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Noob Traps

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Posted by: Laraley.7695

Laraley.7695

I have to agree this is why I don’t enjoy forest at all and I hate playing it more than Skyhammer. But god please no, don’t make it award more points, seeing as it would just result in two group fights at the NPC’s and since lots time they just die to condi, it wouldn’t really bring anything interesting or skillful play, more like luck.

I do enjoy Temple, though. I can’t even tell how many times I’ve had people pinging ferocity like everything depends on it, or rather just all of them die there. I think removing that buff would be a good idea, it’s really not that great any anyone decent won’t even bother capping it.

There is a problem with every map, though. On Legacy you’ll just get people going to lord in the start of the game and leave you 4v5 yelling how it will give the team 150 points. 99% of cases ends in losing. I’m not sure how to solve this, only thing that comes to mind is let the lord spawn at a certain point of the game. Maybe after your team reaches 300 pts.

What I’ve been finding annoying lately is Kyhlo. It was my favourite map but the last few weeks these games were so treb dependant, it took the whole fun out of it. I’ve had enemy teams defending treb in 4 (!!!), I’ve had them constantly repairing it, I’ve had people on my team camping treb the whole time but never ever being able to hit the area we were fighting on and it goes on and on. It really takes the fun out of the game for me, because lots people can’t dodge treb and will just die there and what then?

Your WTF moment when trying to save ur allies

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Posted by: Laraley.7695

Laraley.7695

I have to admit I sometimes accidentally Overpowered Shot enemies being downed away from the stomper, just because I’m so used to getting them off point asap and then cleaving them to death.

I also tend not to notice when someone stealths me so they can rez me and keep attacking breaking the stealth when things get chaotic.

But yeah, you die you learn I guess ^^

This. Annoys. Me. So. Much.

Especially if I use my log cd invuln only to have an engi knocking them back, it makes me want to murder everything around me. Sometimes I can just LF to them and finish the stomp but mostly it’s annoying. Especially when you can’t let them bleed out and you’ll have to stomp them anyway. I do understand people are used to it, though.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

No, my problem is that I can 1v1 the most power necros, I just do not like they can hit that hard with a trait without any way to avoid it. It’s just plain wrong. I had a game against 3 power necros and all I died to were passive procs. People always complain about IP and passives but leave this one out. It’s not ok to have a such thing in the game. Add an animation and time window to dodge it, then I don’t care.

And it’s hard to one hit a power necro with full DS.

You say you can 1v1 power necros but have an issue with more than one? Boon-happy eles are pretty much the only class that necros provide a hard counter to. I think a lot of classes could say something similar about other classes. Do you just want to be able to have massive sustain in all group fights?

I already answered that. You can have no problem 1v1ing something and still not like something about that class. Those two don’t have to corelate.

Necro is hardly a hard counter to eles.

Fresh air is far from having massive sustain.

Your WTF moment when trying to save ur allies

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Posted by: Laraley.7695

Laraley.7695

Well, tbh sometimes I happen to accidentally mistform when someone is using baner because I rather watch my enemies than allies. It can happen without any voice com. I wouldn’t blame the ele so much as Signet of Undead is used very very very little and people do not expect it so they hit their panic button.

(edited by Laraley.7695)

The worst PvP player NA, Thank You Anet

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Posted by: Laraley.7695

Laraley.7695

I been sick and haven’t played. Went 8-4 on new leaderboards with I believe 7 to 8 of those games ending with scores for both teams above 400.

Yeah, the worse state of pvp Kappa

Well, the fact you’ve experienced this doesn’t mean all other players do.

MMR System?

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Posted by: Laraley.7695

Laraley.7695

The real question is. Is there any MMR or have we been lied to the whole time while the matches are randomly created by bunnies walking on keyboards and sorting people in teams?

daily profession win no more pls

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Posted by: Laraley.7695

Laraley.7695

Since the idea is to encourage players to play professions they normally don’t, why not have it based off their least played professions stats?

If they wanted to stick to that idea, something better would be to have:
‘One win on one profession’
‘One win on an alternate profession’

People may then only pick 2 professions to play with but then it becomes what does ANet want. Do they think its getting people to play different professions? Because atm it feels like they want me to play professions I don’t like.

The whole idea is wrong, though. It’s not ok they’re forcing on people to play something they’re not experienced with. As it could work in an ideal world, in real world it will always fail because people will be joining ranked queue on classes they’re not familiar with. While it would most probably remove the class stacking, the problem of people playing something they don’t know in ranked queues would still linger on.

If I’m a play who wants to get better and have a deeper knowledge about the game and all classes as it helps with playing my main more effectivelly, I will go and try different specs in unranked queue/duels/hotjoin. This has to come from a player, not from Anet pursuing multiclassing. It only brings some sort of grind to the game, doing something I don’t really want to in order to gain some rewards.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

Also, how do you propose Anet make an animation for CoD proc. It’s based off the enemy’s health at the time the attack hits the target. It isn’t pre-determined before the attack is made. There is just no way to implement this without somehow nerfing the trait by changing the way it functions. Tells on automatic procs are great, but this will never work with on hit or on crit procs. And automatic procs are not going anywhere, and every class possesses them. You seem to think power necro is an easy class to play, yet you have no trouble beating them so looks like it must not be so easy to play one effectively. On the other hand if you are having trouble beating them, I can guarantee it is not the CoD proc winning the fights for them, it would be your lack of skill.

Lastly, it’s just annoying to see any Ele/Engi/War/Guard/Thief say anything demeaning about us lowly Necro/Mesmer/Rangers. Look at your own class before coming here telling us that ANYTHING on our classes need to be toned down.

For example having just a debuff/buff when the trait is off cooldown would help. Or any animation added when it procs. Or for example Lightning Flash is an instant damage skill but the lightning occurs right before it deals damage, it’s avoidable but it requires VERY fast reaction. If CoD would be reworked like that, it would still stay instant, however there would be at least some counterplay to it. It can proc with a million other things and then you don’t even know how but you’re very low and you can’t even notice you went past 50% hp in that.

So if I beat them easily, it means the class is bad. If I don’t beat them easily, it means I’m bad. Yeah, that completely makes sense.

I have actually. This is a necromancer thred that OP created and suggested some nerfs. As I don’t agree with all of them, I agreed with one. Although, I didn’t ask for any removing, but tonig down a bit OR adding an animation.

Lastly, fresh air ele is not really viable in top teams either, it lacks quite a lot to be able to do so. So please stop acting like what I’m playing is so op every team has 5 of it, thanks.

And btw, I do play necro sometimes and while I really enjoy terromancer and I strongly believe it needs some buffs, I think power necro is just a build for people who want something easy to start with. I played it for a bit, it was hilarious seeing people blow up but after 5 games, I’ve had enough. If you want to buff this spec, then rework it so all it damage doesn’t come from autoattack and passive procs.

PVP update? you've got to be kidding me

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Posted by: Laraley.7695

Laraley.7695

your team squishy no meta vs meta high survivability. it’s a default lost game for you. unlucky. nothing you can do about it. maybe if we get solo queue so both teams are 100% sure random non premade players.

