My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
Yeah, I think enter also works, but I doubl-click as well.
It wouldn’t be that simple. You would have to completely overhaul the targetting system, the combat system, it would require camera adjustments, control scheme adjustments, and I don’t even know what all else. A combat overhaul is no small task.
Defiance has a similar combat system, and I enjoyed it there and adjusted to it in Neverwinter Online, but given the dodge mechanics in GW2, it wouldn’t work the same for us here. They would have to introduce stats or an auto-dodge system.
It wouldn’t be that simple. You would have to completely overhaul the targetting system, the combat system, it would require camera adjustments, control scheme adjustments, and I don’t even know what all else. A combat overhaul is no small task.
Defiance has a similar combat system, and I enjoyed it there and adjusted to it in Neverwinter Online, but given the dodge mechanics in GW2, it wouldn’t work the same for us here. They would have to introduce stats or an auto-dodge system.
Downside to having it untrack is that means having to retrack dailies every day. If you can leave the ones you want tracking they will be ready next time they come up.
I’m not sure I like that solely because it could be the next day or next week before you see the same daily again. The coding involved seems like it would be too much, and the point behind most of these requests is that they should be simple and ellegant small things to impliment. Every time the dailies pop (at 7pm my time) the first thing I do is open the Hero pane to see what the current set is, then I decide which ones I’m going to do, then I set out to make it happen. In all honesty, if the same ones tracked every day it would make no difference to me, and I would still follow that routine. The goal here is to make the interface less cluttered and convoluted, I see where you’re coming from, but it doesn’t really help in that goal.
About weapons dyes, fx animations should also be dyable in my opinion.
I would say we have to be careful here. Maybe we should, instead, trust AreaNet to make different animations? For example, if we have a pretty flaming sword, it should obviously be red and orange. However, if they took the same sword and gave it a necromantic name and charge, it could glow all green and black like a fel flame effect. I think the basics we can handle, but we should trust the more involved bits to AreaNet. Still a good idea, just not something I think the players need control of.
… It would be awsome to see some more faces, horns, tattoos, etc created with the same care and love …
I agree on this account, we could do with a little more customization. Maybe if they did a complete overhaul of the system they could give every account two free makeover kits, most people have two mains I would assume. Even if they have three or four or eight, two free gem items to show off all the cool new looks would be a great gift and would encourage people (like me, I’m a sucker) to buy more for their other six character slots. This one could easily be worth doing, and I would hope AreaNet has some plans for this down the road.
To expand on that last one, personally, I would say even letting us add scars to certain aspects of a character. Norns are battle torn, they should have a scar or two on their arms or chest or face. Humans are frail and do stupid things, they would end up with a scar just because of that. Char are pretty hardcore, and you wouldn’t be able to see the scar through the furr, but maybe a missing ear or only having one fang. Things like this are what make a character truly unique and allow for twists and turns in a player-made background for their character.
Being able to check a box to auto hide any achievement at 100 would help. But having tracked naturally integrate into the dailies would be better
Actually, once they are at 100% I would rather them auto-untrack by default. There’s no reason to have an option for this, if I wanted to see what I had recently completed I’d just go to the summary screen.
What if they had a “nearly completed” section added to the Achievement pane? They have a summary, and it’s great, but we could do with a page of nearly completed, maybe? This way we can see a list of perhaps 10-20 of our highest percented achievements.
I would say as long as Mesmers keep the clone names, there’s no issue taken with this idea. My fiance and I both run a necromancer sometimes, and if my buddy jumps on his I can hardly find the enemy for all the minions.
Quest Tracking
What would people think about a change to the quest tracking system? I understand that what’s up there is limited and should hang out like it is, but a certain change might be prudent. Currently when I walk into a new heart or event the tracking for it auto-expands. However, if there could be some sort of lock system in place so things don’t close when other things expand this would bring down a certain level of annoyance.
For example, when I do my dailies I usually hard track about six of them so I know which ones I’ll be working towards and can easily see their progress. This is something I’m sure many people do. However, if I walk through an even area (say the swamp where SB spawns) then the event tracker will expand. If I only had dailies out, then it doesn’t affect anything, but then I walk through a heart I haven’t done yet and it closes the dailies and only has the heart and event expanded. This is a bit of an annoyance, especially when the swamp lies dormant and there’s no pertinent information to be had.
