Showing Posts For Lazze.9870:

Ranger Bugs (Updated)

in Bugs: Game, Forum, Website

Posted by: Lazze.9870

Lazze.9870

Ambidex bonus loss on non-loading-screen teleport

Nope, still bugged. Lost the stats while PvPing.

Considering Throw Torch cooldown is also bugged, the trait actually got worse.

Game updates for Ranger, 28 July

in Ranger

Posted by: Lazze.9870

Lazze.9870

Well, getting 1200 range back would make sense, 900 is just not enough, comparitively. Even 1050 would be a good buff.
I think Poison Volley should be just one arrow that applies the 5 stacks 4s on a single target but pierce. Crippling Shot needs a much longer Cripple (9s) because a 3s Cripple on a 12s CD is not a good reason to call a skill Crippling Shot and Ranger applied torment, not pet bleeds as they are useless. CD reduction to Concussion Shot to 15s instead of 25s. Would be quite good then imo.

I have to disagree with it not being enough. The range is probably the last thing that kills the weapon as far as I’m concerned, and any buff to it would probably mean less significant changes the skills due to how afraid Anet is to overbuff ranger stuff.

The weapon needs overall damage buffs to the entire skill bar and changes to some of the skills functionality. The more I think of it, I’d just want a complete overhaul. The weapon in its current state isn’t just a bit on the underwhelming side, it’s just plain boring to play with. Aside from the “shotgun” Poison Volley, it’s just a flanking pew pew machine with less play to it than the longbow. I’m more annoyed with the way you use it than its actual effectiveness.

(edited by Lazze.9870)

Please Post 7/28 Bug Reports HERE [merged]

in Bugs: Game, Forum, Website

Posted by: Lazze.9870

Lazze.9870

Rangers can spec more stealth

No, they can’t. They actually lost the only stealth trait they had with the specialization patch.

Game updates for Ranger, 28 July

in Ranger

Posted by: Lazze.9870

Lazze.9870

Definately nice changes,and am happy they implemented it quite fast.

Now,any1 noticed that HS aint working if u moving?Like i have to drop it,than go back or stand still to triger the trap.Is it a bug,or working as intended?

If you’re walking outside the trigger radius, then yes, it’s intended. You’re supposed to be able to put it down and then walk back into it whenever needed.

(edited by Lazze.9870)

Game updates for Ranger, 28 July

in Ranger

Posted by: Lazze.9870

Lazze.9870

When SB 1200 ranger ever on the table? The distance for off had skills is a fix, they used to have it while traited and now the trait doesnt exist, it was supposed to become base, same as LB 1500 range. Its not the case with SB.

People are just refering to how they nerfed shortbow from 1200 range to make it more distinct to longbow back in the day.

Which, as you say, isn’t really relevant at all to any of the recent changes. IMO there are other ways to improve it anyways.

(edited by Lazze.9870)

Anet, address this! Off-hand radius/range

in Ranger

Posted by: Lazze.9870

Lazze.9870

Good news!

Weird how dagger #4 didn’t make the cut though.

Fyonna, the first Druid?

in Ranger

Posted by: Lazze.9870

Lazze.9870

And as for the original druids, we don’t know what all they’re capable of other than being very powerful entities. For all we know they didn’t actually shed their bodies and it’s more of a being one with the force thing like in Star Wars, once you die you essentially ascend into being a spirit. The amount of information we know on druids is so small and insignificant that Anet could very easily implement shape shifting since that’s very commonly seen as being intune with nature (animals).

We already know that the druids underwent rituals to literally shed their human form into nature creatures. This is established lore.

I’m not interested in a discussion about what the druid spec could be if the basis of the discussion is that everything we know doesn’t mean anything. Then we might as well just wait and see.

Anet, address this! Off-hand radius/range

in Ranger

Posted by: Lazze.9870

Lazze.9870

Having Hidden Barbs merged with Sharpening Edges and competing with Spotter would straight up suck if there ever is a pve meta where conditions are wanted. In that case you’d want both.

That being said, stay on topic guys. There are plenty of other threads discussing the whole traps + sharpening edges thing.

