose they could compile an array of award skins to check for, then its for each user, for each item in array, check if the correct achievement is met – not sure if they could tabulate all the data or if they would need to do a db pull for each one, diff people do it differently, if true, check if skin is in wardrobe, if true continue, if false, check if it exists on the account but hasn’t been added, if true continue, if false add to the wardrobe and restart the entire chain for the next item.

The nested loops and if-then-else would be a sheer pain.

Edit: And I didn’t even take a check for transmute into consideration as khani pointed out. another layer of if/else

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Wardrobe and Past Soulbound Items

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No they won’t be. There’s a dev post somewhere that addresses this. Simply due to the sheer volume of the work required for that, they simply can’t unlock such items.

There are a few that would require hardly any, such as most event items since the vast majority of them either have achievements you get the item from or achievements you get from getting the item.

The only thing i deleted that bums be out are the mad king books from the first Halloween event. Accidentally deleted em when cleaning out my bank not to long ago.

Hardly any is subjective.

Sure, it might be hardly any to check and restore for one person, or even half a dozen. But 100s? Possibly a 1000 or more? We don’t know how many accounts are active, how many have what levels of achievements, how many have which skins in need of being restored. Etc. Would take quite a bit to try to encompass all the potential possibilities. That takes man power, processing power, and time. All of which cost $$.

Its just simpler for them to draw the line at if you deleted it, you’re sort of out of luck. It sucks, but they do have to draw the line somewhere.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Wardrobe and Past Soulbound Items

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No they won’t be. There’s a dev post somewhere that addresses this. Simply due to the sheer volume of the work required for that, they simply can’t unlock such items.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Devil Horns Town's Clothing

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have them as well. I believe they were a freebie headpiece during the first Halloween.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

GW2 and DLCs in the Gemstore?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I could understand if an entire expansion upgrade was sold via the gem store, along with having a boxed edition. (Some people don’t care about the box) Some people would buy it with money, some would buy it with coin (cause they have that much). Of course offering it that way reduces their profits potentially. Some people would opt not to buy it at all.

I don’t agree with having to purchase it piecemeal though. All or nothing.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

MMORPG.com Interview

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Well, on the upside they do say that you can earn trans charges from all the same things you could earn trans stones from out in the world. Map completion, for example, will still give them. Sadly they don’t say how many. Probably 1, since 3 stones = 1 charge, and map completion typically gave 3 stones.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

MMORPG.com Interview

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Dafq..has this been there since the start?

I feel dumb now. Thank you for pointing that option out really.

I don’t think it was there at the start. I think it got added during one of the LS, but it has been there for months now.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

April patch release time

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

ArenaNet has a single office in Washington, USA. Pacific time zone.
http://www.arena.net/

They may have 24 hour support (not sure though), but I don’t think think they have shifts like you’re talking about. Which is why things don’t get fixed/changed after hours or on weekends, unless it’s an emergency.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Size of Today's Patch

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Titanic even!

So you’re saying it’s gonna sink?

chuckle

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Lets play a game

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Glyph of Elemental Harmony

would be super nifty if they did though…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Lets play a game

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Kite Basket Supplies

I can’t believe this is still going….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Size of Today's Patch

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

A size would be nice…. so I could gauge how long it will take me to download tonight. Something beyond my initial (personal) guesstimate of ‘painfully long.’

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

April patch release time

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Patches usually seem to hit around noon for me (eastern time), which would essentially be first thing (9am) in the morning for Pacific time.

Makes sense honestly, since they will want time to address any issues with the roll out during the day, rather than having to waste their personal time in the evening. I’m positive they would prefer to be playing just as much as we would.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Good morning, ArenaNet. Happy patch day!

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I am going to get nothing done at work today. XD All excited about new ‘toys’ after I get home and download the patch. Wonder if maybe I should have just taken the day off… Ah well, maybe I’ll leave early instead.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Weapons and Armor modification

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No.

Terrible idea. Repair canisters and revive orbs are gem store only, not everyone can afford to buy gems.

Your suggestions don’t add value, only tedium. Few players want the game’s difficulty increased, especially with the paltry rewards we get as is. Armour and weapons lose value as soon as they’re equipped (binding), your suggestion would only be viable if gear could be sold on the TP even after use.