Maybe something if the system check for player class and traits and only allows something like 2 melee dps 2 ranged dps + someone that can fill the bunker role for both teams.

and maybe only allow zerker for the melee and ranked dps. bunker can choice anything he likes.

I think you missed the point of 3 necros on the team. It isn’t “unlucky”. It is a broken matching system. If I was the guy who wrote it, I’d be embarrassed.

While it highly corelates with broken matchmaking, the fact he got into that team is sort of based on luck. Some people don’t experience this as often as others.

The worst PvP player NA, Thank You Anet

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Posted by: Laraley.7695

Laraley.7695

I’m sorry how your games have been going for you, trust me I had the same happening to me. However, you can’t really make any assumptions by playing just 6 games. Yes, it’s very frustrating and I don’t wonder it puts people off pvp but I’m pretty sure if you played like 50 games, the win ratio would be around 50%.

I must say, though. Lots of my friends I know and consider them good players have had the same start as you. Losing all the games before getting to some decent winrate. It’s quite odd.

I do agree with you, though, we need a better matchmaking.

So I am not the worst PvP player NA, but rather the unluckiest PvP player NA? I am going to keep playing and seeing how many losses I can get before getting my first win! Hey being unlucky can also mean you are lucky as well? Am I right?

I honestly have no idea why this is happening. It happened to me, too. I started with a horrible winrate and had to climb to 50% at least, I didn’t play many games, tho. Exams and stuff. (So far 32 games).

I didn’t have that many losses but no I don’t think it has to do anything with being lucky/unlucky. There had to be something that was changed, as I’ve seen this pattern several times.

The worst PvP player NA, Thank You Anet

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Posted by: Laraley.7695

Laraley.7695

I’m sorry how your games have been going for you, trust me I had the same happening to me. However, you can’t really make any assumptions by playing just 6 games. Yes, it’s very frustrating and I don’t wonder it puts people off pvp but I’m pretty sure if you played like 50 games, the win ratio would be around 50%.

I must say, though. Lots of my friends I know and consider them good players have had the same start as you. Losing all the games before getting to some decent winrate. It’s quite odd.

I do agree with you, though, we need a better matchmaking.

daily profession win no more pls

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Posted by: Laraley.7695

Laraley.7695

I think it would be much better to get rid of it. They could completely rework it to ‘Win 3 games on any profession in any queue.’ Which would make people actually care about the game and reduce class stacking, too.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

snip for length

Snip.

You might have issues understanding what was said.

The difference between passive and active is pretty clear. Necro will get protection proc without pressing any skill by just having his opponent doing damage to him > passive defense. Ele will get protection by switching to earth by actively pressing his attunement > active. So why exactly would such an ele switch to earth? Mostly for Magnetic Wave and Obsidian Flash, protection, blind. All those things helps with survability, threfore the ele has to play that way if he wants to get his defense. Why would an ele switch to water? Yes, to get some heals. It’s not really such a hard concept to understand. Will that ele get protection without pressing one single button? No.

Ele meta build doesn’t include fresh air.

‘Most people don’t realize’…Never once stated I meant people on forums. I meant people generally claiming how ele gets passive defense without doing anything.

Yes, for me it is a fact. I’ve played both and 1v2ing people on power necro was easier. It’s a an opinion based on a fact. But surely you can play with words.

We can play around this and I can say that CoD has no counterplay because the skill will aways go off when I’m on 50% hp and even though I can dodge it, I can’t prevent you casting the skill because I can’t interrupt it. Same kitten as you saying boons don’t have counterplay.

Air 3 is a blind, it doesn’t do damage, please learn something about the spec before you make assumptions. Air 2 and air attunement combined without any might stacks will crit around 4,5K on light class which is basically the same amount of damage CoD does to fresh air eles, it also chills and removes boons. So you saying it hits harder by a mile is completely invalid.

Getting someone to 50% hp is not really that hard, come on. You can just hit me with one Life Blast and there you go, you made it.

I didn’t ask for a nerf, I asked for an animation. I said ‘should be toned down’ IF it stays as it is with no tell.

Yeah, activating shatters is instant, it doesn’t mean the damage is instant too, though. That’s the important part. Mesmer has to rely on his clones to be positioned well to be able to deal close to instant damage if we don’t count the one shatter he will get of Illusionary Persona.

Actually, no that’s a fact. I stated that necro can eat a full burst and still not get one shot. That of course depends on how much life force he has. Let’s say he eats 15K damage burst when on full DS, he will still have some HP left unlike thieves or eles who would be pretty much dead. But that thief or ele has to actively play to negate the damage, therefore dodge, use invulns etc. From that I base MY OPINION that power necro is forgiving and supports damage negating by having large health pool which in MY OPINION doesn’t require as much skill as for example a good thief knowing when to get out.

Again, you can’t understand what was written there. In my whole game time I’ve met a certain number of power necros. Out of this number 80% of those necros were doing things I didn’t consider being a skillful play therefore I don’t consider them being good players. Killing yourself because you don’t care about reflect is one of them. I’m sure you have some ways how to divide good and bad players, this is mine. What’s your problem? And I never once called them noobs, I just said I don’t think they’re good players. I’m sorry but I have the right to do so. It’s exactly the same thing when someone says most power rangers are not good players, he has his reasons to think that and he will.

But hey at least I don’t need to insult others in order to make my point.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

The only passive thing is Renewing Stamina, you’re saying that ele should just camp one attunement in case he’ll get hit by a trait without any ways to avoid it. No, rest of the boons are gained by actively switching your attunements. It’s how the class works but your suggestion is not to play the class how it works but how one passive trait forces me. But hey this necro just did 4K damage without any skill or good game play and that’s fine.

Also, if someone is playing a mesmer, should they not shatter in case of getting hit by passive proc?

You can’t really compare passive damage procs and boons.

There is such a thing as letting boons fall off. You don’t need to hold back for long, just to let the proc be wasted. D/D builds don’t seem to have an issue with Chill of Death, interestingly (sure it hurts, but it’s not killing them), so this clearly isn’t a profession-wide problem.

Since you commented that you usually play Fresh Air ele, I counter with this: Why, when you are playing what is literally the squishiest build in the entire game, are you complaining about anything doing a large portion of your health in one hit?

Nope. Thieves can do that very well. I don’t complain because even though Steal is instant damage, you can at least predict the gameplay of the thief, he has to actively press his skills to do damage. People seem to missunderstood. I chose to play this spec, I like it. I know it’s very squishy and I’m gonna get hit hard BUT I do not like that I take this much damage from something that is just a trait wich requires no skilled play really.

To others: It’s not really hard to get a fresh air ele to 50% hp. It’s probably the easiest thing you can do in the game. Obsidian flesh 50 sec cd, Chill of Death 20.

Defend this passive kitten as much as you want, it’s still not ok.

