My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
I’m not sure how I feel about this, it’s much better than the complete overhaul most posts have been about the combat system (a-la Neverwinter Online). I think there’s a certain amount of potential to this, I wouldn’t use it, but I could see it’s usefullness. My only concern would be dropping AoE spells or placeable abilities.
The reason PvP should be kept completely separate from PvE in a full-fledged fantasy MMORPG is primarily for balancing issues and griefing. When you start incorporating one into the other you have to work hard to not only keep them balanced, but keep them in balance together. Blizzard has outright said (before being bought out by Activision years ago) that it’s simply impossible and they regret every choice they made with PvP.
What that means is simple; when you put PvP into the same environment as PvE, you open the door for certain behaviors from players. Then you also have to worry about what you do to PvP breaking PvE, or vice versa. On top of that, you have to ensure that content flows easily with the advent of PvP, and sometimes that content doesn’t overlap in such a way that accidentally encourages the bad bahaviors we opened the door to in the first statement.
The best way to handle PvP in a story-based game, is to keep it away from the open world. Copying PvE maps and creating PvP content is a great idea, simply inserting PvP into the current PvE zones would not truly go so simply. This is a very short response to this, as I don’t have the time currently to expound upon any of the above statements, but the current trend has been to create separate environments that are easily controlled and balanced away from PvE (see Firefall, our beloved GW2, Elder Scrolls Online, Neverwinter Online).
I’m going to guess D/D means Dagger/Dagger weapon combo? I’m having trouble following some of your sentences, but I honestly never melee on my Necromancer, even with daggers out. I use Scepter/Dagger with Staff secondary on my Necro ankitten ever close enough to feel like I’m meleeing anything. Have you made an attempt on a Thief with two daggers yet, I find it to be pretty fun.
All of that being said, I don’t think reworking the classes to accomodate people who don’t like heavier armor would be prudent. A large portion of why the classes are different is to encourage people to play different stuff, that way you might love the Ele but not like the Mesmer. If you don’t like the Mesmer then you’d be inclined to try another class, instead. If you prefer the all dagger approach, then Thief would be a good jump to make, and coupling that with a Shortbow or a Sword/Pistol makes for some pretty nice self-combos.
Leeroy – I’d like to know how it would not be a benefit? You provide no reasoning in your argument. The videos and guides are for the tier 6 materials and not for the lesser ones.
Well, I didn’t quote reasons for it not being a benefit because I made note of its alternative. I called it a crutch, and all the benefits people would see from this are exactly what I see as a crutch in this suggestion. So whatever pros you see in this I’m not saying I see as a con, just as something that is less than needed and will not encourage the player-behavior I think AreaNet is trying to push for.
I would like to say that I’m often doing champ trains and getting tabbed into the wrong target. The Troll in Queensdale is a big problem. Sometimes I’ll click the ground twice on accident and end up deselecting my target or selecting a friendly. When I start tabbing (as it is near impossible to target the troll in that cluster) I usually go through about four grubs before I get the Troll again.
So I suppose I don’t understand what you’re talking about, as I’ve seen no change in the targeting system at all.
I am assuming that the two people who posted above me are either completely humorless or that they only read the title.
Also, what good does saying that do if you didn’t make any of it sound like a joke – at least not one of any humor? It wasn’t funny, it wasn’t helpful, and the tital was repeated twice within the post.
I am assuming that the two people who posted above me are either completely humorless or that they only read the title.
I read your post, if you were kidding then delete the thread. We have enough reposts and bad ideas that we don’t need fake ideas clogging the thread lists – especially with a search bar that doesn’t work properly.
… and wouldn’t you know it was always the last one I checked. (:P)
To be fair, if it wasn’t the last one you checked, I’d be worried.
“Whelp, I found who this goes to … buuuut … I better check another couple characters just to be sure.
I agree across the board. As for the auto-target issue, I turned that function off completely. Tab- or Click-Targeting for me, only.
Worst. Suggestion. Ever.
Just because some of the players aren’t doing it doesn’t mean we take it out. I have support characters and love it, I have “nuke” characters and enjoy them just as much. The idea is to play it the way you want, not to play it the way you want until we decide to remove some of your options and force things upon you.
I’m just surprised this hasn’t been put into the game yet…
This, and the ability to remove the aegis icon when out of combat so it doesn’t overlap with shields.
A bit off-topic, but it the Aegis graphic doesn’t need to be on the arm at all, it ruins the look of my Thief, not to mention a cool shield.
I’m going to have to say I can’t support this. I’m sure there are YouTube videos and web guides out there for most of the better spawning areas, you may just have to dig a little to find them. I honestly don’t see this being a benefit as much as it would be a huge crutch.