So I suppose what I’m proposing here, is that if I select something to be tracked, that it not be overwritten by a random event I’m just passing through and have no intention of doing. I know things have been suggested with the quest system, but I thought this one seemed a little less of an overhaul to the mechanics.
@Sawnic
i’ve said everything in my first few posts, everything now is responses.
Maybe i don’t understand what you’re saying so i’ll break down the jist of what i remember:
-you admitted to pinging gear you dont wear in order to join zerker only groups. You maintain the “play how you want” yet you force your non-zerker gear on players that are simply trying to play how they want, which happens to be with other zerkers.
I guess you feel justified doing this because you don’t agree with players who insist on zerker gear only. But regardless how you feel about their playstyle, they’re only trying to “play how you want,” and unfortunately, the way they want to play doesn’t include your playstyle. So for some reason, you feel the need to punish people that play the game differently from you.
so what i’ve been getting is “play how you want” but it can’t inherently exclude other players. You are unable to “play how you want” because “the way you want” exludes you from certain groups with specific parameters from joining their group.
I never said I link gear to join zerker groups. I just said I link gear when people ask me if I have zerker gear.
fair enough, not that i condone lying. But if a group wants all zerkers, they should say “LFM all zerkers.” This all comes down to explicitly stating what type of group you want in the LFG. Everything else that happens is just the consequence of someone not being straightforward with their intentions when setting up a group.
And again with the all zerkers. There have been several instances where it’s a normal non-LOL-DPS party that ask, and I tell them yes and link that, but continue to wear my survival set because that’s what my build is revolving around.
You’re literally focusing on the worst possible argument because anything else breaks your argument.
yeah i just edited but i’ll say it again. It’s fair to ask for gear ping up front unless they said it was ‘all classes’ or something. If someone just says in map chat "LFM’ and you respond and they ask for gear ping because they’re all zerker, you should either be all zerker or be like “sry not zerker.”
i only use zerker as the example because that’s really the only gear discrimination we see. I mean i could say “all clerics” but that wouldn’t really be realistic.
It’s link, not ping. Nowhere int he definition of Ping is there an overlap that could possibly be confused with link </pet peeve>.
And no, it’s not the only discrimination, its just the most common.
see you ignored my point. Do you think it’s fair to state up front what type of gear you want people in your party to wear?
Yes, people think that it is fair to demand other people wear certain things, and these are the peopel who breed eliticism. I am officially leaving this forum as it’s just going in circles and getting nowhere, I actually see it being closed soon.
Are 75% of GW2 players you run in to really that bad?? I mean, i have definitely met jerks in the game, but that is a very small percent of the overall players.
You’re just being cynical if you think:
1) the forums represent anything but a tiny fraction of the player base
2) that the majority of players are jerks just waiting for the right tools to unleash their rage.
I am cynical, but not for those reasons, I blame years of retail management for that. However, as a gamer and regular forum visiter/poster, I know full well that the forums traditionally represent the loudest group, not the largest group. I get that, don’t worry.
And 75% of GW2 players don’t have the tools to be that bad, we shouldn’t give it to them. If somebody has a tendancy in their nature, but can’t force that tendancy upon people then they aren’t percieved as jerks. However, if they are suddenly given a tool that makes it so people can see how bad they are, everyone knows they’re a jerk.
I’ll give an example from my retail experience, I had an associate that was great with people and a hard worker. He ended up getting a promotion, which alotted him certain tools, powers and responsibilities. Then, he started to abuse those powers and tools and everyone hated him for it.
To bring this full circle, people on the internet never have to see your face. They don’t need to like you or for you to like them. These folks can be anything they want to, anyone, act any ole way in the world, and the only reprecussion is that they get ignored. They don’t care about that, the internet brings out the worst in a lot of people, and the more tools they’re given to act a fool, the more they’ll act a fool. Even if said tools were made and implimented with the best of intentions.
Never forget that some of the worst attrocities in history were done with the best of intentions … and even Communisim looked good on paper.
Necromancer – Scythe
I honestly have no problems with most of these, just right off the bat. I think that on the Necromancer, though, I actually like that the staff does the shadowy scythe thing when you cast. That being said, if I had a scyte, I would definitly be as grim reapered out as possible.