[Trait Change proposal] What feels wrong

in Ranger

Posted by: Lazze.9870

Lazze.9870

IMO you don’t need to merge Opening Strike and Alpha Training in improve the OS minors. Personally I think these would make more sense.

Opening Strike : Cause vulnerability with your first strike when entering combat or swapping weapons

Alpha Training : Regain Opening Strike when swapping Pets. Pets have Opening Strike.

Likewise, MoC could be improved with an additional effect rather than a major rewrite.

Moment of Clarity : Gain an attack of opportunity for you and your pet on interrupting a foe. Opening Strike interrupts. Daze and stun durations you inflict last longer.

I also think that LoYF is almost good enough as it is, it just needs to stack duration so a second dodge is not wasted. If the duration was also raised to 5 seconds, then that would be equal to the time it takes to recharge a dodge’s worth of endurance while under the effects of vigor., providing some synergy with Natural Vigor

Light on your Feet : Damage and condition duration is increased by 10% for 5s after dodging [stacks duration]. Short bow skills recharge faster and your arrows pierce.

This sounds like the end result of what it would be like if Robert Gee was handling the ranger. More synergy aswell as callbacks to GW1 interrupt rangers.

I like it. Still think LOYF should apply to all evades.

Fyonna, the first Druid?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Druids can be evil you know, they tend to be all about having nature run rampant, and she is pretty much the same way except with her spiders specifically. If the world were run by her, spiders would be the rulers of it. That’s pretty druidy in the most twisted of ways.

The problem is that you’re all missing the whole point of the druid. They were humans seeking refuge in the Maguuma jungle where they protected the jungle and eventually shed their forms to become one with the nature – pretty much permanently. This is what the ranger is supposedly inspired by in HoT.

This mumbo jumbo shapeshiftning is just that, mumbo jumbo, because other games have druids that do this and that. Fyonna isn’t a druid, and she certainly wasn’t “the first druid” as OP speculate.

And as far as GW druid lore goes, corruption is the complete opposite of what the druids were doing in the first place. Not fitting at all, and why would the ranger take inspiration and wisdom from a corrupted druid (if that even is a thing) when there probably are completely normal druids out there?

Sure, corruption is a part of nature, but I don’t see Anet taking that approach with the druid. Not when they have the opportunity to add some meaningful support to the class.

(edited by Lazze.9870)

Druid Speculation

in Ranger

Posted by: Lazze.9870

Lazze.9870

also for the new utilities i’d put my money on either Stances (rangers had them in GW1) or Venoms (which would mesh well with the whole nature vibe of druids.

Save stances for our hammer bunny thumper elite specialization.

It will be glorious.

Druid Speculation

in Ranger

Posted by: Lazze.9870

Lazze.9870

It’s been six months since we got to know that rangers will be druids, and people still haven’t looked up what druids are/were in the guild wars universe?

It’s not shapeshiftning. Seriously.

[Trait Change proposal] What feels wrong

in Ranger

Posted by: Lazze.9870

Lazze.9870

Beast Mastery

  • Honed Axes
    Change: Main hand increases precision, Off-hand ferocity. Winter’s Bite is now AoE, Whirling Defense has increased Radius.

I’ve said it numerous times before, slapping something like increased radius – on a weapon that needs it baseline – to a trait just further damage the weapon. This is the sort of change that needs to be applied to the weapon itself.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Well, ele is already better than everything so for their elite spec to be even better again, it would have to be insanely OP in everyway possible. And they still complain.

Exactly.

That being said, all ele weapons will outclass other weapons when simply compared one by one due to how they class works. That’s the perk of attunements in exchange for weapon swap. The ranger warhorn alone will never compete with the ele warhorn. It’s a pretty uinteresting comparison in that regard.

Speaking of quadruple Hunter’s Call’s damage, I like the idea of adding an aoe to it, making seperate hawk groups attack the foes in a certain radius around the target you use it on aswell – similar to the Mad King runes. Then perhaps add blind to Windborne Notes for aoe blinds.

