My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
. . . I for one see this as a good way to populate zones that are not that well visited and people can experience more of what DE is all about by sticking around to earn that extra rep point.
The rewards are purely cosmetics nothing you must have only things you find nice looking such a uniqe armour set or cool weapon skins, possibly some rare recipes.
You see many have been complaining about about lack of things to do at lvl 80 I don’t see any harm in doing this AND this will break up the Champ train in Queensland now people will move around the world to do the events and other champs for the rep, is that at bad thing in the end of the day?
I think so long as the things you get are truly and purely cosmetic, as you stated, it wouldn’t be so horrible, lol. I would say this needs to be taken a step further and make the rewarded armor have no class. This way if I’m wearing light armor, I can have the same armor skin as the guy wearing medium and heavy, so we can all look and say, “Wow, that guy did that rep grind? Cool armor!”. Or something along those lines. Weapons, obviously, need to stay within the weapon classes, nobody needs a longbow with a rifle skinned over it.
Disappointing Game Mechanic – Thugem Chi.6189
He/she doesn’t understand a single mechanic placed in the game and instead of learning or asking questions he/she runs to the forums to gripe about it and ask that they all be changed. I feel like the best course of action would be to reduce the amount of Thugem Chi.6189 that is in the game.
World of Warcraft rep grinds? No thanks. I didn’t like doing them in WoW, I’d hate it more now than before. Karma and Laurels and Guild Commendations and all that are enough, I think. I like the idea of having more stories from these races, just not the follow-up you gave.
Why are we talking about a horrible idea and theory-crafting the uses and restrictions and reprecussions of the abilites as though it were a real and viable build within the game today?
You would appear to be on a server that is working primarily on end-game content, then, and PvP stuffs.
I don’t think I’ve seen this idle XP mechanic anywhere, I must scour the interwebs now.
It’s out there, once or twice I think. It’s still a great idea. The best variant I’ve seen of this is a selectable list like the titles currently are. So whatever back item you’re wearing you can make it look like any skin you’ve obtained. I would, personally, even be okay with it costing a transmute token each time you swap, just to keep some restrictions on it.
Warriors have an amazing number 3 downed ability where you jump up with half health and all your regular abilities for vengence. Thiefs have a smoke bomb that stealths them, Mesmers get to blink away, etc. Plus, if you focus-fire on the mob with the least health, you might be able to down them. If you down them, you get back up again and can pop some healing spells. You have the chance to make it, you just have to pay attention and understand the game. The only annoying game mechanic I see in all your posts is you.
I agree the costs get a little out of control as you reach higher levels, but your currency inflow should also be higher. Also, it’s in place to help encourage you to move about the world in a more natural way. If you don’t like spending money, hit the closest point you’re willing to pay for and walk. I’ve done it a few times, and let me tell you that I enjoy going through and seeing the world. It’s nice to walk through a zone I haven’t been to in a while and see events I forgot about, or maybe never even got the chance to do.
And GW2 is a WoW clone? As someone who has played World of Warcraft from release to about seven months after Pandaria, I can tell you that GW2 is nothing like any stage of WoW.
I’ll be honest, the first time I encountered a Veteran I got my butt whipped, bad. But I was also running ahead and doing hearts three levels above me, which put mobs three-four levels above me, which means the Vets fight at the equivalent of about six-eight levels above me. Life sucks when you don’t understand, but once you leanr and figure stuff out, it gets better. I agree with Kal Spiro, you need to slow your role and learn the game. This isn’t Guild Wars, this is Guild Wars 2. Stop finding something that kills you an annoyance and try to figure out why it happened.
I’ve never lagged out in a battle, and I do SB everytime it’s up right now. As for not knowing what’s going on, in those battles you usually should only be targetting one or two mobs, this means that you just tab-target around the enemies and all of a sudden you know what you’re hitting. On a side note:
This guy has like five threads with these “Disappointing Game Mechanics” . . . I can’t imagine why you would still playing the game if you hate so much about it.
This guy has like five threads with these “Disappointing Game Mechanics” . . . I can’t imagine why you would still playing the game if you hate so much about it.
There needs to be a cap on it, or a timer of some sort, maybe. Otherwise it’ll become exploitable.
Well obviously, the idle xp bonus for monsters I believe has a cap, and isn’t exploitable.