Also, the very best items in game are already crafted in a sense (the Mystic Forge is a crafting tool, and in many cases a lot simpler than the 8 disciplines).

What I would like to see are better looking crafted weapons (Why are all races making Quaggan themed weapons by default?), and a few more options for craftable armour.

Ok, but where’s the risk/reward balance currently in GW2? Whatever we do, gamewise, has little detrimental effect on the character. Yes, it’s a game—ie: NOT REAL——-but it still should require some generic thought process — beyond "look-——target———-kill——-loot"—————to really retain player interest. Just look at the insipid “gatherer” daily—————gee—————-go to ANY home base———-use pick————-get 18 of needed 20———————don’t even break a sweat. Good reward———-no risk!!—————————BOOOORING!! —-————-right?

This is on par with the suggestion that if you die, people should be able to walk up and loot your corpse.

Neither of these will entice people to play or be more careful. Instead people will just be more likely to simply run through, and then drop aggro on the closest other person.

Keep in mind that people don’t always die because it’s their fault. People lag. People disconnect. People get aggro dropped on them by other less than polite kittens. Doesn’t mean they did anything wrong. Breaking armor is punishment enough. Leave it at that.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

question about the Transmutation system

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

1) Current stones, crystals, and splitters can be converted to the new charges.
(type : charge)
3:1 for stones
1:1 for crystals
1:5 for splitters

2) All transmutations cost 1 charge, regardless of whether it’s a lowly white or a shiny purple

3) Yes, transmuting only puts the skin onto the item, so you’ll have whatever stats the base item you’re using has. You’re just “upgrading” it appearance. Kind of the same way women do when they slather on loads of makeup….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Weapons and Armor modification

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think I’m going to have to stick with the majority of others here….

/no

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Level 80+ Maps should have...

in PvP

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

something like arising problems from the implementation

GW2 pve is designed around being cooperative. In order to incorporate open world pvp they would need to restructure their base code for the open world, a huge undertaking by itself and would completely redesign how the game players.

Things like not needing to group, and nearby shouts and boons affecting players without needing to be in that person’s group would either need to be changed, or stripped completely, as an example.

Additionally, in a duel set up, where anyone can currently attack anything someone else is attacking, they would need to build some type of additional system to limit to fight to just the two parties, so others couldn’t jump in at will. Easier said than done, building on top of an existing, semi-non-compatible set up.

Honestly, I’d prefer to see that effort directed towards new maps, more story, new races, etc instead.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

for player who craft dual same legendary

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

They’re talking about having 2, which was an exclusive right of people with actually 2 legendaries.

And they they enjoyed that right for however long they’ve had their legendary. How many hours of play did they get out of them? Will continue to get out of them. Its not like someone is suddenly taking them away. Hell, now they can duel wield on some other character if they so choose.

And your comment isn’t exactly true either. You can get the skins for Sunrise and Twilight at a small fraction of the costs of actually making one by a loophole in the system with Eternity.

You’re going to go into that again? What, you think people are suddenly going to whip out their CC and buy Eternity to unlock those skins tomorrow? Granted a few might, but you’re not going to see some massive influx of legendaries tomorrow. The masses do not have them, nor will they have them simply due to the update. Legendary wielders are still (for the time being) the ‘precious snowflakes’ they desire to be, to borrow from other’s terminology.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Horizontal Progression & Armor

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.

In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.

But isn’t this upcoming patch changing that stat-wise?

Um, no….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

for player who craft dual same legendary

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Hind sight is 20/20. Whether you made your duplicate for its skin or for its features, it was a choice that you made. No one forced you to do it.

Beyond that, an actual legendary is still better than a skin, and always will be. I’m sure people prefer to have the actual Ferrari, rather than just a measly picture of one.

On top of all of that, the only people that will be ‘devaluing’ your legendary will be other people that already have their legendaries. Its not like suddenly everyone will have those skins at patch time tomorrow.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

I just wanted to say...