Thief – Rifle
I don’t like this one because the Thief isn’t really supposed to be a sniper-class. They need to be up close and personal, in my opinion. This almost feels like it needs to be a whole separate profession, not an option for a current one.
Ranger – Rifle
As you said, it doesn’t fit the lore, I don’t feel like it’s a good route to take. I personally don’t like the feel of it, but beyond that would we take away the longbow, or keep it and give them two long-rang weapons?
Halberd (weapon) is a viable option here, it fits the lore well and it can be fit into many roles.
Overwater spears can be nicely used by many professions.
Two handed war axes can be a very nice addition to the weapons.
Scythes should be an own weapon class. The Dervish profession in GW1 had scythes. Scythes, make it happen.
All of these, individually, sound like decent ideas, I can certainly say +1, here.
(edited by LeeroyNimoy.1864)
Yes, please! Even if they only showed the two you currently have active on each chracter, that would be fine. I have the same issue when I need to jump to my Artificer, but can’t remember who it was, and of course it always ends up being the character at the end of the list, so I went through all eight toons just to find the one things I needed, haha.
I finally thought of one I actually like:
Costumes
I know we have the costume battle things already in place, but I’m thinking for this one more along the lines of replacement town clothes. It’d be a great thing to introduce for holiday events (not just Halloween) where we can dress up like particularly styled things for the holiday. Only in the town clothing choices, nothing to change the combat, I think. This would allow me to, for example, change my appearance to an elf-like-thing for Christmas. Perhaps just havingthe clothes would be enough. Staying with the elf theme, it would be really funny to make the clothes not quite scale all the way on this outfit. If only the clothes were done, instead of a whole person change, then on a Norn the clothes could be a little too small (short legged pants, a little bare stomach, etc.). Something that could be done alongside this would be holiday-themed mounts. Maybe ride a reindeer for Christmas and we already have a broom, but there could be a special version for Halloween. Cupid outfits with tiny wings (wings being the mount, would be awkward and funny, and rather fitting).
I’m assume it’ll be abused based on the behavior of the players. I’m not saying that it’s a bad mechanic, I’m saying there are bad people that will be using the mechanic. I’m assuming it’ll be abused based on the horrid nature of 75% of the people on the internet. You can be anything and act just about any way you want online, and most people choose to be bad and aweful people.
How about this, why don’t we all just shut up because this isn’t going anywhere? Opinions are like farts, everyone has them and they all stink. I don’t like the inspect mechanic because it limits the things I can get into considering the amount of time I have to play in a week, some don’t like it because they don’t want to be told how to play and be limited in content because of that. Other want it because they don’t trust people who link their gear. There is no final answer to be had here, not until an AreaNet nameplate makes an appearance.
At the end of the day all the arguements made from one side can be applied to the other. If there is no inspect and the “all zerk” groups want to run and can’t trust Billy to link his real gear, then maybe they need to make some “all zerk” friends and only run with them? Or, if there is an inspect then I’ll just give up doing things until me and all the people I play with each have an 80 or two and we’ll make our own way through the game.
It’s whatever, honestly, but you can’t deny that having an inspect feature would be abused in the fashion we’ve been discussing. Just like damage meters would, they fall under the same basic realm of influence.
“Inspect Gear” goes the way of the “Damage Meter”.
Add it in the game and I leave.
I have a feeling I would be the only one.Somebody read the title and not the post …
Unfortunately for me I did waste time reading your post.
Learn what “ping gear” is before suggesting a feature to take it from someone without their choice. Learn what elitists will deduct instantly from that, stats or no, and most importantly learn some manners towards people here.
Good luck in your game – and sorry for the failure you proposed in this thread.
If you had read the OP, you would have known it wasn’t mine …. thanks for playing troll and doing it poorly. You would also know, if you had read through the posts that actually are mine, that I stated I don’t mind the fact that I can simply look for the armor on countless cosmetic websites for the sets.