Monsters have an idle XP bonus currently?
Clipping is an issue for most of the races, exception being humans if not too tall or short. I think if they put out some cool looking sets that didn’t have an armor class, spefically for transmute, we could find a happy medium. I kind of understand why the armor classes have to be the same. However, as an example, there’s a light armor set that looks really cool for a Necromancer, but I can’t put it on mine. If that armor set was non-classed, I could toss it where I like.
I play one each, so a new race without a new prof, simply won’t be played by me.
In World of Warcraft they implimented a refund system. You had 24 hours from time of purchase to refund the item so long as you did not equip it, enchant it, or otherwise alter the item or cause it to soulbind. I always liked the idea of it, but thought 24 hours was too long a time. I think we only need six hours, at the most. Ten minutes, as stated above, might not be long enough. Imagine you’re going back and forth between a character builder site and the game, checking items and grabbing stats and such. It may take you twenty or thirty minutes of running back and forth and tabbing in and out. Six hours is plenty of time to ensure that you have looked at it all and swapped characters to double check it and you didn’t get side-tracked because the Maw and SB timers came up one after the other, lol.
There needs to be a cap on it, or a timer of some sort, maybe. Otherwise it’ll become exploitable.
You haven’t seen me do thieves guild missions in TES…
Bad example, lol. In Skyrim you’re character is officially clkitten, though you can play in certain styles. In Oblivion you had classes, but there were no restrictions to entering or advancing in guilds. In Morrowind there were skill restrictions (i.e.: Sneak must be X before your next rank), but so long as you could make the cut and do the quests you were golden. TES is a great fantasy universe and an amazing franchise, but it doesn’t compare to an MMO with the rules and criteria that must be met, plus Guild Wars is a whole new universe with a whole new set of rules.
A thief is what they have made it to be, it’s a little closer to a Rogue than a true Thief from what we understand based on D&D, EQ and even a little of WoW. It is not, however, a sniping class. Honestly, I don’t think it needs pistols, but I won’t make the arguement because I think my Asura looks cool with them, lol.
The problem is, where do they restore to? Current server or saved server? Would you still need the transfer fee? Would the price need to be upped to ensure that people don’t abuse it as a form of transfer?
-1, if there were a button for it. In theory the idea is fun, but in practice it would only cause more work than it’s probably worth. Once a race is picked, there has to be work done to create the basic creation process, the opening stories, the progression of said stories, voice acting for male and female versions of each story, voice acting for NPCs, updating and scaling current armor, creation of new armor, the scaling of the new to the old races, etc., etc. Ultimately it can’t be done every four months.
On the other hand, if they were to add a new race every 18 month, this would be more in line with the feasible. The only problem remaining is what about people like me who already have one of each profession? If I want to make one of the new races, I would need a new profession or doubhle up on one I already have – I’m not deleting what I have now, I rather like all the stuff I’ve accumulated for them.
How about giving it something opposite to the Ranger’s Longbow #1 skill.
Stronger at close distances but weak from afar. Think of a shotgun here.
Well, now you’re getting even further away from a Thief. We were already making a sniper/comando/assassin thing with the rifle, but now you want a shotgun? In what world does any of this make a thief?
Mmmhhmmm . . . finger lickin’ good . . . or claw lickin’, depending on race.
Thieves aren’t snipers. I use a Dagger/Pistol + Shortbow and happen to like it. It requires a lot of moving about, a little creative evading, but overall it’s manageable. If you want a sniper alter the Engineer using a rifle. Or make a new class somewhere between a Ranger and an Engineer.
A good fix would be a guild mail function, where you can send to all members at once, or to all in a particular rank. So maybe you need to send something to all your top two ranks, you can put in whatever those two ranks are in a guild mail mechanic and it will auto-send to each of those players.
I thought they were Asuran War Mounts.
I think making the game available via Steam and supporting the SteamOS (which is Linux-base) would help solve some of the issues. It would (a) force them to look at the Linux OS as a serious source, (b) give them the support of the Steam community – a rather large community – © put AreaNet on the front lines of what has the potential to be the next best thing in the living rooms, and countless other possible benefits that I am too lazy and tired to think of at this moment. Also, as I think I have stated at least once in a prior post, Linux uses the same graphics coding (OpenGL) as MacOS . . . this should make the port from one to the other a little easier. Plus that bit where Steam is offering better percentage of sales to companies supporting Linux and selling via their DRM.