Traps in PvE?

in Ranger

Posted by: Lazze.9870

Lazze.9870

I’m tired of watching my guardian (mishmash of soldiers, knights, and zerker -with traveler runes) pump out bigger damage numbers than my zerk/scholar ranger.

Sounds like you’re confused by big numbers without paying attention to the actual damage output.

Full sinister is a must, otherwise you’re just gimping yourself.

I think you may have misunderstood my post.

Okay. Let me make it easier for you:

I’m tired of watching my guardian (mishmash of soldiers, knights, and zerker -with traveler runes) pump out bigger damage numbers than my zerk/scholar ranger.

Sounds like you’re confused by big numbers without paying attention to the actual damage output.

Sinister gear would obviously be the best pick, but for the purposes of being a cheapskate, I was thinking of running carrion armor/weapons with sinister trinkets (I already have all the trinkets).

Full sinister is a must, otherwise you’re just gimping yourself.

Capiche?

Allies aid, I love you

in Ranger

Posted by: Lazze.9870

Lazze.9870

I like it and I hate it, on it’s own it’s very kitten nice of course but I have a habit of using my wolf to fear while I start to rez people and this overwrites his awfully slow howl (in this case it is awfully slow) to go rez instead…

The exact reason why I’ve been stearing away from the trait too. It’s good, but I’m already in a habit of controlling my pet to do something while I revive.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Yeah, the Tempest WH compared to ours is… amazing (to say the least). It only got worse as I kept watching the POI thinking their shouts are better, too. Sure, the purposes are completely opposite since ours ties to the pet, but shoot, all that support the Tempest shouts offer while the only support ours can give is 10s of regen and swiftness when traited for? Ugh.

The funny part is that the tempest itself isn’t all that amazing from an elementalist’s point of view.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

It makes sense because they were adding support to our only support weapon. It wasn’t a form of support that fit the weapon granted,

Which is EXACTLY why the trait in its current state doesn’t make any sense. It’s not the support part I’m questioning in the title and my first post, it’s the boon.

But whatever.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Nice to know you didn’t even read my post

Just read the whole thing one more time and try to understand why I’m saying the trait doesn’t make any sense, instead of implying that I didn’t your post? Adding support to the warhorn doesn’t make sense on its own, it should fit the weapon. The ranger warhorn is offensive in nature and should have a trait that enhance those offensive features, thus offering a boon like quickness instead of regen.

Quoting me and saying that it “does make sense, it’s just underwhelming” just make it seems like you don’t get why I’m saying it doesn’t. I’m not asking if the trait is underwhelming, because it clearly is – I’m asking if adding defensive boons even makes sense in the first place.

I wasn’t arguing against anything in the bottom half of your comment, hence why I didn’t quote it.

(edited by Lazze.9870)

Traps in PvE?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Make no mistake.
Rangers are the answer for condition meta by far

Hidden barbs competing with Spotter is a huge drawback, but still.

Traps in PvE?

in Ranger

Posted by: Lazze.9870

Lazze.9870

I’m tired of watching my guardian (mishmash of soldiers, knights, and zerker -with traveler runes) pump out bigger damage numbers than my zerk/scholar ranger.

Sounds like you’re confused by big numbers without paying attention to the actual damage output.

Full sinister is a must, otherwise you’re just gimping yourself.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

The trait is fine just add convert/cleanse condis on it.. The problem here is the warhorn, If #4 did something worthwhile and lower cooldowns for #5 and #4,

It isn’t “fine” if you want to add something as strong as convert/cleanse to it aswell.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

It makes sense, it’s added support on our only support weapon in our support line. Is it underwhelming? Oh absolutely, regen is one of the boons we can throw out to ourselves and others like kittening candy, so whenever i see a trait that’s “You can have more regen!” it’s really really really really meh. .

You don’t get my point then.

The whole reason it doesn’t make any sense is 1) we got a kittenload of regen already and 2) the weapon provides offensive boons, while the trait tags along an underwhelming defensive boon.

The weapon itself needs a buffs, but a more suitable trait would have added offensive boons. Not regen.