That’s a wonderfully civil way to look at it, except the internet is not a wonderfuly civil place. It never happens as simply as that. I work, have a family, and other responsibilities. I don’t ask to get in on the big stuff, just want to be a part of some of the things my guild does or my friends do. Where my friends would be happy to take me regardless of the gear I have, others are not. So let’s say I’m 80 but don’t have full ascended for some reason, and I only get to play an hour a day four days a week. It can take a full hour to clear 100% on a map zone, then I’m done for the night, have to wait until next time to get another map zone done. By the time I get into full ascended with the “proper” stats, the game mechanics could change and I’ll be excluded yet again. Stating what you want in LFG is great, and I support that. Being honest is amazing, and I support that. But if you and I are both the honest ones, then we’ll know that this attitude is not shared by most players of online games. I honestly don’t see the point in having the inspect mechanic, it doesn’t honestly help anything except to force people to be honest.
I don’t even know what “ping gear” means, but as I said I waited a year to play this game and this is my third month. As to the exact quote and an exact source I can’t quote it, which I know in the terms of the internet means I never saw it and it never happened. And that’s fine, as I can’t make the arguement completely sound and water-tight, I’ll just leave you all to thinking I’m a liar and wrong. Luckily, I couldn’t care less if I were right or wrong, I know what I read and have no way (or need) to prove it.
As to the overall point, I thought it was that we didn’t need a full-on inspect (or other features) because they tend to lean on the side of people making stat demands out of other players. I’ve played enough MMOs and been shunned from enough guilds/raids/groups because I refused to alter my spec to understand that theory-crafting and parsing logs leads to the elitist attitudes. It happens, it wouldn’t happen overnight, but it would happen. Then, “play how you want” would no longer be a part of the game, and we’d both be wrong.
They’ve been saying that for awhile and honestly, I don’t think it takes a year to develop a guild hall considering they can pump out this living story garbage every two weeks! I don’t think they’re working on them at all! In fact I believe they’re just stringing us a long as its false promise to give us something to look forward to.
Whole new game engine means everything needs to be build from the ground up, practically, to include guild halls. Reposting the request and suggestion a hundred times over on the forums isn’t really going to make it happen in faster. I don’t disagree, I would love to have this feature, but if they say they’re working on it then they are.
As to the “living story garbage”, that’s really easy to pump out. All the groundwork is there already, they don’t need to incorporate any new mechanics or from-scratch models or instancing rules or structures or serverspace … it’s just copy, paste, tweak, test, release.
But yes, it was in a review of the game I read a while back. It’s the whole reason I waited a year before playing the game to see if they would impliment these things anyway and break the spirit of what they were trying to develop.
But mostly, don’t base your argument off inferences you made based on things that may have been left out of the game simply because time didn’t allow it.
Notice how I said I did read it, over a year ago …
AreaNet has said they want to avoid players telling players how to play (hints no DPS and partially incomplete combat logs and the lack of a full inspect).
Did they say this, or did you infer based on what you put in parenthesis?
cuz that would be like saying they never put in exotic breathers because they didn’t want us to get too invested in underwater combat. I think a better explanation is they ran out of development time before the projected release date.
If you want to avoid people telling you how to play, create/join groups with open parameters, and avoid ambiguous pugs and zerker only groups. Problem solved, and you didn’t even have to stifle the UI.
Except, that’s nothing like them telling us to not put on exotic aquabreathers. <_<;
Also, if a gear inspect feature comes out, good luck finding a group that has open parameters.
my point was, you can’t make an inference as to Anets motivations based on things that may not be in the game simply because time didn’t permit for it. If he’s got a quote or something describing the influence of /inspect on player choice, that would make more sense.
are you telling me if /inspect comes out, my guild wont invite me to groups? Regardless, i generally pug “lfm all classes welcome” and no one seems to care what gear you have.
If you want people to have specific gear in your group, that’s fine, but it’s your responsibility to say so in the LFG. This has nothing to do with /inspect.
So there is absolutely zero allowance for mods, incomplete combat logs to make it difficult to parse the information (regardless of countless requests to add more info), a complete lack of any kind of inspect feature in the game, no web-based functionality for the same (even though less developed games have them both), and we can’t infer that they don’t want these things and therefore don’t want us to be able to force people to play in a certain way? But yes, it was in a review of the game I read a while back. It’s the whole reason I waited a year before playing the game to see if they would impliment these things anyway and break the spirit of what they were trying to develop.
… For every duplicate dye that the account had, and mail them a soulbound copy of that Dye item.
Create an NPC that will, once per day, un-soulbind a Dye.