I neither really support or dislike this idea. It would be nice to be able to have the stats and make my Ranger barefoot, it kind of fits the idea of the whole one with nature thing. On the other hand, this is a fantasy game built around a lot of combat. Not many people would go into combat against dragons and the like barefoot.
That being said, certain races could be made to be barefoot in asthetics regardless of this option; Charr are cats (come on people, how many cats wear shoes?), Asura dig in the tunnels so their feet are probably pretty tough, and Sylvari are trees (just saying).
At any rate, the option would not go unused by me, but it’s not on my highest priority by any means.
World of Warcraft’s block function had to go through many phases before it was perfected – if one could call it that. Very few games get it exactly right off the bad when they want something different than just ignore everything.
For the longest time in WoW if I blocked someone I couldn’t see anything except the speech bubbles. It was odd to not see someone /say in the chat windo when you could still see the chat bubble above the person.
I personally don’t believe that you should not see the person in guild chat, but that’s coming as someone who has been an officer/leader of many guilds over the years and across the games. If the person is bad enough to ignore, they may not have a place in that guild. In the meantime, however, you could separate guild chat into another tab in the chat pannel so you can only see it when your friends are online and then not see when they aren’t.
my brother just came back from overseas lost 3 fingers in Iraq and wants to play this game so bad but he cant use a keyboard like the rest of us
why aren’t you guy making sure they your game has controller support for the the people who are handicap or who cant use a keyboard and mouse are there other people that would like to at least see the option to pick if you want keyboard and mouse or gamepad it 2013 come on a lot of mmo’s are giving this option but there not GW2………. AND I WANT MY BRO TO PLAY feel felling good about doing s things he use todo …and people don’t say xpadder it not the say as GW2 putting it in there game as a update to see how it works out…….
I’ve been thinking about this, and was curious what hand has been altered for your brother? I was trying to think of some ways to compensate using various alternate input setups.
Defiance has a similar system, all of their menus are radial, though. I’m not a fan of radial menu controlls for keyboard/mouse. That’s the only issue you run into; a unified interface system is easier to support, but not always equal across the board.
A unified community is more likely to sway the hearts and minds of those in power. This is true in all cultures and communities, ours is no different.
Of course there are tons of things that we would like to see implimented, and most of them more vital than this. But that doesn’t mean we say no to something just because we want something else, too. Talk up all the ideas worth having and let AreaNet see a unified community on these topics, it’s more likely to sway them than when we bring other things down or side-step it because it isn’t the “most important” thing we could have updated.
OMG you people are lazy. Firstly, just use the luck as you get it, and maybe just leave 1 as your placeholder for the next few that you get.
I generally agree, I try to use mine as I go. However, there are occassions where I end up with a lot in my bags from time to time. Maybe I’m running the zerg in the Mad King’s Labyrinth, which can be pretty fast paced sometimes; I end up with a lot of gear to recycle in there. Things like that cause you to end up with more than your normal share of the Luck essences.
To outright call us all lazy isn’t fair, if this option existed you’d use it and be happy for it.
There’s already a thread on mounts. In fact, there’s already been 46+ of them. Why start another one?
https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-46/first
Because the forum search bar doesn’t seem to work?
Another option could be to have the skins available in 2 varieties.
1) single use
2) unlimited use (account bound, not soul bound)The unlimited use could cost a little more.
I feel like that would just clutter the gem store and cause confusion for people that don’t – or seemingly can’t – read the tooltips and descriptions. A unified upgrade would make more sense. Even if they made it so any already purchased don’t become usable across the board I think I’d be fine with it.
They could make the account bound locker stuff a whole new item that costs more gems. Meaning if you have the Krytan armor already, you would have to repurchase it for the rest of your toons. However, you’d be buying it at a slightly higher price for a one-time fee. This would be fair, I think, and still make them a fair bit of money.
This is a good idea, but should come with a confirmation prompt.
Imagine how horrifying it would be if you accidentally ate a whole stack of 15s/each food.I think idiot-proofing sections of games is a difficult call. You would already have to right-click and move the mouse to select the option, do we really need a Windows’ styled prompt to ask if we’re really, really sure we want to exit without saving?
I think leave it as a drop down selection and let people be more careful about things, maybe it’ll encourage more reading, lol. And this is coming from someone who has made mistakes like this countless times across countless games, just saying, I’m as stupid as the next average gamer.
What about a UI similar to breaking a stack of items, a small popup asking how many you’d like to open with default set to max?