You can predict when a thief is going to insta steal you better than a necro CoD? You are joking right? When you hit 50%, BAM necro CoD….That is VERY predictable lol. You can’t tell me you KNOW when a thief is going to steal and kitten you. Yes it is passive, but it is also VERY predictable. You hit 50%, it procs. Know the CD and then it will proc again if you are still below 50%….not hard.

You completely missed the whole point. The thief HAS TO PRESS HIS STEAL. The necro doesn’t. And yeah, the proc can come so fast you won’t even notice dropping to 50% hp. I don’t know, I usually watch my oponents, not constantly watch my hp if it already hit 50% or not, but I guess I should.

It’s a good idea to watch your health as well. Good to know when to GTFO, heal, or a lot of other things.

Heck, even a good idea to watch it for traits like Close to Death and Executioner, as that 20% damage boost can end you a lot faster than you thought.

I do agree with that, of course everyone does that. But do you honestly wait for the moment when you reach 50% of your hp? I don’t even know what’s the exact number. Do you know the number when you reach 50% of your hp?

I don’t know why people think that adding an animation to this trait is such a horrible idea. It would only improve the game play and the necro would have to try a bit harder, the spec is really easy to play already.

The Power Necro needs to have to try harder eh? The spec is just to easy to play eh? People will complain about just about anything these days. Necro in bad shape yet still we hear “NERF NECRO!!!!!!” Astounding. I only pray that Necro becomes a legitimately strong class one day. Then we can enjoy some time in the meta and call for nerfs on the remaining under-performing classes.

No one said anything about nerfing, but adding an animation. Yes, power necro is one of the easiest dps spec to play in my opinion. Terromancer on the other hand is something completely different and deserves some buffs.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

kitten stuff

It is completely your opinion that necros are easier to 1vs2 on, you could show some evidence, but I could show evidence saying fresh air ele is far easier to 1vs2 on as well. I personally think 1vs2ing on a necro in pvp is extremely difficult against anyone half competent. Furthermore, ele is the king of passive defense and instant and your complaining about the one of the few uncounterable things necros have. Fresh air can’t be countered, elemental attunement can’t be countered, your vigor on crit can’t be countered, and your instant and 1/4 second cast weapons skills can’t be countered either. Meanwhile, necros have one instant proc that is extremely predictable, doom, and reaper’s protection that are all uncounterable, but extremely predictable. It’s absurd to me that you can complain about chill of death when guardians, eles, and mesmers have literal instant burst damage and your class has some of the most passive defense in the game behind warrior and guard.

You then give anecdotal evidence saying most necros are bad players. If their so bad, and you win all the time then you shouldn’t be complaining about anything on the class. Also, consider your own superiority complex, if your beating a class so easily maybe it isn’t because the players are bad (statistics tell us that average skill level across all the classes is the same for large sample sizes like a video game), but because the class is underpowered.

Lol, show me the passive defense. Show me how I can get some protection from a proc. Most people don’t realize the ele has to rotate attunements properly to have the defense.

Sadly, I can’t give you any evidence. But it’s what I’ve experienced and it’s my opinion. Don’t agree with it? Ok, you don’t have to. But that doesn’t mean it’s ok to have stuff like CoD in the game without any tell. I also suggested to put a tell on Eletric Discharge, I don’t mind. You’re mixing two things, though. Completely passive stuff and instant skills that has to be actively pressed. Instant cast skills are only 2 + 3 in air, fire 5 (not really that great), and earth 4+5. Only three of those skills actually deal direct damage. 1/4 cast time skills: Phoenix (Yeah, so op if you don’t use it with LF…count the time it travels, too.) and Dust devil (It’s finally useful, great.). So out of 20 weapon skills it’s 5 skills with direct damage that are instant or 1/4 cast time. That’s exactly 25% of skills.

You’re saying elemental attunement can’t be countered? That’s exactly the reason why CoD hit’s so hard. Necros can corrupt, thieves can steal, mesmers can strip. Same goes for vigor.

The only thing that can’t be directly countered is fresh air, but you still have to do something, not wait for 50% hp.

And yeah, it’s pretty much clear that necros are a bit more tankier than thieves/eles in the regard of how much damage they can take. Yes, they don’t have damage negating skills or vigor but they have DS that can be pretty much forgiving thanks to Vital presence.

Mesmer instant burst? Okay.

I can have no issues when fighting something and still not like some things and have opinion about it. I don’t have any superiority comples, I’m just stating the facts. If a necro is good, he would never ever Life Blast or Dealthy Claws into my reflect, fear when I have stab…etc. Good players do not do that, ofc it can happen sometimes but when you see the people do it over and over, I’m sorry I don’t consider them good players. And yeah, pretty much 80% of the necros I’ve met do it.

PVP update? you've got to be kidding me

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Posted by: Laraley.7695

Laraley.7695

Three necros + mesmer and thief and you think there’s no issue? Class stacking is wrong.

(I also assume the necros were power, so it must be fun to play against opposite team comp.)

Second Ladder Test Season

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Posted by: Laraley.7695

Laraley.7695

Well, my question is…How can someone have over 200 games played in just 6 days? That’s over 30 games a day which means almost 12 hours a day of pvp if we consider only 5 minute queues. How is this even possible?

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

I’m sorry but I can’t agree with you saying fresh air is as easy to play as power necro. I’ve played both (power necro only for a bit because it’s kitten boring AA play) and you can just faceroll everything, tank damage cause DS will protect you there, easily 2v1’s and it doesn’t require any special set up. On fresh air you way squishier, you need a set up to land your skills, for example you almost never land Dragon’s Tooth because that skill is just stupid, landing Phoenix takes some patience and knowing where your opponet will move and it’s easy to dodge. Then you’re left with fresh air and trying to do some damage with the not that hard hitting Electric Discharge every 5 seconds. Heck, even the sigil does more. I do wish zerker ele would be viable without fresh air but it’s really not.

Everything you just stated about playing power necro is untrue. If that was your experience, you were playing against very bottom tier players.

I never stated those players are good but it’s still a fact. You can tank damage in deathsroud and not die in one hit, fact. It’s easier to 1v2 players on power necro than fresh air, fact.

But you’re right, the only good player I was fighting against when he was on power necro was Leeto. You act like there are many decent power necro players, when mostly you just see people wanting some easy build. Even Nos stated he plays power when he doesn’t want to focus.

Maybe that’s why Nos dies too much when playing it. Should focus more on what he is doing.

Lol. Judging from what?

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

I’m sorry but I can’t agree with you saying fresh air is as easy to play as power necro. I’ve played both (power necro only for a bit because it’s kitten boring AA play) and you can just faceroll everything, tank damage cause DS will protect you there, easily 2v1’s and it doesn’t require any special set up. On fresh air you way squishier, you need a set up to land your skills, for example you almost never land Dragon’s Tooth because that skill is just stupid, landing Phoenix takes some patience and knowing where your opponet will move and it’s easy to dodge. Then you’re left with fresh air and trying to do some damage with the not that hard hitting Electric Discharge every 5 seconds. Heck, even the sigil does more. I do wish zerker ele would be viable without fresh air but it’s really not.

Everything you just stated about playing power necro is untrue. If that was your experience, you were playing against very bottom tier players.