For example, if you have “iron dye” on two characters, your account will have iron dye, and you will receive an “iron dye – soundbound” item in your mailbox.
Hopefully that’ll be win/win, with everyone getting refunded for their dyes, without flooding the market with thousands of dyes in a single afternoon.
That’s an interesting way to go about a fix, though I think just compensating in an average amount of gold would be better. I suggested half the current market value in gold, but that might be a little annoying to calculate. Perhaps they can do it in a different formula:
X(Y)=G
X is the coeficient of the rarity of the dye and the overall chance to have it drop out of a gem purchased dye pack
Y is a set (per rarity) amount of coin for each solid value of X
G is the total amoung of coin per dye
So, using round numbers, let us say you have a blue dye with a 30% chance to drop from a dye pack. We’ll say that all blue dyes are worth a flat 1, then multiply it by 30. This gives us 30. Now say that you get 50 copper for every solid value of X of a blue quality dye, this is 30 time 50, that comes to 1500. Now 1500 copper equates to 15 silver. So for any basic blue dye, you could get 15 silver, easy.
Again using round number, let us look at a higher quality with a lower drop chance. Say you have a yellow quality dye (given a rarity rating of 10) with a 5% chance to drop in the dye packs. We take our 10 and multiply it by 5, giving us 50. Yellow quality dye would be given a flat rate of 2000 copper (20 silver) per solid rating of X. This comes to 100,000 copper, or 1,000.00 silver, making it 10 gold.
This is a very basic formula and is in no way perfect. I already know that the more rare dyes will have lower drop chances, therefor making them worth less coin in this equation, but there are other variables that could be plugged in to this to make up for it. This is just a very basic example meant to get the gears of our minds working, and those of AreaNet’s.
You can upgrade them with artificing by converting so many to a higher point amount.
True, my only Artificer at this point is a very low level character, while it’s not that much of an inconvenience to get that crafting skill to that level, it begs the question why bother going to town so you can put them all in the bank, only to log into another toon to get them from the bank and convert them all, when I could have just right-clicked them and consumed them all at once.
I usually don’t end up with too many, as when I’m doing things like the Champ-Train I recycle and consume on the run to the next Champ, or at the break when waiting for someone to spawn or start the preevent. So it’s rare when this is a problem for me, but fixing small inconveniences usually takes the mind off a larger one for at least a moment.
A right-click function like this wouldn’t be a horrible thing, but any means.
There are logs of who has what, if they were compensated for, let’s say, 50% of the current gold value of the excess dyes they have, it would be made to look somewhat fair. Personally, I don’t buy the same dyes on every character. Some of them have the same ones, but I don’t think I have one dye across all eight toons. Though there are a few I would like to have across the board, but I’m not spending that much gold eight times, lol.
I’d like karma gain and any other briefly appearing mid screen messages to be in front as well. It may not be vital information but since it doesn’t show up in the combat log, if you are even idly curious as to how much you just got you’re hosed if you didn’t shove the window aside.
Combat log, no, but there are system messages you can turn on. I know some inventory stuff gets put there, I’m not sure about Karma gains, I’d have to check that when I get a chance next.
Well it’s a matter of the way it’s implimented. AreaNet has said they want to avoid players telling players how to play (hints no DPS and partially incomplete combat logs and the lack of a full inspect). I think if we had just a skins inspect, so I can see the cosmetics of what you’re wearing, that would be fine for most people. Personally, I don’t have to ALT+TAB, though, I play with two monitors and have laptop setup next to me. So it’s not that great of an inconvenience for me, but I see your point. Something basic would be fine here.
This is something I’d like to have, or at the very least if I select something to be open, it wouldn’t close on me when I reenter an area with a dormant event. If the swamp is silent, don’t remind me and close my daily list everytime I walk into the edge of the area.
“Inspect Gear” goes the way of the “Damage Meter”.
Add it in the game and I leave.
I have a feeling I would be the only one.
Somebody read the title and not the post …
While I don’t want my stats visible, I have no immediate problems with somebody seeing what gear skins I have (default or otherwise). There are times I would like to see some of the things folks are wearing, and most are kind enough to link or tell me. That being said, there’s enough websites out there that have them separated by race/armor class/faction/etc that I don’t need the inspect to get what I want, I just have to be less lazy about finding it, lol.