(edited by Lazze.9870)

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

They can just make Windborne notes apply 2-3 seconds of quickness. It’s all about the wind theme anyways.

I had something like this in mind when I made the thread.

I get that guardian had its new shout made from one of the tome’s skills, but with ranger being one of the classes that already plays around with quickness, why wasn’t this idea added to the ranger warhorn aswell? It surely fits the theme of the ranger much more than the guardian.

It’s the recurring theme of the GW2 ranger. Missing out on party support opportunities.

(edited by Lazze.9870)

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Really, don’t even bother with these traits unless you combo it with Oakheart Salve for 5% damage reduction.

Now, I don’t think anyone bothers. And that’s the problem.

Nature magic stands out with two flawed grandmaster traits, and it overall lacks impactful supportive traits. A trait like Evasive Purity could easily apply to allies aswell, like the ele counterpart, but it doesn’t.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

It made sense before they nerfed clarion bond. Now it’s just underwhelming.

They always intended Clarion Bond to have a 30 second ICD, and regen is still regen. A defensive boon added on an offensive weapon.

Honed axes rework

in Ranger

Posted by: Lazze.9870

Lazze.9870

Whirling Defense needs the increased radius rolled in as baseline anyways. It’s one of those weapons that will just be worse of it they bundle all the enhancements into traits, leaving the baseline skills pretty.. bad.

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

“Call of the Wild now applies regen aswell”. I can’t be the only who thinks this is a tad underwhelming and perhaps even out of place? The weapon itself is offensive in nature, with offensive boons and a damaging skill (that most of the times hits like a stream of noodles, but still). Shouldn’t the warhorn trait enhance these offensive capabilities, while still having a place in a support-ish line?

That’s without taking into account the high uptime of and easy access to regen that rangers already have. Unless this has some further syngergy with the druid, did we really need another source of regen? Sure, it works with Oakheart’s Salve, but it isn’t really worth it.

The warhorn itself needs some buffs. But even with additional might, a potential CD reduction for better syngery between CB and pet swap, and an improved Hunter’s Call, Windborne Notes doesn’t feel quite right in my opinion. Any thoughts?

(edited by Lazze.9870)

Anet, address this! Off-hand radius/range

in Ranger

Posted by: Lazze.9870

Lazze.9870

I’ve hit some of these compiled issues (like the 150 pet stats, some offhand range items and some pet traits not working while downed) and those should be getting addressed soon-ish.

We are working heavily on HoT and trying to get to these issues whenever time allows.

They’re looking at it. Hopefully they will do the most simple and fair thing they can do, make the old off-hand training baseline.

Here's an update on ranger bugs/issues

in Ranger

Posted by: Lazze.9870

Lazze.9870

some offhand range items

Finally!

Druid Transformation physicals?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Not even gonna bother touching the druid if it ends up being a bunch of transformation nonsense.

Isn't 1500 a bit too high?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Not all duels start with a surprise attack. I’m specifically talking about planned ones where both players are aware of each other beforehand.

The fact that you even think the game should be balanced around planned duels on a large open field where range obviously is a beneficial factor is straight up hilarious. If it isn’t a large open field, my point stands – you’re approaching the fight wrong.

Speaking of ranger mains; they are gonna keep telling you that nerfs aren’t necessary, and do you know why? Because most ranger mains know perfectly well how to deal with longbow builds. As a dueling build, it’s inferior to several other ranger builds – and most rangers telling you this are likely to prefer those kind of builds.

Isn't 1500 a bit too high?

in Ranger

Posted by: Lazze.9870

Lazze.9870

Hmm, isn’t that the point of a ranger…RANGE…R

I’ll trade my RF with your Hundred Blades any day of the week.

L2P Sonnn.

Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.

Isn't 1500 a bit too high?

in Ranger

Posted by: Lazze.9870

Lazze.9870

It would be very helpful if the kitten Ranger mains stayed away from this thread if they have nothing useful to contribute.
“hurr durr, you’re just bad cuz we have range and you can’t deal with it” isn’t an argument nor an intelligent conclusion from reading my post.