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Ouch…

my sympathies

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

when do you get free transmutation charges?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Basically, what I get from this is check out the promotions tab for free charges anytime between after the patch launches and 11:59 a.m. PT on April 16.

OR they could have meant anytime between after the launch and 11:59 PT the 15th (the end of the day basically). The wording is a bit screwy, but thinking maybe the 16th is a typo.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

When will Duels be a part of the game?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Fix Minions

in Necromancer

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have found in some instances that minions do seem rather fragile, which having been able to keep up a full troop and roll through most maps with my GW1 minion mancer, is sort of disheartening. My mesmer phants are much more hearty than my minions in a lot of instances.

Perhaps we need a dedicated minion heal (like blood of the master), or the return of some or verata’s skills to increase heartiness.

Maybe if the master is using a potion, apply the affects to the minions as well?

Beyond that, oh dear gods yes they need an AI fix. They are more bugged/stupid than spirit ai in gw1. sobs

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

April mid monthly Monthly Achievement reset

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Just get it done ASAP, patch usually drops noon EST or 9 am PST.

^ /agree

My husband and I made sure to have ours done yesterday because we probably won’t be on tonight, and patch will hit before we get home from work tomorrow. Always plan to be done well in advance ‘just in case’ is how I look at it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Population falling ?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Keep in mind that the ‘population’ listed for a server really has nothing to do with the number of active people on it. It simply denotes the number of accounts tied to it.

The only way a server’s account population changes is if someone transfers, anet increases the cap, or accounts are deleted.

We know that some people transferred for the wvw season, which will shift things around a bit.

We know that inactive accounts aren’t simply removed (as you can come back and play at any point). The only accounts that might actually be removed are those that have been perma-banned, and even those might not be chopped right away, since people can appeal such judgments.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Reset of trait points with patch?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t think anything was said about resetting them. I’d take screenies just to be on the safe side though.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Lets play a game

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Arctodus

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Lets play a game

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Sparkfly

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Level up 1-80

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Playing the game?

Pretty much everything you do nets you XP:

  • Killing stuff
  • DE’s and Hearts
  • Map Completion
  • Crafting
  • Gathering
  • Daily and Monthly

OMG Dia! Don’t tell people to ‘play the game’! Don’t you know that’s blasphemy?
/sarcasm off

Seriously though, OP, pretty much everything gives you XP, as Dia pointed out. The devs pretty much hand it out like oxygen (which is definitely not a complaint from me). For crying out loud, rezzing people gives you xp!

“Oh, you blinked? Here’s some xp” chuckle

Everyone probably has their own preference for leveling though. I know some people like to champ train, others like to craft. Some just explore and play the game organically. Others like to farm the same event chain repeatedly to a certain level, then move onto another specific chain.

I like to map clear, or swap the leveling character in at the end of a dungeon run for the xp. I think I actually find the dungeon swapping to the be the quickest for me. Once a character hits 65, I use my personal story to rush the last 15 levels (I also feel it makes the story more cohesive to do it this way).

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Wardrobe and doubles.

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

That’s like buying a game when it first comes out at the full price and then complaining when it’s put on sale a few months later.

Lol, you should have seen the forums when first price reduction happened.

Or when they offered different shinies with the different edition. I laughed so very hard…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Why are MMO characters called "toons?"

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

In GW1, most of the people I knew called them ‘chars’ which is what I picked up. It wasn’t until I played WoW that I heard people calling them ‘toons’ and of course when I used the term ‘char’ when referencing an alt, it was like I wasn’t speaking English to them anymore. I prefer, and use, the term ‘char’ in GW2 though. But, to each their own.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Wardrobe + Living Story rewards

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

My best suggestion would be to send in a support ticket and ask. They can take them on a case by case basis, but we have to keep in mind that they have to draw the line somewhere as to what and how much they can restore. Proof or otherwise. You are not the only person they would need to do it for, and it could be extremely taxing on the system to run a query to check and restore historic items for 100s, if not 1000s of players.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

[Suggestion] Server Merge for low pop servers

in WvW

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Anet already performing a PvE merge for all servers, it is just a matter of time before they merge WvW as well.

It’s not a true merge though, for pve. None of the servers are going away, no one is being moved from their home world.