Well, whether or not there’s feedback from the staff or not, I’m just looking for a way to have these things be localized and easy to locate. If the forum search function worked properly, this wouldn’t be as large of a deal, at least not to me. I would like to see, either way, a list of possible projects. Even if none of them are truly promised to us, and they’re just all things under review with nothing being listed as “In Progress”, we would at least know they’re looking at our ideas. The only staff I know for a fact is looking at things is the Forum Mods that combine like threads.
Some of the ones that don’t hide them, I can’t recall which by name, at least look almost like there’s a hole for them to stick out of as opposed to them just clipping through.
I like this, I would love to have daggers for my Thief that maybe looked like they were bood-stained. Maybe they could even go so far as to add collor sections for the edges/tips of blades separate from the main blade?
Yes! Please more emotes for RP!
GW2 lacks soo many RP features that other, even older, MMOs have.
That even GW1 had, is what surprises me the most. I know it’s a new game running a new engine, but it feels like a lot of that kind of coding could have been copy/paste and tweek a little.
I thought I would make a more in depth model of this. I have added, also, a strikethough for when an item is finished, theoretically, with a second date to show completion. So the workable example follows (please keep in mind that this is an example and in no way reflects AreaNet and their decision making process):
In-Progress
Under Review
Denied Projects
This is less about the game, directly, and more about the suggestion forum, itself. I think since the search feature is broken, we would benefit from a Sticky Thread – locked from normal user posts – of all the currently in-progress suggestions. It would look something akin to the following:
In Progress
1- followed by link to primary thread
2- followed by link to primary thread
3- followed by link to primary thread
Under Review
1- followed by link to primary thread
2- followed by link to primary thread
3- followed by link to primary thread
Denied Suggestions
1-
2-
3-
Having this would help reduce repeated threads from popping up so much, provide a way to get to the primary point of discussion for a topic or suggestion, and allow us to see what is really going on in the minds of the devs. A form of feedback like this would go a long way in ensuring that we, the players, feel involved and are satitated – it might even shut some of us up, lol. Each of those bolded headings could by on their own post, or even so far as to have their own sticky devoted to them. The biggest deal here, to me, is that the only people posting on them are the devs and admins. This would keep flaming away from those threads and keep them informative, only. Also, when an update is made, it might need to be bolded so we know what’s new on the list, or maybe they get a date added next to them.
i would for one change the health bar in an actual bar, i like to see the bar instead of an unclear ball that hides the difference between 15% and 5% health.
I would actually like the option to make it use percentage.
I think this idea is in about three different threads, sure would be nice if the search box worked so we could find these things, lol.
I’d rather have a spec that auto-changes in PvP/WvW situations and zones. The idea is sound, but it would turn into dual-specs for PvE for a lot of people. As someone who doesn’t PvP that much, I don’t need more than one spec saved, really, but would welcome it for those particular situations.
This is actually the first thread I’ve seen with this topic, but I don’t doubt they’re out there. I have zero sympathy for someone who leave a game solely based on the drop rate, it sucks that people aren’t getting things, but I haven’t seen that happen. Myself and my friends see drops like crazy, and I’ve never seen anyone in the guild I’m in (of over 470 people) complain of never seeing drops.
If there are people that just aren’t seeing the drops, I would ask what they’re Luck is at first. Then I would ask what content they’re running and expecting to see said drops. Then, if after all that, I feel like they should sufficiently be seeing some drops, we would need to discuss the overall drop rate of some of the items/qualities. So I suppose that means my sympathy is conditional; if you’ve done everything you can to get the right drops and still aren’t getting it and the drop rate is supposed to be good, then fine, I hate that for you. Still not a reason to leave the game, in my opinion – it just feels petty.
On a personal note, I play a game for story. I play MMOs for the social experience of playing games with my friends that are several states away. If I can’t get some gear from drops, then so be it. If the overal mechanics are sound (or different enough from the standard WoW clones) and the basic experience is fun for me and mine, then I’ll play the game until they ruin it or something better comes along.
I love the cutscenes, actually. I think they’re an interesting bit of story, and give the NPCs a certain amount of character that we otherwise wouldn’t see.