All that does is add extra windows. It makes since for the breaking stacks, it would make sense if they finally let us buy in bulk from merchants, but I just don’t see why we would need it for a consume all button. I mean, it isn’t like the function wouldn’t be labeled clearly. I see where you’re coming from on this, I just don’t think the extra step or functionality is really needed.
I don’t get it. Leeroy wrote down some suggestions that we’re spamming the forums with – for over a year, and gets a CJ post? I want it too!
[iR] <- topics
Lucky, I guess?
These two ideas are actually in my compilation thread – link found in the signature. check it out there and show support for others, I have a red-post there so they’re checking it out.
I would personally like to see the following;
- No longer 4 different Conjure Utilities
- New Conjure Utility; Conjure Arms (Cooldown 60s, range 1200, ground targetted). Summon a weapon of the same type of element you are currently attunted to. Fire = axe, Water = bow, Earth = shield, Air = hammer. No charges, only timer. Lasts for 45 seconds, everything else stays the same.
Now we have room for 3 other “Conjure” type skills.
Or for three whole new skills. We already have the elementals and weapons, give us one more conjure element-thingy and two whole new thigns.
I know you said don’t say it, but xpadder. I think all comapanies need to look into gamepad support of some kind, this is something a lot of gamers could benefit from and is certainly a great way to bring the console gaming market back to the desktop.
That being said, there are issues with doing it post-release that may not be easily resolved. Targeting comes to mind, as well as AoEs (although the new option for quick casting might just do a lot to help that one).
I don’t honestly have a great option for you, but if you’re deadset against xpadder and things like it, how hard would a Nostromo – or similar device – be for him to adapt to? I use my Nostromo for most of my gaming, and it greatly reduces the area I need to cover, combined with even the cheapest Razer mouse I can remap a lot of the functions away from my keyboard. Razer has a macro and mapping program called Synapse that does wonders, and Razer bought out the Nostromo name so it is also compatible with Synapse.
Just a few options, I hope you get this resolved. My father went through a long period of time where he couldn’t play games and it was aggrivating just watching him be bored – I couldn’t imagine being him, or your brother.
X100000 for account bound dyes! I really don’t feel like i should pay 10g more than once for a color.
Or more being the major problem for a lot of the cooler dyes.
This is a good idea, but should come with a confirmation prompt.
Imagine how horrifying it would be if you accidentally ate a whole stack of 15s/each food.
I think idiot-proofing sections of games is a difficult call. You would already have to right-click and move the mouse to select the option, do we really need a Windows’ styled prompt to ask if we’re really, really sure we want to exit without saving?
I think leave it as a drop down selection and let people be more careful about things, maybe it’ll encourage more reading, lol. And this is coming from someone who has made mistakes like this countless times across countless games, just saying, I’m as stupid as the next average gamer.
They had mentioned it being droppable for allies, still. I really don’t see this one making it past this thread, to be honest. My Ele is pretty OP, and I’m not even in good gear or higher levels with him yet.
I certainly hope they make this a toggleable feature. I’ve already gotten used to pressing ‘v’ to dodge backwards.
I didn’t even know that V was bound to dodge for something like two weeks. I was double tapping everywhere, I’m used to the bahavior from other games already. Haha
Miniatures
So I have just started collecting the mini’s, and I love it. It’s a great thing, fun and pointless. Here’s where the problem lies for me, however; reactivating at zone change, it goes away when I stash collectables.
So in order to make things a little easier, I was thinking we could have a slot (unified across combat and town clothes) that holds our current mini of choice. Maybe have two slots so I can swap between them on a whim. This would fix me accidentally throwing my mini back in my bank, and might make coding the activity a little easier if it gets treated like equipment in that slot.
I know I can toss my mini’s in an invisible bag or something of the like and it won’t go away, and that’s all well and good. However, it doesn’t resolve the problem as much as just works around it. This suggestion would fix two problems at once, and is something I’ve seen a lot of people talk about in forums.
The hearts are really just there to help you level and move you through the zone in some sort of linear-esque fashion. Ultimately, the end result of a zone is to do the Dynamic Events. Those are what need beefing up.
If we had more events with a more staggered timing system, maybe more DEs that took you from area to area in a chain, then you’d have a zone worth doing. And making special DEs that are only around for a month or two would get people out into the world. This would be especially effective if they were made to be unique and have achievements along with them. That way, this time next year I can look at my achievements and say, “Yeah, I did that, and nobody starting out now can say the same. I am different, I am special, I am unique.”
Now would be a good time to have a team just do polish for one of the updates. Nothing else except for QoL and polish. There are so many little things that need to be addressed and stuff like this would be greatly appreciated.