Perhaps my OCD makes me special, if there’s a bug that needs fixed I’m going to report it every time it happens, regardless of whether or not I can /rui out of it. Blizzard GMs had to hate me, I reported the same bug 100 times in one day once, even though my /rui fixed it, lol.
It may be because I play on a rather high resolution and on a 23" widescreen, but I do not have the problem at all. My inventory screen sits just to the side of the gained log that scrolls above the minimap. I always know how much Karma and other things hit my intenvtory.
Also, Kal Spiro is all over the forums posting ideas, agreeing with others, disagreeing with those (s)he sees fit. If somebody doesn’t agree with you, that’s fine. If Kal Spiro had come in here claiming you were stupid and that your idea was complete rubbish and that you need to uninstall the game … that would be trolling. Learn to take criticism before you post on the internet.
I was going to add a new idea, but I ended up not liking it, so I’ll just post this to get it back on the front page for a bit, lol.
That much is true, Blude, I would happily do away with friendly nameplates for larger scale things . . . heck, I’d do away with them for small scale things. Come to think of it, can I just turn them off? I hate nameplates, I forgot how much until just now, lol.
This would be especially cool if those same achievements are recycled for this year’s holiday events.
Well, I run at 720p quality on an LED monitor with a rather vibrant display. I also have vision somewhere above 20/20 (I say somewhere because I haven’t had my eyes checked in a few years and I do sit at a computer for work all day, then play games in the dark at home, lol). My settings are all at max across the board, plus I overclock my settings system-side. So all of that may play a factor into it when put together.
I don’t know that I want what you’re talking about in the format you’re talking about it. However, I wouldn’t mind having miniature slots (like toy or back or accessory). If they gave us two mini-slots where I could have them and keybind pulling them out so they aren’t in my bags. I keep enough crap in my bags as it is, lol.
I can honestly say I’ve never lost my cursor. Granted, that could because of the quality of machine I run on and the monitor I watch. So I suppose this wouldn’t be a bad option for folks with average or basic consumer machines . . . I just can’t speak to this issue personally. I don’t disagree with it, though, +1.
I’ve been moving about these forums for about a month or so now, and have presented a few ideas of my own along the way. I wanted to throw several ideas in one place while I was here today, so here go:
Reload UI
I see the need for a Reload UI (user interface) function from time to time. There was a short-lived bug where all my ambient and combat sound would mute itself after talking to a scout. This would fix itself if I took a waypoint, portal or viewed a vista. Which means, each time the UI was refreshed, it fixed. So having some kind of built-in functionality for this would be a great thing. Even if it’s a key-command like in Star Wars, it would be beneficial.
Emotes
I miss some of the more interesting emotes from GW1 and other MMOs. Where are the silly flirts, the jokes, the world’s smalled violins? We need more interesting things like this, I think. I would say even take it a step further and give us not just gender and race specific jokes/flirts, but maybe add one or two professions specific as well. Little, interesting and sometimes quirky things like this add to the game without needing a whole lot of work. It’s something we can all enjoy in the game without the need to have new armor or major content. There are countless other emotes that could be added, but I’m trying to give a brief synopsis on each of these, so I’ll rely on replies to add to each of these headings.
Skins
I know this has been brought up in other threads, but I’ll throw it out anyway. Some of the skins out there (holiday, gem-bought, living world, etc.) would be better recieved if we could equip them via a drop-down menu like the titles. Personally, I woudl be fine with having to use a transmute token each time I change if it meant I didn’t have to split the items or stand losing it each time I swapped. The money could still be made in the gem store with the transmute tokens, perhaps more since peopel wouldn’t have such a high need for the splitters. The math is a little fuzzy, but it has potential to add up in AreaNet’s favor on that front, at least. Generally this idea is brought forth as something for only backpieces, and I think I’m fine with that as well.
Dyes
I’d like to see some of the rarer dyes be account-learned. I know this mess with the market for them on the TP, but it isn’t like AreaNet doesn’t send out new dyes periodically. I would be okay with seeing new dyes two to five times a year. I would even be okay with splitting dyes into categories; PvE, PvP and town.