Anet has said that they don’t want to do away with the individual servers for WvW, so I don’t think we’ll see merging there. At the same time, the all red vs all green vs all blue mashup in EotM doesn’t particularly work either.

I could suggest maybe adjusting the format from a 1v1v1 to a 2v2v2 world allaince type battle, but there are several concerns that would need to be addressed. Not the least of which being should gold tier worlds simply be left as they are so as not to increase their queue length, and how would leaderboards work at that point. They would no longer be accurate as they currently stand. Additionally, in a ‘team’ type battle, the different servers would still need a means of distinguishing themselves.

Without some concessions somewhere, there really isn’t a good solution to the issue posed.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

What happens to Unique PvP Skins?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

It has been stated that those pvp unique skins would pop up in the pvp tracks. They weren’t clear (as far as I’m aware) if they are in any of the new, existing tracks or if they will be rewards for additional tracks as time goes on. Only that you would eventually still be able to get them, they weren’t just ‘going away.’

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

[Suggestion] armor class altering traits

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I understand why the armor weights should and sort of need to be separate. I’d still like to be able skin for another weight though. I’ll keep my light stats, but kitten it, my ele wants some pants! (And not look like I Dream of Jeanie) Unfortunately, from my understand of how the underlying framework is designed and works, that will probably never happen.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Hi! im new!

in Players Helping Players

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have no suggestion when it comes to server. I’ll let the others try covering that.

As for race.. By default you have 5 character slots available to you. Try them all. Use 1 slot per race. They all have different starter stories.

In regards to class… I guess it depends on your play style. Personally, I prefer the light armor classes (ele, necro, mes). Oddly even in melee range I survive better on my ele than I do on a warrior. But that’s just me. I have a guildie that is very melee oriented, she prefers warrior, thief, and guard. She couldn’t survive on a light armor class if they made it invincible (her words paraphrased, not mine).

My best suggestion would be to try each one out. Just keep rerolling until you find a class/race combo that fits.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

No Living Story = enjoying the game again

in Living World

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Nothing has really changed for me…

I’m still clearing maps, leveling characters, doing dungeons with my guildies. I didn’t really let LS dictate my play when it was around. I used it the same way I use anything else, as a change of pace when I got bored doing whatever else I was doing…

There were only a couple of them that I actually ‘farmed’ for anything extensively, which in and of itself was ‘different’ from my typical routine.

shrug

I guess I’m just weird.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

What is your song of triumph?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t think I have anything specifically… just w/e I’m listening to at the time, I suppose. Admittedly, I listen to a lot of Disturbed, 5FDP, or simialr when I play…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

To end finisher gimmicks

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

If I recall correctly, it was for this reason (or partly this reason) that the thief sword skill 3 was changed. The return now takes a full 1/2 second to cast, where it used to be instantaneous. One of the reasons cited by Karl (maybe it was Roy) during the live stream where they talked about these changes was being able to pop in, initiate a stomp and pop back out with 0 risk to the stomper. They wanted to change that; I would not be surprised if we saw tweaks to other such skills in regards to stomps in the future.

I don’t think that’s entirely necessary.
I get the change to the sword skill of the thief because that thing has virtually no cooldown (or very little, if you take initiative regeneration into account). Any other form of shodowstep/teleport mechanic has a longer cooldown. So, as I said, I don’t see the problem with those to be that extreme.

No, the others aren’t on the same level, which is also why I used the term ‘tweak.’ Minor adjustments, nothing earth shattering.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Thanks for the Freebies

in Black Lion Trading Co

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Whats up for free today?

Again… stuck at work. XD

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

To end finisher gimmicks

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

If I recall correctly, it was for this reason (or partly this reason) that the thief sword skill 3 was changed. The return now takes a full 1/2 second to cast, where it used to be instantaneous. One of the reasons cited by Karl (maybe it was Roy) during the live stream where they talked about these changes was being able to pop in, initiate a stomp and pop back out with 0 risk to the stomper. They wanted to change that; I would not be surprised if we saw tweaks to other such skills in regards to stomps in the future.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Sunrise & Twilight skins free unlocks?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Your arguments does not make any sense. Salvaging and selling is nothing like this. You’re basically arguing technical points which in no way actually relates to the core question at hand.