This is the entire premise of my latest thread, small things that aren’t really game-changing, but make all the difference in the world to the player/customer. Little things tend to make a big impact, sometimes.
I don’t much like how the graphic appears on my arm as though I had a shiled while I’m wielding my dual pistols or something like that. It needs a new location, I think, but it doesn’t fit well with every profession – on top of the fact that it covers any attempt to get a really cool looking shield.
The weapons are already attuned to each of the elements, just not all for each weapon. So is your suggestion that each weapon have four variants, or that the ability be combined into one and drop, based on attunement, one of the current variants?
It is my understanding that we aren’t meant to be able to parse the information there, if it’s been this incomplete for this long after this many people asking for improvements … I bet there’s a reason for it.
That being said, heals would be nice to see, I think.
This has been brought up many times in the past, I’m not sure if AreaNet has ever officially responded to it directly. This means I can’t console you and assure you that all will be better down the road, for I have no idea if this is something they’re looking at. But it goes beyond the back pieces to even include the purchased skins from the Gem Store in most suggestions. It’s still a good idea, hopefully A-Net will look into this one soon.
I despise underwater combat, but that’s mostly because my Thief sucks at it … my Warrior rox everything, lol.
Great stuff Leeroy, really appreciate you taking the time to both spell out your suggestions and provide strong reasoning for why we should do them =)
Keep it comin!
The good ideas (Emotes, weapon dyes, skin locker) in that post have been brought up from launch.
Keep it comin!
And, hopefully, the more we bring it up and spell it out as to why it benefits both us and AreaNet, something will be accomplished. Sometimes it takes fresh words – or more than “yeah, this thing, make it happen now!” – to bring an idea to the next step.
To be honest, if they were reusable I would pay a little extra for the skins. Not much more, mind you, but it would be worth it to say that I can use this one skin on eight characters if I pay somewhere in the ballpark of 400 extra gems? I think this is a valid, if not overly spoken, concern that is shared by many. Something I put in a thread I have going is that, on top of having this, another compromise would be that I have to use a transmute token each time I use the skin. This removes the need for the splitters while keeping the need for the transmute stones.
Win/win as far as compromises go; no more splitters for skins in the locker, all purchased skins go in the locker, we need a transmute token to apply any of the skins from the locker each time, the skins cost a little extra for across the board use. Two wins for us and two for AreaNet, and it wouldn’t completely eliminate the need for splitters since there are people that would still want to make their armor look like something from the in-game content.
Yeah, and I completely forgot about the things like Fire Grab, lol. I don’t doubt that directional dodge would be useful, I just don’t know that a stationary dodge would serve a purpose beyond looking cool and keeping you in one place. If that’s the whole point, the I think we’ve got something here, lol.
Until the dodge system can realize that I dodged an AoE by rolling to the other end of the area it effects, I don’t think a stationary dodge would really matter one way or the other. Again, this isn’t a bad idea and I don’t disagree with it, I just think the mechanics need work on what we have before it can get deeper.
I don’t see what the problem is. All dodging does is cause you to move a specific distance and for the duration of that move it applies evade to you. While evade is active you take no direct damage from hits. Dodging in place would just work like the Ranger Greatsword power 1 chain 3 attack. On the third attack of the chain you spin in place and evade all attacks for the duration of the animation.
My initial complaint in this suggestion was both ill-worded and slightly ill-concieved. My quarrel is less with the idea of stationary dodging and more with the way dodge currently works, if I dodge an AoE it doesn’t hurt me even if I’m still in the AoE.
A conical attack isn’t a one-time damage. It ticks like a DoT, at least the Elementalist spells I mentioned above do. The Engineer rifle ability that acts as a shotgun burst is conical and one-time. Simply down-dodging won’t cut those, though is that point.
The other point is less important as I think deeper about the way dodging currently works along with the last thign you said about directional dodging, and then think about the way it should work. So allow me to alter my prior point to say the following:
Currently if I’m fighting a centaur and he has a little red circle on the ground I can dodge forward (through him) and end up inside the circle still, but it counts as evade as long as I did it at the right time. This shouldn’t be, it should still count for a hit as I’m in the circle.
Before they impliment an idea like this, they should change the dodge mechanic and make the coding for it and abilites to be more convoluted so it doesn’t count if I dodge still inside the circle of an AoE. It’s something that needs to be corrected as it kind of takes away from the whole having a hit-box and needing to dodge appropriately thing.
I appologize for my prior point being incorrect, I was making assumptions about the dodge mechanic without fully considering all the times I’ve dodged things, but you jogged my memory.