Weapon Dye
To piggy-back off the last idea and off a few posts I’ve seen around, I think weapon dyes would be interesting. I don’t want to color the blade, and particular sets and things maybe shouldn’t be dye-able. That being said, it would be pretty cool if I could change the hilt, staff, shaft, stock or frame to match my armor. Nothing too intricate, just a system like what we already have in place for the armor (materials, surfaces, shine, sheen, etc.).
Mounts
Don’t worry, I’m not asking for WoW mounts. I love my Mole Machine, and my Norn looks super funny on the Broom . . . I want more! I wouldn’t begin to know what all to add, but new cosmetic mounts would be simply amazing! As a guy who doesn’t get into the “digital RP” scene, but still loves to personalize my character, these things are both wonderful and hilarious!
Town Clothes
I’d like to see more town clothes introduced, and not just for gems. I think cultural outfits would be prudent, just like we already have armor. I would like to see a handful of crafted things, as well. The really great stuff like sunglasses and toys and the best outfits can stay in the gem shop, that only makes sense. But let my tailor have a special set that only tailors can make, same for armorsmith and leatherworker. Maybe some town accessories that can only be made by a cook or an artificer. Things like this are, again, small and still add a lot of wonder and detail to the game.
Everything I posted (save the reload ui) are customization options. They hold nothing on the game itself or the way people play, but it’s important. Customization is key to immersion, and immerssion is key to keeping RPGers tapped into a game. Allowing for things like this would make a huge difference without requiring a huge amount of work on AreaNet’s part.
Controller support isn’t an easy thing to do on MMOs. I do mostly tab targeting when I play, but I do click on things from time to time. So how would I make use of the mouse cursor with a gamepad? I think ESO is going to use it because they’ll be doing something more akin to how Firefall, Defiance and Neverwinter Online do target controls. To make this work in GW2 would require a complete revamp of the user interface.
To a certain extent some of the graphics are going to appear slightly blurry, the whole game is about five steps away from cell-shaded. It’s given this semi-painted look as part of the “charm” and the “personal story” kind of thing. Think of the game as your very own story book, telling the tales and adventures of your character(s). However, if you fine-tune your graphics settings – and if you have a decent rig setup – you’ll find that it isn’t all that blurry, but more of that painted look I talked about.
That sounds like an exploitable way to make farming things easy and OP if you ask me. You have 6 level 8 characters, and you like exploring? Go to a new zone . . .
I stopped reading the responses when they got too long (reading from work today), so I don’t know if anyone else made this point already, but here it goes; it won’t happen. AreaNet is trying to keep DPS and damage meters from being a viable thing, there’s already people parsing the combat logs and they need more information to make any kind of educated theory crafting. It is for this reason that the information given to us is so limited, no damage meters, no hard-core parsing, no major theory crafting and telling the other folks how to play.
The only thing I’d like is to be able to see the skin. I don’t care what gear you’re physcially using, I want to know the cosmetics of some of the gear. So give me an asthetic inspect so I can see the skins of the cool junk I see around the champ trains and in towns.
Charr in skimpy armor . . . somebody into furries?
I feel like I should have known what that bonus xp was, I’m not new to GW, just to GW2 (about a month or so) and I assumed that it was from some combo or something while running with my friends. Makes sense, though, thanks for the new information.
Perhaps some kind of option would be nice in this line. I don’t think I would want the circle to be complete, but maybe just a more pronounced line. With it being thin, squigly and barely red, it is rather hard for me to see in certain areas – and I’m running super high graphics on a newly built gaming rig.
If my account is used from a new IP it sends me an email asking for my allowance of said IP address to access my account. I haven’t done the Mobile Auth, yet, but plan to give it a try sometime soon.
A lot of those aren’t all that skimpy, compared to other MMOs or even to other armors in the game. In fact, my fiance happen to like the more revealing armor sets. She spent a lot of time creating her character and wants to show them off, lol.
I’m confused . . . are you talking about open-world content or instanced content? A world boss can’t be harder for me and easier for the player standing next to me. The amount it takes to fill a heart can’t be more for me and less for you, just because you changed your “difficulty” setting. However, if you’re refering to dungeons and the like, sure. A lot of MMOs are doing “hard modes” of their instanced content.
I feel like this one kind of beckens back to some of the UI customization threads. If we had the option to add/remove/relocate certain aspects of the UI – pet buff/conditions included – we would all be a little better off.
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