They don’t ‘make sense’ because you do not want them to make sense. That’s the long and short of it for you.

A rare chest piece is nothing like a legendary. Just because the returns work on a similar scale to the original item does not mean its the same thing. just like you get a slap on the wrist for being caught stealing from the local church donation pot but get put in jail for a bank robbery, the items in question completely changes the nature of the problem.
No one really cares about reaping back the costs on a rare chestpiece, because its nowhere near as expensive or desirable.

It is the same concept. But again, you don’t seem to understand simple English.

As for how do you buy Eternity even if its account bound, just buy Sunrise and Twilight separately. They’re still tradable. Thus I don’t see the problem from any angle here.

Basic supply and demand here. Figure it out.

Having the gold in the first place is unrelated to this argument. If I buy a house with my hard-earned cash, do I get the right to sell the house but keep the house and the money after I sell it?

No, but you can keep a picture of it. And that’s all a skin is, a picture of the actual item. But that won’t make sense to you either.

The core question is: is the wardrobe function supposed to allow you to get both Sunrise and Twilight’s skins at a small fraction of what buying one costs?

Well, since this is how the dev’s chose to implement it, yes.

If they opt to change it later. So be it. As it stands though, that’s how it appears to work.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Sunrise & Twilight skins free unlocks?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

We get your points. We just fail to see how it is related to the actual thread. I mean, with dusk, you could unlock the skin and then craft twilight, same thing. However, nobody would care if you unlocked the dusk skin as cheaper weapon have this skin. It’s because the skin doesn’t stand for a big costly sum of money and time. For most players in the game Twilight and Sunrise can be their biggest achievements, yet after the update people will be able to get the skins cheaper. That’s what this topic is about, not how the wardrobe system works or is intended to work

Ok let’s try this analogy.

Your issue is that you can purchase 2 items, bind them for their skin, combine into a 3rd item, and then sell that third item to recoup most of what was spent initially. Correct?

Sunrise – 3100 gold, skin unlocked
Twilight -3198 gold, skin unlocked
Eternity +4991 gold

Nets you a loss of 1307 gold. Not bad I suppose.

How is that truly any different than if I purchased an item of the TP, salvaged it for its skin, then resold the components I got from salvaging for more than what I paid for the item?

Rare chest piece -10 silver, skin unlocked
Salvage yields:
3 ecto +37 silver per
1 major rune +3silver

Nets me about a gold.

It is the same concept, simply at a lower tier. Yes, mileage is going to vary, depending on what gets salvaged out. In both cases I’m making an investment. In both cases, I am retaining the skins. In both cases, I am gambling that I will make enough back to continue with my investments.

Just because the skins are more readily available (maybe) doesn’t make it any less of an achievement, and that’s going to also vary from person to person. To even unlock those skins they have to first obtain one of the items that unlocks it. Whether that’s thru crafting or farming gold, that won’t change.

What you’re worried about (sense of achievement) is not precisely what Xia is worried about (being able to recoup so much of the cost). A person’s sense of achievement has nothing to do with the cost of an item going up or down, or at least it shouldn’t If their sense of achievement is getting that item, then it doesn’t matter what its 10g or 100g, because they achieved the goal they were after – the acquisition. Just because the cost goes down doesn’t mean they lose their sense of achievement. They still achieve the goal they are after…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Give me ideas what to do :(.

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Find some people to hang out with?

Take a break and do something else? Cause it sure as heck sounds like you’re suffering from some extreme burn out

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Sunrise & Twilight skins free unlocks?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Why are they not worth the same? They’re exactly the same items, except one is not tradable whilst the other is. Once you wield it it’s exactly the same.

Yes, they are exactly the same items. Except now one cannot be traded and is worth 0 gold (because it can’t be traded). While the others remain tradeable and are worth 5k+ gold. Yeah, once you wield them sure, they are exactly the same, but until that point one is worth nothing and the other is worth 5k. Even though they are the same item. You can’t see where the person with the first might be kittened off that they can’t sell theirs like person B can, simply because they chose to make theirs after a specific date?