I never stated those players are good but it’s still a fact. You can tank damage in deathsroud and not die in one hit, fact. It’s easier to 1v2 players on power necro than fresh air, fact.

But you’re right, the only good player I was fighting against when he was on power necro was Leeto. You act like there are many decent power necro players, when mostly you just see people wanting some easy build. Even Nos stated he plays power when he doesn’t want to focus.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

No, you said that it needed to be “toned down a bit.” That is not “needing a tell.”

Most Necros, at least, watch their health for the Last Gasp trait. The fact it’s also good for things like Chill of Death is a bonus.

Yes and then I stated I wanted an animation to be added. Either leave it like it is but lower damage OR add an animation.

No, most GOOD necros do. Have you seen all the power necros running around? 80% of them will go full ham into reflects.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

Sure lets get rid of Chill of Death

Even though this trait is equally as cancerous
http://wiki.guildwars2.com/wiki/Electric_Discharge

Everyone argues about passive things yet half the game is instant cast/passive

Time for a new game

The difference is the ele has to actually attune to air, he has to do something. Hell, half of the necros don’t even know when their trait procs. Also the difference in damage and utility.

I never said I want it to get removed, I asked for adding an animation. As I wouldn’t mind if Electric Discharge had a tell.

Your justification is you have to attune to air? I am sure you know about fresh air renewing that cooldown every 5 seconds on a crit – with zerk ammy you are always critting

So a every 5 seconds I get hit by a lightning strike with no tell/animation and I do not need to be under 50% HP

Wanna switch traits?

You are barking up the wrong tree – Fresh Air ele is equally as stupid as power necro which is equally as stupid as pressing #2 with my LB ranger which is equally as stupid as ……..

See where we are going here?

Lol. Yea, having something that procs every 20 seconds while you don’t have to do anything is completely the same as having to go to air and make your play around every 5 seconds. Also, it only hits around 1-2K, seeing as ele has no AA that would hit 7K when might is stacked, I don’t really think you can compare this.

With zerker amulet and 30 in air you still have only around 55% crit chance, that’s hardly always critting.

I’m sorry but I can’t agree with you saying fresh air is as easy to play as power necro. I’ve played both (power necro only for a bit because it’s kitten boring AA play) and you can just faceroll everything, tank damage cause DS will protect you there, easily 2v1’s and it doesn’t require any special set up. On fresh air you way squishier, you need a set up to land your skills, for example you almost never land Dragon’s Tooth because that skill is just stupid, landing Phoenix takes some patience and knowing where your opponet will move and it’s easy to dodge. Then you’re left with fresh air and trying to do some damage with the not that hard hitting Electric Discharge every 5 seconds. Heck, even the sigil does more. I do wish zerker ele would be viable without fresh air but it’s really not.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

It’s a good idea to watch your health as well. Good to know when to GTFO, heal, or a lot of other things.

Heck, even a good idea to watch it for traits like Close to Death and Executioner, as that 20% damage boost can end you a lot faster than you thought.

I do agree with that, of course everyone does that. But do you honestly wait for the moment when you reach 50% of your hp? I don’t even know what’s the exact number. Do you know the number when you reach 50% of your hp?

I don’t know why people think that adding an animation to this trait is such a horrible idea. It would only improve the game play and the necro would have to try a bit harder, the spec is really easy to play already.

Actually, I do. Last major patch included tooltip changes for traits and skills that have effects based on a percentage of your health to show the exact health values that it procs.

Adding an animation or delay wouldn’t be a problem, but the cast time has to remain instant simply because it is a trait proccing, not a skill being used.

Alright, well I guess I’m the only one who doesn’t watch their hp getting exactly to 50%.

I never asked for CoD not being instant, I simple stated if it’s instant it should have some sort of a tell. And then everyone went on and on how horrible that is.

Necromancer rework ideas

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Posted by: Laraley.7695

Laraley.7695

Sure lets get rid of Chill of Death

Even though this trait is equally as cancerous
http://wiki.guildwars2.com/wiki/Electric_Discharge

Everyone argues about passive things yet half the game is instant cast/passive

Time for a new game

The difference is the ele has to actually attune to air, he has to do something. Hell, half of the necros don’t even know when their trait procs. Also the difference in damage and utility.

I never said I want it to get removed, I asked for adding an animation. As I wouldn’t mind if Electric Discharge had a tell.

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Posted by: Laraley.7695

Laraley.7695

The only passive thing is Renewing Stamina, you’re saying that ele should just camp one attunement in case he’ll get hit by a trait without any ways to avoid it. No, rest of the boons are gained by actively switching your attunements. It’s how the class works but your suggestion is not to play the class how it works but how one passive trait forces me. But hey this necro just did 4K damage without any skill or good game play and that’s fine.

Also, if someone is playing a mesmer, should they not shatter in case of getting hit by passive proc?

You can’t really compare passive damage procs and boons.

There is such a thing as letting boons fall off. You don’t need to hold back for long, just to let the proc be wasted. D/D builds don’t seem to have an issue with Chill of Death, interestingly (sure it hurts, but it’s not killing them), so this clearly isn’t a profession-wide problem.

Since you commented that you usually play Fresh Air ele, I counter with this: Why, when you are playing what is literally the squishiest build in the entire game, are you complaining about anything doing a large portion of your health in one hit?

Nope. Thieves can do that very well. I don’t complain because even though Steal is instant damage, you can at least predict the gameplay of the thief, he has to actively press his skills to do damage. People seem to missunderstood. I chose to play this spec, I like it. I know it’s very squishy and I’m gonna get hit hard BUT I do not like that I take this much damage from something that is just a trait wich requires no skilled play really.

To others: It’s not really hard to get a fresh air ele to 50% hp. It’s probably the easiest thing you can do in the game. Obsidian flesh 50 sec cd, Chill of Death 20.

Defend this passive kitten as much as you want, it’s still not ok.

You can predict when a thief is going to insta steal you better than a necro CoD? You are joking right? When you hit 50%, BAM necro CoD….That is VERY predictable lol. You can’t tell me you KNOW when a thief is going to steal and kitten you. Yes it is passive, but it is also VERY predictable. You hit 50%, it procs. Know the CD and then it will proc again if you are still below 50%….not hard.

You completely missed the whole point. The thief HAS TO PRESS HIS STEAL. The necro doesn’t. And yeah, the proc can come so fast you won’t even notice dropping to 50% hp. I don’t know, I usually watch my oponents, not constantly watch my hp if it already hit 50% or not, but I guess I should.

It’s a good idea to watch your health as well. Good to know when to GTFO, heal, or a lot of other things.

Heck, even a good idea to watch it for traits like Close to Death and Executioner, as that 20% damage boost can end you a lot faster than you thought.

I do agree with that, of course everyone does that. But do you honestly wait for the moment when you reach 50% of your hp? I don’t even know what’s the exact number. Do you know the number when you reach 50% of your hp?

I don’t know why people think that adding an animation to this trait is such a horrible idea. It would only improve the game play and the necro would have to try a bit harder, the spec is really easy to play already.