Well, I never said anythign about cleaves. I said conical attacks, like the Ele spitting fire or ice. Although, instead of cleaves, one could ask about slams, like the hammer slamming I mentioned above. However, I don’t feel as though it matters. I don’t disagree with you, but I know you won’t cede to my point of view. The idea is interesting, I just don’t think it’s an easily implimented one.
why was targeting fixed, but for mesmer the clones and illusions or whatever count as players while cycling targets ? while every other class with pets being treated as non players…
This is because the Mesmer’s clones are supposed to confuse you (and the NPCs) in such a way that you target the wrong thing. They have so little health and armor, this is their saving grace, so to speak. It’s a common illusion-mage trick across many games in the fantasy genre.
I understand why, I used to play GW, I just mentioned that it looks more like a Necromancer set than any of the Medium Armor sets in my mind’s eye. Which is what got me to thinking about the idea in the first place. I just think we would benefit from a few things that are equally awesome across the board. Not a lot of sets, just enough to make it so we have choices. As I stated, there should always be sets that are armor class-specific. I have always supported that, I just thought it’d be cool is all.
Not really, there’s not a standard set of coding rules across the board, and each game will use different things. From what I’ve been able to gather from my base knowledge in coding and watching the game mechanics work (and taing a gander at the combat logs from time to time), a dodge is a dodge at the moment. So you dodge in a particular direction and the coding must decide if you evaded the attack based on timing, area the ability affects, distance of your original location and/or your new location to the point of origin for dodged ability, and possibly quite a bit more.
What this means is that they would have to add mechanics to include separate styles of attacks. If an attack is only a straight forward attack then you could “down dodge” it, if it is a full frontal attack (like a hammer slamming into the ground) you could not. So it would have to then include not just the area of the spells affect, but it’s precise location, possibly three deminsionally.
Then one could as that there be added an “up dodge”, a dodge that is used by pressing your bound key and jump. This would then add to the coding, some AoEs would only affect the ground and not any space above it. Same for things like the trip wire trap that a Thief has, possibly to even include several others.
In fact, in order to make these new abilities viable, they might have to turn around and add whole new spells and abilities. This doesn’t mean I don’t like your idea, I’m just trying to politely play devil’s advocate so we can see all sides of the situation.
The current mechanics allow for all dodging to be coded the same way, what you’re asking would require a rework of the abilites and what counds as a dodge/evade for for each one individually. It’s a rather daunting task, to say the least.
How would one account for AoE or conical attacks with this new method?
Cosmetic Skins and Armor Classes
So there’s some pretty cool armor sitting around Tyria. In the Gem Store we have the Krytan Armor, which is in the medium armor class. It’s really cool looking, and I love the idea for a gunslinger kind of thing, but it just doesn’t seem like it should be in the Medium Armor Professions. I would love to see that set on my Necromancer, to be honest.
So here’s the thought: why not have some new cosmetic skins that don’t have an armor class? You can purchase it and put it on any set of armor you choose. If there’s an issue with the coding and you wanted to get this out quickly, just make it a box that you buy with the skin in it, and upon opening it you choose what armor class you’re putting it on and you get the skin in that class. This would alliviate the need for extensive coding and you could essentially just copy and paste some of what you already have for other aspects of the game.
I wouldn’t even be upset if none of the current skins got this treatment, and obviously there needs to be new ones coming out from time to time that are armor class specific, but to have some options across the board would be nice.
To expand upon this a little further, I would say that having the ability to purchase individual pieces of the armor skins would be nice, as well. Still using the Krytan set as an example, I would like a few of the pieces for my Engineer, but not really all of them. I so if I could purchase individual bits, instead of the whole thing, for less gems this would make more sense. Obviously it would be cheaper if you bought the whole set, to encourage that from people who want four out of six and might use the fifth or sixth one, but for folks who just want one or two of the pieces it would be a better use of the gems to do that and then buy something else later.
I think there’s a lot of potential in this. Some of the things will obviously need to be tweaked (most likely in the “up” direction) as far as number of materials needed for them if this were to go live, but not a bad starting place. I love seeing ideas that are actually thought out and written in full to explain what the idea really is.
I’m liking the idea of the Mystic Armor stuff. I didn’t see it above, but I could have missed some of it, so I’ll say it here. How about some Mystic Forge created town clothes? Maybe take certain materials combined with a stone to make bits of it:
Shoes = cloth, thread, leather, MFS
Pants = two kinds of cloth, thread, MFS
Shirt = thread, MFS, cloth, a jewel or gem
Something along those lines, maybe have three or four different patterns for each? Then we could add head pieces, as well, somewhere in there.
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