When did I even mention anything about recreating Eternity?

Just covering all the bases here.

Except you get most of your costs back once you sell Eternity.

This doesn’t negate the fact that you did own and did bind the others though.

This is also no different than retaining the skin for another item after salvaging it, and selling the materials for more than that skin was worth. No it’s not a legendary, but it’s the same concept.

I have already conceded that legendaries are inherently flawed in that they are not account bound upon acquire. However, binding one and only one would cause a kitten storm. What needs to be done, is that all legendaries should be made account bound on acquire. No longer tradeable, no longer purchasable. However, this won’t happen either because of the kitten storm it would cause. The best we can hope for at this point is that future legendaries are account bound on acquire.

So currently I can make Sunrise and Twilight, reap most of the costs back and still keep the skins?*\

Again, this is no different than salvaging an item, getting its skin, and selling the components you salvaged for more than the original item was worth. Yes, it’s not a legendary item, but it’s still the same concept. You are making profit from an item you no longer possess while still retaining the usability of that skin.

I can’t see any issues. I really can’t. If you bought/made Sunrise and Twilight to get Eternity, you clearly aren’t doing this to make a profit. If you wanted to buy Eternity outright with money, you still can. So where’s the problem?

sigh

How do you buy something outright, if there is no more supply for it because it is now account bound? If they make all future eternities account bound on acquire, once the 8 on the TP are gone, that’s it. No more supply. Of course, this is good for people selling Sunrise and Twilight, they should see a rise in their costs due to low supply and higher demand.

The main issue though is simply the kitten storm it would cause for anet, no matter what path they take. If they do nothing, people will kitten. If they go your route, other people will kitten. If they do what others suggest (account bind all legendaries), yet other will people will kitten. kitten ed if they, kitten ed if they don’t.

Can we just stop arguing in circles and get back to the core question I posed at you?

Core question? You must have updated a post while I was replying cause I didn’t catch it.

I guess it doesn’t matter. You don’t seem to understand my points, no matter how many examples or how I phrase it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Sunrise & Twilight skins free unlocks?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I provided a solution to where they can pinpoint it straight down to only Eternities created after the patch. I don’t think changing the recipe to a ‘new’ item is a very complicated code to implement, because as far as I can remember, we didn’t have any problems with items put into the LS, including the back pieces from the MF in the LA patch.

But this isn’t a solution though. Now you’re saying that Eternity after the patch vs the pre-existing ones are not worth the same. That they aren’t the ‘same’ item, when they are.

So you’re saying that the wardrobe should allow you to effectively resell an item and still keep its skin?

No, and I have no idea where you are even getting this. Because you can transform Twilight and Sunrise into Eternity? Eternity is not the same item as either of those. You are not ‘reselling’ twilight or sunrise technically speaking. You may sell eternity, but that is not the same item, nor do you get it’s skin if you choose to.

It is not in your skin collection simply by creating it. I cannot simply create another Eternity by using 2 skins from the wardrobe, because they are just skins.

Creating Eternity, which is its own item, by the consumption of Twlight and Sunrise and then retaining the skins from Twilight and Sunrise is no different than retaining the skins from them after accidentally destroying Twilight and Sunrise.

Your big kitten is that (with the upcoming patch) you can retain the skins for Twilight and Sunrise and still make 5k gold because they can be combined into something else that by its nature is not bound on acquire and gives the option to choose if you want to keep it or sell it. It doesn’t matter that it basically works that way currently (can make and wield Twilight and Sunrise to your heart’s content until you get tired of them, then merge them and make a profit) because there is no wardrobe at the present time and therefore can’t ‘show off’ your shinies if you sell them.

How would that be detrimental? You could still ‘buy’ Eternity through buying Sunrise and Twilight and then forging them even if they make Eternity account-bound. I don’t think anyone makes Eternity from Sunrise and Twilight and sells for a profit. Those who wish to whip out a credit card for Eternity can still do so.

You can’t see how it might cause issues if one, and only one, legendary was forced into account bound on acquire? Really?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Sunrise & Twilight skins free unlocks?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I didn’t quite comprehend your logic but I think you didn’t quite comprehend the whole purpose of that entire paragraph. You’re reading into the tiniest details but did not look at the overall picture as a whole.