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Posted by: Laraley.7695

Laraley.7695

The only passive thing is Renewing Stamina, you’re saying that ele should just camp one attunement in case he’ll get hit by a trait without any ways to avoid it. No, rest of the boons are gained by actively switching your attunements. It’s how the class works but your suggestion is not to play the class how it works but how one passive trait forces me. But hey this necro just did 4K damage without any skill or good game play and that’s fine.

Also, if someone is playing a mesmer, should they not shatter in case of getting hit by passive proc?

You can’t really compare passive damage procs and boons.

There is such a thing as letting boons fall off. You don’t need to hold back for long, just to let the proc be wasted. D/D builds don’t seem to have an issue with Chill of Death, interestingly (sure it hurts, but it’s not killing them), so this clearly isn’t a profession-wide problem.

Since you commented that you usually play Fresh Air ele, I counter with this: Why, when you are playing what is literally the squishiest build in the entire game, are you complaining about anything doing a large portion of your health in one hit?

Nope. Thieves can do that very well. I don’t complain because even though Steal is instant damage, you can at least predict the gameplay of the thief, he has to actively press his skills to do damage. People seem to missunderstood. I chose to play this spec, I like it. I know it’s very squishy and I’m gonna get hit hard BUT I do not like that I take this much damage from something that is just a trait wich requires no skilled play really.

To others: It’s not really hard to get a fresh air ele to 50% hp. It’s probably the easiest thing you can do in the game. Obsidian flesh 50 sec cd, Chill of Death 20.

Defend this passive kitten as much as you want, it’s still not ok.

You can predict when a thief is going to insta steal you better than a necro CoD? You are joking right? When you hit 50%, BAM necro CoD….That is VERY predictable lol. You can’t tell me you KNOW when a thief is going to steal and kitten you. Yes it is passive, but it is also VERY predictable. You hit 50%, it procs. Know the CD and then it will proc again if you are still below 50%….not hard.

You completely missed the whole point. The thief HAS TO PRESS HIS STEAL. The necro doesn’t. And yeah, the proc can come so fast you won’t even notice dropping to 50% hp. I don’t know, I usually watch my oponents, not constantly watch my hp if it already hit 50% or not, but I guess I should.

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Posted by: Laraley.7695

Laraley.7695

You can prevent the necro while maintaining yours is the point, you can prevent it for the whole match if your team is good. Not running fire and air impairs your dps if you want glass spec do it right, the best fresh air ele I seen run 6 6 0 0 2 with Blinding Ashes,Lighting Flash,Arcane Blast,Cleansing Fire and FGS. There is no fair matchup vs necro due to LF but his burst shouldn’t worry you much. Yes Lich can be countered if you don’t blow your CD,FGS gives you higher dps ,one extra evade,2 disengage skills.

Was this a duel? If you are afraid of chill as ele necro have their own issues, the game is not balanced for 1v1 encounters.

There is just so much kitten in this.

No, not running air + fire doesn’t really impair my dps. I’ve tried both and it works for me better with battle and str runes rather than air + fire and pack/ogre.

The best fresh air eles actually do not run 66002 because they know when facing decent oponent, they would be just food.

I never ever said anything about Lich, I actually quite enjoy necros killing themselves by using Dealthy Claws when I pop my reflect.

If you’re telling me that FGS has so much damage and it’s much better to attack with it than using your weapon skills, I can’t even take you seriously.

If you are decent, it will not happen you play like a theif without stealth you are only here to +1 fights,kill weak enemies,surprise attack them . It’s not the bruiser type ele that can just go mid and easily disengage while tanking, I compared FGS vs Lich not your skills.

If you play like a stealthless thief you will do fine , it’s the difference between a full glass LB ranger having great positioning and SoF power LB ranger trying to cap. You want the role be fully dedicated to it.

This would work in theory. If you queue solo (and I almost always do) you have to count on your team knowing what to do. If they don’t you might find yourself having to go and 1v1 a power necro. And hell, there is a lot of them. It’s one of the easiest specs I’ve ever played, so that’s probably why.

Don’t get me wrong, I don’t have a problem with power necros. But I still can have an opinion about passive stuff, I do not like it. The same way as I don’t like IP and the air + fire combo. I don’t think such thing should exist.

Either have instant cast skills you have to actively use to deal damage or have passive proc BUT with a tell.

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Posted by: Laraley.7695

Laraley.7695

The only passive thing is Renewing Stamina, you’re saying that ele should just camp one attunement in case he’ll get hit by a trait without any ways to avoid it. No, rest of the boons are gained by actively switching your attunements. It’s how the class works but your suggestion is not to play the class how it works but how one passive trait forces me. But hey this necro just did 4K damage without any skill or good game play and that’s fine.

Also, if someone is playing a mesmer, should they not shatter in case of getting hit by passive proc?

You can’t really compare passive damage procs and boons.

There is such a thing as letting boons fall off. You don’t need to hold back for long, just to let the proc be wasted. D/D builds don’t seem to have an issue with Chill of Death, interestingly (sure it hurts, but it’s not killing them), so this clearly isn’t a profession-wide problem.

Since you commented that you usually play Fresh Air ele, I counter with this: Why, when you are playing what is literally the squishiest build in the entire game, are you complaining about anything doing a large portion of your health in one hit?

Nope. Thieves can do that very well. I don’t complain because even though Steal is instant damage, you can at least predict the gameplay of the thief, he has to actively press his skills to do damage. People seem to missunderstood. I chose to play this spec, I like it. I know it’s very squishy and I’m gonna get hit hard BUT I do not like that I take this much damage from something that is just a trait wich requires no skilled play really.

To others: It’s not really hard to get a fresh air ele to 50% hp. It’s probably the easiest thing you can do in the game. Obsidian flesh 50 sec cd, Chill of Death 20.

Defend this passive kitten as much as you want, it’s still not ok.

The weapon skill is 20 second cd, the passive proc is 60.

Alright, that’s my bad. Shows how much I play power necro. Still doesn’t mean much, you shouldn’t be forced to waste one of your two survability skill that are both on high cooldown to counter one trait.

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Posted by: Laraley.7695

Laraley.7695

The only passive thing is Renewing Stamina, you’re saying that ele should just camp one attunement in case he’ll get hit by a trait without any ways to avoid it. No, rest of the boons are gained by actively switching your attunements. It’s how the class works but your suggestion is not to play the class how it works but how one passive trait forces me. But hey this necro just did 4K damage without any skill or good game play and that’s fine.

Also, if someone is playing a mesmer, should they not shatter in case of getting hit by passive proc?

You can’t really compare passive damage procs and boons.

There is such a thing as letting boons fall off. You don’t need to hold back for long, just to let the proc be wasted. D/D builds don’t seem to have an issue with Chill of Death, interestingly (sure it hurts, but it’s not killing them), so this clearly isn’t a profession-wide problem.

Since you commented that you usually play Fresh Air ele, I counter with this: Why, when you are playing what is literally the squishiest build in the entire game, are you complaining about anything doing a large portion of your health in one hit?