You whole argument is based upon you letting the ranger have an upperhand by approaching the fight like a sodding idiot.

Isn't 1500 a bit too high?

in Ranger

Posted by: Lazze.9870

Lazze.9870

You wanna know what’s too high? The number of ranger bugs that haven’t been fixed since the patch, the number of threads we have to make to address the fact that we lost the range from all our off-hands weapon and that we still haven’t had our profession mechanic stats made baseline yet.

And not the mention the number of scrub threads like this that covers up the more important ranger issues that Anet doesn’t seem to even be aware of.

I think ranger is in a good place atm

Bugs, missing pets stats and underwhelming skills and traits like those related to spirits does not qualify as being in a good place. That means there are still several issues Anet needs to address.

But then again, you’re clueless, so why do I care.

Rangers seriously need PvE love. A story.

in Ranger

Posted by: Lazze.9870

Lazze.9870

.., and neither would buffing our personal damage to top tier.

I disagree, that would totally do it in pve I think.

Ehe, no, it wouldn’t “totally do it”. It would help, but it wouldn’t solve any of the problems the ranger actually has.

Speedrunners don’t look at the party composition that can do theoretically flat out most dps. They look at what utilities are needed, and what roles they need to fill. Rangers won’t see a spot in record runs or optimal meta comps until they can bring something that, combined with the rest of the group, they do better than other comps do.

The ranger lacks useful group utility. And that goes for pvp aswell, and you see the same pattern there. We’re not best at anything that matters.

[Theorycraft] Revenant DPS dungeon build

in Revenant

Posted by: Lazze.9870

Lazze.9870

The dual wield trait works for any combination of dual wielding weapons. Sword mh, sword oh, mace and axe and all the possible combinations. And shield, when they add that with the glint specialization.

MDG needs more thought.

in Ranger

Posted by: Lazze.9870

Lazze.9870

“Bump Warning: You are bumping a topic whose last post was seven days ago. Please select the manual override below if you still wish to post this.”

Well, it’s due. Still needs some thought.

Rangers seriously need PvE love. A story.

in Ranger

Posted by: Lazze.9870

Lazze.9870

I rolled a warrior and I would just auto attack and still do more than my ranger could, and I put in some effort I would do double. Its sad really.

In a buffed team, autoattacking on ranger sword does more damage than autoattacking on any warrior weapon.

We don’t need exaggeration to point out that ranger isn’t best at anything that matters in any game mode.

The problem is:

In a team, where everyone has permanent fury/25 might etc, the ranger’s DPS wins. But in situations where it’s just the ranger and his pet, the warrior will win the DPS race every time.

Warriors can maintain better fury/might than a ranger on his best day. Banners also provide stronger boosts than frost spirit/spotter. It’s part of why you never see videos of rangers soloing arah. Even if they could, it would take twice as long as soloing with a warrior.

I said “in a buffed team”, so yeah, I’m perfectly aware of this. Except I wouldn’t call it a “problem”. Rangers have never been any good at buffing its own damage, except from a few quirky tricks with bugged, pet swap-related traits. But then again, you could say the same thing about mesmers or guardians – they’re hardly capable of buffing their own sustained damage.

My point is, the damage itself ain’t a problem, the lack of utility is, therein lies buffing capabilities. FrostSpotter is inferior to banners, and that’s without taking EA and PS into the equation. Our only reflect barely covers our own character’kitten box, and to make the matter worse, the radius increasement from the old off-hand training was neither made baseline nor merged with a new trait.

Traited Stone Spirit has a pretty high protection uptime, but as good as that is, it’s not like it’s ever needed (and even if protection was needed, it is still, not surprisingly, inferior to a hammer guardian in a game mode that promotes stacking and balling everything up). We’re good at party wide fury uptime, but elementalists makes that obsolete with one, single trait. That’s about it from a pve perspective. And chances are, whatever the druid will bring and whatever support or debuff capabilities one may need for the upcoming expac content, the ranger still won’t be best at anything that matters.