Actually no, I was looking at the bigger picture. Not specifically how it only applies to the current legendary issue. How, if the various suggestions were to be applied, it should affect the overall wardrobe, unless they coded a very specific concession for just the legendaries, which really isn’t necessary. Not to mention the more complex the code, the more likely there will be issues (exploits, bugs, etc). I did however take very specific phrases from your exact post to try to make you understand my points, but you still, by your own admission, didn’t understand.

The reason why you still have the skin even if you sell/salvage it is because otherwise we’ll need entire alt-fulls of inventory slots to just hold all our skins, not to allow you reap back the costs of making the item.

I never said the intent of it was to “reap back the costs of making the item.” And yes, you would need sets of alts to hold all those skins. However an exotic ‘skin’ isn’t any different than a ‘legendary’ skin in regards to how you can unlock (record) it for later use.

Call me stupid but form what I understand, you seem to be trying to argue that the wardrobe system is supposed to record skins for every item you ever laid your eyes on. Which I certainly don’t think is the case.

Laid my eyes on, no? Anything I’ve ever equipped, bound, or salvaged (after the patch), yes. Including legendaries.

You mentioned a tradeoff. I bind Sunrise, I get the skin. I bind Twilight, I get the skin. I sell Eternity, I get most of the money back. Where’s the trade-off? The fraction of the cost of actually buying/crafting Sunrise/Twilight?

I laid the trade off out in plain English. You don’t get its skin because you don’t bind it. That’s the trade off. That’s how it works. You make a choice. Do you want the skin, or do you want the gold? The root of your issue (and many others) is basically don’t feel its a big enough trade off because you keep the sub-component skins no matter what your choice. However, the same trade off exists for every other item too – do you bind it for the skin, or sell it for the gold. Obviously people choose to, because there are several on the TP.

The inherent flaw in legendaries is that they are sellable, when they never should have been. Specially considering Ascended is fricking account bound on acquire. However, to change that now, especially if they only did it to Eternity, would be detrimental for them. They may as well just shoot themselves in the foot.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Sunrise & Twilight skins free unlocks?

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m going to ignore that it’s not real life counter-argument, because just because it’s not real life doesn’t mean you don’t draw real life comparisons. It’s why it’s called virtual reality.

I don’t think you understand the intentions of the wardrobe.

-Salvage: Do you forsee anyone salvaging stuff like Infinite Light? Why does salvaging even come into this? Its basically arguing for the the argument’s sake.
-Selling: you can’t resell any other item once you bind it to get its skin.

The whole point of the wardrobe is to let you reuse skins you already own on alts, because the current system is very alt-unfriendly, and to remove the destructive nature of the current system, so we can try out new looks without putting past efforts to waste.

The skin progression doesn’t have anything to do with this. That was thought out under the idea that you still own the resulting item, and thus should have access to its Orr-requisite skins. Selling Eternity means you don’t own Eternity any more, putting that reasoning out of the window.

You are completely missing the broader scope of the picture and my points entirely. You can’t comprehend when I use your own basic logic against you, while other’s seem to understand just fine.

“The whole point of the wardrobe is to let you reuse skins you already own on alts” – your words, keyword in your words is OWN.

From the article on the wardrobe – “Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it.” Unlocked skins remain available even if you salvage them, or sell them (like to a merchant). Therefore in these two instances, you no longer OWN those items. However, you still have access to the skins.

This is no different than if you were to equip Twilight then accidentally merch, salavage, or destroy it for whatever reason. You. Would. Still. Retain. The. Skin.

By your logic, if you for any reason no longer OWN the item which gives you that skin (which includes upgrading it to something else), you should not have that skin available. In order to code this, it would need to apply to everything, which would negate the wardrobe entirely. Unless, they coded a concession for legendaries, which leads to a whole different set if issues.

" you bind it to get its skin." again, your words. You bind Twilight, you get it’s skin. You bind Sunrise, you get its skin. You don’t bind eternity, you don’t get its skin. Instead you sell it for 4k or whatever. Its a trade off.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.