Nope. Thieves can do that very well. I don’t complain because even though Steal is instant damage, you can at least predict the gameplay of the thief, he has to actively press his skills to do damage. People seem to missunderstood. I chose to play this spec, I like it. I know it’s very squishy and I’m gonna get hit hard BUT I do not like that I take this much damage from something that is just a trait wich requires no skilled play really.

To others: It’s not really hard to get a fresh air ele to 50% hp. It’s probably the easiest thing you can do in the game. Obsidian flesh 50 sec cd, Chill of Death 20.

Defend this passive kitten as much as you want, it’s still not ok.

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Posted by: Laraley.7695

Laraley.7695

Nice troll thread…and he asks us to be constructive…lol

Then you have this guy below. He complains about loosing 1/3 of his health to CoD when he is playing a fresh air that can 1 or 2 shot the necro…. You can’t complain that you are taking high damage if you are playing fresh air bud. You want to be glass, you get hit like glass.

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Try cutting back on your boon use when you’re reaching 50% if you suspect it will be an issue. It doesn’t hit that hard if you don’t have the boons to strip.

Yeah, that’s like telling me not to play ele. There’s really not much I can do about boon gain with 30 in Arcana unless I just camp one attuenement. And yeah, I do need 30 in Arcana on fresh air.

I’m not complaining about being hit that much, I’m complaining about it being A PASSIVE PROC hitting that much. L2spotadifference.

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Posted by: Laraley.7695

Laraley.7695

You can prevent the necro while maintaining yours is the point, you can prevent it for the whole match if your team is good. Not running fire and air impairs your dps if you want glass spec do it right, the best fresh air ele I seen run 6 6 0 0 2 with Blinding Ashes,Lighting Flash,Arcane Blast,Cleansing Fire and FGS. There is no fair matchup vs necro due to LF but his burst shouldn’t worry you much. Yes Lich can be countered if you don’t blow your CD,FGS gives you higher dps ,one extra evade,2 disengage skills.

Was this a duel? If you are afraid of chill as ele necro have their own issues, the game is not balanced for 1v1 encounters.

There is just so much kitten in this.

No, not running air + fire doesn’t really impair my dps. I’ve tried both and it works for me better with battle and str runes rather than air + fire and pack/ogre.

The best fresh air eles actually do not run 66002 because they know when facing decent oponent, they would be just food.

I never ever said anything about Lich, I actually quite enjoy necros killing themselves by using Dealthy Claws when I pop my reflect.

If you’re telling me that FGS has so much damage and it’s much better to attack with it than using your weapon skills, I can’t even take you seriously.

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Posted by: Laraley.7695

Laraley.7695

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Try cutting back on your boon use when you’re reaching 50% if you suspect it will be an issue. It doesn’t hit that hard if you don’t have the boons to strip.

Yeah, that’s like telling me not to play ele. There’s really not much I can do about boon gain with 30 in Arcana unless I just camp one attuenement. And yeah, I do need 30 in Arcana on fresh air.

It’s intended to counter boons which can be out of control, get the perfect time to unleash your burst when he’s low on LF, I see no issues with it considering necro can’t have full potential at all times.

That’s nice and everything, counter boons as much as you want. It’s still not ok to get hit over 4K without ANY chance to avoid it. You know, power necro can just one hit ele by Life Blast + Chill of Death + Air + Fire. You think that’s ok?

You can as well burst specs are available to all. Necro can be shut down in team fights easily, my advice +1 him or get him while he’s low on LF,you have the tools to sustain yourself for a strong burst. Any unseen zerker can end it quickly and the trait is not only used on power.

No, my problem is that I can 1v1 the most power necros, I just do not like they can hit that hard with a trait without any way to avoid it. It’s just plain wrong. I had a game against 3 power necros and all I died to were passive procs. People always complain about IP and passives but leave this one out. It’s not ok to have a such thing in the game. Add an animation and time window to dodge it, then I don’t care.

And it’s hard to one hit a power necro with full DS.

Instant damage…aren’t you playing fresh air? 3v1 you should die, full DS is not available at start and not easy to maintain.

Are you just arguing for the sake of arguing? It’s a PASSIVE PROC without any way to avoid it. I’m sorry but playing fresh air is not all passive procs and any decent player can predict when you’ll switch to air AND you can see my attunements.

Arcane+fire+air added to the active defense of fresh air is strong. Not everyone runs boons which greatly affect the damage,necro might not survive your burst,you can disengage with FG, this seems like a “I don’t like argument”. If you keep saying full DS we shall say it’s not always the case,you say Lich we say FG
deal with how they made necro.

Yeah, not everyone runs boons. Basically everyone but necro. You can disengage with FGS? That makes literally no sense. And if you’re saying it’s the only way how to do so, 180 sec cd makes it kinda useless. You’re defending a passive proc that has no counter play, does over 4K damage, chills you (pretty bad on ele) and removes boons. You get all this just from having a trait. Doesn’t seem balanced. I mentioned DS once. I never said anything about Lich. You’re just trying to find arguments to support your case but all you’re doing is bringing stuff that has nothing to do with it.

If that’s how you see it, I would say let’s bring back all the op stuff classes got removed/nerfed. Just because you should deal with how they were made.

I’m not even running air + fire. Most necros do.

And comparing Lich and FGS…LOL.

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Posted by: Laraley.7695

Laraley.7695

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Try cutting back on your boon use when you’re reaching 50% if you suspect it will be an issue. It doesn’t hit that hard if you don’t have the boons to strip.

Yeah, that’s like telling me not to play ele. There’s really not much I can do about boon gain with 30 in Arcana unless I just camp one attuenement. And yeah, I do need 30 in Arcana on fresh air.

It’s intended to counter boons which can be out of control, get the perfect time to unleash your burst when he’s low on LF, I see no issues with it considering necro can’t have full potential at all times.

That’s nice and everything, counter boons as much as you want. It’s still not ok to get hit over 4K without ANY chance to avoid it. You know, power necro can just one hit ele by Life Blast + Chill of Death + Air + Fire. You think that’s ok?

You can as well burst specs are available to all. Necro can be shut down in team fights easily, my advice +1 him or get him while he’s low on LF,you have the tools to sustain yourself for a strong burst. Any unseen zerker can end it quickly and the trait is not only used on power.

No, my problem is that I can 1v1 the most power necros, I just do not like they can hit that hard with a trait without any way to avoid it. It’s just plain wrong. I had a game against 3 power necros and all I died to were passive procs. People always complain about IP and passives but leave this one out. It’s not ok to have a such thing in the game. Add an animation and time window to dodge it, then I don’t care.

And it’s hard to one hit a power necro with full DS.

Instant damage…aren’t you playing fresh air? 3v1 you should die, full DS is not available at start and not easy to maintain.

Are you just arguing for the sake of arguing? It’s a PASSIVE PROC without any way to avoid it. I’m sorry but playing fresh air is not all passive procs and any decent player can predict when you’ll switch to air AND you can see my attunements.