People still find it relevant to bring up sustained dps in a solo environment, which is only a byproduct of the main problem. Easy access to might wouldn’t do us any good in group content anyways, and neither would buffing our personal damage to top tier.

(edited by Lazze.9870)

Ranger needs love, ANet.

in Ranger

Posted by: Lazze.9870

Lazze.9870

Well I’m sorry you can’t think out of the box and need to start crying as soon as you can’t kill something or someone with more skill than you
You just sound like every other kid that screams hacker as soon as they die

Wait until anet is done balancing and tweaking small things fixing the bigger issues than your little skill problem

Ranger needs love, ANet.

in Ranger

Posted by: Lazze.9870

Lazze.9870

ranger is not a pvp class for close combat 1v1ing, and he’ll never will

And you wonder why people won’t take you seriously. You even realize how dumb this sounds?

Anet, address this! Off-hand radius/range

in Ranger

Posted by: Lazze.9870

Lazze.9870

Bumping, bumping.

Rangers seriously need PvE love. A story.

in Ranger

Posted by: Lazze.9870

Lazze.9870

I rolled a warrior and I would just auto attack and still do more than my ranger could, and I put in some effort I would do double. Its sad really.

In a buffed team, autoattacking on ranger sword does more damage than autoattacking on any warrior weapon.

We don’t need exaggeration to point out that ranger isn’t best at anything that matters in any game mode.

Ranger needs love, ANet.

in Ranger

Posted by: Lazze.9870

Lazze.9870

Tigers fury is too strong. It offers perma fury that is reapplied, making for a permanent 25% damage increase.

No, it would offer a 25% increased strike with a 100 % crit chance every 5 second against foes beneath 75 % health granted Remorseless is picked. Nothing close to permanent.

Fine on its own, it’s bascially a copy paste of a mesmer trait for a class that already got access to perma fury. Still too strong when coupled with Remorseless.

(edited by Lazze.9870)

Ranger needs love, ANet.

in Ranger

Posted by: Lazze.9870

Lazze.9870

stop crying for buffs pls and improve on your skill, ranger is strong enough!

Fix all the kitten bugs, roll in the pet stats they never gave us, add back the range to our off-hand weapons, fix the useless spirits and do some adjustement to some of the weak grandmaster traits.

Then you can start talking about the ranger being in a good place.

Anet, I'm begging you to fix the Ranger sword

in Ranger

Posted by: Lazze.9870

Lazze.9870

I’m curious how such braindead game mode as PvE is can cause so much frustration with a weapon that is relatively easy to handle with some practice.

The real problem with the sword isn’t even the weapon itself, it is the fact that it is our only melee mainhand weapon.

PvE isn’t braindead. PvE is old. You are not dying in PvE because you know when to dodge. If you can’t dodge, you still die.

Oh! You totaly convinced me. Learning those attack patterns was a seriously difficult task, ay? Must be why they didn’t stick with those outdated mechanics for the new expansion.

PvE is old. And it got old way too fast. There is a reason for that.

Anet, I'm begging you to fix the Ranger sword

in Ranger

Posted by: Lazze.9870

Lazze.9870

I’m curious how such braindead game mode as PvE is can cause so much frustration with a weapon that is relatively easy to handle with some practice.

The real problem with the sword isn’t even the weapon itself, it is the fact that it is our only melee mainhand weapon.

The golden age of roaming melee rangers

in Ranger

Posted by: Lazze.9870

Lazze.9870

I actually like the idea of a frontline melee ranger. I think it is possible with this changes now.

It was more than doable even before the patch, so yeah.

Ranged = Dead

in Ranger

Posted by: Lazze.9870

Lazze.9870

I would hope that most people, like myself, have made a Ranger because they enjoy playing a ranged class.

I picked it because I like the thematics behind it.

I’m not sure what makes me cringe the most, people refering to the old flavor texts that Anet wrote on the class descriptions, or people arguing that rangers should be ranged due to the misconception that the profession name means someone who do ranged combat.

Anet, address this! Off-hand radius/range

in Ranger

Posted by: Lazze.9870

Lazze.9870

Bump for justice.