. . . so what more could you want w/o ruining the game.
That’s just the issue, the people making some of these suggestions don’t realize that what they want to do will ruin what GW2 is. The mechanics are build around certain things, and the playstyle is built around certain mechanics, and the content is built around certain playstyles . . . but they want to see WoW mixed with Neverwinter Online, mixed with Guild Wars One and a hint of some hardcore E-Sports so they can wave their kitten around in other people’s face. The average gamer these days just isn’t what it used to be.
I would also like to know why all of my back equipment and weapons disappear when I emote… It totally rips me out of the immersion. Would love for this to get changed.
This equates to not coding the emote actively, instead they’re a separate set of coding that stand alone all by themselves. I like to call it wall flower coding, lol. I would like to see it revamped, also. Older games did it so we have the coding to draw from, it would be nice if we weren’t taking the lazy way on some things. More emotes and better all around emotes.
Heck, with things like flirts and jokes, they wouldn’t even need an animation. I just want some audio files that play with some funny and silly things.
1. Since the description of Auto-target is – “If you use a skill with nothing targeted, the game will automatically select an appropriate target for you”. Ok, so since this auto-target often decides that bunnies, moa birds, boars and sparkfly are appropriate targets, could you please replace this broken (or stupid) checkbox with Target Nearest Enemy when you use a skill with nothing targeted? Even if it doesn’t target something daft like a bunny it’ll auto-target a monster not in the group I’m fighting but one about 50 feet away that’s not even aware of my presence. Worse than that sometimes even a boar 50 feet away.
Well, appropriate seems to be regarded as a non-green nameplate. I have actually turned off autotargetting and turned on sticky-targetting. This way I can tab-target to, or click-target, what I deem an “appropriate” target. I agree with your point, and it’s part of the reason I have the settings the way I do. This way I’m not kiling bunnies (unless that was my intent as it sometimes is), and I won’t be auto-selecting a new target as soon as the first one is dead – as often times I don’t have any desire to start a fight with the veteran standing just out of aggro range while I have less than 50% health.
2. I was doing the grapes quest in Queensdale and something that has annoyed me for a while was magnified by this quest. Every time I take grapes to the NPC I have to click “Here’s some grapes” then click a second speech option every single time. Can’t we have it so that after the first time we just give them the item and go collect more in these types of quests so we don’t have to click/say “Here are some grapes/or whatever” 20+ times?
On this point I couldn’t really agree more. What’s more annoying, I think, is that some of the quests in this style follow your suggestion. The Charr have a heart/event wherein you bring them cannon balls, as you pick one up and carry it to the Charr Instructor all you need to do is hit “F” and she’ll take it from you. No talking required at all! I find this to be rather annoying, personally, that I can do that in one place, but not in another. I think uniformity would be most appreciated by the masses.
I feel like this is one of the worst ideas I’ve read. It’s RNG for a reason . . . that R stands for “random”. If you play for 50 hours in a day for several days in a row and just do non-stop champs, dungeons, and the like and you don’t see a single exotic at level 80, then that’s not the game’s fault. You must have some realy bad personal karma – real life karam, lol.
Also, if a player leaves a game because they can’t get a drop they want, then that player never should have been in that game. I went from release of WoW to seven months in to Pandaria without a single Legendary weapon, five max-level characters and one of each class all the way through. I stopped playing because Blizzard is kittened and is now run by an evil company with not true insight into what their players want . . . not because I didn’t get my shiny weapon.
I don’t particularly think we need a /afk since there appears to be no afk-timer, I usually just /sit or /sleep if I’m going to be away from my computer for more than a few minutes. I like everything else so far . . . though I’m not sure what /flip would look like, do you mean for your character to literally do like a standing backflip?
Soulbound items help drive the in-game economy, it’s never going away. Something to consider is making the gear. And I understand being busy, I’m a full-time worker with family affairs to attend and I’m planning my wedding, so I don’t have near as much time to play as I would like. However, running on my main (new areas, champ zergs, etc.) will get me plenty of gear. Some of it I can save and use, some of it I just salvage and send off mats. This way I can make the gear my newer characters need. Then, once they’re a little higher level, they’ll start providing their own gear in the way of drops or crafting it themselves. The only thing I buy from the TP is the occassional bit of mats to finish out an armor set or a few weapons.