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Posted by: Laraley.7695

Laraley.7695

The only passive thing is Renewing Stamina, you’re saying that ele should just camp one attunement in case he’ll get hit by a trait without any ways to avoid it. No, rest of the boons are gained by actively switching your attunements. It’s how the class works but your suggestion is not to play the class how it works but how one passive trait forces me. But hey this necro just did 4K damage without any skill or good game play and that’s fine.

Also, if someone is playing a mesmer, should they not shatter in case of getting hit by passive proc?

You can’t really compare passive damage procs and boons.

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Posted by: Laraley.7695

Laraley.7695

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Try cutting back on your boon use when you’re reaching 50% if you suspect it will be an issue. It doesn’t hit that hard if you don’t have the boons to strip.

Yeah, that’s like telling me not to play ele. There’s really not much I can do about boon gain with 30 in Arcana unless I just camp one attuenement. And yeah, I do need 30 in Arcana on fresh air.

It’s intended to counter boons which can be out of control, get the perfect time to unleash your burst when he’s low on LF, I see no issues with it considering necro can’t have full potential at all times.

That’s nice and everything, counter boons as much as you want. It’s still not ok to get hit over 4K without ANY chance to avoid it. You know, power necro can just one hit ele by Life Blast + Chill of Death + Air + Fire. You think that’s ok?

You can as well burst specs are available to all. Necro can be shut down in team fights easily, my advice +1 him or get him while he’s low on LF,you have the tools to sustain yourself for a strong burst. Any unseen zerker can end it quickly and the trait is not only used on power.

No, my problem is that I can 1v1 the most power necros, I just do not like they can hit that hard with a trait without any way to avoid it. It’s just plain wrong. I had a game against 3 power necros and all I died to were passive procs. People always complain about IP and passives but leave this one out. It’s not ok to have a such thing in the game. Add an animation and time window to dodge it, then I don’t care.

And it’s hard to one hit a power necro with full DS.

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Posted by: Laraley.7695

Laraley.7695

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Try cutting back on your boon use when you’re reaching 50% if you suspect it will be an issue. It doesn’t hit that hard if you don’t have the boons to strip.

Yeah, that’s like telling me not to play ele. There’s really not much I can do about boon gain with 30 in Arcana unless I just camp one attuenement. And yeah, I do need 30 in Arcana on fresh air.

It’s intended to counter boons which can be out of control, get the perfect time to unleash your burst when he’s low on LF, I see no issues with it considering necro can’t have full potential at all times.

That’s nice and everything, counter boons as much as you want. It’s still not ok to get hit over 4K without ANY chance to avoid it. You know, power necro can just one hit ele by Life Blast + Chill of Death + Air + Fire. You think that’s ok?

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Posted by: Laraley.7695

Laraley.7695

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Try cutting back on your boon use when you’re reaching 50% if you suspect it will be an issue. It doesn’t hit that hard if you don’t have the boons to strip.

Yeah, that’s like telling me not to play ele. There’s really not much I can do about boon gain with 30 in Arcana unless I just camp one attuenement. And yeah, I do need 30 in Arcana on fresh air.

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Posted by: Laraley.7695

Laraley.7695

Realistically, you can deal with 2 turret engis by leaving one camp their home and take out the one at other point fast. But when you face five of them and four are on the same point? So much passive damage and cc. Although, you can outrotate them.

Anyways, I think these people are just trolls. I’m sorry you were queued with them, though.

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Posted by: Laraley.7695

Laraley.7695

Well, honestly I think Chill of Death could be toned down a bit. It hits me over 4K in 95% cases + the chill. It’s really annoying, takes 1/3 of my hp and there’s no way to avoid it.

Some PvP Thoughts and Observations

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Posted by: Laraley.7695

Laraley.7695

Snip

I understand your point and I’m aware there are people not getting the point of ranked/unranked. However, I think my games would be even worse if those two were merged. I also think it would be unfair for people who just want to play casually, people testing builds or just messing around. When I want to learn something new, some class I haven’t played much and I’m not too confident with, I just go to unranked because I don’t wish to bother people in ranked with me not being experienced on that class and I’m pretty sure others do, too. How about removing hotjoin instead? It’s rank farming anyway, people can leave always, we can’t go there between queues anymore. Obviously people would be able to keep private arenas for practicing, 1v1’s etc.

I worded it wrong. Most people hate those maps, some people (usually new) enjoy some of these maps the rest of the community doesn’t want to play on. I’m not so sure about removing them completely since Anet wanted everyone to have a choice of maps he likes and we already have only a few decent maps.

While I think there isn’t enough people to have separate queues for Stronghold, conquest and TDM, I think there is enough people for ranked and unranked. The problem with mode specific queue is that it would divide the community completely. From what I’ve seen, not many people like TDM in gw2 and it’s really badly deisgned, so the queues would be really long for those who enjoy it. If the same happens to Stronghold, we might as well remove those game modes.

I understand what you mean with the finishers, however I don’t think it’s why those classes are out of meta. The celestial meta doesn’t all depend on might stacking, of course it helps but it’s not the only reason why those classes are not in top tier. Necros really lack survability at the moment or any ways to negate damage, they have zero access to vigor for example. Mesmers have been being pushed out of meta by thieves for a long time. And yeah, rangers are just…well, not very good for team purposes.

Yes, it could probably be more than 10% but I don’t really see a problem there.

About the heals, that’s exactly the point, though. You have to sacrifice some things in order to gain other. Mesmer’s shouldn’t be having too much of a problem to get their heal off as they can cover it with distortion or stealth. It’s like if you play staff ele with ER, you have to either use your stab, position yourself well or just pray not to be interrupted. I do think Consume Conditions could use a bit lower cast time, though.

I was typing the other half in when waiting for a match to start and probably rushed it too much, I’m sorry.

PvP Why is that allowed?

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Posted by: Laraley.7695

Laraley.7695

I feel your pain, I had a game against four engis yesterday and three of them were turrets. But sadly all of them were solo, so it’s matchmaking what caused it, we didn’t have any engis on our team. I don’t know, I wish they would work on preventing class stacking, too. I also had a game with 3 thieves/necros/eles just yesterday and it’s not really fun.

It's about time...

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Posted by: Laraley.7695

Laraley.7695

I don’t know my MMR, I don’t think my MMR is very high, it can’t even be after the two weeks. However, I doubt it’s still accurate. If you say MMR and matchmaking are correct, then it doesn’t reflect skill. If you can keep 2v1ing players (Yeah, it doesn’t say anything about your ability to win matches.) and the games are no longer challenging but just plain frustrating, then something is wrong. But the problem is I don’t think matchmaking works properly.

I have experience from the other side of the thing. I have a few alt accounts and I’ve been playing some games on them. While I had only about 8 games played IN TOTAL on one account, I was getting much more experienced people and even r80’s. Heck, my first game on a brand new account, I got people who appear in tournies. (It was prime time, no odd hours.) I’ve seen a lot of new people complainig, they get matched with r80’s all the time. So yeah, I do think that maybe some people might have ego issues but this just shows there is some truth about it.