Some would argue that the fact people still fiddle with GW1’s GUI means it was inadequate to begin with. In principle, whether it is a website, an application, a whole desktop environment or a game, as is the case here, the GUI must be “invisible” as an entity on its own, just there to provide specific functionality . . .
I don’t disagree, I just don’t think you can lump a game’s UI in with the UI of most other things you listed. As an example I’ll pull from my days on World of Warcraft. I played several classes, and my Rogue require more buttons because I had more keybindings and a few macros set up for him. Whereas my Priest needed less button bars due to the restricted way in which I played that character. Even still, my Mage required something closer to the orginal UI with a few slight modifications.
It all really boils down to the playstyle and the class/profession we’re talking about. This is why having separate loudouts would be a great addition to the game and it’s user friendly functionality. Allowing me to have one set-up that I customize for my Thief and a completely different one that I make for my Warrior would be a most welcome feature.
So, I’m pretty new with GW2, I played the first one way back in the day, but just picked this one up less than a week ago. I realize I might be a little late to the party, but I have only seen 3 people over the past couple of days. I feel like I bought a huge single player game. Maybe I’m confused on what the definition of “High” population means, but unless everyone is hiding under a big rock on the other side of the world, I’m not seeing it. While it is okay to play alone, it is not okay to be destroyed on every world event because I’m fighting hordes of enemies and a big boss alone. That is horribly un-fun. I think maybe a couple of the worlds should be mashed together in order to bolster some population. I’m not a tech wiz, so that may be extremely difficult, or it may be boring it’s so easy, but something needs to be done. I have an entire world to myself. It’s lonely at the top…
Check the major cities, worst case scenario you may need to jump ship and go to another server. Maybe do a little looking at the forums and a few of the guild recruitment websites to see where people live at.
having one possible UI configuration is like having one choice for toppings on a burger…sure some people are going to be cool with it…but a lot aren’t
Mmm . . . food references in gaming . . . now I want a burger!
I knkow a certain amount of salvaging is RNG, but I’d like to see a tooltip when using a salvage kit that lets me know not just if I can salvage a particular item, but what items might come from recycling it. I don’t really think I need to have any percentages or weighted numbers, just what things I’m likely to see from it.
The Essence of Luck can be removed from the list, as we all should know what has a chance to give us that. I feel like this would help new players decide if they need to salvage an item or sell it. Currently I just recycle everything personally, but I have a friend that likes to sell some of the greens on the TP. However, often he’s short jsut a handful of a certain crafting material, and he may have been fine on it if he had kept that one green or better to salvage.
(edited by LeeroyNimoy.1864)
I feel like the amount of emotes is very small. Now I’m not generally a digital RPer, at least not in the truest sense. I like to make my armor look cool, I like to mess around and do certain things based on how a character would, and I like my emotes. In particular I am missing the /drum, /guitar and the like from GW1, and I’d like to see some /flirt or /joke type of commands from the races as well. We have some pretty decent voice overs for the race/gender combinations, so hearing them make silly comments or awkward flirts would be great. Maybe even add a few that are profession-based as well as race and gender. Amongst others, I’d love to see more suggestions of expanded emotes, if there are any more out there.
I support microtransactions in games, I completely see the point for them. However, we don’t need to keep making more things that are cash shop only. I think if we make playable gear (armore/weapons/etc with stats and a purpose in-game) attainable via the cash shops, we will also be ruining the game. Because of this, I feel like maybe making them laurel or karma (or even a combination of both) bought would be acceptable. They may need to be rather expensive to make the compensation fair, while still allowing it to drop as current.
I didn’t realize the range had expanded. I agree, it should be the same as /say. Now, I don’t mind that you can “hear” every emote a party member makes zone wide; that can even be used to enhance RP and is restricted to 5 people that chose to be grouped.
Right now if you stand in the LA bank by one of the back tellers you can hear RP emotes from the Crow’s Nest. I know this game pays attention to vertical distance, just look at underwater combat. Emotes should not carry that far.
I’m still daydreaming of an MMO that lets solid walls block /say and /em. With allowances for windows and doors. While I’m fine with ignoring things my character couldn’t realistically hear or see, not everyone divorces character knowledge from meta knowledge.
Possibly one of the best-worded and well-written forum posts I’ve ever seen . . . kudos.
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