Also, many of my friends who are decent players, have been saying that their games have been horrible. It gets to the point when people are not able to reach 50% winrate even and I know them, I know they are not bad players.

I’ve been trying to figure out why I’ve had bad games lately when this never happened before in the times when we had old soloq. Of course I had losing streaks but it wasn’t this frustrating, when you basically know no matter what you do, you can’t win a match. The only thing I can say is that I 95% of time only queue solo.

Also, if it was true and matchmaking was working somehow. How exactly would you work on your mmr? When you’re able to 2v1 but your team loses 4v3? I don’t really think it’s possible. I really do believe this points out to bad matchmaking.

On the other hand, lately I’ve been doing pvp in odd hours but that doesn’t mean there were only a few people in queue. It could explain why I’ve had bad games but it’s really not an excuse for MM not to work at all.

I know that if a player isn’t given some links and stuff, he won’t even have a chance to learn unless he actively tries to find guides. That’s why I suggested to make a tutorial of some sort. All the moba games have tutorials explaining basics and walking you through it. I suppose something like that would be harder to do for gw2 but I think they could find a way. Make a video with basics and common mistakes, force people watch it before they enter queues, make some requirement how many unranked you have to play to play ranked, anything. And I’m saying this even though I have lots games played and on my other accounts I would have to go through it, I just don’t think it’s right to mix new and experienced players.

(edited by Laraley.7695)

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

Could this be a breakaway from berserker only meta?

I sure hope so

Nope, even without caps crit damage based specs outperform condition specs, and will continue to do so until conditions can crit.

Please don’t give them ideas.

What do you like fighting?

in PvP

Posted by: Laraley.7695

Laraley.7695

our forum specialist is a turret engi((((((((((((((((((((((((((((((((((((((((((((((((((((

i enjoy fighting engis on guardian..

Lol, didn’t even notice that, just read the bold stuff.

That’s sad.

It's about time...

in PvP

Posted by: Laraley.7695

Laraley.7695

…we get some requirements to join ranked queue.

I’m really fed up with what I’ve been dealing with lately. No, I can’t carry 4 other people who don’t even know the basics. Here’s some collection of fun things I’ve had experienced the last two weeks:

1. Capping home point in three, then going for chieftan in three, then dying in three.
2. Having people going lord right after the game starts and then shouting at me that it gives 150 points.
3. Guarding treb in two, no reason, just chilling.
4. Having a party of 2 people who wouldn’t go to different places, like they were glued.
5. Winning 2v1’s constantly while my team loses 4v3.
6. Having a warrior camping tranq right from the start of the game. (OMG, it’ll give us ALL THE POINTS)
7. Having people furiously pinging ferocity like their life depends on it.
8. A dude who was just designed to kill npc’s on Forest. He wouldn’t move somewhere else. (I understand why power ranger exists now.)
9. People not rotating at all.
10. Having people fighting off points constantly (Ferocity is their favourite spot.)
11. People who just go suicide to a point over and over and over.

This happens almost every single game, there is always at least one person not understanding the basics. Can we finally get something that will prevent us from having games with people like this? Can we get a tutorial, ranked requrements, anything?

I don’t mind new people but for the love of kitten, can they be forced to learn first and then hit the ranked button? We got stab changes we didn’t really need but this is seriously needed.

(edited by Laraley.7695)

Some PvP Thoughts and Observations

in PvP

Posted by: Laraley.7695

Laraley.7695

1. I’m glad some people have the decency to do unranked first and we don’t have all new players in ranked.

2. Everyone hated those maps, people still do. The frquency of getting them in unranked is WAY lower than before because it was pure rng and you have a say in it.

3. Not enough people for separate queues for TDM, conquest, Stronghold.

4. Eh, that’s now how it works. Thief doesn’t might stack, guard doesn’t either, cele engi not really. Engi’s heal is interruptable (gotta predict when he’s gonna heal, usually after block). Some of your points are valid, but not all. Also, the meta is shifting a bit, people are trying different comps and it’ll even more with new specs. Should probably wait after xpack release.

5. Possibly, I don’t quite enjoy the look of Stronghold.

6. No, it shouldn’t be 100%. You complete reward tracks easily anyway.

What do you like fighting?

in PvP

Posted by: Laraley.7695

Laraley.7695

On fresh air I enjoy power necros/rangers just because it’s hilarious to see them kill themselves along with rifle engis overcharging themselveds.

As a sort of challenge I kinda enjoy dd eles and and dps guards.

How to counter 4 turret engis?

in PvP

Posted by: Laraley.7695

Laraley.7695

alt f4

/15 turrets

sPvP is not enjoyable anymore

in PvP

Posted by: Laraley.7695

Laraley.7695

its not the class balancing that is the problem, its the dailies and the matchmaking. Take ranger for example. By themselves, they are quite balanced. But every match (especially on ranger daily day like today) has 3+ of them. I just played a match with 5 of them, and of course, it wasnt 2 per team, but one on one team and 4 on the other.

That matchmaking is what makes sPvP ridiculus to play.

Huh? That was my point. And it’s not always caused by dailies. (Three rangers one team A, zero on team B ). So many rangers even when it’s not their daily.

I know why thieves/mesmers exist

in PvP

Posted by: Laraley.7695

Laraley.7695

Well, first of if you play LB ranger you have more stealth than mesmer, not in quantity of skills but compare the cooldowns on the two skills mesmer runs for stealth and your LB.

1. A.Thief needs to have escaping mechanis, it has nothing like Signet of Stone or Distortion, so thief uses mobility and stealth.
1.B. As said above, mesmer don’t have THAT much stealth.

2.A. Yes, thief needs mobility. They don’t have crazy 2K range they can just camp, they have no invulnerabilities.
2.B Mesmer doesn’t have that much mobility, without staff they only have blink. If you consider portal on a very high cooldown an amazing always escape ability, then please try to do it and record it.

3. Yes, stealth burs is a problem but can be predicted.

4. Lol, super fast attack? Are you telling me rangers don’t have super fast attacks? Come on.

5. Every class can completely negate down skills (except ele down skills).

6. That’s probably just your personal issue.

7. Try to play mesmer, you’ll see how annoying the movement of clones is, how easily they die, how you keep facepalming seeing your illusions being completely kittened when you’re trying to shatter, especially diversion.

8. You mind the visual effects of thieves (very little) and mesmers (medium) but you don’t mind eles (a lot) and engis (horrible amount)?

9. Go teleport across the map at any time and record it for me.

10. L2p?

This is pretty much just a troll but in case some people would find this thread being true…

No, mesmer nor thief is not my main.

So discouraged and upset

in PvP

Posted by: Laraley.7695

Laraley.7695

Ranked is horrible to me then imo, I have bad experience with people that just care about names on a board. I’ll go there in a group never solo,queue with reliable friends even if you met them in match.If you want to win have a reliable team to back you up not one from current MMR, solo vs team is too much of a gamble.

I can’t stand playing on maps like sw, skyhamm and courtyard. That’s why I go in ranked. And it actually used to be more fun.